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Model name: rengine.mdl
Description: model of a rocketengine.
Use it with: monster_generic entity. Fill model with models/rengine.mdl
Best usage of this model: use it as decoration.
Scripted sequences available: none found.

Model name: ribcage.mdl
Description: a model of a clean, white, ribcage. Some ribs are missing.
Use it with: monster_generic entity. Fill model with models/rengine.mdl
Best usage of this model: an excellent atmosphere extender for desertparts, where a long gone animal has only left his ribcage
Scripted sequences available: none found.

Model name: riblet1.mdl
Description: a rib. Clean.
Use it with: monster_generic entity. Fill model with models/riblet1.mdl
Best usage of this model: use it in your level together with a ribcagemodel or with a gibshooter, like env_shooter
Scripted sequences available: none found

Model name: rip.mdl
Description: green, long vertical weed, like the Xen hair.
Use it with: monster_generic entity. Fill model with models/rip.mdl
Best usage of this model: place this in transparent waterpools to add real-life atmosphere
Scripted sequences available:
  • idle1 slowly waves on the movement of water

Model name: roach.mdl
Description: that tiny little cockroach you find in the game
Use it with: monster_cockroach entity
Best usage of this model: it adds a dirty, thick atmosphere to levels
Scripted sequences available:
  • run it runs straight ahead

Model name: rockgibs.mdl
Description: pieces of rocks.
Use it with: monster_generic entity. Fill model with models/rockgibs.mdl or use a gibshooter, like env_shooter
Best usage of this model: choose with the body parameter which rock you want, and with the gibscale how large the rocks should be, when you use env_shooter
Amount of different bodies: 3. (0 to 2). Body 0 is the smallest. Body 2 the largest. Scripted sequences available: none found.

Model name: rpgrocket.mdl
Description: the white rocket-grenade you launch from the rpg weapon.
Use it with: monster_generic entity. Fill model with models/rpgrocket.mdl
Best usage of this model: use this with a path to create custom rocketfiring from whatever you want. Use an env_explosion to simulate the rockethit.
Scripted sequences available: none found.