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Model name: rengine.mdl Description: model of a rocketengine. Use it with: monster_generic entity. Fill model with models/rengine.mdl Best usage of this model: use it as decoration. Scripted sequences available: none found. |
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Model name: ribcage.mdl Description: a model of a clean, white, ribcage. Some ribs are missing. Use it with: monster_generic entity. Fill model with models/rengine.mdl Best usage of this model: an excellent atmosphere extender for desertparts, where a long gone animal has only left his ribcage Scripted sequences available: none found. |
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Model name: riblet1.mdl Description: a rib. Clean. Use it with: monster_generic entity. Fill model with models/riblet1.mdl Best usage of this model: use it in your level together with a ribcagemodel or with a gibshooter, like env_shooter Scripted sequences available: none found |
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Model name: rip.mdl Description: green, long vertical weed, like the Xen hair. Use it with: monster_generic entity. Fill model with models/rip.mdl Best usage of this model: place this in transparent waterpools to add real-life atmosphere Scripted sequences available:
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Model name: roach.mdl Description: that tiny little cockroach you find in the game Use it with: monster_cockroach entity Best usage of this model: it adds a dirty, thick atmosphere to levels Scripted sequences available:
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Model name: rockgibs.mdl Description: pieces of rocks. Use it with: monster_generic entity. Fill model with models/rockgibs.mdl or use a gibshooter, like env_shooter Best usage of this model: choose with the body parameter which rock you want, and with the gibscale how large the rocks should be, when you use env_shooter Amount of different bodies: 3. (0 to 2). Body 0 is the smallest. Body 2 the largest. Scripted sequences available: none found. |
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Model name: rpgrocket.mdl Description: the white rocket-grenade you launch from the rpg weapon. Use it with: monster_generic entity. Fill model with models/rpgrocket.mdl Best usage of this model: use this with a path to create custom rocketfiring from whatever you want. Use an env_explosion to simulate the rockethit. Scripted sequences available: none found. |