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Model name: cactusgibs.mdl Description: a piece of a green plant, probably a cactus Use it with: monster_generic entity. Fill modelkey with models/cactusgibs.mdl Best usage of this model: with a gibshooter, like env_shooter entity Scripted sequences available: none found. |
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Model name: can.mdl Description: a model of a can of sodapop. Use it with: monster_generic entity. Fill modelkey with models/can.mdl Best usage of this model: with a gibshooter, like env_shooter placed in a canvendingmachine, or just as decoration, then you use monster_generic Scripted sequences available: none found. |
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Model name: catwalkgibs.mdl Description: a piece of asphalt. Use it with: monster_generic entity. Fill modelkey with models/catwalkgibs.mdl Best usage of this model: with a gibshooter, like env_shooter entity Scripted sequences available: none found. |
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Model name: ceilinggibs.mdl Description: very small piece of fabric, white/black Use it with: a gibshooter. it's too small to use it with monster_generic and it's of no use with monster_generic Scripted sequences available: none found. |
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Model name: chromegibs.mdl Description: a white piece of fabric, very small. See ceilinggibs |
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Model name: chumtoad.mdl Description: a Xen-like frog with 1 red eye. Use it with: monster_generic entity. Fill modelkey with models/chumtoad.mdl Best usage of this model: as a nice funny froggy hopping along in the level to show there is also non-violent live at Xen Scripted sequences available:
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Model name: cindergibs.mdl Description: small piece of grey fabric. Use it with: gibshooter, like env_shooter Scripted sequences available: none found. |
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Model name: cindergibs_green.mdl and cindergibs_yellow.mdl Description: like cindergibs but should be different color but looks grey too. See cindergibs |
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Model name: computergibs.mdl Description: a model of that nice TNT 3D accelerator you want ;) Use it with: monster_generic entity. Fill modelkey with models/computergibs.mdl when you use it as decoration but you can also use a gibshooter like env_shooter. Amount of different bodies: 14. (0 to 13) Scripted sequences available: none found. |
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Model name: concrete_gibs.mdl Description: doesn't appear in mdlviewer. Purpose unknown. Amount of different bodies: 18. (0 to 17) |
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Model name: concretegibs.mdl Description: some grey piece of fabric, larger than cindergibs Use it with: monster_generic entity. Fill modelkey with models/concretegibs.mdl Best usage of this model: a gibshooter, like env_shooter Amount of different bodies: 3 (0 to 2) Scripted sequences available: none found. |
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Model name: construction.mdl Description: a guy in a yellow suit with a white helmet! Use it with: monster_generic entity. Fill modelkey with models/construction.mdl Best usage of this model: let it participate in several scripted sequences to add atmosphere, to add the looks as if you are in a real life scene. Scripted sequences available:
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Model name: controller.mdl Description: the flying creature at Xen who is shooting at you and has that big head (not the nihilanth dude) Use it with: monster_alien_controller entity Best usage of this model: an awesome defender or offender in the sky. Scripted sequences available:
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Model name: crossbow_bolt.mdl Description: the arrow you shoot from the crossbow Use it with: monster_generic entity. Fill modelkey with models/crossbow_bolt.mdl Best usage of this model: move it around with a path. Not that usefull Scripted sequences available: none found. |
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Model name: crystal.mdl Description: a model of a crystal, rather large, standing up. It's yellow Use it with: monster_generic entity. Fill modelkey with models/crystal.mdl Best usage of this model: insert it into your map with a monster_generic and fiddle around with the renderFX and FX amount params to get a transparent crystal: rendermode: Additive, FXamount: 120. place a yellow light in it. Scripted sequences available:
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