Quake 2 Oop Conversion Project - Source Diff 3.14 vs Ctf 1.02 - g_spawn.c
diff -s -r q2_314/g_spawn.c q2_314_ctf/g_spawn.c
Left File < - 3.14 : g_spawn.c
Right File > - Ctf 1.02 : g_spawn.c
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138a139,142
> //ZOID
> {"info_player_team1", SP_info_player_team1},
> {"info_player_team2", SP_info_player_team2},
> //ZOID
181a186
> #if 0 // remove monster code
182a188
> #endif
201a208,211
> //ZOID
> {"misc_ctf_banner", SP_misc_ctf_banner},
> {"misc_ctf_small_banner", SP_misc_ctf_small_banner},
> //ZOID
202a213
> #if 0 // remove monster code
203a215
> #endif
206a219
> #if 0 // remove monster code
207a221
> #endif
214a229,232
> //ZOID
> {"trigger_teleport", SP_trigger_teleport},
> {"info_teleport_destination", SP_info_teleport_destination},
> //ZOID
219a238
> #if 0 // remove monster code
247a267
> #endif
549c569
<
---
>
590a611,614
>
> //ZOID
> CTFSetupTechSpawn();
> //ZOID
794a819,833
> //ZOID
> if (ctf->value) {
> gi.configstring (CS_STATUSBAR, ctf_statusbar);
> //precaches
> gi.imageindex("sbctf1");
> gi.imageindex("sbctf2");
> gi.imageindex("i_ctf1");
> gi.imageindex("i_ctf2");
> gi.imageindex("i_ctf1d");
> gi.imageindex("i_ctf2d");
> gi.imageindex("i_ctf1t");
> gi.imageindex("i_ctf2t");
> gi.imageindex("i_ctfj");
> } else
> //ZOID