Quake 2 Oop Conversion Project - Source Diff 3.05 vs 3.14 - m_float.c
diff -s -r q2_305/m_float.c q2_314/m_float.c
Left File < - 3.05/m_float.c
Right File > - 3.14/m_float.c
Back to Index
529c529
< T_Damage (self->enemy, self, self, dir, self->enemy->s.origin, vec3_origin, 5 + rand() % 6, -10, DAMAGE_ENERGY);

---
> T_Damage (self->enemy, self, self, dir, self->enemy->s.origin, vec3_origin, 5 + rand() % 6, -10, DAMAGE_ENERGY, MOD_UNKNOWN);
557a558,559
> if (skill->value == 3)
> return; // no pain anims in nightmare
576a579
> self->svflags |= SVF_DEADMONSTER;