=========================================================================== Advanced engine needed : Vanilla, tho limit-removing is preferable Primary purpose : Single play =========================================================================== Title : Ex Nihilo: Directors' Cut Filename : hrs28 OG.wad Release date : 05/03/2024 Author : tonytheparrot and Monsieur.E Email Address : [redacted] Other Files By Author : 4 other HRs maps, contributions to Junkfood, Pacifist Paradise Secret Santa, other Slotter team projects....... Misc. Author Info : tony : has the only objectively right doom takes Monsieur : has terrible Doom takes Description : REQUIRES HRS.WAD OR HRS-TEX.WAD You wake up, a supershotgun and 20 shells infront of you, and suddenly, you hear the roar of multiple barons behind you. "Terrible... slaughter stuff, just make some normal mapset, please. Elitist gameplay all over the place." you mutter in frustration. Apparently, your mission after chasing the intergalactic cow is to investigate the cursed Temple (Of Fear) which was born out of nothingness. To find out more about your mission and have a chance at deciphering what the intergalactic cow is, play Hell Revealations linked below!" Ex Nihilo: Directors' Cut is a vanilla* [complevel 2] challenge map and is the original unedited version of the Hell Revealations' Map28: Ex Nihilo, as it was submitted to the project around a year ago which had to be revised to its current state in hrs.wad as project lead, Arsinikk, found it too overbearing and its difficulty far higher than the intended scopes of the project. The directors' cut features a completely cut fight, the original final arena before it was heavily modified, and about 700 more monsters among other differences. The map was designed and playtested primarily by its coauthors, tonytheparrot and myself. Music: Mist Ache, composed by Lee Jackson, originally from Rise of the Triad. The map REQUIRES hrs.wad or hrs-tex.wad (https://www.doomworld.com/idgames/levels/doom2/megawads/hrs) to be loaded alongside the map and is slotted at MAP28 to be played (simply idclev28 upon booting both wads up and making sure you loaded hrs.wad before this map) Playtested primarily on dsda-doom -cl2 and on CRL, chocolate doom, and crispy doom for compatibility. *while vanilla compatible, a limit removing source port is recommended to avoid sprite flickering due to the presence of too many monsters on screen, intercepts overflow may be disabled. Additional Credits to : Arsinikk who suggested we publish this and for assistance with vanilla compatability, and for being a great project lead during Hell Revealations providing clear and honest feedback! NinjaDelphox for assistance with vanilla compatibility Yonatan Donner, Haggay Niv, Jonas Feragen, Dubbzzz, TimeOfDeath, and Dannebubinga for inspiration =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : No Dehacked/BEX Patch : No Demos : No Other : gameplay Other files required : hrs.wad or hrs-tex.wad * Play Information * Game : Doom 2 Map # : 28 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 3 weeks/1 month-ish for mapping, 1 year for the actual release Editor(s) used : UDB and DBX Known Bugs : probably a few texturing misalignments and some areas can cause intercepts overflows or ghost enemies Tested With : dsda-doom -cl2, CRL, chocolate doom, and crispy doom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ You are free to copy and redistribute the material in any medium or format. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you may not distribute the modified material. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: idgames archive and doomworld