This is a DooM .LMP "Competition" Entry - Please forward it... It's intended location is in: ".../lmps/COMPET-N/Doom2/Net-1" NET1UV01.TXT NET1UV01.ZIP NET1UV01.LMP - Whole Episode on Ultra Violence Introduction :-) This is a Single-Player ".NET'worked" .LMP -Record'ing of the whole of DooM II "Episode One" - Levels 01 thru' 10 - BUT Note That, this .LMP was -Record'ed (via [ "faked?" ] IPX network drivers) using: > IPXSetUp -Nodes 1 -Skill 4 -Warp 01 -Record filename You *MUST* also -PlayDemo it with [ faked ] IPX network drivers for it to work correctly - It will NOT "Doom2 -PlayDemo" correctly ! To re-play this .LMP (load your IPX drivers and) use the command: > IPXSetUp -Nodes 1 -DevParm -PlayDemo NETUV01 Alternatively, since IPX network drivers can be "faked" - ie. it is possible to load these drivers without being attached to a real IPX network or even having a real .NET card installed in your (home) PC - This SHOULD also WORK on any (??) PC (that is capeable of playing DooM II on ;-) by using the (supplied) .BAT files: FAKENET.BAT followed by NET1UV01.BAT Additionally... Recorded using Doom2 Version 1.9 ! Doom2 -PlayDemo with Version 1.9 - Only DooM II - "Episode 1" - Levels 01 to 10 Kills Items Secrets Health Armour And TIME!! Approx! LV 01 - 3% 0% 0% (100 0) 0" 19 LV 02 - 68% 38% 100% ! (166 168) 2" 20 LV 03 - 57% 30% 100% ! (200 167) 2" 20 LV 04 - 96% 97% 100% ! (200 200) ! 3" 00 LV 05 - 25% 71% 0% (164 179) 2" 10 LV 06 - 65% 41% 33% (200 200) ! 4" 50 LV 07 - 100% ! 57% 100% ! (200 200) ! 2" 50 LV 08 - 15% 60% 0% (200 200) ! 1" 10 LV 09 - 46% 29% 0% (200 196) 5" 40 LV 10 - 24% 31% 33% ( 50 127) 2" 05 Total Time = 23" 224 23" + 3" 44 ------ TOTAL TIME = 26" 44 Approx! -------- Although this is intended as just a DEMO.-nstration .LMP, I have NOW worked out a simple (?) automatic time determining routine for these ".NET -Record'ed .LMP's" ;-) Details L8R... - So, if you really want to beat this, or any other (lame? ;-) submitted .NET -Record'ed .LMP [ IF there are m/any more submitted ? ;-( ) ] ... You Can ! :-) Description :-) ... Slow - But Good ... Whilst playing a "Single-Player .NET'worked" session of DooM II may initially seem like a strange idea - or even a pointless exercise ? It does offer for a significantly different version of the game :-) First of all... You get to start the very first level with all (and I mean ALL) of the weapons available and up for grabs :-) BUT there are a couple of down-sides to playing the game this way... There is only ONE chance at picking up each of these weapons - once you have got one particular type of weapon you can't pick another one of the same type, again :-( However, there's more ammunition lieing around to make up this short-fall :-) Another "BUT", is that on the higher levels there are more of the bigger and badder monsters around that can make it all so much harder :-( This begins at Level 11 :-) Now then, it's time for a... DooM Challenge II :-) Can YOU put together a Crack Team of marines and record a Storming of DooM II Levels 01 thru' 10 - with as few deaths as possible. If (or rather WHEN ;-) a player gets killed then, then he (or she ;-) Stays DEAD !! - Until "revived" on the next level. This is kind of like being replaced by a "reserve" (living) marine... OR, Can YOU put together a Crack Team of marines and record... ANY Single DooM II Level above 10 - ie. Level 11, 12, ..., 15, 31, 32, 16, ..., up to, and including, the final, Level 30 - Again, killed players Stay DEAD !! - Absolutely NO Respawning ! ALTERNATIVELY, Can YOU perform either of the above challenges, by Also using This "Single .NET Player" Method ?? - Call it "Cheating" if you (don't) like (? ;-) BUT I believe that This Method (of cheating) is likely to make sucessfull completions of the higher, DooM II, levels much more difficult... 01 - 10 isn't so difficult LV11 - Add. Mr Metal-Pants LV12 - Spiders & Mommy too LV13 - Another Metal-Pants LV14 - Probably Possible ? LV15 - Add. Mr Metal-Pants LV31 - Easy ? LV32 - Easy ? LV16 - No .NET Differences LV17 - Add. Mr Metal-Pants LV18 - Probably Possible ? LV19 - Add. Mr Metal-Pants LV20 - Add. Mr Metal-Pants LV21 - No .NET Differences LV22 - Probably Possible ? LV23 - No .NET Differences LV24 - Probably Possible ? LV25 - Hmm... LV26 - Add. Mr Metal-Pants LV27 - Probably Possible ? LV28 - No .NET Differences LV29 - No .NET Differences LV30 - DEU IT .NET .LMP's - Give !!! :-) NOTE - 100% Kills, Items or (maximum) Secrets is *NOT* required !! The One Hard "Competition" Rule! - 1 of 1 :- If the Time Taken Can NOT be Clearly Seen - It'll be DISqualified !!! So, Please wait 10 to 20 Seconds at each and every tally (or text) screen Except for "Rule" 2 of "1" ;-) Please, - Absolutely NO "PAUSE-ing" !! Modified to... No excessive Pausing, any more than 1*3 or 3*1 min Pauses - Auto-DISq AND now add... "Rule" 3 of "1" ;-) ABSOLUTELY NO RESPAWNING! Auto-DISqualification ! Taken from my "EP1-NET3.ZIP" ;-) The Next Challenge :-) The next challenge, will be IPXSETUP (Multi-Player) -Record'ings of DooM II... IPXSETUP -Nodes X [ -Skill 4 ] -Record'ings of DooM II - Levels 01-10 (That should be easy enough) OR ANY single level above 10 (As that is where it begins to get really "tricky!" ;-) With the same three "Rules" as above... I'll start this of with a (lame? ;-) -Record'ing of levels 01 - 10. See the .DOC included in my "NET1UV01.ZIP" for this next challenge! So here you go... ;-) If you liked this .LMP - You could email me, and say so... S.;-) Widlake s.widlake@rl.ac.uk