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#### Capcom CPS Changer

History and Trivia:
Perhaps inspired by SNK's Neo-Geo, Capcom released the Capcom Power System Changer (CPS in
this case NOT referring to Capcom Play System) in 1994, as an attempt to sell their arcade
games in console format. The console basically served as an encased SuperGun (Television
JAMMA adapter) but was wired up so coin inputs could not be added by hackers, and only the
special CPS Changer cartridge boards would work. The CPS Changer had outputs for Composite
video, S-Video and 8 channel mono audio. It's joystick (named the "CPS Fighter") had the
same connection as the Super Famicom, and was even marketed seperately for that console.
The games came as PCBs in plastic casing, and were virtually identical to their CPS-1 arcade
counterparts, though they often contained extra debugging features. The CPS Changer was
sold as a package deal of the console itself, one CPS Fighter controller, and the Street
Fighter II Turbo game for 39,800 yen. Additional games were sold for about 20,000 yen.
The CPS Changer sold poorly though, and support was dropped in March 1996 after releasing
the console's only unique (as in non-CPS1) title: Street Fighter Zero, for 35,000 yen.
Street Fighter Zero was a downscaled version of the CPS2 arcade version from the year prior.
It ran somewhat choppier, had a reduced colour depth, and the sounds were at a lower sample
rate.
Ten other games were released for the CPS Changer, though none have been dumped at present
(to the best of my knowledge). If/when these are dumped, support will be added for them:
Captain Commando (1995)
Final Fight (1994)
The King of Dragons (1995)
Knights of the Round (1995)
Muscle Bomber:The Body Explosion (1994)
Muscle Bomber Duo: Burn Up Warriors (1995)
Quiz Capcom World 2 (1994)
Street Fighter II' Champion Edition (1994)
Street Fighter II Turbo (1994, Pack-in)
Tenchi O Kurau II (1995)

created on Thu Aug 16 22:55:01 2001