===========================================================================
Primary purpose         : Single + coop play
===========================================================================
Title                   : Combustion
Filename                : COMBUST.WAD
Release date            : 6/28/2025
Author                  : Fiendish
Email Address           : [redacted]
Misc. Author Info       : This wad marks my effort to get back into doom
                          mapping after a 2-year hiatus. 

Description             : Combustion is a 5-map vanilla Doom II wad (plus one
                          bonus stopper map) composed of short to
                          medium-sized Earth bases, emphasizing run-and-gun
                          combat and explosives. Difficulty-wise, I aimed for
                          something fun and fast-paced without being too
                          hard. I hope you enjoy playing it as much as I
                          enjoyed making it!
                          
                          * Map Listing *
                          Map 01 Waystation (MIDI: "Third Edge" by Jeremy
                          Doyle)
                          Map 02 Receiving Yard (MIDI: "Plug Ugly" by
                          Bucket)
                          Map 03 Waste Processing (MIDI: "Smoky Alley" by
                          BlurryBoy)
                          Map 04 Skirmish (MIDI: "Shotgun Shawarma" by Rogue
                          Akai & Sumo)
                          Map 05 Bloodbath (MIDI: "Woodshed" by BlurryBoy
                          (DOS version uses "Third Edge" again))
                          Map 06 End (MIDI: "Sunny Skies Extended" by MFG38)
                          
                          The wad is packaged with coincident's Doom II Minor
                          Sound Fixing Project.
                          
                          I've thoroughly tested the maps for vanilla
                          compatibility, but it's always possible something
                          managed to slip through. If you encounter a
                          visplane overflow somewhere in the playable space,
                          please let me know by sending a message to Fiendish
                          on Doomworld.
                          

Additional Credits to   : Textures from Community Chest 4, 32in24-15
                          textures, Smouths, KWC, Esselfortium, bsharp,
                          Amaruq Wulfe, Chainie, TheHambourgeois, Jimmy
                          Paddock, Uber, Perfect Bear, Scypek2, rf,
                          m3_mapper, Abandoned Fox, NiGHTMARE, Djoga,
                          NumsOic, Holaareola, Lone2401, eevee, and me
                          (Fiendish). More detailed documentation on sources
                          for textures is included inside COMBUST.WAD.
                          
                          Sound effects from coincident. 
                          
                          Early Playtesting: Video (from the Entryway
                          Discord), LunchLunch 
                          
                          Feedback on Doomworld release: NovusCognito303,
                          Pomps, Gothic Box, Gru, Mango, gera, tourniquet,
                          AD_79, Jimmy Paddock, Helm, EduardoAndFriends,
                          PRO-RC, mancubian_candidate, Maribo, El Juancho,
                          cflip, TheShep.
                          
===========================================================================
* What is included *

New levels              : 6
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : Map01-Map06
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Built over a ~6-month span, with some long breaks
                          in between
Editor(s) used          : Ultimate Doom Builder, Slade, MS Paint
Known Bugs              : Map 05's music does not play in DOS. If you play on
                          DOS and want music on map 05, I recommend typing
                          "IDMUS01" to change to map 01's music.  
Tested With             : DOS, CRL, Chocolate Doom, DSDA-Doom, GZDoom


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors