Updated October 2018 with a few fixes, alignments and some minor improvements. ============================================================================== Ultima doom - The story so far ============================================================================== Toughest challenger. Commanding base HQ. Top demon hero, recruited from the centrel power seven strike team. The year is 2009, and things have been pretty peaceful. After your mission during the sucess from the remote city of oregon (final doom return of the evil god) three years ago, you were recruited into the Secret agents military commanding base (SAMCB) While watching oregon news on t.v. you recieve a commanding message from your master general james, You decided that things we're in action for you and begin your jounery while progressing your task. you hear that SAMCB's school buses will be enough to travl down to there maximum security complex where there top secret ultima weapon is constructed Now, after your commanding master is tasking you to go on a mission. its to jounery to the path east. leading to the tomb of the S.W.A.T (Savage warheads arial territory) which are in position to murder and kidnap victims who are adventuring down into the demons entryway to find the top secret ultima weapon which will soon be discovered. Preparing for the service of your atention. you realize that there will be dangers too. Marines who are part of the SAMCB we're discovering that in an underwater fortress that S.W.A.T's minions are building a super machine gun which would be grafted into a bio-logical monster. and they we're heading to the arctic circle to modify it. one marine reported back to base to inform your master that without hope. things would be in a difficult situation. and There minions say that oregon city will be bombed into oblivion alongside most of the cities you entered. so now you are on your way to find and stop the threat and end all evil at once. And now. standing in your room. you recieve a message that you are in call sector with officer white. another centrel power seven team member who are you to find for a key to a weapon storage room where you will destroy the militants. as mostly your invetory will not contain too much storage spaces; as you will only take your pistol and 50 bullets this time. There was also a pink key found inside the caves where you could recover to open a tollbooth door that leads to the S.W.A.T's tomb. But when you prevail and carve your way into there chasm. you will find that oregon city will not last long as there missile control system will be activated. there U.A.C teleporting devices will also be one of S.W.A.T's creations where you will have to destroy as well. (even if there are obsticles to be ransacked, then you may have the oppertunity to do so this time) And last but not least. You are also recieved a message about a guy whos actually the ultimate bad-guy. and is known by the name as. "The warden" A.K.A an unknown life form that you may have bigger thoughts about. and once you see him. You will be tasked to eliminate him for your pride and prowess. =========================================================================== Primary purpose : Single play =========================================================================== Title : Ultima Doom Filename : Ultima Release date : 10/8/2018 Author : Ron Email Address : [redacted] Other Files By Author : Fdevil.wad (final doom return of the evil god) noob.wad (operation noob) tanglov.wad (tan gloves for doomguy) Misc. Author Info : A long time mapper who as returned to work Description : This is an ultimate doom wad replacing thy flesh consumed. Featuring the pretty unique works of a life time. At this i actually came with ideas for these maps starting with inspiration from alien resurrection and final fantasy 8. And now with some underwater stuff too. Starting with the monsters now. the lost souls hp goes up to 300 while the spider mastermind has a super machine gun even though. the first ultimate doom wad to feature the icon of sin and for the enhanced demons, there colours range from levels 3 to 8 so here they are... ====================================================== (Green skin pink blood e4m3) =========================== (White skin pink blood e4m4) =========================== (Beige skin beige blood e4m5) =========================== (Blue skin yellow blood e4m6) =========================== (Black skin indigo blood e4m7) =========================== (Salmon skin purple blood e4m8) ====================================================== And finally. for the gameplay will be challenging this time You will be carrying less ammo from now on. Even when the backpack will increase your ammo capacity Additional Credits to : Stephen clark for the alphabet. acs scripts. and also credits to Jason farlow for the laser textures =========================================================================== * What is included * New levels : Yes. Sounds : Yes. New weapon sounds plus new cyberdemon sound effects along with an ambient sound atmosphere with goldeneye zblud and lego island 2 Music : Yes. Final fantasy 8 ftw Graphics : Yes. i've thrown in the pink keys which is actually no one used them in there own projects yet. Even yellow, purple, and orange firesticks and a hanging lantarn. even with some new interpics Dehacked/BEX Patch : Yes. The unused pistol and bfg sprites is what i needed. but ofcorse with Shootable pillars stalagmites and the bullet puff Demos : Not any Other : No Other files required : If your thinking of custom pallets. knock yourself out * Play Information * Game : Doom Map # : e4m1-e4m9 Single Player : Player starts only Cooperative 2-4 Player : No (i decided to make a player 1 only wad) Deathmatch 2-4 Player : No (The levels are too huge for deathmatch starts) Other game styles : None Difficulty Settings : Yes * Construction * Base : Creativity influences me Build Time : 6 Months Editor(s) used : Doom builder slade and xwe Known Bugs : In e4m1 the runaway script at the exit with the cacodemons kept terminating before the encounter so i had to replace it, i've managed to fix the 5th script for e4m1 where you encounter the cacodemons, but if the runaway script keeps terminating, let me know May Not Run With : Not even edge! however zdaemon dosent support 3d floors. only custom bridges, not only that. but zdaemon dosent support udmf! nooooo! i'd wish :( Tested With : Gzdoom and zdaemon * Copyright / Permissions * Authors may not use these levels as a base to build there own levels so be inspired by these levels mate. but dont copy them. if anyone find any bugs in any map, please report them to me and i will fix them You are free to copy and redistribute the material in any medium or format. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you may not distribute the modified material. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: ftp://archives.gamers.org/pub/idgames/levels/doom/Ports/0-9/ ================================================================================================================================================================= next stop, im off into the world of heretic, where i will go out and develop a master piece =================================================================================================================================================================