Today's most recent log 6/16/95 *** Romero (~johnr@idtokay.idsoftware.com) has joined #dwango <_Avatar_> whoa! wala hello. <_Avatar_> Hey there.. hey, how's it goin. <_Avatar_> Well bud.. the question I'm most curious about: <_Avatar_> (which has nothing to do with Quake) <_Avatar_> Didja ever check out my DOOM1 TC patch? (DOOM MUST FALL)? Thx for the drop in. Can someone PLEASE Capture this session? Hi Didn't see the patch, but checked out yer home pag. <_Avatar_> I am Heh. So quake is coming out this year? *** ViDiOt (jbowyer@usr4.primenet.com) has joined #dwango <_Avatar_> The home page eh? Well, good enough I guess. Thanks :) *** |Bar0n| (~baron@cadimages.cybernetics.net) has joined #dwango *** UncleBob sets mode: +o Romero <_Avatar_> How will looking up/down be handled? hopefully not with a keyboard function like Heretic Quake should be out by Christmas romero: heya dude... long time no see We hope. <|Bar0n|> Hi Romero <_Avatar_> How'll it handle on a p60? *** ViDiOt (jbowyer@usr4.primenet.com) has left #dwango Looking up/down is automatic and is also available w/keys Romero: Will it run on a 486 DX2-50? Romero: The one question is, how much of a beast is it... Quake will run the same speed as DOOM on same system <|Bar0n|> Romero: Aikman told us that Nine Inch Nails will make the sound effects for Quake. Is that true? <_Avatar_> automatic? Weird.. hmmmmm.. why not make it possible to do it with the mouse? i don't use up/down on the mouse (for moving.. I wish it didn't) wow! <|Bar0n|> cool But you'll need 8mb RAM Yes, NIN is doing SFX <_Avatar_> rom: Dang.. Good thing I have 16.. <|Bar0n|> Cool! Romero: are there any open GL video cards out yet? yeah Looking up/down with the mouse does NOT work well. John, explain what "environmental" music will be like? We've done tests already. <|Bar0n|> Romero: if you put music in and let NIN make that too, Quake would be twice as cool :) Romero: what's the resolution? svga? We don't use OpenGL in Quake, we use span-blitting. <_Avatar_> Hopefully a configurable resolution/detail level.. <|Bar0n|> span-blitting? no music in Quake. Romero: What?? you told me you were! *** Mal (cribas@usis.com) has joined #dwango Quake screen res: whatever you can handle. I see <_Avatar_> why not add music where it's neccesary, like if you were in a hypothetical town in a hypothetical bar? <_Avatar_> (With a hypothetical musician playing) We are supporting video coprocessors, but not thru OpenGL! Romero: Are you gonna use Abrashes 320x240 or 320x200 for the low end machines. avatar: that's pretty hypothetical Romero: you said something like "cards with geometric coprocessors Music: maybe little blits of music, but not a soundtrack per map romero : are you using Abrash's 3D-DDD? <_Avatar_> Any support for my Pheonix so it isn't a total waste of money (well, it came with DOOM2, so that was a plus) I'm not sure if we're using the 3D-DDI. <_Avatar_> Some of the DOOM2 soundtracks were pretty nice.. tho I think we're all plenty tired of the music on map01 and map07.. We may be. The Phoenix sucks. yea ddi..:) Romero: how many players total could combat in a single level together??? <_Avatar_> Thanks .. hehe <_Avatar_> Hey.. I used it.. um, once.. with Descent I think.. # of players: whatever the server can handle/has connections. <|Bar0n|> Romero: could you at least put in a mini CD-player into Quake, so we could have music anyway that won't slow down the game speed? Romero: What about other OS's? Only DOS for right now? Romero : I read all those text files from abrash re the DDI, seems like a good thing to use when you support multiple resolutions.. <_Avatar_> What about direct net connections? *** Harkonnen (arsenaua@IS.Dal.Ca) has joined #dwango OS's - DOS and Win95 first. Then all other systems. <_Avatar_> How good will the "3rd party" editors be? Hopefully not much like Devil Win95... cool. Netplay: all possible types of connections. win95? Romero, hmm... will the win95 version run any smoother? What about OS/2 ;( <|Bar0n|> OS2 hahah <_Avatar_> Win95 and smoother is an oxymoron.. Win95 will run same speed. Romero: Weapons, are a big question, Are they going to use gravity as well? ok Probably OS/2, but not immediately. romero : not in a window, obviously...:) Weapons: so far, a HAMMER. <_Avatar_> gravity for weapons? Whoa.. hadn't thoughta that.. I'm just hoping the non-modern weapons still rock ...and a HellGate Cube <|Bar0n|> Romero: will Quake run 3+ player games running it's server in a computer that has 2 or more modems? Romero: are there going to be too many keys to get get as comfortable with as DOOM? :) hellgate cube. like the old sega game. <_Avatar_> BIG IMPORTANT QUESTION: <|Bar0n|> i sure wish there was music :( the sega 3d game. <_Avatar_> Will LMPs get trashed with a consistency failure!? *** DrWu (sheldonc@acy1.digex.net) has joined #dwango *** Neuro (~jlie@libws4.ic.sunysb.edu) has joined #dwango Keyboard input: prolly as many keys as Heretic unclebob! cool oop sorry *** ViDiOt (jbowyer@usr4.primenet.com) has joined #dwango Romero: Will deathmatch work over 14.4 modem? Romero: shit, thats a pain.. We will NOT miss the music, i guarantee it. <_Benny_> What about the new controller? Romero: heh, are you guys planning on using Rotating body parts? Like severed heads? <_Avatar_> Oh.. and I use the R key in DOOM.. making me always have to be the Red player.. that's kinda anooying thank you.. DeathMatch = 14.4 no prob Romero: is it true you once got pissed and used Carmack's battle axe? all right! <_Avatar_> are there gonna be DOOM style key limitations in Quake? *** MstrYoda (lsampson@solar.sky.net) has joined #dwango Player = two models, body and head. Head will tear off. haha <_Avatar_> (like the before mentioned R key, and the Q key when a demo is being recorded) hahah romero : what about arms/legs?:) Carmack used the battle axe on my door. Not me. <|Bar0n|> Romero: well, can you at least have it so, as a default in the original WAD, no music, but the ability for players to add music anyway in case they do want music? or just no music code in there whatsoever? <|Bar0n|> cool Romero: thats strange, Bodycheck says it was you... guess he's full of it You will be able to customize ALL keys used in Quake, even debugkeys. <|Bar0n|> did you say "Axe"? :) Romero: will people be able to make their own levels/music and put it into Quake, just like we did with DOOM? Heh, I can just see it...My friend is watching up at a window, I kill some guy and his head goes flying out of the window....Damn fine.. Baron: axe was meant about real life not quake :) We do NOT want music - you are going to be in a total environment. I am back Romero: ya, hardball said you'll have realistic sounds like water, birds, etc. instead of music <_Avatar_> Even better than Power Monger, eh? (*joke*) <|Bar0n|> hehe hardball knows little to nothing Romero: is it stereo? so when some creature attacks from the right you can hear it on the right? <_Avatar_> uh oh.. does that mean it won't sound so hot on a Sound Blaster Pro? Imagine a dark swamp at night. What would that sound like? :) <_Avatar_> jawed: Must you even ask that? I could give you the answer to that.. *** [[[]]] (~GEORGE@ip196.in.net) has joined #dwango Romero: death We will have 3D sound. <|Bar0n|> crickets, frogs, etc kewl Romero: is the projected date of Dec 95 still near the mark? Given the rash of vaporware products (cough Mechwarrior II) We're talkin crickets...big fat crickets. <_Benny_> It would sound like Pantera to me. :) jawed : duh doom can do that. Sound is 16-bit. 22Khz <|Bar0n|> what about 3D-vision? (so you can use those blue-red glasses) <|Bar0n|> or VR-glasses? <|Bar0n|> 16-bit? <|Bar0n|> uh oh [Jawed!karim002@maroonx.tc.umn.edu] not on my system.. ?!?! Romero: christmas is the estimate, but will it actually be like jan or feb '96? Then play a Pantera CD while playing Quake. jawed : your soundcard... it like, sucks or something. hahahaha hahahaha <|Bar0n|> or NIN cd queensryche, actually VR headsets will be supported. *** _Benny_ (arsenaua@IS.Dal.Ca) has joined #dwango THAT music goes perfect to quake *** ViDiOt (jbowyer@usr4.primenet.com) has left #dwango use D! (or maybe Q!) and it will play a cd for you Is it true that you are working with a company to seel VR equipment with the game? [Jawed!karim002@maroonx.tc.umn.edu] SB16 sucks>? since when? seel=sell Romero: what do you think about the PARALLAX dudes saying you guess are shit? jawed : since its not working right. <_Avatar_> But it'll support SBPro of course.. right? <_Benny_> SBPro? You must be kidding... When did Parallax say that? Who? Matt or Mike? Sb16/asp/waveblaster is the BEST card on the market =) <|Bar0n|> Romero: i just thought of something... you know those VR-games at amusement parks? Will you sell Quake to those places too? Skull cracking... but lets not discuss that now All sound cards with digital output will be supported. wu - wb ... it sucks. <|Bar0n|> that'd be awesome... playing quake in a room that moves with the actions <_Avatar_> What Softdisk games didja do? wu : well it doesn't suck. wu : but like, the roland KILLS it. Baron: I'd think they would sell the client software to anyone wb sounds flat.... what about my Commodore-64? mal rolands are more expensive big time We did about 12 Softdisk games. Baron: and as the server soft will be pd Mal: are you talking about the roland that attaches to the sb16? I might get one Romero: will quake run on a 386 smoothly in a 1" x 1" window? * MstrYoda is gone *Idle, probably taking a nap...bbl* yoss : uh.. no. <_Avatar_> romer: i still have a couple for my Apple :) unknown: HAHAHAHAHA wu : get it, kills the pathetic wanna be wb. Romero: Any magic in quake or is it going to be sheer brute force.... *** Unknown is now known as Ra Unknown: DOOM doesn' even run smoothly in a 1x1 window :) <|Bar0n|> Neuro: yeah ... but that'd be kinda tough to port to such a large platform... Quake = lots of magic! *** Kluster (kluster@phoenix.phoenix.net) has joined #dwango Whoa quake = hereticx10 ? Mal: well I had the waveblaster LONG before there was a roland s..... Romero: will heretic 2 or quake come sooner? There's no comparison between Quake and Heretic (or anything else). quake = (heretic * doom * doom2)^100e99 ? H2 will come sooner. <|Bar0n|> Romero: will it come out for the Ultra-64? Good equation. <_Avatar_> Whaddabout Strife? Romero: Perhaps a spell that makes the enemy bleed.? <|Bar0n|> or Sega Saturn? romero: quake will run good on my 486 dx2 66? <_Avatar_> Will it be any good (strife) for example? What is the plot for Quake? Yes. Yes. Yes. *** Kluster (kluster@phoenix.phoenix.net) has left #dwango wow <_Avatar_> drwu: It'll run at the same speed as DOOM did. Plot? HA HA HA HA HA HA HA HA! <_Benny_> :) plot my ass. <_Avatar_> This ain't Dark Forces we're talking about! :) kill the fuckers. Plot? Kill, maim, destroy good plit. romero: You ready for your foosball beating? plot even Romero: putting aside the fact that Quake will of course be all fancy and stuff, but do you think that Quake is to be as much fun as DOOM, honestly? Well guys, gotta go beat Aikman's hairy ass. ya O laugh at me. O.K. The almighty John. hahahah OPEN THE DOOR! I'm headed up! shaddup hark later guyz Quake makes DOOM look like a sad little cartoon. heh, I got one big ass question...How in sams hell are you guys gonna make a movie out of Doom? haha later! Another log from earlier today (6/16/95) *** romero (~johnr@idtokay.idsoftware.com) has joined #doom as far as bloodiness, i think itll be about the same but i cant imagine it getting worse think hard... -> *o-b-1* #doom2 descent is better than heretic there are no weapons yet specialfx w00 <|Bar0n|> re Romero we've played one game... Hey romero! *** lotlhwI (~zxmsu01@hp11.zdv.uni-tuebingen.de) has joined #doom when you go through a level, its like nothing in front of u well there he is, i can shut up now Hi Ramero (shew) major, someone tells me you said you beat me 3 or 4 times *** o-b-1 (~johnh@kudonet.com) has left #doom I was talking about the others we started and had to restart lotlhwi! Hello John Romero ! and I explained that as well romero: we knoe all your sercets now!! :) hiya Romero hi romero (joost here. guy that does the id ftp site ;) uhhhhh, you count those as games? i dont even remember that re lotlhwi Hey there, guys. *** NilsM (~Nils@kaiwan176.kaiwan.com) has joined #doom * lotlhwI dances around riana. maybe 1 game taht went up to 2 frags <|Bar0n|> hahaha What's Strife status now Romero ? hey romero, can i ask you something that everyone wants to know: I don't count them as games.. I told Ra what the deal was IS THERE A SCREEN SHOT of anything available for these guys? (of quake) Strife should be out around Sept. <|Bar0n|> What was the reason that there will be no music in Quake? romero: can you promise #doom one thing...When you release a screen shot will you do it here first please?? No screen shots for Strife yet. yeah, well dnorml says you told everyone you beat me 3 or 4 times and i'm not so good, when for real we played one not so big game aikna: we wish. i doubt it ;) <|Bar0n|> pleeeeze :) no for quake *** thermo sets mode: +m *** Mal sets mode: +v romero *** CousinTim sets mode: +o Carl- dont drive romero away guys.. So, how do you mail attachments thru irc? smooth thermo could someone op romero? *** Fozzie_ sets mode: +v lotlhwI *** Carl- sets mode: +v Major romero: pine romero: /dcc *** Carl- sets mode: +o Riana aikman: bots will deop him *** Carl- sets mode: +v JedaiYet voice works fine. +v is good enough romero: foosball beating coming in 30 minutes *** Fozzie_ set #doom topic to "Don't message him ok" thanks Carl:-) c'mon little boy - i just cracked Shawn's skull 7:0 games hahah *** Fozzie_ sets mode: +v Warp2 when mike gets back im cracking skulls bwahahaha carl: neat :) 10-9 choke choke! haha cracking skulls * SpecialFX hopes that this channel will be the first to see quake screen shots :) romero: get shawn on here too bwahahahah all I want to know is whether or not the linux version of Quake will have a mouse driver with decent acceleration :) *** RABBITT (~rabbitt@dal1028.computek.net) has joined #doom w00 Get up here and i'll bust the FUCK outta you! thermo: shawn has been idle for like 4 months ;) yeah, linux doom needs mouse accel and modem play YOU'RE DEAD NOW FRUITY! I WAS GONNA LET YOU WIN A GAME! sersetup -/dev/cua1 ;) if i have ops when i log on here later ill tell ALL i know and see about quake * lotlhwI looks at romero. carl: heeeheh lot: that was aikman ok. aikman : quit making romero play instead of work. oh yea. oh poo and if anyone wants a beating from romero, they can come to the dallas dwango sometime romero: that was aikman... *** Nils (~Nils@kaiwan126.kaiwan.com) has joined #doom romero: you see the new quaketalk yet? *** Rampager (sclark@bvsd.k12.co.us) has left #doom Well, i gotta get back to work dudes! Later. Another log I downloaded from someone on IRC IRC log started Fri Jun 16 13:58 Hey Major, aikman's here showing me the #dwango channel hey romero :) nice to see ya *** romero is ~johnr@idtokay.idsoftware.com (Mr. John Romero) *** on channels: #doom *** on irc via server irc.texas.net (Texas Networking, INC) thanks. romero: hey my pleasure  thermo!thermo@ideal6.ios.net [WallOp/#doom] yeah - i remember ya! HeLlO romero: havent' seen you on houston dwango in a while . . hehe. john: what speed modem are we looking at for quake?  thermo!thermo@ideal6.ios.net [WallOp/#doom] this guy from idsoftware?? <biggles> rom: you seen a heretic patch anywheres around here?  Fozzie_!jfrye@pollux.cc.umanitoba.ca [WallOp:#doom] yes its romero i usually play Dallas only, unless i want to make the rounds... rom: gotcha  thermo!thermo@ideal6.ios.net [WallOp/#doom] cool, lets ask him about quake.. Quake: 14400 bps romero: is there a dwango in San diego, CA? Heretic patch - just got a new EXE and it's being tested right now. Not yet. *** Signoff: bill_nye (OnLine LiCe Support: Join Channel #LiCe) romero: Many thanks for writing doom, many many many thanks <biggles> rom: what up wit the weekend? brb. You'll thank me much more for Quake. *** Rampager (sclark@bvsd.k12.co.us) has joined channel #doom <biggles> heh *** Signoff: BAD-T (I'm outta here!) *** |BaRoN| (baron@cadimages.cybernetics.net) has joined channel #doom *** Gleep (guest@vanja.boden.se) has joined channel #doom hello... *** Luniz (luniz@serpent.vip.best.com) has joined channel #doom *** Signoff: dmeister (dmeister) romero: tell us about quake... when's it coming... romero: I hope to be able too... :) If it can run on my cheesy computer :) *** Luniz is luniz@serpent.vip.best.com (-[=]..Luniz..[=]-) *** on channels: #doom #hooked @#Dolly *** on irc via server irc.best.com ([204.156.128.88] Best Internet Communications) *** Gleep has left channel #doom *** dmeister (-@dial209.concom.com) has joined channel #doom <|BaRoN|> Greetings everybody oops *** Channel Users Topic *** #dolly 3 yeah yeah Quake *** Mal (cribas@usis.com) has joined channel #doom #Dolly DollyBot H@ abruzzis@chuma.cas.usf.edu (7 To serve and protect #Dolly) *** bill_nye (Joey@lysergic.gbltech.com) has joined channel #doom re mal Aikman's seen Quake. *** Mode change "+o Mal" on channel #doom by CousinTim He'll tell y'all later. hihi ? hi romero. Heya Aik does anyone know where i can dl heretic or can someone dcc it to me? romero : thought you didn't irc...?;) Hi major...I got your irc logs...thanks ftp.cdrom.com for the shareware version hmmmm * biggles just spanked his boss 78:26 on ledges-x I noticed who is trying to get us.. :) (back to romero now) somebody better peel shawn green of his chair *** Luniz has left channel #doom Sec: #doom bill_nye @Mal dmeister |BaRoN| Rampager Major romero Duff @biggles @ViDiOt @thermo JedaiYet @SpecialFX MstrYoda @Fozzie_ @Genesisk @Xach Draconis @GrandpaJo @CousinTim <|BaRoN|> Romero: will the QuakeEditor let players make their own enemies? * dmeister has found that mirror at ftp://ftp.infomagic.com/pub/mirrors/doom is very fast Yes. <biggles> infomagic rocks <|BaRoN|> cool! :) romero: releasing the editor? wow. rad! <biggles> its running a sparc 1-Bazillion * Mal is skeptical. romero: how many ppl can play quake at a time? * Fozzie_ rips of a sparc 20 will there be a demo of Quake? romero: how will the server load, will it be on dos or another os? Quake players: as many as your system can handle wow DoEs AnYoNe KnOw WhErE i CaN gEt ThE FuLl VeRsIoN Of HeReTiC? easy on the questions.. <biggles> bill: at the store or quaKE? you're gonna scare him off;) The server will be able to run on any architecture. oh sorry big: hehe romero: your cool. :) <|BaRoN|> Will Quake support systems containing more than 1 modem installed? *** BAD-T (jason@acca.NMSU.Edu) has joined channel #doom Can't talk much about Quake - it's supersecret bill: d'oH <|BaRoN|> oh <biggles> bill: warez on the channel when romero is on is very uncouth romero: next step version released first again? VERY romero: reales date?? will Quake have levles? <|BaRoN|> Geez Quake = Christmas levels even hehe this is aikman, i gotta request: This christmas? :) romero: damn... i want it sooner :) *** biggles has changed the topic on channel #doom to Quake = Christmas if i have ops when i log on here later ill tell ALL i know and see about quake * Fozzie_ senses a need for a p6 if not, ill just simply keep it a secret <|BaRoN|> hehe haha <biggles> aik: no prob <|BaRoN|> romero :) theres a lot john isnt telling.. :) romero : oooo ops are sooooooo powerful Hehe. RAD!! romero: one tiny request..please one small screen shot ;) when do you tihnk you will be on here Aik? in about 30 minutes... * |BaRoN| is the "punching bag" for the #doom ops... yeah screen shot im usually on #dwango but ill be on here too a bit later * Mal wanders what having ops has to do with talking about quake. bye guys romero: what about the weapons?? #dwango? [WallOp:#doom] ghawd isnt aikman someone who we bitch-slap regularly? (( w00p )) WallOp scanned on #doom in 1 second hehehehahaha (: bwahahahah pathetic interface screen shots: in about a couple months. tokay said you might be able to make your own weapons pathetic speed too *** bill_nye has left channel #doom aahhh bummer ): * BAD-T begins chanting, "screen shot, screen shot..." :- cool..thanks Sec: #doom BAD-T @Mal dmeister |BaRoN| Rampager Major romero Duff @biggles @ViDiOt @thermo JedaiYet @SpecialFX MstrYoda @Fozzie_ @Genesisk @Xach Draconis @GrandpaJo @CousinTim <|BaRoN|> Romero: will you take in ideas from iD Software fans, or will it be all iD Software's ideas? Grr. if there is going to be so many players won't it run slow? that would be cool *** Channel Users Topic Hehe. <|BaRoN|> 'cause I got a LOT of cool ideas for Quake... All id's ideas, plus whatever we think is cool. * Draconis has returned. [ uh |Jun 16 15:50:16] email your ideas to romero@idsoftware.com romero: how about the net-coding, is it going to be more advacned then descent's??? <|BaRoN|> cool :) <biggles> i didn't mean to take up all your sweet time give it back to you one of these days Quake's NET CODE is the next generation. You'll see. <|BaRoN|> I'm gonna make a list... *** ElJefe (omnedon@cascade.cascade.net) has joined channel #doom ok. later guys! haha, descent :) romero - and there will be lmps as in doom, right? no don't leave!! bye romero.. (: <biggles> lates romero <biggles> get off irc heh bye rom: l8r l8r Bye Romero ): i'll be on from time to time.. See ya John. bye thanks for stoping by CYA Romero. (( w00p )) Signon by romero johnr@idtokay.idsoftware.com (( w00p )) Added romero!~johnr@*.idsoftware.com to notify list. *** Signoff: romero (Leaving) (( w00p )) Signoff for romero @ Jun 16 14:08 (( w00p )) Script save has started... 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