OpenTTD Source  14.0-beta3
oldloader_sl.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "../stdafx.h"
11 #include "../town.h"
12 #include "../industry.h"
13 #include "../company_func.h"
14 #include "../aircraft.h"
15 #include "../roadveh.h"
16 #include "../ship.h"
17 #include "../train.h"
18 #include "../signs_base.h"
19 #include "../station_base.h"
20 #include "../subsidy_base.h"
21 #include "../debug.h"
22 #include "../depot_base.h"
23 #include "../timer/timer_game_calendar.h"
24 #include "../timer/timer_game_calendar.h"
25 #include "../vehicle_func.h"
26 #include "../effectvehicle_base.h"
27 #include "../engine_func.h"
28 #include "../company_base.h"
29 #include "../disaster_vehicle.h"
30 #include "../timer/timer.h"
31 #include "../timer/timer_game_tick.h"
32 #include "../timer/timer_game_calendar.h"
33 #include "saveload_internal.h"
34 #include "oldloader.h"
35 
36 #include "table/strings.h"
37 #include "../table/engines.h"
38 #include "../table/townname.h"
39 
40 #include "../safeguards.h"
41 
42 static bool _read_ttdpatch_flags;
43 static uint16_t _old_extra_chunk_nums;
45 
46 void FixOldMapArray()
47 {
48  /* TTO/TTD/TTDP savegames could have buoys at tile 0
49  * (without assigned station struct) */
50  MakeSea(0);
51 }
52 
53 static void FixTTDMapArray()
54 {
55  for (auto tile : Map::Iterate()) {
56  switch (GetTileType(tile)) {
57  case MP_STATION:
58  tile.m4() = 0; // We do not understand this TTDP station mapping (yet)
59  switch (tile.m5()) {
60  /* We have drive through stops at a totally different place */
61  case 0x53: case 0x54: tile.m5() += 170 - 0x53; break; // Bus drive through
62  case 0x57: case 0x58: tile.m5() += 168 - 0x57; break; // Truck drive through
63  case 0x55: case 0x56: tile.m5() += 170 - 0x55; break; // Bus tram stop
64  case 0x59: case 0x5A: tile.m5() += 168 - 0x59; break; // Truck tram stop
65  default: break;
66  }
67  break;
68 
69  case MP_RAILWAY:
70  /* We save presignals different from TTDPatch, convert them */
71  if (GB(tile.m5(), 6, 2) == 1) { // RAIL_TILE_SIGNALS
72  /* This byte is always zero in TTD for this type of tile */
73  if (tile.m4()) { // Convert the presignals to our own format
74  tile.m4() = (tile.m4() >> 1) & 7;
75  }
76  }
77  /* TTDPatch stores PBS things in L6 and all elsewhere; so we'll just
78  * clear it for ourselves and let OTTD's rebuild PBS itself */
79  tile.m4() &= 0xF; // Only keep the lower four bits; upper four is PBS
80  break;
81 
82  case MP_WATER:
83  /* if water class == 3, make river there */
84  if (GB(tile.m3(), 0, 2) == 3) {
85  SetTileType(tile, MP_WATER);
87  tile.m2() = 0;
88  tile.m3() = 2; // WATER_CLASS_RIVER
89  tile.m4() = Random();
90  tile.m5() = 0;
91  }
92  break;
93 
94  default:
95  break;
96  }
97  }
98 
99  FixOldMapArray();
100 }
101 
102 static void FixTTDDepots()
103 {
104  for (const Depot *d : Depot::Iterate(252)) {
105  if (!IsDepotTile(d->xy) || GetDepotIndex(d->xy) != d->index) {
107  delete d;
108  }
109  }
110 }
111 
112 #define FIXNUM(x, y, z) (((((x) << 16) / (y)) + 1) << z)
113 
114 static uint32_t RemapOldTownName(uint32_t townnameparts, byte old_town_name_type)
115 {
116  switch (old_town_name_type) {
117  case 0: case 3: // English, American
118  /* Already OK */
119  return townnameparts;
120 
121  case 1: // French
122  /* For some reason 86 needs to be subtracted from townnameparts
123  * 0000 0000 0000 0000 0000 0000 1111 1111 */
124  return FIXNUM(townnameparts - 86, lengthof(_name_french_real), 0);
125 
126  case 2: // German
127  Debug(misc, 0, "German Townnames are buggy ({})", townnameparts);
128  return townnameparts;
129 
130  case 4: // Latin-American
131  /* 0000 0000 0000 0000 0000 0000 1111 1111 */
132  return FIXNUM(townnameparts, lengthof(_name_spanish_real), 0);
133 
134  case 5: // Silly
135  /* NUM_SILLY_1 - lower 16 bits
136  * NUM_SILLY_2 - upper 16 bits without leading 1 (first 8 bytes)
137  * 1000 0000 2222 2222 0000 0000 1111 1111 */
138  return FIXNUM(townnameparts, lengthof(_name_silly_1), 0) | FIXNUM(GB(townnameparts, 16, 8), lengthof(_name_silly_2), 16);
139  }
140  return 0;
141 }
142 
143 #undef FIXNUM
144 
145 static void FixOldTowns()
146 {
147  /* Convert town-names if needed */
148  for (Town *town : Town::Iterate()) {
149  if (IsInsideMM(town->townnametype, 0x20C1, 0x20C3)) {
150  town->townnametype = SPECSTR_TOWNNAME_ENGLISH + _settings_game.game_creation.town_name;
151  town->townnameparts = RemapOldTownName(town->townnameparts, _settings_game.game_creation.town_name);
152  }
153  }
154 }
155 
156 static StringID *_old_vehicle_names;
157 
164 {
165  for (Vehicle *v : Vehicle::Iterate()) {
166  if ((size_t)v->next == 0xFFFF) {
167  v->next = nullptr;
168  } else {
169  v->next = Vehicle::GetIfValid((size_t)v->next);
170  }
171 
172  /* For some reason we need to correct for this */
173  switch (v->spritenum) {
174  case 0xfd: break;
175  case 0xff: v->spritenum = 0xfe; break;
176  default: v->spritenum >>= 1; break;
177  }
178 
179  /* Vehicle-subtype is different in TTD(Patch) */
180  if (v->type == VEH_EFFECT) v->subtype = v->subtype >> 1;
181 
182  v->name = CopyFromOldName(_old_vehicle_names[v->index]);
183 
184  /* We haven't used this bit for stations for ages */
185  if (v->type == VEH_ROAD) {
187  if (rv->state != RVSB_IN_DEPOT && rv->state != RVSB_WORMHOLE) {
188  ClrBit(rv->state, 2);
189  Tile tile(rv->tile);
190  if (IsTileType(tile, MP_STATION) && tile.m5() >= 168) {
191  /* Update the vehicle's road state to show we're in a drive through road stop. */
193  }
194  }
195  }
196 
197  /* The subtype should be 0, but it sometimes isn't :( */
198  if (v->type == VEH_ROAD || v->type == VEH_SHIP) v->subtype = 0;
199 
200  /* Sometimes primary vehicles would have a nothing (invalid) order
201  * or vehicles that could not have an order would still have a
202  * (loading) order which causes assertions and the like later on.
203  */
205  (v->IsPrimaryVehicle() && v->current_order.IsType(OT_NOTHING))) {
206  v->current_order.MakeDummy();
207  }
208 
209  /* Shared orders are fixed in AfterLoadVehicles now */
210  }
211 }
212 
213 static bool FixTTOMapArray()
214 {
215  for (auto tile : Map::Iterate()) {
216  TileType tt = GetTileType(tile);
217  if (tt == 11) {
218  /* TTO has a different way of storing monorail.
219  * Instead of using bits in m3 it uses a different tile type. */
220  tile.m3() = 1; // rail type = monorail (in TTD)
221  SetTileType(tile, MP_RAILWAY);
222  tile.m2() = 1; // set monorail ground to RAIL_GROUND_GRASS
223  tt = MP_RAILWAY;
224  }
225 
226  switch (tt) {
227  case MP_CLEAR:
228  break;
229 
230  case MP_RAILWAY:
231  switch (GB(tile.m5(), 6, 2)) {
232  case 0: // RAIL_TILE_NORMAL
233  break;
234  case 1: // RAIL_TILE_SIGNALS
235  tile.m4() = (~tile.m5() & 1) << 2; // signal variant (present only in OTTD)
236  SB(tile.m2(), 6, 2, GB(tile.m5(), 3, 2)); // signal status
237  tile.m3() |= 0xC0; // both signals are present
238  tile.m5() = HasBit(tile.m5(), 5) ? 2 : 1; // track direction (only X or Y)
239  tile.m5() |= 0x40; // RAIL_TILE_SIGNALS
240  break;
241  case 3: // RAIL_TILE_DEPOT
242  tile.m2() = 0;
243  break;
244  default:
245  return false;
246  }
247  break;
248 
249  case MP_ROAD: // road (depot) or level crossing
250  switch (GB(tile.m5(), 4, 4)) {
251  case 0: // ROAD_TILE_NORMAL
252  if (tile.m2() == 4) tile.m2() = 5; // 'small trees' -> ROADSIDE_TREES
253  break;
254  case 1: // ROAD_TILE_CROSSING (there aren't monorail crossings in TTO)
255  tile.m3() = tile.m1(); // set owner of road = owner of rail
256  break;
257  case 2: // ROAD_TILE_DEPOT
258  break;
259  default:
260  return false;
261  }
262  break;
263 
264  case MP_HOUSE:
265  tile.m3() = tile.m2() & 0xC0; // construction stage
266  tile.m2() &= 0x3F; // building type
267  if (tile.m2() >= 5) tile.m2()++; // skip "large office block on snow"
268  break;
269 
270  case MP_TREES:
271  tile.m3() = GB(tile.m5(), 3, 3); // type of trees
272  tile.m5() &= 0xC7; // number of trees and growth status
273  break;
274 
275  case MP_STATION:
276  tile.m3() = (tile.m5() >= 0x08 && tile.m5() <= 0x0F) ? 1 : 0; // monorail -> 1, others 0 (rail, road, airport, dock)
277  if (tile.m5() >= 8) tile.m5() -= 8; // shift for monorail
278  if (tile.m5() >= 0x42) tile.m5()++; // skip heliport
279  break;
280 
281  case MP_WATER:
282  tile.m3() = tile.m2() = 0;
283  break;
284 
285  case MP_VOID:
286  tile.m2() = tile.m3() = tile.m5() = 0;
287  break;
288 
289  case MP_INDUSTRY:
290  tile.m3() = 0;
291  switch (tile.m5()) {
292  case 0x24: // farm silo
293  tile.m5() = 0x25;
294  break;
295  case 0x25: case 0x27: // farm
296  case 0x28: case 0x29: case 0x2A: case 0x2B: // factory
297  tile.m5()--;
298  break;
299  default:
300  if (tile.m5() >= 0x2C) tile.m5() += 3; // iron ore mine, steel mill or bank
301  break;
302  }
303  break;
304 
305  case MP_TUNNELBRIDGE:
306  if (HasBit(tile.m5(), 7)) { // bridge
307  byte m5 = tile.m5();
308  tile.m5() = m5 & 0xE1; // copy bits 7..5, 1
309  if (GB(m5, 1, 2) == 1) tile.m5() |= 0x02; // road bridge
310  if (GB(m5, 1, 2) == 3) tile.m2() |= 0xA0; // monorail bridge -> tubular, steel bridge
311  if (!HasBit(m5, 6)) { // bridge head
312  tile.m3() = (GB(m5, 1, 2) == 3) ? 1 : 0; // track subtype (1 for monorail, 0 for others)
313  } else { // middle bridge part
314  tile.m3() = HasBit(m5, 2) ? 0x10 : 0; // track subtype on bridge
315  if (GB(m5, 3, 2) == 3) tile.m3() |= 1; // track subtype under bridge
316  if (GB(m5, 3, 2) == 1) tile.m5() |= 0x08; // set for road/water under (0 for rail/clear)
317  }
318  } else { // tunnel entrance/exit
319  tile.m2() = 0;
320  tile.m3() = HasBit(tile.m5(), 3); // monorail
321  tile.m5() &= HasBit(tile.m5(), 3) ? 0x03 : 0x07 ; // direction, transport type (== 0 for rail)
322  }
323  break;
324 
325  case MP_OBJECT:
326  tile.m2() = 0;
327  tile.m3() = 0;
328  break;
329 
330  default:
331  return false;
332 
333  }
334  }
335 
336  FixOldMapArray();
337 
338  return true;
339 }
340 
341 static Engine *_old_engines;
342 
343 static bool FixTTOEngines()
344 {
346  static const EngineID ttd_to_tto[] = {
347  0, 255, 255, 255, 255, 255, 255, 255, 5, 7, 8, 9, 10, 11, 12, 13,
348  255, 255, 255, 255, 255, 255, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
349  25, 26, 27, 29, 28, 30, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
350  255, 255, 255, 255, 255, 255, 255, 31, 255, 32, 33, 34, 35, 36, 37, 38,
351  39, 40, 41, 42, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
352  255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
353  255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
354  255, 255, 255, 255, 44, 45, 46, 255, 255, 255, 255, 47, 48, 255, 49, 50,
355  255, 255, 255, 255, 51, 52, 255, 53, 54, 255, 55, 56, 255, 57, 59, 255,
356  58, 60, 255, 61, 62, 255, 63, 64, 255, 65, 66, 255, 255, 255, 255, 255,
357  255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
358  255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
359  255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 67, 68, 69, 70,
360  71, 255, 255, 76, 77, 255, 255, 78, 79, 80, 81, 82, 83, 84, 85, 86,
361  87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 255,
362  255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 102, 255, 255
363  };
364 
366  static const EngineID tto_to_ttd[] = {
367  0, 0, 8, 8, 8, 8, 8, 9, 10, 11, 12, 13, 14, 15, 15, 22,
368  23, 24, 25, 26, 27, 29, 28, 30, 31, 32, 33, 34, 35, 36, 37, 55,
369  57, 59, 58, 60, 61, 62, 63, 64, 65, 66, 67, 116, 116, 117, 118, 123,
370  124, 126, 127, 132, 133, 135, 136, 138, 139, 141, 142, 144, 145, 147, 148, 150,
371  151, 153, 154, 204, 205, 206, 207, 208, 211, 212, 211, 212, 211, 212, 215, 216,
372  217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232,
373  233, 234, 235, 236, 237, 238, 253
374  };
375 
376  for (Vehicle *v : Vehicle::Iterate()) {
377  if (v->engine_type >= lengthof(tto_to_ttd)) return false;
378  v->engine_type = tto_to_ttd[v->engine_type];
379  }
380 
381  /* Load the default engine set. Many of them will be overridden later */
382  {
383  uint j = 0;
384  for (uint i = 0; i < lengthof(_orig_rail_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_TRAIN, i);
385  for (uint i = 0; i < lengthof(_orig_road_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_ROAD, i);
386  for (uint i = 0; i < lengthof(_orig_ship_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_SHIP, i);
387  for (uint i = 0; i < lengthof(_orig_aircraft_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_AIRCRAFT, i);
388  }
389 
390  TimerGameCalendar::Date aging_date = std::min(TimerGameCalendar::date + CalendarTime::DAYS_TILL_ORIGINAL_BASE_YEAR, TimerGameCalendar::ConvertYMDToDate(2050, 0, 1));
391  TimerGameCalendar::YearMonthDay aging_ymd = TimerGameCalendar::ConvertDateToYMD(aging_date);
392 
393  for (EngineID i = 0; i < 256; i++) {
394  int oi = ttd_to_tto[i];
395  Engine *e = GetTempDataEngine(i);
396 
397  if (oi == 255) {
398  /* Default engine is used */
400  StartupOneEngine(e, aging_ymd, 0);
401  CalcEngineReliability(e, false);
404 
405  /* Make sure for example monorail and maglev are available when they should be */
406  if (TimerGameCalendar::date >= e->intro_date && HasBit(e->info.climates, 0)) {
407  e->flags |= ENGINE_AVAILABLE;
408  e->company_avail = MAX_UVALUE(CompanyMask);
409  e->age = TimerGameCalendar::date > e->intro_date ? (TimerGameCalendar::date - e->intro_date).base() / 30 : 0;
410  }
411  } else {
412  /* Using data from TTO savegame */
413  Engine *oe = &_old_engines[oi];
414 
415  e->intro_date = oe->intro_date;
416  e->age = oe->age;
417  e->reliability = oe->reliability;
425  e->flags = oe->flags;
426 
427  e->company_avail = 0;
428 
429  /* One or more engines were remapped to this one. Make this engine available
430  * if at least one of them was available. */
431  for (uint j = 0; j < lengthof(tto_to_ttd); j++) {
432  if (tto_to_ttd[j] == i && _old_engines[j].company_avail != 0) {
433  e->company_avail = MAX_UVALUE(CompanyMask);
434  e->flags |= ENGINE_AVAILABLE;
435  break;
436  }
437  }
438 
439  e->info.climates = 1;
440  }
441 
443  e->preview_asked = MAX_UVALUE(CompanyMask);
444  e->preview_wait = 0;
445  e->name = std::string{};
446  }
447 
448  return true;
449 }
450 
451 static void FixTTOCompanies()
452 {
453  for (Company *c : Company::Iterate()) {
454  c->cur_economy.company_value = CalculateCompanyValue(c); // company value history is zeroed
455  }
456 }
457 
458 static inline Colours RemapTTOColour(Colours tto)
459 {
461  static const Colours tto_colour_remap[] = {
462  COLOUR_DARK_BLUE, COLOUR_GREY, COLOUR_YELLOW, COLOUR_RED,
463  COLOUR_PURPLE, COLOUR_DARK_GREEN, COLOUR_ORANGE, COLOUR_PALE_GREEN,
464  COLOUR_BLUE, COLOUR_GREEN, COLOUR_CREAM, COLOUR_BROWN,
465  COLOUR_WHITE, COLOUR_LIGHT_BLUE, COLOUR_MAUVE, COLOUR_PINK
466  };
467 
468  if ((size_t)tto >= lengthof(tto_colour_remap)) return COLOUR_GREY; // this shouldn't happen
469 
470  return tto_colour_remap[tto];
471 }
472 
473 static inline uint RemapTownIndex(uint x)
474 {
475  return _savegame_type == SGT_TTO ? (x - 0x264) / 78 : (x - 0x264) / 94;
476 }
477 
478 static inline uint RemapOrderIndex(uint x)
479 {
480  return _savegame_type == SGT_TTO ? (x - 0x1AC4) / 2 : (x - 0x1C18) / 2;
481 }
482 
483 extern std::vector<TileIndex> _animated_tiles;
485 extern char *_old_name_array;
486 
487 static uint32_t _old_town_index;
488 static uint16_t _old_string_id;
489 static uint16_t _old_string_id_2;
490 
491 static void ClearOldMap3(TileIndex t)
492 {
493  Tile tile(t);
494  tile.m3() = 0;
495  tile.m4() = 0;
496 }
497 
498 static Town *RemapTown(TileIndex fallback)
499 {
500  /* In some cases depots, industries and stations could refer to a missing town. */
501  Town *t = Town::GetIfValid(RemapTownIndex(_old_town_index));
502  if (t == nullptr) {
503  /* In case the town that was refered to does not exist, find the closest.
504  * However, this needs the kd-tree to be present. */
505  RebuildTownKdtree();
506  t = CalcClosestTownFromTile(fallback);
507  }
508  return t;
509 }
510 
511 static void ReadTTDPatchFlags()
512 {
513  if (_read_ttdpatch_flags) return;
514 
515  _read_ttdpatch_flags = true;
516 
517  /* Set default values */
519  _ttdp_version = 0;
521  _bump_assert_value = 0;
522 
523  if (_savegame_type == SGT_TTO) return;
524 
525  /* TTDPatch misuses old map3 (now m3/m4) for flags.. read them! */
527  /* Somehow.... there was an error in some savegames, so 0 becomes 1
528  * and 1 becomes 2. The rest of the values are okay */
530 
531  _old_vehicle_names = MallocT<StringID>(_old_vehicle_multiplier * 850);
532 
533  /* TTDPatch increases the Vehicle-part in the middle of the game,
534  * so if the multiplier is anything else but 1, the assert fails..
535  * bump the assert value so it doesn't!
536  * (1 multiplier == 850 vehicles
537  * 1 vehicle == 128 bytes */
538  _bump_assert_value = (_old_vehicle_multiplier - 1) * 850 * 128;
539 
540  /* The first 17 bytes are used by TTDP1, which translates to the first 9 m3s and first 8 m4s. */
541  for (TileIndex i = 0; i <= 8; i++) { // check tile 0, too
542  Tile tile(i);
543  if (tile.m3() != 0 || (i != 8 && tile.m4() != 0)) _savegame_type = SGT_TTDP1;
544  }
545 
546  /* Check if we have a modern TTDPatch savegame (has extra data all around) */
547  Tile ttdp2_header_first(Map::Size() - 3);
548  Tile ttdp2_header_second(Map::Size() - 2);
549  if (ttdp2_header_first.m3() == 'T' && ttdp2_header_first.m4() == 'T' &&
550  ttdp2_header_second.m3() == 'D' && ttdp2_header_second.m4() == 'p') {
552  }
553 
554  Tile extra_chunk_tile = Tile(_savegame_type == SGT_TTDP2 ? Map::Size() - 1 : 1);
555  _old_extra_chunk_nums = extra_chunk_tile.m3() | extra_chunk_tile.m4() << 8;
556 
557  /* Clean the misused places */
558  for (TileIndex i = 0; i < 9; i++) ClearOldMap3(i);
559  for (TileIndex i = TileXY(0, Map::MaxY()); i < Map::Size(); i++) ClearOldMap3(i);
560 
561  if (_savegame_type == SGT_TTDP2) Debug(oldloader, 2, "Found TTDPatch game");
562 
563  Debug(oldloader, 3, "Vehicle-multiplier is set to {} ({} vehicles)", _old_vehicle_multiplier, _old_vehicle_multiplier * 850);
564 }
565 
566 static const OldChunks town_chunk[] = {
567  OCL_SVAR( OC_TILE, Town, xy ),
568  OCL_NULL( 2 ),
569  OCL_SVAR( OC_UINT16, Town, townnametype ),
570  OCL_SVAR( OC_UINT32, Town, townnameparts ),
571  OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Town, grow_counter ),
572  OCL_NULL( 1 ),
573  OCL_NULL( 4 ),
574  OCL_NULL( 2 ),
575  OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, Town, flags ),
576  OCL_NULL( 10 ),
577 
578  OCL_SVAR( OC_INT16, Town, ratings[0] ),
579  OCL_SVAR( OC_INT16, Town, ratings[1] ),
580  OCL_SVAR( OC_INT16, Town, ratings[2] ),
581  OCL_SVAR( OC_INT16, Town, ratings[3] ),
582  OCL_SVAR( OC_INT16, Town, ratings[4] ),
583  OCL_SVAR( OC_INT16, Town, ratings[5] ),
584  OCL_SVAR( OC_INT16, Town, ratings[6] ),
585  OCL_SVAR( OC_INT16, Town, ratings[7] ),
586 
587  OCL_SVAR( OC_FILE_U32 | OC_VAR_U16, Town, have_ratings ),
588  OCL_SVAR( OC_FILE_U32 | OC_VAR_U16, Town, statues ),
589  OCL_NULL( 2 ),
590  OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Town, time_until_rebuild ),
591  OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Town, growth_rate ),
592 
593  /* Slots 0 and 2 are passengers and mail respectively for old saves. */
594  OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[0].new_max ),
595  OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[2].new_max ),
596  OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[0].new_act ),
597  OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[2].new_act ),
598  OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[0].old_max ),
599  OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[2].old_max ),
600  OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[0].old_act ),
601  OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[2].old_act ),
602 
603  OCL_NULL( 2 ),
604 
605  OCL_SVAR( OC_TTD | OC_UINT16, Town, received[TAE_FOOD].new_act ),
606  OCL_SVAR( OC_TTD | OC_UINT16, Town, received[TAE_WATER].new_act ),
607  OCL_SVAR( OC_TTD | OC_UINT16, Town, received[TAE_FOOD].old_act ),
608  OCL_SVAR( OC_TTD | OC_UINT16, Town, received[TAE_WATER].old_act ),
609 
610  OCL_SVAR( OC_UINT8, Town, road_build_months ),
611  OCL_SVAR( OC_UINT8, Town, fund_buildings_months ),
612 
613  OCL_CNULL( OC_TTD, 8 ),
614 
615  OCL_END()
616 };
617 
618 static bool LoadOldTown(LoadgameState *ls, int num)
619 {
620  Town *t = new (num) Town();
621  if (!LoadChunk(ls, t, town_chunk)) return false;
622 
623  if (t->xy != 0) {
624  if (_savegame_type == SGT_TTO) {
625  /* 0x10B6 is auto-generated name, others are custom names */
626  t->townnametype = t->townnametype == 0x10B6 ? 0x20C1 : t->townnametype + 0x2A00;
627  }
628  } else {
629  delete t;
630  }
631 
632  return true;
633 }
634 
635 static uint16_t _old_order;
636 static const OldChunks order_chunk[] = {
637  OCL_VAR ( OC_UINT16, 1, &_old_order ),
638  OCL_END()
639 };
640 
641 static bool LoadOldOrder(LoadgameState *ls, int num)
642 {
643  if (!LoadChunk(ls, nullptr, order_chunk)) return false;
644 
645  Order *o = new (num) Order();
646  o->AssignOrder(UnpackOldOrder(_old_order));
647 
648  if (o->IsType(OT_NOTHING)) {
649  delete o;
650  } else {
651  /* Relink the orders to each other (in the orders for one vehicle are behind each other,
652  * with an invalid order (OT_NOTHING) as indication that it is the last order */
653  Order *prev = Order::GetIfValid(num - 1);
654  if (prev != nullptr) prev->next = o;
655  }
656 
657  return true;
658 }
659 
660 static bool LoadOldAnimTileList(LoadgameState *ls, int)
661 {
662  TileIndex anim_list[256];
663  const OldChunks anim_chunk[] = {
664  OCL_VAR ( OC_TILE, 256, anim_list ),
665  OCL_END ()
666  };
667 
668  if (!LoadChunk(ls, nullptr, anim_chunk)) return false;
669 
670  /* The first zero in the loaded array indicates the end of the list. */
671  for (int i = 0; i < 256; i++) {
672  if (anim_list[i] == 0) break;
673  _animated_tiles.push_back(anim_list[i]);
674  }
675 
676  return true;
677 }
678 
679 static const OldChunks depot_chunk[] = {
680  OCL_SVAR( OC_TILE, Depot, xy ),
681  OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
682  OCL_END()
683 };
684 
685 static bool LoadOldDepot(LoadgameState *ls, int num)
686 {
687  Depot *d = new (num) Depot();
688  if (!LoadChunk(ls, d, depot_chunk)) return false;
689 
690  if (d->xy != 0) {
691  d->town = RemapTown(d->xy);
692  } else {
693  delete d;
694  }
695 
696  return true;
697 }
698 
699 static StationID _current_station_id;
700 static uint16_t _waiting_acceptance;
701 static uint8_t _cargo_source;
702 static uint8_t _cargo_periods;
703 
704 static const OldChunks goods_chunk[] = {
705  OCL_VAR ( OC_UINT16, 1, &_waiting_acceptance ),
706  OCL_SVAR( OC_UINT8, GoodsEntry, time_since_pickup ),
707  OCL_SVAR( OC_UINT8, GoodsEntry, rating ),
708  OCL_VAR ( OC_UINT8, 1, &_cargo_source ),
709  OCL_VAR ( OC_UINT8, 1, &_cargo_periods ),
710  OCL_SVAR( OC_UINT8, GoodsEntry, last_speed ),
711  OCL_SVAR( OC_UINT8, GoodsEntry, last_age ),
712 
713  OCL_END()
714 };
715 
716 static bool LoadOldGood(LoadgameState *ls, int num)
717 {
718  /* for TTO games, 12th (num == 11) goods entry is created in the Station constructor */
719  if (_savegame_type == SGT_TTO && num == 11) return true;
720 
721  Station *st = Station::Get(_current_station_id);
722  GoodsEntry *ge = &st->goods[num];
723 
724  if (!LoadChunk(ls, ge, goods_chunk)) return false;
725 
726  SB(ge->status, GoodsEntry::GES_ACCEPTANCE, 1, HasBit(_waiting_acceptance, 15));
727  SB(ge->status, GoodsEntry::GES_RATING, 1, _cargo_source != 0xFF);
728  if (GB(_waiting_acceptance, 0, 12) != 0 && CargoPacket::CanAllocateItem()) {
729  ge->cargo.Append(new CargoPacket(GB(_waiting_acceptance, 0, 12), _cargo_periods, (_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source, INVALID_TILE, 0),
730  INVALID_STATION);
731  }
732 
733  return true;
734 }
735 
736 static const OldChunks station_chunk[] = {
737  OCL_SVAR( OC_TILE, Station, xy ),
738  OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
739 
740  OCL_NULL( 4 ),
741  OCL_SVAR( OC_TILE, Station, train_station.tile ),
742  OCL_SVAR( OC_TILE, Station, airport.tile ),
743  OCL_NULL( 2 ),
744  OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Station, train_station.w ),
745 
746  OCL_NULL( 1 ),
747  OCL_NULL( 2 ),
748 
749  OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
750 
751  OCL_NULL( 4 ),
752 
753  OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, Station, had_vehicle_of_type ),
754 
755  OCL_CHUNK( 12, LoadOldGood ),
756 
757  OCL_SVAR( OC_UINT8, Station, time_since_load ),
758  OCL_SVAR( OC_UINT8, Station, time_since_unload ),
759  OCL_SVAR( OC_UINT8, Station, delete_ctr ),
760  OCL_SVAR( OC_UINT8, Station, owner ),
761  OCL_SVAR( OC_UINT8, Station, facilities ),
762  OCL_SVAR( OC_TTD | OC_UINT8, Station, airport.type ),
763  OCL_SVAR( OC_TTO | OC_FILE_U16 | OC_VAR_U64, Station, airport.flags ),
764  OCL_NULL( 3 ),
765  OCL_CNULL( OC_TTD, 1 ),
766  OCL_SVAR( OC_TTD | OC_FILE_U16 | OC_VAR_U64, Station, airport.flags ),
767  OCL_CNULL( OC_TTD, 2 ),
768  OCL_CNULL( OC_TTD, 4 ),
769 
770  OCL_END()
771 };
772 
773 static bool LoadOldStation(LoadgameState *ls, int num)
774 {
775  Station *st = new (num) Station();
776  _current_station_id = num;
777 
778  if (!LoadChunk(ls, st, station_chunk)) return false;
779 
780  if (st->xy != 0) {
781  st->town = RemapTown(st->xy);
782 
783  if (_savegame_type == SGT_TTO) {
784  if (IsInsideBS(_old_string_id, 0x180F, 32)) {
785  st->string_id = STR_SV_STNAME + (_old_string_id - 0x180F); // automatic name
786  } else {
787  st->string_id = _old_string_id + 0x2800; // custom name
788  }
789 
790  if (HasBit(st->airport.flags, 8)) {
791  st->airport.type = 1; // large airport
792  } else if (HasBit(st->airport.flags, 6)) {
793  st->airport.type = 3; // oil rig
794  } else {
795  st->airport.type = 0; // small airport
796  }
797  } else {
798  st->string_id = RemapOldStringID(_old_string_id);
799  }
800  } else {
801  delete st;
802  }
803 
804  return true;
805 }
806 
807 static const OldChunks industry_chunk[] = {
808  OCL_SVAR( OC_TILE, Industry, location.tile ),
809  OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
810  OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Industry, location.w ),
811  OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Industry, location.h ),
812  OCL_NULL( 2 ),
813 
814  OCL_SVAR( OC_TTD | OC_UINT16, Industry, produced[0].waiting ),
815  OCL_SVAR( OC_TTD | OC_UINT16, Industry, produced[1].waiting ),
816  OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Industry, produced[0].waiting ),
817  OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Industry, produced[1].waiting ),
818 
819  OCL_SVAR( OC_UINT8, Industry, produced[0].rate ),
820  OCL_SVAR( OC_UINT8, Industry, produced[1].rate ),
821 
822  OCL_NULL( 3 ),
823 
824  OCL_SVAR( OC_UINT8, Industry, prod_level ),
825 
826  OCL_SVAR( OC_UINT16, Industry, produced[0].history[THIS_MONTH].production ),
827  OCL_SVAR( OC_UINT16, Industry, produced[1].history[THIS_MONTH].production ),
828  OCL_SVAR( OC_UINT16, Industry, produced[0].history[THIS_MONTH].transported ),
829  OCL_SVAR( OC_UINT16, Industry, produced[1].history[THIS_MONTH].transported ),
830 
831  OCL_NULL( 2 ),
832 
833  OCL_SVAR( OC_UINT16, Industry, produced[0].history[LAST_MONTH].production ),
834  OCL_SVAR( OC_UINT16, Industry, produced[1].history[LAST_MONTH].production ),
835  OCL_SVAR( OC_UINT16, Industry, produced[0].history[LAST_MONTH].transported ),
836  OCL_SVAR( OC_UINT16, Industry, produced[1].history[LAST_MONTH].transported ),
837 
838  OCL_SVAR( OC_UINT8, Industry, type ),
839  OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Industry, counter ),
840  OCL_SVAR( OC_UINT8, Industry, owner ),
841  OCL_SVAR( OC_UINT8, Industry, random_colour ),
842  OCL_SVAR( OC_TTD | OC_FILE_U8 | OC_VAR_I32, Industry, last_prod_year ),
843  OCL_SVAR( OC_TTD | OC_UINT16, Industry, counter ),
844  OCL_SVAR( OC_TTD | OC_UINT8, Industry, was_cargo_delivered ),
845 
846  OCL_CNULL( OC_TTD, 9 ),
847 
848  OCL_END()
849 };
850 
851 static bool LoadOldIndustry(LoadgameState *ls, int num)
852 {
853  Industry *i = new (num) Industry();
854  if (!LoadChunk(ls, i, industry_chunk)) return false;
855 
856  if (i->location.tile != 0) {
857  i->town = RemapTown(i->location.tile);
858 
859  if (_savegame_type == SGT_TTO) {
860  if (i->type > 0x06) i->type++; // Printing Works were added
861  if (i->type == 0x0A) i->type = 0x12; // Iron Ore Mine has different ID
862 
863  TimerGameEconomy::YearMonthDay ymd = TimerGameEconomy::ConvertDateToYMD(TimerGameEconomy::date);
864  i->last_prod_year = ymd.year;
865 
867  }
868 
870  } else {
871  delete i;
872  }
873 
874  return true;
875 }
876 
877 static CompanyID _current_company_id;
878 static int32_t _old_yearly;
879 
880 static const OldChunks _company_yearly_chunk[] = {
881  OCL_VAR( OC_INT32, 1, &_old_yearly ),
882  OCL_END()
883 };
884 
885 static bool LoadOldCompanyYearly(LoadgameState *ls, int num)
886 {
887  Company *c = Company::Get(_current_company_id);
888 
889  for (uint i = 0; i < 13; i++) {
890  if (_savegame_type == SGT_TTO && i == 6) {
891  _old_yearly = 0; // property maintenance
892  } else {
893  if (!LoadChunk(ls, nullptr, _company_yearly_chunk)) return false;
894  }
895 
896  c->yearly_expenses[num][i] = _old_yearly;
897  }
898 
899  return true;
900 }
901 
902 static const OldChunks _company_economy_chunk[] = {
903  OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, income ),
904  OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, expenses ),
905  OCL_SVAR( OC_INT32, CompanyEconomyEntry, delivered_cargo[NUM_CARGO - 1] ),
906  OCL_SVAR( OC_INT32, CompanyEconomyEntry, performance_history ),
907  OCL_SVAR( OC_TTD | OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, company_value ),
908 
909  OCL_END()
910 };
911 
912 static bool LoadOldCompanyEconomy(LoadgameState *ls, int)
913 {
914  Company *c = Company::Get(_current_company_id);
915 
916  if (!LoadChunk(ls, &c->cur_economy, _company_economy_chunk)) return false;
917 
918  /* Don't ask, but the number in TTD(Patch) are inversed to OpenTTD */
921 
922  for (uint i = 0; i < 24; i++) {
923  if (!LoadChunk(ls, &c->old_economy[i], _company_economy_chunk)) return false;
924 
925  c->old_economy[i].income = -c->old_economy[i].income;
926  c->old_economy[i].expenses = -c->old_economy[i].expenses;
927  }
928 
929  return true;
930 }
931 
932 static const OldChunks _company_chunk[] = {
933  OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
934  OCL_SVAR( OC_UINT32, Company, name_2 ),
935  OCL_SVAR( OC_UINT32, Company, face ),
936  OCL_VAR ( OC_UINT16, 1, &_old_string_id_2 ),
937  OCL_SVAR( OC_UINT32, Company, president_name_2 ),
938 
939  OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Company, money ),
940  OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Company, current_loan ),
941 
942  OCL_SVAR( OC_UINT8, Company, colour ),
943  OCL_SVAR( OC_UINT8, Company, money_fraction ),
944  OCL_SVAR( OC_UINT8, Company, months_of_bankruptcy ),
945  OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Company, bankrupt_asked ),
946  OCL_SVAR( OC_FILE_U32 | OC_VAR_I64, Company, bankrupt_value ),
947  OCL_SVAR( OC_UINT16, Company, bankrupt_timeout ),
948 
949  OCL_CNULL( OC_TTD, 4 ), // cargo_types
950  OCL_CNULL( OC_TTO, 2 ), // cargo_types
951 
952  OCL_CHUNK( 3, LoadOldCompanyYearly ),
953  OCL_CHUNK( 1, LoadOldCompanyEconomy ),
954 
955  OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Company, inaugurated_year),
956  OCL_SVAR( OC_TILE, Company, last_build_coordinate ),
957  OCL_SVAR( OC_UINT8, Company, num_valid_stat_ent ),
958 
959  OCL_NULL( 230 ), // Old AI
960 
961  OCL_SVAR( OC_UINT8, Company, block_preview ),
962  OCL_CNULL( OC_TTD, 1 ), // Old AI
963  OCL_CNULL( OC_TTD, 1 ), // avail_railtypes
964  OCL_SVAR( OC_TILE, Company, location_of_HQ ),
965 
966  OCL_CNULL( OC_TTD, 4 ), // Shares
967 
968  OCL_CNULL( OC_TTD, 8 ), // junk at end of chunk
969 
970  OCL_END()
971 };
972 
973 static bool LoadOldCompany(LoadgameState *ls, int num)
974 {
975  Company *c = new (num) Company();
976 
977  _current_company_id = (CompanyID)num;
978 
979  if (!LoadChunk(ls, c, _company_chunk)) return false;
980 
981  if (_old_string_id == 0) {
982  delete c;
983  return true;
984  }
985 
986  if (_savegame_type == SGT_TTO) {
987  /* adjust manager's face */
988  if (HasBit(c->face, 27) && GB(c->face, 26, 1) == GB(c->face, 19, 1)) {
989  /* if face would be black in TTD, adjust tie colour and thereby face colour */
990  ClrBit(c->face, 27);
991  }
992 
993  /* Company name */
994  if (_old_string_id == 0 || _old_string_id == 0x4C00) {
995  _old_string_id = STR_SV_UNNAMED; // "Unnamed"
996  } else if (GB(_old_string_id, 8, 8) == 0x52) {
997  _old_string_id += 0x2A00; // Custom name
998  } else {
999  _old_string_id = RemapOldStringID(_old_string_id += 0x240D); // Automatic name
1000  }
1001  c->name_1 = _old_string_id;
1002 
1003  /* Manager name */
1004  switch (_old_string_id_2) {
1005  case 0x4CDA: _old_string_id_2 = SPECSTR_PRESIDENT_NAME; break; // automatic name
1006  case 0x0006: _old_string_id_2 = STR_SV_EMPTY; break; // empty name
1007  default: _old_string_id_2 = _old_string_id_2 + 0x2A00; break; // custom name
1008  }
1009  c->president_name_1 = _old_string_id_2;
1010 
1011  c->colour = RemapTTOColour(c->colour);
1012 
1013  if (num != 0) c->is_ai = true;
1014  } else {
1015  c->name_1 = RemapOldStringID(_old_string_id);
1016  c->president_name_1 = RemapOldStringID(_old_string_id_2);
1017 
1018  if (num == 0) {
1019  /* If the first company has no name, make sure we call it UNNAMED */
1020  if (c->name_1 == 0) {
1021  c->name_1 = STR_SV_UNNAMED;
1022  }
1023  } else {
1024  /* Beside some multiplayer maps (1 on 1), which we don't official support,
1025  * all other companies are an AI.. mark them as such */
1026  c->is_ai = true;
1027  }
1028 
1029  /* Sometimes it is better to not ask.. in old scenarios, the money
1030  * was always 893288 pounds. In the newer versions this is correct,
1031  * but correct for those oldies
1032  * Ps: this also means that if you had exact 893288 pounds, you will go back
1033  * to 100000.. this is a very VERY small chance ;) */
1034  if (c->money == 893288) c->money = c->current_loan = 100000;
1035  }
1036 
1037  _company_colours[num] = c->colour;
1039 
1040  return true;
1041 }
1042 
1043 static uint32_t _old_order_ptr;
1044 static uint16_t _old_next_ptr;
1045 static VehicleID _current_vehicle_id;
1046 
1047 static const OldChunks vehicle_train_chunk[] = {
1048  OCL_SVAR( OC_UINT8, Train, track ),
1049  OCL_SVAR( OC_UINT8, Train, force_proceed ),
1050  OCL_SVAR( OC_UINT16, Train, crash_anim_pos ),
1051  OCL_SVAR( OC_UINT8, Train, railtype ),
1052 
1053  OCL_NULL( 5 ),
1054 
1055  OCL_END()
1056 };
1057 
1058 static const OldChunks vehicle_road_chunk[] = {
1059  OCL_SVAR( OC_UINT8, RoadVehicle, state ),
1060  OCL_SVAR( OC_UINT8, RoadVehicle, frame ),
1061  OCL_SVAR( OC_UINT16, RoadVehicle, blocked_ctr ),
1062  OCL_SVAR( OC_UINT8, RoadVehicle, overtaking ),
1063  OCL_SVAR( OC_UINT8, RoadVehicle, overtaking_ctr ),
1064  OCL_SVAR( OC_UINT16, RoadVehicle, crashed_ctr ),
1065  OCL_SVAR( OC_UINT8, RoadVehicle, reverse_ctr ),
1066 
1067  OCL_NULL( 1 ),
1068 
1069  OCL_END()
1070 };
1071 
1072 static const OldChunks vehicle_ship_chunk[] = {
1073  OCL_SVAR( OC_UINT8, Ship, state ),
1074 
1075  OCL_NULL( 9 ),
1076 
1077  OCL_END()
1078 };
1079 
1080 static const OldChunks vehicle_air_chunk[] = {
1081  OCL_SVAR( OC_UINT8, Aircraft, pos ),
1082  OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Aircraft, targetairport ),
1083  OCL_SVAR( OC_UINT16, Aircraft, crashed_counter ),
1084  OCL_SVAR( OC_UINT8, Aircraft, state ),
1085 
1086  OCL_NULL( 5 ),
1087 
1088  OCL_END()
1089 };
1090 
1091 static const OldChunks vehicle_effect_chunk[] = {
1092  OCL_SVAR( OC_UINT16, EffectVehicle, animation_state ),
1093  OCL_SVAR( OC_UINT8, EffectVehicle, animation_substate ),
1094 
1095  OCL_NULL( 7 ), // Junk
1096 
1097  OCL_END()
1098 };
1099 
1100 static const OldChunks vehicle_disaster_chunk[] = {
1101  OCL_SVAR( OC_UINT16, DisasterVehicle, image_override ),
1102  OCL_SVAR( OC_UINT16, DisasterVehicle, big_ufo_destroyer_target ),
1103 
1104  OCL_NULL( 6 ),
1105 
1106  OCL_END()
1107 };
1108 
1109 static const OldChunks vehicle_empty_chunk[] = {
1110  OCL_NULL( 10 ),
1111 
1112  OCL_END()
1113 };
1114 
1115 static bool LoadOldVehicleUnion(LoadgameState *ls, int)
1116 {
1117  Vehicle *v = Vehicle::GetIfValid(_current_vehicle_id);
1118  uint temp = ls->total_read;
1119  bool res;
1120 
1121  if (v == nullptr) {
1122  res = LoadChunk(ls, nullptr, vehicle_empty_chunk);
1123  } else {
1124  switch (v->type) {
1125  default: SlErrorCorrupt("Invalid vehicle type");
1126  case VEH_TRAIN : res = LoadChunk(ls, v, vehicle_train_chunk); break;
1127  case VEH_ROAD : res = LoadChunk(ls, v, vehicle_road_chunk); break;
1128  case VEH_SHIP : res = LoadChunk(ls, v, vehicle_ship_chunk); break;
1129  case VEH_AIRCRAFT: res = LoadChunk(ls, v, vehicle_air_chunk); break;
1130  case VEH_EFFECT : res = LoadChunk(ls, v, vehicle_effect_chunk); break;
1131  case VEH_DISASTER: res = LoadChunk(ls, v, vehicle_disaster_chunk); break;
1132  }
1133  }
1134 
1135  /* This chunk size should always be 10 bytes */
1136  if (ls->total_read - temp != 10) {
1137  Debug(oldloader, 0, "Assert failed in VehicleUnion: invalid chunk size");
1138  return false;
1139  }
1140 
1141  return res;
1142 }
1143 
1144 static uint16_t _cargo_count;
1145 
1146 static const OldChunks vehicle_chunk[] = {
1147  OCL_SVAR( OC_UINT8, Vehicle, subtype ),
1148 
1149  OCL_NULL( 2 ),
1150  OCL_NULL( 2 ),
1151 
1152  OCL_VAR ( OC_UINT32, 1, &_old_order_ptr ),
1153  OCL_VAR ( OC_UINT16, 1, &_old_order ),
1154 
1155  OCL_NULL ( 1 ),
1156  OCL_SVAR( OC_UINT8, Vehicle, cur_implicit_order_index ),
1157  OCL_SVAR( OC_TILE, Vehicle, dest_tile ),
1158  OCL_SVAR( OC_UINT16, Vehicle, load_unload_ticks ),
1159  OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, date_of_last_service ),
1160  OCL_SVAR( OC_UINT16, Vehicle, service_interval ),
1161  OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, last_station_visited ),
1162  OCL_SVAR( OC_TTD | OC_UINT8, Vehicle, tick_counter ),
1163  OCL_CNULL( OC_TTD, 2 ),
1164  OCL_CNULL( OC_TTO, 1 ),
1165 
1166  OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, x_pos ),
1167  OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, y_pos ),
1168  OCL_SVAR( OC_FILE_U8 | OC_VAR_I32, Vehicle, z_pos ),
1169  OCL_SVAR( OC_UINT8, Vehicle, direction ),
1170  OCL_NULL( 2 ),
1171  OCL_NULL( 2 ),
1172  OCL_NULL( 1 ),
1173 
1174  OCL_SVAR( OC_UINT8, Vehicle, owner ),
1175  OCL_SVAR( OC_TILE, Vehicle, tile ),
1176  OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, sprite_cache.sprite_seq.seq[0].sprite ),
1177 
1178  OCL_NULL( 8 ),
1179 
1180  OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, Vehicle, vehstatus ),
1181  OCL_SVAR( OC_TTD | OC_UINT16, Vehicle, cur_speed ),
1182  OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Vehicle, cur_speed ),
1183  OCL_SVAR( OC_UINT8, Vehicle, subspeed ),
1184  OCL_SVAR( OC_UINT8, Vehicle, acceleration ),
1185  OCL_SVAR( OC_UINT8, Vehicle, progress ),
1186 
1187  OCL_SVAR( OC_UINT8, Vehicle, cargo_type ),
1188  OCL_SVAR( OC_TTD | OC_UINT16, Vehicle, cargo_cap ),
1189  OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Vehicle, cargo_cap ),
1190  OCL_VAR ( OC_TTD | OC_UINT16, 1, &_cargo_count ),
1191  OCL_VAR ( OC_TTO | OC_FILE_U8 | OC_VAR_U16, 1, &_cargo_count ),
1192  OCL_VAR ( OC_UINT8, 1, &_cargo_source ),
1193  OCL_VAR ( OC_UINT8, 1, &_cargo_periods ),
1194 
1195  OCL_SVAR( OC_TTO | OC_UINT8, Vehicle, tick_counter ),
1196 
1197  OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, age ),
1198  OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, max_age ),
1199  OCL_SVAR( OC_FILE_U8 | OC_VAR_I32, Vehicle, build_year ),
1200  OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, unitnumber ),
1201 
1202  OCL_SVAR( OC_TTD | OC_UINT16, Vehicle, engine_type ),
1203  OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Vehicle, engine_type ),
1204 
1205  OCL_SVAR( OC_UINT8, Vehicle, spritenum ),
1206  OCL_SVAR( OC_UINT8, Vehicle, day_counter ),
1207 
1208  OCL_SVAR( OC_UINT8, Vehicle, breakdowns_since_last_service ),
1209  OCL_SVAR( OC_UINT8, Vehicle, breakdown_ctr ),
1210  OCL_SVAR( OC_UINT8, Vehicle, breakdown_delay ),
1211  OCL_SVAR( OC_UINT8, Vehicle, breakdown_chance ),
1212 
1213  OCL_CNULL( OC_TTO, 1 ),
1214 
1215  OCL_SVAR( OC_UINT16, Vehicle, reliability ),
1216  OCL_SVAR( OC_UINT16, Vehicle, reliability_spd_dec ),
1217 
1218  OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Vehicle, profit_this_year ),
1219  OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Vehicle, profit_last_year ),
1220 
1221  OCL_VAR ( OC_UINT16, 1, &_old_next_ptr ),
1222 
1223  OCL_SVAR( OC_FILE_U32 | OC_VAR_I64, Vehicle, value ),
1224 
1225  OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
1226 
1227  OCL_CHUNK( 1, LoadOldVehicleUnion ),
1228 
1229  OCL_CNULL( OC_TTO, 24 ),
1230  OCL_CNULL( OC_TTD, 20 ),
1231 
1232  OCL_END()
1233 };
1234 
1241 bool LoadOldVehicle(LoadgameState *ls, int num)
1242 {
1243  /* Read the TTDPatch flags, because we need some info from it */
1244  ReadTTDPatchFlags();
1245 
1246  for (uint i = 0; i < _old_vehicle_multiplier; i++) {
1247  _current_vehicle_id = num * _old_vehicle_multiplier + i;
1248 
1249  Vehicle *v;
1250 
1251  if (_savegame_type == SGT_TTO) {
1252  uint type = ReadByte(ls);
1253  switch (type) {
1254  default: return false;
1255  case 0x00 /* VEH_INVALID */: v = nullptr; break;
1256  case 0x25 /* MONORAIL */:
1257  case 0x20 /* VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break;
1258  case 0x21 /* VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break;
1259  case 0x22 /* VEH_SHIP */: v = new (_current_vehicle_id) Ship(); break;
1260  case 0x23 /* VEH_AIRCRAFT */: v = new (_current_vehicle_id) Aircraft(); break;
1261  case 0x24 /* VEH_EFFECT */: v = new (_current_vehicle_id) EffectVehicle(); break;
1262  case 0x26 /* VEH_DISASTER */: v = new (_current_vehicle_id) DisasterVehicle(); break;
1263  }
1264 
1265  if (!LoadChunk(ls, v, vehicle_chunk)) return false;
1266  if (v == nullptr) continue;
1267  v->refit_cap = v->cargo_cap;
1268 
1269  SpriteID sprite = v->sprite_cache.sprite_seq.seq[0].sprite;
1270  /* no need to override other sprites */
1271  if (IsInsideMM(sprite, 1460, 1465)) {
1272  sprite += 580; // aircraft smoke puff
1273  } else if (IsInsideMM(sprite, 2096, 2115)) {
1274  sprite += 977; // special effects part 1
1275  } else if (IsInsideMM(sprite, 2396, 2436)) {
1276  sprite += 1305; // special effects part 2
1277  } else if (IsInsideMM(sprite, 2516, 2539)) {
1278  sprite += 1385; // rotor or disaster-related vehicles
1279  }
1280  v->sprite_cache.sprite_seq.seq[0].sprite = sprite;
1281 
1282  switch (v->type) {
1283  case VEH_TRAIN: {
1284  static const byte spriteset_rail[] = {
1285  0, 2, 4, 4, 8, 10, 12, 14, 16, 18, 20, 22, 40, 42, 44, 46,
1286  48, 52, 54, 66, 68, 70, 72, 74, 76, 78, 80, 82, 84, 86, 120, 122,
1287  124, 126, 128, 130, 132, 134, 136, 138, 140
1288  };
1289  if (v->spritenum / 2 >= lengthof(spriteset_rail)) return false;
1290  v->spritenum = spriteset_rail[v->spritenum / 2]; // adjust railway sprite set offset
1291  /* Should be the original values for monorail / rail, can't use RailType constants */
1292  Train::From(v)->railtype = static_cast<RailType>(type == 0x25 ? 1 : 0);
1293  break;
1294  }
1295 
1296  case VEH_ROAD:
1297  if (v->spritenum >= 22) v->spritenum += 12;
1298  break;
1299 
1300  case VEH_SHIP:
1301  v->spritenum += 2;
1302 
1303  switch (v->spritenum) {
1304  case 2: // oil tanker && cargo type != oil
1305  if (v->cargo_type != 3) v->spritenum = 0; // make it a coal/goods ship
1306  break;
1307  case 4: // passenger ship && cargo type == mail
1308  if (v->cargo_type == 2) v->spritenum = 0; // make it a mail ship
1309  break;
1310  default:
1311  break;
1312  }
1313  break;
1314 
1315  default:
1316  break;
1317  }
1318 
1319  switch (_old_string_id) {
1320  case 0x0000: break; // empty (invalid vehicles)
1321  case 0x0006: _old_string_id = STR_SV_EMPTY; break; // empty (special vehicles)
1322  case 0x8495: _old_string_id = STR_SV_TRAIN_NAME; break; // "Train X"
1323  case 0x8842: _old_string_id = STR_SV_ROAD_VEHICLE_NAME; break; // "Road Vehicle X"
1324  case 0x8C3B: _old_string_id = STR_SV_SHIP_NAME; break; // "Ship X"
1325  case 0x9047: _old_string_id = STR_SV_AIRCRAFT_NAME; break; // "Aircraft X"
1326  default: _old_string_id += 0x2A00; break; // custom name
1327  }
1328 
1329  _old_vehicle_names[_current_vehicle_id] = _old_string_id;
1330  } else {
1331  /* Read the vehicle type and allocate the right vehicle */
1332  switch (ReadByte(ls)) {
1333  default: SlErrorCorrupt("Invalid vehicle type");
1334  case 0x00 /* VEH_INVALID */: v = nullptr; break;
1335  case 0x10 /* VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break;
1336  case 0x11 /* VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break;
1337  case 0x12 /* VEH_SHIP */: v = new (_current_vehicle_id) Ship(); break;
1338  case 0x13 /* VEH_AIRCRAFT*/: v = new (_current_vehicle_id) Aircraft(); break;
1339  case 0x14 /* VEH_EFFECT */: v = new (_current_vehicle_id) EffectVehicle(); break;
1340  case 0x15 /* VEH_DISASTER*/: v = new (_current_vehicle_id) DisasterVehicle(); break;
1341  }
1342 
1343  if (!LoadChunk(ls, v, vehicle_chunk)) return false;
1344  if (v == nullptr) continue;
1345 
1346  _old_vehicle_names[_current_vehicle_id] = RemapOldStringID(_old_string_id);
1347 
1348  /* This should be consistent, else we have a big problem... */
1349  if (v->index != _current_vehicle_id) {
1350  Debug(oldloader, 0, "Loading failed - vehicle-array is invalid");
1351  return false;
1352  }
1353  }
1354 
1355  if (_old_order_ptr != 0 && _old_order_ptr != 0xFFFFFFFF) {
1356  uint max = _savegame_type == SGT_TTO ? 3000 : 5000;
1357  uint old_id = RemapOrderIndex(_old_order_ptr);
1358  if (old_id < max) v->old_orders = Order::Get(old_id); // don't accept orders > max number of orders
1359  }
1360  v->current_order.AssignOrder(UnpackOldOrder(_old_order));
1361 
1362  if (v->type == VEH_DISASTER) {
1364  }
1365 
1366  v->next = (Vehicle *)(size_t)_old_next_ptr;
1367 
1368  if (_cargo_count != 0 && CargoPacket::CanAllocateItem()) {
1369  StationID source = (_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source;
1370  TileIndex source_xy = (source != INVALID_STATION) ? Station::Get(source)->xy : (TileIndex)0;
1371  v->cargo.Append(new CargoPacket(_cargo_count, _cargo_periods, source, source_xy, 0));
1372  }
1373  }
1374 
1375  return true;
1376 }
1377 
1378 static const OldChunks sign_chunk[] = {
1379  OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
1380  OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, x ),
1381  OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, y ),
1382  OCL_SVAR( OC_FILE_U16 | OC_VAR_I8, Sign, z ),
1383 
1384  OCL_NULL( 6 ),
1385 
1386  OCL_END()
1387 };
1388 
1389 static bool LoadOldSign(LoadgameState *ls, int num)
1390 {
1391  Sign *si = new (num) Sign();
1392  if (!LoadChunk(ls, si, sign_chunk)) return false;
1393 
1394  if (_old_string_id != 0) {
1395  if (_savegame_type == SGT_TTO) {
1396  if (_old_string_id != 0x140A) si->name = CopyFromOldName(_old_string_id + 0x2A00);
1397  } else {
1398  si->name = CopyFromOldName(RemapOldStringID(_old_string_id));
1399  }
1400  si->owner = OWNER_NONE;
1401  } else {
1402  delete si;
1403  }
1404 
1405  return true;
1406 }
1407 
1408 static const OldChunks engine_chunk[] = {
1409  OCL_SVAR( OC_UINT16, Engine, company_avail ),
1410  OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, intro_date ),
1411  OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, age ),
1412  OCL_SVAR( OC_UINT16, Engine, reliability ),
1413  OCL_SVAR( OC_UINT16, Engine, reliability_spd_dec ),
1414  OCL_SVAR( OC_UINT16, Engine, reliability_start ),
1415  OCL_SVAR( OC_UINT16, Engine, reliability_max ),
1416  OCL_SVAR( OC_UINT16, Engine, reliability_final ),
1417  OCL_SVAR( OC_UINT16, Engine, duration_phase_1 ),
1418  OCL_SVAR( OC_UINT16, Engine, duration_phase_2 ),
1419  OCL_SVAR( OC_UINT16, Engine, duration_phase_3 ),
1420 
1421  OCL_NULL( 1 ), // lifelength
1422  OCL_SVAR( OC_UINT8, Engine, flags ),
1423  OCL_NULL( 1 ), // preview_company_rank
1424  OCL_SVAR( OC_UINT8, Engine, preview_wait ),
1425 
1426  OCL_CNULL( OC_TTD, 2 ),
1427 
1428  OCL_END()
1429 };
1430 
1431 static bool LoadOldEngine(LoadgameState *ls, int num)
1432 {
1433  Engine *e = _savegame_type == SGT_TTO ? &_old_engines[num] : GetTempDataEngine(num);
1434  return LoadChunk(ls, e, engine_chunk);
1435 }
1436 
1437 static bool LoadOldEngineName(LoadgameState *ls, int num)
1438 {
1439  Engine *e = GetTempDataEngine(num);
1440  e->name = CopyFromOldName(RemapOldStringID(ReadUint16(ls)));
1441  return true;
1442 }
1443 
1444 static const OldChunks subsidy_chunk[] = {
1445  OCL_SVAR( OC_UINT8, Subsidy, cargo_type ),
1446  OCL_SVAR( OC_UINT8, Subsidy, remaining ),
1447  OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Subsidy, src ),
1448  OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Subsidy, dst ),
1449 
1450  OCL_END()
1451 };
1452 
1453 static bool LoadOldSubsidy(LoadgameState *ls, int num)
1454 {
1455  Subsidy *s = new (num) Subsidy();
1456  bool ret = LoadChunk(ls, s, subsidy_chunk);
1457  if (!IsValidCargoID(s->cargo_type)) delete s;
1458  return ret;
1459 }
1460 
1461 static const OldChunks game_difficulty_chunk[] = {
1462  OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, max_no_competitors ),
1463  OCL_NULL( 2), // competitor_start_time
1464  OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, number_towns ),
1465  OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, industry_density ),
1466  OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, DifficultySettings, max_loan ),
1467  OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, initial_interest ),
1468  OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, vehicle_costs ),
1469  OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, competitor_speed ),
1470  OCL_NULL( 2), // competitor_intelligence
1471  OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, vehicle_breakdowns ),
1472  OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, subsidy_multiplier ),
1473  OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, construction_cost ),
1474  OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, terrain_type ),
1475  OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, quantity_sea_lakes ),
1476  OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, economy ),
1477  OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, line_reverse_mode ),
1478  OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, disasters ),
1479  OCL_END()
1480 };
1481 
1482 static bool LoadOldGameDifficulty(LoadgameState *ls, int)
1483 {
1484  bool ret = LoadChunk(ls, &_settings_game.difficulty, game_difficulty_chunk);
1486  return ret;
1487 }
1488 
1489 
1490 static bool LoadOldMapPart1(LoadgameState *ls, int)
1491 {
1492  if (_savegame_type == SGT_TTO) {
1493  Map::Allocate(OLD_MAP_SIZE, OLD_MAP_SIZE);
1494  }
1495 
1496  for (auto t : Map::Iterate()) {
1497  t.m1() = ReadByte(ls);
1498  }
1499  for (auto t : Map::Iterate()) {
1500  t.m2() = ReadByte(ls);
1501  }
1502 
1503  if (_savegame_type != SGT_TTO) {
1504  /* old map3 is split into to m3 and m4 */
1505  for (auto t : Map::Iterate()) {
1506  t.m3() = ReadByte(ls);
1507  t.m4() = ReadByte(ls);
1508  }
1509  auto range = Map::Iterate();
1510  for (auto it = range.begin(); it != range.end(); /* nothing. */) {
1511  byte b = ReadByte(ls);
1512  for (int i = 0; i < 8; i += 2, ++it) (*it).m6() = GB(b, i, 2);
1513  }
1514  }
1515 
1516  return true;
1517 }
1518 
1519 static bool LoadOldMapPart2(LoadgameState *ls, int)
1520 {
1521  for (auto t : Map::Iterate()) {
1522  t.type() = ReadByte(ls);
1523  }
1524  for (auto t : Map::Iterate()) {
1525  t.m5() = ReadByte(ls);
1526  }
1527 
1528  return true;
1529 }
1530 
1531 static bool LoadTTDPatchExtraChunks(LoadgameState *ls, int)
1532 {
1533  ReadTTDPatchFlags();
1534 
1535  Debug(oldloader, 2, "Found {} extra chunk(s)", _old_extra_chunk_nums);
1536 
1537  for (int i = 0; i != _old_extra_chunk_nums; i++) {
1538  uint16_t id = ReadUint16(ls);
1539  uint32_t len = ReadUint32(ls);
1540 
1541  switch (id) {
1542  /* List of GRFIDs, used in the savegame. 0x8004 is the new ID
1543  * They are saved in a 'GRFID:4 active:1' format, 5 bytes for each entry */
1544  case 0x2:
1545  case 0x8004: {
1546  /* Skip the first element: TTDP hack for the Action D special variables (FFFF0000 01) */
1547  ReadUint32(ls); ReadByte(ls); len -= 5;
1548 
1550  while (len != 0) {
1551  uint32_t grfid = ReadUint32(ls);
1552 
1553  if (ReadByte(ls) == 1) {
1554  GRFConfig *c = new GRFConfig("TTDP game, no information");
1555  c->ident.grfid = grfid;
1556 
1558  Debug(oldloader, 3, "TTDPatch game using GRF file with GRFID {:08X}", BSWAP32(c->ident.grfid));
1559  }
1560  len -= 5;
1561  }
1562 
1563  /* Append static NewGRF configuration */
1565  break;
1566  }
1567 
1568  /* TTDPatch version and configuration */
1569  case 0x3:
1570  _ttdp_version = ReadUint32(ls);
1571  Debug(oldloader, 3, "Game saved with TTDPatch version {}.{}.{} r{}",
1572  GB(_ttdp_version, 24, 8), GB(_ttdp_version, 20, 4), GB(_ttdp_version, 16, 4), GB(_ttdp_version, 0, 16));
1573  len -= 4;
1574  while (len-- != 0) ReadByte(ls); // skip the configuration
1575  break;
1576 
1577  default:
1578  Debug(oldloader, 4, "Skipping unknown extra chunk {}", id);
1579  while (len-- != 0) ReadByte(ls);
1580  break;
1581  }
1582  }
1583 
1584  return true;
1585 }
1586 
1587 extern TileIndex _cur_tileloop_tile;
1588 extern uint16_t _disaster_delay;
1589 extern byte _trees_tick_ctr;
1590 extern byte _age_cargo_skip_counter; // From misc_sl.cpp
1591 extern uint8_t _old_diff_level;
1592 extern uint8_t _old_units;
1593 static const OldChunks main_chunk[] = {
1594  OCL_ASSERT( OC_TTD, 0 ),
1595  OCL_ASSERT( OC_TTO, 0 ),
1596  OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &TimerGameCalendar::date ),
1597  OCL_VAR ( OC_UINT16, 1, &TimerGameCalendar::date_fract ),
1598  OCL_NULL( 600 ),
1599  OCL_VAR ( OC_UINT32, 2, &_random.state ),
1600 
1601  OCL_ASSERT( OC_TTD, 0x264 ),
1602  OCL_ASSERT( OC_TTO, 0x264 ),
1603 
1604  OCL_CCHUNK( OC_TTD, 70, LoadOldTown ),
1605  OCL_CCHUNK( OC_TTO, 80, LoadOldTown ),
1606 
1607  OCL_ASSERT( OC_TTD, 0x1C18 ),
1608  OCL_ASSERT( OC_TTO, 0x1AC4 ),
1609 
1610  OCL_CCHUNK( OC_TTD, 5000, LoadOldOrder ),
1611  OCL_CCHUNK( OC_TTO, 3000, LoadOldOrder ),
1612 
1613  OCL_ASSERT( OC_TTD, 0x4328 ),
1614  OCL_ASSERT( OC_TTO, 0x3234 ),
1615 
1616  OCL_CHUNK( 1, LoadOldAnimTileList ),
1617  OCL_NULL( 4 ),
1618 
1619  OCL_ASSERT( OC_TTO, 0x3438 ),
1620 
1621  OCL_CCHUNK( OC_TTD, 255, LoadOldDepot ),
1622  OCL_CCHUNK( OC_TTO, 252, LoadOldDepot ),
1623 
1624  OCL_ASSERT( OC_TTD, 0x4B26 ),
1625  OCL_ASSERT( OC_TTO, 0x3A20 ),
1626 
1627  OCL_NULL( 4 ),
1628  OCL_NULL( 2 ),
1629  OCL_NULL( 2 ),
1630 
1631  OCL_VAR ( OC_FILE_U16 | OC_VAR_U8, 1, &_age_cargo_skip_counter ),
1632  OCL_VAR ( OC_FILE_U16 | OC_VAR_U64, 1, &TimerGameTick::counter ),
1633  OCL_VAR ( OC_TILE, 1, &_cur_tileloop_tile ),
1634 
1635  OCL_ASSERT( OC_TTO, 0x3A2E ),
1636 
1637  OCL_CNULL( OC_TTO, 48 * 6 ),
1638  OCL_CNULL( OC_TTD, 49 * 6 ),
1639 
1640  OCL_ASSERT( OC_TTO, 0x3B4E ),
1641 
1642  OCL_CNULL( OC_TTO, 11 * 8 ),
1643  OCL_CNULL( OC_TTD, 12 * 8 ),
1644 
1645  OCL_ASSERT( OC_TTD, 0x4CBA ),
1646  OCL_ASSERT( OC_TTO, 0x3BA6 ),
1647 
1648  OCL_CHUNK( 1, LoadOldMapPart1 ),
1649 
1650  OCL_ASSERT( OC_TTD, 0x48CBA ),
1651  OCL_ASSERT( OC_TTO, 0x23BA6 ),
1652 
1653  OCL_CCHUNK( OC_TTD, 250, LoadOldStation ),
1654  OCL_CCHUNK( OC_TTO, 200, LoadOldStation ),
1655 
1656  OCL_ASSERT( OC_TTO, 0x29E16 ),
1657 
1658  OCL_CCHUNK( OC_TTD, 90, LoadOldIndustry ),
1659  OCL_CCHUNK( OC_TTO, 100, LoadOldIndustry ),
1660 
1661  OCL_ASSERT( OC_TTO, 0x2ADB6 ),
1662 
1663  OCL_CHUNK( 8, LoadOldCompany ),
1664 
1665  OCL_ASSERT( OC_TTD, 0x547F2 ),
1666  OCL_ASSERT( OC_TTO, 0x2C746 ),
1667 
1668  OCL_CCHUNK( OC_TTD, 850, LoadOldVehicle ),
1669  OCL_CCHUNK( OC_TTO, 800, LoadOldVehicle ),
1670 
1671  OCL_ASSERT( OC_TTD, 0x6F0F2 ),
1672  OCL_ASSERT( OC_TTO, 0x45746 ),
1673 
1674  OCL_VAR ( OC_TTD | OC_UINT8 | OC_DEREFERENCE_POINTER, 32 * 500, &_old_name_array ),
1675  OCL_VAR ( OC_TTO | OC_UINT8 | OC_DEREFERENCE_POINTER, 24 * 200, &_old_name_array ),
1676 
1677  OCL_ASSERT( OC_TTO, 0x46A06 ),
1678 
1679  OCL_NULL( 0x2000 ),
1680 
1681  OCL_CHUNK( 40, LoadOldSign ),
1682 
1683  OCL_ASSERT( OC_TTO, 0x48C36 ),
1684 
1685  OCL_CCHUNK( OC_TTD, 256, LoadOldEngine ),
1686  OCL_CCHUNK( OC_TTO, 103, LoadOldEngine ),
1687 
1688  OCL_ASSERT( OC_TTO, 0x496AC ),
1689 
1690  OCL_NULL ( 2 ), // _vehicle_id_ctr_day
1691 
1692  OCL_CHUNK( 8, LoadOldSubsidy ),
1693 
1694  OCL_ASSERT( OC_TTO, 0x496CE ),
1695 
1696  OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_new_competitor_timeout.period ),
1697 
1698  OCL_CNULL( OC_TTO, 2 ),
1699 
1700  OCL_VAR ( OC_FILE_I16 | OC_VAR_I32, 1, &_saved_scrollpos_x ),
1701  OCL_VAR ( OC_FILE_I16 | OC_VAR_I32, 1, &_saved_scrollpos_y ),
1702  OCL_VAR ( OC_FILE_U16 | OC_VAR_U8, 1, &_saved_scrollpos_zoom ),
1703 
1704  OCL_NULL( 4 ),
1705  OCL_VAR ( OC_FILE_U32 | OC_VAR_I64, 1, &_economy.old_max_loan_unround ),
1706  OCL_VAR ( OC_INT16, 1, &_economy.fluct ),
1707 
1708  OCL_VAR ( OC_UINT16, 1, &_disaster_delay ),
1709 
1710  OCL_ASSERT( OC_TTO, 0x496E4 ),
1711 
1712  OCL_CNULL( OC_TTD, 144 ),
1713 
1714  OCL_CCHUNK( OC_TTD, 256, LoadOldEngineName ),
1715 
1716  OCL_CNULL( OC_TTD, 144 ),
1717  OCL_NULL( 2 ),
1718  OCL_NULL( 1 ),
1719 
1720  OCL_VAR ( OC_UINT8, 1, &_settings_game.locale.currency ),
1721  OCL_VAR ( OC_UINT8, 1, &_old_units ),
1722  OCL_VAR ( OC_FILE_U8 | OC_VAR_U32, 1, &_cur_company_tick_index ),
1723 
1724  OCL_NULL( 2 ),
1725  OCL_NULL( 8 ),
1726 
1727  OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount ),
1728  OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount_pr ),
1729  OCL_VAR ( OC_UINT8, 1, &_economy.interest_rate ),
1730  OCL_NULL( 1 ), // available airports
1731  OCL_VAR ( OC_UINT8, 1, &_settings_game.vehicle.road_side ),
1732  OCL_VAR ( OC_UINT8, 1, &_settings_game.game_creation.town_name ),
1733 
1734  OCL_CHUNK( 1, LoadOldGameDifficulty ),
1735 
1736  OCL_ASSERT( OC_TTD, 0x77130 ),
1737 
1738  OCL_VAR ( OC_UINT8, 1, &_old_diff_level ),
1739 
1740  OCL_VAR ( OC_TTD | OC_UINT8, 1, &_settings_game.game_creation.landscape ),
1741  OCL_VAR ( OC_TTD | OC_UINT8, 1, &_trees_tick_ctr ),
1742 
1743  OCL_CNULL( OC_TTD, 1 ),
1744  OCL_VAR ( OC_TTD | OC_UINT8, 1, &_settings_game.game_creation.snow_line_height ),
1745 
1746  OCL_CNULL( OC_TTD, 32 ),
1747  OCL_CNULL( OC_TTD, 36 ),
1748 
1749  OCL_ASSERT( OC_TTD, 0x77179 ),
1750  OCL_ASSERT( OC_TTO, 0x4971D ),
1751 
1752  OCL_CHUNK( 1, LoadOldMapPart2 ),
1753 
1754  OCL_ASSERT( OC_TTD, 0x97179 ),
1755  OCL_ASSERT( OC_TTO, 0x6971D ),
1756 
1757  /* Below any (if available) extra chunks from TTDPatch can follow */
1758  OCL_CHUNK(1, LoadTTDPatchExtraChunks),
1759 
1760  OCL_END()
1761 };
1762 
1763 bool LoadTTDMain(LoadgameState *ls)
1764 {
1765  Debug(oldloader, 3, "Reading main chunk...");
1766 
1767  _read_ttdpatch_flags = false;
1768 
1769  /* Load the biggest chunk */
1770  _old_vehicle_names = nullptr;
1771  try {
1772  if (!LoadChunk(ls, nullptr, main_chunk)) {
1773  Debug(oldloader, 0, "Loading failed");
1774  free(_old_vehicle_names);
1775  return false;
1776  }
1777  } catch (...) {
1778  free(_old_vehicle_names);
1779  throw;
1780  }
1781 
1782  Debug(oldloader, 3, "Done, converting game data...");
1783 
1784  FixTTDMapArray();
1785  FixTTDDepots();
1786 
1787  /* Fix some general stuff */
1789 
1790  /* Fix the game to be compatible with OpenTTD */
1791  FixOldTowns();
1792  FixOldVehicles();
1793 
1794  /* We have a new difficulty setting */
1795  _settings_game.difficulty.town_council_tolerance = Clamp(_old_diff_level, 0, 2);
1796 
1797  Debug(oldloader, 3, "Finished converting game data");
1798  Debug(oldloader, 1, "TTD(Patch) savegame successfully converted");
1799 
1800  free(_old_vehicle_names);
1801 
1802  return true;
1803 }
1804 
1805 bool LoadTTOMain(LoadgameState *ls)
1806 {
1807  Debug(oldloader, 3, "Reading main chunk...");
1808 
1809  _read_ttdpatch_flags = false;
1810 
1811  std::array<byte, 103 * sizeof(Engine)> engines; // we don't want to call Engine constructor here
1812  _old_engines = (Engine *)engines.data();
1813  std::array<StringID, 800> vehnames;
1814  _old_vehicle_names = vehnames.data();
1815 
1816  /* Load the biggest chunk */
1817  if (!LoadChunk(ls, nullptr, main_chunk)) {
1818  Debug(oldloader, 0, "Loading failed");
1819  return false;
1820  }
1821  Debug(oldloader, 3, "Done, converting game data...");
1822 
1824 
1826  _trees_tick_ctr = 0xFF;
1827 
1828  if (!FixTTOMapArray() || !FixTTOEngines()) {
1829  Debug(oldloader, 0, "Conversion failed");
1830  return false;
1831  }
1832 
1833  FixOldTowns();
1834  FixOldVehicles();
1835  FixTTOCompanies();
1836 
1837  /* We have a new difficulty setting */
1838  _settings_game.difficulty.town_council_tolerance = Clamp(_old_diff_level, 0, 2);
1839 
1840  /* SVXConverter about cargo payment rates correction:
1841  * "increase them to compensate for the faster time advance in TTD compared to TTO
1842  * which otherwise would cause much less income while the annual running costs of
1843  * the vehicles stay the same" */
1844  _economy.inflation_payment = std::min(_economy.inflation_payment * 124 / 74, MAX_INFLATION);
1845 
1846  Debug(oldloader, 3, "Finished converting game data");
1847  Debug(oldloader, 1, "TTO savegame successfully converted");
1848 
1849  return true;
1850 }
VEH_AIRCRAFT
@ VEH_AIRCRAFT
Aircraft vehicle type.
Definition: vehicle_type.h:27
RoadVehicle
Buses, trucks and trams belong to this class.
Definition: roadveh.h:106
FixTTOEngines
static bool FixTTOEngines()
Definition: oldloader_sl.cpp:343
MP_CLEAR
@ MP_CLEAR
A tile without any structures, i.e. grass, rocks, farm fields etc.
Definition: tile_type.h:48
MP_HOUSE
@ MP_HOUSE
A house by a town.
Definition: tile_type.h:51
Engine::reliability_max
uint16_t reliability_max
Maximal reliability of the engine.
Definition: engine_base.h:44
OC_DEREFERENCE_POINTER
@ OC_DEREFERENCE_POINTER
Dereference the pointer once before writing to it, so we do not have to use big static arrays.
Definition: oldloader.h:77
CompanyProperties::is_ai
bool is_ai
If true, the company is (also) controlled by the computer (a NoAI program).
Definition: company_base.h:95
RoadVehicle::state
byte state
Definition: roadveh.h:108
LoadgameState
Definition: oldloader.h:19
Airport::flags
uint64_t flags
stores which blocks on the airport are taken. was 16 bit earlier on, then 32
Definition: station_base.h:293
Station::goods
GoodsEntry goods[NUM_CARGO]
Goods at this station.
Definition: station_base.h:471
oldloader.h
SetBit
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:71
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:335
TimerGameTick::counter
static TickCounter counter
Monotonic counter, in ticks, since start of game.
Definition: timer_game_tick.h:33
MutableSpriteCache::sprite_seq
VehicleSpriteSeq sprite_seq
Vehicle appearance.
Definition: vehicle_base.h:196
TimerGameConst< struct Calendar >::DAYS_TILL_ORIGINAL_BASE_YEAR
static constexpr TimerGame< struct Calendar >::Date DAYS_TILL_ORIGINAL_BASE_YEAR
The date of the first day of the original base year.
Definition: timer_game_common.h:184
TAE_FOOD
@ TAE_FOOD
Cargo behaves food/fizzy-drinks-like.
Definition: cargotype.h:28
IsInsideMM
constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
Definition: math_func.hpp:268
RemapOldStringID
StringID RemapOldStringID(StringID s)
Remap a string ID from the old format to the new format.
Definition: strings_sl.cpp:30
Pool::PoolItem<&_vehicle_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:346
CalcEngineReliability
void CalcEngineReliability(Engine *e, bool new_month)
Update Engine::reliability and (if needed) update the engine GUIs.
Definition: engine.cpp:611
ClearGRFConfigList
void ClearGRFConfigList(GRFConfig **config)
Clear a GRF Config list, freeing all nodes.
Definition: newgrf_config.cpp:356
Vehicle::cargo_cap
uint16_t cargo_cap
total capacity
Definition: vehicle_base.h:338
TimerGameCalendar::date_fract
static DateFract date_fract
Fractional part of the day.
Definition: timer_game_calendar.h:35
_disaster_delay
uint16_t _disaster_delay
Delay counter for considering the next disaster.
Definition: disaster_vehicle.cpp:57
GameCreationSettings::landscape
byte landscape
the landscape we're currently in
Definition: settings_type.h:356
Engine::reliability_spd_dec
uint16_t reliability_spd_dec
Speed of reliability decay between services (per day).
Definition: engine_base.h:42
BaseStation::town
Town * town
The town this station is associated with.
Definition: base_station_base.h:73
_new_competitor_timeout
TimeoutTimer< TimerGameTick > _new_competitor_timeout
Start a new competitor company if possible.
Economy::interest_rate
byte interest_rate
Interest.
Definition: economy_type.h:46
ReadByte
byte ReadByte(LoadgameState *ls)
Reads a byte from the buffer and decompress if needed.
Definition: oldloader.cpp:76
Station
Station data structure.
Definition: station_base.h:442
Order::GetDestination
DestinationID GetDestination() const
Gets the destination of this order.
Definition: order_base.h:104
DifficultySettings
Settings related to the difficulty of the game.
Definition: settings_type.h:95
StringID
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
Economy::inflation_payment
uint64_t inflation_payment
Cumulated inflation of cargo payment since game start; 16 bit fractional part.
Definition: economy_type.h:52
Engine::company_avail
CompanyMask company_avail
Bit for each company whether the engine is available for that company.
Definition: engine_base.h:53
_read_ttdpatch_flags
static bool _read_ttdpatch_flags
Have we (tried to) read TTDPatch extra flags?
Definition: oldloader_sl.cpp:42
DifficultySettings::town_council_tolerance
byte town_council_tolerance
minimum required town ratings to be allowed to demolish stuff
Definition: settings_type.h:116
Vehicle::old_orders
Order * old_orders
Only used during conversion of old save games.
Definition: vehicle_base.h:353
GB
constexpr static debug_inline uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
FixOldVehicles
void FixOldVehicles()
Convert the old style vehicles into something that resembles the old new style savegames.
Definition: oldloader_sl.cpp:163
Map::Allocate
static void Allocate(uint size_x, uint size_y)
(Re)allocates a map with the given dimension
Definition: map.cpp:41
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:234
_ttdp_version
uint32_t _ttdp_version
version of TTDP savegame (if applicable)
Definition: saveload.cpp:62
SlErrorCorrupt
void SlErrorCorrupt(const std::string &msg)
Error handler for corrupt savegames.
Definition: saveload.cpp:362
PalSpriteID::sprite
SpriteID sprite
The 'real' sprite.
Definition: gfx_type.h:23
Engine::reliability_final
uint16_t reliability_final
Final reliability of the engine.
Definition: engine_base.h:45
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition: settings_type.h:618
INVALID_TILE
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:95
SGT_TTDP1
@ SGT_TTDP1
TTDP savegame ( -//- ) (data at NW border)
Definition: saveload.h:405
MP_RAILWAY
@ MP_RAILWAY
A railway.
Definition: tile_type.h:49
Vehicle::next
Vehicle * next
pointer to the next vehicle in the chain
Definition: vehicle_base.h:244
GameCreationSettings::town_name
byte town_name
the town name generator used for town names
Definition: settings_type.h:355
Tile
Wrapper class to abstract away the way the tiles are stored.
Definition: map_func.h:25
_random
Randomizer _random
Random used in the game state calculations.
Definition: random_func.cpp:37
SpecializedStation< Station, false >::Get
static Station * Get(size_t index)
Gets station with given index.
Definition: base_station_base.h:259
GRFConfig::ident
GRFIdentifier ident
grfid and md5sum to uniquely identify newgrfs
Definition: newgrf_config.h:154
Order::AssignOrder
void AssignOrder(const Order &other)
Assign data to an order (from another order) This function makes sure that the index is maintained co...
Definition: order_cmd.cpp:273
Town::xy
TileIndex xy
town center tile
Definition: town.h:51
MP_INDUSTRY
@ MP_INDUSTRY
Part of an industry.
Definition: tile_type.h:56
Engine::preview_company
CompanyID preview_company
Company which is currently being offered a preview INVALID_COMPANY means no company.
Definition: engine_base.h:51
LoadOldVehicle
bool LoadOldVehicle(LoadgameState *ls, int num)
Load the vehicles of an old style savegame.
Definition: oldloader_sl.cpp:1241
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
CompanyProperties::face
CompanyManagerFace face
Face description of the president.
Definition: company_base.h:65
VehicleSettings::road_side
byte road_side
the side of the road vehicles drive on
Definition: settings_type.h:533
Tile::m5
debug_inline byte & m5()
General purpose.
Definition: map_func.h:161
Engine
Definition: engine_base.h:37
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:240
Industry
Defines the internal data of a functional industry.
Definition: industry.h:68
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
CalculateCompanyValue
Money CalculateCompanyValue(const Company *c, bool including_loan=true)
Calculate the value of the company.
Definition: economy.cpp:149
Tile::m4
debug_inline byte & m4()
General purpose.
Definition: map_func.h:149
MP_ROAD
@ MP_ROAD
A tile with road (or tram tracks)
Definition: tile_type.h:50
Economy::fluct
int16_t fluct
Economy fluctuation status.
Definition: economy_type.h:45
_old_name_array
char * _old_name_array
Location to load the old names to.
Definition: strings_sl.cpp:52
GoodsEntry::status
byte status
Status of this cargo, see GoodsEntryStatus.
Definition: station_base.h:217
CompanyProperties::current_loan
Money current_loan
Amount of money borrowed from the bank.
Definition: company_base.h:69
CompanyEconomyEntry
Statistics about the economy.
Definition: company_base.h:24
_savegame_type
SavegameType _savegame_type
type of savegame we are loading
Definition: saveload.cpp:59
Debug
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
MakeSea
void MakeSea(Tile t)
Make a sea tile.
Definition: water_map.h:423
BaseStation::string_id
StringID string_id
Default name (town area) of station.
Definition: base_station_base.h:70
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:619
Aircraft
Aircraft, helicopters, rotors and their shadows belong to this class.
Definition: aircraft.h:74
GetTileType
static debug_inline TileType GetTileType(Tile tile)
Get the tiletype of a given tile.
Definition: tile_map.h:96
GoodsEntry::cargo
StationCargoList cargo
The cargo packets of cargo waiting in this station.
Definition: station_base.h:210
_company_colours
Colours _company_colours[MAX_COMPANIES]
NOSAVE: can be determined from company structs.
Definition: company_cmd.cpp:51
_old_extra_chunk_nums
static uint16_t _old_extra_chunk_nums
Number of extra TTDPatch chunks.
Definition: oldloader_sl.cpp:43
IsInsideBS
constexpr bool IsInsideBS(const T x, const size_t base, const size_t size)
Checks if a value is between a window started at some base point.
Definition: math_func.hpp:252
Economy::infl_amount_pr
byte infl_amount_pr
inflation rate for payment rates
Definition: economy_type.h:48
Subsidy::cargo_type
CargoID cargo_type
Cargo type involved in this subsidy, INVALID_CARGO for invalid subsidy.
Definition: subsidy_base.h:23
Subsidy
Struct about subsidies, offered and awarded.
Definition: subsidy_base.h:22
_age_cargo_skip_counter
byte _age_cargo_skip_counter
Skip aging of cargo? Used before savegame version 162.
Definition: misc_sl.cpp:80
RailType
RailType
Enumeration for all possible railtypes.
Definition: rail_type.h:27
Industry::location
TileArea location
Location of the industry.
Definition: industry.h:96
BSWAP32
static uint32_t BSWAP32(uint32_t x)
Perform a 32 bits endianness bitswap on x.
Definition: bitmath_func.hpp:345
StartupOneEngine
void StartupOneEngine(Engine *e, const TimerGameCalendar::YearMonthDay &aging_ymd, uint32_t seed)
Start/initialise one engine.
Definition: engine.cpp:682
GRFConfig
Information about GRF, used in the game and (part of it) in savegames.
Definition: newgrf_config.h:147
Map::Iterate
static IterateWrapper Iterate()
Returns an iterable ensemble of all Tiles.
Definition: map_func.h:363
SGT_TTO
@ SGT_TTO
TTO savegame.
Definition: saveload.h:408
CalcClosestTownFromTile
Town * CalcClosestTownFromTile(TileIndex tile, uint threshold=UINT_MAX)
Return the town closest to the given tile within threshold.
Definition: town_cmd.cpp:3726
Industry::type
IndustryType type
type of industry.
Definition: industry.h:104
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:260
free
void free(const void *ptr)
Version of the standard free that accepts const pointers.
Definition: stdafx.h:379
LoadChunk
bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks)
Loads a chunk from the old savegame.
Definition: oldloader.cpp:110
Engine::intro_date
TimerGameCalendar::Date intro_date
Date of introduction of the engine.
Definition: engine_base.h:39
MP_OBJECT
@ MP_OBJECT
Contains objects such as transmitters and owned land.
Definition: tile_type.h:58
TimerGameCalendar::ConvertYMDToDate
static Date ConvertYMDToDate(Year year, Month month, Day day)
Converts a tuple of Year, Month and Day to a Date.
Definition: timer_game_calendar.cpp:55
CompanyProperties::colour
Colours colour
Company colour.
Definition: company_base.h:72
CompanyProperties::money
Money money
Money owned by the company.
Definition: company_base.h:67
MP_WATER
@ MP_WATER
Water tile.
Definition: tile_type.h:54
VehicleCargoList::Append
void Append(CargoPacket *cp, MoveToAction action=MTA_KEEP)
Appends the given cargo packet.
Definition: cargopacket.cpp:260
Vehicle::cargo
VehicleCargoList cargo
The cargo this vehicle is carrying.
Definition: vehicle_base.h:340
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:349
CopyFromOldName
std::string CopyFromOldName(StringID id)
Copy and convert old custom names to UTF-8.
Definition: strings_sl.cpp:61
Engine::preview_asked
CompanyMask preview_asked
Bit for each company which has already been offered a preview.
Definition: engine_base.h:50
Station::airport
Airport airport
Tile area the airport covers.
Definition: station_base.h:456
VEH_EFFECT
@ VEH_EFFECT
Effect vehicle type (smoke, explosions, sparks, bubbles)
Definition: vehicle_type.h:31
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:55
IsCompanyBuildableVehicleType
bool IsCompanyBuildableVehicleType(VehicleType type)
Is the given vehicle type buildable by a company?
Definition: vehicle_func.h:89
OC_TTO
@ OC_TTO
-//- TTO (default is neither of these)
Definition: oldloader.h:43
TimerGameCalendar::ConvertDateToYMD
static YearMonthDay ConvertDateToYMD(Date date)
Converts a Date to a Year, Month & Day.
Definition: timer_game_calendar.cpp:42
GameCreationSettings::snow_line_height
byte snow_line_height
the configured snow line height (deduced from "snow_coverage")
Definition: settings_type.h:347
_animated_tiles
std::vector< TileIndex > _animated_tiles
The table/list with animated tiles.
Definition: animated_tile.cpp:19
Train
'Train' is either a loco or a wagon.
Definition: train.h:89
VehicleID
uint32_t VehicleID
The type all our vehicle IDs have.
Definition: vehicle_type.h:16
MP_TUNNELBRIDGE
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition: tile_type.h:57
IsDepotTile
bool IsDepotTile(Tile tile)
Is the given tile a tile with a depot on it?
Definition: depot_map.h:41
Engine::duration_phase_1
uint16_t duration_phase_1
First reliability phase in months, increasing reliability from reliability_start to reliability_max.
Definition: engine_base.h:46
TimerGameEconomy::ConvertDateToYMD
static YearMonthDay ConvertDateToYMD(Date date)
Converts a Date to a Year, Month & Day.
Definition: timer_game_economy.cpp:46
Vehicle::sprite_cache
MutableSpriteCache sprite_cache
Cache of sprites and values related to recalculating them, see MutableSpriteCache.
Definition: vehicle_base.h:363
SetTileOwner
void SetTileOwner(Tile tile, Owner owner)
Sets the owner of a tile.
Definition: tile_map.h:198
SpriteID
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:17
GetDepotIndex
DepotID GetDepotIndex(Tile t)
Get the index of which depot is attached to the tile.
Definition: depot_map.h:52
Engine::reliability
uint16_t reliability
Current reliability of the engine.
Definition: engine_base.h:41
ENGINE_AVAILABLE
@ ENGINE_AVAILABLE
This vehicle is available to everyone.
Definition: engine_type.h:183
_cur_company_tick_index
uint _cur_company_tick_index
used to generate a name for one company that doesn't have a name yet per tick
Definition: company_cmd.cpp:53
_old_vehicle_multiplier
static byte _old_vehicle_multiplier
TTDPatch vehicle multiplier.
Definition: oldloader_sl.cpp:44
DisasterVehicle
Disasters, like submarines, skyrangers and their shadows, belong to this class.
Definition: disaster_vehicle.h:37
FixTTDDepots
static void FixTTDDepots()
Definition: oldloader_sl.cpp:102
Industry::random_colour
Colours random_colour
randomized colour of the industry, for display purpose
Definition: industry.h:106
MP_TREES
@ MP_TREES
Tile got trees.
Definition: tile_type.h:52
Engine::reliability_start
uint16_t reliability_start
Initial reliability of the engine.
Definition: engine_base.h:43
Industry::town
Town * town
Nearest town.
Definition: industry.h:97
CompanyEconomyEntry::expenses
Money expenses
The amount of expenses.
Definition: company_base.h:26
CompanyProperties::inaugurated_year
TimerGameEconomy::Year inaugurated_year
Economy year of starting the company.
Definition: company_base.h:79
Ship
All ships have this type.
Definition: ship.h:24
GoodsEntry
Stores station stats for a single cargo.
Definition: station_base.h:166
Engine::name
std::string name
Custom name of engine.
Definition: engine_base.h:38
Pool::PoolItem<&_depot_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:384
TimeoutTimer
A timeout timer will fire once after the interval.
Definition: timer.h:116
Map::MaxY
static uint MaxY()
Gets the maximum Y coordinate within the map, including MP_VOID.
Definition: map_func.h:306
CompanyProperties::cur_economy
CompanyEconomyEntry cur_economy
Economic data of the company of this quarter.
Definition: company_base.h:98
LocaleSettings::currency
byte currency
currency we currently use
Definition: settings_type.h:260
OldChunks
Definition: oldloader.h:87
MP_VOID
@ MP_VOID
Invisible tiles at the SW and SE border.
Definition: tile_type.h:55
AppendStaticGRFConfigs
void AppendStaticGRFConfigs(GRFConfig **dst)
Appends the static GRFs to a list of GRFs.
Definition: newgrf_config.cpp:426
CompanyProperties::yearly_expenses
std::array< Expenses, 3 > yearly_expenses
Expenses of the company for the last three years.
Definition: company_base.h:97
SpecializedVehicle< RoadVehicle, Type >::From
static RoadVehicle * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1201
TileType
TileType
The different types of tiles.
Definition: tile_type.h:47
Map::Size
static debug_inline uint Size()
Get the size of the map.
Definition: map_func.h:288
Industry::IncIndustryTypeCount
static void IncIndustryTypeCount(IndustryType type)
Increment the count of industries for this type.
Definition: industry.h:220
OrthogonalTileArea::tile
TileIndex tile
The base tile of the area.
Definition: tilearea_type.h:19
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
TAE_WATER
@ TAE_WATER
Cargo behaves water-like.
Definition: cargotype.h:27
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:53
DifficultySettings::max_loan
uint32_t max_loan
the maximum initial loan
Definition: settings_type.h:103
GoodsEntry::GES_ACCEPTANCE
@ GES_ACCEPTANCE
Set when the station accepts the cargo currently for final deliveries.
Definition: station_base.h:173
Economy::infl_amount
byte infl_amount
inflation amount
Definition: economy_type.h:47
SetTileType
void SetTileType(Tile tile, TileType type)
Set the type of a tile.
Definition: tile_map.h:131
Pool::PoolItem<&_cargopacket_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:305
Sign
Definition: signs_base.h:21
MAX_UVALUE
#define MAX_UVALUE(type)
The largest value that can be entered in a variable.
Definition: stdafx.h:388
Economy::old_max_loan_unround
Money old_max_loan_unround
Old: Unrounded max loan.
Definition: economy_type.h:55
Engine::preview_wait
byte preview_wait
Daily countdown timer for timeout of offering the engine to the preview_company company.
Definition: engine_base.h:52
BaseStation::xy
TileIndex xy
Base tile of the station.
Definition: base_station_base.h:65
EffectVehicle
A special vehicle is one of the following:
Definition: effectvehicle_base.h:24
UnpackOldOrder
Order UnpackOldOrder(uint16_t packed)
Unpacks a order from savegames made with TTD(Patch)
Definition: order_sl.cpp:92
TileIndex
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > > TileIndex
The index/ID of a Tile.
Definition: tile_type.h:87
_trees_tick_ctr
byte _trees_tick_ctr
Determines when to consider building more trees.
Definition: tree_cmd.cpp:55
VEH_DISASTER
@ VEH_DISASTER
Disaster vehicle type.
Definition: vehicle_type.h:32
CompanyEconomyEntry::income
Money income
The amount of income.
Definition: company_base.h:25
CompanyProperties::president_name_1
StringID president_name_1
Name of the president if the user did not change it.
Definition: company_base.h:61
_grfconfig
GRFConfig * _grfconfig
First item in list of current GRF set up.
Definition: newgrf_config.cpp:164
saveload_internal.h
Depot
Definition: depot_base.h:20
Town
Town data structure.
Definition: town.h:50
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:300
RVSB_WORMHOLE
@ RVSB_WORMHOLE
The vehicle is in a tunnel and/or bridge.
Definition: roadveh.h:39
CargoPacket
Container for cargo from the same location and time.
Definition: cargopacket.h:40
TileXY
static debug_inline TileIndex TileXY(uint x, uint y)
Returns the TileIndex of a coordinate.
Definition: map_func.h:385
GRFIdentifier::grfid
uint32_t grfid
GRF ID (defined by Action 0x08)
Definition: newgrf_config.h:84
Randomizer::state
uint32_t state[2]
The state of the randomizer.
Definition: random_func.hpp:23
GameSettings::locale
LocaleSettings locale
settings related to used currency/unit system in the current game
Definition: settings_type.h:631
TimerGameConst< struct Economy >::ORIGINAL_BASE_YEAR
static constexpr TimerGame< struct Economy >::Year ORIGINAL_BASE_YEAR
The minimum starting year/base year of the original TTD.
Definition: timer_game_common.h:163
Airport::type
byte type
Type of this airport,.
Definition: station_base.h:294
OC_TTD
@ OC_TTD
chunk is valid ONLY for TTD savegames
Definition: oldloader.h:42
INVALID_COMPANY
@ INVALID_COMPANY
An invalid company.
Definition: company_type.h:30
Vehicle::cargo_type
CargoID cargo_type
type of cargo this vehicle is carrying
Definition: vehicle_base.h:336
IsValidCargoID
bool IsValidCargoID(CargoID t)
Test whether cargo type is not INVALID_CARGO.
Definition: cargo_type.h:103
Vehicle::spritenum
byte spritenum
currently displayed sprite index 0xfd == custom sprite, 0xfe == custom second head sprite 0xff == res...
Definition: vehicle_base.h:310
StationCargoList::Append
void Append(CargoPacket *cp, StationID next)
Appends the given cargo packet to the range of packets with the same next station.
Definition: cargopacket.cpp:684
Industry::last_prod_year
TimerGameEconomy::Year last_prod_year
last economy year of production
Definition: industry.h:107
RVS_IN_DT_ROAD_STOP
@ RVS_IN_DT_ROAD_STOP
The vehicle is in a drive-through road stop.
Definition: roadveh.h:46
SB
constexpr T SB(T &x, const uint8_t s, const uint8_t n, const U d)
Set n bits in x starting at bit s to d.
Definition: bitmath_func.hpp:58
TimerGameCalendar::date
static Date date
Current date in days (day counter).
Definition: timer_game_calendar.h:34
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:627
EngineID
uint16_t EngineID
Unique identification number of an engine.
Definition: engine_type.h:21
EngineInfo::climates
byte climates
Climates supported by the engine.
Definition: engine_type.h:150
IsTileType
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:51
Clamp
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:79
RemapTTOColour
static Colours RemapTTOColour(Colours tto)
Definition: oldloader_sl.cpp:458
NUM_CARGO
static const CargoID NUM_CARGO
Maximum number of cargo types in a game.
Definition: cargo_type.h:74
Engine::flags
byte flags
Flags of the engine.
Definition: engine_base.h:49
Engine::duration_phase_2
uint16_t duration_phase_2
Second reliability phase in months, keeping reliability_max.
Definition: engine_base.h:47
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
Company
Definition: company_base.h:116
RVSB_IN_DEPOT
@ RVSB_IN_DEPOT
The vehicle is in a depot.
Definition: roadveh.h:38
DisasterVehicle::state
uint16_t state
Action stage of the disaster vehicle.
Definition: disaster_vehicle.h:41
ClrBit
constexpr T ClrBit(T &x, const uint8_t y)
Clears a bit in a variable.
Definition: bitmath_func.hpp:151
MAX_INFLATION
static const uint64_t MAX_INFLATION
Maximum inflation (including fractional part) without causing overflows in int64_t price computations...
Definition: economy_type.h:229
CompanyProperties::old_economy
CompanyEconomyEntry old_economy[MAX_HISTORY_QUARTERS]
Economic data of the company of the last MAX_HISTORY_QUARTERS quarters.
Definition: company_base.h:99
OWNER_WATER
@ OWNER_WATER
The tile/execution is done by "water".
Definition: company_type.h:26
Tile::m3
debug_inline byte & m3()
General purpose.
Definition: map_func.h:137
Engine::duration_phase_3
uint16_t duration_phase_3
Third reliability phase in months, decaying to reliability_final.
Definition: engine_base.h:48
Order::next
Order * next
Pointer to next order. If nullptr, end of list.
Definition: order_base.h:59
Order
Definition: order_base.h:36
SGT_TTDP2
@ SGT_TTDP2
TTDP savegame in new format (data at SE border)
Definition: saveload.h:406
GoodsEntry::GES_RATING
@ GES_RATING
This indicates whether a cargo has a rating at the station.
Definition: station_base.h:183
AppendToGRFConfigList
void AppendToGRFConfigList(GRFConfig **dst, GRFConfig *el)
Appends an element to a list of GRFs.
Definition: newgrf_config.cpp:440
Vehicle::refit_cap
uint16_t refit_cap
Capacity left over from before last refit.
Definition: vehicle_base.h:339
CompanyProperties::name_1
StringID name_1
Name of the company if the user did not change it.
Definition: company_base.h:58
TimerGameEconomy::date
static Date date
Current date in days (day counter).
Definition: timer_game_economy.h:37
Engine::age
int32_t age
Age of the engine in months.
Definition: engine_base.h:40
HasBit
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103