=========================================================================== Advanced engine needed : Limit-removing (complevel 3): NOT Crispy-Doom Primary purpose : Single-player =========================================================================== Title : Spectrum Filename : SPECTRUM.WAD Release date : TBD Author : Adam Windsor / Capellan Email Address : [redacted] Other Files By Author : This and that Misc. Author Info : Is a rare bipedal cacodemon. Description : "Shooters are brown", I hear. Well, maybe since Quake they are, but Doom is actually a pretty colourful game. Just to prove it, here are nine new maps for Ultimate Doom, using only standard textures and flats, with no significant amounts of brown in sight: there might be occasional pixels here and there, but anything where I could clearly see brown was either off limits, or had to be used in a way where the brown wasn't visible. There are also no imps, since they're brown. This proved quite the challenge from a mapping perspective, given how ubiquitous they are as a harassment monster in (Ultimate) Doom. Certain other brown Things I had to give a pass, though. Can't not have a rocket launcher, for one! What's that? An 'in universe' description? Oh, right ... UAC Experiment! Monsters attacked it! Go kill 'em! Additional Credits to : SteveD and Demon of the Well for playtesting. Everyone else who gave feedback. Taw Tu'lki for the music. Eriance for the boss monster sprites & sound Obsidian for the boss monster dehacked work Gilbert Baker for the original design of the flag from which the titlepic is taken iD software, of course. =========================================================================== * What is included * New levels : Yes; 9 of them Sounds : No Music : Yes, by Taw Tu'lki e3m1 - another.mid e3m2 - dgate.mid e3m3 - waltz.mid e3m4 - black.mid e3m5 - heretic.mid e3m6 - demon2.mid e3m7 - lostmy.wad e3m8 - nomore.wad e3m9 - earth.mid title & intermission - demon.mid Graphics : Yes. New rainbow-flavoured titlepic/interpic. There's also a boss monster to replace the SMM. NO new textures, as that would go against the whole point of the project. Dehacked/BEX Patch : Yes. The DEH is included in the wad if your port supports that, and as a separate file if it doesn't. Demos : Just to stop Doomguy trying to navigate the wrong map Other : No Other files required : No * Play Information * Game : Ultimate Doom Map # : E3M1-E3M9 Single Player : Designed for. I focused on pistol start play, but it's playable continuously as well if that is your preference - I played it in HMP continuous (with no secrets other than accessing E3M9) and it worked fine. Cooperative 2-4 Player : Supported Deathmatch 2-4 Player : Not Supported. Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 22 September 2018 - 27 April 2019 (initial build) 28 April 2019 - 31 August 2019 (playtesting & revisions) Editor(s) used : GZDoomBuilder, WhackEd, Doomwriter, SLADE Known Bugs : None at this time May Not Run With : Crispy-Doom versions before the 20190626 build Tested With : PrBoom+ 2.5.1.3, Crispy-Doom * Copyright / Permissions * Authors MAY NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors