OpenTTD Source  14.0-beta3
vehicle_cmd.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "roadveh.h"
12 #include "news_func.h"
13 #include "airport.h"
14 #include "command_func.h"
15 #include "company_func.h"
16 #include "train.h"
17 #include "aircraft.h"
18 #include "newgrf_text.h"
19 #include "vehicle_func.h"
20 #include "string_func.h"
21 #include "depot_map.h"
22 #include "vehiclelist.h"
23 #include "engine_func.h"
24 #include "articulated_vehicles.h"
25 #include "autoreplace_gui.h"
26 #include "group.h"
27 #include "order_backup.h"
28 #include "ship.h"
29 #include "newgrf.h"
30 #include "company_base.h"
31 #include "core/random_func.hpp"
32 #include "vehicle_cmd.h"
33 #include "aircraft_cmd.h"
34 #include "autoreplace_cmd.h"
35 #include "group_cmd.h"
36 #include "order_cmd.h"
37 #include "roadveh_cmd.h"
38 #include "train_cmd.h"
39 #include "ship_cmd.h"
40 #include <sstream>
41 #include <iomanip>
42 
43 #include "table/strings.h"
44 
45 #include "safeguards.h"
46 
47 /* Tables used in vehicle_func.h to find the right error message for a certain vehicle type */
48 const StringID _veh_build_msg_table[] = {
49  STR_ERROR_CAN_T_BUY_TRAIN,
50  STR_ERROR_CAN_T_BUY_ROAD_VEHICLE,
51  STR_ERROR_CAN_T_BUY_SHIP,
52  STR_ERROR_CAN_T_BUY_AIRCRAFT,
53 };
54 
55 const StringID _veh_sell_msg_table[] = {
56  STR_ERROR_CAN_T_SELL_TRAIN,
57  STR_ERROR_CAN_T_SELL_ROAD_VEHICLE,
58  STR_ERROR_CAN_T_SELL_SHIP,
59  STR_ERROR_CAN_T_SELL_AIRCRAFT,
60 };
61 
62 const StringID _veh_refit_msg_table[] = {
63  STR_ERROR_CAN_T_REFIT_TRAIN,
64  STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE,
65  STR_ERROR_CAN_T_REFIT_SHIP,
66  STR_ERROR_CAN_T_REFIT_AIRCRAFT,
67 };
68 
69 const StringID _send_to_depot_msg_table[] = {
70  STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT,
71  STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT,
72  STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT,
73  STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR,
74 };
75 
76 
87 std::tuple<CommandCost, VehicleID, uint, uint16_t, CargoArray> CmdBuildVehicle(DoCommandFlag flags, TileIndex tile, EngineID eid, bool use_free_vehicles, CargoID cargo, ClientID client_id)
88 {
89  /* Elementary check for valid location. */
90  if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return { CMD_ERROR, INVALID_VEHICLE, 0, 0, {} };
91 
92  VehicleType type = GetDepotVehicleType(tile);
93 
94  /* Validate the engine type. */
95  if (!IsEngineBuildable(eid, type, _current_company)) return { CommandCost(STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE + type), INVALID_VEHICLE, 0, 0, {} };
96 
97  /* Validate the cargo type. */
98  if (cargo >= NUM_CARGO && IsValidCargoID(cargo)) return { CMD_ERROR, INVALID_VEHICLE, 0, 0, {} };
99 
100  const Engine *e = Engine::Get(eid);
102 
103  /* Engines without valid cargo should not be available */
104  CargoID default_cargo = e->GetDefaultCargoType();
105  if (!IsValidCargoID(default_cargo)) return { CMD_ERROR, INVALID_VEHICLE, 0, 0, {} };
106 
107  bool refitting = IsValidCargoID(cargo) && cargo != default_cargo;
108 
109  /* Check whether the number of vehicles we need to build can be built according to pool space. */
110  uint num_vehicles;
111  switch (type) {
112  case VEH_TRAIN: num_vehicles = (e->u.rail.railveh_type == RAILVEH_MULTIHEAD ? 2 : 1) + CountArticulatedParts(eid, false); break;
113  case VEH_ROAD: num_vehicles = 1 + CountArticulatedParts(eid, false); break;
114  case VEH_SHIP: num_vehicles = 1; break;
115  case VEH_AIRCRAFT: num_vehicles = e->u.air.subtype & AIR_CTOL ? 2 : 3; break;
116  default: NOT_REACHED(); // Safe due to IsDepotTile()
117  }
118  if (!Vehicle::CanAllocateItem(num_vehicles)) return { CommandCost(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME), INVALID_VEHICLE, 0, 0, {} };
119 
120  /* Check whether we can allocate a unit number. Autoreplace does not allocate
121  * an unit number as it will (always) reuse the one of the replaced vehicle
122  * and (train) wagons don't have an unit number in any scenario. */
123  UnitID unit_num = (flags & DC_QUERY_COST || flags & DC_AUTOREPLACE || (type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON)) ? 0 : GetFreeUnitNumber(type);
124  if (unit_num == UINT16_MAX) return { CommandCost(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME), INVALID_VEHICLE, 0, 0, {} };
125 
126  /* If we are refitting we need to temporarily purchase the vehicle to be able to
127  * test it. */
128  DoCommandFlag subflags = flags;
129  if (refitting && !(flags & DC_EXEC)) subflags |= DC_EXEC | DC_AUTOREPLACE;
130 
131  /* Vehicle construction needs random bits, so we have to save the random
132  * seeds to prevent desyncs. */
133  SavedRandomSeeds saved_seeds;
134  SaveRandomSeeds(&saved_seeds);
135 
136  Vehicle *v = nullptr;
137  switch (type) {
138  case VEH_TRAIN: value.AddCost(CmdBuildRailVehicle(subflags, tile, e, &v)); break;
139  case VEH_ROAD: value.AddCost(CmdBuildRoadVehicle(subflags, tile, e, &v)); break;
140  case VEH_SHIP: value.AddCost(CmdBuildShip (subflags, tile, e, &v)); break;
141  case VEH_AIRCRAFT: value.AddCost(CmdBuildAircraft (subflags, tile, e, &v)); break;
142  default: NOT_REACHED(); // Safe due to IsDepotTile()
143  }
144 
145  VehicleID veh_id = INVALID_VEHICLE;
146  uint refitted_capacity = 0;
147  uint16_t refitted_mail_capacity = 0;
148  CargoArray cargo_capacities{};
149  if (value.Succeeded()) {
150  if (subflags & DC_EXEC) {
151  v->unitnumber = unit_num;
152  v->value = value.GetCost();
153  veh_id = v->index;
154  }
155 
156  if (refitting) {
157  /* Refit only one vehicle. If we purchased an engine, it may have gained free wagons. */
158  CommandCost cc;
159  std::tie(cc, refitted_capacity, refitted_mail_capacity, cargo_capacities) = CmdRefitVehicle(flags, v->index, cargo, 0, false, false, 1);
160  value.AddCost(cc);
161  } else {
162  /* Fill in non-refitted capacities */
163  if (e->type == VEH_TRAIN || e->type == VEH_ROAD) {
164  cargo_capacities = GetCapacityOfArticulatedParts(eid);
165  refitted_capacity = cargo_capacities[default_cargo];
166  refitted_mail_capacity = 0;
167  } else {
168  refitted_capacity = e->GetDisplayDefaultCapacity(&refitted_mail_capacity);
169  cargo_capacities[default_cargo] = refitted_capacity;
170  CargoID mail = GetCargoIDByLabel(CT_MAIL);
171  if (IsValidCargoID(mail)) cargo_capacities[mail] = refitted_mail_capacity;
172  }
173  }
174 
175  if (flags & DC_EXEC) {
176  if (type == VEH_TRAIN && use_free_vehicles && !(flags & DC_AUTOREPLACE) && Train::From(v)->IsEngine()) {
177  /* Move any free wagons to the new vehicle. */
179  }
180 
184  if (IsLocalCompany()) {
185  InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the auto replace window (must be called before incrementing num_engines)
186  }
187  }
188 
189  if (subflags & DC_EXEC) {
192 
193  if (v->IsPrimaryVehicle()) {
195  if (!(subflags & DC_AUTOREPLACE)) OrderBackup::Restore(v, client_id);
196  }
197  }
198 
199 
200  /* If we are not in DC_EXEC undo everything */
201  if (flags != subflags) {
203  }
204  }
205 
206  /* Only restore if we actually did some refitting */
207  if (flags != subflags) RestoreRandomSeeds(saved_seeds);
208 
209  return { value, veh_id, refitted_capacity, refitted_mail_capacity, cargo_capacities };
210 }
211 
221 CommandCost CmdSellVehicle(DoCommandFlag flags, VehicleID v_id, bool sell_chain, bool backup_order, ClientID client_id)
222 {
223  Vehicle *v = Vehicle::GetIfValid(v_id);
224  if (v == nullptr) return CMD_ERROR;
225 
226  Vehicle *front = v->First();
227 
228  CommandCost ret = CheckOwnership(front->owner);
229  if (ret.Failed()) return ret;
230 
231  if (front->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
232 
233  if (!front->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT + front->type);
234 
235  /* Can we actually make the order backup, i.e. are there enough orders? */
236  if (backup_order &&
237  front->orders != nullptr &&
238  !front->orders->IsShared() &&
240  /* Only happens in exceptional cases when there aren't enough orders anyhow.
241  * Thus it should be safe to just drop the orders in that case. */
242  backup_order = false;
243  }
244 
245  if (v->type == VEH_TRAIN) {
246  ret = CmdSellRailWagon(flags, v, sell_chain, backup_order, client_id);
247  } else {
248  ret = CommandCost(EXPENSES_NEW_VEHICLES, -front->value);
249 
250  if (flags & DC_EXEC) {
251  if (front->IsPrimaryVehicle() && backup_order) OrderBackup::Backup(front, client_id);
252  delete front;
253  }
254  }
255 
256  return ret;
257 }
258 
268 static int GetRefitCostFactor(const Vehicle *v, EngineID engine_type, CargoID new_cid, byte new_subtype, bool *auto_refit_allowed)
269 {
270  /* Prepare callback param with info about the new cargo type. */
271  const Engine *e = Engine::Get(engine_type);
272 
273  /* Is this vehicle a NewGRF vehicle? */
274  if (e->GetGRF() != nullptr) {
275  const CargoSpec *cs = CargoSpec::Get(new_cid);
276  uint32_t param1 = (cs->classes << 16) | (new_subtype << 8) | e->GetGRF()->cargo_map[new_cid];
277 
278  uint16_t cb_res = GetVehicleCallback(CBID_VEHICLE_REFIT_COST, param1, 0, engine_type, v);
279  if (cb_res != CALLBACK_FAILED) {
280  *auto_refit_allowed = HasBit(cb_res, 14);
281  int factor = GB(cb_res, 0, 14);
282  if (factor >= 0x2000) factor -= 0x4000; // Treat as signed integer.
283  return factor;
284  }
285  }
286 
287  *auto_refit_allowed = e->info.refit_cost == 0;
288  return (v == nullptr || v->cargo_type != new_cid) ? e->info.refit_cost : 0;
289 }
290 
300 static CommandCost GetRefitCost(const Vehicle *v, EngineID engine_type, CargoID new_cid, byte new_subtype, bool *auto_refit_allowed)
301 {
302  ExpensesType expense_type;
303  const Engine *e = Engine::Get(engine_type);
304  Price base_price;
305  int cost_factor = GetRefitCostFactor(v, engine_type, new_cid, new_subtype, auto_refit_allowed);
306  switch (e->type) {
307  case VEH_SHIP:
308  base_price = PR_BUILD_VEHICLE_SHIP;
309  expense_type = EXPENSES_SHIP_RUN;
310  break;
311 
312  case VEH_ROAD:
313  base_price = PR_BUILD_VEHICLE_ROAD;
314  expense_type = EXPENSES_ROADVEH_RUN;
315  break;
316 
317  case VEH_AIRCRAFT:
318  base_price = PR_BUILD_VEHICLE_AIRCRAFT;
319  expense_type = EXPENSES_AIRCRAFT_RUN;
320  break;
321 
322  case VEH_TRAIN:
323  base_price = (e->u.rail.railveh_type == RAILVEH_WAGON) ? PR_BUILD_VEHICLE_WAGON : PR_BUILD_VEHICLE_TRAIN;
324  cost_factor <<= 1;
325  expense_type = EXPENSES_TRAIN_RUN;
326  break;
327 
328  default: NOT_REACHED();
329  }
330  if (cost_factor < 0) {
331  return CommandCost(expense_type, -GetPrice(base_price, -cost_factor, e->GetGRF(), -10));
332  } else {
333  return CommandCost(expense_type, GetPrice(base_price, cost_factor, e->GetGRF(), -10));
334  }
335 }
336 
338 struct RefitResult {
340  uint capacity;
342  byte subtype;
343 };
344 
357 static std::tuple<CommandCost, uint, uint16_t, CargoArray> RefitVehicle(Vehicle *v, bool only_this, uint8_t num_vehicles, CargoID new_cid, byte new_subtype, DoCommandFlag flags, bool auto_refit)
358 {
359  CommandCost cost(v->GetExpenseType(false));
360  uint total_capacity = 0;
361  uint total_mail_capacity = 0;
362  num_vehicles = num_vehicles == 0 ? UINT8_MAX : num_vehicles;
363  CargoArray cargo_capacities{};
364 
365  VehicleSet vehicles_to_refit;
366  if (!only_this) {
367  GetVehicleSet(vehicles_to_refit, v, num_vehicles);
368  /* In this case, we need to check the whole chain. */
369  v = v->First();
370  }
371 
372  std::vector<RefitResult> refit_result;
373 
375  byte actual_subtype = new_subtype;
376  for (; v != nullptr; v = (only_this ? nullptr : v->Next())) {
377  /* Reset actual_subtype for every new vehicle */
378  if (!v->IsArticulatedPart()) actual_subtype = new_subtype;
379 
380  if (v->type == VEH_TRAIN && std::find(vehicles_to_refit.begin(), vehicles_to_refit.end(), v->index) == vehicles_to_refit.end() && !only_this) continue;
381 
382  const Engine *e = v->GetEngine();
383  if (!e->CanCarryCargo()) continue;
384 
385  /* If the vehicle is not refittable, or does not allow automatic refitting,
386  * count its capacity nevertheless if the cargo matches */
387  bool refittable = HasBit(e->info.refit_mask, new_cid) && (!auto_refit || HasBit(e->info.misc_flags, EF_AUTO_REFIT));
388  if (!refittable && v->cargo_type != new_cid) {
389  uint amount = e->DetermineCapacity(v, nullptr);
390  if (amount > 0) cargo_capacities[v->cargo_type] += amount;
391  continue;
392  }
393 
394  /* Determine best fitting subtype if requested */
395  if (actual_subtype == 0xFF) {
396  actual_subtype = GetBestFittingSubType(v, v, new_cid);
397  }
398 
399  /* Back up the vehicle's cargo type */
400  CargoID temp_cid = v->cargo_type;
401  byte temp_subtype = v->cargo_subtype;
402  if (refittable) {
403  v->cargo_type = new_cid;
404  v->cargo_subtype = actual_subtype;
405  }
406 
407  uint16_t mail_capacity = 0;
408  uint amount = e->DetermineCapacity(v, &mail_capacity);
409  total_capacity += amount;
410  /* mail_capacity will always be zero if the vehicle is not an aircraft. */
411  total_mail_capacity += mail_capacity;
412 
413  cargo_capacities[new_cid] += amount;
414  CargoID mail = GetCargoIDByLabel(CT_MAIL);
415  if (IsValidCargoID(mail)) cargo_capacities[mail] += mail_capacity;
416 
417  if (!refittable) continue;
418 
419  /* Restore the original cargo type */
420  v->cargo_type = temp_cid;
421  v->cargo_subtype = temp_subtype;
422 
423  bool auto_refit_allowed;
424  CommandCost refit_cost = GetRefitCost(v, v->engine_type, new_cid, actual_subtype, &auto_refit_allowed);
425  if (auto_refit && (flags & DC_QUERY_COST) == 0 && !auto_refit_allowed) {
426  /* Sorry, auto-refitting not allowed, subtract the cargo amount again from the total.
427  * When querrying cost/capacity (for example in order refit GUI), we always assume 'allowed'.
428  * It is not predictable. */
429  total_capacity -= amount;
430  total_mail_capacity -= mail_capacity;
431 
432  if (v->cargo_type == new_cid) {
433  /* Add the old capacity nevertheless, if the cargo matches */
434  total_capacity += v->cargo_cap;
435  if (v->type == VEH_AIRCRAFT) total_mail_capacity += v->Next()->cargo_cap;
436  }
437  continue;
438  }
439  cost.AddCost(refit_cost);
440 
441  /* Record the refitting.
442  * Do not execute the refitting immediately, so DetermineCapacity and GetRefitCost do the same in test and exec run.
443  * (weird NewGRFs)
444  * Note:
445  * - If the capacity of vehicles depends on other vehicles in the chain, the actual capacity is
446  * set after RefitVehicle() via ConsistChanged() and friends. The estimation via _returned_refit_capacity will be wrong.
447  * - We have to call the refit cost callback with the pre-refit configuration of the chain because we want refit and
448  * autorefit to behave the same, and we need its result for auto_refit_allowed.
449  */
450  refit_result.push_back({v, amount, mail_capacity, actual_subtype});
451  }
452 
453  if (flags & DC_EXEC) {
454  /* Store the result */
455  for (RefitResult &result : refit_result) {
456  Vehicle *u = result.v;
457  u->refit_cap = (u->cargo_type == new_cid) ? std::min<uint16_t>(result.capacity, u->refit_cap) : 0;
458  if (u->cargo.TotalCount() > u->refit_cap) u->cargo.Truncate(u->cargo.TotalCount() - u->refit_cap);
459  u->cargo_type = new_cid;
460  u->cargo_cap = result.capacity;
461  u->cargo_subtype = result.subtype;
462  if (u->type == VEH_AIRCRAFT) {
463  Vehicle *w = u->Next();
464  assert(w != nullptr);
465  w->refit_cap = std::min<uint16_t>(w->refit_cap, result.mail_capacity);
466  w->cargo_cap = result.mail_capacity;
467  if (w->cargo.TotalCount() > w->refit_cap) w->cargo.Truncate(w->cargo.TotalCount() - w->refit_cap);
468  }
469  }
470  }
471 
472  refit_result.clear();
473  return { cost, total_capacity, total_mail_capacity, cargo_capacities };
474 }
475 
488 std::tuple<CommandCost, uint, uint16_t, CargoArray> CmdRefitVehicle(DoCommandFlag flags, VehicleID veh_id, CargoID new_cid, byte new_subtype, bool auto_refit, bool only_this, uint8_t num_vehicles)
489 {
490  Vehicle *v = Vehicle::GetIfValid(veh_id);
491  if (v == nullptr) return { CMD_ERROR, 0, 0, {} };
492 
493  /* Don't allow disasters and sparks and such to be refitted.
494  * We cannot check for IsPrimaryVehicle as autoreplace also refits in free wagon chains. */
495  if (!IsCompanyBuildableVehicleType(v->type)) return { CMD_ERROR, 0, 0, {} };
496 
497  Vehicle *front = v->First();
498 
499  CommandCost ret = CheckOwnership(front->owner);
500  if (ret.Failed()) return { ret, 0, 0, {} };
501 
502  bool free_wagon = v->type == VEH_TRAIN && Train::From(front)->IsFreeWagon(); // used by autoreplace/renew
503 
504  /* Don't allow shadows and such to be refitted. */
505  if (v != front && (v->type == VEH_SHIP || v->type == VEH_AIRCRAFT)) return { CMD_ERROR, 0, 0, {} };
506 
507  /* Allow auto-refitting only during loading and normal refitting only in a depot. */
508  if ((flags & DC_QUERY_COST) == 0 && // used by the refit GUI, including the order refit GUI.
509  !free_wagon && // used by autoreplace/renew
510  (!auto_refit || !front->current_order.IsType(OT_LOADING)) && // refit inside stations
511  !front->IsStoppedInDepot()) { // refit inside depots
512  return { CommandCost(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT + front->type), 0, 0, {} };
513  }
514 
515  if (front->vehstatus & VS_CRASHED) return { CommandCost(STR_ERROR_VEHICLE_IS_DESTROYED), 0, 0, {} };
516 
517  /* Check cargo */
518  if (new_cid >= NUM_CARGO) return { CMD_ERROR, 0, 0, {} };
519 
520  /* For ships and aircraft there is always only one. */
521  only_this |= front->type == VEH_SHIP || front->type == VEH_AIRCRAFT;
522 
523  auto [cost, refit_capacity, mail_capacity, cargo_capacities] = RefitVehicle(v, only_this, num_vehicles, new_cid, new_subtype, flags, auto_refit);
524 
525  if (flags & DC_EXEC) {
526  /* Update the cached variables */
527  switch (v->type) {
528  case VEH_TRAIN:
529  Train::From(front)->ConsistChanged(auto_refit ? CCF_AUTOREFIT : CCF_REFIT);
530  break;
531  case VEH_ROAD:
532  RoadVehUpdateCache(RoadVehicle::From(front), auto_refit);
534  break;
535 
536  case VEH_SHIP:
538  Ship::From(v)->UpdateCache();
539  break;
540 
541  case VEH_AIRCRAFT:
544  break;
545 
546  default: NOT_REACHED();
547  }
548  front->MarkDirty();
549 
550  if (!free_wagon) {
553  }
555  } else {
556  /* Always invalidate the cache; querycost might have filled it. */
558  }
559 
560  return { cost, refit_capacity, mail_capacity, cargo_capacities };
561 }
562 
570 CommandCost CmdStartStopVehicle(DoCommandFlag flags, VehicleID veh_id, bool evaluate_startstop_cb)
571 {
572  /* Disable the effect of p2 bit 0, when DC_AUTOREPLACE is not set */
573  if ((flags & DC_AUTOREPLACE) == 0) evaluate_startstop_cb = true;
574 
575  Vehicle *v = Vehicle::GetIfValid(veh_id);
576  if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
577 
578  CommandCost ret = CheckOwnership(v->owner);
579  if (ret.Failed()) return ret;
580 
581  if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
582 
583  switch (v->type) {
584  case VEH_TRAIN:
585  if ((v->vehstatus & VS_STOPPED) && Train::From(v)->gcache.cached_power == 0) return_cmd_error(STR_ERROR_TRAIN_START_NO_POWER);
586  break;
587 
588  case VEH_SHIP:
589  case VEH_ROAD:
590  break;
591 
592  case VEH_AIRCRAFT: {
593  Aircraft *a = Aircraft::From(v);
594  /* cannot stop airplane when in flight, or when taking off / landing */
595  if (a->state >= STARTTAKEOFF && a->state < TERM7) return_cmd_error(STR_ERROR_AIRCRAFT_IS_IN_FLIGHT);
596  if (HasBit(a->flags, VAF_HELI_DIRECT_DESCENT)) return_cmd_error(STR_ERROR_AIRCRAFT_IS_IN_FLIGHT);
597  break;
598  }
599 
600  default: return CMD_ERROR;
601  }
602 
603  if (evaluate_startstop_cb) {
604  /* Check if this vehicle can be started/stopped. Failure means 'allow'. */
605  uint16_t callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
606  StringID error = STR_NULL;
607  if (callback != CALLBACK_FAILED) {
608  if (v->GetGRF()->grf_version < 8) {
609  /* 8 bit result 0xFF means 'allow' */
610  if (callback < 0x400 && GB(callback, 0, 8) != 0xFF) error = GetGRFStringID(v->GetGRFID(), 0xD000 + callback);
611  } else {
612  if (callback < 0x400) {
613  error = GetGRFStringID(v->GetGRFID(), 0xD000 + callback);
614  } else {
615  switch (callback) {
616  case 0x400: // allow
617  break;
618 
619  default: // unknown reason -> disallow
620  error = STR_ERROR_INCOMPATIBLE_RAIL_TYPES;
621  break;
622  }
623  }
624  }
625  }
626  if (error != STR_NULL) return_cmd_error(error);
627  }
628 
629  if (flags & DC_EXEC) {
630  if (v->IsStoppedInDepot() && (flags & DC_AUTOREPLACE) == 0) DeleteVehicleNews(veh_id, STR_NEWS_TRAIN_IS_WAITING + v->type);
631 
632  v->vehstatus ^= VS_STOPPED;
633  if (v->type != VEH_TRAIN) v->cur_speed = 0; // trains can stop 'slowly'
634 
635  /* Unbunching data is no longer valid. */
637 
638  v->MarkDirty();
643  }
644  return CommandCost();
645 }
646 
656 CommandCost CmdMassStartStopVehicle(DoCommandFlag flags, TileIndex tile, bool do_start, bool vehicle_list_window, const VehicleListIdentifier &vli)
657 {
658  VehicleList list;
659 
660  if (!vli.Valid()) return CMD_ERROR;
662 
663  if (vehicle_list_window) {
664  if (!GenerateVehicleSortList(&list, vli)) return CMD_ERROR;
665  } else {
666  if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR;
667  /* Get the list of vehicles in the depot */
668  BuildDepotVehicleList(vli.vtype, tile, &list, nullptr);
669  }
670 
671  for (uint i = 0; i < list.size(); i++) {
672  const Vehicle *v = list[i];
673 
674  if (!!(v->vehstatus & VS_STOPPED) != do_start) continue;
675 
676  if (!vehicle_list_window && !v->IsChainInDepot()) continue;
677 
678  /* Just try and don't care if some vehicle's can't be stopped. */
679  Command<CMD_START_STOP_VEHICLE>::Do(flags, v->index, false);
680  }
681 
682  return CommandCost();
683 }
684 
693 {
694  VehicleList list;
695 
697 
698  if (!IsCompanyBuildableVehicleType(vehicle_type)) return CMD_ERROR;
699  if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR;
700 
701  /* Get the list of vehicles in the depot */
702  BuildDepotVehicleList(vehicle_type, tile, &list, &list);
703 
704  CommandCost last_error = CMD_ERROR;
705  bool had_success = false;
706  for (uint i = 0; i < list.size(); i++) {
707  CommandCost ret = Command<CMD_SELL_VEHICLE>::Do(flags, list[i]->index, true, false, INVALID_CLIENT_ID);
708  if (ret.Succeeded()) {
709  cost.AddCost(ret);
710  had_success = true;
711  } else {
712  last_error = ret;
713  }
714  }
715 
716  return had_success ? cost : last_error;
717 }
718 
727 {
728  VehicleList list;
730 
731  if (!IsCompanyBuildableVehicleType(vehicle_type)) return CMD_ERROR;
732  if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR;
733 
734  /* Get the list of vehicles in the depot */
735  BuildDepotVehicleList(vehicle_type, tile, &list, &list, true);
736 
737  for (uint i = 0; i < list.size(); i++) {
738  const Vehicle *v = list[i];
739 
740  /* Ensure that the vehicle completely in the depot */
741  if (!v->IsChainInDepot()) continue;
742 
744 
745  if (ret.Succeeded()) cost.AddCost(ret);
746  }
747  return cost;
748 }
749 
755 bool IsUniqueVehicleName(const std::string &name)
756 {
757  for (const Vehicle *v : Vehicle::Iterate()) {
758  if (!v->name.empty() && v->name == name) return false;
759  }
760 
761  return true;
762 }
763 
769 static void CloneVehicleName(const Vehicle *src, Vehicle *dst)
770 {
771  std::string buf;
772 
773  /* Find the position of the first digit in the last group of digits. */
774  size_t number_position;
775  for (number_position = src->name.length(); number_position > 0; number_position--) {
776  /* The design of UTF-8 lets this work simply without having to check
777  * for UTF-8 sequences. */
778  if (src->name[number_position - 1] < '0' || src->name[number_position - 1] > '9') break;
779  }
780 
781  /* Format buffer and determine starting number. */
782  long num;
783  byte padding = 0;
784  if (number_position == src->name.length()) {
785  /* No digit at the end, so start at number 2. */
786  buf = src->name;
787  buf += " ";
788  number_position = buf.length();
789  num = 2;
790  } else {
791  /* Found digits, parse them and start at the next number. */
792  buf = src->name.substr(0, number_position);
793 
794  auto num_str = src->name.substr(number_position);
795  padding = (byte)num_str.length();
796 
797  std::istringstream iss(num_str);
798  iss >> num;
799  num++;
800  }
801 
802  /* Check if this name is already taken. */
803  for (int max_iterations = 1000; max_iterations > 0; max_iterations--, num++) {
804  std::ostringstream oss;
805 
806  /* Attach the number to the temporary name. */
807  oss << buf << std::setw(padding) << std::setfill('0') << std::internal << num;
808 
809  /* Check the name is unique. */
810  auto new_name = oss.str();
811  if (IsUniqueVehicleName(new_name)) {
812  dst->name = new_name;
813  break;
814  }
815  }
816 
817  /* All done. If we didn't find a name, it'll just use its default. */
818 }
819 
828 std::tuple<CommandCost, VehicleID> CmdCloneVehicle(DoCommandFlag flags, TileIndex tile, VehicleID veh_id, bool share_orders)
829 {
831 
832  Vehicle *v = Vehicle::GetIfValid(veh_id);
833  if (v == nullptr || !v->IsPrimaryVehicle()) return { CMD_ERROR, INVALID_VEHICLE };
834  Vehicle *v_front = v;
835  Vehicle *w = nullptr;
836  Vehicle *w_front = nullptr;
837  Vehicle *w_rear = nullptr;
838 
839  /*
840  * v_front is the front engine in the original vehicle
841  * v is the car/vehicle of the original vehicle that is currently being copied
842  * w_front is the front engine of the cloned vehicle
843  * w is the car/vehicle currently being cloned
844  * w_rear is the rear end of the cloned train. It's used to add more cars and is only used by trains
845  */
846 
847  CommandCost ret = CheckOwnership(v->owner);
848  if (ret.Failed()) return { ret, INVALID_VEHICLE };
849 
850  if (v->type == VEH_TRAIN && (!v->IsFrontEngine() || Train::From(v)->crash_anim_pos >= 4400)) return { CMD_ERROR, INVALID_VEHICLE };
851 
852  /* check that we can allocate enough vehicles */
853  if (!(flags & DC_EXEC)) {
854  int veh_counter = 0;
855  do {
856  veh_counter++;
857  } while ((v = v->Next()) != nullptr);
858 
859  if (!Vehicle::CanAllocateItem(veh_counter)) {
860  return { CommandCost(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME), INVALID_VEHICLE };
861  }
862  }
863 
864  v = v_front;
865 
866  VehicleID new_veh_id = INVALID_VEHICLE;
867  do {
868  if (v->type == VEH_TRAIN && Train::From(v)->IsRearDualheaded()) {
869  /* we build the rear ends of multiheaded trains with the front ones */
870  continue;
871  }
872 
873  /* In case we're building a multi headed vehicle and the maximum number of
874  * vehicles is almost reached (e.g. max trains - 1) not all vehicles would
875  * be cloned. When the non-primary engines were build they were seen as
876  * 'new' vehicles whereas they would immediately be joined with a primary
877  * engine. This caused the vehicle to be not build as 'the limit' had been
878  * reached, resulting in partially build vehicles and such. */
879  DoCommandFlag build_flags = flags;
880  if ((flags & DC_EXEC) && !v->IsPrimaryVehicle()) build_flags |= DC_AUTOREPLACE;
881 
882  CommandCost cost;
883  std::tie(cost, new_veh_id, std::ignore, std::ignore, std::ignore) = Command<CMD_BUILD_VEHICLE>::Do(build_flags, tile, v->engine_type, false, INVALID_CARGO, INVALID_CLIENT_ID);
884 
885  if (cost.Failed()) {
886  /* Can't build a part, then sell the stuff we already made; clear up the mess */
887  if (w_front != nullptr) Command<CMD_SELL_VEHICLE>::Do(flags, w_front->index, true, false, INVALID_CLIENT_ID);
888  return { cost, INVALID_VEHICLE };
889  }
890 
891  total_cost.AddCost(cost);
892 
893  if (flags & DC_EXEC) {
894  w = Vehicle::Get(new_veh_id);
895 
896  if (v->type == VEH_TRAIN && HasBit(Train::From(v)->flags, VRF_REVERSE_DIRECTION)) {
898  }
899 
900  if (v->type == VEH_TRAIN && !v->IsFrontEngine()) {
901  /* this s a train car
902  * add this unit to the end of the train */
903  CommandCost result = Command<CMD_MOVE_RAIL_VEHICLE>::Do(flags, w->index, w_rear->index, true);
904  if (result.Failed()) {
905  /* The train can't be joined to make the same consist as the original.
906  * Sell what we already made (clean up) and return an error. */
907  Command<CMD_SELL_VEHICLE>::Do(flags, w_front->index, true, false, INVALID_CLIENT_ID);
908  Command<CMD_SELL_VEHICLE>::Do(flags, w->index, true, false, INVALID_CLIENT_ID);
909  return { result, INVALID_VEHICLE }; // return error and the message returned from CMD_MOVE_RAIL_VEHICLE
910  }
911  } else {
912  /* this is a front engine or not a train. */
913  w_front = w;
915  w->SetServiceIntervalIsCustom(v->ServiceIntervalIsCustom());
916  w->SetServiceIntervalIsPercent(v->ServiceIntervalIsPercent());
917  }
918  w_rear = w; // trains needs to know the last car in the train, so they can add more in next loop
919  }
920  } while (v->type == VEH_TRAIN && (v = v->GetNextVehicle()) != nullptr);
921 
922  if ((flags & DC_EXEC) && v_front->type == VEH_TRAIN) {
923  /* for trains this needs to be the front engine due to the callback function */
924  new_veh_id = w_front->index;
925  }
926 
927  if (flags & DC_EXEC) {
928  /* Cloned vehicles belong to the same group */
929  Command<CMD_ADD_VEHICLE_GROUP>::Do(flags, v_front->group_id, w_front->index, false, VehicleListIdentifier{});
930  }
931 
932 
933  /* Take care of refitting. */
934  w = w_front;
935  v = v_front;
936 
937  /* Both building and refitting are influenced by newgrf callbacks, which
938  * makes it impossible to accurately estimate the cloning costs. In
939  * particular, it is possible for engines of the same type to be built with
940  * different numbers of articulated parts, so when refitting we have to
941  * loop over real vehicles first, and then the articulated parts of those
942  * vehicles in a different loop. */
943  do {
944  do {
945  if (flags & DC_EXEC) {
946  assert(w != nullptr);
947 
948  /* Find out what's the best sub type */
949  byte subtype = GetBestFittingSubType(v, w, v->cargo_type);
950  if (w->cargo_type != v->cargo_type || w->cargo_subtype != subtype) {
951  CommandCost cost = std::get<0>(Command<CMD_REFIT_VEHICLE>::Do(flags, w->index, v->cargo_type, subtype, false, true, 0));
952  if (cost.Succeeded()) total_cost.AddCost(cost);
953  }
954 
955  if (w->IsGroundVehicle() && w->HasArticulatedPart()) {
956  w = w->GetNextArticulatedPart();
957  } else {
958  break;
959  }
960  } else {
961  const Engine *e = v->GetEngine();
962  CargoID initial_cargo = (e->CanCarryCargo() ? e->GetDefaultCargoType() : INVALID_CARGO);
963 
964  if (v->cargo_type != initial_cargo && IsValidCargoID(initial_cargo)) {
965  bool dummy;
966  total_cost.AddCost(GetRefitCost(nullptr, v->engine_type, v->cargo_type, v->cargo_subtype, &dummy));
967  }
968  }
969 
970  if (v->IsGroundVehicle() && v->HasArticulatedPart()) {
971  v = v->GetNextArticulatedPart();
972  } else {
973  break;
974  }
975  } while (v != nullptr);
976 
977  if ((flags & DC_EXEC) && v->type == VEH_TRAIN) w = w->GetNextVehicle();
978  } while (v->type == VEH_TRAIN && (v = v->GetNextVehicle()) != nullptr);
979 
980  if (flags & DC_EXEC) {
981  /*
982  * Set the orders of the vehicle. Cannot do it earlier as we need
983  * the vehicle refitted before doing this, otherwise the moved
984  * cargo types might not match (passenger vs non-passenger)
985  */
986  CommandCost result = Command<CMD_CLONE_ORDER>::Do(flags, (share_orders ? CO_SHARE : CO_COPY), w_front->index, v_front->index);
987  if (result.Failed()) {
988  /* The vehicle has already been bought, so now it must be sold again. */
989  Command<CMD_SELL_VEHICLE>::Do(flags, w_front->index, true, false, INVALID_CLIENT_ID);
990  return { result, INVALID_VEHICLE };
991  }
992 
993  /* Now clone the vehicle's name, if it has one. */
994  if (!v_front->name.empty()) CloneVehicleName(v_front, w_front);
995 
996  /* Since we can't estimate the cost of cloning a vehicle accurately we must
997  * check whether the company has enough money manually. */
998  if (!CheckCompanyHasMoney(total_cost)) {
999  /* The vehicle has already been bought, so now it must be sold again. */
1000  Command<CMD_SELL_VEHICLE>::Do(flags, w_front->index, true, false, INVALID_CLIENT_ID);
1001  return { total_cost, INVALID_VEHICLE };
1002  }
1003  }
1004 
1005  return { total_cost, new_veh_id };
1006 }
1007 
1016 {
1017  VehicleList list;
1018 
1019  if (!GenerateVehicleSortList(&list, vli)) return CMD_ERROR;
1020 
1021  /* Send all the vehicles to a depot */
1022  bool had_success = false;
1023  for (uint i = 0; i < list.size(); i++) {
1024  const Vehicle *v = list[i];
1026 
1027  if (ret.Succeeded()) {
1028  had_success = true;
1029 
1030  /* Return 0 if DC_EXEC is not set this is a valid goto depot command)
1031  * In this case we know that at least one vehicle can be sent to a depot
1032  * and we will issue the command. We can now safely quit the loop, knowing
1033  * it will succeed at least once. With DC_EXEC we really need to send them to the depot */
1034  if (!(flags & DC_EXEC)) break;
1035  }
1036  }
1037 
1038  return had_success ? CommandCost() : CMD_ERROR;
1039 }
1040 
1050 {
1051  if ((depot_cmd & DepotCommand::MassSend) != DepotCommand::None) {
1052  /* Mass goto depot requested */
1053  if (!vli.Valid()) return CMD_ERROR;
1054  return SendAllVehiclesToDepot(flags, (depot_cmd & DepotCommand::Service) != DepotCommand::None, vli);
1055  }
1056 
1057  Vehicle *v = Vehicle::GetIfValid(veh_id);
1058  if (v == nullptr) return CMD_ERROR;
1059  if (!v->IsPrimaryVehicle()) return CMD_ERROR;
1060 
1061  return v->SendToDepot(flags, depot_cmd);
1062 }
1063 
1071 CommandCost CmdRenameVehicle(DoCommandFlag flags, VehicleID veh_id, const std::string &text)
1072 {
1073  Vehicle *v = Vehicle::GetIfValid(veh_id);
1074  if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
1075 
1076  CommandCost ret = CheckOwnership(v->owner);
1077  if (ret.Failed()) return ret;
1078 
1079  bool reset = text.empty();
1080 
1081  if (!reset) {
1083  if (!(flags & DC_AUTOREPLACE) && !IsUniqueVehicleName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
1084  }
1085 
1086  if (flags & DC_EXEC) {
1087  if (reset) {
1088  v->name.clear();
1089  } else {
1090  v->name = text;
1091  }
1094  }
1095 
1096  return CommandCost();
1097 }
1098 
1099 
1109 CommandCost CmdChangeServiceInt(DoCommandFlag flags, VehicleID veh_id, uint16_t serv_int, bool is_custom, bool is_percent)
1110 {
1111  Vehicle *v = Vehicle::GetIfValid(veh_id);
1112  if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
1113 
1114  CommandCost ret = CheckOwnership(v->owner);
1115  if (ret.Failed()) return ret;
1116 
1117  const Company *company = Company::Get(v->owner);
1118  is_percent = is_custom ? is_percent : company->settings.vehicle.servint_ispercent;
1119 
1120  if (is_custom) {
1121  if (serv_int != GetServiceIntervalClamped(serv_int, is_percent)) return CMD_ERROR;
1122  } else {
1123  serv_int = CompanyServiceInterval(company, v->type);
1124  }
1125 
1126  if (flags & DC_EXEC) {
1127  v->SetServiceInterval(serv_int);
1128  v->SetServiceIntervalIsCustom(is_custom);
1129  v->SetServiceIntervalIsPercent(is_percent);
1131  }
1132 
1133  return CommandCost();
1134 }
VEH_AIRCRAFT
@ VEH_AIRCRAFT
Aircraft vehicle type.
Definition: vehicle_type.h:27
VehicleCargoList::TotalCount
uint TotalCount() const
Returns sum of cargo, including reserved cargo.
Definition: cargopacket.h:443
Vehicle::IsChainInDepot
virtual bool IsChainInDepot() const
Check whether the whole vehicle chain is in the depot.
Definition: vehicle_base.h:549
Vehicle::IsFrontEngine
debug_inline bool IsFrontEngine() const
Check if the vehicle is a front engine.
Definition: vehicle_base.h:931
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3200
EXPENSES_ROADVEH_RUN
@ EXPENSES_ROADVEH_RUN
Running costs road vehicles.
Definition: economy_type.h:176
RefitResult::mail_capacity
uint mail_capacity
New mail capacity of aircraft.
Definition: vehicle_cmd.cpp:341
SetBit
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:71
UnitID
uint16_t UnitID
Type for the company global vehicle unit number.
Definition: transport_type.h:16
order_cmd.h
VehicleList
std::vector< const Vehicle * > VehicleList
A list of vehicles.
Definition: vehiclelist.h:54
Pool::PoolItem<&_engine_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:335
Train::crash_anim_pos
uint16_t crash_anim_pos
Crash animation counter.
Definition: train.h:95
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3082
GroupStatistics::CountEngine
static void CountEngine(const Vehicle *v, int delta)
Update num_engines when adding/removing an engine.
Definition: group_cmd.cpp:158
GetPrice
Money GetPrice(Price index, uint cost_factor, const GRFFile *grf_file, int shift)
Determine a certain price.
Definition: economy.cpp:970
Vehicle::value
Money value
Value of the vehicle.
Definition: vehicle_base.h:271
train.h
AircraftVehicleInfo::subtype
byte subtype
Type of aircraft.
Definition: engine_type.h:104
command_func.h
CBID_VEHICLE_START_STOP_CHECK
@ CBID_VEHICLE_START_STOP_CHECK
Called when the company (or AI) tries to start or stop a vehicle.
Definition: newgrf_callbacks.h:141
Pool::PoolItem<&_vehicle_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:346
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:28
VehicleListIdentifier
The information about a vehicle list.
Definition: vehiclelist.h:28
Vehicle::cargo_cap
uint16_t cargo_cap
total capacity
Definition: vehicle_base.h:338
Vehicle::GetNextVehicle
Vehicle * GetNextVehicle() const
Get the next real (non-articulated part) vehicle in the consist.
Definition: vehicle_base.h:1002
Engine::GetDisplayDefaultCapacity
uint GetDisplayDefaultCapacity(uint16_t *mail_capacity=nullptr) const
Determines the default cargo capacity of an engine for display purposes.
Definition: engine_base.h:116
CmdRenameVehicle
CommandCost CmdRenameVehicle(DoCommandFlag flags, VehicleID veh_id, const std::string &text)
Give a custom name to your vehicle.
Definition: vehicle_cmd.cpp:1071
company_base.h
Vehicle::Next
Vehicle * Next() const
Get the next vehicle of this vehicle.
Definition: vehicle_base.h:627
SendAllVehiclesToDepot
static CommandCost SendAllVehiclesToDepot(DoCommandFlag flags, bool service, const VehicleListIdentifier &vli)
Send all vehicles of type to depots.
Definition: vehicle_cmd.cpp:1015
BaseConsist::service_interval
uint16_t service_interval
The interval for (automatic) servicing; either in days or %.
Definition: base_consist.h:29
CmdMassStartStopVehicle
CommandCost CmdMassStartStopVehicle(DoCommandFlag flags, TileIndex tile, bool do_start, bool vehicle_list_window, const VehicleListIdentifier &vli)
Starts or stops a lot of vehicles.
Definition: vehicle_cmd.cpp:656
StringID
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
Price
Price
Enumeration of all base prices for use with Prices.
Definition: economy_type.h:89
GetCapacityOfArticulatedParts
CargoArray GetCapacityOfArticulatedParts(EngineID engine)
Get the capacity of the parts of a given engine.
Definition: articulated_vehicles.cpp:141
vehiclelist.h
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:348
BaseConsist::name
std::string name
Name of vehicle.
Definition: base_consist.h:18
GB
constexpr static debug_inline uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
SavedRandomSeeds
Stores the state of all random number generators.
Definition: random_func.hpp:33
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:234
CargoSpec::Get
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo ID.
Definition: cargotype.h:131
Vehicle::GetGRFID
uint32_t GetGRFID() const
Retrieve the GRF ID of the NewGRF the vehicle is tied to.
Definition: vehicle.cpp:767
CargoArray
Class for storing amounts of cargo.
Definition: cargo_type.h:110
Vehicle::group_id
GroupID group_id
Index of group Pool array.
Definition: vehicle_base.h:357
DeleteVehicleNews
void DeleteVehicleNews(VehicleID vid, StringID news)
Delete a news item type about a vehicle.
Definition: news_gui.cpp:919
GroupStatistics::CountVehicle
static void CountVehicle(const Vehicle *v, int delta)
Update num_vehicle when adding or removing a vehicle.
Definition: group_cmd.cpp:133
ship.h
group.h
CompanySettings::vehicle
VehicleDefaultSettings vehicle
default settings for vehicles
Definition: settings_type.h:613
CmdBuildShip
CommandCost CmdBuildShip(DoCommandFlag flags, TileIndex tile, const Engine *e, Vehicle **ret)
Build a ship.
Definition: ship_cmd.cpp:912
Vehicle::GetGRF
const GRFFile * GetGRF() const
Retrieve the NewGRF the vehicle is tied to.
Definition: vehicle.cpp:757
EXPENSES_AIRCRAFT_RUN
@ EXPENSES_AIRCRAFT_RUN
Running costs aircraft.
Definition: economy_type.h:177
WID_VV_START_STOP
@ WID_VV_START_STOP
Start or stop this vehicle, and show information about the current state.
Definition: vehicle_widget.h:17
autoreplace_gui.h
aircraft.h
SaveRandomSeeds
void SaveRandomSeeds(SavedRandomSeeds *storage)
Saves the current seeds.
Definition: random_func.hpp:42
RefitVehicle
static std::tuple< CommandCost, uint, uint16_t, CargoArray > RefitVehicle(Vehicle *v, bool only_this, uint8_t num_vehicles, CargoID new_cid, byte new_subtype, DoCommandFlag flags, bool auto_refit)
Refits a vehicle (chain).
Definition: vehicle_cmd.cpp:357
CmdDepotMassAutoReplace
CommandCost CmdDepotMassAutoReplace(DoCommandFlag flags, TileIndex tile, VehicleType vehicle_type)
Autoreplace all vehicles in the depot.
Definition: vehicle_cmd.cpp:726
CargoSpec
Specification of a cargo type.
Definition: cargotype.h:68
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
GroundVehicle::IsRearDualheaded
bool IsRearDualheaded() const
Tell if we are dealing with the rear end of a multiheaded engine.
Definition: ground_vehicle.hpp:333
CCF_REFIT
@ CCF_REFIT
Valid changes for refitting in a depot.
Definition: train.h:51
WC_COMPANY
@ WC_COMPANY
Company view; Window numbers:
Definition: window_type.h:369
Vehicle::GetNextArticulatedPart
Vehicle * GetNextArticulatedPart() const
Get the next part of an articulated engine.
Definition: vehicle_base.h:959
Engine
Definition: engine_base.h:37
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:240
Vehicle::IsPrimaryVehicle
virtual bool IsPrimaryVehicle() const
Whether this is the primary vehicle in the chain.
Definition: vehicle_base.h:472
OrderList::IsShared
bool IsShared() const
Is this a shared order list?
Definition: order_base.h:339
Engine::GetDefaultCargoType
CargoID GetDefaultCargoType() const
Determines the default cargo type of an engine.
Definition: engine_base.h:96
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:304
GetVehicleSet
void GetVehicleSet(VehicleSet &set, Vehicle *v, uint8_t num_vehicles)
Calculates the set of vehicles that will be affected by a given selection.
Definition: vehicle.cpp:3143
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:371
aircraft_cmd.h
Vehicle::IsGroundVehicle
debug_inline bool IsGroundVehicle() const
Check if the vehicle is a ground vehicle.
Definition: vehicle_base.h:510
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:369
CountArticulatedParts
uint CountArticulatedParts(EngineID engine_type, bool purchase_window)
Count the number of articulated parts of an engine.
Definition: articulated_vehicles.cpp:75
CommandCost::Succeeded
bool Succeeded() const
Did this command succeed?
Definition: command_type.h:162
TERM7
@ TERM7
Heading for terminal 7.
Definition: airport.h:80
train_cmd.h
Vehicle::IsArticulatedPart
bool IsArticulatedPart() const
Check if the vehicle is an articulated part of an engine.
Definition: vehicle_base.h:940
DepotCommand::Service
@ Service
The vehicle will leave the depot right after arrival (service only)
Aircraft
Aircraft, helicopters, rotors and their shadows belong to this class.
Definition: aircraft.h:74
Ship::UpdateCache
void UpdateCache()
Update the caches of this ship.
Definition: ship_cmd.cpp:238
Engine::GetGRF
const GRFFile * GetGRF() const
Retrieve the NewGRF the engine is tied to.
Definition: engine_base.h:167
GetRefitCostFactor
static int GetRefitCostFactor(const Vehicle *v, EngineID engine_type, CargoID new_cid, byte new_subtype, bool *auto_refit_allowed)
Helper to run the refit cost callback.
Definition: vehicle_cmd.cpp:268
GetServiceIntervalClamped
uint16_t GetServiceIntervalClamped(int interval, bool ispercent)
Clamp the service interval to the correct min/max.
Definition: order_cmd.cpp:1901
Engine::DetermineCapacity
uint DetermineCapacity(const Vehicle *v, uint16_t *mail_capacity=nullptr) const
Determines capacity of a given vehicle from scratch.
Definition: engine.cpp:201
Utf8StringLength
size_t Utf8StringLength(const char *s)
Get the length of an UTF-8 encoded string in number of characters and thus not the number of bytes th...
Definition: string.cpp:378
CBID_VEHICLE_REFIT_COST
@ CBID_VEHICLE_REFIT_COST
Called to determine the cost factor for refitting a vehicle.
Definition: newgrf_callbacks.h:275
DepotCommand
DepotCommand
Flags for goto depot commands.
Definition: vehicle_type.h:64
CheckOwnership
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
Definition: company_cmd.cpp:360
EF_AUTO_REFIT
@ EF_AUTO_REFIT
Automatic refitting is allowed.
Definition: engine_type.h:173
return_cmd_error
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:38
ship_cmd.h
CommandCost
Common return value for all commands.
Definition: command_type.h:23
VAF_HELI_DIRECT_DESCENT
@ VAF_HELI_DIRECT_DESCENT
The helicopter is descending directly at its destination (helipad or in front of hangar)
Definition: aircraft.h:47
CmdDepotSellAllVehicles
CommandCost CmdDepotSellAllVehicles(DoCommandFlag flags, TileIndex tile, VehicleType vehicle_type)
Sells all vehicles in a depot.
Definition: vehicle_cmd.cpp:692
VehicleCargoList::Truncate
uint Truncate(uint max_move=UINT_MAX)
Truncates the cargo in this list to the given amount.
Definition: cargopacket.cpp:648
WC_VEHICLE_VIEW
@ WC_VEHICLE_VIEW
Vehicle view; Window numbers:
Definition: window_type.h:339
GetRefitCost
static CommandCost GetRefitCost(const Vehicle *v, EngineID engine_type, CargoID new_cid, byte new_subtype, bool *auto_refit_allowed)
Learn the price of refitting a certain engine.
Definition: vehicle_cmd.cpp:300
CmdChangeServiceInt
CommandCost CmdChangeServiceInt(DoCommandFlag flags, VehicleID veh_id, uint16_t serv_int, bool is_custom, bool is_percent)
Change the service interval of a vehicle.
Definition: vehicle_cmd.cpp:1109
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:260
INVALID_VEHICLE
static const VehicleID INVALID_VEHICLE
Constant representing a non-existing vehicle.
Definition: vehicle_type.h:54
DepotCommand::MassSend
@ MassSend
Tells that it's a mass send to depot command (type in VLW flag)
Vehicle::engine_type
EngineID engine_type
The type of engine used for this vehicle.
Definition: vehicle_base.h:318
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:40
do_start
bool do_start
flag for starting playback of next_file at next opportunity
Definition: dmusic.cpp:127
GetFreeUnitNumber
UnitID GetFreeUnitNumber(VehicleType type)
Get an unused unit number for a vehicle (if allowed).
Definition: vehicle.cpp:1864
Vehicle::cargo
VehicleCargoList cargo
The cargo this vehicle is carrying.
Definition: vehicle_base.h:340
CommandCost::Failed
bool Failed() const
Did this command fail?
Definition: command_type.h:171
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:349
GroundVehicle::gcache
GroundVehicleCache gcache
Cache of often calculated values.
Definition: ground_vehicle.hpp:80
Vehicle::GetExpenseType
virtual ExpensesType GetExpenseType([[maybe_unused]] bool income) const
Sets the expense type associated to this vehicle type.
Definition: vehicle_base.h:461
autoreplace_cmd.h
Vehicle::cur_speed
uint16_t cur_speed
current speed
Definition: vehicle_base.h:323
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:55
IsCompanyBuildableVehicleType
bool IsCompanyBuildableVehicleType(VehicleType type)
Is the given vehicle type buildable by a company?
Definition: vehicle_func.h:89
CompanyProperties::settings
CompanySettings settings
settings specific for each company
Definition: company_base.h:105
DC_AUTOREPLACE
@ DC_AUTOREPLACE
autoreplace/autorenew is in progress, this shall disable vehicle limits when building,...
Definition: command_type.h:378
WC_VEHICLE_DETAILS
@ WC_VEHICLE_DETAILS
Vehicle details; Window numbers:
Definition: window_type.h:200
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:34
CloneVehicleName
static void CloneVehicleName(const Vehicle *src, Vehicle *dst)
Clone the custom name of a vehicle, adding or incrementing a number.
Definition: vehicle_cmd.cpp:769
Vehicle::GetEngine
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition: vehicle.cpp:747
BuildDepotVehicleList
void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engines, VehicleList *wagons, bool individual_wagons)
Generate a list of vehicles inside a depot.
Definition: vehiclelist.cpp:70
GenerateVehicleSortList
bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli)
Generate a list of vehicles based on window type.
Definition: vehiclelist.cpp:114
safeguards.h
GroupStatistics::UpdateAutoreplace
static void UpdateAutoreplace(CompanyID company)
Update autoreplace_defined and autoreplace_finished of all statistics of a company.
Definition: group_cmd.cpp:221
RefitResult::v
Vehicle * v
Vehicle to refit.
Definition: vehicle_cmd.cpp:339
vehicle_cmd.h
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:83
VRF_REVERSE_DIRECTION
@ VRF_REVERSE_DIRECTION
Reverse the visible direction of the vehicle.
Definition: train.h:28
VehicleID
uint32_t VehicleID
The type all our vehicle IDs have.
Definition: vehicle_type.h:16
newgrf_text.h
CargoID
byte CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:22
IsDepotTile
bool IsDepotTile(Tile tile)
Is the given tile a tile with a depot on it?
Definition: depot_map.h:41
GetGRFStringID
StringID GetGRFStringID(uint32_t grfid, StringID stringid)
Returns the index for this stringid associated with its grfID.
Definition: newgrf_text.cpp:587
Engine::GetCost
Money GetCost() const
Return how much a new engine costs.
Definition: engine.cpp:318
CommandCost::AddCost
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Definition: command_type.h:63
stdafx.h
Vehicle::SendToDepot
CommandCost SendToDepot(DoCommandFlag flags, DepotCommand command)
Send this vehicle to the depot using the given command(s).
Definition: vehicle.cpp:2508
CmdRefitVehicle
std::tuple< CommandCost, uint, uint16_t, CargoArray > CmdRefitVehicle(DoCommandFlag flags, VehicleID veh_id, CargoID new_cid, byte new_subtype, bool auto_refit, bool only_this, uint8_t num_vehicles)
Refits a vehicle to the specified cargo type.
Definition: vehicle_cmd.cpp:488
VehicleType
VehicleType
Available vehicle types.
Definition: vehicle_type.h:21
CheckCompanyHasMoney
bool CheckCompanyHasMoney(CommandCost &cost)
Verify whether the company can pay the bill.
Definition: company_cmd.cpp:238
EngineInfo::misc_flags
byte misc_flags
Miscellaneous flags.
Definition: engine_type.h:155
GetDepotVehicleType
VehicleType GetDepotVehicleType(Tile t)
Get the type of vehicles that can use a depot.
Definition: depot_map.h:65
RAILVEH_WAGON
@ RAILVEH_WAGON
simple wagon, not motorized
Definition: engine_type.h:29
BaseConsist::ResetDepotUnbunching
void ResetDepotUnbunching()
Resets all the data used for depot unbunching.
Definition: base_consist.cpp:49
UpdateAircraftCache
void UpdateAircraftCache(Aircraft *v, bool update_range=false)
Update cached values of an aircraft.
Definition: aircraft_cmd.cpp:602
group_cmd.h
VehicleSettings::roadveh_acceleration_model
uint8_t roadveh_acceleration_model
realistic acceleration for road vehicles
Definition: settings_type.h:519
string_func.h
RefitResult
Helper structure for RefitVehicle()
Definition: vehicle_cmd.cpp:338
CALLBACK_FAILED
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
Definition: newgrf_callbacks.h:420
CCF_AUTOREFIT
@ CCF_AUTOREFIT
Valid changes for autorefitting in stations.
Definition: train.h:50
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:50
vehicle_func.h
Pool::PoolItem<&_vehicle_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:384
Vehicle::First
Vehicle * First() const
Get the first vehicle of this vehicle chain.
Definition: vehicle_base.h:640
Engine::CanCarryCargo
bool CanCarryCargo() const
Determines whether an engine can carry something.
Definition: engine.cpp:168
RoadVehUpdateCache
void RoadVehUpdateCache(RoadVehicle *v, bool same_length=false)
Update the cache of a road vehicle.
Definition: roadveh_cmd.cpp:219
MAX_LENGTH_VEHICLE_NAME_CHARS
static const uint MAX_LENGTH_VEHICLE_NAME_CHARS
The maximum length of a vehicle name in characters including '\0'.
Definition: vehicle_type.h:73
ClientID
ClientID
'Unique' identifier to be given to clients
Definition: network_type.h:49
SpecializedVehicle< Train, Type >::From
static Train * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1201
Train::ConsistChanged
void ConsistChanged(ConsistChangeFlags allowed_changes)
Recalculates the cached stuff of a train.
Definition: train_cmd.cpp:111
VehicleListIdentifier::vtype
VehicleType vtype
The vehicle type associated with this list.
Definition: vehiclelist.h:30
Vehicle::InvalidateNewGRFCacheOfChain
void InvalidateNewGRFCacheOfChain()
Invalidates cached NewGRF variables of all vehicles in the chain (after the current vehicle)
Definition: vehicle_base.h:499
CompanyServiceInterval
int CompanyServiceInterval(const Company *c, VehicleType type)
Get the service interval for the given company and vehicle type.
Definition: company_cmd.cpp:1190
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3217
CmdSendVehicleToDepot
CommandCost CmdSendVehicleToDepot(DoCommandFlag flags, VehicleID veh_id, DepotCommand depot_cmd, const VehicleListIdentifier &vli)
Send a vehicle to the depot.
Definition: vehicle_cmd.cpp:1049
RAILVEH_MULTIHEAD
@ RAILVEH_MULTIHEAD
indicates a combination of two locomotives
Definition: engine_type.h:28
WC_VEHICLE_DEPOT
@ WC_VEHICLE_DEPOT
Depot view; Window numbers:
Definition: window_type.h:351
newgrf.h
Vehicle::HasArticulatedPart
bool HasArticulatedPart() const
Check if an engine has an articulated part.
Definition: vehicle_base.h:949
CmdSellVehicle
CommandCost CmdSellVehicle(DoCommandFlag flags, VehicleID v_id, bool sell_chain, bool backup_order, ClientID client_id)
Sell a vehicle.
Definition: vehicle_cmd.cpp:221
OrderBackup::Restore
static void Restore(Vehicle *v, uint32_t user)
Restore the data of this order to the given vehicle.
Definition: order_backup.cpp:124
Pool::PoolItem<&_vehicle_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:305
CmdBuildRailVehicle
CommandCost CmdBuildRailVehicle(DoCommandFlag flags, TileIndex tile, const Engine *e, Vehicle **ret)
Build a railroad vehicle.
Definition: train_cmd.cpp:750
DepotCommand::DontCancel
@ DontCancel
Don't cancel current goto depot command if any.
INVALID_CLIENT_ID
@ INVALID_CLIENT_ID
Client is not part of anything.
Definition: network_type.h:50
Vehicle::unitnumber
UnitID unitnumber
unit number, for display purposes only
Definition: vehicle_base.h:321
depot_map.h
CmdStartStopVehicle
CommandCost CmdStartStopVehicle(DoCommandFlag flags, VehicleID veh_id, bool evaluate_startstop_cb)
Start/Stop a vehicle.
Definition: vehicle_cmd.cpp:570
company_func.h
RestoreRandomSeeds
void RestoreRandomSeeds(const SavedRandomSeeds &storage)
Restores previously saved seeds.
Definition: random_func.hpp:52
EXPENSES_NEW_VEHICLES
@ EXPENSES_NEW_VEHICLES
New vehicles.
Definition: economy_type.h:174
InvalidateAutoreplaceWindow
void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g)
Rebuild the left autoreplace list if an engine is removed or added.
Definition: autoreplace_gui.cpp:52
GroundVehicleCache::cached_power
uint32_t cached_power
Total power of the consist (valid only for the first engine).
Definition: ground_vehicle.hpp:38
AIR_CTOL
@ AIR_CTOL
Conventional Take Off and Landing, i.e. planes.
Definition: engine_type.h:95
CommandHelper
Definition: command_func.h:93
VehicleDefaultSettings::servint_ispercent
bool servint_ispercent
service intervals are in percents
Definition: settings_type.h:600
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1552
random_func.hpp
EXPENSES_TRAIN_RUN
@ EXPENSES_TRAIN_RUN
Running costs trains.
Definition: economy_type.h:175
STARTTAKEOFF
@ STARTTAKEOFF
Airplane has arrived at a runway for take-off.
Definition: airport.h:72
Vehicle::IsStoppedInDepot
bool IsStoppedInDepot() const
Check whether the vehicle is in the depot and stopped.
Definition: vehicle_base.h:555
CmdBuildRoadVehicle
CommandCost CmdBuildRoadVehicle(DoCommandFlag flags, TileIndex tile, const Engine *e, Vehicle **ret)
Build a road vehicle.
Definition: roadveh_cmd.cpp:262
GroundVehicle::CargoChanged
void CargoChanged()
Recalculates the cached weight of a vehicle and its parts.
Definition: ground_vehicle.cpp:79
CmdSellRailWagon
CommandCost CmdSellRailWagon(DoCommandFlag flags, Vehicle *t, bool sell_chain, bool backup_order, ClientID user)
Sell a (single) train wagon/engine.
Definition: train_cmd.cpp:1390
Vehicle::cargo_type
CargoID cargo_type
type of cargo this vehicle is carrying
Definition: vehicle_base.h:336
IsValidCargoID
bool IsValidCargoID(CargoID t)
Test whether cargo type is not INVALID_CARGO.
Definition: cargo_type.h:103
OrderBackup::Backup
static void Backup(const Vehicle *v, uint32_t user)
Create an order backup for the given vehicle.
Definition: order_backup.cpp:106
Aircraft::state
byte state
State of the airport.
Definition: aircraft.h:79
airport.h
articulated_vehicles.h
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:627
EngineID
uint16_t EngineID
Unique identification number of an engine.
Definition: engine_type.h:21
IsUniqueVehicleName
bool IsUniqueVehicleName(const std::string &name)
Test if a name is unique among vehicle names.
Definition: vehicle_cmd.cpp:755
Vehicle::cargo_subtype
byte cargo_subtype
Used for livery refits (NewGRF variations)
Definition: vehicle_base.h:337
GroundVehicle::IsFreeWagon
bool IsFreeWagon() const
Check if the vehicle is a free wagon (got no engine in front of it).
Definition: ground_vehicle.hpp:309
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
RefitResult::capacity
uint capacity
New capacity of vehicle.
Definition: vehicle_cmd.cpp:340
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:51
DC_QUERY_COST
@ DC_QUERY_COST
query cost only, don't build.
Definition: command_type.h:373
NUM_CARGO
static const CargoID NUM_CARGO
Maximum number of cargo types in a game.
Definition: cargo_type.h:74
RefitResult::subtype
byte subtype
cargo subtype to refit to
Definition: vehicle_cmd.cpp:342
ExpensesType
ExpensesType
Types of expenses.
Definition: economy_type.h:172
order_backup.h
GetVehicleCallback
uint16_t GetVehicleCallback(CallbackID callback, uint32_t param1, uint32_t param2, EngineID engine, const Vehicle *v)
Evaluate a newgrf callback for vehicles.
Definition: newgrf_engine.cpp:1149
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
Company
Definition: company_base.h:116
CmdCloneVehicle
std::tuple< CommandCost, VehicleID > CmdCloneVehicle(DoCommandFlag flags, TileIndex tile, VehicleID veh_id, bool share_orders)
Clone a vehicle.
Definition: vehicle_cmd.cpp:828
IsLocalCompany
bool IsLocalCompany()
Is the current company the local company?
Definition: company_func.h:47
DepotCommand::None
@ None
No special flags.
IsTileOwner
bool IsTileOwner(Tile tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
Vehicle::orders
OrderList * orders
Pointer to the order list for this vehicle.
Definition: vehicle_base.h:352
SetWindowClassesDirty
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
Definition: window.cpp:3108
SetWindowWidgetDirty
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, WidgetID widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
Definition: window.cpp:3095
GRFFile::cargo_map
std::array< uint8_t, NUM_CARGO > cargo_map
Inverse cargo translation table (CargoID -> local ID)
Definition: newgrf.h:130
Aircraft::flags
byte flags
Aircraft flags.
Definition: aircraft.h:83
roadveh_cmd.h
IsEngineBuildable
bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company)
Check if an engine is buildable.
Definition: engine.cpp:1218
GetBestFittingSubType
byte GetBestFittingSubType(Vehicle *v_from, Vehicle *v_for, CargoID dest_cargo_type)
Get the best fitting subtype when 'cloning'/'replacing' v_from with v_for.
Definition: vehicle_gui.cpp:518
OrderList::GetNumOrders
VehicleOrderID GetNumOrders() const
Get number of orders in the order list.
Definition: order_base.h:320
EXPENSES_SHIP_RUN
@ EXPENSES_SHIP_RUN
Running costs ships.
Definition: economy_type.h:178
NormalizeTrainVehInDepot
void NormalizeTrainVehInDepot(const Train *u)
Move all free vehicles in the depot to the train.
Definition: train_cmd.cpp:693
CmdBuildAircraft
CommandCost CmdBuildAircraft(DoCommandFlag flags, TileIndex tile, const Engine *e, Vehicle **ret)
Build an aircraft.
Definition: aircraft_cmd.cpp:271
Vehicle::MarkDirty
virtual void MarkDirty()
Marks the vehicles to be redrawn and updates cached variables.
Definition: vehicle_base.h:402
Engine::type
VehicleType type
Vehicle type, ie VEH_ROAD, VEH_TRAIN, etc.
Definition: engine_base.h:56
GetWindowClassForVehicleType
WindowClass GetWindowClassForVehicleType(VehicleType vt)
Get WindowClass for vehicle list of given vehicle type.
Definition: vehicle_gui.h:97
Vehicle::refit_cap
uint16_t refit_cap
Capacity left over from before last refit.
Definition: vehicle_base.h:339
CmdBuildVehicle
std::tuple< CommandCost, VehicleID, uint, uint16_t, CargoArray > CmdBuildVehicle(DoCommandFlag flags, TileIndex tile, EngineID eid, bool use_free_vehicles, CargoID cargo, ClientID client_id)
Build a vehicle.
Definition: vehicle_cmd.cpp:87
engine_func.h
news_func.h
roadveh.h
CargoSpec::classes
uint16_t classes
Classes of this cargo type.
Definition: cargotype.h:75
HasBit
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103