*SCOOPEX PRESENTS* * _-=GATEWAY YPSILON=- _ BY YPSILON ARTS * PUBLISHED BY _ GOLEM WORLDWIDE @_ CRACKED BY GALAHAD _ CODE+FONT: PHOTON _ GFX: UNCLE TOM MUSIC: MAGNAR * LEFT-CLICK FOR MOUSE RIGHT FOR LIGHT GUN! @_THIS IS A VERY RARE _GAME! BIG THANKS TO * ROSS * FOR HIS GREAT WORK CONVERTING THE LIGHT _ GUN ROUTINES TO ALLOW MOUSE CONTROL! @ * _ THIS RELEASE IS DEDICATED TO THE MEMORY OF JARRE, WHO SADLY PASSED _ AWAY IN 2021. * @ ANOTHER CRACK BY ### (SCOOPEX) ### ORIGINAL SUPPLIED BY CEBULBA *** THANKS TO JARRE AND NUJACK *** SPECIAL THANKS TO ROSS FOR THE MOUSE CONVERSION CODE. *** WHAT CAN I SAY? THE PROGRAMMER OF THIS GAME REALLY DIDN'T WANT IT CRACKED LOL.... VERY INVENTIVE COPY PROTECTION IDEAS WHICH FRANKLY WERE A WASTE OF TIME ON A GAME THAT HAD SUCH LIMITED APPEAL AS A LIGHTGUN GAME... THE EFFORT TO PROTECT WOULD HAVE BEEN MUCH BETTER DIRECTED TOWARD SOMETHING THAT WOULD ENJOY A WIDER RELEASE... MFM FORMAT WAS MIXED ON 2 DISKS... TWO DIFFERENT SYNCS USED PER TRACK ON ONE SIDE TO GIVE CUSTOM FORMAT OF 1900 BYTES HEX... DISK 1 WAS A MIXTURE OF THESE CHANGING SYNCS AND FULL SIZED TRACKS... GAME WAS COMBINED CUSTOM TRACK LOADER AND ALSO DYNAMIC LOADER LIKE NINJA WARRIORS AND SWIV... LOTS OF CHECKSUMS... TRACKBUFFER THAT WAS TINY AND PLACED DELIBERATELY BETWEEN ONSCREEN GRAPHICS AND OTHER PARTS OF THE GAME FILLING ALL OF 512K OF CHIP MEMORY... CHECKS IN THE LOADER THAT HAD TO BE PROCESSED OTHERWISE LOADER WOULD ATTEMPT TO LOAD FROM TRACK 83!!! ODD ADDRESS CHECKSUMS ON TEXT... ENCRYPTION... DYNAMIC LOADING HAD TO BE REDONE ENTIRELY... HAD TO RUN THE DECODED DISK IMAGES IN MEMORY AND THEN RECORD EVERY TRACK ACCESS FOR EACH LEVEL AND THEN RIP OUT ALL THOSE TRACKS AND COMBINE THEM INTO AN ACTUAL LEVEL MAP WHICH WAS LOADED INTO MEMORY ON DEMAND AND THEN COPY EACH TRACK DATA TO ITS FINAL DESTINATION IN TIME FOR WHEN THE GAME NEEDED IT!!!! THE PROGRAMMER GAVE THIS A REAL SHOT AND THEN TO MAKE THINGS WORSE, WROTE A NASTY LIGHT GUN ROUTINE WHICH TOOK THE INGENUITY OF ROSS TO FIGURE OUT... ### WRAP ###