Primary purpose : Single+Coop play Advanced engine needed : Limit-removing port ============================================================================== Title : Under Neith Filename : neith2.wad Release date : January 24, 2005 Author : Owen "Sarge Baldy" Lloyd Email Address : owen.lloyd@gmail.com Other Files By Author : WTC911, Hell Keep II, MooDDooM, Neith, Parch, etc. Misc. Author Info : Sociology student at Oregon State. Description : A sequel to Neith.wad. The title was suggested by NiGHTMARE. The theme kind of goes all over the place. I spent over a year on this map so maybe it isn't all that consistent. It's kind of an experimental design, and maybe it's ugly. I've spent too long looking at it to tell anymore. Release notes : Originally this was going to be for vanilla, and actually I intended for it to be up until about 10 minutes ago when I realized that would require having to play this goddamn map over and over in vanilla without sound looking for overflows in a map that takes me over 10 minutes to play. Maybe someday I'll update it to be. Background : So you poked around some imaginary moon and found a hole. May as well dig around a bit further. ============================================================================== Additional Credits to : Espi (for early beta testing) Assmaster (for early beta testing) NiGHTMARE (for some textures, and the title) Codeimp (for Doom Builder) Kaiser (for beta testing) Submerge (for beta testing) Dr. Sleep (who'll probably beta test but I'm not waiting on before release) ============================================================================== * What is included * Sounds : Nope Music : from E1M6 Graphics : Yes, some from me, most from NiGHTMARE, and a few from somewhere else but don't remember where Dehacked/BEX Patch : No Demos : No, but send me one and I might include it later * Play Information * Game : Ultimate Doom Map # : E1M2 Single Player : Designed for Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes, 8, untested Difficulty Settings : Yep * Construction * Base : From scratch of course Build Time : Over a year Editor(s) used : Doom Builder 1.3-1.64, Wintex 4.3 Known Bugs : Lift near the end can break, minor glitch with horizon May Be Unplayable With : Vanilla Doom. Also, please don't play in JDoom or ZDoomGL since some tricks break. The same may be true of other GL ports, though I haven't tested. * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file, so long as credit to the original author is clearly given in the text file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors