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Model name: icky.mdl
Description: the dangerous ichthyosaurus fish.
Use it with: monster_ichthyosaur entity
Best usage of this model: when you don't want the player to swim easy in your waters, but has to be carefull, insert an icky in the swimmingpool and let it have fun with the player
Scripted sequences available:
  • idle hangs in the water, mouth open, and his legs move gently, tail waves gently.
  • swim has angry look on his face, body waves to swim forward, mouth closed
  • thrust like swim but head is slightly raised.
  • die1 rotates slowly in left side, shivers some times very fast and dies
  • die2 shivers, raises up and then hangs down in about 70 degrees angle
  • smflinch takes hit. Short sequence. Follows thrust
  • bgflinch takes hit and moves angry with body.
  • bellyup rotates slowly on it's back as a dead fish
  • bite_r bites forward with head slightly rotated left
  • bite_l bites forward with a horizontal from right to left move.
  • srattack1 puts his nails on his lefs into a creature and bites its head off
  • rturn makes a turnmove right
  • lturn makes a turnmove left
  • 180turn makes a 180 degrees turn left
  • hitcage moves up and falls down. Weird sequence
  • new_ickyjump moves vertical, rotates around vertical axis and whippes with tail, makes then another move up and moves down horizontally. Weird sequence

Model name: in_teleport.mdl
Description: a model of a weird kind of thing, which can be used to look like a teleport. It's a green block that rotates around vertical axe and has several squares, larger than block that move up and down.
Use it with: monster_generic entity. Fill model with models/in_teleport.mdl
Best usage of this model: place around the monster_generic entity a trigger_teleport to use this thing as a teleport. Also, when you set renderfx to additive and FX amount to, say, 120, plus check the flag not solid, you can walk through the teleport too and it's partly transparent and seems to emit light.
Scripted sequences available:
  • idle it rotates around vertical axis. several squares move up and down

Model name: islave.mdl
Description: the green laserbeam emitting mutantcreature with 1 red eye.
Use it with: monster_alien_slave
Best usage of this model: like any other monster with AI: to nag the player and to add some action to certain parts of the level
Scripted sequences available:
  • idle1 stands there and then it moves head to the left to let his left claw scratch his face
  • idle2 looks forward and raises up a little like it's suprised then continues looking
  • idle3 just stands there, breathing, doing nothing
  • crouch looks at his left hand, then kneels down on both keens and places claws to the floor, like he is kneeling down for a god
  • walk1 walks slowly forward
  • walk2 as walk1
  • run1 runs with large steps forward
  • right looks right
  • left looks left
  • jump makes step forward, then jumps forward
  • stairsup walks stairs, slowly
  • attack1 slaps creature with both claws
  • zapattack1 concentrates, then reaches forward with both claws.
  • flinch2 takes hit from the right. Short Sequence.
  • laflinch as flinch2 but a little longer
  • raflinch right arm is hit and pushed back
  • llflinch left leg is hit and bend for a short time
  • rlflinch as llflinch but with right leg
  • dieheadshot takes hit in head, reaches up and then drops to the ground on stomach. Dead
  • diesimple rolls on left side. Dead
  • diebackward falls on back. Dead
  • dieforward just drops to the floor on his stomach. Dead
  • collar1 reaches with both claws for his neck, moves body from left to right like he's strangled
  • collar2 grabs neck, and bends to the floor with whole body
  • pushup places both claws above his head and pushes, not hard though
  • grab has claws in front of him, tossing something between them
  • updown presses a lever from up to down position in front of him at chestheight, with right claw
  • downup raises up after crouch with both hands in the air like 'halliluya!'
  • jibber moves his right claw along his head like he tries to hit a fly
  • jabber stands straight up, claws in the air like Peggy Bundy, and moves them gently forward and backward.