This map designed for the PaintBall2 QuakeC i mod. November 08, 1998 ****************************************************************************** Title : pforest Files : pball/maps/pforest.bsp pball/maps/pforest.txt Author : GoldBond Email Address : goldbond@rogers.wave.ca IRC : irc.rigamer.com #PBN, #paintball Web Page : http://members.xoom.com/daveman2/pbn/ Description : PaintBall capture the flag style map Other maps : THOP, More but not paintball ****************************************************************************** This map does not work properly without the PaintBall Quake2 i mod, which can be downloaded from http://www.captured.com/digitalpaint. ****************************************************************************** Single Player : To look around Cooperative : No Deathmatch : No PaintBall : Well duh Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Base : From scratch Editor(s) used : Worldcraft Known Bugs : A few of the textures might not be aligned right, but I fixed most of them Build Time : Couple of days, kicking back Qbsp : 516 sec (8.6 mins) Light : 946 sec (16 mins) Vis : 767 sec (13 mins) ****************************************************************************** Gameplay: Capture the enemy flag. Flags are back in the bases. Then just take the flag to your flag area. Guns: There are a lot of AutoCockers to make the game more fun :) Co2: There are many 7oz C02's Barrels: A few barrels arouund the map mostly brass and chrome. Credits: Thanks to id for the quake2 engines and DigitalPaint for the mod. (c)Copyright 1998 by GoldBond All rights reserved. Modification of map by author's permission only. Contact: goldbond@rogers.wave.ca. Distribution via internet for PBall gameplay on quake2 Paintball2 servers is granted without charge and at own risk, as long as this text file is included.