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OpenTTD Source
14.0-beta3
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Timer that represents the game-ticks. More...
#include <timer_game_tick.h>
Data Structures | |
| struct | TStorage |
Public Types | |
| using | Ticks = int32_t |
| The type to store ticks in. | |
| using | TickCounter = uint64_t |
| The type that the tick counter is stored in. | |
| using | TPeriod = uint |
| using | TElapsed = uint |
Static Public Attributes | |
| static TickCounter | counter = 0 |
| Monotonic counter, in ticks, since start of game. | |
Timer that represents the game-ticks.
It will pause when the game is paused.
Definition at line 22 of file timer_game_tick.h.