Crazy Marbles V1.1 (OpenGL) V1.08p (Glide)
	Banshee, Voodoo3, and OpenGL support has been added to this release. I don't
	know about Rush support. If you have a Rush card drop me an email and let me
	know if it works at mboyko@prairie.noak.edu

description:
        There are three (15 in full version) levels in which you try to guide your marble
        though a number of obsticles to safety. You will have 45 seconds for each level
        to accomplish this. The object is to complete all the levels in as little time as
        possible.

        The maps consist of holes and hills. You should try to avoid the holes. The hills
        may help or hinder you.  If you fall into a hole or run off the playing field you
        will lose 5 seconds of your time(four right away and a one second pause to reorientate
        yourself). After falling into a hole you will be placed in a "safe" location.
        Sometimes it will be nessecary to back up so you can gain enough momentum to make
        it over a hill.

        I'd like to give thanks to a good friend of mine, Ted Park, for the title screen.
        I'll also give credit to another old online friend of mine, Richard Powell, for a
        small amount of midi code I used of his.

controls:
        -arrow keys: move marble
        -shift: turbo
        -F2: show performace stats
        -F3: show normal and tangent (mainly a debugging tool)
        -F4: toggles "far see" on and off (only valid if fog is off)
        -F5: toggles fog on and off
        -F12: pause/unpause (game also pauses if you alt+tab)
        -ESC: menu

register:
	For only $9.95 you will recieve: 
		
                -12 new levels for a total of 15 
                -free upgrades up to version 1.99

        http://www.gotm.org/marble

contact:
      I'd be happy to hear from you. If you have any comments, complaints, or problems
      just drop me a email.

      Michael Boyko
      mboyko@prairie.noak.edu
      http://www.gotm.org/marble