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Model name: office_gibs.mdl
Description: piece of paper you all see in offices
Use it with: monster_generic to add it as decoration, or a gibshooter like env_shooter
Amount of different bodies: 16. (0 to 15) Scripted sequences available: none found.

Model name: osprey.mdl
Description: the brown large plany the human grunts are dropped from in the game
Use it with: monster_osprey entity
Best usage of this model: to add military atmosphere to the level.
Scripted sequences available:
  • rotor proppellers rotate, it flies

Model name: osprey_bodygibs.mdl
Description: pieces of the bodywork of an osprey.
Use it with: a gibshooter like env_shooter
Amount of different bodies: 17. (0 to 16) Scripted sequences available: none found.

Model name: osprey_enginegibs.mdl
Description: parts of the engines of the osprey, after an explosion took place
Use it with: a gibshooter like env_shooter, but also monster_generic to add them as decoration in a level
Amount of different bodies: 11. (0 to 10) Scripted sequences available: none found.

Model name: osprey_tailgibs.mdl
Description: parts of the backbodywork of the osprey, after an explosion took place
Use it with: a gibshooter like env_shooter, or a monster_generic entity to add parts to the level as decoration
Amount of different bodies: 9. (0 to 8) Scripted sequences available: none found

Model name: out_teleport.mdl
Description: same as in_teleport but is red instead of green/blue