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Model name: mbarrel.mdl Description: piece of grey metal. Use it with: a gibshooter, like env_shooter Scripted sequences available: none found. |
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Model name: mechgibs.mdl Description: not visible. No use |
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Model name: met_crategibs.mdl Description: the pieces of wood you see when you smash a normal crate to pieces. Light brown Use it with: a gibshooter, like env_shooter Scripted sequences available: none found. |
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Model name: metalgibs.mdl Description: not visible. No use |
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Model name: metalplategibs.mdl Description: piece of grey metal. Use it with: a gibshooter, like env_shooter Scripted sequences available: none found. |
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Model name: metalplategibs_dark.mdl Description: same as metalplategibs but darkgrey |
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Model name: metalplategibs_green.mdl Description: same as metalplategibs, but army green |
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Model name: mil_crate.mdl Description: a piece of wood. Part of a crate when you smash it with your crowbar Use it with: a gibshooter, like env_shooter Scripted sequences available: none found |
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Model name: mil_crategibs.mdl Description: same as mil_crate |
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Model name: miniturret.mdl Description: a robotshooter, slightly smaller than the turret. Use it with: monster_miniturret entity that you trigger with a trigger_once so that it seems the turret sees the player and acts. Best usage of this model: place it carefully in places of your level the player doesn't expect something would hurt him, as he doesn't see any monster. You can use this model as a ceiling shooter or standing on the floor. On a dark, non-lith ceiling it can suprise the player a lot :) If you place it on the floor, carve a hole in the floor where you place this turret in, because it plops open upwards. Scripted sequences available:
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