OpenTTD Source  14.0-beta3
video_driver.hpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef VIDEO_VIDEO_DRIVER_HPP
11 #define VIDEO_VIDEO_DRIVER_HPP
12 
13 #include "../driver.h"
14 #include "../core/geometry_type.hpp"
15 #include "../core/math_func.hpp"
16 #include "../gfx_func.h"
17 #include "../settings_type.h"
18 #include "../zoom_type.h"
19 #include <atomic>
20 #include <chrono>
21 #include <condition_variable>
22 #include <mutex>
23 #include <thread>
24 
25 extern std::string _ini_videodriver;
26 extern std::vector<Dimension> _resolutions;
28 extern bool _rightclick_emulate;
29 extern bool _video_hw_accel;
30 extern bool _video_vsync;
31 
33 class VideoDriver : public Driver {
34  const uint DEFAULT_WINDOW_WIDTH = 640u;
35  const uint DEFAULT_WINDOW_HEIGHT = 480u;
36 
37 public:
38  VideoDriver() : fast_forward_key_pressed(false), fast_forward_via_key(false), is_game_threaded(true) {}
39 
47  virtual void MakeDirty(int left, int top, int width, int height) = 0;
48 
52  virtual void MainLoop() = 0;
53 
60  virtual bool ChangeResolution(int w, int h) = 0;
61 
67  virtual bool ToggleFullscreen(bool fullscreen) = 0;
68 
73  virtual void ToggleVsync([[maybe_unused]] bool vsync) {}
74 
79  virtual bool AfterBlitterChange()
80  {
81  return true;
82  }
83 
84  virtual bool ClaimMousePointer()
85  {
86  return true;
87  }
88 
93  virtual bool UseSystemCursor()
94  {
95  return false;
96  }
97 
101  virtual void PopulateSystemSprites() {}
102 
106  virtual void ClearSystemSprites() {}
107 
116  virtual bool HasGUI() const
117  {
118  return true;
119  }
120 
125  virtual bool HasEfficient8Bpp() const
126  {
127  return false;
128  }
129 
134  virtual bool HasAnimBuffer()
135  {
136  return false;
137  }
138 
143  virtual uint8_t *GetAnimBuffer()
144  {
145  return nullptr;
146  }
147 
151  virtual void EditBoxLostFocus() {}
152 
156  virtual void EditBoxGainedFocus() {}
157 
162  virtual std::vector<int> GetListOfMonitorRefreshRates()
163  {
164  return {};
165  }
166 
170  virtual int GetSuggestedUIScale()
171  {
172  float dpi_scale = this->GetDPIScale();
173 
174  return Clamp(dpi_scale * 100, MIN_INTERFACE_SCALE, MAX_INTERFACE_SCALE);
175  }
176 
177  virtual const char *GetInfoString() const
178  {
179  return this->GetName();
180  }
181 
188  void QueueOnMainThread(std::function<void()> &&func)
189  {
190  std::lock_guard<std::mutex> lock(this->cmd_queue_mutex);
191 
192  this->cmd_queue.emplace_back(std::forward<std::function<void()>>(func));
193  }
194 
195  void GameLoopPause();
196 
201  {
203  }
204 
205  static std::string GetCaption();
206 
213  {
215  }
216 
218  {
220  }
221 
222  private:
223  bool unlock;
224  };
225 
226 protected:
227  const uint ALLOWED_DRIFT = 5;
228 
233 
238  virtual float GetDPIScale() { return 1.0f; }
239 
244  {
245  if (_cur_resolution.width == 0 || _cur_resolution.height == 0) {
246  /* Auto-detect a good resolution. We aim for 75% of the screen size.
247  * Limit width times height times bytes per pixel to fit a 32 bit
248  * integer, This way all internal drawing routines work correctly. */
249  Dimension res = this->GetScreenSize();
250  _cur_resolution.width = ClampU(res.width * 3 / 4, DEFAULT_WINDOW_WIDTH, UINT16_MAX / 2);
251  _cur_resolution.height = ClampU(res.height * 3 / 4, DEFAULT_WINDOW_HEIGHT, UINT16_MAX / 2);
252  }
253  }
254 
258  virtual void InputLoop() {}
259 
264  virtual bool LockVideoBuffer()
265  {
266  return false;
267  }
268 
272  virtual void UnlockVideoBuffer() {}
273 
277  virtual void Paint() {}
278 
282  virtual void CheckPaletteAnim() {}
283 
288  virtual bool PollEvent() { return false; };
289 
293  void StartGameThread();
294 
298  void StopGameThread();
299 
305  void Tick();
306 
310  void SleepTillNextTick();
311 
312  std::chrono::steady_clock::duration GetGameInterval()
313  {
314  /* If we are paused, run on normal speed. */
315  if (_pause_mode) return std::chrono::milliseconds(MILLISECONDS_PER_TICK);
316  /* Infinite speed, as quickly as you can. */
317  if (_game_speed == 0) return std::chrono::microseconds(0);
318 
319  return std::chrono::microseconds(MILLISECONDS_PER_TICK * 1000 * 100 / _game_speed);
320  }
321 
322  std::chrono::steady_clock::duration GetDrawInterval()
323  {
324  /* If vsync, draw interval is decided by the display driver */
325  if (_video_vsync && _video_hw_accel) return std::chrono::microseconds(0);
326  return std::chrono::microseconds(1000000 / _settings_client.gui.refresh_rate);
327  }
328 
331  {
332  std::vector<std::function<void()>> cmds{};
333 
334  {
335  /* Exchange queue with an empty one to limit the time we
336  * hold the mutex. This also ensures that queued functions can
337  * add new functions to the queue without everything blocking. */
338  std::lock_guard<std::mutex> lock(this->cmd_queue_mutex);
339  cmds.swap(this->cmd_queue);
340  }
341 
342  for (auto &f : cmds) {
343  f();
344  }
345  }
346 
347  std::chrono::steady_clock::time_point next_game_tick;
348  std::chrono::steady_clock::time_point next_draw_tick;
349 
352 
353  bool is_game_threaded;
354  std::thread game_thread;
355  std::mutex game_state_mutex;
356  std::mutex game_thread_wait_mutex;
357 
358  static void GameThreadThunk(VideoDriver *drv);
359 
360 private:
361  std::mutex cmd_queue_mutex;
362  std::vector<std::function<void()>> cmd_queue;
363 
364  void GameLoop();
365  void GameThread();
366 };
367 
368 #endif /* VIDEO_VIDEO_DRIVER_HPP */
VideoDriver::Tick
void Tick()
Give the video-driver a tick.
Definition: video_driver.cpp:102
VideoDriver::HasAnimBuffer
virtual bool HasAnimBuffer()
Does this video driver support a separate animation buffer in addition to the colour buffer?
Definition: video_driver.hpp:134
DriverFactoryBase::GetActiveDriver
static Driver ** GetActiveDriver(Driver::Type type)
Get the active driver for the given type.
Definition: driver.h:84
Driver::GetName
virtual const char * GetName() const =0
Get the name of this driver.
VideoDriver
The base of all video drivers.
Definition: video_driver.hpp:33
Dimension
Dimensions (a width and height) of a rectangle in 2D.
Definition: geometry_type.hpp:30
lock
std::mutex lock
synchronization for playback status fields
Definition: win32_m.cpp:35
VideoDriver::CheckPaletteAnim
virtual void CheckPaletteAnim()
Process any pending palette animation.
Definition: video_driver.hpp:282
VideoDriver::ToggleVsync
virtual void ToggleVsync([[maybe_unused]] bool vsync)
Change the vsync setting.
Definition: video_driver.hpp:73
VideoDriver::MakeDirty
virtual void MakeDirty(int left, int top, int width, int height)=0
Mark a particular area dirty.
VideoDriver::ToggleFullscreen
virtual bool ToggleFullscreen(bool fullscreen)=0
Change the full screen setting.
_cur_resolution
Dimension _cur_resolution
The current resolution.
Definition: driver.cpp:32
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:54
ClampU
constexpr uint ClampU(const uint a, const uint min, const uint max)
Clamp an unsigned integer between an interval.
Definition: math_func.hpp:150
VideoDriver::HasGUI
virtual bool HasGUI() const
Whether the driver has a graphical user interface with the end user.
Definition: video_driver.hpp:116
VideoDriver::StartGameThread
void StartGameThread()
Start the loop for game-tick.
Definition: video_driver.cpp:86
VideoDriver::ClearSystemSprites
virtual void ClearSystemSprites()
Clear all cached sprites.
Definition: video_driver.hpp:106
_video_vsync
bool _video_vsync
Whether we should use vsync (only if _video_hw_accel is enabled).
Definition: video_driver.cpp:26
VideoDriver::GetDPIScale
virtual float GetDPIScale()
Get DPI scaling factor of the screen OTTD is displayed on.
Definition: video_driver.hpp:238
GUISettings::refresh_rate
uint16_t refresh_rate
How often we refresh the screen (time between draw-ticks).
Definition: settings_type.h:201
VideoDriver::DEFAULT_WINDOW_HEIGHT
const uint DEFAULT_WINDOW_HEIGHT
Default window height.
Definition: video_driver.hpp:35
VideoDriver::InputLoop
virtual void InputLoop()
Handle input logic, is CTRL pressed, should we fast-forward, etc.
Definition: video_driver.hpp:258
VideoDriver::GetListOfMonitorRefreshRates
virtual std::vector< int > GetListOfMonitorRefreshRates()
Get a list of refresh rates of each available monitor.
Definition: video_driver.hpp:162
VideoDriver::Paint
virtual void Paint()
Paint the window.
Definition: video_driver.hpp:277
_rightclick_emulate
bool _rightclick_emulate
Whether right clicking is emulated.
Definition: driver.cpp:33
VideoDriver::ALLOWED_DRIFT
const uint ALLOWED_DRIFT
How many times videodriver can miss deadlines without it being overly compensated.
Definition: video_driver.hpp:227
_pause_mode
PauseMode _pause_mode
The current pause mode.
Definition: gfx.cpp:50
VideoDriver::GetAnimBuffer
virtual uint8_t * GetAnimBuffer()
Get a pointer to the animation buffer of the video back-end.
Definition: video_driver.hpp:143
VideoDriver::ChangeResolution
virtual bool ChangeResolution(int w, int h)=0
Change the resolution of the window.
VideoDriver::QueueOnMainThread
void QueueOnMainThread(std::function< void()> &&func)
Queue a function to be called on the main thread with game state lock held and video buffer locked.
Definition: video_driver.hpp:188
_game_speed
uint16_t _game_speed
Current game-speed; 100 is 1x, 0 is infinite.
Definition: gfx.cpp:39
VideoDriver::GetInstance
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
Definition: video_driver.hpp:200
VideoDriver::UnlockVideoBuffer
virtual void UnlockVideoBuffer()
Unlock a previously locked video buffer.
Definition: video_driver.hpp:272
VideoDriver::UseSystemCursor
virtual bool UseSystemCursor()
Get whether the mouse cursor is drawn by the video driver.
Definition: video_driver.hpp:93
VideoDriver::GameLoopPause
void GameLoopPause()
Pause the game-loop for a bit, releasing the game-state lock.
Definition: video_driver.cpp:66
VideoDriver::StopGameThread
void StopGameThread()
Stop the loop for the game-tick.
Definition: video_driver.cpp:95
VideoDriver::PopulateSystemSprites
virtual void PopulateSystemSprites()
Populate all sprites in cache.
Definition: video_driver.hpp:101
VideoDriver::GetCaption
static std::string GetCaption()
Get the caption to use for the game's title bar.
Definition: video_driver.cpp:189
VideoDriver::UpdateAutoResolution
void UpdateAutoResolution()
Apply resolution auto-detection and clamp to sensible defaults.
Definition: video_driver.hpp:243
Driver::DT_VIDEO
@ DT_VIDEO
A video driver.
Definition: driver.h:42
VideoDriver::VideoBufferLocker::unlock
bool unlock
Stores if the lock did anything that has to be undone.
Definition: video_driver.hpp:223
VideoDriver::DrainCommandQueue
void DrainCommandQueue()
Execute all queued commands.
Definition: video_driver.hpp:330
_ini_videodriver
std::string _ini_videodriver
The video driver a stored in the configuration file.
Definition: driver.cpp:30
VideoDriver::fast_forward_via_key
bool fast_forward_via_key
The fast-forward was enabled by key press.
Definition: video_driver.hpp:351
VideoDriver::GetSuggestedUIScale
virtual int GetSuggestedUIScale()
Get a suggested default GUI scale taking screen DPI into account.
Definition: video_driver.hpp:170
_video_hw_accel
bool _video_hw_accel
Whether to consider hardware accelerated video drivers.
Definition: video_driver.cpp:25
MILLISECONDS_PER_TICK
static const uint MILLISECONDS_PER_TICK
The number of milliseconds per game tick.
Definition: gfx_type.h:320
VideoDriver::SleepTillNextTick
void SleepTillNextTick()
Sleep till the next tick is about to happen.
Definition: video_driver.cpp:171
VideoDriver::MainLoop
virtual void MainLoop()=0
Perform the actual drawing.
VideoDriver::fast_forward_key_pressed
bool fast_forward_key_pressed
The fast-forward key is being pressed.
Definition: video_driver.hpp:350
VideoDriver::HasEfficient8Bpp
virtual bool HasEfficient8Bpp() const
Has this video driver an efficient code path for palette animated 8-bpp sprites?
Definition: video_driver.hpp:125
VideoDriver::LockVideoBuffer
virtual bool LockVideoBuffer()
Make sure the video buffer is ready for drawing.
Definition: video_driver.hpp:264
VideoDriver::EditBoxLostFocus
virtual void EditBoxLostFocus()
An edit box lost the input focus.
Definition: video_driver.hpp:151
VideoDriver::DEFAULT_WINDOW_WIDTH
const uint DEFAULT_WINDOW_WIDTH
Default window width.
Definition: video_driver.hpp:34
Clamp
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:79
Driver
A driver for communicating with the user.
Definition: driver.h:21
_resolutions
std::vector< Dimension > _resolutions
List of resolutions.
Definition: driver.cpp:31
VideoDriver::PollEvent
virtual bool PollEvent()
Process a single system event.
Definition: video_driver.hpp:288
VideoDriver::VideoBufferLocker
Helper struct to ensure the video buffer is locked and ready for drawing.
Definition: video_driver.hpp:211
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:636
VideoDriver::GetScreenSize
virtual Dimension GetScreenSize() const
Get the resolution of the main screen.
Definition: video_driver.hpp:232
VideoDriver::EditBoxGainedFocus
virtual void EditBoxGainedFocus()
An edit box gained the input focus.
Definition: video_driver.hpp:156
VideoDriver::AfterBlitterChange
virtual bool AfterBlitterChange()
Callback invoked after the blitter was changed.
Definition: video_driver.hpp:79