Quake 2 Oop Conversion Project - Source Diff 3.14 vs Ctf 1.02 - g_local.h
diff -s -r q2_314/g_local.h q2_314_ctf/g_local.h
Left File < - 3.14 : g_local.h
Right File > - Ctf 1.02 : g_local.h
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10a11,14
> //ZOID
> #include "p_menu.h"
> //ZOID
>
199a204,206
> //ZOID
> #define IT_TECH 64
> //ZOID
465a473
> #define MOD_GRAPPLE 34
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> //ZOID
> extern cvar_t *capturelimit;
> //ZOID
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> //ZOID
> extern qboolean is_quad;
> //ZOID
608a623
> qboolean CheckTeamDamage (edict_t *targ, edict_t *attacker);
739a755,756
> void P_ProjectSource (gclient_t *client, vec3_t point, vec3_t distance, vec3_t forward, vec3_t right, vec3_t result);
> void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DEACTIVATE_LAST, int *pause_frames, int *fire_frames, void (*fire)(edict_t *ent));
810a828,836
> //ZOID
> int ctf_team; // CTF team
> int ctf_state;
> float ctf_lasthurtcarrier;
> float ctf_lastreturnedflag;
> float ctf_flagsince;
> float ctf_lastfraggedcarrier;
> qboolean id_state;
> //ZOID
829a856,859
> //ZOID
> qboolean inmenu; // in menu
> pmenuhnd_t *menu; // current menu
> //ZOID
892a923,933
>
> //ZOID
> void *ctf_grapple; // entity of grapple
> int ctf_grapplestate; // true if pulling
> float ctf_grapplereleasetime; // time of grapple release
> float ctf_regentime; // regen tech
> float ctf_techsndtime;
> float ctf_lasttechmsg;
> edict_t *chase_target;
> qboolean update_chase;
> //ZOID
1043a1085,1088
>
> //ZOID
> #include "g_ctf.h"
> //ZOID