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Model name: sat_globe.mdl
Description: the spinning globe you see in the game.
Use it with: monster_generic entity. Fill model with models/sat_globe.mdl
Best usage of this model: use rendermode texture and fxamound around 120 to give it transparency, or rendermode additive to give it more spacy look
Scripted sequences available:
  • orbit rotates and lets the satellites spin

Model name: scientist.mdl
Description: the scientist dude you see a lot around Black Mesa.
Use it with: monster_scientist entity. For sitting scientists, you can use monster_sitting_scientist or use monster_scientist with a scripted sequence. For dead scientists you can use monster_scientist_dead or monster_scientist with a scripted sequence
Best usage of this model: to give a more 'adventure' feel of the game. Let them do things! Let them talk to the player etc.
Amount of different bodies: 4. (0 to 3) Scripted sequences available:
  • walk just walks straight ahead.
  • walk_scared like walk, but holds both arms in front of chest, shivering
  • run runs forward normally
  • run1 runs forward but holds both hands up in front of him, shaking his head like in 'No no no!!!'
  • run2 like run, but looks left
  • 180_Left does a left turn move
  • 180_Right does a right turn move
  • flinch takes hit, and steps back, ducks and holds hands on head
  • flinch1 just takes hit and moves head backwards. Stands straight up.
  • laflinch left arm is hit and pulled back
  • raflinch same as laflinch but right arm
  • llflinch takes hit in left leg, bends legs a little and reaches with left hand for left knee
  • rlflinch as llflinch but right leg
  • idle1 just stands there, both arms straight down, breathing
  • idle3 stands up and looks up then in front of him
  • idle4 as idle3 but looks down
  • idle5 as idle3 but looks right
  • idle6 as idle3 but looks left
  • idle7 as idle1 but bends legs a little one at a time
  • crouchstand is ducked, hands on head and comes to stand
  • crouch_idle is bend over a little hands on both ears waiting for the death that comes
  • crouch_idle2 as crouch_idle but looks up then re-enters crouch_idle
  • crouch_idle3 as crouch_idle but moves elbowes shaky to express his fear
  • panic bends knees and looks right
  • fear1 holds both fists in front of his face, shakes rapidly and steps 1 step back
  • fear2 steps back, both arms in front of his fase to avoid attacker
  • eye_wipe as idle7 but rubbs his eyes with both hands
  • pull_needle pulls with left hand something out of his stomach
  • return_needle puts with left hand something in his stomach
  • giveshot pushes something into someone at chest height
  • diesimple falls on back/left. Dead
  • dieforward takes hit, swings arms from left to right, head down and falls forward. Dead
  • dieforward1 drops to the floor right/forward on right side
  • diebackward is pushed back by the hit and falls on back. Dead
  • headshot takes hit in head. Falls on back. Dead
  • gutshot takes hit in stomach. collapses and drops to floor forward. Dead
  • lying_on_back a pose. Lying on back. Dead
  • lying_on_stomach a pose. Lying on stomach. Dead
  • dead_sitting a pose. Sitting on floor, back against the wall. Dead
  • dead_table1 a pose. Sitting down on the floor, left leg resting on something, like a low table. Back against the wall
  • dead_table2 a pose. Lies with back on the floor, and left leg rests on a high table. Dead
  • dead_table3 a pose. Lies with stomach and right leg and right arm and head on table. Left leg and left arm hang down. Dead
  • barnacled1 reaches with both hands for his throat
  • barnacled2 hands on throat, hangs in the air, legs moving wild
  • barnacled3 is sucked up into the barnacle for half his body. Legs moving less wild
  • barnacled4 is sucked up into the barnacle almost. legs moving not that much
  • console is bend over to look at something, and touches it with right hand
  • checktie pulls down tie with right hand, and checks knod with left.
  • dryhands switches on blower and holds hands below it to dry them.
  • tieshoe places right foot on some bench and ties his right shoe
  • whiteboard looks up at something on the wall and writes on it
  • studycart bends over to press some buttons and comes back to stand and looks at his work
  • lean leans agains a table or something to get a close look
  • pondering places left hand at chin and right hand under his left elbow.
  • pondering2 looks up and looks from right to left, hands next to his body
  • pondering3 puts arms folded in front of his chest and looks straight ahead
  • buysoda grabs a dime out of his pocket, puts it into something, waits and then slams the machine with right fist
  • pause stands up totally frozen. Doesn't breath, doesn't move
  • yes nodds yes
  • no shakes head: no.
  • push_button reaches forward and pushes button at waistheight with left hand
  • converse1 stands there and moves hands like he's talking to someone, telling how great he is
  • converse2 listens to someone, then nodds yes, then shrugs,
  • retina grabs both handles of the eyescanner and places his eyes in front of the scanner
  • talkleft stands straight up, looks forward, raises right hand and looks left
  • talkright as talkleft, but moves hands more and looks right
  • deskidle leans to the right on a desk with his right hand and looks at something and shakes head (the scientist when you enter black mesa, where barney is working on the computer)
  • coffee sits down with a cup of coffee in his hands in front of him
  • francticbutton stands and makes weird moves with right hand. Custom sequence, hardly usable
  • startle stands and suddely looks right, like he hears something
  • sitlookleft sits down and looks left
  • sitlookright as sitlookleft but looks right
  • sitscared sits down and folds arms in front of his chest
  • sitting2 sits down, looks at keyboard then at monitors in front of him and pulls back hands
  • sitting3 sits down and types on keyboard
  • cprscientist kneeled down and practises heartmassage on a lying creature
  • cprscientistrevive is kneeled down and after hearmassage he gave was succesfull, he stands up slowly and grabs hand of creature he just reincarnated and pulls that one to stand. Barney has a sequence that complements this (cprbarneyrevive)
  • cowering_in_corner sits down on floor slightly woonded and shakes head
  • sstrugleidle sits on floor and moves legs while hands are above his head. Seems like he is caught in a web or something
  • sstrugle is pushed back to the floor on his back, body shakes heavily then dies.
  • headcrabbed is grabbed from behind by a headcrab, turns around, does some kung fu moves and is again caught by the headcrab and dies on right side on the floor.
  • c1a0_catwalkidle stands there, arms slightly spread, and looks from left to right on monitors
  • c1a0_catwalk falls from ledge, but can grab something but slides down. Hardly usable unless your architecture meets the c1a0 levelpart this comes from
  • ceiling_dangle is pulled up over a ledge by the hands and dragged along
  • ventpull1 steps on ledge his hands are caught by a creature that's on a higher ledge and he is pulled onto that higher ledge
  • ventpull2 is dragged by feet
  • ventpullidle1 like ventpull1 but not pulled
  • ventpullidle2 lies on the floor and left arm hangs below over the ledge
  • sitidle sits on the floor, doing nothing
  • sitstand as sitidle, looks up and stands up. Follows sitidle
  • keypad stands, and presses some buttons with right hand, at weighst height
  • panic1 ducks and shivers
  • 1ookwindow stands and looks through a window
  • wave waves with right arm
  • pulldoor pulls on locked door
  • beatdoor smashes with right fist on wall/door
  • fallingloop hangs in air horizontal, moving arms and legs while falling
  • crawlwindow hops and crawls through a window
  • dive_window dives through something, makes a salto and lands on back and stands up. A real stuntman
  • locker_door as pulldoor but has placed his left leg against the wall
  • push_button2 pushes a button with left hand at weighst height
  • unlock_door places arms above his head, and then unlocks a doorlock
  • quicklook stands and looks around /above
  • handrailidle leans on a rail/gate, doing nothing, looks forward
  • handrail as handrailidle but looks at his right and stands up. Follows handrailidle
  • hanging_idle hangs with both hands on a ledge moving his legs
  • fall as hanging_idle but slips away and falls into the deep shaft.
  • scientist_get_pulled stands, is grabbed by the weighst and is pulled back into a shaft and dies
  • hanging_idle2 like hanging_idle
  • fall_elevator like fall, but falls faster
  • scientist_idlewall stands/sits on some ledge against the wall, looking to the left
  • ickyjump_sci walks slowly the is jammed into the air from something at his feet, flies through the sky and drops down into a shaft
  • haulscientist hangs over a shoulder of some creature. Dead
  • c1a4_wounded_idle sits on floor, is wounded on right hand looks at wound
  • c1a4_dying_speech as c1a4_wounded_idle but looks up and talks a little then grabs his chest and dies
  • tentacle_grab is pulled back by something, lands on floor on his stomach, tries to crawl away and is then pulled away again. Probably by a tentacle. Hardly usable because of heavy interaction with architecture.
  • helicack looks up, puts hands in the air like he is pulling something then takes hit in stomach and dies
  • windive dives forward with a nice salto
  • scicrashidle weird sequence, like he's dancing :)
  • scicrash is pulled aside to the right
  • onguard stands there with shotgun in his hands looking left and right
  • seeya follows onguard. Sees something in front of him. Shoots it with gun and drops gun. Grabs it again and continues guarding
  • rocketcrawl sits on hands and knees and looks disorted left and right. (as in the game on top of the rocket)
  • portal types buttons on a panel on the left then moves to the right and types again several buttons
  • gluonshow presses button on the left, looks at it
  • crouch like crouch_idle3
  • kneel makes 1 step then kneels down next to something and looks at it

Model name: scigun.mdl
Description: a model of another type of shotgun. Not usable.
Use it with: monster_generic entity. Fill model with models/scigun.mdl
Best usage of this model: not usable other than decoration. The scripted sequences are part of a model using the gun so not usable in levels unless you have a theme around an invisible man :)
Scripted sequences available:
  • idle just points forward
  • onguard hangs down
  • seeya shoots

Model name: sentry.mdl
Description: the green automatic machinegun.
Use it with: monster_sentry
Best usage of this model: to nag the player with automatic guns. Use a trigger to start the sentrygun
Scripted sequences available:
  • idle_off inactive gun.
  • fire active gun, firing
  • spin same as fire
  • deploy switches open and points gun
  • retire as deploy but way slower
  • die falls over on a side on the floor.

Model name: shell.mdl
Description: model of a machinegun bullitshell.
Use it with: monster_generic entity. Fill model with models/shell.mdl
Best usage of this model: to add atmosphere, as in "here took place some really big fightin'!".
Scripted sequences available: none found.

Model name: shotgunshell.mdl
Description: as shell but now a bullitshell of a shotgun.

Model name: shrapnel.mdl
Description: weird piece of green/grey fabric.
Use it with: monster_generic entity. Fill model with models/shrapnel.mdl or use a gibshooter like env_shooter
Scripted sequences available: none found.

Model name: skeleton.mdl
Description: a complete skeleton! default it lies down on its back
Use it with: monster_generic entity. Fill model with models/skeleton.mdl
Best usage of this model: it adds great atmosphere to a level. Insert also bigrats and roaches.
Scripted sequences available:
  • s_onback lying on back. Dead of course.
  • s_sitting sits on floor, back against the wall

Model name: snapbug.mdl
Description: weird Xen style creature with 4 legs and 2 bulpy eyes.
Use it with: monster_generic entity. Fill model with models/snapbug.mdl
Best usage of this model: to add some Xen style atmosphere to a level, allthough it has no sequences so it's totally frozen.
Scripted sequences available: none found

Model name: sphere.mdl
Description: model of a black sphere.
Use it with: monster_generic entity. Fill model with models/sphere.mdl
Best usage of this model: with a gibshooter like env_shooter, where you can scale the sphere too
Scripted sequences available:
  • idle_off it's closed, doing nothing
  • fire is opened and fires along
  • deploy opens up. followed by fire
  • retire like deploy

Model name: spiggot.mdl
Description: little red wheel on white fabric.
Use it with: monster_generic entity. Fill model with models/spiggot.mdl
Best usage of this model: Hardly usable, perhaps decoration
Scripted sequences available:
  • idle just is there, doing nothing
  • finalspiggot dissapears
  • spiggotidle is moved to some place else shivering (?)

Model name: spit.mdl
Description: large leech.
Use it with: monster_generic entity. Fill model with models/spit.mdl
Best usage of this model: together with leeches and plants in a waterpool to add atmosphere
Scripted sequences available:
  • idle just swims by waving body

Model name: stealth.mdl
Description: perfect model of a stealth bomber. Totally black.
Use it with: monster_generic entity. Fill model with models/stealth.mdl
Best usage of this model: use a path and some env_explosion entities to simulate a bombing by stealth bombers
Scripted sequences available:
  • idle1 just flies, nothing moves

Model name: stick.mdl
Description: nothing to see. Not usable

Model name: stickygib.mdl
Description: a piece of red meat.
Use it with: with a gibshooter like env_shooter
Scripted sequences available: none found.

Model name: stickygibpink.mdl
Description: a small piece of pink flesh, like a brain.
Use it with: a gibshooter like env_shooter
Scripted sequences available: none found.

Model name: stukabat.mdl
Description: a Xen style bat with instead of a head an extra claw.
Use it with: monster_generic entity. Fill model with models/stukabat.mdl
Best usage of this model: to add a great Xen atmosphere to your level. Use it with a path in the sky. This model has awesome sequences and it's a shame they didn't use it in the game.
Scripted sequences available:
  • Land_ceiling comes from flying position, spreads wings vertical and grabs ceiling with backclaw, and hangs on ceiling
  • Land_ground lands on the ground on his back claw and places wings on ground
  • Attack_bomb flies and moves wings more down like it's sending some energy down
  • Attack_claw it smashs a creature with his back claw
  • Dive_cycler just hangs in the air with his wings spread
  • Death_fall_simpler drops to the floor, wings spread, raises head and then it's dead.
  • Death_fall_violent drops to the floor, wings spread, fights death with several moves but then dies
  • fall_cycler hangs in air and wings vertical, so it drops down
  • Flinch_big takes a hit and is pushed backwards
  • Flinch_small takes hit from the right in the 'head' but flies on
  • Flying_cycler like a flying bird, waving with his wings flying
  • Flying_turn_left makes left turn moves
  • Flying_turn_right makes right turn moves
  • Hover hangs still in the air, moving his wings fast and reaches down with his back claw
  • Die_on_ground is on floor sitting down, and dies, rolls on right side
  • Flinch_on_ground as die_on_ground but isn't dying, just taking a hit from the left. Is followed by Die_on_ground
  • Eat_on_ground as Flinch_on_ground but doesn't take hits but eats with 'head'/claw.
  • Disply_fidget_on_ground sits on floor, and is screaming loud
  • Subtle_fidget_on_ground just sits on floor and breaths
  • Ground_walk moves along on the floor in a funny way, placing his wings forward then dragging himself forward.
  • Subtle_fidget just hangs on ceiling. Follows Land_ceiling
  • Preen_fidget as Subtle_fidget but opens right wing and it fiddles with the skin of it with his headclaw
  • Swing_fidget as Subtle_fidget but swings back and forth
  • Take_off_from_land takes off from land position to the sky. Followed by Flying_cycler