March 2025 ================================================================================================= Title : when the flintstones met the jetsons Files : burning1.wad burning1.txt Author : Pablo Dictter Email Address : [redacted] Description : a big d2 map for mbf21 ports Credits : Damian Lee for his amazing music - the devs of the tools/ports i use - idgames maintainers and id for doom of ocurse. ================================================================================================= * Play Information * Game : Doom 2 Source Port : Woof! 15.2.0 [or a mbf21 compatible port] Level(s) Replaced : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes [untested] Deathmatch 2-4 Player : No Difficulty Settings : Yes New Sounds : No New Graphics : Yes New Music : Yes [by Damian "Lexus Alyus" Lee] * Construction * Level Editor : Ultimate Doom Builder + Eureka + older db versions Other Editors : Slade3 + DecoHack + MS Paint Known Bugs : None Hopefully * Info * updated on 3/7/'25: changed all sw2* textures to sw1*, aligned a few textures though im sure i missed a few here and there, added more ammo on skill4 and a few tiny tweaks here and there. map is a mix of unfinished levels [& scraps] with some new areas. the original idea was to do zdoom version of my level for Paul Corfiatis megawad, Doom2 Unleashed [map16] - i was never happy with the final result so i kept working on a alt version of it and then left it aside. early this year i decided to work on it again but this time i removed everything that was part of that orignal level and instead decided to fill in the gaps with new areas i had made for it with scraps/unfinished maps and some new ones. i also played around with dehacked for the first time, so some new props as well as a pain elemental that shoots mancubus fireballs [not a fan of the original pain elemental] and made the d2 hanging corpses to not block the player as well. * Full Credits * lavafall is from gothicdm2 some doom1 textures and alpha ones [like see through door] the rest are simple texture edits and sprite edits, like tall green/red collums. hanging moss sprites from heretic. the sky is just a cropped photo of mine. @Doomy__Doom from the doomworld forums for solving a [very obvious] issue with umapinfo. ================================================================================================= * Copyright / Permissions * Authors may NOT use this WAD as a base to build additional WADs. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. https://www.doom2.net/schlemiel