=========================================================================== Advanced engine needed : none Primary purpose : Single+Coop play =========================================================================== Title : Alexsa Loose MapS 2021 Filename : alms2021.wad Release date : 03 / 03 / 2022 Author : Alexsa2015sa Email Address : [redacted] Other Files By Author : srct2022.wad Misc. Author Info : Do I still have Internet? Who knows... Description : Four loose Doom maps created during 2021, with increasing difficulty. They are not united by any story. Each of the maps is designed for pistol-start. While it means you can play continuous ITYTD and HNTR provide too much ammo. Map01-02 are smaller and less populated, map03-04 are borderline slaughter with 300+ enemy count. MAP04 is extremely slow to play through if you make enough mistakes UV; the first archvile hits mere seconds into level and they don't really stop ever since. Update 12/2024: fixed MAP04 gunswitch; it was only shootable via freelook in the previously uploaded version. Considered adding a proper titlescreen and MIDI tracks, but nah, way too late . Additional Credits to : id software (Doom & Doom2) =========================================================================== * What is included * New levels : 4 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No * Play Information * Game : DOOM2 Map # : MAP01, MAP02, MAP03, MAP04 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Player starts only Difficulty Settings : Yes * Construction * Base : New levels from scratch Build Time : 50 hours Editor(s) used : Slade 3, Ultimate Doom Builder Known Bugs : Temple of Flickering Dust: skyhack doesn't work the way I wanted. This results in flickering skies of HOM above Skinflayer Court: At lowest complevels some platfroms behave differently; will not lower until much later The SSG teleport setup is fragile, can prevent maxkills. Cacodemon can get stuck on the baron-revenant teleport spot. Bled Canyon: visplane overflow at inaccessible cliff. Vile Instrumentality: visplane overflow at far north area after yellow door is opened, but you have no reason to return there massive drawseg overflow at yellow key ledge when all bridges raised May Not Run With... : Doom 1 Tested With : Doom2 v1.2, DSDA 0.21, GZDoom 4.5.0 * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. This file may not be used for any commercial purposes without the author's agreement. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: https://forum.zdoom.org/viewtopic.php?f=42&t=73534, https://www.doomworld.com/forum/topic/125070-doom2-alms_2021/ FTP sites: