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Model name: baby_headcrab.mdl Description: a babyversion of the common headcrab. Seen at Xen Use it with: use monster_babycrab to insert it in your map and let it be harmfull to the player. Best usage of this model: well it's very nagging and annoying, especially when killing a large beast. Scripted sequences available:
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Model name: barnacle.mdl Description: the creature that is mounted to ceilings and drops it's tongue to get you for dinner. Use it with: use monster_barnacle to insert it into your map Best usage of this model: to prevent the user from walking in a certain direction. He can of course waste ammo on the barnacle to get rid of it, but every bullit wasted is one too many ;) Scripted sequences available:
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Model name: barney.mdl Description: the savety-guard in the blue suit Use it with: monster_barney to include it into your map Best usage of this model: if you want a person that's on the player side and can fire arms in your map. Scripted sequences available:
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Model name: base.mdl Description: weird thing, alien like creature with handgrip. Use it with: monster_generic entity. Fill modelkey with models/base.mdl Best usage of this model: Well you can use this as decoration. Scripted sequences available: none found. |
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Model name: big_mom.mdl Description: the nasty large 4 legged spider with that huge sack at Xen Use it with: monster_bigmomma entity Best usage of this model: as a playernagger to first do a lot of shooting and wasting ammo before the player can go on. Scripted sequences available:
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Model name: big_momgibs.mdl Description: a piece of meat from big_mom: the shell and the body, without the sack. Use it with: monster_generic entity. Fill modelkey with models/big_momgibs.mdl Best usage of this model: with a gibshooter, like env_shooter Scripted sequences available: none found. |
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Model name: big_rock.mdl Description: a piece of rock. Use it with: monster_generic entity. Fill modelkey with models/big_rock.mdl Best usage of this model: with a gibshooter, like env_shooter to create for example falling rocks Scripted sequences available: none found. |
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Model name: bigrat.mdl Description: a big rat alive and kicking :) Use it with: monster_generic entity. Fill modelkey with models/bigrat.mdl. You can also use the updated halflife.fgd file so you can use it monster_rat Best usage of this model: gives great nasty atmosphere to a levelpart. Like let it eat dead scientists! Scripted sequences available:
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Model name: bleachbones.mdl Description: a white skull. Use it with: monster_generic entity. Fill modelkey with models/bleachbones.mdl Best usage of this model: a gibshooter, like env_shooter Scripted sequences available: none found. |
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Model name: bm_leg.mdl Description: one of the legs of big_mom Use it with: monster_generic entity. Fill modelkey with models/bm_leg.mdl Best usage of this model: with a gibshooter, like env_shooter Scripted sequences available: none found. |
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Model name: bm_sack.mdl Description: the sack of big_mom. (wonder what could be in a sack of a mom ;) Use it with: monster_generic entity. Fill modelkey with models/bm_sack.mdl Best usage of this model: with a gibshooter, like env_shooter Scripted sequences available: none found. |
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Model name: bm_shell.mdl Description: the shell of big_mom Use it with: monster_generic entity. Fill modelkey with models/bm_shell.mdl Best usage of this model: a gibshooter, like env_shooter, but also as decoration. It's the same model as big_momgibs.mdl Scripted sequences available: none found. |
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Model name: boid.mdl Description: a flying wing from Xen. Use it with: monster_generic entity. Fill modelkey with models/boid.mdl Best usage of this model: as a flying object in the sky, moving between several pathnodes. It can add great atmosphere Scripted sequences available: none found. (it just flies waving with it wings |
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Model name: bonegibs.mdl Description: model of a piece of bone. Use it with: monster_generic entity. Fill modelkey with models/bonegibs.mdl Best usage of this model: with a gibshooter, like env_shooter Scripted sequences available: none found. |
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Model name: bookgibs.mdl Description: model of a closed book (orange) Use it with: monster_generic entity. Fill modelkey with models/bookgibs.mdl Best usage of this model: as a monster_generic lying on a table, or probably with a gibshooter like env_shooter. Scripted sequences available: none found. |
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Model name: breather.mdl Description: weird looking thing that moves in and out like a lung. Use it with: monster_generic entity. Fill modelkey with models/breather.mdl Best usage of this model: as a scene atmosphere enhancer, probably for Xen like levels Scripted sequences available: none found. (just breaths) |
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Model name: bskull_template1.mdl Description: see bleachbones because it's the same model, only smaller |
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Model name: bullsquid.mdl Description: the weird crocodile-like monster in the game with just 2 legs and that red mouth spitting green gel. Use it with: monster_bullchicken entity. Using monster_generic will probably result in a non-violent monster Best usage of this model: as a monster that will hurt the player or to participate in a scripted sequence to add atmosphere Scripted sequences available:
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