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Model name: icky.mdl Description: the dangerous ichthyosaurus fish. Use it with: monster_ichthyosaur entity Best usage of this model: when you don't want the player to swim easy in your waters, but has to be carefull, insert an icky in the swimmingpool and let it have fun with the player Scripted sequences available:
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Model name: in_teleport.mdl Description: a model of a weird kind of thing, which can be used to look like a teleport. It's a green block that rotates around vertical axe and has several squares, larger than block that move up and down. Use it with: monster_generic entity. Fill model with models/in_teleport.mdl Best usage of this model: place around the monster_generic entity a trigger_teleport to use this thing as a teleport. Also, when you set renderfx to additive and FX amount to, say, 120, plus check the flag not solid, you can walk through the teleport too and it's partly transparent and seems to emit light. Scripted sequences available:
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Model name: islave.mdl Description: the green laserbeam emitting mutantcreature with 1 red eye. Use it with: monster_alien_slave Best usage of this model: like any other monster with AI: to nag the player and to add some action to certain parts of the level Scripted sequences available:
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