How to make breakable GLASS =========================== - This is how to make breakable glass :D - It's easy! STEP 1: First make a sector. Then make a sector connected to the one you just made and this will be the sector with the window in it. Now make a sector connected to THAT sector to be the opposite room. ex - __________ | Room 2 | |__________| glass--> _|______|_ | Room 1 | |__________| STEP 2: The glass is actually on one line, it is not the whole sector. So first, select the line in the middle sector there which you want to contain the glass. In 2d mode, press "B" to make it purple. which means it will block things from walking through. now hit CONTROL-H on the line and itll make it somewhat fatter of a purple line, Which means it will now do something on a hit. STEP 3: Now go in 3d mode and point to the ceiling of that sector and hit "M" to MASK it and show the line you want to make the glass on. A big solid wall will appear, which is really the line you want to put the glass texture on. So point at it and hit "V" and select the glass texture with the streaks. It will appear to have a hotpink background in the selector.. but that indicates transparency. Now insert that texture, and now you have glass! STEP 4 (optional): You can point to the glass and make it more transparent by hitting "T" for transparency. This will tone it down, AND OTHER textures. The streaked glass is about the only breakable glass texture though. You can make glass out of other textures like the glass window BEHIND the breakable one in the example. However it is not breakable.. =========================== Written by Loach - @#duke3d killer@raven.cybercomm.net =========================== Thanks to Dave for the Masking part! Check out some of his levels! ------------------------------------------------------------------