=========================================================================== Advanced engine needed : Limit-Removing (-complevel 3) Primary purpose : Single play =========================================================================== Title : Driven Filename : driven.wad Release date : August 28th, 2020 Author : Fonze Email Address : [redacted] Other Files By Author : Couple maps for "THT: Threnody," 1 map each for "Joy of Mapping's" 1-6, 1 for Mutiny, "CEV7," speedmaps "Phrygia," "Quester's Fest," and "Wekless Endangerment," as well as some Heretic stuff: "HairyTickDM" and super-chicken speedmap "Clucked to Death by Feathers." Description : Originally made for The Standard E1 Community Project, Driven is a non-linear, medium-sized, encounter-focused map featuring a custom made Jimmy midi, plus 666 monsters on all difficulties and using stock textures. It takes about 10-20 minutes to casually finish with monsters or 90 seconds without them, however expect an hour+ on blind playthrough. Despite being a Doom 1 map, this map is very tough on UV so don't yolo-FDA it; the other difficulties are there for a reason! The gameplay centers around rocket/plasma-based, lite-slaughter-ish arenas interspersed with light, quick flings on-the-go, while arming the player with the power weapons off the bat and plenty of ammo for them; expect to use mostly the rocket launcher and the plasma gun. My core design ideas for this map revolved around making encounters with the Doom 1 cast that were both pressuring and quick to clean up and move on, aiming for a more visceral, punchy gameplay experience with as little tedium as possible built into the design. I'm happy with how the encounters have turned out and I'm looking forward to hearing the critique of players: if I've hit the marks I was aiming for or where I could have done better. Feedback on the visuals side of things would be nice as well. I try to at least learn something from all feedback so any thoughts are welcome and appreciated! There is also a fun, fairly easy puzzle for the BFG. Please let me know if you find a way to break it. Also included are 3 demos: UV-speed 1:44, (slomo*) nomo 1:03*, and casual, semi-sloppy UV-collector 14:10. Credits : I would like to take this moment to give a huge thanks to Jimmy for writing this beautiful midi; it adds so much to the experience of playing the map and I'm so very grateful for this amazing piece of music to use. Thank you Jimmy; money well spent. For those who have been considering commissioning a midi to be written, I highly recommend going with Jimmy; he's very professional, takes pride and cares about his work, and makes sure that the customer is satisfied. I'm totally happy with the entire process and will commission him again in the future. I'd also like to give a big thanks to Id, the Doom community, Bloodshedder and The Green Herring for maintaining the archives, Ling and co. for keeping DW alive after AG shut down, rdwpa, DotW, DuckReconMajor, Steve D, HAK3180, Suitepee, NiH, plums, Arbys550, GarrettChan, Cyberia-Mix, and my bro for testing, my friend Tayo for testing the bfg puzzle, the folks at Something Awful for hosting this as their weekend wad, Bloodshedder and other folks at doomtwid for helping to answer my dumb questions and such, Xaser for the optional RK idea, rdwpa for additional ideas, breaking stuff and inspiring me to improve designs and game knowledge, and finally Dewdiepie for liking and subscribing to this video <3 Apologies if I've forgotten anybody but so many people have been helpful with this and I <3 you all! =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Ultimate Doom Map # : E1M1 Single Player : Designed for Cooperative 2-4 Player : Player Starts Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes! * Construction * Base : Biscuits made from scratch the way Momma used to. Build Time : Current date - Standard E1 Community Project date - time spent not working on map = build time. Editor(s) used : GZDB, Slade3 May Not Run With : Strictly vanilla/non-limit-extended/removing ports like choco and vanilla. May encounter jank in advanced ports if vanilla-ish settings are not on. Tested With : PrBoom-plus 2.5.1.5, Crispy Doom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors