Quake 2 Oop Conversion Project - Source Diff 3.05 vs 3.14 - g_spawn.c
diff -s -r q2_305/g_spawn.c q2_314/g_spawn.c
Left File < - 3.05/g_spawn.c
Right File > - 3.14/g_spawn.c
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549c549,553
<
---
>
> // yet another map hack
> if (!stricmp(level.mapname, "command") && !stricmp(ent->classname, "trigger_once") && !stricmp(ent->model, "*27"))
> ent->spawnflags &= ~SPAWNFLAG_NOT_HARD;
>
756c760
< // reserve some spots for dead player bodies
---
> // reserve some spots for dead player bodies for coop / deathmatch
786a791,792
> gi.configstring (CS_MAXCLIENTS, va("%i", (int)(maxclients->value) ) );
>
823,867c829,845
< gi.soundindex ("player/male/death1.wav");
< gi.soundindex ("player/male/death2.wav");
< gi.soundindex ("player/male/death3.wav");
< gi.soundindex ("player/male/death4.wav");
<
< gi.soundindex ("player/male/fall1.wav");
< gi.soundindex ("player/male/fall2.wav");
<
< gi.soundindex ("player/male/gurp1.wav"); // drowning damage
< gi.soundindex ("player/male/gurp2.wav");
<
< gi.soundindex ("player/male/jump1.wav"); // player jump
<
< gi.soundindex ("player/male/pain25_1.wav");
< gi.soundindex ("player/male/pain25_2.wav");
< gi.soundindex ("player/male/pain50_1.wav");
< gi.soundindex ("player/male/pain50_2.wav");
< gi.soundindex ("player/male/pain75_1.wav");
< gi.soundindex ("player/male/pain75_2.wav");
< gi.soundindex ("player/male/pain100_1.wav");
< gi.soundindex ("player/male/pain100_2.wav");
<
< //-------------------
<
< gi.soundindex ("player/female/death1.wav");
< gi.soundindex ("player/female/death2.wav");
< gi.soundindex ("player/female/death3.wav");
< gi.soundindex ("player/female/death4.wav");
<
< gi.soundindex ("player/female/fall1.wav");
< gi.soundindex ("player/female/fall2.wav");
<
< gi.soundindex ("player/female/gurp1.wav"); // drowning damage
< gi.soundindex ("player/female/gurp2.wav");
<
< gi.soundindex ("player/female/jump1.wav"); // player jump
<
< gi.soundindex ("player/female/pain25_1.wav");
< gi.soundindex ("player/female/pain25_2.wav");
< gi.soundindex ("player/female/pain50_1.wav");
< gi.soundindex ("player/female/pain50_2.wav");
< gi.soundindex ("player/female/pain75_1.wav");
< gi.soundindex ("player/female/pain75_2.wav");
< gi.soundindex ("player/female/pain100_1.wav");
< gi.soundindex ("player/female/pain100_2.wav");
---
> gi.soundindex ("*death1.wav");
> gi.soundindex ("*death2.wav");
> gi.soundindex ("*death3.wav");
> gi.soundindex ("*death4.wav");
> gi.soundindex ("*fall1.wav");
> gi.soundindex ("*fall2.wav");
> gi.soundindex ("*gurp1.wav"); // drowning damage
> gi.soundindex ("*gurp2.wav");
> gi.soundindex ("*jump1.wav"); // player jump
> gi.soundindex ("*pain25_1.wav");
> gi.soundindex ("*pain25_2.wav");
> gi.soundindex ("*pain50_1.wav");
> gi.soundindex ("*pain50_2.wav");
> gi.soundindex ("*pain75_1.wav");
> gi.soundindex ("*pain75_2.wav");
> gi.soundindex ("*pain100_1.wav");
> gi.soundindex ("*pain100_2.wav");