=========================================================================== Archive Maintainer : Update to : Advanced engine needed : Limit-Removing Ports Primary purpose : Single Play + Coop =========================================================================== Title : Deadly Standards 4 Filename : standrd4.wad Release date : Author : Various: See the text at the bottom for more info. Email Address : [redacted] Other Files By Author : A lot. Misc. Author Info : Just some people modding a 20+ year old FPS. Description : A community made Episode 4 replacement for Ultimate Doom, sequel of the highly acclaimed and cacoward runner-up Deadly Standards episodic series. This time the classic stock assests theme got a rough deviation to more new assets, taken mostly from Alpha Doom and Romero dump of unused assets, as well as some other sources like Doomer Boards: Earth Ends and Ghostbusters Doom. Fight a terryfing world of a hell (on Earth?) that you never experienced before! Behold, the horrors of bureaucracy in a corporate world where anonymous towns are dominated by brutalism! A list of maps with author descriptions and other info is at the bottom. Additional Credits to : Doomworld members for participating in this community project. Walter Confalonieri \ Confetti for leading this project till the end. ID and Raven software for textures, sprites and great games! Vader for the Void Imp sprite Corey White for the buisnessmen shotgunner sprites Xaser for the insanity spider sprites Neoworm and Tormentor677 for the dune warrior sprites Captain Toneail and Ghastly Dragon for the beam zombie sprites ShallowB for the medikit sprites ZeMystic for the sky texture NaturalTwenty, Gokuma, Nick baker, StalkerBlade Freedoom team, Scuba Steve and various people for the new textures used. Google for some images used. Also, everyone else who gave feedback and posted in the thread! =========================================================================== * What is included * New levels : 9 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes (DEMO1, DEMO2, DEMO3 and DEMO4 in-game) Other : standard4.deh (external deh file) Other files required : None * Play Information * Game : Doom Map # : E4M1 - E4M9 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes (E4M1,E4M4) Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 1 year and half Editor(s) used : Doom Builder 2, SLADE3, WadSpy GZDoomBuilder-bugfix, Ultimate Doom Builder Known Bugs : none that i'm aware of. May Not Run With... : Vanilla Doom or ports with vanilla limits, chocolate doom gives some issues as well. Tested Whit : prboom 2.5.1.3, prboom 2.1.5.4, zandronum 3.0, chocolate doom, crispy-doom 5.10.1, zdoom, gzdoom, Nugget Doom 1.9.0 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors ----------------------------------------------------------------------------- MAPLIST ----------------------------------------------------------------------------- (stolen from DMP2015 textfile yolo) Title music: In a blaze of Glory by Jimmy Intermission music: Lookin Up by Cassiopea E4M1 - Breaking Contract! by Walter "daimon" Confalonieri New music: Lee jackson - Future Military Conquest Play time: 15 minutes on HMP Build time: 15 days on and off between November and July Tested with: Crispy Doom 5.10.1, Nugget Doom Description: You've been caught by demons and imprisoned in this prison camp, what do you do? Accept your fate or fight it? Fun that i made two maps for this projects and both have something to do with prisons... Lots of Doomcute, quite lots of monsters and quite lots of fun in making it, hope you have fun playing this as well! E4M2 - Blackwater Park by NeedHealth Build time: About 1 and half year, with a long pause inbetween. New music (if any): 21 Dredge (Extended).MID by Mark Klem. Thanks to SilverMiner for the suggestion. Tested with: prboom+ and dsda-doom. Playtime: about 25 minutes. Description: Part office, part dig site. Probably not part OSHA. All difficulties should be accounted for. No other starts than player 1 and the map isnt really optimized for multiplayer. E4M3 - Not a sewer by SilverMiner New music (if any): Mark Klem Description: I've made a map and haven't come up with name yet. E4M4 - News Station "Whatever" by DukeOfDoom and SilverMiner Description: Suddenly - Here's a E4M4 by DukeofDoom and me. New Music:Damage Assessment by Mark Klem E4M5 - Venture Capitol by cannonball Description: A fairly compact techbase/city map. Should take less than 10 minutes to complete for most. I ran through this before releasing, I only died once so I wouldn't say this is a particularly difficult map, though there will be plenty of projectiles flying around and a couple of tricky moments. Build time: 4 days (Couple of hours a day) New Music: "Gold Rush" by Stewboy Tested in: DSDA Doom E4M6 - Human Surrender by NeedHealth Description: A slice of the end days, inspired by the designs of Monty. Build time: 6 months on and on New music (if any): Recycle.mid by Maxime Tondreau(Psychedelic Eyeball) Tested with: dsda-doom-0.21.3 E4M7 - Sad Retaken Voyager by SilverMiner, DukeOfDoom and Chainie Description: So, e4m7 Music: Organic Gods by Mark Klem E4M8 - Olympus Minds by cannonball New music: Equinox MAP13 music by B.P.R.D Tested with: DSDA doom Description: Despite my fears, I actually got through this fairly easily, still there are a couple of slugfests at the end. Just use your BFG wisely, though there should be enough rockets to cover any shortfalls. E4M9 - Office Castle by Endless Build time: About 6 hours. New music (if any): Yes, Turning Tricks by Lippeth Tested with: GZDoom, Doom Retro and Crispy Doom. Description: Small and fast map that combines office aesthetic with castle style. First time I ever speedmap (with 6 hours, still) so I hope this little thingy is fun for everyone.