Interview with Sgt. Rock from SRt-Alpha
legend:
Tony
Sgt. Rock
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What doyou hope to achieve with Srt-Alpha?
Will it import a lot of ideas from the team's prevous mod, terror Quake 2?
How will character generation work then? What will it do?
You will be able to select or modify characters during
the entry into the game. But we are also making a program that allows you
to build your custom configs before you even start the game in windows.
Havoc have also implemented a loactional damage system, will this work
in the same way as Action Quake 2?
Yes, but we will try to include arms this time. Get shot in the arm and you can't reload until you bandage. That is if the arm damage works.
Will there be the continual blood loss, or do you agree that it can really just make the game awkward?
Will the blood loss add balance, do you think?
I don't think about balance in that area. I want it to be as realistic as we can make it. Balance is like fairness, it is all in the eyes of the beholder
But in Action Quake 2, as soon as you got shot you started bleeding, had
to bandage and couldn't fight back . . .it just depended too much on who got
the first shot.
If I shoot you with my AK47 and you still run around, to me that's unfair or unbalanced. But to the guy on the other end, it may seem just right
I see your point, although I think a lot of people will hate those factors
whilst others may like them. What will the maps be like?
Great! I think we have the best mappers. Gimp has such
creativity, and Mex is a perfectionist in his work. Our maps will try to keep
that great, dark, scary feel that makes KingPin such a cool game. But we will
have a dynamic entity system that allows mappers to go balls-t0-the-wall in
their control of the game. A mapper can make custom entities for any map,
with models, functions etc. Example: A mapper wants the SRT-Team to have the
ability to do an airstrike from anywhere on the map. He makes an item that
does it (like a GLD) and then gives it a function like a weapon that explodes
the area
Sounds very versatile . . . it also seems to be a very ambitious mod,
do you think that kind of entity scripting for mappers will change the way
mod teams make their mods in the future?
I hope so. I'm not a big mod player in the sense some
guys are. I don't try every mod that comes out or keep up with the competition.
But I love the community. I love the exchange of tricks and ideas. Mod makers
shouldn't worry about they ripped this, and I want to do that, but another
mod already did it. Make YOUR mod the way you envision it. Use good ideas,
and don't get so torqued if someone else had the same idea.
So does that mean SRT-Alpha will be more concerned with quality than
cosmetics?
I hope so. I'm just one of many, but that has always been my goal. I do skins, but If someone else in the team does a better one, then I vote it. Quality not ego.
So you won't be bothered that in the Mod City polls your mod won (apart
from Virtual Hooker :)
I'm actually glad after thinking about it. I'm glad our approach to mod design is creating interest. I also want to play Virtual Hooker ;^)
A distressing amount of people do :P Tell me about some of the more original
weapons in the game.
Well, like any mod, you think you're doing something
original, until you look around and see eveyone else has the same idea. We
will have the Berretta M92F, The Ruger Super Blackhawk .454 Casull, the Desert
Eagle .50 AR the HK MK23 SOCOM, Glock 17, Mac 10, HK UMP, Stryker 12 street
sweeper, SPAS 12, G36, AK47, SVD, MSG90, M249 SAW, M60, M33 frag grenade,
Thermite grenade, flash grenade, molotov cocktail, C4, Sapper vest, and a
bunch of modified versions of the listed weapons like lasers, multiple scope
types, etc.
That's a lot of weapons!
Yep, and we are looking at making some hand-to hand type stuff like pistol whipping your opponent with your ruger
Cool, what's the most fun weapon so far then?
Are they 1-shot kills weapons?
Head and chest shots are usually like that. But we have body armor, Stamina increases etc. So there is a feel of reality, where most times you nail a guy in the chest he drops, but sometimes he keeps coming
Any other cool points you'd like to point out about Srt-Alpha? Other than
'it's good' :)
The game is under constant development like Terror
Quake2. We are trying to make a system where the weapon damage and stuff can
be tweeked but never have to re-code the mod. So eventually the players will
be able to customize their own lan games, servers, etc. SRT-Alpha can be changed
to Godfellas vs. Tongs, whatever you can dream. It will be a limitless possibility
mod beyond what we do, and without a big mod designe team at your
I wish you luck in the mod and I hope you keep us all posted on it's developments. Thanks for your time.