Mutiple floors in the same space. refer to the mtlistep.map. step 1 is in the upper left, step 2 upper right and so on. the lower right is another example. Step 1: -Define your rooms like in the first sector. Or something like it. Step 2: -Make each room a seperate sector, (by drawing the red lines you make it a sector, see map) ie: you can raise and lower the ceiling/floor with each sector. Rooms can take up the same space on the same level, there are some qwirks which i will explain below. Step 3: -Overlap the rooms as needed. It doesn't matter if walls are overlaped, it's just easier to maintain and see them if they are not. Qwirks: -Rooms cannot have the same entry point in 2d mode, they have to be offset. For instance rooms 1 and 2 entrance cannot be above and below each other -Things go funky when the room is viewed from the outside. (look at step 3 without the fixes to see what i mean) Fixes: (shown in step 4 on the map) -sprites cover the entrance so the view doesn't get messed. ( rooms 2 & 3 ) -make a structure so it is not possible to view into the room. ( rooms 1 & 4 ) That is all, I'm learning more every minute, I'm making a file to document what I have learned. NOW GO START MAKING AWESOME LEVELS! JumPy jbauer@plains.nodak.edu