=========================================================================== Advanced engine needed : Z-Doom - like ports are required. Primary purpose : Single Player Mode only =========================================================================== Title : The Descent of Evil Filename : TDOE.wad Release date : 7th of June 2021 Author : TOVA Email Address : [redacted] Other Files By Author : Some couple of single maps in the past. Misc. Author Info : 23 years old amateur Doom mapper, really loves ROTT Description : A replacement for Episode 1 of Ultimate Doom, it also contains 3 more levels, not connected to the main episode. Maps are pretty big, with high monster counts. However, the episode isn't really hard - this is nice journey, when you play it in a single run, but also it gives some challenge, while playing all maps with a pistol-start. Additional Credits to : id software - for Ultimate Doom, Austinado, Biodegradable, CamperLV, Clippy, DavidN, DynamiteKaitorn, ElPadrecitoCholo, FrancisT218, HAK3180 ,Hyacsho, James "Jimmy" Paddock, John Suitepee, Koume, Mad Dal, Mewbusi, STEVE88, TranceK3 - for playtesting Lee Jackson, Robert "Bobby" Prince - for amazing ROTT soundtrack =========================================================================== * What is included * New levels : Yes Sounds : No Music : Yes, made by Lee Jackson, Robert "Bobby" Prince and myself. Graphics : No Dehacked/BEX Patch : No Demos : No Other : None * Play Information * Game : Ultimate Doom Map # : E1M1 to E1M9, E2M9, E3M9, E4M9 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes Suggested difficulty level: Ultra-Violence (this is not a difficult episode, some parts may be fiendish tho) * Construction * Base : New levels from scratch Build Time : May 2020 - June 2021 (with several breaks) Editor(s) used : Ultimate Doom Builder, SLADE 3 Known Bugs : I wouldn't say diffrent location of the secret level and diffrent sky textures in the episode are "bugs", so there are no major bugs. May Not Run With... : Something not based on Z-Doom Tested with... : LZDoom v3.87c, ZDoom v2.8.1 Intro story: Tuesday, 10AM, UAC Base. Researchers finish their concept of interstellar teleporter. - Gentlemen, I guess we are ready to lauch our sweet machine. Wanna try this? - said one of them. - Of course. - replied the rest of them. Few buttons have been pressed and arecipe for banana bread as a password... Only Triangular Blue Button left to give humanity a chance of colonisation other stars. Main researcher, with majesty, pressed last button annnnnnd... nothing happend. - Hmm, strange. - Maybe turn off and turn on. - some suggested. - Sure thing. Can you check a computer panel out? - somebody asked you. - Sure, whateva. - you said. While you were buse with thousands of wires, sudden blast came from teleporter through whole room. Due to this blast some device fell on your head causing you lost consciousness. When you woke up, you saw massacred bodies of your co-workers. Levelset (difficulty rating in brackets: 1-very easy, 5-very hard): E1M1 - Turn OFF - Turn ON (1) E1M2 - Pre-Vision (2) E1M3 - Way Revealed (1.5) E1M4 - See You Later, Elevator (2.5) E1M5 - Blast From The Past (2.75) E1M6 - Crushly Impressed (3.5) E1M7 - House of Shards (3.25) E1M8 - Their Last Words (3) E1M9 - Secret Service (4) SuperSecret Levels: E2M9 - Stupid Door Games (3.5) E3M9 - AirBattles (3) E4M9 - FAAAAAAAAAAAAAAAAAAAAALLLLLLL (234235324523423685676324123536) * Copyright / Permissions * Authors (may NOT) use the contents of this file as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. This file may not be used for any commercial purposes without the author's agreement.* Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors