=========================================================================== Advanced engine needed : Limit removing Primary purpose : Single play =========================================================================== Title : Terminal Filename : Terminal.wad Release date : 3-28-20 Author : Jeff Shark (Marnetmar) Email Address : [redacted] Description : An Episode 2 map that's chock-full of laser-saturated, demon-munching action. This level is about 20 minutes long, so a cut version has been provided in the E2M3 slot for people who don't like long maps. For the best possible experience, make sure infinitely-tall monsters are turned OFF (or that walk under/over monsters is ENABLED if you're playing in Crispy Doom). Additional Credits to : Marcaek and Esselfortium for the original idea, Nine Inch Heels for fixing a teleporter trap. =========================================================================== * What is included * New levels : 2 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom Map # : E2M2, E2M3 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : About 11 months Known Bugs : None Tested With : Crispy Doom 5.7.2, ZDoom 2.8.1 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Base : New from scratch Build Time : About 11 months Editor(s) used : GZDoom Builder Known Bugs : None Tested With : Crispy Doom 5.7.2, ZDoom 2.8.1 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors