===========================================================================
Archive Maintainer      : Please put in levels/doom2/Ports/
Advanced engine needed  : Limit-removing
Primary purpose         : Single play / Co-op
===========================================================================
Title                   : ColdWire
Filename                : coldwire.wad, cwwidegfx.wad
Release date            : 2025-05-19
Author                  : Santtu "MFG38" Pesonen
Email Address           : [redacted]
Other Files By Author   : Prayers of Armageddon, 3x3, 3x3: Take Two,
                          Literalism and sooooooooo many others.

Description             : A UAC material shipment has gone haywire. Something
                          alien and deadly snuck into a shipping container
                          and caused the most brutal traffic accident mankind
                          has ever seen. Civilian casualties range in the
                          thousands. You, a private detective, read about it
                          in the news and decide to go see what the fuss is
                          about. As you arrive at the scene of the "crime",
                          you can't help but think that despite the corpses
                          everywhere - some clearly inhuman - the atmosphere
                          is oddly serene...

                          ColdWire is a limit-removing mapset that aims to combine
                          modern visuals with classically inspired gameplay. Boasting
                          a bespoke custom palette and a tailor-made texture set,
                          the maps in ColdWire aim to create a strong and inviting
                          atmosphere while keeping the player on their toes with
                          IWAD-esque but nonetheless thrilling combat. The player
                          is going to traverse through roughly an episode's worth of
                          techbases and urban environments in search for answers to
                          a traffic accident of historical magnitude.

                          Three guest maps are provided by Salmon and Death Bear.
                          ColdWire also features a full original soundtrack composed
                          entirely by MFG38 himself.

                          cwwidegfx.wad contains widescreen versions of some of the
                          graphics.

Additional Credits to   : Guest mappers:
                          Salmon (MAP04 + MAP11)
                          Death Bear (MAP05)

                          Playtesters:
                          DCraven_0ne
                          InfernalMonsoon
                          kvothesixstring

                          See cwcred.txt for full credits.
===========================================================================
* What is included *

New levels              : 13
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : PLAYPAL/COLORMAP, [E/U/Z]MAPINFO, DECORATE
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-13
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : About 2 years on and off
Editor(s) used          : Ultimate Doom Builder, SLADE3, WhackEd, ENDEDIT, DoomMake
Known Bugs              : * Possibility of an all-ghosts effect occurring on MAP04.
                          * The arachnotron that teleports into the "hub" area in MAP10
                            has a minor chance to get stuck on an undetermined
                            obstruction.
                          * One texture (AQSUPP02) doesn't render properly in software.
May Not Run With        : vanilla/Chocolate Doom, pre-2.6 versions of PrBoom+
Tested With             : Crispy Doom 7.0.0, dsda-doom 0.27.5 (cl2), Eternity 4.02.00,
                          GZDoom 4.14.0, Woof 15.0.1, ZDoom 2.8.1


* Map list *

All maps by MFG38 except where noted otherwise.

** EPISODE 1: BASE OF SUSPICION **
MAP01: "Scene of the Crime"
MAP02: "Gutwrench Forestry"
MAP03: "Blood and Charcoal"
MAP04: "Solarium" by Salmon
MAP05: "Twilight Reservoir" by Death Bear
MAP06: "O To Be Squashed"

** EPISODE 2: GHOST TOWNS **
MAP07: "Firelit Club Night"
MAP08: "Pink-Eyed and Acidized"
MAP09: "Sunken Metropolis"
MAP10: "Death Rode In on Rails"
MAP11: "Verdant Gutter" by Salmon
MAP12: "Nyctophoboreactor"

MAP13: "The Spoils" (credits map)


* Music list *

All music by MFG38

Title screen: "Electric Crystal Boner"
Intermission: "Flutes of Death Ring Behind Your Door"
Text screen: "Creeping Cold"

MAP01: "Autumn Rain"
MAP02: "Trek Into the Concrete Jungle"
MAP03: "Ghosts of the Bloodstone"
MAP04: "Telefragging Scam"
MAP05: "Jellyfish Society"
MAP06: "Black Ice"
MAP07: "Nuclear Winter Summoning Circuit"
MAP08: "Techno City Blues"
MAP09: "Love Is Sharing a Deep-Fried Mars Bar"
MAP10: "Rusty Oxide"
MAP11: "Harmony Killed the Shooting Star"
MAP12: "Radiopsychosis"
MAP13: "Autumn Rain (Reprise)"


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial-
ShareAlike 4.0 International License. To view a copy of this license, visit
https://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, EXCEPT
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use. You may NOT use the material for commercial purposes. If you 
remix, transform, or build upon the material, you MUST distribute your 
contributions under the same license as the original.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: https://mfg38.github.io/
