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Model name: nihilanth.mdl
Description: the big boss of Half-Life. It's hard to defeat.
Use it with: monster_nihilanth entity.
Best usage of this model: well, I personally think a FPS doesn't have to have a Big Boss so I don't think there is a purpose to include Nihilanth in your level.
If you however feel the urge to test the player if he really is able to make it to the end, place it at the end of your level saga. Again, the atmosphere in the levels you
create should be the leading line through the levels, and the player should have to beat THAT instead of a Big Boss we all know from early games like R-Type.
Scripted sequences available:
- float just hangs in the air, hands in front of his belly.
- attack1 spreads arms widely and gently folds them in front of him. In the game then an energy ball is shot at the player.
- attack2 like attack1 but now the arms are not that widely spread and he folds his hands like a buddha.
- throw throws something with his left arm forward.
- block it blocks something incoming like a volleyball player.
- recharge rotates around the vertical axis for 360 degrees.
- float_open like float, but now his head is popped open like a tulip.
- attack1_open like attack1 but now his head is popped open like a tulip.
- attack2_open like attack2 but now his head is popped open like a tulip.
- flinch1 gets a hit in left shoulder and puls it back for a short time.
- flinch2 takes a hit and puts his hands in front of his head and rotates 360 degrees around the vertical axis.
- fall hangs almost horizontally in the air, rotating around his own body axis.
- die1 shakes with whole body.
- walk_f moves his hands back and forth like he pushes himself forward.
- walk_b like walk_f, but now like he pushes himself backward.
- walk_u swims up
- walk_d swims down, while keeping his head up.
- walk_r moves his hands in a way that he goes to the left!
- walk_l like walk_r but now moves to the right!
- walk like float.
- shoot crosses his arms in front of his chest, shivers and then opens his arms widely.
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