OpenTTD Source  14.0-beta3
spritecache.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
12 #include "spriteloader/grf.hpp"
13 #include "gfx_func.h"
14 #include "error.h"
15 #include "error_func.h"
16 #include "zoom_func.h"
17 #include "settings_type.h"
18 #include "blitter/factory.hpp"
19 #include "core/math_func.hpp"
20 #include "core/mem_func.hpp"
21 #include "video/video_driver.hpp"
22 #include "spritecache.h"
23 #include "spritecache_internal.h"
24 
25 #include "table/sprites.h"
26 #include "table/strings.h"
27 #include "table/palette_convert.h"
28 
29 #include "safeguards.h"
30 
31 /* Default of 4MB spritecache */
32 uint _sprite_cache_size = 4;
33 
34 
35 static uint _spritecache_items = 0;
36 static SpriteCache *_spritecache = nullptr;
37 static std::vector<std::unique_ptr<SpriteFile>> _sprite_files;
38 
39 static inline SpriteCache *GetSpriteCache(uint index)
40 {
41  return &_spritecache[index];
42 }
43 
44 SpriteCache *AllocateSpriteCache(uint index)
45 {
46  if (index >= _spritecache_items) {
47  /* Add another 1024 items to the 'pool' */
48  uint items = Align(index + 1, 1024);
49 
50  Debug(sprite, 4, "Increasing sprite cache to {} items ({} bytes)", items, items * sizeof(*_spritecache));
51 
52  _spritecache = ReallocT(_spritecache, items);
53 
54  /* Reset the new items and update the count */
55  memset(_spritecache + _spritecache_items, 0, (items - _spritecache_items) * sizeof(*_spritecache));
56  _spritecache_items = items;
57  }
58 
59  return GetSpriteCache(index);
60 }
61 
67 static SpriteFile *GetCachedSpriteFileByName(const std::string &filename)
68 {
69  for (auto &f : _sprite_files) {
70  if (f->GetFilename() == filename) {
71  return f.get();
72  }
73  }
74  return nullptr;
75 }
76 
84 SpriteFile &OpenCachedSpriteFile(const std::string &filename, Subdirectory subdir, bool palette_remap)
85 {
86  SpriteFile *file = GetCachedSpriteFileByName(filename);
87  if (file == nullptr) {
88  file = _sprite_files.insert(std::end(_sprite_files), std::make_unique<SpriteFile>(filename, subdir, palette_remap))->get();
89  } else {
90  file->SeekToBegin();
91  }
92  return *file;
93 }
94 
95 struct MemBlock {
96  size_t size;
97  byte data[];
98 };
99 
100 static uint _sprite_lru_counter;
101 static MemBlock *_spritecache_ptr;
102 static uint _allocated_sprite_cache_size = 0;
103 static int _compact_cache_counter;
104 
105 static void CompactSpriteCache();
106 
113 bool SkipSpriteData(SpriteFile &file, byte type, uint16_t num)
114 {
115  if (type & 2) {
116  file.SkipBytes(num);
117  } else {
118  while (num > 0) {
119  int8_t i = file.ReadByte();
120  if (i >= 0) {
121  int size = (i == 0) ? 0x80 : i;
122  if (size > num) return false;
123  num -= size;
124  file.SkipBytes(size);
125  } else {
126  i = -(i >> 3);
127  num -= i;
128  file.ReadByte();
129  }
130  }
131  }
132  return true;
133 }
134 
135 /* Check if the given Sprite ID exists */
136 bool SpriteExists(SpriteID id)
137 {
138  if (id >= _spritecache_items) return false;
139 
140  /* Special case for Sprite ID zero -- its position is also 0... */
141  if (id == 0) return true;
142  return !(GetSpriteCache(id)->file_pos == 0 && GetSpriteCache(id)->file == nullptr);
143 }
144 
151 {
152  if (!SpriteExists(sprite)) return SpriteType::Invalid;
153  return GetSpriteCache(sprite)->type;
154 }
155 
162 {
163  if (!SpriteExists(sprite)) return nullptr;
164  return GetSpriteCache(sprite)->file;
165 }
166 
172 uint32_t GetSpriteLocalID(SpriteID sprite)
173 {
174  if (!SpriteExists(sprite)) return 0;
175  return GetSpriteCache(sprite)->id;
176 }
177 
185 uint GetSpriteCountForFile(const std::string &filename, SpriteID begin, SpriteID end)
186 {
187  SpriteFile *file = GetCachedSpriteFileByName(filename);
188  if (file == nullptr) return 0;
189 
190  uint count = 0;
191  for (SpriteID i = begin; i != end; i++) {
192  if (SpriteExists(i)) {
193  SpriteCache *sc = GetSpriteCache(i);
194  if (sc->file == file) {
195  count++;
196  Debug(sprite, 4, "Sprite: {}", i);
197  }
198  }
199  }
200  return count;
201 }
202 
212 {
213  return _spritecache_items;
214 }
215 
216 static bool ResizeSpriteIn(SpriteLoader::SpriteCollection &sprite, ZoomLevel src, ZoomLevel tgt)
217 {
218  uint8_t scaled_1 = ScaleByZoom(1, (ZoomLevel)(src - tgt));
219 
220  /* Check for possible memory overflow. */
221  if (sprite[src].width * scaled_1 > UINT16_MAX || sprite[src].height * scaled_1 > UINT16_MAX) return false;
222 
223  sprite[tgt].width = sprite[src].width * scaled_1;
224  sprite[tgt].height = sprite[src].height * scaled_1;
225  sprite[tgt].x_offs = sprite[src].x_offs * scaled_1;
226  sprite[tgt].y_offs = sprite[src].y_offs * scaled_1;
227  sprite[tgt].colours = sprite[src].colours;
228 
229  sprite[tgt].AllocateData(tgt, static_cast<size_t>(sprite[tgt].width) * sprite[tgt].height);
230 
231  SpriteLoader::CommonPixel *dst = sprite[tgt].data;
232  for (int y = 0; y < sprite[tgt].height; y++) {
233  const SpriteLoader::CommonPixel *src_ln = &sprite[src].data[y / scaled_1 * sprite[src].width];
234  for (int x = 0; x < sprite[tgt].width; x++) {
235  *dst = src_ln[x / scaled_1];
236  dst++;
237  }
238  }
239 
240  return true;
241 }
242 
243 static void ResizeSpriteOut(SpriteLoader::SpriteCollection &sprite, ZoomLevel zoom)
244 {
245  /* Algorithm based on 32bpp_Optimized::ResizeSprite() */
246  sprite[zoom].width = UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].width, zoom);
247  sprite[zoom].height = UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].height, zoom);
248  sprite[zoom].x_offs = UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].x_offs, zoom);
249  sprite[zoom].y_offs = UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].y_offs, zoom);
250  sprite[zoom].colours = sprite[ZOOM_LVL_NORMAL].colours;
251 
252  sprite[zoom].AllocateData(zoom, static_cast<size_t>(sprite[zoom].height) * sprite[zoom].width);
253 
254  SpriteLoader::CommonPixel *dst = sprite[zoom].data;
255  const SpriteLoader::CommonPixel *src = sprite[zoom - 1].data;
256  [[maybe_unused]] const SpriteLoader::CommonPixel *src_end = src + sprite[zoom - 1].height * sprite[zoom - 1].width;
257 
258  for (uint y = 0; y < sprite[zoom].height; y++) {
259  const SpriteLoader::CommonPixel *src_ln = src + sprite[zoom - 1].width;
260  assert(src_ln <= src_end);
261  for (uint x = 0; x < sprite[zoom].width; x++) {
262  assert(src < src_ln);
263  if (src + 1 != src_ln && (src + 1)->a != 0) {
264  *dst = *(src + 1);
265  } else {
266  *dst = *src;
267  }
268  dst++;
269  src += 2;
270  }
271  src = src_ln + sprite[zoom - 1].width;
272  }
273 }
274 
275 static bool PadSingleSprite(SpriteLoader::Sprite *sprite, ZoomLevel zoom, uint pad_left, uint pad_top, uint pad_right, uint pad_bottom)
276 {
277  uint width = sprite->width + pad_left + pad_right;
278  uint height = sprite->height + pad_top + pad_bottom;
279 
280  if (width > UINT16_MAX || height > UINT16_MAX) return false;
281 
282  /* Copy source data and reallocate sprite memory. */
283  size_t sprite_size = static_cast<size_t>(sprite->width) * sprite->height;
284  SpriteLoader::CommonPixel *src_data = MallocT<SpriteLoader::CommonPixel>(sprite_size);
285  MemCpyT(src_data, sprite->data, sprite_size);
286  sprite->AllocateData(zoom, static_cast<size_t>(width) * height);
287 
288  /* Copy with padding to destination. */
289  SpriteLoader::CommonPixel *src = src_data;
290  SpriteLoader::CommonPixel *data = sprite->data;
291  for (uint y = 0; y < height; y++) {
292  if (y < pad_top || pad_bottom + y >= height) {
293  /* Top/bottom padding. */
294  MemSetT(data, 0, width);
295  data += width;
296  } else {
297  if (pad_left > 0) {
298  /* Pad left. */
299  MemSetT(data, 0, pad_left);
300  data += pad_left;
301  }
302 
303  /* Copy pixels. */
304  MemCpyT(data, src, sprite->width);
305  src += sprite->width;
306  data += sprite->width;
307 
308  if (pad_right > 0) {
309  /* Pad right. */
310  MemSetT(data, 0, pad_right);
311  data += pad_right;
312  }
313  }
314  }
315  free(src_data);
316 
317  /* Update sprite size. */
318  sprite->width = width;
319  sprite->height = height;
320  sprite->x_offs -= pad_left;
321  sprite->y_offs -= pad_top;
322 
323  return true;
324 }
325 
326 static bool PadSprites(SpriteLoader::SpriteCollection &sprite, uint8_t sprite_avail, SpriteEncoder *encoder)
327 {
328  /* Get minimum top left corner coordinates. */
329  int min_xoffs = INT32_MAX;
330  int min_yoffs = INT32_MAX;
331  for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_END; zoom++) {
332  if (HasBit(sprite_avail, zoom)) {
333  min_xoffs = std::min(min_xoffs, ScaleByZoom(sprite[zoom].x_offs, zoom));
334  min_yoffs = std::min(min_yoffs, ScaleByZoom(sprite[zoom].y_offs, zoom));
335  }
336  }
337 
338  /* Get maximum dimensions taking necessary padding at the top left into account. */
339  int max_width = INT32_MIN;
340  int max_height = INT32_MIN;
341  for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_END; zoom++) {
342  if (HasBit(sprite_avail, zoom)) {
343  max_width = std::max(max_width, ScaleByZoom(sprite[zoom].width + sprite[zoom].x_offs - UnScaleByZoom(min_xoffs, zoom), zoom));
344  max_height = std::max(max_height, ScaleByZoom(sprite[zoom].height + sprite[zoom].y_offs - UnScaleByZoom(min_yoffs, zoom), zoom));
345  }
346  }
347 
348  /* Align height and width if required to match the needs of the sprite encoder. */
349  uint align = encoder->GetSpriteAlignment();
350  if (align != 0) {
351  max_width = Align(max_width, align);
352  max_height = Align(max_height, align);
353  }
354 
355  /* Pad sprites where needed. */
356  for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_END; zoom++) {
357  if (HasBit(sprite_avail, zoom)) {
358  /* Scaling the sprite dimensions in the blitter is done with rounding up,
359  * so a negative padding here is not an error. */
360  int pad_left = std::max(0, sprite[zoom].x_offs - UnScaleByZoom(min_xoffs, zoom));
361  int pad_top = std::max(0, sprite[zoom].y_offs - UnScaleByZoom(min_yoffs, zoom));
362  int pad_right = std::max(0, UnScaleByZoom(max_width, zoom) - sprite[zoom].width - pad_left);
363  int pad_bottom = std::max(0, UnScaleByZoom(max_height, zoom) - sprite[zoom].height - pad_top);
364 
365  if (pad_left > 0 || pad_right > 0 || pad_top > 0 || pad_bottom > 0) {
366  if (!PadSingleSprite(&sprite[zoom], zoom, pad_left, pad_top, pad_right, pad_bottom)) return false;
367  }
368  }
369  }
370 
371  return true;
372 }
373 
374 static bool ResizeSprites(SpriteLoader::SpriteCollection &sprite, uint8_t sprite_avail, SpriteEncoder *encoder)
375 {
376  /* Create a fully zoomed image if it does not exist */
377  ZoomLevel first_avail = static_cast<ZoomLevel>(FindFirstBit(sprite_avail));
378  if (first_avail != ZOOM_LVL_NORMAL) {
379  if (!ResizeSpriteIn(sprite, first_avail, ZOOM_LVL_NORMAL)) return false;
380  SetBit(sprite_avail, ZOOM_LVL_NORMAL);
381  }
382 
383  /* Pad sprites to make sizes match. */
384  if (!PadSprites(sprite, sprite_avail, encoder)) return false;
385 
386  /* Create other missing zoom levels */
387  for (ZoomLevel zoom = ZOOM_LVL_OUT_2X; zoom != ZOOM_LVL_END; zoom++) {
388  if (HasBit(sprite_avail, zoom)) {
389  /* Check that size and offsets match the fully zoomed image. */
390  assert(sprite[zoom].width == UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].width, zoom));
391  assert(sprite[zoom].height == UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].height, zoom));
392  assert(sprite[zoom].x_offs == UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].x_offs, zoom));
393  assert(sprite[zoom].y_offs == UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].y_offs, zoom));
394  }
395 
396  /* Zoom level is not available, or unusable, so create it */
397  if (!HasBit(sprite_avail, zoom)) ResizeSpriteOut(sprite, zoom);
398  }
399 
400  /* Upscale to desired sprite_min_zoom if provided sprite only had zoomed in versions. */
401  if (first_avail < _settings_client.gui.sprite_zoom_min) {
404  }
405 
406  return true;
407 }
408 
415 static void *ReadRecolourSprite(SpriteFile &file, uint num)
416 {
417  /* "Normal" recolour sprites are ALWAYS 257 bytes. Then there is a small
418  * number of recolour sprites that are 17 bytes that only exist in DOS
419  * GRFs which are the same as 257 byte recolour sprites, but with the last
420  * 240 bytes zeroed. */
421  static const uint RECOLOUR_SPRITE_SIZE = 257;
422  byte *dest = (byte *)AllocSprite(std::max(RECOLOUR_SPRITE_SIZE, num));
423 
424  if (file.NeedsPaletteRemap()) {
425  byte *dest_tmp = new byte[std::max(RECOLOUR_SPRITE_SIZE, num)];
426 
427  /* Only a few recolour sprites are less than 257 bytes */
428  if (num < RECOLOUR_SPRITE_SIZE) memset(dest_tmp, 0, RECOLOUR_SPRITE_SIZE);
429  file.ReadBlock(dest_tmp, num);
430 
431  /* The data of index 0 is never used; "literal 00" according to the (New)GRF specs. */
432  for (uint i = 1; i < RECOLOUR_SPRITE_SIZE; i++) {
433  dest[i] = _palmap_w2d[dest_tmp[_palmap_d2w[i - 1] + 1]];
434  }
435  delete[] dest_tmp;
436  } else {
437  file.ReadBlock(dest, num);
438  }
439 
440  return dest;
441 }
442 
452 static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_type, AllocatorProc *allocator, SpriteEncoder *encoder)
453 {
454  /* Use current blitter if no other sprite encoder is given. */
455  if (encoder == nullptr) encoder = BlitterFactory::GetCurrentBlitter();
456 
457  SpriteFile &file = *sc->file;
458  size_t file_pos = sc->file_pos;
459 
460  assert(sprite_type != SpriteType::Recolour);
461  assert(IsMapgenSpriteID(id) == (sprite_type == SpriteType::MapGen));
462  assert(sc->type == sprite_type);
463 
464  Debug(sprite, 9, "Load sprite {}", id);
465 
467  uint8_t sprite_avail = 0;
468  sprite[ZOOM_LVL_NORMAL].type = sprite_type;
469 
470  SpriteLoaderGrf sprite_loader(file.GetContainerVersion());
471  if (sprite_type != SpriteType::MapGen && encoder->Is32BppSupported()) {
472  /* Try for 32bpp sprites first. */
473  sprite_avail = sprite_loader.LoadSprite(sprite, file, file_pos, sprite_type, true, sc->control_flags);
474  }
475  if (sprite_avail == 0) {
476  sprite_avail = sprite_loader.LoadSprite(sprite, file, file_pos, sprite_type, false, sc->control_flags);
477  }
478 
479  if (sprite_avail == 0) {
480  if (sprite_type == SpriteType::MapGen) return nullptr;
481  if (id == SPR_IMG_QUERY) UserError("Okay... something went horribly wrong. I couldn't load the fallback sprite. What should I do?");
482  return (void*)GetRawSprite(SPR_IMG_QUERY, SpriteType::Normal, allocator, encoder);
483  }
484 
485  if (sprite_type == SpriteType::MapGen) {
486  /* Ugly hack to work around the problem that the old landscape
487  * generator assumes that those sprites are stored uncompressed in
488  * the memory, and they are only read directly by the code, never
489  * send to the blitter. So do not send it to the blitter (which will
490  * result in a data array in the format the blitter likes most), but
491  * extract the data directly and store that as sprite.
492  * Ugly: yes. Other solution: no. Blame the original author or
493  * something ;) The image should really have been a data-stream
494  * (so type = 0xFF basically). */
495  uint num = sprite[ZOOM_LVL_NORMAL].width * sprite[ZOOM_LVL_NORMAL].height;
496 
497  Sprite *s = (Sprite *)allocator(sizeof(*s) + num);
498  s->width = sprite[ZOOM_LVL_NORMAL].width;
499  s->height = sprite[ZOOM_LVL_NORMAL].height;
500  s->x_offs = sprite[ZOOM_LVL_NORMAL].x_offs;
501  s->y_offs = sprite[ZOOM_LVL_NORMAL].y_offs;
502 
503  SpriteLoader::CommonPixel *src = sprite[ZOOM_LVL_NORMAL].data;
504  byte *dest = s->data;
505  while (num-- > 0) {
506  *dest++ = src->m;
507  src++;
508  }
509 
510  return s;
511  }
512 
513  if (!ResizeSprites(sprite, sprite_avail, encoder)) {
514  if (id == SPR_IMG_QUERY) UserError("Okay... something went horribly wrong. I couldn't resize the fallback sprite. What should I do?");
515  return (void*)GetRawSprite(SPR_IMG_QUERY, SpriteType::Normal, allocator, encoder);
516  }
517 
518  if (sprite[ZOOM_LVL_NORMAL].type == SpriteType::Font && _font_zoom != ZOOM_LVL_NORMAL) {
519  /* Make ZOOM_LVL_NORMAL be ZOOM_LVL_GUI */
520  sprite[ZOOM_LVL_NORMAL].width = sprite[_font_zoom].width;
521  sprite[ZOOM_LVL_NORMAL].height = sprite[_font_zoom].height;
522  sprite[ZOOM_LVL_NORMAL].x_offs = sprite[_font_zoom].x_offs;
523  sprite[ZOOM_LVL_NORMAL].y_offs = sprite[_font_zoom].y_offs;
524  sprite[ZOOM_LVL_NORMAL].data = sprite[_font_zoom].data;
525  sprite[ZOOM_LVL_NORMAL].colours = sprite[_font_zoom].colours;
526  }
527 
528  return encoder->Encode(sprite, allocator);
529 }
530 
532  size_t file_pos;
533  byte control_flags;
534 };
535 
537 static std::map<uint32_t, GrfSpriteOffset> _grf_sprite_offsets;
538 
544 size_t GetGRFSpriteOffset(uint32_t id)
545 {
546  return _grf_sprite_offsets.find(id) != _grf_sprite_offsets.end() ? _grf_sprite_offsets[id].file_pos : SIZE_MAX;
547 }
548 
554 {
555  _grf_sprite_offsets.clear();
556 
557  if (file.GetContainerVersion() >= 2) {
558  /* Seek to sprite section of the GRF. */
559  size_t data_offset = file.ReadDword();
560  size_t old_pos = file.GetPos();
561  file.SeekTo(data_offset, SEEK_CUR);
562 
563  GrfSpriteOffset offset = { 0, 0 };
564 
565  /* Loop over all sprite section entries and store the file
566  * offset for each newly encountered ID. */
567  uint32_t id, prev_id = 0;
568  while ((id = file.ReadDword()) != 0) {
569  if (id != prev_id) {
570  _grf_sprite_offsets[prev_id] = offset;
571  offset.file_pos = file.GetPos() - 4;
572  offset.control_flags = 0;
573  }
574  prev_id = id;
575  uint length = file.ReadDword();
576  if (length > 0) {
577  byte colour = file.ReadByte() & SCC_MASK;
578  length--;
579  if (length > 0) {
580  byte zoom = file.ReadByte();
581  length--;
582  if (colour != 0 && zoom == 0) { // ZOOM_LVL_OUT_4X (normal zoom)
583  SetBit(offset.control_flags, (colour != SCC_PAL) ? SCCF_ALLOW_ZOOM_MIN_1X_32BPP : SCCF_ALLOW_ZOOM_MIN_1X_PAL);
584  SetBit(offset.control_flags, (colour != SCC_PAL) ? SCCF_ALLOW_ZOOM_MIN_2X_32BPP : SCCF_ALLOW_ZOOM_MIN_2X_PAL);
585  }
586  if (colour != 0 && zoom == 2) { // ZOOM_LVL_OUT_2X (2x zoomed in)
587  SetBit(offset.control_flags, (colour != SCC_PAL) ? SCCF_ALLOW_ZOOM_MIN_2X_32BPP : SCCF_ALLOW_ZOOM_MIN_2X_PAL);
588  }
589  }
590  }
591  file.SkipBytes(length);
592  }
593  if (prev_id != 0) _grf_sprite_offsets[prev_id] = offset;
594 
595  /* Continue processing the data section. */
596  file.SeekTo(old_pos, SEEK_SET);
597  }
598 }
599 
600 
609 bool LoadNextSprite(int load_index, SpriteFile &file, uint file_sprite_id)
610 {
611  size_t file_pos = file.GetPos();
612 
613  /* Read sprite header. */
614  uint32_t num = file.GetContainerVersion() >= 2 ? file.ReadDword() : file.ReadWord();
615  if (num == 0) return false;
616  byte grf_type = file.ReadByte();
617 
618  SpriteType type;
619  void *data = nullptr;
620  byte control_flags = 0;
621  if (grf_type == 0xFF) {
622  /* Some NewGRF files have "empty" pseudo-sprites which are 1
623  * byte long. Catch these so the sprites won't be displayed. */
624  if (num == 1) {
625  file.ReadByte();
626  return false;
627  }
628  type = SpriteType::Recolour;
629  data = ReadRecolourSprite(file, num);
630  } else if (file.GetContainerVersion() >= 2 && grf_type == 0xFD) {
631  if (num != 4) {
632  /* Invalid sprite section include, ignore. */
633  file.SkipBytes(num);
634  return false;
635  }
636  /* It is not an error if no sprite with the provided ID is found in the sprite section. */
637  auto iter = _grf_sprite_offsets.find(file.ReadDword());
638  if (iter != _grf_sprite_offsets.end()) {
639  file_pos = iter->second.file_pos;
640  control_flags = iter->second.control_flags;
641  } else {
642  file_pos = SIZE_MAX;
643  }
644  type = SpriteType::Normal;
645  } else {
646  file.SkipBytes(7);
647  type = SkipSpriteData(file, grf_type, num - 8) ? SpriteType::Normal : SpriteType::Invalid;
648  /* Inline sprites are not supported for container version >= 2. */
649  if (file.GetContainerVersion() >= 2) return false;
650  }
651 
652  if (type == SpriteType::Invalid) return false;
653 
654  if (load_index >= MAX_SPRITES) {
655  UserError("Tried to load too many sprites (#{}; max {})", load_index, MAX_SPRITES);
656  }
657 
658  bool is_mapgen = IsMapgenSpriteID(load_index);
659 
660  if (is_mapgen) {
661  if (type != SpriteType::Normal) UserError("Uhm, would you be so kind not to load a NewGRF that changes the type of the map generator sprites?");
662  type = SpriteType::MapGen;
663  }
664 
665  SpriteCache *sc = AllocateSpriteCache(load_index);
666  sc->file = &file;
667  sc->file_pos = file_pos;
668  sc->ptr = data;
669  sc->lru = 0;
670  sc->id = file_sprite_id;
671  sc->type = type;
672  sc->warned = false;
673  sc->control_flags = control_flags;
674 
675  return true;
676 }
677 
678 
679 void DupSprite(SpriteID old_spr, SpriteID new_spr)
680 {
681  SpriteCache *scnew = AllocateSpriteCache(new_spr); // may reallocate: so put it first
682  SpriteCache *scold = GetSpriteCache(old_spr);
683 
684  scnew->file = scold->file;
685  scnew->file_pos = scold->file_pos;
686  scnew->ptr = nullptr;
687  scnew->id = scold->id;
688  scnew->type = scold->type;
689  scnew->warned = false;
690 }
691 
698 static const size_t S_FREE_MASK = sizeof(size_t) - 1;
699 
700 /* to make sure nobody adds things to MemBlock without checking S_FREE_MASK first */
701 static_assert(sizeof(MemBlock) == sizeof(size_t));
702 /* make sure it's a power of two */
703 static_assert((sizeof(size_t) & (sizeof(size_t) - 1)) == 0);
704 
705 static inline MemBlock *NextBlock(MemBlock *block)
706 {
707  return (MemBlock*)((byte*)block + (block->size & ~S_FREE_MASK));
708 }
709 
710 static size_t GetSpriteCacheUsage()
711 {
712  size_t tot_size = 0;
713  MemBlock *s;
714 
715  for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
716  if (!(s->size & S_FREE_MASK)) tot_size += s->size;
717  }
718 
719  return tot_size;
720 }
721 
722 
723 void IncreaseSpriteLRU()
724 {
725  /* Increase all LRU values */
726  if (_sprite_lru_counter > 16384) {
727  SpriteID i;
728 
729  Debug(sprite, 5, "Fixing lru {}, inuse={}", _sprite_lru_counter, GetSpriteCacheUsage());
730 
731  for (i = 0; i != _spritecache_items; i++) {
732  SpriteCache *sc = GetSpriteCache(i);
733  if (sc->ptr != nullptr) {
734  if (sc->lru >= 0) {
735  sc->lru = -1;
736  } else if (sc->lru != -32768) {
737  sc->lru--;
738  }
739  }
740  }
741  _sprite_lru_counter = 0;
742  }
743 
744  /* Compact sprite cache every now and then. */
745  if (++_compact_cache_counter >= 740) {
747  _compact_cache_counter = 0;
748  }
749 }
750 
755 static void CompactSpriteCache()
756 {
757  MemBlock *s;
758 
759  Debug(sprite, 3, "Compacting sprite cache, inuse={}", GetSpriteCacheUsage());
760 
761  for (s = _spritecache_ptr; s->size != 0;) {
762  if (s->size & S_FREE_MASK) {
763  MemBlock *next = NextBlock(s);
764  MemBlock temp;
765  SpriteID i;
766 
767  /* Since free blocks are automatically coalesced, this should hold true. */
768  assert(!(next->size & S_FREE_MASK));
769 
770  /* If the next block is the sentinel block, we can safely return */
771  if (next->size == 0) break;
772 
773  /* Locate the sprite belonging to the next pointer. */
774  for (i = 0; GetSpriteCache(i)->ptr != next->data; i++) {
775  assert(i != _spritecache_items);
776  }
777 
778  GetSpriteCache(i)->ptr = s->data; // Adjust sprite array entry
779  /* Swap this and the next block */
780  temp = *s;
781  memmove(s, next, next->size);
782  s = NextBlock(s);
783  *s = temp;
784 
785  /* Coalesce free blocks */
786  while (NextBlock(s)->size & S_FREE_MASK) {
787  s->size += NextBlock(s)->size & ~S_FREE_MASK;
788  }
789  } else {
790  s = NextBlock(s);
791  }
792  }
793 }
794 
799 static void DeleteEntryFromSpriteCache(uint item)
800 {
801  /* Mark the block as free (the block must be in use) */
802  MemBlock *s = (MemBlock*)GetSpriteCache(item)->ptr - 1;
803  assert(!(s->size & S_FREE_MASK));
804  s->size |= S_FREE_MASK;
805  GetSpriteCache(item)->ptr = nullptr;
806 
807  /* And coalesce adjacent free blocks */
808  for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
809  if (s->size & S_FREE_MASK) {
810  while (NextBlock(s)->size & S_FREE_MASK) {
811  s->size += NextBlock(s)->size & ~S_FREE_MASK;
812  }
813  }
814  }
815 }
816 
817 static void DeleteEntryFromSpriteCache()
818 {
819  uint best = UINT_MAX;
820  int cur_lru;
821 
822  Debug(sprite, 3, "DeleteEntryFromSpriteCache, inuse={}", GetSpriteCacheUsage());
823 
824  cur_lru = 0xffff;
825  for (SpriteID i = 0; i != _spritecache_items; i++) {
826  SpriteCache *sc = GetSpriteCache(i);
827  if (sc->type != SpriteType::Recolour && sc->ptr != nullptr && sc->lru < cur_lru) {
828  cur_lru = sc->lru;
829  best = i;
830  }
831  }
832 
833  /* Display an error message and die, in case we found no sprite at all.
834  * This shouldn't really happen, unless all sprites are locked. */
835  if (best == UINT_MAX) FatalError("Out of sprite memory");
836 
838 }
839 
840 void *AllocSprite(size_t mem_req)
841 {
842  mem_req += sizeof(MemBlock);
843 
844  /* Align this to correct boundary. This also makes sure at least one
845  * bit is not used, so we can use it for other things. */
846  mem_req = Align(mem_req, S_FREE_MASK + 1);
847 
848  for (;;) {
849  MemBlock *s;
850 
851  for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
852  if (s->size & S_FREE_MASK) {
853  size_t cur_size = s->size & ~S_FREE_MASK;
854 
855  /* Is the block exactly the size we need or
856  * big enough for an additional free block? */
857  if (cur_size == mem_req ||
858  cur_size >= mem_req + sizeof(MemBlock)) {
859  /* Set size and in use */
860  s->size = mem_req;
861 
862  /* Do we need to inject a free block too? */
863  if (cur_size != mem_req) {
864  NextBlock(s)->size = (cur_size - mem_req) | S_FREE_MASK;
865  }
866 
867  return s->data;
868  }
869  }
870  }
871 
872  /* Reached sentinel, but no block found yet. Delete some old entry. */
874  }
875 }
876 
880 void *SimpleSpriteAlloc(size_t size)
881 {
882  return MallocT<byte>(size);
883 }
884 
894 static void *HandleInvalidSpriteRequest(SpriteID sprite, SpriteType requested, SpriteCache *sc, AllocatorProc *allocator)
895 {
896  static const char * const sprite_types[] = {
897  "normal", // SpriteType::Normal
898  "map generator", // SpriteType::MapGen
899  "character", // SpriteType::Font
900  "recolour", // SpriteType::Recolour
901  };
902 
903  SpriteType available = sc->type;
904  if (requested == SpriteType::Font && available == SpriteType::Normal) {
905  if (sc->ptr == nullptr) sc->type = SpriteType::Font;
906  return GetRawSprite(sprite, sc->type, allocator);
907  }
908 
909  byte warning_level = sc->warned ? 6 : 0;
910  sc->warned = true;
911  Debug(sprite, warning_level, "Tried to load {} sprite #{} as a {} sprite. Probable cause: NewGRF interference", sprite_types[static_cast<byte>(available)], sprite, sprite_types[static_cast<byte>(requested)]);
912 
913  switch (requested) {
914  case SpriteType::Normal:
915  if (sprite == SPR_IMG_QUERY) UserError("Uhm, would you be so kind not to load a NewGRF that makes the 'query' sprite a non-normal sprite?");
916  [[fallthrough]];
917  case SpriteType::Font:
918  return GetRawSprite(SPR_IMG_QUERY, SpriteType::Normal, allocator);
920  if (sprite == PALETTE_TO_DARK_BLUE) UserError("Uhm, would you be so kind not to load a NewGRF that makes the 'PALETTE_TO_DARK_BLUE' sprite a non-remap sprite?");
921  return GetRawSprite(PALETTE_TO_DARK_BLUE, SpriteType::Recolour, allocator);
922  case SpriteType::MapGen:
923  /* this shouldn't happen, overriding of SpriteType::MapGen sprites is checked in LoadNextSprite()
924  * (the only case the check fails is when these sprites weren't even loaded...) */
925  default:
926  NOT_REACHED();
927  }
928 }
929 
939 void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator, SpriteEncoder *encoder)
940 {
941  assert(type != SpriteType::MapGen || IsMapgenSpriteID(sprite));
942  assert(type < SpriteType::Invalid);
943 
944  if (!SpriteExists(sprite)) {
945  Debug(sprite, 1, "Tried to load non-existing sprite #{}. Probable cause: Wrong/missing NewGRFs", sprite);
946 
947  /* SPR_IMG_QUERY is a BIG FAT RED ? */
948  sprite = SPR_IMG_QUERY;
949  }
950 
951  SpriteCache *sc = GetSpriteCache(sprite);
952 
953  if (sc->type != type) return HandleInvalidSpriteRequest(sprite, type, sc, allocator);
954 
955  if (allocator == nullptr && encoder == nullptr) {
956  /* Load sprite into/from spritecache */
957 
958  /* Update LRU */
959  sc->lru = ++_sprite_lru_counter;
960 
961  /* Load the sprite, if it is not loaded, yet */
962  if (sc->ptr == nullptr) sc->ptr = ReadSprite(sc, sprite, type, AllocSprite, nullptr);
963 
964  return sc->ptr;
965  } else {
966  /* Do not use the spritecache, but a different allocator. */
967  return ReadSprite(sc, sprite, type, allocator, encoder);
968  }
969 }
970 
971 
972 static void GfxInitSpriteCache()
973 {
974  /* initialize sprite cache heap */
976  uint target_size = (bpp > 0 ? _sprite_cache_size * bpp / 8 : 1) * 1024 * 1024;
977 
978  /* Remember 'target_size' from the previous allocation attempt, so we do not try to reach the target_size multiple times in case of failure. */
979  static uint last_alloc_attempt = 0;
980 
981  if (_spritecache_ptr == nullptr || (_allocated_sprite_cache_size != target_size && target_size != last_alloc_attempt)) {
982  delete[] reinterpret_cast<byte *>(_spritecache_ptr);
983 
984  last_alloc_attempt = target_size;
985  _allocated_sprite_cache_size = target_size;
986 
987  do {
988  /* Try to allocate 50% more to make sure we do not allocate almost all available. */
989  _spritecache_ptr = reinterpret_cast<MemBlock *>(new(std::nothrow) byte[_allocated_sprite_cache_size + _allocated_sprite_cache_size / 2]);
990 
991  if (_spritecache_ptr != nullptr) {
992  /* Allocation succeeded, but we wanted less. */
993  delete[] reinterpret_cast<byte *>(_spritecache_ptr);
994  _spritecache_ptr = reinterpret_cast<MemBlock *>(new byte[_allocated_sprite_cache_size]);
995  } else if (_allocated_sprite_cache_size < 2 * 1024 * 1024) {
996  UserError("Cannot allocate spritecache");
997  } else {
998  /* Try again to allocate half. */
999  _allocated_sprite_cache_size >>= 1;
1000  }
1001  } while (_spritecache_ptr == nullptr);
1002 
1003  if (_allocated_sprite_cache_size != target_size) {
1004  Debug(misc, 0, "Not enough memory to allocate {} MiB of spritecache. Spritecache was reduced to {} MiB.", target_size / 1024 / 1024, _allocated_sprite_cache_size / 1024 / 1024);
1005 
1006  ErrorMessageData msg(STR_CONFIG_ERROR_OUT_OF_MEMORY, STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG);
1007  msg.SetDParam(0, target_size);
1008  msg.SetDParam(1, _allocated_sprite_cache_size);
1009  ScheduleErrorMessage(msg);
1010  }
1011  }
1012 
1013  /* A big free block */
1014  _spritecache_ptr->size = (_allocated_sprite_cache_size - sizeof(MemBlock)) | S_FREE_MASK;
1015  /* Sentinel block (identified by size == 0) */
1016  NextBlock(_spritecache_ptr)->size = 0;
1017 }
1018 
1019 void GfxInitSpriteMem()
1020 {
1021  GfxInitSpriteCache();
1022 
1023  /* Reset the spritecache 'pool' */
1024  free(_spritecache);
1025  _spritecache_items = 0;
1026  _spritecache = nullptr;
1027 
1028  _compact_cache_counter = 0;
1029  _sprite_files.clear();
1030 }
1031 
1037 {
1038  /* Clear sprite ptr for all cached items */
1039  for (uint i = 0; i != _spritecache_items; i++) {
1040  SpriteCache *sc = GetSpriteCache(i);
1041  if (sc->type != SpriteType::Recolour && sc->ptr != nullptr) DeleteEntryFromSpriteCache(i);
1042  }
1043 
1045 }
1046 
1052 {
1053  /* Clear sprite ptr for all cached font items */
1054  for (uint i = 0; i != _spritecache_items; i++) {
1055  SpriteCache *sc = GetSpriteCache(i);
1056  if (sc->type == SpriteType::Font && sc->ptr != nullptr) DeleteEntryFromSpriteCache(i);
1057  }
1058 }
1059 
Sprite::height
uint16_t height
Height of the sprite.
Definition: spritecache.h:18
SCC_PAL
@ SCC_PAL
Sprite has palette data.
Definition: spriteloader.hpp:25
ReadRecolourSprite
static void * ReadRecolourSprite(SpriteFile &file, uint num)
Load a recolour sprite into memory.
Definition: spritecache.cpp:415
SpriteLoader::Sprite::x_offs
int16_t x_offs
The x-offset of where the sprite will be drawn.
Definition: spriteloader.hpp:51
SpriteFile::NeedsPaletteRemap
bool NeedsPaletteRemap() const
Whether a palette remap is needed when loading sprites from this file.
Definition: sprite_file_type.hpp:32
factory.hpp
SetBit
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
ZOOM_LVL_OUT_2X
@ ZOOM_LVL_OUT_2X
Zoomed 2 times out.
Definition: zoom_type.h:23
Sprite::x_offs
int16_t x_offs
Number of pixels to shift the sprite to the right.
Definition: spritecache.h:20
ReusableBuffer< SpriteLoader::CommonPixel >
mem_func.hpp
ScheduleErrorMessage
void ScheduleErrorMessage(ErrorList &datas)
Schedule a list of errors.
Definition: error_gui.cpp:452
Sprite::data
byte data[]
Sprite data.
Definition: spritecache.h:22
HandleInvalidSpriteRequest
static void * HandleInvalidSpriteRequest(SpriteID sprite, SpriteType requested, SpriteCache *sc, AllocatorProc *allocator)
Handles the case when a sprite of different type is requested than is present in the SpriteCache.
Definition: spritecache.cpp:894
SpriteLoader::Sprite::AllocateData
void AllocateData(ZoomLevel zoom, size_t size)
Allocate the sprite data of this sprite.
Definition: spriteloader.hpp:62
ZOOM_LVL_END
@ ZOOM_LVL_END
End for iteration.
Definition: zoom_type.h:28
math_func.hpp
SpriteType::Invalid
@ Invalid
Pseudosprite or other unusable sprite, used only internally.
Blitter::GetScreenDepth
virtual uint8_t GetScreenDepth()=0
Get the screen depth this blitter works for.
_grf_sprite_offsets
static std::map< uint32_t, GrfSpriteOffset > _grf_sprite_offsets
Map from sprite numbers to position in the GRF file.
Definition: spritecache.cpp:537
S_FREE_MASK
static const size_t S_FREE_MASK
S_FREE_MASK is used to mask-out lower bits of MemBlock::size If they are non-zero,...
Definition: spritecache.cpp:698
zoom_func.h
ZoomLevel
ZoomLevel
All zoom levels we know.
Definition: zoom_type.h:19
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:54
SpriteLoader::Sprite::height
uint16_t height
Height of the sprite.
Definition: spriteloader.hpp:49
_palmap_w2d
const byte _palmap_w2d[]
Converting from the Windows palette to the DOS palette.
SCCF_ALLOW_ZOOM_MIN_2X_32BPP
@ SCCF_ALLOW_ZOOM_MIN_2X_32BPP
Allow use of sprite min zoom setting at 2x in 32bpp mode.
Definition: spritecache.h:29
DeleteEntryFromSpriteCache
static void DeleteEntryFromSpriteCache(uint item)
Delete a single entry from the sprite cache.
Definition: spritecache.cpp:799
GetSpriteType
SpriteType GetSpriteType(SpriteID sprite)
Get the sprite type of a given sprite.
Definition: spritecache.cpp:150
SpriteType::Font
@ Font
A sprite used for fonts.
SpriteFile::GetContainerVersion
byte GetContainerVersion() const
Get the version number of container type used by the file.
Definition: sprite_file_type.hpp:38
VideoDriver::ClearSystemSprites
virtual void ClearSystemSprites()
Clear all cached sprites.
Definition: video_driver.hpp:106
RandomAccessFile::ReadBlock
void ReadBlock(void *ptr, size_t size)
Read a block.
Definition: random_access_file.cpp:139
grf.hpp
SpriteLoader::SpriteCollection
std::array< Sprite, ZOOM_LVL_END > SpriteCollection
Type defining a collection of sprites, one for each zoom level.
Definition: spriteloader.hpp:71
RandomAccessFile::ReadByte
byte ReadByte()
Read a byte from the file.
Definition: random_access_file.cpp:101
Debug
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
ZOOM_LVL_BEGIN
@ ZOOM_LVL_BEGIN
Begin for iteration.
Definition: zoom_type.h:21
ReallocT
T * ReallocT(T *t_ptr, size_t num_elements)
Simplified reallocation function that allocates the specified number of elements of the given type.
Definition: alloc_func.hpp:111
GetSpriteLocalID
uint32_t GetSpriteLocalID(SpriteID sprite)
Get the GRF-local sprite id of a given sprite.
Definition: spritecache.cpp:172
random_access_file_type.h
SpriteType::Recolour
@ Recolour
Recolour sprite.
gfx_func.h
SpriteLoader::Sprite::data
SpriteLoader::CommonPixel * data
The sprite itself.
Definition: spriteloader.hpp:55
MemCpyT
void MemCpyT(T *destination, const T *source, size_t num=1)
Type-safe version of memcpy().
Definition: mem_func.hpp:23
error_func.h
SpriteLoaderGrf::LoadSprite
uint8_t LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, byte control_flags) override
Load a sprite from the disk and return a sprite struct which is the same for all loaders.
Definition: grf.cpp:353
LoadNextSprite
bool LoadNextSprite(int load_index, SpriteFile &file, uint file_sprite_id)
Load a real or recolour sprite.
Definition: spritecache.cpp:609
SpriteCache::warned
bool warned
True iff the user has been warned about incorrect use of this sprite.
Definition: spritecache_internal.h:30
MAX_SPRITES
@ MAX_SPRITES
Maximum number of sprites that can be loaded at a given time.
Definition: sprites.h:1551
GfxClearSpriteCache
void GfxClearSpriteCache()
Remove all encoded sprites from the sprite cache without discarding sprite location information.
Definition: spritecache.cpp:1036
GetGRFSpriteOffset
size_t GetGRFSpriteOffset(uint32_t id)
Get the file offset for a specific sprite in the sprite section of a GRF.
Definition: spritecache.cpp:544
SpriteEncoder::GetSpriteAlignment
virtual uint GetSpriteAlignment()
Get the value which the height and width on a sprite have to be aligned by.
Definition: spriteloader.hpp:108
free
void free(const void *ptr)
Version of the standard free that accepts const pointers.
Definition: stdafx.h:379
SpriteLoader::CommonPixel
Definition of a common pixel in OpenTTD's realm.
Definition: spriteloader.hpp:34
Sprite::width
uint16_t width
Width of the sprite.
Definition: spritecache.h:19
SpriteFile::SeekToBegin
void SeekToBegin()
Seek to the begin of the content, i.e.
Definition: sprite_file_type.hpp:43
SpriteLoader::CommonPixel::m
uint8_t m
Remap-channel.
Definition: spriteloader.hpp:39
BlitterFactory::GetCurrentBlitter
static Blitter * GetCurrentBlitter()
Get the current active blitter (always set by calling SelectBlitter).
Definition: factory.hpp:138
safeguards.h
SCCF_ALLOW_ZOOM_MIN_1X_PAL
@ SCCF_ALLOW_ZOOM_MIN_1X_PAL
Allow use of sprite min zoom setting at 1x in palette mode.
Definition: spritecache.h:26
SpriteCache::control_flags
byte control_flags
Control flags, see SpriteCacheCtrlFlags.
Definition: spritecache_internal.h:31
spritecache_internal.h
SpriteLoaderGrf
Sprite loader for graphics coming from a (New)GRF.
Definition: grf.hpp:16
settings_type.h
ErrorMessageData
The data of the error message.
Definition: error.h:31
sprites.h
SpriteCache::file
SpriteFile * file
The file the sprite in this entry can be found in.
Definition: spritecache_internal.h:26
error.h
SpriteEncoder
Interface for something that can encode a sprite.
Definition: spriteloader.hpp:89
stdafx.h
SpriteType::MapGen
@ MapGen
Special sprite for the map generator.
SpriteID
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:17
VideoDriver::GetInstance
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
Definition: video_driver.hpp:200
SkipSpriteData
bool SkipSpriteData(SpriteFile &file, byte type, uint16_t num)
Skip the given amount of sprite graphics data.
Definition: spritecache.cpp:113
SpriteLoader::Sprite::y_offs
int16_t y_offs
The y-offset of where the sprite will be drawn.
Definition: spriteloader.hpp:52
SpriteCache
Definition: spritecache_internal.h:23
RandomAccessFile::GetPos
size_t GetPos() const
Get position in the file.
Definition: random_access_file.cpp:74
SpriteFile
RandomAccessFile with some extra information specific for sprite files.
Definition: sprite_file_type.hpp:19
palette_convert.h
spritecache.h
SpriteEncoder::Is32BppSupported
virtual bool Is32BppSupported()=0
Can the sprite encoder make use of RGBA sprites?
_font_zoom
ZoomLevel _font_zoom
Sprite font Zoom level (not clamped)
Definition: gfx.cpp:61
RandomAccessFile::ReadWord
uint16_t ReadWord()
Read a word (16 bits) from the file (in low endian format).
Definition: random_access_file.cpp:118
SCC_MASK
@ SCC_MASK
Mask of valid colour bits.
Definition: spriteloader.hpp:26
SpriteLoader::Sprite::width
uint16_t width
Width of the sprite.
Definition: spriteloader.hpp:50
UnScaleByZoom
int UnScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift right (when zoom > ZOOM_LVL_NORMAL) When shifting right,...
Definition: zoom_func.h:34
GetOriginFile
SpriteFile * GetOriginFile(SpriteID sprite)
Get the SpriteFile of a given sprite.
Definition: spritecache.cpp:161
RandomAccessFile::SkipBytes
void SkipBytes(size_t n)
Skip n bytes ahead in the file.
Definition: random_access_file.cpp:149
GetRawSprite
void * GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator, SpriteEncoder *encoder)
Reads a sprite (from disk or sprite cache).
Definition: spritecache.cpp:939
GrfSpriteOffset
Definition: spritecache.cpp:531
video_driver.hpp
GetMaxSpriteID
uint GetMaxSpriteID()
Get a reasonable (upper bound) estimate of the maximum SpriteID used in OpenTTD; there will be no spr...
Definition: spritecache.cpp:211
CompactSpriteCache
static void CompactSpriteCache()
Called when holes in the sprite cache should be removed.
Definition: spritecache.cpp:755
Sprite::y_offs
int16_t y_offs
Number of pixels to shift the sprite downwards.
Definition: spritecache.h:21
SpriteCache::type
SpriteType type
In some cases a single sprite is misused by two NewGRFs. Once as real sprite and once as recolour spr...
Definition: spritecache_internal.h:29
SpriteType
SpriteType
Types of sprites that might be loaded.
Definition: gfx_type.h:307
GfxClearFontSpriteCache
void GfxClearFontSpriteCache()
Remove all encoded font sprites from the sprite cache without discarding sprite location information.
Definition: spritecache.cpp:1051
Subdirectory
Subdirectory
The different kinds of subdirectories OpenTTD uses.
Definition: fileio_type.h:108
SpriteLoader::Sprite
Structure for passing information from the sprite loader to the blitter.
Definition: spriteloader.hpp:48
RandomAccessFile::SeekTo
void SeekTo(size_t pos, int mode)
Seek in the current file.
Definition: random_access_file.cpp:84
SCCF_ALLOW_ZOOM_MIN_2X_PAL
@ SCCF_ALLOW_ZOOM_MIN_2X_PAL
Allow use of sprite min zoom setting at 2x in palette mode.
Definition: spritecache.h:28
ReadSprite
static void * ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_type, AllocatorProc *allocator, SpriteEncoder *encoder)
Read a sprite from disk.
Definition: spritecache.cpp:452
MemSetT
void MemSetT(T *ptr, byte value, size_t num=1)
Type-safe version of memset().
Definition: mem_func.hpp:49
RandomAccessFile::ReadDword
uint32_t ReadDword()
Read a double word (32 bits) from the file (in low endian format).
Definition: random_access_file.cpp:128
ReadGRFSpriteOffsets
void ReadGRFSpriteOffsets(SpriteFile &file)
Parse the sprite section of GRFs.
Definition: spritecache.cpp:553
ZOOM_LVL_NORMAL
@ ZOOM_LVL_NORMAL
The normal zoom level.
Definition: zoom_type.h:22
GetCachedSpriteFileByName
static SpriteFile * GetCachedSpriteFileByName(const std::string &filename)
Get the cached SpriteFile given the name of the file.
Definition: spritecache.cpp:67
GUISettings::sprite_zoom_min
ZoomLevel sprite_zoom_min
maximum zoom level at which higher-resolution alternative sprites will be used (if available) instead...
Definition: settings_type.h:159
ZOOM_LVL_OUT_4X
@ ZOOM_LVL_OUT_4X
Zoomed 4 times out.
Definition: zoom_type.h:24
SimpleSpriteAlloc
void * SimpleSpriteAlloc(size_t size)
Sprite allocator simply using malloc.
Definition: spritecache.cpp:880
ScaleByZoom
int ScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift left (when zoom > ZOOM_LVL_NORMAL) When shifting right,...
Definition: zoom_func.h:22
Sprite
Data structure describing a sprite.
Definition: spritecache.h:17
OpenCachedSpriteFile
SpriteFile & OpenCachedSpriteFile(const std::string &filename, Subdirectory subdir, bool palette_remap)
Open/get the SpriteFile that is cached for use in the sprite cache.
Definition: spritecache.cpp:84
MemBlock
Definition: spritecache.cpp:95
GetSpriteCountForFile
uint GetSpriteCountForFile(const std::string &filename, SpriteID begin, SpriteID end)
Count the sprites which originate from a specific file in a range of SpriteIDs.
Definition: spritecache.cpp:185
Align
constexpr T Align(const T x, uint n)
Return the smallest multiple of n equal or greater than x.
Definition: math_func.hpp:37
SpriteLoader::Sprite::buffer
static ReusableBuffer< SpriteLoader::CommonPixel > buffer[ZOOM_LVL_END]
Allocated memory to pass sprite data around.
Definition: spriteloader.hpp:65
SCCF_ALLOW_ZOOM_MIN_1X_32BPP
@ SCCF_ALLOW_ZOOM_MIN_1X_32BPP
Allow use of sprite min zoom setting at 1x in 32bpp mode.
Definition: spritecache.h:27
SpriteType::Normal
@ Normal
The most basic (normal) sprite.
_palmap_d2w
static const byte _palmap_d2w[]
Converting from the DOS palette to the Windows palette.
Definition: palette_convert.h:47
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:636
SpriteEncoder::Encode
virtual Sprite * Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)=0
Convert a sprite from the loader to our own format.
FindFirstBit
constexpr uint8_t FindFirstBit(T x)
Search the first set bit in a value.
Definition: bitmath_func.hpp:194
HasBit
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103