Der KAN forekomme kvalmende scener da vi har designet den if|lge moden! Til dem der har den opfattelse, at GLENZ er et uddebateret emne, m} vi desv{rre meddele, at der p} denne sk{rm faktisk optr{der et objekt af den n{vnte art. Men De kan v{re ganske rolig; vi vil ikke fremover ridse op i den forgangende glenz problematik. (Ihvertfald ikke alt for ofte....) Dette her er en af sourcekoderne fra megademo 8. ***************************************** blw: macro \@bw: btst #14,$dff002 bne \@bw endm ***************************************** h = 288 dsc = h*40 DMACONR:EQU $002 BLTCON0:EQU $040 BLTCON1:EQU $042 BLTAMASK:EQU $044 BLTCPT: EQU $048 BLTBPT: EQU $04C BLTAPT: EQU $050 BLTDPT: EQU $054 BLTSIZE:EQU $058 BLTCMOD:EQU $060 BLTBMOD:EQU $062 BLTAMOD:EQU $064 BLTDMOD:EQU $066 BLTCDAT:EQU $070 BLTBDAT:EQU $072 BLTADAT:EQU $074 ;---------------------------------------- section program,code_c start: jmp j ***************************************************** pic: ds.b 30812 >extern 'hd:art/fangerneiforden',pic ***************************************************** unifade: ;d0=farve d3=det den skal ligne move.w d0,d1 move.w d1,d2 move.w d3,d4 move.w d4,d5 and.w #$f00,d0 and.w #$0f0,d1 and.w #$00f,d2 and.w #$f00,d3 and.w #$0f0,d4 and.w #$00f,d5 cmp.w d0,d3 beq nixr0d blt nixr0d2 add.w #$100,d0 bra nixr0d nixr0d2:sub.w #$100,d0 nixr0d: cmp.w d1,d4 beq nixgr0 blt nixgr02 add.w #$010,d1 bra nixgr0 nixgr02:sub.w #$010,d1 nixgr0: cmp.w d2,d5 beq nixbla blt nixbla2 add.w #$001,d2 bra nixbla nixbla2:sub.w #$001,d2 nixbla: add.w d2,d1 add.w d1,d0 rts ******************************** convert: move.l #pic,a0 move.w 28(a0),d0 lsl.w #4,d0 move.w d0,bps+2 move.w 20(a0),d0 lsr.w #3,d0 cmp.w #80,d0 blt nmed or.w #$8000,bps+2 nmed: move.b 5(a0),mod1+2 move.b 5(a0),mod2+2 move.b 6(a0),mod1+3 move.b 6(a0),mod2+3 sub.w d0,mod1+2 sub.w d0,mod2+2 search1:cmp.l #'CMAP',(a0)+ bne search1 addq #4,a0 move.l #cols+2,a1 search2:move.b (a0)+,d1 move.b (a0)+,d2 move.b (a0)+,d3 lsl.w #4,d1 lsr.w #4,d3 add.w d3,d2 add.w d2,d1 and.w #$0fff,d1 move.w d1,(a1) addq #4,a1 move.b (a0)+,d1 move.b (a0)+,d2 move.b (a0)+,d3 lsl.w #4,d1 lsr.w #4,d3 add.w d3,d2 add.w d2,d1 and.w #$0fff,d1 move.w d1,(a1) addq #4,a1 cmp.l #'BODY',(a0) bne search2 addq #8,a0 move.l a0,d1 move.w d1,pbp1+6 swap d1 move.w d1,pbp1+2 swap d1 add.w d0,d1 move.w d1,pbp2+6 swap d1 move.w d1,pbp2+2 swap d1 add.w d0,d1 move.w d1,pbp3+6 swap d1 move.w d1,pbp3+2 swap d1 add.w d0,d1 move.w d1,pbp4+6 swap d1 move.w d1,pbp4+2 swap d1 add.w d0,d1 move.w d1,pbp5+6 swap d1 move.w d1,pbp5+2 swap d1 add.w d0,d1 move.w d1,pbp6+6 swap d1 move.w d1,pbp6+2 rts ******************************************** *****copperliste..... copper: dc.l $008e2880 dc.l $009028f0 dc.l $00920030 dc.l $009400c8 dc.l $01800000 dc.l $01020088 dc.l $01080000,$010a0000 dc.l $01800000 col: dc.l $01820fff bp1: dc.l $00e00006,$00e20000 dc.l $2807fffe,$01001200 dc.l $ffdffffe dc.l $2807fffe dc.l $01000000 DC.L $FFFFFFFE ******************************** cols: dc.l $01800000 dc.l $01820000 dc.l $01840000 dc.l $01860000 dc.l $01880000 dc.l $018a0000 dc.l $018c0000 dc.l $018e0000 dc.l $01900000 dc.l $01920000 dc.l $01940000 dc.l $01960000 dc.l $01980000 dc.l $019a0000 dc.l $019c0000 dc.l $019e0000 dc.l $01a00000 dc.l $01a20000 dc.l $01a40000 dc.l $01a60000 dc.l $01a80000 dc.l $01aa0000 dc.l $01ac0000 dc.l $01ae0000 dc.l $01b00000 dc.l $01b20000 dc.l $01b40000 dc.l $01b60000 dc.l $01b80000 dc.l $01ba0000 dc.l $01bc0000 dc.l $01be0000 copper2:dc.l $008e2180 dc.l $009041f0 dc.l $00920038 dc.l $009400d0 dc.l $01000200 dc.l $01020000 mod1: dc.l $01080000 mod2: dc.l $010a0000 cols2: dc.l $01800000 dc.l $01820000 dc.l $01840000 dc.l $01860000 dc.l $01880000 dc.l $018a0000 dc.l $018c0000 dc.l $018e0000 dc.l $01900000 dc.l $01920000 dc.l $01940000 dc.l $01960000 dc.l $01980000 dc.l $019a0000 dc.l $019c0000 dc.l $019e0000 dc.l $01a00000 dc.l $01a20000 dc.l $01a40000 dc.l $01a60000 dc.l $01a80000 dc.l $01aa0000 dc.l $01ac0000 dc.l $01ae0000 dc.l $01b00000 dc.l $01b20000 dc.l $01b40000 dc.l $01b60000 dc.l $01b80000 dc.l $01ba0000 dc.l $01bc0000 dc.l $01be0000 pbp1: dc.l $00e00000,$00e20000 pbp2: dc.l $00e40000,$00e60000 pbp3: dc.l $00e80000,$00ea0000 pbp4: dc.l $00ec0000,$00ee0000 pbp5: dc.l $00f00000,$00f20000 pbp6: dc.l $00f40000,$00f60000 dc.l $2411fffe bps: dc.l $01001200 dc.l $ffdffffe dc.l $2411fffe dc.l $01000200 dc.l -2 oldcop: dc.l 0 scr: blk.b dsc+dsc,0 ;---------------------------------------- ctab1: dc.w $000,$111,$222,$333,$444,$555,$666,$777 dc.w $888,$999,$aaa,$bbb,$ccc,$ddd,$eee,$fff ctab2: dc.w $000,$010,$020,$030,$040,$050,$060,$070 dc.w $080,$090,$0a0,$0b0,$0c0,$0d0,$0e0,$0f0 ;--------------------------------------- v=1 ;--------------------------------------- sppoints:dc.l 000*v,0, 000*v,0, 0*v,0 dc.l $11111111 spepoints: splines:dc.l sppoints dc.l 0,0 dc.l $ff ;--------------------------------------- apoints:dc.l 000*v,0, -30*v,0, 0*v,0 dc.l -20*v,0, 030*v,0, 0*v,0 dc.l 000*v,0, 030*v,0, 0*v,0 dc.l 000*v,0, 020*v,0, 0*v,0 dc.l -05*v,0, 020*v,0, 0*v,0 dc.l 000*v,0, -10*v,0, 0*v,0 dc.l 010*v,0, 030*v,0, 0*v,0 dc.l 020*v,0, 030*v,0, 0*v,0 dc.l $11111111 aepoints: alines: dc.l apoints dc.l 0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,0 dc.l $ff ;--------------------------------------- bpoints:dc.l -20*v,0, -30*v,0, 0*v,0 dc.l -20*v,0, -20*v,0, 0*v,0 dc.l 000*v,0, -20*v,0, 0*v,0 dc.l 000*v,0, -10*v,0, 0*v,0 dc.l -20*v,0, -10*v,0, 0*v,0 dc.l -20*v,0, 030*v,0, 0*v,0 dc.l 020*v,0, 030*v,0, 0*v,0 dc.l 020*v,0, -10*v,0, 0*v,0 dc.l 010*v,0, -10*v,0, 0*v,0 dc.l 010*v,0, -30*v,0, 0*v,0 dc.l -10*v,0, 000*v,0, 0*v,0 dc.l -10*v,0, 020*v,0, 0*v,0 dc.l 010*v,0, 020*v,0, 0*v,0 dc.l 010*v,0, 000*v,0, 0*v,0 dc.l $11111111 bepoints: blines: dc.l bpoints dc.l 0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,0,10,11,11,12,12,13,13,10 dc.l $ff ;--------------------------------------- cpoints:dc.l -20*v,0, -30*v,0, 0*v,0 dc.l -20*v,0, -20*v,0, 0*v,0 dc.l 020*v,0, -20*v,0, 0*v,0 dc.l 020*v,0, -30*v,0, 0*v,0 dc.l -20*v,0, -10*v,0, 0*v,0 dc.l -20*v,0, 030*v,0, 0*v,0 dc.l 020*v,0, 030*v,0, 0*v,0 dc.l 020*v,0, 020*v,0, 0*v,0 dc.l -10*v,0, 020*v,0, 0*v,0 dc.l -10*v,0, -10*v,0, 0*v,0 dc.l $11111111 cepoints: clines: dc.l cpoints dc.l 0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,8,8,9,9,4 dc.l $ff ;--------------------------------------- dpoints:dc.l -20*v,0, -30*v,0, 0*v,0 dc.l -20*v,0, -20*v,0, 0*v,0 dc.l 000*v,0, -20*v,0, 0*v,0 dc.l 010*v,0, 000*v,0, 0*v,0 dc.l 010*v,0, 020*v,0, 0*v,0 dc.l -10*v,0, 020*v,0, 0*v,0 dc.l -10*v,0, -10*v,0, 0*v,0 dc.l -20*v,0, -10*v,0, 0*v,0 dc.l -20*v,0, 030*v,0, 0*v,0 dc.l 020*v,0, 030*v,0, 0*v,0 dc.l 020*v,0, -10*v,0, 0*v,0 dc.l 010*v,0, -30*v,0, 0*v,0 dc.l $11111111 depoints: dlines: dc.l dpoints dc.l 0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,0 dc.l $ff ;--------------------------------------- epoints:dc.l -20*v,0, -30*v,0, 0*v,0 dc.l -20*v,0, -20*v,0, 0*v,0 dc.l 020*v,0, -20*v,0, 0*v,0 dc.l 020*v,0, -30*v,0, 0*v,0 dc.l -20*v,0, -10*v,0, 0*v,0 dc.l -20*v,0, 030*v,0, 0*v,0 dc.l 020*v,0, 030*v,0, 0*v,0 dc.l 020*v,0, 020*v,0, 0*v,0 dc.l -10*v,0, 020*v,0, 0*v,0 dc.l -10*v,0, 000*v,0, 0*v,0 dc.l 010*v,0, 000*v,0, 0*v,0 dc.l 010*v,0, -10*v,0, 0*v,0 dc.l $11111111 eepoints: elines: dc.l epoints dc.l 0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,4 dc.l $ff ;--------------------------------------- fpoints:dc.l -20*v,0, -30*v,0, 0*v,0 dc.l -20*v,0, -20*v,0, 0*v,0 dc.l 020*v,0, -20*v,0, 0*v,0 dc.l 020*v,0, -30*v,0, 0*v,0 dc.l -20*v,0, -10*v,0, 0*v,0 dc.l -20*v,0, 030*v,0, 0*v,0 dc.l -10*v,0, 030*v,0, 0*v,0 dc.l -10*v,0, 000*v,0, 0*v,0 dc.l 010*v,0, 000*v,0, 0*v,0 dc.l 010*v,0, -10*v,0, 0*v,0 dc.l $11111111 fepoints: flines: dc.l fpoints dc.l 0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,8,8,9,9,4 dc.l $ff ;--------------------------------------- gpoints:dc.l -20*v,0, -30*v,0, 0*v,0 dc.l -20*v,0, -20*v,0, 0*v,0 dc.l 020*v,0, -20*v,0, 0*v,0 dc.l 020*v,0, -30*v,0, 0*v,0 dc.l -20*v,0, -10*v,0, 0*v,0 dc.l -20*v,0, 030*v,0, 0*v,0 dc.l 020*v,0, 030*v,0, 0*v,0 dc.l 020*v,0, -10*v,0, 0*v,0 dc.l 000*v,0, -10*v,0, 0*v,0 dc.l 000*v,0, 000*v,0, 0*v,0 dc.l 010*v,0, 000*v,0, 0*v,0 dc.l 010*v,0, 020*v,0, 0*v,0 dc.l -10*v,0, 020*v,0, 0*v,0 dc.l -10*v,0, -10*v,0, 0*v,0 dc.l $11111111 gepoints: glines: dc.l gpoints dc.l 0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13,4 dc.l $ff ;--------------------------------------- hpoints:dc.l -20*v,0, -10*v,0, 0*v,0 dc.l -20*v,0, 030*v,0, 0*v,0 dc.l -10*v,0, 030*v,0, 0*v,0 dc.l -10*v,0, 000*v,0, 0*v,0 dc.l 010*v,0, 000*v,0, 0*v,0 dc.l 010*v,0, 030*v,0, 0*v,0 dc.l 020*v,0, 030*v,0, 0*v,0 dc.l 020*v,0, -30*v,0, 0*v,0 dc.l 010*v,0, -30*v,0, 0*v,0 dc.l 010*v,0, -10*v,0, 0*v,0 dc.l $11111111 hepoints: hlines: dc.l hpoints dc.l 0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,0 dc.l $ff ;--------------------------------------- ipoints:dc.l -05*v,0, -30*v,0, 0*v,0 dc.l -05*v,0, 030*v,0, 0*v,0 dc.l 005*v,0, 030*v,0, 0*v,0 dc.l 005*v,0, -30*v,0, 0*v,0 dc.l $11111111 iepoints: ilines: dc.l ipoints dc.l 0,1,1,2,2,3,3,0 dc.l $ff ;--------------------------------------- jpoints:dc.l -20*v,0, -30*v,0, 0*v,0 dc.l -20*v,0, -20*v,0, 0*v,0 dc.l 020*v,0, -20*v,0, 0*v,0 dc.l 020*v,0, -30*v,0, 0*v,0 dc.l 010*v,0, -10*v,0, 0*v,0 dc.l 010 ,d1 dc.l 0`1,d3 dbra d0,plo rts ********************************** ***Her er selve programmet... ********************************** main: cmp.b #$ff,$dff006 bne.W main main1: cmp.b #$1f,$dff006 bne.W main1 ;-------------------------------------------------------- move.l scradr,d0 move.w d0,bp1+6 swap d0 move.w d0,bp1+2 add.l #dsc,scradr cmp.l #scr+dsc+dsc,scradr bne wscr move.l #scr,scradr wscr: ;-------------------------------------------------------- blw move.l #$01000000,$dff040 move.w #0,$dff066 move.l scradr,$dff054 move.w #[h*64]+20,$dff058 ;-------------------------------------------------------- move.l z,d0 cmp.l #ctab2,hct bne nneg neg.l d0 add.l #1023,d0 nneg: move.l d0,z2 neg.l d0 add.l #1023,d0 lsr.l #6,d0 add.l d0,d0 move.l hct,a0 move.w (a0,d0.w),col+2 move.l #buf,a2 move.l #prex1,a3 ;precalc x1 move.l #prex2,a4 ;precalc x2 move.l #OCTANTS,A5 move.l #prey,a6 ;precalc y move.l #-175,d7 loop1: move.l tc,a0 clr.l d0 move.b (a0),d0 sub.b #64,d0 add.l d0,d0 add.l d0,d0 move.l #bogs,a0 add.l d0,a0 move.l (a0),a0 move.l (a0),a1 loop2: move.l 00(a1),d0 move.l 08(a1),d1 add.l d7,d0 lsl.l #7,d0 lsl.l #7,d1 divs z2+2,d0 divs z2+2,d1 ext.l d0 ext.l d1 add.l #160,d0 add.l #128,d1 cmp.l #319,d0 ble aj1 move.l #319,d0 aj1: cmp.l #255,d1 ble aj2 move.l #255,d1 aj2: cmp.l #0,d0 bge aj3 move.l #0,d0 aj3: cmp.l #0,d1 bge aj4 move.l #0,d1 aj4: move.l d0,04(a1) move.l d1,12(a1) add.l #24,a1 cmp.l #$11111111,(a1) bne loop2 move.l (a0),a1 addq #4,a0 loop3: move.l 00(a0),d5 move.l 04(a0),d6 move.l d5,d0 lsl.l #4,d5 lsl.l #3,d0 add.l d0,d5 move.l d6,d0 lsl.l #4,d6 lsl.l #3,d0 add.l d0,d6 move.l 04(a1,d5.w),d0 move.l 12(a1,d5.w),d1 move.l 04(a1,d6.w),d2 move.l 12(a1,d6.w),d3 bsr line add.l #8,a0 cmp.l #$ff,(a0) bne loop3 add.l #1,tc add.l #50,d7 cmp.l #-175+400,d7 bne loop1 sub.l #8,tc sub.l #8,z cmp.l #0,z bne wtc move.l #1024,z add.l #8,tc cmp.l #gr1,tc bne setgr1 move.l #ctab2,hct setgr1: cmp.l #txe,tc bne wtc move.l #tx,tc move.l #ctab1,hct bra uj wtc: move.l #$11111111,(a2)+ ;-------------------------------------------------------- move.l #$dff000,a1 blw MOVE.W #40,BLTCMOD(a1) MOVE.W #40,BLTDMOD(a1) MOVE.L #$FFFFFFFF,BLTAMASK(a1) ;SET MASK MOVE.L #$FFFF8000,BLTBDAT(a1) ;AND BLTADAT move.l #buf,a0 l: cmp.l #$11111111,(a0) beq nol MOVE.W (a0)+,BLTBMOD(a1) MOVE.W (a0)+,BLTAPT+2(a1) MOVE.W (a0)+,BLTCON1(a1) MOVE.W (a0)+,BLTAMOD(a1) move.w (a0)+,BLTCON0(a1) move.l (a0),bltcpt(a1) move.l (a0)+,bltdpt(a1) MOVE.W (a0)+,BLTSIZE(a1) blw bra l nol: blw move.l #$09f0001a,$dff040 move.w #0,$dff064 move.w #0,$dff066 move.l scradr,d0 add.l #40*[h-1]+38,d0 move.l d0,$dff050 move.l d0,$dff054 move.w #[h*64]+20,$dff058 blw ;-------------------------------------------------------- ; move.w #$00f,$dff180 ;Check raster-tid btst #6,$bfe001 bne.W main uj: rts ************************************* bogs: dc.l splines dc.l alines,blines,clines,dlines,elines,flines,glines dc.l hlines,ilines,jlines,klines,llines,mlines,nlines dc.l olines,plines,qlines,rlines,slines,tlines,ulines dc.l vlines,wlines,xlines,ylines,zlines tx: dc.b 'WELCOME@' dc.b '@@@TO@@@' dc.b '@GFB@TM@' dc.b 'MEGADEMO' gr1: dc.b '@@VIII@@' txe: tc: dc.l tx z: dc.l 1024 z2: dc.l 1024 hct: dc.l ctab1 ;---------------------------------------- OCTANTS:DC.W 4*4+$1003,0*4+$1003,6*4+$1003,1*4+$1003 DC.W 5*4+$1003,2*4+$1003,7*4+$1003,3*4+$1003 prex1: ds.w 512 prex2: ds.w 512 prey: ds.w 512 scradr: dc.l scr buf: blk.b 16384,0 ;---------------------------------------------------------- Credit for demoen: 68020 MZ 1453 Messerschmidt Grafik J. Hash Popmusik Daddy Kool Den egentlige hensigt med denne tm Gunnars Farvebio Megademo 8 trailer er f|lgende: At reklamere for vorkommende Megademo 8: "Fangerne i Forden" Kopier den n}r den kommer!! Er til Deres helt store irritation med f|lgende produkt: otte syv seks fem fire tre to en SLUT