OpenTTD Source  14.0-beta3
LoggedChangeMode Struct Reference
Inheritance diagram for LoggedChangeMode:
LoggedChange

Public Member Functions

 LoggedChangeMode (byte mode, byte landscape)
 
void FormatTo (std::back_insert_iterator< std::string > &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override
 
- Public Member Functions inherited from LoggedChange
 LoggedChange (GamelogChangeType type=GLCT_NONE)
 

Data Fields

byte mode
 new game mode - Editor x Game
 
byte landscape
 landscape (temperate, arctic, ...)
 
- Data Fields inherited from LoggedChange
GamelogChangeType ct
 

Detailed Description

Definition at line 39 of file gamelog_internal.h.


The documentation for this struct was generated from the following files: