Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- ~ -
- ~Aircraft()
: Aircraft
- ~AutoRestoreBackup()
: AutoRestoreBackup< T >
- ~Backup()
: Backup< T >
- ~BasePersistentStorageArray()
: BasePersistentStorageArray
- ~BaseSet()
: BaseSet< T, Tnum_files, Tsearch_in_tars >
- ~BaseTimer()
: BaseTimer< TTimerType >
- ~CargoList()
: CargoList< Tinst, Tcont >
- ~CargoPacket()
: CargoPacket
- ~CCountedPtr()
: CCountedPtr< Tcls_ >
- ~ClientNetworkContentSocketHandler()
: ClientNetworkContentSocketHandler
- ~ClientNetworkGameSocketHandler()
: ClientNetworkGameSocketHandler
- ~CNodeList_HashTableT()
: CNodeList_HashTableT< Titem_, Thash_bits_open_, Thash_bits_closed_ >
- ~Company()
: Company
- ~ComponentHandler()
: ComponentHandler
- ~ContentCallback()
: ContentCallback
- ~CrashLog()
: CrashLog
- ~CYapfBaseT()
: CYapfBaseT< Types >
- ~DemandHandler()
: DemandHandler
- ~Depot()
: Depot
- ~DisasterVehicle()
: DisasterVehicle
- ~DriverFactoryBase()
: DriverFactoryBase
- ~EffectVehicle()
: EffectVehicle
- ~FileReader()
: FileReader
- ~FileScanner()
: FileScanner
- ~FileWriter()
: FileWriter
- ~FixedSizeArray()
: FixedSizeArray< T, C >
- ~FontCache()
: FontCache
- ~FreeTypeFontCache()
: FreeTypeFontCache
- ~FreeUnitIDGenerator()
: FreeUnitIDGenerator
- ~Goal()
: Goal
- ~HeaderWriter()
: HeaderWriter
- ~HTTPCallback()
: HTTPCallback
- ~LanguageWriter()
: LanguageWriter
- ~LeagueTable()
: LeagueTable
- ~LeagueTableElement()
: LeagueTableElement
- ~LibraryLoader()
: LibraryLoader
- ~LinkGraphJob()
: LinkGraphJob
- ~LinkGraphSchedule()
: LinkGraphSchedule
- ~LoadFilter()
: LoadFilter
- ~LZMALoadFilter()
: LZMALoadFilter
- ~LZMASaveFilter()
: LZMASaveFilter
- ~MissingGlyphSearcher()
: MissingGlyphSearcher
- ~NetworkClientInfo()
: NetworkClientInfo
- ~NetworkContentSocketHandler()
: NetworkContentSocketHandler
- ~NetworkHTTPRequest()
: NetworkHTTPRequest
- ~NetworkSocketHandler()
: NetworkSocketHandler
- ~NetworkUDPSocketHandler()
: NetworkUDPSocketHandler
- ~NewGRFProfiler()
: NewGRFProfiler
- ~NewGRFScanCallback()
: NewGRFScanCallback
- ~NIHelper()
: NIHelper
- ~Object()
: Object
- ~OpenGLBackend()
: OpenGLBackend
- ~Order()
: Order
- ~OrderBackup()
: OrderBackup
- ~OrderList()
: OrderList
- ~PacketWriter()
: PacketWriter
- ~PerformanceAccumulator()
: PerformanceAccumulator
- ~PerformanceMeasurer()
: PerformanceMeasurer
- ~PoolBase()
: PoolBase
- ~RandomAccessFile()
: RandomAccessFile
- ~ReusableBuffer()
: ReusableBuffer< T >
- ~RoadStop()
: RoadStop
- ~RoadVehicle()
: RoadVehicle
- ~SaveFilter()
: SaveFilter
- ~ScriptConfig()
: ScriptConfig
- ~ServerNetworkAdminSocketHandler()
: ServerNetworkAdminSocketHandler
- ~ServerNetworkGameSocketHandler()
: ServerNetworkGameSocketHandler
- ~Ship()
: Ship
- ~Sign()
: Sign
- ~SmallStack()
: SmallStack< Titem, Tindex, Tinvalid, Tgrowth_step, Tmax_size >
- ~SpriteFontCache()
: SpriteFontCache
- ~Station()
: Station
- ~StoryPage()
: StoryPage
- ~StoryPageElement()
: StoryPageElement
- ~Subsidy()
: Subsidy
- ~TileIterator()
: TileIterator
- ~Town()
: Town
- ~Train()
: Train
- ~TrueTypeFontCache()
: TrueTypeFontCache
- ~Vehicle()
: Vehicle
- ~VehicleOrderSaver()
: VehicleOrderSaver
- ~Window()
: Window
- ~ZlibLoadFilter()
: ZlibLoadFilter
- ~ZlibSaveFilter()
: ZlibSaveFilter