OpenTTD Source  14.0-beta3
afterload.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "../stdafx.h"
11 #include "../void_map.h"
12 #include "../signs_base.h"
13 #include "../depot_base.h"
14 #include "../fios.h"
15 #include "../gamelog_internal.h"
16 #include "../network/network.h"
17 #include "../network/network_func.h"
18 #include "../gfxinit.h"
19 #include "../viewport_func.h"
20 #include "../viewport_kdtree.h"
21 #include "../industry.h"
22 #include "../clear_map.h"
23 #include "../vehicle_func.h"
24 #include "../string_func.h"
25 #include "../roadveh.h"
26 #include "../roadveh_cmd.h"
27 #include "../train.h"
28 #include "../station_base.h"
29 #include "../waypoint_base.h"
30 #include "../roadstop_base.h"
31 #include "../tunnelbridge_map.h"
32 #include "../pathfinder/yapf/yapf_cache.h"
33 #include "../elrail_func.h"
34 #include "../signs_func.h"
35 #include "../aircraft.h"
36 #include "../object_map.h"
37 #include "../object_base.h"
38 #include "../tree_map.h"
39 #include "../company_func.h"
40 #include "../road_cmd.h"
41 #include "../ai/ai.hpp"
42 #include "../script/script_gui.h"
43 #include "../game/game.hpp"
44 #include "../town.h"
45 #include "../economy_base.h"
46 #include "../animated_tile_func.h"
47 #include "../subsidy_base.h"
48 #include "../subsidy_func.h"
49 #include "../newgrf.h"
50 #include "../newgrf_station.h"
51 #include "../engine_func.h"
52 #include "../rail_gui.h"
53 #include "../core/backup_type.hpp"
54 #include "../smallmap_gui.h"
55 #include "../news_func.h"
56 #include "../order_backup.h"
57 #include "../error.h"
58 #include "../disaster_vehicle.h"
59 #include "../ship.h"
60 #include "../water.h"
61 #include "../timer/timer.h"
62 #include "../timer/timer_game_calendar.h"
63 #include "../timer/timer_game_economy.h"
64 #include "../timer/timer_game_tick.h"
65 
66 #include "saveload_internal.h"
67 
68 #include <signal.h>
69 
70 #include "../safeguards.h"
71 
72 extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
73 
84 void SetWaterClassDependingOnSurroundings(Tile t, bool include_invalid_water_class)
85 {
86  /* If the slope is not flat, we always assume 'land' (if allowed). Also for one-corner-raised-shores.
87  * Note: Wrt. autosloping under industry tiles this is the most fool-proof behaviour. */
88  if (!IsTileFlat(t)) {
89  if (include_invalid_water_class) {
91  return;
92  } else {
93  SlErrorCorrupt("Invalid water class for dry tile");
94  }
95  }
96 
97  /* Mark tile dirty in all cases */
99 
100  if (TileX(t) == 0 || TileY(t) == 0 || TileX(t) == Map::MaxX() - 1 || TileY(t) == Map::MaxY() - 1) {
101  /* tiles at map borders are always WATER_CLASS_SEA */
103  return;
104  }
105 
106  bool has_water = false;
107  bool has_canal = false;
108  bool has_river = false;
109 
110  for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
111  Tile neighbour = TileAddByDiagDir(t, dir);
112  switch (GetTileType(neighbour)) {
113  case MP_WATER:
114  /* clear water and shipdepots have already a WaterClass associated */
115  if (IsCoast(neighbour)) {
116  has_water = true;
117  } else if (!IsLock(neighbour)) {
118  switch (GetWaterClass(neighbour)) {
119  case WATER_CLASS_SEA: has_water = true; break;
120  case WATER_CLASS_CANAL: has_canal = true; break;
121  case WATER_CLASS_RIVER: has_river = true; break;
122  default: SlErrorCorrupt("Invalid water class for tile");
123  }
124  }
125  break;
126 
127  case MP_RAILWAY:
128  /* Shore or flooded halftile */
129  has_water |= (GetRailGroundType(neighbour) == RAIL_GROUND_WATER);
130  break;
131 
132  case MP_TREES:
133  /* trees on shore */
134  has_water |= (GB(neighbour.m2(), 4, 2) == TREE_GROUND_SHORE);
135  break;
136 
137  default: break;
138  }
139  }
140 
141  if (!has_water && !has_canal && !has_river && include_invalid_water_class) {
143  return;
144  }
145 
146  if (has_river && !has_canal) {
148  } else if (has_canal || !has_water) {
150  } else {
152  }
153 }
154 
155 static void ConvertTownOwner()
156 {
157  for (auto tile : Map::Iterate()) {
158  switch (GetTileType(tile)) {
159  case MP_ROAD:
160  if (GB(tile.m5(), 4, 2) == ROAD_TILE_CROSSING && HasBit(tile.m3(), 7)) {
161  tile.m3() = OWNER_TOWN;
162  }
163  [[fallthrough]];
164 
165  case MP_TUNNELBRIDGE:
166  if (tile.m1() & 0x80) SetTileOwner(tile, OWNER_TOWN);
167  break;
168 
169  default: break;
170  }
171  }
172 }
173 
174 /* since savegame version 4.1, exclusive transport rights are stored at towns */
175 static void UpdateExclusiveRights()
176 {
177  for (Town *t : Town::Iterate()) {
178  t->exclusivity = INVALID_COMPANY;
179  }
180 
181  /* FIXME old exclusive rights status is not being imported (stored in s->blocked_months_obsolete)
182  * could be implemented this way:
183  * 1.) Go through all stations
184  * Build an array town_blocked[ town_id ][ company_id ]
185  * that stores if at least one station in that town is blocked for a company
186  * 2.) Go through that array, if you find a town that is not blocked for
187  * one company, but for all others, then give it exclusivity.
188  */
189 }
190 
191 static const byte convert_currency[] = {
192  0, 1, 12, 8, 3,
193  10, 14, 19, 4, 5,
194  9, 11, 13, 6, 17,
195  16, 22, 21, 7, 15,
196  18, 2, 20,
197 };
198 
199 /* since savegame version 4.2 the currencies are arranged differently */
200 static void UpdateCurrencies()
201 {
203 }
204 
205 /* Up to revision 1413 the invisible tiles at the southern border have not been
206  * MP_VOID, even though they should have. This is fixed by this function
207  */
208 static void UpdateVoidTiles()
209 {
210  for (uint x = 0; x < Map::SizeX(); x++) MakeVoid(TileXY(x, Map::MaxY()));
211  for (uint y = 0; y < Map::SizeY(); y++) MakeVoid(TileXY(Map::MaxX(), y));
212 }
213 
214 static inline RailType UpdateRailType(RailType rt, RailType min)
215 {
216  return rt >= min ? (RailType)(rt + 1): rt;
217 }
218 
223 {
227  UpdateAllTextEffectVirtCoords();
228  RebuildViewportKdtree();
229 }
230 
231 void ClearAllCachedNames()
232 {
233  ClearAllStationCachedNames();
235  ClearAllIndustryCachedNames();
236 }
237 
248 {
249  /* Initialize windows */
252 
253  /* Update coordinates of the signs. */
254  ClearAllCachedNames();
256  ResetViewportAfterLoadGame();
257 
258  ScriptObject::InitializeRandomizers();
259 
260  for (Company *c : Company::Iterate()) {
261  /* For each company, verify (while loading a scenario) that the inauguration date is the current year and set it
262  * accordingly if it is not the case. No need to set it on companies that are not been used already,
263  * thus the MIN_YEAR (which is really nothing more than Zero, initialized value) test */
264  if (_file_to_saveload.abstract_ftype == FT_SCENARIO && c->inaugurated_year != EconomyTime::MIN_YEAR) {
265  c->inaugurated_year = TimerGameEconomy::year;
266  }
267  }
268 
269  /* Count number of objects per type */
270  for (Object *o : Object::Iterate()) {
271  Object::IncTypeCount(o->type);
272  }
273 
274  /* Identify owners of persistent storage arrays */
275  for (Industry *i : Industry::Iterate()) {
276  if (i->psa != nullptr) {
277  i->psa->feature = GSF_INDUSTRIES;
278  i->psa->tile = i->location.tile;
279  }
280  }
281  for (Station *s : Station::Iterate()) {
282  if (s->airport.psa != nullptr) {
283  s->airport.psa->feature = GSF_AIRPORTS;
284  s->airport.psa->tile = s->airport.tile;
285  }
286  }
287  for (Town *t : Town::Iterate()) {
288  for (auto &it : t->psa_list) {
289  it->feature = GSF_FAKE_TOWNS;
290  it->tile = t->xy;
291  }
292  }
293  for (RoadVehicle *rv : RoadVehicle::Iterate()) {
294  if (rv->IsFrontEngine()) {
295  rv->CargoChanged();
296  }
297  }
298 
299  RecomputePrices();
300 
302 
304 
305  /* Towns have a noise controlled number of airports system
306  * So each airport's noise value must be added to the town->noise_reached value
307  * Reset each town's noise_reached value to '0' before. */
309 
311  ShowNewGRFError();
312 
313  /* Rebuild the smallmap list of owners. */
315 }
316 
317 typedef void (CDECL *SignalHandlerPointer)(int);
318 static SignalHandlerPointer _prev_segfault = nullptr;
319 static SignalHandlerPointer _prev_abort = nullptr;
320 static SignalHandlerPointer _prev_fpe = nullptr;
321 
322 static void CDECL HandleSavegameLoadCrash(int signum);
323 
328 static void SetSignalHandlers()
329 {
330  _prev_segfault = signal(SIGSEGV, HandleSavegameLoadCrash);
331  _prev_abort = signal(SIGABRT, HandleSavegameLoadCrash);
332  _prev_fpe = signal(SIGFPE, HandleSavegameLoadCrash);
333 }
334 
338 static void ResetSignalHandlers()
339 {
340  signal(SIGSEGV, _prev_segfault);
341  signal(SIGABRT, _prev_abort);
342  signal(SIGFPE, _prev_fpe);
343 }
344 
347 
354 {
356 }
357 
364 static void CDECL HandleSavegameLoadCrash(int signum)
365 {
367 
368  std::string message;
369  message.reserve(1024);
370  message += "Loading your savegame caused OpenTTD to crash.\n";
371 
372  for (const GRFConfig *c = _grfconfig; !_saveload_crash_with_missing_newgrfs && c != nullptr; c = c->next) {
374  }
375 
377  message +=
378  "This is most likely caused by a missing NewGRF or a NewGRF that\n"
379  "has been loaded as replacement for a missing NewGRF. OpenTTD\n"
380  "cannot easily determine whether a replacement NewGRF is of a newer\n"
381  "or older version.\n"
382  "It will load a NewGRF with the same GRF ID as the missing NewGRF.\n"
383  "This means that if the author makes incompatible NewGRFs with the\n"
384  "same GRF ID, OpenTTD cannot magically do the right thing. In most\n"
385  "cases, OpenTTD will load the savegame and not crash, but this is an\n"
386  "exception.\n"
387  "Please load the savegame with the appropriate NewGRFs installed.\n"
388  "The missing/compatible NewGRFs are:\n";
389 
390  for (const GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
391  if (HasBit(c->flags, GCF_COMPATIBLE)) {
392  const GRFIdentifier *replaced = _gamelog.GetOverriddenIdentifier(c);
393  fmt::format_to(std::back_inserter(message), "NewGRF {:08X} (checksum {}) not found.\n Loaded NewGRF \"{}\" (checksum {}) with same GRF ID instead.\n",
394  BSWAP32(c->ident.grfid), FormatArrayAsHex(c->original_md5sum), c->filename, FormatArrayAsHex(replaced->md5sum));
395  }
396  if (c->status == GCS_NOT_FOUND) {
397  fmt::format_to(std::back_inserter(message), "NewGRF {:08X} ({}) not found; checksum {}.\n",
398  BSWAP32(c->ident.grfid), c->filename, FormatArrayAsHex(c->ident.md5sum));
399  }
400  }
401  } else {
402  message +=
403  "This is probably caused by a corruption in the savegame.\n"
404  "Please file a bug report and attach this savegame.\n";
405  }
406 
407  ShowInfoI(message);
408 
409  SignalHandlerPointer call = nullptr;
410  switch (signum) {
411  case SIGSEGV: call = _prev_segfault; break;
412  case SIGABRT: call = _prev_abort; break;
413  case SIGFPE: call = _prev_fpe; break;
414  default: NOT_REACHED();
415  }
416  if (call != nullptr) call(signum);
417 }
418 
424 static void FixOwnerOfRailTrack(Tile t)
425 {
427 
428  /* remove leftover rail piece from crossing (from very old savegames) */
429  Train *v = nullptr;
430  for (Train *w : Train::Iterate()) {
431  if (w->tile == TileIndex(t)) {
432  v = w;
433  break;
434  }
435  }
436 
437  if (v != nullptr) {
438  /* when there is a train on crossing (it could happen in TTD), set owner of crossing to train owner */
439  SetTileOwner(t, v->owner);
440  return;
441  }
442 
443  /* try to find any connected rail */
444  for (DiagDirection dd = DIAGDIR_BEGIN; dd < DIAGDIR_END; dd++) {
445  TileIndex tt = t + TileOffsByDiagDir(dd);
446  if (GetTileTrackStatus(t, TRANSPORT_RAIL, 0, dd) != 0 &&
449  SetTileOwner(t, GetTileOwner(tt));
450  return;
451  }
452  }
453 
454  if (IsLevelCrossingTile(t)) {
455  /* else change the crossing to normal road (road vehicles won't care) */
456  Owner road = GetRoadOwner(t, RTT_ROAD);
457  Owner tram = GetRoadOwner(t, RTT_TRAM);
458  RoadBits bits = GetCrossingRoadBits(t);
459  bool hasroad = HasBit(t.m7(), 6);
460  bool hastram = HasBit(t.m7(), 7);
461 
462  /* MakeRoadNormal */
463  SetTileType(t, MP_ROAD);
464  SetTileOwner(t, road);
465  t.m3() = (hasroad ? bits : 0);
466  t.m5() = (hastram ? bits : 0) | ROAD_TILE_NORMAL << 6;
467  SB(t.m6(), 2, 4, 0);
468  SetRoadOwner(t, RTT_TRAM, tram);
469  return;
470  }
471 
472  /* if it's not a crossing, make it clean land */
473  MakeClear(t, CLEAR_GRASS, 0);
474 }
475 
483 {
484  /* Compute place where this vehicle entered the tile */
485  int entry_x = v->x_pos;
486  int entry_y = v->y_pos;
487  switch (dir) {
488  case DIR_NE: entry_x |= TILE_UNIT_MASK; break;
489  case DIR_NW: entry_y |= TILE_UNIT_MASK; break;
490  case DIR_SW: entry_x &= ~TILE_UNIT_MASK; break;
491  case DIR_SE: entry_y &= ~TILE_UNIT_MASK; break;
492  case INVALID_DIR: break;
493  default: NOT_REACHED();
494  }
495  byte entry_z = GetSlopePixelZ(entry_x, entry_y, true);
496 
497  /* Compute middle of the tile. */
498  int middle_x = (v->x_pos & ~TILE_UNIT_MASK) + TILE_SIZE / 2;
499  int middle_y = (v->y_pos & ~TILE_UNIT_MASK) + TILE_SIZE / 2;
500  byte middle_z = GetSlopePixelZ(middle_x, middle_y, true);
501 
502  /* middle_z == entry_z, no height change. */
503  if (middle_z == entry_z) return 0;
504 
505  /* middle_z < entry_z, we are going downwards. */
506  if (middle_z < entry_z) return 1U << GVF_GOINGDOWN_BIT;
507 
508  /* middle_z > entry_z, we are going upwards. */
509  return 1U << GVF_GOINGUP_BIT;
510 }
511 
518 {
519  for (Vehicle *v : Vehicle::Iterate()) {
520  if (v->IsGroundVehicle()) {
521  /*
522  * Either the vehicle is not actually on the given tile, i.e. it is
523  * in the wormhole of a bridge or a tunnel, or the Z-coordinate must
524  * be the same as when it would be recalculated right now.
525  */
526  assert(v->tile != TileVirtXY(v->x_pos, v->y_pos) || v->z_pos == GetSlopePixelZ(v->x_pos, v->y_pos, true));
527  }
528  }
529 }
530 
537 static inline bool MayHaveBridgeAbove(Tile t)
538 {
539  return IsTileType(t, MP_CLEAR) || IsTileType(t, MP_RAILWAY) || IsTileType(t, MP_ROAD) ||
541 }
542 
546 static void StartScripts()
547 {
548  /* Script debug window requires AIs to be started before trying to start GameScript. */
549 
550  /* Start the AIs. */
551  for (const Company *c : Company::Iterate()) {
552  if (Company::IsValidAiID(c->index)) AI::StartNew(c->index, false);
553  }
554 
555  /* Start the GameScript. */
556  Game::StartNew(false);
557 
559 }
560 
567 {
569 
570  extern TileIndex _cur_tileloop_tile; // From landscape.cpp.
571  /* The LFSR used in RunTileLoop iteration cannot have a zeroed state, make it non-zeroed. */
572  if (_cur_tileloop_tile == 0) _cur_tileloop_tile = 1;
573 
575 
577  _gamelog.TestMode();
578 
579  RebuildTownKdtree();
580  RebuildStationKdtree();
581  /* This needs to be done even before conversion, because some conversions will destroy objects
582  * that otherwise won't exist in the tree. */
583  RebuildViewportKdtree();
584 
586 
589  } else if (_network_dedicated && (_pause_mode & PM_PAUSED_ERROR) != 0) {
590  Debug(net, 0, "The loading savegame was paused due to an error state");
591  Debug(net, 0, " This savegame cannot be used for multiplayer");
592  /* Restore the signals */
594  return false;
595  } else if (!_networking || _network_server) {
596  /* If we are in singleplayer mode, i.e. not networking, and loading the
597  * savegame or we are loading the savegame as network server we do
598  * not want to be bothered by being paused because of the automatic
599  * reason of a network server, e.g. joining clients or too few
600  * active clients. Note that resetting these values for a network
601  * client are very bad because then the client is going to execute
602  * the game loop when the server is not, i.e. it desyncs. */
604  }
605 
606  /* In very old versions, size of train stations was stored differently.
607  * They had swapped width and height if station was built along the Y axis.
608  * TTO and TTD used 3 bits for width/height, while OpenTTD used 4.
609  * Because the data stored by TTDPatch are unusable for rail stations > 7x7,
610  * recompute the width and height. Doing this unconditionally for all old
611  * savegames simplifies the code. */
613  for (Station *st : Station::Iterate()) {
614  st->train_station.w = st->train_station.h = 0;
615  }
616  for (auto t : Map::Iterate()) {
617  if (!IsTileType(t, MP_STATION)) continue;
618  if (t.m5() > 7) continue; // is it a rail station tile?
619  Station *st = Station::Get(t.m2());
620  assert(st->train_station.tile != 0);
621  int dx = TileX(t) - TileX(st->train_station.tile);
622  int dy = TileY(t) - TileY(st->train_station.tile);
623  assert(dx >= 0 && dy >= 0);
624  st->train_station.w = std::max<uint>(st->train_station.w, dx + 1);
625  st->train_station.h = std::max<uint>(st->train_station.h, dy + 1);
626  }
627  }
628 
631 
632  /* In old savegame versions, the heightlevel was coded in bits 0..3 of the type field */
633  for (auto t : Map::Iterate()) {
634  t.height() = GB(t.type(), 0, 4);
635  SB(t.type(), 0, 2, GB(t.m6(), 0, 2));
636  SB(t.m6(), 0, 2, 0);
637  if (MayHaveBridgeAbove(t)) {
638  SB(t.type(), 2, 2, GB(t.m6(), 6, 2));
639  SB(t.m6(), 6, 2, 0);
640  } else {
641  SB(t.type(), 2, 2, 0);
642  }
643  }
644  }
645 
646  /* in version 2.1 of the savegame, town owner was unified. */
647  if (IsSavegameVersionBefore(SLV_2, 1)) ConvertTownOwner();
648 
649  /* from version 4.1 of the savegame, exclusive rights are stored at towns */
650  if (IsSavegameVersionBefore(SLV_4, 1)) UpdateExclusiveRights();
651 
652  /* from version 4.2 of the savegame, currencies are in a different order */
653  if (IsSavegameVersionBefore(SLV_4, 2)) UpdateCurrencies();
654 
655  /* In old version there seems to be a problem that water is owned by
656  * OWNER_NONE, not OWNER_WATER.. I can't replicate it for the current
657  * (4.3) version, so I just check when versions are older, and then
658  * walk through the whole map.. */
659  if (IsSavegameVersionBefore(SLV_4, 3)) {
660  for (auto t : Map::Iterate()) {
661  if (IsTileType(t, MP_WATER) && GetTileOwner(t) >= MAX_COMPANIES) {
663  }
664  }
665  }
666 
668  for (Company *c : Company::Iterate()) {
669  c->name = CopyFromOldName(c->name_1);
670  if (!c->name.empty()) c->name_1 = STR_SV_UNNAMED;
671  c->president_name = CopyFromOldName(c->president_name_1);
672  if (!c->president_name.empty()) c->president_name_1 = SPECSTR_PRESIDENT_NAME;
673  }
674 
675  for (Station *st : Station::Iterate()) {
676  st->name = CopyFromOldName(st->string_id);
677  /* generating new name would be too much work for little effect, use the station name fallback */
678  if (!st->name.empty()) st->string_id = STR_SV_STNAME_FALLBACK;
679  }
680 
681  for (Town *t : Town::Iterate()) {
682  t->name = CopyFromOldName(t->townnametype);
683  if (!t->name.empty()) t->townnametype = SPECSTR_TOWNNAME_START + _settings_game.game_creation.town_name;
684  }
685  }
686 
687  /* From this point the old names array is cleared. */
688  ResetOldNames();
689 
691  /* no station is determined by 'tile == INVALID_TILE' now (instead of '0') */
692  for (Station *st : Station::Iterate()) {
693  if (st->airport.tile == 0) st->airport.tile = INVALID_TILE;
694  if (st->train_station.tile == 0) st->train_station.tile = INVALID_TILE;
695  }
696 
697  /* the same applies to Company::location_of_HQ */
698  for (Company *c : Company::Iterate()) {
699  if (c->location_of_HQ == 0 || (IsSavegameVersionBefore(SLV_4) && c->location_of_HQ == 0xFFFF)) {
700  c->location_of_HQ = INVALID_TILE;
701  }
702  }
703  }
704 
705  /* convert road side to my format. */
707 
708  /* Check if all NewGRFs are present, we are very strict in MP mode */
710  for (GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
711  if (c->status == GCS_NOT_FOUND) {
712  _gamelog.GRFRemove(c->ident.grfid);
713  } else if (HasBit(c->flags, GCF_COMPATIBLE)) {
714  _gamelog.GRFCompatible(&c->ident);
715  }
716  }
717 
718  if (_networking && gcf_res != GLC_ALL_GOOD) {
719  SetSaveLoadError(STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH);
720  /* Restore the signals */
722  return false;
723  }
724 
725  switch (gcf_res) {
726  case GLC_COMPATIBLE: ShowErrorMessage(STR_NEWGRF_COMPATIBLE_LOAD_WARNING, INVALID_STRING_ID, WL_CRITICAL); break;
727  case GLC_NOT_FOUND: ShowErrorMessage(STR_NEWGRF_DISABLED_WARNING, INVALID_STRING_ID, WL_CRITICAL); _pause_mode = PM_PAUSED_ERROR; break;
728  default: break;
729  }
730 
731  /* The value of TimerGameCalendar::date_fract got divided, so make sure that old games are converted correctly. */
733 
734  /* Update current year
735  * must be done before loading sprites as some newgrfs check it */
737 
738  /* Only new games can use wallclock units. */
740 
741  /* Update economy year. If we don't have a separate economy date saved, follow the calendar date. */
744  } else {
746  }
747 
748  /*
749  * Force the old behaviour for compatibility reasons with old savegames. As new
750  * settings can only be loaded from new savegames loading old savegames with new
751  * versions of OpenTTD will normally initialize settings newer than the savegame
752  * version with "new game" defaults which the player can define to their liking.
753  * For some settings we override that to keep the behaviour the same as when the
754  * game was saved.
755  *
756  * Note that there is no non-stop in here. This is because the setting could have
757  * either value in TTDPatch. To convert it properly the user has to make sure the
758  * right value has been chosen in the settings. Otherwise we will be converting
759  * it incorrectly in half of the times without a means to correct that.
760  */
769  }
775  }
781  }
788  }
789 
792  }
793 
794  /* Convert linkgraph update settings from days to seconds. */
798  }
799 
800  /* Load the sprites */
801  GfxLoadSprites();
803 
804  /* Copy temporary data to Engine pool */
806 
807  /* Connect front and rear engines of multiheaded trains and converts
808  * subtype to the new format */
810 
811  /* Connect front and rear engines of multiheaded trains */
813 
814  /* Fix the CargoPackets *and* fix the caches of CargoLists.
815  * If this isn't done before Stations and especially Vehicles are
816  * running their AfterLoad we might get in trouble. In the case of
817  * vehicles we could give the wrong (cached) count of items in a
818  * vehicle which causes different results when getting their caches
819  * filled; and that could eventually lead to desyncs. */
821 
822  /* Oilrig was moved from id 15 to 9. We have to do this conversion
823  * here as AfterLoadVehicles can check it indirectly via the newgrf
824  * code. */
826  for (Station *st : Station::Iterate()) {
827  if (st->airport.tile != INVALID_TILE && st->airport.type == 15) {
828  st->airport.type = AT_OILRIG;
829  }
830  }
831  }
832 
833  /* Update all vehicles */
834  AfterLoadVehicles(true);
835 
836  /* make sure there is a town in the game */
837  if (_game_mode == GM_NORMAL && Town::GetNumItems() == 0) {
838  SetSaveLoadError(STR_ERROR_NO_TOWN_IN_SCENARIO);
839  /* Restore the signals */
841  return false;
842  }
843 
844  /* The void tiles on the southern border used to belong to a wrong class (pre 4.3).
845  * This problem appears in savegame version 21 too, see r3455. But after loading the
846  * savegame and saving again, the buggy map array could be converted to new savegame
847  * version. It didn't show up before r12070. */
848  if (IsSavegameVersionBefore(SLV_87)) UpdateVoidTiles();
849 
850  /* Fix the cache for cargo payments. */
851  for (CargoPayment *cp : CargoPayment::Iterate()) {
852  cp->front->cargo_payment = cp;
853  cp->current_station = cp->front->last_station_visited;
854  }
855 
857  /* Locks in very old savegames had OWNER_WATER as owner */
858  for (auto t : Map::Iterate()) {
859  switch (GetTileType(t)) {
860  default: break;
861 
862  case MP_WATER:
864  break;
865 
866  case MP_STATION: {
867  if (HasBit(t.m6(), 3)) SetBit(t.m6(), 2);
868  StationGfx gfx = GetStationGfx(t);
869  StationType st;
870  if ( IsInsideMM(gfx, 0, 8)) { // Rail station
871  st = STATION_RAIL;
872  SetStationGfx(t, gfx - 0);
873  } else if (IsInsideMM(gfx, 8, 67)) { // Airport
874  st = STATION_AIRPORT;
875  SetStationGfx(t, gfx - 8);
876  } else if (IsInsideMM(gfx, 67, 71)) { // Truck
877  st = STATION_TRUCK;
878  SetStationGfx(t, gfx - 67);
879  } else if (IsInsideMM(gfx, 71, 75)) { // Bus
880  st = STATION_BUS;
881  SetStationGfx(t, gfx - 71);
882  } else if (gfx == 75) { // Oil rig
883  st = STATION_OILRIG;
884  SetStationGfx(t, gfx - 75);
885  } else if (IsInsideMM(gfx, 76, 82)) { // Dock
886  st = STATION_DOCK;
887  SetStationGfx(t, gfx - 76);
888  } else if (gfx == 82) { // Buoy
889  st = STATION_BUOY;
890  SetStationGfx(t, gfx - 82);
891  } else if (IsInsideMM(gfx, 83, 168)) { // Extended airport
892  st = STATION_AIRPORT;
893  SetStationGfx(t, gfx - 83 + 67 - 8);
894  } else if (IsInsideMM(gfx, 168, 170)) { // Drive through truck
895  st = STATION_TRUCK;
897  } else if (IsInsideMM(gfx, 170, 172)) { // Drive through bus
898  st = STATION_BUS;
900  } else {
901  /* Restore the signals */
903  return false;
904  }
905  SB(t.m6(), 3, 3, st);
906  break;
907  }
908  }
909  }
910  }
911 
912  for (auto t : Map::Iterate()) {
913  switch (GetTileType(t)) {
914  case MP_STATION: {
916 
917  /* Sanity check */
918  if (!IsBuoy(t) && bst->owner != GetTileOwner(t)) SlErrorCorrupt("Wrong owner for station tile");
919 
920  /* Set up station spread */
921  bst->rect.BeforeAddTile(t, StationRect::ADD_FORCE);
922 
923  /* Waypoints don't have road stops/oil rigs in the old format */
924  if (!Station::IsExpected(bst)) break;
925  Station *st = Station::From(bst);
926 
927  switch (GetStationType(t)) {
928  case STATION_TRUCK:
929  case STATION_BUS:
931  /* Before version 5 you could not have more than 250 stations.
932  * Version 6 adds large maps, so you could only place 253*253
933  * road stops on a map (no freeform edges) = 64009. So, yes
934  * someone could in theory create such a full map to trigger
935  * this assertion, it's safe to assume that's only something
936  * theoretical and does not happen in normal games. */
937  assert(RoadStop::CanAllocateItem());
938 
939  /* From this version on there can be multiple road stops of the
940  * same type per station. Convert the existing stops to the new
941  * internal data structure. */
942  RoadStop *rs = new RoadStop(t);
943 
944  RoadStop **head =
945  IsTruckStop(t) ? &st->truck_stops : &st->bus_stops;
946  *head = rs;
947  }
948  break;
949 
950  case STATION_OILRIG: {
951  /* The internal encoding of oil rigs was changed twice.
952  * It was 3 (till 2.2) and later 5 (till 5.1).
953  * DeleteOilRig asserts on the correct type, and
954  * setting it unconditionally does not hurt.
955  */
957 
958  /* Very old savegames sometimes have phantom oil rigs, i.e.
959  * an oil rig which got shut down, but not completely removed from
960  * the map
961  */
962  TileIndex t1 = TILE_ADDXY(t, 0, 1);
963  if (!IsTileType(t1, MP_INDUSTRY) || GetIndustryGfx(t1) != GFX_OILRIG_1) {
964  DeleteOilRig(t);
965  }
966  break;
967  }
968 
969  default: break;
970  }
971  break;
972  }
973 
974  default: break;
975  }
976  }
977 
978  /* In version 6.1 we put the town index in the map-array. To do this, we need
979  * to use m2 (16bit big), so we need to clean m2, and that is where this is
980  * all about ;) */
981  if (IsSavegameVersionBefore(SLV_6, 1)) {
982  for (auto t : Map::Iterate()) {
983  switch (GetTileType(t)) {
984  case MP_HOUSE:
985  t.m4() = t.m2();
987  break;
988 
989  case MP_ROAD:
990  t.m4() |= (t.m2() << 4);
991  if ((GB(t.m5(), 4, 2) == ROAD_TILE_CROSSING ? (Owner)t.m3() : GetTileOwner(t)) == OWNER_TOWN) {
993  } else {
994  SetTownIndex(t, 0);
995  }
996  break;
997 
998  default: break;
999  }
1000  }
1001  }
1002 
1003  /* Force the freeform edges to false for old savegames. */
1006  }
1007 
1008  /* From version 9.0, we update the max passengers of a town (was sometimes negative
1009  * before that. */
1011  for (Town *t : Town::Iterate()) UpdateTownMaxPass(t);
1012  }
1013 
1014  /* From version 16.0, we included autorenew on engines, which are now saved, but
1015  * of course, we do need to initialize them for older savegames. */
1017  for (Company *c : Company::Iterate()) {
1018  c->engine_renew_list = nullptr;
1019  c->settings.engine_renew = false;
1020  c->settings.engine_renew_months = 6;
1021  c->settings.engine_renew_money = 100000;
1022  }
1023 
1024  /* When loading a game, _local_company is not yet set to the correct value.
1025  * However, in a dedicated server we are a spectator, so nothing needs to
1026  * happen. In case we are not a dedicated server, the local company always
1027  * becomes the first available company, unless we are in the scenario editor
1028  * where all the companies are 'invalid'.
1029  */
1031  if (!_network_dedicated && c != nullptr) {
1033  }
1034  }
1035 
1037  for (auto t : Map::Iterate()) {
1038  switch (GetTileType(t)) {
1039  case MP_RAILWAY:
1040  if (IsPlainRail(t)) {
1041  /* Swap ground type and signal type for plain rail tiles, so the
1042  * ground type uses the same bits as for depots and waypoints. */
1043  uint tmp = GB(t.m4(), 0, 4);
1044  SB(t.m4(), 0, 4, GB(t.m2(), 0, 4));
1045  SB(t.m2(), 0, 4, tmp);
1046  } else if (HasBit(t.m5(), 2)) {
1047  /* Split waypoint and depot rail type and remove the subtype. */
1048  ClrBit(t.m5(), 2);
1049  ClrBit(t.m5(), 6);
1050  }
1051  break;
1052 
1053  case MP_ROAD:
1054  /* Swap m3 and m4, so the track type for rail crossings is the
1055  * same as for normal rail. */
1056  Swap(t.m3(), t.m4());
1057  break;
1058 
1059  default: break;
1060  }
1061  }
1062  }
1063 
1065  /* Added the RoadType */
1066  bool old_bridge = IsSavegameVersionBefore(SLV_42);
1067  for (auto t : Map::Iterate()) {
1068  switch (GetTileType(t)) {
1069  case MP_ROAD:
1070  SB(t.m5(), 6, 2, GB(t.m5(), 4, 2));
1071  switch (GetRoadTileType(t)) {
1072  default: SlErrorCorrupt("Invalid road tile type");
1073  case ROAD_TILE_NORMAL:
1074  SB(t.m4(), 0, 4, GB(t.m5(), 0, 4));
1075  SB(t.m4(), 4, 4, 0);
1076  SB(t.m6(), 2, 4, 0);
1077  break;
1078  case ROAD_TILE_CROSSING:
1079  SB(t.m4(), 5, 2, GB(t.m5(), 2, 2));
1080  break;
1081  case ROAD_TILE_DEPOT: break;
1082  }
1083  SB(t.m7(), 6, 2, 1); // Set pre-NRT road type bits for conversion later.
1084  break;
1085 
1086  case MP_STATION:
1087  if (IsRoadStop(t)) SB(t.m7(), 6, 2, 1);
1088  break;
1089 
1090  case MP_TUNNELBRIDGE:
1091  /* Middle part of "old" bridges */
1092  if (old_bridge && IsBridge(t) && HasBit(t.m5(), 6)) break;
1093  if (((old_bridge && IsBridge(t)) ? (TransportType)GB(t.m5(), 1, 2) : GetTunnelBridgeTransportType(t)) == TRANSPORT_ROAD) {
1094  SB(t.m7(), 6, 2, 1); // Set pre-NRT road type bits for conversion later.
1095  }
1096  break;
1097 
1098  default: break;
1099  }
1100  }
1101  }
1102 
1104  bool fix_roadtypes = !IsSavegameVersionBefore(SLV_61);
1105  bool old_bridge = IsSavegameVersionBefore(SLV_42);
1106 
1107  for (auto t : Map::Iterate()) {
1108  switch (GetTileType(t)) {
1109  case MP_ROAD:
1110  if (fix_roadtypes) SB(t.m7(), 6, 2, (RoadTypes)GB(t.m7(), 5, 3));
1111  SB(t.m7(), 5, 1, GB(t.m3(), 7, 1)); // snow/desert
1112  switch (GetRoadTileType(t)) {
1113  default: SlErrorCorrupt("Invalid road tile type");
1114  case ROAD_TILE_NORMAL:
1115  SB(t.m7(), 0, 4, GB(t.m3(), 0, 4)); // road works
1116  SB(t.m6(), 3, 3, GB(t.m3(), 4, 3)); // ground
1117  SB(t.m3(), 0, 4, GB(t.m4(), 4, 4)); // tram bits
1118  SB(t.m3(), 4, 4, GB(t.m5(), 0, 4)); // tram owner
1119  SB(t.m5(), 0, 4, GB(t.m4(), 0, 4)); // road bits
1120  break;
1121 
1122  case ROAD_TILE_CROSSING:
1123  SB(t.m7(), 0, 5, GB(t.m4(), 0, 5)); // road owner
1124  SB(t.m6(), 3, 3, GB(t.m3(), 4, 3)); // ground
1125  SB(t.m3(), 4, 4, GB(t.m5(), 0, 4)); // tram owner
1126  SB(t.m5(), 0, 1, GB(t.m4(), 6, 1)); // road axis
1127  SB(t.m5(), 5, 1, GB(t.m4(), 5, 1)); // crossing state
1128  break;
1129 
1130  case ROAD_TILE_DEPOT:
1131  break;
1132  }
1133  if (!IsRoadDepot(t) && !HasTownOwnedRoad(t)) {
1134  const Town *town = CalcClosestTownFromTile(t);
1135  if (town != nullptr) SetTownIndex(t, town->index);
1136  }
1137  t.m4() = 0;
1138  break;
1139 
1140  case MP_STATION:
1141  if (!IsRoadStop(t)) break;
1142 
1143  if (fix_roadtypes) SB(t.m7(), 6, 2, (RoadTypes)GB(t.m3(), 0, 3));
1144  SB(t.m7(), 0, 5, HasBit(t.m6(), 2) ? OWNER_TOWN : GetTileOwner(t));
1145  SB(t.m3(), 4, 4, t.m1());
1146  t.m4() = 0;
1147  break;
1148 
1149  case MP_TUNNELBRIDGE:
1150  if (old_bridge && IsBridge(t) && HasBit(t.m5(), 6)) break;
1151  if (((old_bridge && IsBridge(t)) ? (TransportType)GB(t.m5(), 1, 2) : GetTunnelBridgeTransportType(t)) == TRANSPORT_ROAD) {
1152  if (fix_roadtypes) SB(t.m7(), 6, 2, (RoadTypes)GB(t.m3(), 0, 3));
1153 
1154  Owner o = GetTileOwner(t);
1155  SB(t.m7(), 0, 5, o); // road owner
1156  SB(t.m3(), 4, 4, o == OWNER_NONE ? OWNER_TOWN : o); // tram owner
1157  }
1158  SB(t.m6(), 2, 4, GB(t.m2(), 4, 4)); // bridge type
1159  SB(t.m7(), 5, 1, GB(t.m4(), 7, 1)); // snow/desert
1160 
1161  t.m2() = 0;
1162  t.m4() = 0;
1163  break;
1164 
1165  default: break;
1166  }
1167  }
1168  }
1169 
1170  /* Railtype moved from m3 to m8 in version SLV_EXTEND_RAILTYPES. */
1172  for (auto t : Map::Iterate()) {
1173  switch (GetTileType(t)) {
1174  case MP_RAILWAY:
1175  SetRailType(t, (RailType)GB(t.m3(), 0, 4));
1176  break;
1177 
1178  case MP_ROAD:
1179  if (IsLevelCrossing(t)) {
1180  SetRailType(t, (RailType)GB(t.m3(), 0, 4));
1181  }
1182  break;
1183 
1184  case MP_STATION:
1185  if (HasStationRail(t)) {
1186  SetRailType(t, (RailType)GB(t.m3(), 0, 4));
1187  }
1188  break;
1189 
1190  case MP_TUNNELBRIDGE:
1192  SetRailType(t, (RailType)GB(t.m3(), 0, 4));
1193  }
1194  break;
1195 
1196  default:
1197  break;
1198  }
1199  }
1200  }
1201 
1203  for (auto t : Map::Iterate()) {
1205  if (IsBridgeTile(t)) {
1206  if (HasBit(t.m5(), 6)) { // middle part
1207  Axis axis = (Axis)GB(t.m5(), 0, 1);
1208 
1209  if (HasBit(t.m5(), 5)) { // transport route under bridge?
1210  if (GB(t.m5(), 3, 2) == TRANSPORT_RAIL) {
1211  MakeRailNormal(
1212  t,
1213  GetTileOwner(t),
1214  axis == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X,
1215  GetRailType(t)
1216  );
1217  } else {
1218  TownID town = IsTileOwner(t, OWNER_TOWN) ? ClosestTownFromTile(t, UINT_MAX)->index : 0;
1219 
1220  /* MakeRoadNormal */
1221  SetTileType(t, MP_ROAD);
1222  t.m2() = town;
1223  t.m3() = 0;
1224  t.m5() = (axis == AXIS_X ? ROAD_Y : ROAD_X) | ROAD_TILE_NORMAL << 6;
1225  SB(t.m6(), 2, 4, 0);
1226  t.m7() = 1 << 6;
1227  SetRoadOwner(t, RTT_TRAM, OWNER_NONE);
1228  }
1229  } else {
1230  if (GB(t.m5(), 3, 2) == 0) {
1231  MakeClear(t, CLEAR_GRASS, 3);
1232  } else {
1233  if (!IsTileFlat(t)) {
1234  MakeShore(t);
1235  } else {
1236  if (GetTileOwner(t) == OWNER_WATER) {
1237  MakeSea(t);
1238  } else {
1239  MakeCanal(t, GetTileOwner(t), Random());
1240  }
1241  }
1242  }
1243  }
1244  SetBridgeMiddle(t, axis);
1245  } else { // ramp
1246  Axis axis = (Axis)GB(t.m5(), 0, 1);
1247  uint north_south = GB(t.m5(), 5, 1);
1248  DiagDirection dir = ReverseDiagDir(XYNSToDiagDir(axis, north_south));
1249  TransportType type = (TransportType)GB(t.m5(), 1, 2);
1250 
1251  t.m5() = 1 << 7 | type << 2 | dir;
1252  }
1253  }
1254  }
1255 
1256  for (Vehicle *v : Vehicle::Iterate()) {
1257  if (!v->IsGroundVehicle()) continue;
1258  if (IsBridgeTile(v->tile)) {
1259  DiagDirection dir = GetTunnelBridgeDirection(v->tile);
1260 
1261  if (dir != DirToDiagDir(v->direction)) continue;
1262  switch (dir) {
1263  default: SlErrorCorrupt("Invalid vehicle direction");
1264  case DIAGDIR_NE: if ((v->x_pos & 0xF) != 0) continue; break;
1265  case DIAGDIR_SE: if ((v->y_pos & 0xF) != TILE_SIZE - 1) continue; break;
1266  case DIAGDIR_SW: if ((v->x_pos & 0xF) != TILE_SIZE - 1) continue; break;
1267  case DIAGDIR_NW: if ((v->y_pos & 0xF) != 0) continue; break;
1268  }
1269  } else if (v->z_pos > GetTileMaxPixelZ(TileVirtXY(v->x_pos, v->y_pos))) {
1270  v->tile = GetNorthernBridgeEnd(v->tile);
1271  v->UpdatePosition();
1272  } else {
1273  continue;
1274  }
1275  if (v->type == VEH_TRAIN) {
1276  Train::From(v)->track = TRACK_BIT_WORMHOLE;
1277  } else {
1279  }
1280  }
1281  }
1282 
1284  /* Add road subtypes */
1285  for (auto t : Map::Iterate()) {
1286  bool has_road = false;
1287  switch (GetTileType(t)) {
1288  case MP_ROAD:
1289  has_road = true;
1290  break;
1291  case MP_STATION:
1292  has_road = IsRoadStop(t);
1293  break;
1294  case MP_TUNNELBRIDGE:
1296  break;
1297  default:
1298  break;
1299  }
1300 
1301  if (has_road) {
1302  RoadType road_rt = HasBit(t.m7(), 6) ? ROADTYPE_ROAD : INVALID_ROADTYPE;
1303  RoadType tram_rt = HasBit(t.m7(), 7) ? ROADTYPE_TRAM : INVALID_ROADTYPE;
1304 
1305  assert(road_rt != INVALID_ROADTYPE || tram_rt != INVALID_ROADTYPE);
1306  SetRoadTypes(t, road_rt, tram_rt);
1307  SB(t.m7(), 6, 2, 0); // Clear pre-NRT road type bits.
1308  }
1309  }
1310  }
1311 
1312  /* Elrails got added in rev 24 */
1314  RailType min_rail = RAILTYPE_ELECTRIC;
1315 
1316  for (Train *v : Train::Iterate()) {
1317  RailType rt = RailVehInfo(v->engine_type)->railtype;
1318 
1319  v->railtype = rt;
1320  if (rt == RAILTYPE_ELECTRIC) min_rail = RAILTYPE_RAIL;
1321  }
1322 
1323  /* .. so we convert the entire map from normal to elrail (so maintain "fairness") */
1324  for (auto t : Map::Iterate()) {
1325  switch (GetTileType(t)) {
1326  case MP_RAILWAY:
1327  SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
1328  break;
1329 
1330  case MP_ROAD:
1331  if (IsLevelCrossing(t)) {
1332  SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
1333  }
1334  break;
1335 
1336  case MP_STATION:
1337  if (HasStationRail(t)) {
1338  SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
1339  }
1340  break;
1341 
1342  case MP_TUNNELBRIDGE:
1344  SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
1345  }
1346  break;
1347 
1348  default:
1349  break;
1350  }
1351  }
1352 
1353  for (Train *v : Train::Iterate()) {
1354  if (v->IsFrontEngine() || v->IsFreeWagon()) v->ConsistChanged(CCF_TRACK);
1355  }
1356 
1357  }
1358 
1359  /* In version 16.1 of the savegame a company can decide if trains, which get
1360  * replaced, shall keep their old length. In all prior versions, just default
1361  * to false */
1362  if (IsSavegameVersionBefore(SLV_16, 1)) {
1363  for (Company *c : Company::Iterate()) c->settings.renew_keep_length = false;
1364  }
1365 
1367  /* Waypoints became subclasses of stations ... */
1369  /* ... and buoys were moved to waypoints. */
1371  }
1372 
1373  /* From version 15, we moved a semaphore bit from bit 2 to bit 3 in m4, making
1374  * room for PBS. Now in version 21 move it back :P. */
1376  for (auto t : Map::Iterate()) {
1377  switch (GetTileType(t)) {
1378  case MP_RAILWAY:
1379  if (HasSignals(t)) {
1380  /* Original signal type/variant was stored in m4 but since saveload
1381  * version 48 they are in m2. The bits has been already moved to m2
1382  * (see the code somewhere above) so don't use m4, use m2 instead. */
1383 
1384  /* convert PBS signals to combo-signals */
1385  if (HasBit(t.m2(), 2)) SB(t.m2(), 0, 2, SIGTYPE_COMBO);
1386 
1387  /* move the signal variant back */
1388  SB(t.m2(), 2, 1, HasBit(t.m2(), 3) ? SIG_SEMAPHORE : SIG_ELECTRIC);
1389  ClrBit(t.m2(), 3);
1390  }
1391 
1392  /* Clear PBS reservation on track */
1393  if (!IsRailDepotTile(t)) {
1394  SB(t.m4(), 4, 4, 0);
1395  } else {
1396  ClrBit(t.m3(), 6);
1397  }
1398  break;
1399 
1400  case MP_STATION: // Clear PBS reservation on station
1401  ClrBit(t.m3(), 6);
1402  break;
1403 
1404  default: break;
1405  }
1406  }
1407  }
1408 
1410  for (RoadVehicle *rv : RoadVehicle::Iterate()) {
1411  rv->vehstatus &= ~0x40;
1412  }
1413  }
1414 
1416  for (Station *st : Station::Iterate()) {
1417  st->last_vehicle_type = VEH_INVALID;
1418  }
1419  }
1420 
1422 
1425  }
1426 
1427  for (Company *c : Company::Iterate()) {
1428  c->avail_railtypes = GetCompanyRailTypes(c->index);
1429  c->avail_roadtypes = GetCompanyRoadTypes(c->index);
1430  }
1431 
1432  AfterLoadStations();
1433 
1434  /* Time starts at 0 instead of 1920.
1435  * Account for this in older games by adding an offset */
1441 
1445  for (Company *c : Company::Iterate()) c->inaugurated_year += EconomyTime::ORIGINAL_BASE_YEAR;
1446  for (Industry *i : Industry::Iterate()) i->last_prod_year += EconomyTime::ORIGINAL_BASE_YEAR;
1447 
1448  for (Vehicle *v : Vehicle::Iterate()) {
1449  v->date_of_last_service += EconomyTime::DAYS_TILL_ORIGINAL_BASE_YEAR;
1450  v->build_year += CalendarTime::ORIGINAL_BASE_YEAR;
1451  }
1452  }
1453 
1454  /* From 32 on we save the industry who made the farmland.
1455  * To give this prettiness to old savegames, we remove all farmfields and
1456  * plant new ones. */
1458  for (auto t : Map::Iterate()) {
1459  if (IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_FIELDS)) {
1460  /* remove fields */
1461  MakeClear(t, CLEAR_GRASS, 3);
1462  }
1463  }
1464 
1465  for (Industry *i : Industry::Iterate()) {
1466  uint j;
1467 
1469  for (j = 0; j != 50; j++) PlantRandomFarmField(i);
1470  }
1471  }
1472  }
1473 
1474  /* Setting no refit flags to all orders in savegames from before refit in orders were added */
1476  for (Order *order : Order::Iterate()) {
1477  order->SetRefit(CARGO_NO_REFIT);
1478  }
1479 
1480  for (Vehicle *v : Vehicle::Iterate()) {
1481  v->current_order.SetRefit(CARGO_NO_REFIT);
1482  }
1483  }
1484 
1485  /* from version 38 we have optional elrails, since we cannot know the
1486  * preference of a user, let elrails enabled; it can be disabled manually */
1488  /* do the same as when elrails were enabled/disabled manually just now */
1491 
1492  /* From version 53, the map array was changed for house tiles to allow
1493  * space for newhouses grf features. A new byte, m7, was also added. */
1495  for (auto t : Map::Iterate()) {
1496  if (IsTileType(t, MP_HOUSE)) {
1497  if (GB(t.m3(), 6, 2) != TOWN_HOUSE_COMPLETED) {
1498  /* Move the construction stage from m3[7..6] to m5[5..4].
1499  * The construction counter does not have to move. */
1500  SB(t.m5(), 3, 2, GB(t.m3(), 6, 2));
1501  SB(t.m3(), 6, 2, 0);
1502 
1503  /* The "house is completed" bit is now in m6[2]. */
1504  SetHouseCompleted(t, false);
1505  } else {
1506  /* The "lift has destination" bit has been moved from
1507  * m5[7] to m7[0]. */
1508  SB(t.m7(), 0, 1, HasBit(t.m5(), 7));
1509  ClrBit(t.m5(), 7);
1510 
1511  /* The "lift is moving" bit has been removed, as it does
1512  * the same job as the "lift has destination" bit. */
1513  ClrBit(t.m1(), 7);
1514 
1515  /* The position of the lift goes from m1[7..0] to m6[7..2],
1516  * making m1 totally free, now. The lift position does not
1517  * have to be a full byte since the maximum value is 36. */
1518  SetLiftPosition(t, GB(t.m1(), 0, 6 ));
1519 
1520  t.m1() = 0;
1521  t.m3() = 0;
1522  SetHouseCompleted(t, true);
1523  }
1524  }
1525  }
1526  }
1527 
1528  /* Check and update house and town values */
1530 
1532  for (auto t : Map::Iterate()) {
1533  if (IsTileType(t, MP_INDUSTRY)) {
1534  switch (GetIndustryGfx(t)) {
1535  case GFX_POWERPLANT_SPARKS:
1536  t.m3() = GB(t.m1(), 2, 5);
1537  break;
1538 
1539  case GFX_OILWELL_ANIMATED_1:
1540  case GFX_OILWELL_ANIMATED_2:
1541  case GFX_OILWELL_ANIMATED_3:
1542  t.m3() = GB(t.m1(), 0, 2);
1543  break;
1544 
1545  case GFX_COAL_MINE_TOWER_ANIMATED:
1546  case GFX_COPPER_MINE_TOWER_ANIMATED:
1547  case GFX_GOLD_MINE_TOWER_ANIMATED:
1548  t.m3() = t.m1();
1549  break;
1550 
1551  default: // No animation states to change
1552  break;
1553  }
1554  }
1555  }
1556  }
1557 
1559  /* Originally just the fact that some cargo had been paid for was
1560  * stored to stop people cheating and cashing in several times. This
1561  * wasn't enough though as it was cleared when the vehicle started
1562  * loading again, even if it didn't actually load anything, so now the
1563  * amount that has been paid is stored. */
1564  for (Vehicle *v : Vehicle::Iterate()) {
1565  ClrBit(v->vehicle_flags, 2);
1566  }
1567  }
1568 
1569  /* Buoys do now store the owner of the previous water tile, which can never
1570  * be OWNER_NONE. So replace OWNER_NONE with OWNER_WATER. */
1572  for (Waypoint *wp : Waypoint::Iterate()) {
1573  if ((wp->facilities & FACIL_DOCK) != 0 && IsTileOwner(wp->xy, OWNER_NONE) && TileHeight(wp->xy) == 0) SetTileOwner(wp->xy, OWNER_WATER);
1574  }
1575  }
1576 
1578  /* Aircraft units changed from 8 mph to 1 km-ish/h */
1579  for (Aircraft *v : Aircraft::Iterate()) {
1580  if (v->subtype <= AIR_AIRCRAFT) {
1581  const AircraftVehicleInfo *avi = AircraftVehInfo(v->engine_type);
1582  v->cur_speed *= 128;
1583  v->cur_speed /= 10;
1584  v->acceleration = avi->acceleration;
1585  }
1586  }
1587  }
1588 
1590 
1592  for (auto t : Map::Iterate()) {
1593  if (IsTileType(t, MP_OBJECT) && t.m5() == OBJECT_STATUE) {
1594  t.m2() = CalcClosestTownFromTile(t)->index;
1595  }
1596  }
1597  }
1598 
1599  /* A setting containing the proportion of towns that grow twice as
1600  * fast was added in version 54. From version 56 this is now saved in the
1601  * town as cities can be built specifically in the scenario editor. */
1603  for (Town *t : Town::Iterate()) {
1604  if (_settings_game.economy.larger_towns != 0 && (t->index % _settings_game.economy.larger_towns) == 0) {
1605  t->larger_town = true;
1606  }
1607  }
1608  }
1609 
1611  /* Added a FIFO queue of vehicles loading at stations */
1612  for (Vehicle *v : Vehicle::Iterate()) {
1613  if ((v->type != VEH_TRAIN || Train::From(v)->IsFrontEngine()) && // for all locs
1614  !(v->vehstatus & (VS_STOPPED | VS_CRASHED)) && // not stopped or crashed
1615  v->current_order.IsType(OT_LOADING)) { // loading
1616  Station::Get(v->last_station_visited)->loading_vehicles.push_back(v);
1617 
1618  /* The loading finished flag is *only* set when actually completely
1619  * finished. Because the vehicle is loading, it is not finished. */
1620  ClrBit(v->vehicle_flags, VF_LOADING_FINISHED);
1621  }
1622  }
1623  } else if (IsSavegameVersionBefore(SLV_59)) {
1624  /* For some reason non-loading vehicles could be in the station's loading vehicle list */
1625 
1626  for (Station *st : Station::Iterate()) {
1627  for (auto iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end(); /* nothing */) {
1628  Vehicle *v = *iter;
1629  if (!v->current_order.IsType(OT_LOADING)) {
1630  iter = st->loading_vehicles.erase(iter);
1631  } else {
1632  ++iter;
1633  }
1634  }
1635  }
1636  }
1637 
1639  /* Setting difficulty industry_density other than zero get bumped to +1
1640  * since a new option (very low at position 1) has been added */
1643  }
1644 
1645  /* Same goes for number of towns, although no test is needed, just an increment */
1647  }
1648 
1650  /* Since now we allow different signal types and variants on a single tile.
1651  * Move signal states to m4 to make room and clone the signal type/variant. */
1652  for (auto t : Map::Iterate()) {
1653  if (IsTileType(t, MP_RAILWAY) && HasSignals(t)) {
1654  /* move signal states */
1655  SetSignalStates(t, GB(t.m2(), 4, 4));
1656  SB(t.m2(), 4, 4, 0);
1657  /* clone signal type and variant */
1658  SB(t.m2(), 4, 3, GB(t.m2(), 0, 3));
1659  }
1660  }
1661  }
1662 
1664  /* In some old savegames a bit was cleared when it should not be cleared */
1665  for (RoadVehicle *rv : RoadVehicle::Iterate()) {
1666  if (rv->state == 250 || rv->state == 251) {
1667  SetBit(rv->state, 2);
1668  }
1669  }
1670  }
1671 
1673  /* Added variables to support newindustries */
1674  for (Industry *i : Industry::Iterate()) i->founder = OWNER_NONE;
1675  }
1676 
1677  /* From version 82, old style canals (above sealevel (0), WATER owner) are no longer supported.
1678  Replace the owner for those by OWNER_NONE. */
1680  for (auto t : Map::Iterate()) {
1681  if (IsTileType(t, MP_WATER) &&
1683  GetTileOwner(t) == OWNER_WATER &&
1684  TileHeight(t) != 0) {
1686  }
1687  }
1688  }
1689 
1690  /*
1691  * Add the 'previous' owner to the ship depots so we can reset it with
1692  * the correct values when it gets destroyed. This prevents that
1693  * someone can remove canals owned by somebody else and it prevents
1694  * making floods using the removal of ship depots.
1695  */
1697  for (auto t : Map::Iterate()) {
1698  if (IsShipDepotTile(t)) {
1699  t.m4() = (TileHeight(t) == 0) ? OWNER_WATER : OWNER_NONE;
1700  }
1701  }
1702  }
1703 
1705  for (Station *st : Station::Iterate()) {
1706  for (GoodsEntry &ge : st->goods) {
1707  ge.last_speed = 0;
1709  }
1710  }
1711  }
1712 
1714  uint j;
1715  for (Industry * i : Industry::Iterate()) {
1716  const IndustrySpec *indsp = GetIndustrySpec(i->type);
1717  for (j = 0; j < lengthof(i->produced); j++) {
1718  i->produced[j].cargo = indsp->produced_cargo[j];
1719  }
1720  for (j = 0; j < lengthof(i->accepted); j++) {
1721  i->accepted[j].cargo = indsp->accepts_cargo[j];
1722  }
1723  }
1724  }
1725 
1726  /* Before version 81, the density of grass was always stored as zero, and
1727  * grassy trees were always drawn fully grassy. Furthermore, trees on rough
1728  * land used to have zero density, now they have full density. Therefore,
1729  * make all grassy/rough land trees have a density of 3. */
1731  for (auto t : Map::Iterate()) {
1732  if (GetTileType(t) == MP_TREES) {
1733  TreeGround groundType = (TreeGround)GB(t.m2(), 4, 2);
1734  if (groundType != TREE_GROUND_SNOW_DESERT) SB(t.m2(), 6, 2, 3);
1735  }
1736  }
1737  }
1738 
1739 
1741  /* Rework of orders. */
1742  for (Order *order : Order::Iterate()) order->ConvertFromOldSavegame();
1743 
1744  for (Vehicle *v : Vehicle::Iterate()) {
1745  if (v->orders != nullptr && v->orders->GetFirstOrder() != nullptr && v->orders->GetFirstOrder()->IsType(OT_NOTHING)) {
1746  v->orders->FreeChain();
1747  v->orders = nullptr;
1748  }
1749 
1750  v->current_order.ConvertFromOldSavegame();
1751  if (v->type == VEH_ROAD && v->IsPrimaryVehicle() && v->FirstShared() == v) {
1752  for (Order *order : v->Orders()) order->SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
1753  }
1754  }
1755  } else if (IsSavegameVersionBefore(SLV_94)) {
1756  /* Unload and transfer are now mutual exclusive. */
1757  for (Order *order : Order::Iterate()) {
1758  if ((order->GetUnloadType() & (OUFB_UNLOAD | OUFB_TRANSFER)) == (OUFB_UNLOAD | OUFB_TRANSFER)) {
1759  order->SetUnloadType(OUFB_TRANSFER);
1760  order->SetLoadType(OLFB_NO_LOAD);
1761  }
1762  }
1763 
1764  for (Vehicle *v : Vehicle::Iterate()) {
1765  if ((v->current_order.GetUnloadType() & (OUFB_UNLOAD | OUFB_TRANSFER)) == (OUFB_UNLOAD | OUFB_TRANSFER)) {
1766  v->current_order.SetUnloadType(OUFB_TRANSFER);
1767  v->current_order.SetLoadType(OLFB_NO_LOAD);
1768  }
1769  }
1771  /* OrderDepotActionFlags were moved, instead of starting at bit 4 they now start at bit 3. */
1772  for (Order *order : Order::Iterate()) {
1773  if (!order->IsType(OT_GOTO_DEPOT)) continue;
1774  order->SetDepotActionType((OrderDepotActionFlags)(order->GetDepotActionType() >> 1));
1775  }
1776  }
1777 
1778  /* The water class was moved/unified. */
1780  for (auto t : Map::Iterate()) {
1781  switch (GetTileType(t)) {
1782  case MP_STATION:
1783  switch (GetStationType(t)) {
1784  case STATION_OILRIG:
1785  case STATION_DOCK:
1786  case STATION_BUOY:
1787  SetWaterClass(t, (WaterClass)GB(t.m3(), 0, 2));
1788  SB(t.m3(), 0, 2, 0);
1789  break;
1790 
1791  default:
1793  break;
1794  }
1795  break;
1796 
1797  case MP_WATER:
1798  SetWaterClass(t, (WaterClass)GB(t.m3(), 0, 2));
1799  SB(t.m3(), 0, 2, 0);
1800  break;
1801 
1802  case MP_OBJECT:
1804  break;
1805 
1806  default:
1807  /* No water class. */
1808  break;
1809  }
1810  }
1811  }
1812 
1814  for (auto t : Map::Iterate()) {
1815  /* Move river flag and update canals to use water class */
1816  if (IsTileType(t, MP_WATER)) {
1817  if (GetWaterClass(t) != WATER_CLASS_RIVER) {
1818  if (IsWater(t)) {
1819  Owner o = GetTileOwner(t);
1820  if (o == OWNER_WATER) {
1821  MakeSea(t);
1822  } else {
1823  MakeCanal(t, o, Random());
1824  }
1825  } else if (IsShipDepot(t)) {
1826  Owner o = (Owner)t.m4(); // Original water owner
1828  }
1829  }
1830  }
1831  }
1832 
1833  /* Update locks, depots, docks and buoys to have a water class based
1834  * on its neighbouring tiles. Done after river and canal updates to
1835  * ensure neighbours are correct. */
1836  for (auto t : Map::Iterate()) {
1837  if (!IsTileFlat(t)) continue;
1838 
1840  if (IsTileType(t, MP_STATION) && (IsDock(t) || IsBuoy(t))) SetWaterClassDependingOnSurroundings(t, false);
1841  }
1842  }
1843 
1845  for (auto t : Map::Iterate()) {
1846  /* skip oil rigs at borders! */
1847  if ((IsTileType(t, MP_WATER) || IsBuoyTile(t)) &&
1848  (TileX(t) == 0 || TileY(t) == 0 || TileX(t) == Map::MaxX() - 1 || TileY(t) == Map::MaxY() - 1)) {
1849  /* Some version 86 savegames have wrong water class at map borders (under buoy, or after removing buoy).
1850  * This conversion has to be done before buoys with invalid owner are removed. */
1852  }
1853 
1854  if (IsBuoyTile(t) || IsDriveThroughStopTile(t) || IsTileType(t, MP_WATER)) {
1855  Owner o = GetTileOwner(t);
1856  if (o < MAX_COMPANIES && !Company::IsValidID(o)) {
1857  Backup<CompanyID> cur_company(_current_company, o, FILE_LINE);
1859  cur_company.Restore();
1860  }
1861  if (IsBuoyTile(t)) {
1862  /* reset buoy owner to OWNER_NONE in the station struct
1863  * (even if it is owned by active company) */
1865  }
1866  } else if (IsTileType(t, MP_ROAD)) {
1867  /* works for all RoadTileType */
1868  for (RoadTramType rtt : _roadtramtypes) {
1869  /* update even non-existing road types to update tile owner too */
1870  Owner o = GetRoadOwner(t, rtt);
1871  if (o < MAX_COMPANIES && !Company::IsValidID(o)) SetRoadOwner(t, rtt, OWNER_NONE);
1872  }
1873  if (IsLevelCrossing(t)) {
1875  }
1876  } else if (IsPlainRailTile(t)) {
1878  }
1879  }
1880 
1881  /* Convert old PF settings to new */
1884  } else {
1886  }
1887 
1890  } else {
1892  }
1893 
1896  } else {
1898  }
1899  }
1900 
1902  /* Profits are now with 8 bit fract */
1903  for (Vehicle *v : Vehicle::Iterate()) {
1904  v->profit_this_year <<= 8;
1905  v->profit_last_year <<= 8;
1906  v->running_ticks = 0;
1907  }
1908  }
1909 
1911  /* Increase HouseAnimationFrame from 5 to 7 bits */
1912  for (auto t : Map::Iterate()) {
1913  if (IsTileType(t, MP_HOUSE) && GetHouseType(t) >= NEW_HOUSE_OFFSET) {
1914  SB(t.m6(), 2, 6, GB(t.m6(), 3, 5));
1915  SB(t.m3(), 5, 1, 0);
1916  }
1917  }
1918  }
1919 
1921  GroupStatistics::UpdateAfterLoad(); // Ensure statistics pool is initialised before trying to delete vehicles
1922  /* Remove all trams from savegames without tram support.
1923  * There would be trams without tram track under causing crashes sooner or later. */
1924  for (RoadVehicle *v : RoadVehicle::Iterate()) {
1925  if (v->First() == v && HasBit(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM)) {
1926  ShowErrorMessage(STR_WARNING_LOADGAME_REMOVED_TRAMS, INVALID_STRING_ID, WL_CRITICAL);
1927  delete v;
1928  }
1929  }
1930  }
1931 
1933  for (auto t : Map::Iterate()) {
1934  /* Set newly introduced WaterClass of industry tiles */
1935  if (IsTileType(t, MP_STATION) && IsOilRig(t)) {
1937  }
1938  if (IsTileType(t, MP_INDUSTRY)) {
1939  if ((GetIndustrySpec(GetIndustryType(t))->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0) {
1941  } else {
1943  }
1944  }
1945 
1946  /* Replace "house construction year" with "house age" */
1947  if (IsTileType(t, MP_HOUSE) && IsHouseCompleted(t)) {
1948  t.m5() = ClampTo<uint8_t>(TimerGameCalendar::year - (t.m5() + CalendarTime::ORIGINAL_BASE_YEAR));
1949  }
1950  }
1951  }
1952 
1953  /* Move the signal variant back up one bit for PBS. We don't convert the old PBS
1954  * format here, as an old layout wouldn't work properly anyway. To be safe, we
1955  * clear any possible PBS reservations as well. */
1957  for (auto t : Map::Iterate()) {
1958  switch (GetTileType(t)) {
1959  case MP_RAILWAY:
1960  if (HasSignals(t)) {
1961  /* move the signal variant */
1962  SetSignalVariant(t, TRACK_UPPER, HasBit(t.m2(), 2) ? SIG_SEMAPHORE : SIG_ELECTRIC);
1963  SetSignalVariant(t, TRACK_LOWER, HasBit(t.m2(), 6) ? SIG_SEMAPHORE : SIG_ELECTRIC);
1964  ClrBit(t.m2(), 2);
1965  ClrBit(t.m2(), 6);
1966  }
1967 
1968  /* Clear PBS reservation on track */
1969  if (IsRailDepot(t)) {
1970  SetDepotReservation(t, false);
1971  } else {
1973  }
1974  break;
1975 
1976  case MP_ROAD: // Clear PBS reservation on crossing
1977  if (IsLevelCrossing(t)) SetCrossingReservation(t, false);
1978  break;
1979 
1980  case MP_STATION: // Clear PBS reservation on station
1981  if (HasStationRail(t)) SetRailStationReservation(t, false);
1982  break;
1983 
1984  case MP_TUNNELBRIDGE: // Clear PBS reservation on tunnels/bridges
1986  break;
1987 
1988  default: break;
1989  }
1990  }
1991  }
1992 
1993  /* Reserve all tracks trains are currently on. */
1995  for (const Train *t : Train::Iterate()) {
1996  if (t->First() == t) t->ReserveTrackUnderConsist();
1997  }
1998  }
1999 
2001  /* Non-town-owned roads now store the closest town */
2003 
2004  /* signs with invalid owner left from older savegames */
2005  for (Sign *si : Sign::Iterate()) {
2006  if (si->owner != OWNER_NONE && !Company::IsValidID(si->owner)) si->owner = OWNER_NONE;
2007  }
2008 
2009  /* Station can get named based on an industry type, but the current ones
2010  * are not, so mark them as if they are not named by an industry. */
2011  for (Station *st : Station::Iterate()) {
2012  st->indtype = IT_INVALID;
2013  }
2014  }
2015 
2017  for (Aircraft *a : Aircraft::Iterate()) {
2018  /* Set engine_type of shadow and rotor */
2019  if (!a->IsNormalAircraft()) {
2020  a->engine_type = a->First()->engine_type;
2021  }
2022  }
2023 
2024  /* More companies ... */
2025  for (Company *c : Company::Iterate()) {
2026  if (c->bankrupt_asked == 0xFF) c->bankrupt_asked = MAX_UVALUE(CompanyMask);
2027  }
2028 
2029  for (Engine *e : Engine::Iterate()) {
2030  if (e->company_avail == 0xFF) e->company_avail = MAX_UVALUE(CompanyMask);
2031  }
2032 
2033  for (Town *t : Town::Iterate()) {
2034  if (t->have_ratings == 0xFF) t->have_ratings = MAX_UVALUE(CompanyMask);
2035  for (uint i = 8; i != MAX_COMPANIES; i++) t->ratings[i] = RATING_INITIAL;
2036  }
2037  }
2038 
2040  for (auto t : Map::Iterate()) {
2041  /* Check for HQ bit being set, instead of using map accessor,
2042  * since we've already changed it code-wise */
2043  if (IsTileType(t, MP_OBJECT) && HasBit(t.m5(), 7)) {
2044  /* Move size and part identification of HQ out of the m5 attribute,
2045  * on new locations */
2046  t.m3() = GB(t.m5(), 0, 5);
2047  t.m5() = OBJECT_HQ;
2048  }
2049  }
2050  }
2052  for (auto t : Map::Iterate()) {
2053  if (!IsTileType(t, MP_OBJECT)) continue;
2054 
2055  /* Reordering/generalisation of the object bits. */
2056  ObjectType type = t.m5();
2057  SB(t.m6(), 2, 4, type == OBJECT_HQ ? GB(t.m3(), 2, 3) : 0);
2058  t.m3() = type == OBJECT_HQ ? GB(t.m3(), 1, 1) | GB(t.m3(), 0, 1) << 4 : 0;
2059 
2060  /* Make sure those bits are clear as well! */
2061  t.m4() = 0;
2062  t.m7() = 0;
2063  }
2064  }
2065 
2067  /* Make real objects for object tiles. */
2068  for (auto t : Map::Iterate()) {
2069  if (!IsTileType(t, MP_OBJECT)) continue;
2070 
2071  if (Town::GetNumItems() == 0) {
2072  /* No towns, so remove all objects! */
2073  DoClearSquare(t);
2074  } else {
2075  uint offset = t.m3();
2076 
2077  /* Also move the animation state. */
2078  t.m3() = GB(t.m6(), 2, 4);
2079  SB(t.m6(), 2, 4, 0);
2080 
2081  if (offset == 0) {
2082  /* No offset, so make the object. */
2083  ObjectType type = t.m5();
2084  int size = type == OBJECT_HQ ? 2 : 1;
2085 
2086  if (!Object::CanAllocateItem()) {
2087  /* Nice... you managed to place 64k lighthouses and
2088  * antennae on the map... boohoo. */
2089  SlError(STR_ERROR_TOO_MANY_OBJECTS);
2090  }
2091 
2092  Object *o = new Object();
2093  o->location.tile = (TileIndex)t;
2094  o->location.w = size;
2095  o->location.h = size;
2097  o->town = type == OBJECT_STATUE ? Town::Get(t.m2()) : CalcClosestTownFromTile(t, UINT_MAX);
2098  t.m2() = o->index;
2099  Object::IncTypeCount(type);
2100  } else {
2101  /* We're at an offset, so get the ID from our "root". */
2102  Tile northern_tile = t - TileXY(GB(offset, 0, 4), GB(offset, 4, 4));
2103  assert(IsTileType(northern_tile, MP_OBJECT));
2104  t.m2() = northern_tile.m2();
2105  }
2106  }
2107  }
2108  }
2109 
2111  /* allow_town_roads is added, set it if town_layout wasn't TL_NO_ROADS */
2112  if (_settings_game.economy.town_layout == 0) { // was TL_NO_ROADS
2115  } else {
2118  }
2119 
2120  /* Initialize layout of all towns. Older versions were using different
2121  * generator for random town layout, use it if needed. */
2122  for (Town *t : Town::Iterate()) {
2124  t->layout = _settings_game.economy.town_layout;
2125  continue;
2126  }
2127 
2128  /* Use old layout randomizer code */
2129  byte layout = TileHash(TileX(t->xy), TileY(t->xy)) % 6;
2130  switch (layout) {
2131  default: break;
2132  case 5: layout = 1; break;
2133  case 0: layout = 2; break;
2134  }
2135  t->layout = static_cast<TownLayout>(layout - 1);
2136  }
2137  }
2138 
2140  /* There could be (deleted) stations with invalid owner, set owner to OWNER NONE.
2141  * The conversion affects oil rigs and buoys too, but it doesn't matter as
2142  * they have st->owner == OWNER_NONE already. */
2143  for (Station *st : Station::Iterate()) {
2144  if (!Company::IsValidID(st->owner)) st->owner = OWNER_NONE;
2145  }
2146  }
2147 
2148  /* Trains could now stop in a specific location. */
2150  for (Order *o : Order::Iterate()) {
2151  if (o->IsType(OT_GOTO_STATION)) o->SetStopLocation(OSL_PLATFORM_FAR_END);
2152  }
2153  }
2154 
2157  for (Company *c : Company::Iterate()) {
2158  c->settings.vehicle = _old_vds;
2159  }
2160  }
2161 
2163  /* Delete small ufos heading for non-existing vehicles */
2165  if (v->subtype == 2 /* ST_SMALL_UFO */ && v->state != 0) {
2166  const Vehicle *u = Vehicle::GetIfValid(v->dest_tile.base());
2167  if (u == nullptr || u->type != VEH_ROAD || !RoadVehicle::From(u)->IsFrontEngine()) {
2168  delete v;
2169  }
2170  }
2171  }
2172 
2173  /* We didn't store cargo payment yet, so make them for vehicles that are
2174  * currently at a station and loading/unloading. If they don't get any
2175  * payment anymore they just removed in the next load/unload cycle.
2176  * However, some 0.7 versions might have cargo payment. For those we just
2177  * add cargopayment for the vehicles that don't have it.
2178  */
2179  for (Station *st : Station::Iterate()) {
2180  for (Vehicle *v : st->loading_vehicles) {
2181  /* There are always as many CargoPayments as Vehicles. We need to make the
2182  * assert() in Pool::GetNew() happy by calling CanAllocateItem(). */
2185  if (v->cargo_payment == nullptr) v->cargo_payment = new CargoPayment(v);
2186  }
2187  }
2188  }
2189 
2191  /* Animated tiles would sometimes not be actually animated or
2192  * in case of old savegames duplicate. */
2193 
2194  extern std::vector<TileIndex> _animated_tiles;
2195 
2196  for (auto tile = _animated_tiles.begin(); tile < _animated_tiles.end(); /* Nothing */) {
2197  /* Remove if tile is not animated */
2198  bool remove = _tile_type_procs[GetTileType(*tile)]->animate_tile_proc == nullptr;
2199 
2200  /* and remove if duplicate */
2201  for (auto j = _animated_tiles.begin(); !remove && j < tile; j++) {
2202  remove = *tile == *j;
2203  }
2204 
2205  if (remove) {
2206  tile = _animated_tiles.erase(tile);
2207  } else {
2208  tile++;
2209  }
2210  }
2211  }
2212 
2214  /* The train station tile area was added, but for really old (TTDPatch) it's already valid. */
2215  for (Waypoint *wp : Waypoint::Iterate()) {
2216  if (wp->facilities & FACIL_TRAIN) {
2217  wp->train_station.tile = wp->xy;
2218  wp->train_station.w = 1;
2219  wp->train_station.h = 1;
2220  } else {
2221  wp->train_station.tile = INVALID_TILE;
2222  wp->train_station.w = 0;
2223  wp->train_station.h = 0;
2224  }
2225  }
2226  }
2227 
2229  /* Convert old subsidies */
2230  for (Subsidy *s : Subsidy::Iterate()) {
2231  if (s->remaining < 12) {
2232  /* Converting nonawarded subsidy */
2233  s->remaining = 12 - s->remaining; // convert "age" to "remaining"
2234  s->awarded = INVALID_COMPANY; // not awarded to anyone
2235  const CargoSpec *cs = CargoSpec::Get(s->cargo_type);
2236  switch (cs->town_acceptance_effect) {
2237  case TAE_PASSENGERS:
2238  case TAE_MAIL:
2239  /* Town -> Town */
2240  s->src_type = s->dst_type = SourceType::Town;
2241  if (Town::IsValidID(s->src) && Town::IsValidID(s->dst)) continue;
2242  break;
2243  case TAE_GOODS:
2244  case TAE_FOOD:
2245  /* Industry -> Town */
2246  s->src_type = SourceType::Industry;
2247  s->dst_type = SourceType::Town;
2248  if (Industry::IsValidID(s->src) && Town::IsValidID(s->dst)) continue;
2249  break;
2250  default:
2251  /* Industry -> Industry */
2252  s->src_type = s->dst_type = SourceType::Industry;
2253  if (Industry::IsValidID(s->src) && Industry::IsValidID(s->dst)) continue;
2254  break;
2255  }
2256  } else {
2257  /* Do our best for awarded subsidies. The original source or destination industry
2258  * can't be determined anymore for awarded subsidies, so invalidate them.
2259  * Town -> Town subsidies are converted using simple heuristic */
2260  s->remaining = 24 - s->remaining; // convert "age of awarded subsidy" to "remaining"
2261  const CargoSpec *cs = CargoSpec::Get(s->cargo_type);
2262  switch (cs->town_acceptance_effect) {
2263  case TAE_PASSENGERS:
2264  case TAE_MAIL: {
2265  /* Town -> Town */
2266  const Station *ss = Station::GetIfValid(s->src);
2267  const Station *sd = Station::GetIfValid(s->dst);
2268  if (ss != nullptr && sd != nullptr && ss->owner == sd->owner &&
2269  Company::IsValidID(ss->owner)) {
2270  s->src_type = s->dst_type = SourceType::Town;
2271  s->src = ss->town->index;
2272  s->dst = sd->town->index;
2273  s->awarded = ss->owner;
2274  continue;
2275  }
2276  break;
2277  }
2278  default:
2279  break;
2280  }
2281  }
2282  /* Awarded non-town subsidy or invalid source/destination, invalidate */
2283  delete s;
2284  }
2285  }
2286 
2288  /* Recompute inflation based on old unround loan limit
2289  * Note: Max loan is 500000. With an inflation of 4% across 170 years
2290  * that results in a max loan of about 0.7 * 2^31.
2291  * So taking the 16 bit fractional part into account there are plenty of bits left
2292  * for unmodified savegames ...
2293  */
2294  uint64_t aimed_inflation = (_economy.old_max_loan_unround << 16 | _economy.old_max_loan_unround_fract) / _settings_game.difficulty.max_loan;
2295 
2296  /* ... well, just clamp it then. */
2297  if (aimed_inflation > MAX_INFLATION) aimed_inflation = MAX_INFLATION;
2298 
2299  /* Simulate the inflation, so we also get the payment inflation */
2300  while (_economy.inflation_prices < aimed_inflation) {
2301  if (AddInflation(false)) break;
2302  }
2303  }
2304 
2306  for (const Depot *d : Depot::Iterate()) {
2307  Tile tile = d->xy;
2308  /* At some point, invalid depots were saved into the game (possibly those removed in the past?)
2309  * Remove them here, so they don't cause issues further down the line */
2310  if (!IsDepotTile(tile)) {
2311  Debug(sl, 0, "Removing invalid depot {} at {}, {}", d->index, TileX(d->xy), TileY(d->xy));
2312  delete d;
2313  d = nullptr;
2314  continue;
2315  }
2316  tile.m2() = d->index;
2317  if (IsTileType(tile, MP_WATER)) Tile(GetOtherShipDepotTile(tile)).m2() = d->index;
2318  }
2319  }
2320 
2321  /* The behaviour of force_proceed has been changed. Now
2322  * it counts signals instead of some random time out. */
2324  for (Train *t : Train::Iterate()) {
2325  if (t->force_proceed != TFP_NONE) {
2326  t->force_proceed = TFP_STUCK;
2327  }
2328  }
2329  }
2330 
2331  /* The bits for the tree ground and tree density have
2332  * been swapped (m2 bits 7..6 and 5..4. */
2334  for (auto t : Map::Iterate()) {
2335  if (IsTileType(t, MP_CLEAR)) {
2336  if (GetRawClearGround(t) == CLEAR_SNOW) {
2338  SetBit(t.m3(), 4);
2339  } else {
2340  ClrBit(t.m3(), 4);
2341  }
2342  }
2343  if (IsTileType(t, MP_TREES)) {
2344  uint density = GB(t.m2(), 6, 2);
2345  uint ground = GB(t.m2(), 4, 2);
2346  t.m2() = ground << 6 | density << 4;
2347  }
2348  }
2349  }
2350 
2351  /* Wait counter and load/unload ticks got split. */
2353  for (Aircraft *a : Aircraft::Iterate()) {
2354  a->turn_counter = a->current_order.IsType(OT_LOADING) ? 0 : a->load_unload_ticks;
2355  }
2356 
2357  for (Train *t : Train::Iterate()) {
2358  t->wait_counter = t->current_order.IsType(OT_LOADING) ? 0 : t->load_unload_ticks;
2359  }
2360  }
2361 
2362  /* Airport tile animation uses animation frame instead of other graphics id */
2364  struct AirportTileConversion {
2365  byte old_start;
2366  byte num_frames;
2367  };
2368  static const AirportTileConversion atc[] = {
2369  {31, 12}, // APT_RADAR_GRASS_FENCE_SW
2370  {50, 4}, // APT_GRASS_FENCE_NE_FLAG
2371  {62, 2}, // 1 unused tile
2372  {66, 12}, // APT_RADAR_FENCE_SW
2373  {78, 12}, // APT_RADAR_FENCE_NE
2374  {101, 10}, // 9 unused tiles
2375  {111, 8}, // 7 unused tiles
2376  {119, 15}, // 14 unused tiles (radar)
2377  {140, 4}, // APT_GRASS_FENCE_NE_FLAG_2
2378  };
2379  for (auto t : Map::Iterate()) {
2380  if (IsAirportTile(t)) {
2381  StationGfx old_gfx = GetStationGfx(t);
2382  byte offset = 0;
2383  for (uint i = 0; i < lengthof(atc); i++) {
2384  if (old_gfx < atc[i].old_start) {
2385  SetStationGfx(t, old_gfx - offset);
2386  break;
2387  }
2388  if (old_gfx < atc[i].old_start + atc[i].num_frames) {
2389  SetAnimationFrame(t, old_gfx - atc[i].old_start);
2390  SetStationGfx(t, atc[i].old_start - offset);
2391  break;
2392  }
2393  offset += atc[i].num_frames - 1;
2394  }
2395  }
2396  }
2397  }
2398 
2400  for (Station *st : Station::Iterate()) {
2401  if (st->airport.tile != INVALID_TILE) {
2402  st->airport.w = st->airport.GetSpec()->size_x;
2403  st->airport.h = st->airport.GetSpec()->size_y;
2404  }
2405  }
2406  }
2407 
2409  for (auto t : Map::Iterate()) {
2410  /* Reset tropic zone for VOID tiles, they shall not have any. */
2412  }
2413 
2414  /* We need to properly number/name the depots.
2415  * The first step is making sure none of the depots uses the
2416  * 'default' names, after that we can assign the names. */
2417  for (Depot *d : Depot::Iterate()) d->town_cn = UINT16_MAX;
2418 
2419  for (Depot *d : Depot::Iterate()) MakeDefaultName(d);
2420  }
2421 
2423  for (Depot *d : Depot::Iterate()) d->build_date = TimerGameCalendar::date;
2424  }
2425 
2426  /* In old versions it was possible to remove an airport while a plane was
2427  * taking off or landing. This gives all kind of problems when building
2428  * another airport in the same station so we don't allow that anymore.
2429  * For old savegames with such aircraft we just throw them in the air and
2430  * treat the aircraft like they were flying already. */
2432  for (Aircraft *v : Aircraft::Iterate()) {
2433  if (!v->IsNormalAircraft()) continue;
2435  if (st == nullptr && v->state != FLYING) {
2436  v->state = FLYING;
2439  /* get aircraft back on running altitude */
2440  if ((v->vehstatus & VS_CRASHED) == 0) {
2441  GetAircraftFlightLevelBounds(v, &v->z_pos, nullptr);
2442  SetAircraftPosition(v, v->x_pos, v->y_pos, GetAircraftFlightLevel(v));
2443  }
2444  }
2445  }
2446  }
2447 
2448  /* Move the animation frame to the same location (m7) for all objects. */
2450  for (auto t : Map::Iterate()) {
2451  switch (GetTileType(t)) {
2452  case MP_HOUSE:
2453  if (GetHouseType(t) >= NEW_HOUSE_OFFSET) {
2454  uint per_proc = t.m7();
2455  t.m7() = GB(t.m6(), 2, 6) | (GB(t.m3(), 5, 1) << 6);
2456  SB(t.m3(), 5, 1, 0);
2457  SB(t.m6(), 2, 6, std::min(per_proc, 63U));
2458  }
2459  break;
2460 
2461  case MP_INDUSTRY: {
2462  uint rand = t.m7();
2463  t.m7() = t.m3();
2464  t.m3() = rand;
2465  break;
2466  }
2467 
2468  case MP_OBJECT:
2469  t.m7() = t.m3();
2470  t.m3() = 0;
2471  break;
2472 
2473  default:
2474  /* For stations/airports it's already at m7 */
2475  break;
2476  }
2477  }
2478  }
2479 
2480  /* Add (random) colour to all objects. */
2482  for (Object *o : Object::Iterate()) {
2483  Owner owner = GetTileOwner(o->location.tile);
2484  o->colour = (owner == OWNER_NONE) ? static_cast<Colours>(GB(Random(), 0, 4)) : Company::Get(owner)->livery->colour1;
2485  }
2486  }
2487 
2489  for (auto t : Map::Iterate()) {
2490  if (!IsTileType(t, MP_STATION)) continue;
2491  if (!IsBuoy(t) && !IsOilRig(t) && !(IsDock(t) && IsTileFlat(t))) {
2493  }
2494  }
2495 
2496  /* Waypoints with custom name may have a non-unique town_cn,
2497  * renumber those. First set all affected waypoints to the
2498  * highest possible number to get them numbered in the
2499  * order they have in the pool. */
2500  for (Waypoint *wp : Waypoint::Iterate()) {
2501  if (!wp->name.empty()) wp->town_cn = UINT16_MAX;
2502  }
2503 
2504  for (Waypoint *wp : Waypoint::Iterate()) {
2505  if (!wp->name.empty()) MakeDefaultName(wp);
2506  }
2507  }
2508 
2510  _industry_builder.Reset(); // Initialize industry build data.
2511 
2512  /* The moment vehicles go from hidden to visible changed. This means
2513  * that vehicles don't always get visible anymore causing things to
2514  * get messed up just after loading the savegame. This fixes that. */
2515  for (Vehicle *v : Vehicle::Iterate()) {
2516  /* Not all vehicle types can be inside a tunnel. Furthermore,
2517  * testing IsTunnelTile() for invalid tiles causes a crash. */
2518  if (!v->IsGroundVehicle()) continue;
2519 
2520  /* Is the vehicle in a tunnel? */
2521  if (!IsTunnelTile(v->tile)) continue;
2522 
2523  /* Is the vehicle actually at a tunnel entrance/exit? */
2524  TileIndex vtile = TileVirtXY(v->x_pos, v->y_pos);
2525  if (!IsTunnelTile(vtile)) continue;
2526 
2527  /* Are we actually in this tunnel? Or maybe a lower tunnel? */
2528  if (GetSlopePixelZ(v->x_pos, v->y_pos, true) != v->z_pos) continue;
2529 
2530  /* What way are we going? */
2531  const DiagDirection dir = GetTunnelBridgeDirection(vtile);
2532  const DiagDirection vdir = DirToDiagDir(v->direction);
2533 
2534  /* Have we passed the visibility "switch" state already? */
2535  byte pos = (DiagDirToAxis(vdir) == AXIS_X ? v->x_pos : v->y_pos) & TILE_UNIT_MASK;
2536  byte frame = (vdir == DIAGDIR_NE || vdir == DIAGDIR_NW) ? TILE_SIZE - 1 - pos : pos;
2537  extern const byte _tunnel_visibility_frame[DIAGDIR_END];
2538 
2539  /* Should the vehicle be hidden or not? */
2540  bool hidden;
2541  if (dir == vdir) { // Entering tunnel
2542  hidden = frame >= _tunnel_visibility_frame[dir];
2543  v->tile = vtile;
2544  } else if (dir == ReverseDiagDir(vdir)) { // Leaving tunnel
2545  hidden = frame < TILE_SIZE - _tunnel_visibility_frame[dir];
2546  /* v->tile changes at the moment when the vehicle leaves the tunnel. */
2547  v->tile = hidden ? GetOtherTunnelBridgeEnd(vtile) : vtile;
2548  } else {
2549  /* We could get here in two cases:
2550  * - for road vehicles, it is reversing at the end of the tunnel
2551  * - it is crashed in the tunnel entry (both train or RV destroyed by UFO)
2552  * Whatever case it is, do not change anything and use the old values.
2553  * Especially changing RV's state would break its reversing in the middle. */
2554  continue;
2555  }
2556 
2557  if (hidden) {
2558  v->vehstatus |= VS_HIDDEN;
2559 
2560  switch (v->type) {
2561  case VEH_TRAIN: Train::From(v)->track = TRACK_BIT_WORMHOLE; break;
2562  case VEH_ROAD: RoadVehicle::From(v)->state = RVSB_WORMHOLE; break;
2563  default: NOT_REACHED();
2564  }
2565  } else {
2566  v->vehstatus &= ~VS_HIDDEN;
2567 
2568  switch (v->type) {
2569  case VEH_TRAIN: Train::From(v)->track = DiagDirToDiagTrackBits(vdir); break;
2570  case VEH_ROAD: RoadVehicle::From(v)->state = DiagDirToDiagTrackdir(vdir); RoadVehicle::From(v)->frame = frame; break;
2571  default: NOT_REACHED();
2572  }
2573  }
2574  }
2575  }
2576 
2578  for (RoadVehicle *rv : RoadVehicle::Iterate()) {
2579  if (rv->state == RVSB_IN_DEPOT || rv->state == RVSB_WORMHOLE) continue;
2580 
2581  bool loading = rv->current_order.IsType(OT_LOADING) || rv->current_order.IsType(OT_LEAVESTATION);
2582  if (HasBit(rv->state, RVS_IN_ROAD_STOP)) {
2583  extern const byte _road_stop_stop_frame[];
2584  SB(rv->state, RVS_ENTERED_STOP, 1, loading || rv->frame > _road_stop_stop_frame[rv->state - RVSB_IN_ROAD_STOP + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)]);
2585  } else if (HasBit(rv->state, RVS_IN_DT_ROAD_STOP)) {
2586  SB(rv->state, RVS_ENTERED_STOP, 1, loading || rv->frame > RVC_DRIVE_THROUGH_STOP_FRAME);
2587  }
2588  }
2589  }
2590 
2592  /* The train's pathfinder lost flag got moved. */
2593  for (Train *t : Train::Iterate()) {
2594  if (!HasBit(t->flags, 5)) continue;
2595 
2596  ClrBit(t->flags, 5);
2597  SetBit(t->vehicle_flags, VF_PATHFINDER_LOST);
2598  }
2599 
2600  /* Introduced terraform/clear limits. */
2601  for (Company *c : Company::Iterate()) {
2602  c->terraform_limit = _settings_game.construction.terraform_frame_burst << 16;
2603  c->clear_limit = _settings_game.construction.clear_frame_burst << 16;
2604  }
2605  }
2606 
2607 
2609  /*
2610  * The logic of GetPartialPixelZ has been changed, so the resulting Zs on
2611  * the map are consistent. This requires that the Z position of some
2612  * vehicles is updated to reflect this new situation.
2613  *
2614  * This needs to be before SLV_158, because that performs asserts using
2615  * GetSlopePixelZ which internally uses GetPartialPixelZ.
2616  */
2617  for (Vehicle *v : Vehicle::Iterate()) {
2618  if (v->IsGroundVehicle() && TileVirtXY(v->x_pos, v->y_pos) == v->tile) {
2619  /* Vehicle is on the ground, and not in a wormhole. */
2620  v->z_pos = GetSlopePixelZ(v->x_pos, v->y_pos, true);
2621  }
2622  }
2623  }
2624 
2626  for (Vehicle *v : Vehicle::Iterate()) {
2627  switch (v->type) {
2628  case VEH_TRAIN: {
2629  Train *t = Train::From(v);
2630 
2631  /* Clear old GOINGUP / GOINGDOWN flags.
2632  * It was changed in savegame version 139, but savegame
2633  * version 158 doesn't use these bits, so it doesn't hurt
2634  * to clear them unconditionally. */
2635  ClrBit(t->flags, 1);
2636  ClrBit(t->flags, 2);
2637 
2638  /* Clear both bits first. */
2641 
2642  /* Crashed vehicles can't be going up/down. */
2643  if (t->vehstatus & VS_CRASHED) break;
2644 
2645  /* Only X/Y tracks can be sloped. */
2646  if (t->track != TRACK_BIT_X && t->track != TRACK_BIT_Y) break;
2647 
2649  break;
2650  }
2651  case VEH_ROAD: {
2652  RoadVehicle *rv = RoadVehicle::From(v);
2655 
2656  /* Crashed vehicles can't be going up/down. */
2657  if (rv->vehstatus & VS_CRASHED) break;
2658 
2659  if (rv->state == RVSB_IN_DEPOT || rv->state == RVSB_WORMHOLE) break;
2660 
2661  TrackStatus ts = GetTileTrackStatus(rv->tile, TRANSPORT_ROAD, GetRoadTramType(rv->roadtype));
2662  TrackBits trackbits = TrackStatusToTrackBits(ts);
2663 
2664  /* Only X/Y tracks can be sloped. */
2665  if (trackbits != TRACK_BIT_X && trackbits != TRACK_BIT_Y) break;
2666 
2667  Direction dir = rv->direction;
2668 
2669  /* Test if we are reversing. */
2670  Axis a = trackbits == TRACK_BIT_X ? AXIS_X : AXIS_Y;
2671  if (AxisToDirection(a) != dir &&
2672  AxisToDirection(a) != ReverseDir(dir)) {
2673  /* When reversing, the road vehicle is on the edge of the tile,
2674  * so it can be safely compared to the middle of the tile. */
2675  dir = INVALID_DIR;
2676  }
2677 
2678  rv->gv_flags |= FixVehicleInclination(rv, dir);
2679  break;
2680  }
2681  case VEH_SHIP:
2682  break;
2683 
2684  default:
2685  continue;
2686  }
2687 
2688  if (IsBridgeTile(v->tile) && TileVirtXY(v->x_pos, v->y_pos) == v->tile) {
2689  /* In old versions, z_pos was 1 unit lower on bridge heads.
2690  * However, this invalid state could be converted to new savegames
2691  * by loading and saving the game in a new version. */
2692  v->z_pos = GetSlopePixelZ(v->x_pos, v->y_pos, true);
2693  DiagDirection dir = GetTunnelBridgeDirection(v->tile);
2694  if (v->type == VEH_TRAIN && !(v->vehstatus & VS_CRASHED) &&
2695  v->direction != DiagDirToDir(dir)) {
2696  /* If the train has left the bridge, it shouldn't have
2697  * track == TRACK_BIT_WORMHOLE - this could happen
2698  * when the train was reversed while on the last "tick"
2699  * on the ramp before leaving the ramp to the bridge. */
2700  Train::From(v)->track = DiagDirToDiagTrackBits(dir);
2701  }
2702  }
2703 
2704  /* If the vehicle is really above v->tile (not in a wormhole),
2705  * it should have set v->z_pos correctly. */
2706  assert(v->tile != TileVirtXY(v->x_pos, v->y_pos) || v->z_pos == GetSlopePixelZ(v->x_pos, v->y_pos, true));
2707  }
2708 
2709  /* Fill Vehicle::cur_real_order_index */
2710  for (Vehicle *v : Vehicle::Iterate()) {
2711  if (!v->IsPrimaryVehicle()) continue;
2712 
2713  /* Older versions are less strict with indices being in range and fix them on the fly */
2714  if (v->cur_implicit_order_index >= v->GetNumOrders()) v->cur_implicit_order_index = 0;
2715 
2716  v->cur_real_order_index = v->cur_implicit_order_index;
2717  v->UpdateRealOrderIndex();
2718  }
2719  }
2720 
2722  /* If the savegame is old (before version 100), then the value of 255
2723  * for these settings did not mean "disabled". As such everything
2724  * before then did reverse.
2725  * To simplify stuff we disable all turning around or we do not
2726  * disable anything at all. So, if some reversing was disabled we
2727  * will keep reversing disabled, otherwise it'll be turned on. */
2729 
2730  for (Train *t : Train::Iterate()) {
2731  _settings_game.vehicle.max_train_length = std::max<uint8_t>(_settings_game.vehicle.max_train_length, CeilDiv(t->gcache.cached_total_length, TILE_SIZE));
2732  }
2733  }
2734 
2736  /* Setting difficulty industry_density other than zero get bumped to +1
2737  * since a new option (minimal at position 1) has been added */
2740  }
2741  }
2742 
2744  /* Before savegame version 161, persistent storages were not stored in a pool. */
2745 
2747  for (Industry *ind : Industry::Iterate()) {
2748  assert(ind->psa != nullptr);
2749 
2750  /* Check if the old storage was empty. */
2751  bool is_empty = true;
2752  for (uint i = 0; i < sizeof(ind->psa->storage); i++) {
2753  if (ind->psa->GetValue(i) != 0) {
2754  is_empty = false;
2755  break;
2756  }
2757  }
2758 
2759  if (!is_empty) {
2760  ind->psa->grfid = _industry_mngr.GetGRFID(ind->type);
2761  } else {
2762  delete ind->psa;
2763  ind->psa = nullptr;
2764  }
2765  }
2766  }
2767 
2769  for (Station *st : Station::Iterate()) {
2770  if (!(st->facilities & FACIL_AIRPORT)) continue;
2771  assert(st->airport.psa != nullptr);
2772 
2773  /* Check if the old storage was empty. */
2774  bool is_empty = true;
2775  for (uint i = 0; i < sizeof(st->airport.psa->storage); i++) {
2776  if (st->airport.psa->GetValue(i) != 0) {
2777  is_empty = false;
2778  break;
2779  }
2780  }
2781 
2782  if (!is_empty) {
2783  st->airport.psa->grfid = _airport_mngr.GetGRFID(st->airport.type);
2784  } else {
2785  delete st->airport.psa;
2786  st->airport.psa = nullptr;
2787 
2788  }
2789  }
2790  }
2791  }
2792 
2793  /* This triggers only when old snow_lines were copied into the snow_line_height. */
2796  }
2797 
2799  /* We store 4 fences in the field tiles instead of only SE and SW. */
2800  for (auto t : Map::Iterate()) {
2801  if (!IsTileType(t, MP_CLEAR) && !IsTileType(t, MP_TREES)) continue;
2802  if (IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_FIELDS)) continue;
2803  uint fence = GB(t.m4(), 5, 3);
2804  if (fence != 0 && IsTileType(TILE_ADDXY(t, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(t, 1, 0), CLEAR_FIELDS)) {
2805  SetFence(TILE_ADDXY(t, 1, 0), DIAGDIR_NE, fence);
2806  }
2807  fence = GB(t.m4(), 2, 3);
2808  if (fence != 0 && IsTileType(TILE_ADDXY(t, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(t, 0, 1), CLEAR_FIELDS)) {
2809  SetFence(TILE_ADDXY(t, 0, 1), DIAGDIR_NW, fence);
2810  }
2811  SB(t.m4(), 2, 3, 0);
2812  SB(t.m4(), 5, 3, 0);
2813  }
2814  }
2815 
2816  /* The center of train vehicles was changed, fix up spacing. */
2818 
2820  for (Town *t : Town::Iterate()) {
2821  /* Set the default cargo requirement for town growth */
2823  case LT_ARCTIC:
2825  break;
2826 
2827  case LT_TROPIC:
2830  break;
2831  }
2832  }
2833  }
2834 
2836  /* Adjust zoom level to account for new levels */
2837  _saved_scrollpos_zoom = static_cast<ZoomLevel>(_saved_scrollpos_zoom + ZOOM_LVL_SHIFT);
2838  _saved_scrollpos_x *= ZOOM_LVL_BASE;
2839  _saved_scrollpos_y *= ZOOM_LVL_BASE;
2840  }
2841 
2842  /* When any NewGRF has been changed the availability of some vehicles might
2843  * have been changed too. e->company_avail must be set to 0 in that case
2844  * which is done by StartupEngines(). */
2845  if (gcf_res != GLC_ALL_GOOD) StartupEngines();
2846 
2847  /* The road owner of standard road stops was not properly accounted for. */
2849  for (auto t : Map::Iterate()) {
2850  if (!IsBayRoadStopTile(t)) continue;
2851  Owner o = GetTileOwner(t);
2852  SetRoadOwner(t, RTT_ROAD, o);
2853  SetRoadOwner(t, RTT_TRAM, o);
2854  }
2855  }
2856 
2858  /* Introduced tree planting limit. */
2859  for (Company *c : Company::Iterate()) c->tree_limit = _settings_game.construction.tree_frame_burst << 16;
2860  }
2861 
2863  /* Fix too high inflation rates */
2864  if (_economy.inflation_prices > MAX_INFLATION) _economy.inflation_prices = MAX_INFLATION;
2866 
2867  /* We have to convert the quarters of bankruptcy into months of bankruptcy */
2868  for (Company *c : Company::Iterate()) {
2869  c->months_of_bankruptcy = 3 * c->months_of_bankruptcy;
2870  }
2871  }
2872 
2873  {
2874  /* Station blocked, wires and pylon flags need to be stored in the map. This is effectively cached data, so no
2875  * version check is necessary. This is done here as the SLV_182 check below needs the blocked status. */
2876  for (auto t : Map::Iterate()) {
2877  if (HasStationTileRail(t)) {
2878  StationGfx gfx = GetStationGfx(t);
2879  const StationSpec *statspec = GetStationSpec(t);
2880 
2881  bool blocked = statspec != nullptr && HasBit(statspec->blocked, gfx);
2882  /* Default stations do not draw pylons under roofs (gfx >= 4) */
2883  bool pylons = statspec != nullptr ? HasBit(statspec->pylons, gfx) : gfx < 4;
2884  bool wires = statspec == nullptr || !HasBit(statspec->wires, gfx);
2885 
2886  SetStationTileBlocked(t, blocked);
2887  SetStationTileHavePylons(t, pylons);
2888  SetStationTileHaveWires(t, wires);
2889  }
2890  }
2891  }
2892 
2894  /* Aircraft acceleration variable was bonkers */
2895  for (Aircraft *v : Aircraft::Iterate()) {
2896  if (v->subtype <= AIR_AIRCRAFT) {
2897  const AircraftVehicleInfo *avi = AircraftVehInfo(v->engine_type);
2898  v->acceleration = avi->acceleration;
2899  }
2900  }
2901 
2902  /* Blocked tiles could be reserved due to a bug, which causes
2903  * other places to assert upon e.g. station reconstruction. */
2904  for (auto t : Map::Iterate()) {
2906  SetRailStationReservation(t, false);
2907  }
2908  }
2909  }
2910 
2912  /* The global units configuration is split up in multiple configurations. */
2913  extern uint8_t _old_units;
2914  _settings_game.locale.units_velocity = Clamp(_old_units, 0, 2);
2915  _settings_game.locale.units_power = Clamp(_old_units, 0, 2);
2916  _settings_game.locale.units_weight = Clamp(_old_units, 1, 2);
2917  _settings_game.locale.units_volume = Clamp(_old_units, 1, 2);
2919  _settings_game.locale.units_height = Clamp(_old_units, 0, 2);
2920  }
2921 
2923  /* Match nautical velocity with land velocity units. */
2925  }
2926 
2928  /* Move ObjectType from map to pool */
2929  for (auto t : Map::Iterate()) {
2930  if (IsTileType(t, MP_OBJECT)) {
2931  Object *o = Object::Get(t.m2());
2932  o->type = t.m5();
2933  t.m5() = 0; // zero upper bits of (now bigger) ObjectID
2934  }
2935  }
2936  }
2937 
2938  /* In version 2.2 of the savegame, we have new airports, so status of all aircraft is reset.
2939  * This has to be called after all map array updates */
2941 
2943  /* Fix articulated road vehicles.
2944  * Some curves were shorter than other curves.
2945  * Now they have the same length, but that means that trailing articulated parts will
2946  * take longer to go through the curve than the parts in front which already left the courve.
2947  * So, make articulated parts catch up. */
2948  bool roadside = _settings_game.vehicle.road_side == 1;
2949  std::vector<uint> skip_frames;
2950  for (RoadVehicle *v : RoadVehicle::Iterate()) {
2951  if (!v->IsFrontEngine()) continue;
2952  skip_frames.clear();
2953  TileIndex prev_tile = v->tile;
2954  uint prev_tile_skip = 0;
2955  uint cur_skip = 0;
2956  for (RoadVehicle *u = v; u != nullptr; u = u->Next()) {
2957  if (u->tile != prev_tile) {
2958  prev_tile_skip = cur_skip;
2959  prev_tile = u->tile;
2960  } else {
2961  cur_skip = prev_tile_skip;
2962  }
2963 
2964  uint &this_skip = skip_frames.emplace_back(prev_tile_skip);
2965 
2966  /* The following 3 curves now take longer than before */
2967  switch (u->state) {
2968  case 2:
2969  cur_skip++;
2970  if (u->frame <= (roadside ? 9 : 5)) this_skip = cur_skip;
2971  break;
2972 
2973  case 4:
2974  cur_skip++;
2975  if (u->frame <= (roadside ? 5 : 9)) this_skip = cur_skip;
2976  break;
2977 
2978  case 5:
2979  cur_skip++;
2980  if (u->frame <= (roadside ? 4 : 2)) this_skip = cur_skip;
2981  break;
2982 
2983  default:
2984  break;
2985  }
2986  }
2987  while (cur_skip > skip_frames[0]) {
2988  RoadVehicle *u = v;
2989  RoadVehicle *prev = nullptr;
2990  for (uint sf : skip_frames) {
2991  if (sf >= cur_skip) IndividualRoadVehicleController(u, prev);
2992 
2993  prev = u;
2994  u = u->Next();
2995  }
2996  cur_skip--;
2997  }
2998  }
2999  }
3000 
3002  for (Order *order : Order::Iterate()) {
3003  order->SetTravelTimetabled(order->GetTravelTime() > 0);
3004  order->SetWaitTimetabled(order->GetWaitTime() > 0);
3005  }
3006  for (OrderList *orderlist : OrderList::Iterate()) {
3007  orderlist->RecalculateTimetableDuration();
3008  }
3009  }
3010 
3011  /*
3012  * Only keep order-backups for network clients (and when replaying).
3013  * If we are a network server or not networking, then we just loaded a previously
3014  * saved-by-server savegame. There are no clients with a backup, so clear it.
3015  * Furthermore before savegame version SLV_192 the actual content was always corrupt.
3016  */
3018 #ifndef DEBUG_DUMP_COMMANDS
3019  /* Note: We cannot use CleanPool since that skips part of the destructor
3020  * and then leaks un-reachable Orders in the order pool. */
3021  for (OrderBackup *ob : OrderBackup::Iterate()) {
3022  delete ob;
3023  }
3024 #endif
3025  }
3026 
3028  /* Convert towns growth_rate and grow_counter to ticks */
3029  for (Town *t : Town::Iterate()) {
3030  /* 0x8000 = TOWN_GROWTH_RATE_CUSTOM previously */
3031  if (t->growth_rate & 0x8000) SetBit(t->flags, TOWN_CUSTOM_GROWTH);
3032  if (t->growth_rate != TOWN_GROWTH_RATE_NONE) {
3033  t->growth_rate = TownTicksToGameTicks(t->growth_rate & ~0x8000);
3034  }
3035  /* Add t->index % TOWN_GROWTH_TICKS to spread growth across ticks. */
3036  t->grow_counter = TownTicksToGameTicks(t->grow_counter) + t->index % Ticks::TOWN_GROWTH_TICKS;
3037  }
3038  }
3039 
3041  /* Make sure added industry cargo slots are cleared */
3042  for (Industry *i : Industry::Iterate()) {
3043  for (auto it = std::begin(i->produced) + 2; it != std::end(i->produced); ++it) {
3044  it->cargo = INVALID_CARGO;
3045  it->waiting = 0;
3046  it->rate = 0;
3047  it->history = {};
3048  }
3049  for (auto it = std::begin(i->accepted) + 3; it != std::end(i->accepted); ++it) {
3050  it->cargo = INVALID_CARGO;
3051  it->waiting = 0;
3052  }
3053  /* Make sure last_cargo_accepted_at is copied to elements for every valid input cargo.
3054  * The loading routine should put the original singular value into the first array element. */
3055  for (auto &a : i->accepted) {
3056  if (IsValidCargoID(a.cargo)) {
3057  a.last_accepted = i->accepted[0].last_accepted;
3058  } else {
3059  a.last_accepted = 0;
3060  }
3061  }
3062  }
3063  }
3064 
3066  /* Move ships from lock slope to upper or lower position. */
3067  for (Ship *s : Ship::Iterate()) {
3068  /* Suitable tile? */
3069  if (!IsTileType(s->tile, MP_WATER) || !IsLock(s->tile) || GetLockPart(s->tile) != LOCK_PART_MIDDLE) continue;
3070 
3071  /* We don't need to adjust position when at the tile centre */
3072  int x = s->x_pos & 0xF;
3073  int y = s->y_pos & 0xF;
3074  if (x == 8 && y == 8) continue;
3075 
3076  /* Test if ship is on the second half of the tile */
3077  bool second_half;
3078  DiagDirection shipdiagdir = DirToDiagDir(s->direction);
3079  switch (shipdiagdir) {
3080  default: NOT_REACHED();
3081  case DIAGDIR_NE: second_half = x < 8; break;
3082  case DIAGDIR_NW: second_half = y < 8; break;
3083  case DIAGDIR_SW: second_half = x > 8; break;
3084  case DIAGDIR_SE: second_half = y > 8; break;
3085  }
3086 
3087  DiagDirection slopediagdir = GetInclinedSlopeDirection(GetTileSlope(s->tile));
3088 
3089  /* Heading up slope == passed half way */
3090  if ((shipdiagdir == slopediagdir) == second_half) {
3091  /* On top half of lock */
3092  s->z_pos = GetTileMaxZ(s->tile) * (int)TILE_HEIGHT;
3093  } else {
3094  /* On lower half of lock */
3095  s->z_pos = GetTileZ(s->tile) * (int)TILE_HEIGHT;
3096  }
3097  }
3098  }
3099 
3101  /* Ensure the original cargo generation mode is used */
3103  }
3104 
3106  /* Ensure the original neutral industry/station behaviour is used */
3108 
3109  /* Link oil rigs to their industry and back. */
3110  for (Station *st : Station::Iterate()) {
3111  if (IsTileType(st->xy, MP_STATION) && IsOilRig(st->xy)) {
3112  /* Industry tile is always adjacent during construction by TileDiffXY(0, 1) */
3113  st->industry = Industry::GetByTile(st->xy + TileDiffXY(0, 1));
3114  st->industry->neutral_station = st;
3115  }
3116  }
3117  } else {
3118  /* Link neutral station back to industry, as this is not saved. */
3119  for (Industry *ind : Industry::Iterate()) if (ind->neutral_station != nullptr) ind->neutral_station->industry = ind;
3120  }
3121 
3123  /* Update water class for trees. */
3124  for (auto t : Map::Iterate()) {
3126  }
3127  }
3128 
3129  /* Update structures for multitile docks */
3131  for (auto t : Map::Iterate()) {
3132  /* Clear docking tile flag from relevant tiles as it
3133  * was not previously cleared. */
3135  SetDockingTile(t, false);
3136  }
3137  /* Add docks and oilrigs to Station::ship_station. */
3138  if (IsTileType(t, MP_STATION)) {
3139  if (IsDock(t) || IsOilRig(t)) Station::GetByTile(t)->ship_station.Add(t);
3140  }
3141  }
3142  }
3143 
3145  /* Placing objects on docking tiles was not updating adjacent station's docking tiles. */
3146  for (Station *st : Station::Iterate()) {
3147  if (st->ship_station.tile != INVALID_TILE) UpdateStationDockingTiles(st);
3148  }
3149  }
3150 
3152  /* Reset roadtype/streetcartype info for non-road bridges. */
3153  for (auto t : Map::Iterate()) {
3156  }
3157  }
3158  }
3159 
3160  /* Make sure all industries exclusive supplier/consumer set correctly. */
3162  for (Industry *i : Industry::Iterate()) {
3163  i->exclusive_supplier = INVALID_OWNER;
3164  i->exclusive_consumer = INVALID_OWNER;
3165  }
3166  }
3167 
3169  /* Propagate wagon removal flag for compatibility */
3170  /* Temporary bitmask of company wagon removal setting */
3171  uint16_t wagon_removal = 0;
3172  for (const Company *c : Company::Iterate()) {
3173  if (c->settings.renew_keep_length) SetBit(wagon_removal, c->index);
3174  }
3175  for (Group *g : Group::Iterate()) {
3176  if (g->flags != 0) {
3177  /* Convert old replace_protection value to flag. */
3178  g->flags = 0;
3180  }
3181  if (HasBit(wagon_removal, g->owner)) SetBit(g->flags, GroupFlags::GF_REPLACE_WAGON_REMOVAL);
3182  }
3183  }
3184 
3185  /* Use current order time to approximate last loading time */
3187  for (Vehicle *v : Vehicle::Iterate()) {
3188  v->last_loading_tick = std::max(TimerGameTick::counter, static_cast<uint64_t>(v->current_order_time)) - v->current_order_time;
3189  }
3190  }
3191 
3192  /* Road stops is 'only' updating some caches, but they are needed for PF calls in SLV_MULTITRACK_LEVEL_CROSSINGS teleporting. */
3194 
3195  /* Road vehicles stopped on multitrack level crossings need teleporting to a depot
3196  * to avoid crashing into the side of the train they're waiting for. */
3198  /* Teleport road vehicles to the nearest depot. */
3199  for (RoadVehicle *rv : RoadVehicle::Iterate()) {
3200  /* Ignore trailers of articulated vehicles. */
3201  if (rv->IsArticulatedPart()) continue;
3202 
3203  /* Ignore moving vehicles. */
3204  if (rv->cur_speed > 0) continue;
3205 
3206  /* Ignore crashed vehicles. */
3207  if (rv->vehstatus & VS_CRASHED) continue;
3208 
3209  /* Ignore vehicles not on level crossings. */
3210  TileIndex cur_tile = rv->tile;
3211  if (!IsLevelCrossingTile(cur_tile)) continue;
3212 
3213  ClosestDepot closestDepot = rv->FindClosestDepot();
3214 
3215  /* Try to find a depot with a distance limit of 512 tiles (Manhattan distance). */
3216  if (closestDepot.found && DistanceManhattan(rv->tile, closestDepot.location) < 512u) {
3217  /* Teleport all parts of articulated vehicles. */
3218  for (RoadVehicle *u = rv; u != nullptr; u = u->Next()) {
3219  u->tile = closestDepot.location;
3220  int x = TileX(closestDepot.location) * TILE_SIZE + TILE_SIZE / 2;
3221  int y = TileY(closestDepot.location) * TILE_SIZE + TILE_SIZE / 2;
3222  u->x_pos = x;
3223  u->y_pos = y;
3224  u->z_pos = GetSlopePixelZ(x, y, true);
3225 
3226  u->vehstatus |= VS_HIDDEN;
3227  u->state = RVSB_IN_DEPOT;
3228  u->UpdatePosition();
3229  }
3230  RoadVehLeaveDepot(rv, false);
3231  }
3232  }
3233 
3235  /* Reset unused tree counters to reduce the savegame size. */
3236  for (auto t : Map::Iterate()) {
3237  if (IsTileType(t, MP_TREES)) {
3238  SB(t.m2(), 0, 4, 0);
3239  }
3240  }
3241  }
3242 
3243  /* Refresh all level crossings to bar adjacent crossing tiles, if needed. */
3244  for (auto tile : Map::Iterate()) {
3245  if (IsLevelCrossingTile(tile)) UpdateLevelCrossing(tile, false);
3246  }
3247  }
3248 
3249  /* Compute station catchment areas. This is needed here in case UpdateStationAcceptance is called below. */
3251 
3252  /* Station acceptance is some kind of cache */
3254  for (Station *st : Station::Iterate()) UpdateStationAcceptance(st, false);
3255  }
3256 
3259  }
3260 
3262  /* For older savegames, we don't now the actual interval; so set it to the newgame value. */
3264 
3265  /* We did load the "period" of the timer, but not the fired/elapsed. We can deduce that here. */
3267  _new_competitor_timeout.storage.elapsed = 0;
3269  }
3270 
3272  /* Set service date provided to NewGRF. */
3273  for (Vehicle *v : Vehicle::Iterate()) {
3274  v->date_of_last_service_newgrf = v->date_of_last_service.base();
3275  }
3276  }
3277 
3279  /* NewGRF acceleration information was added to ships. */
3280  for (Ship *s : Ship::Iterate()) {
3281  if (s->acceleration == 0) s->acceleration = ShipVehInfo(s->engine_type)->acceleration;
3282  }
3283  }
3284 
3286  for (Company *c : Company::Iterate()) {
3287  c->max_loan = COMPANY_MAX_LOAN_DEFAULT;
3288  }
3289  }
3290 
3291  for (Company *c : Company::Iterate()) {
3293  }
3294 
3295  AfterLoadLabelMaps();
3298 
3299  _gamelog.PrintDebug(1);
3300 
3302  /* Restore the signals */
3304 
3306 
3308 
3309  /* Start the scripts. This MUST happen after everything else except
3310  * starting a new company. */
3311  StartScripts();
3312 
3313  /* If Load Scenario / New (Scenario) Game is used,
3314  * a company does not exist yet. So create one here.
3315  * 1 exception: network-games. Those can have 0 companies
3316  * But this exception is not true for non-dedicated network servers! */
3318  CompanyID first_human_company = GetFirstPlayableCompanyID();
3319  if (!Company::IsValidID(first_human_company)) {
3320  Company *c = DoStartupNewCompany(false, first_human_company);
3322  }
3323  }
3324 
3325  return true;
3326 }
3327 
3337 {
3338  /* reload grf data */
3339  GfxLoadSprites();
3341  RecomputePrices();
3342  /* reload vehicles */
3343  ResetVehicleHash();
3344  AfterLoadVehicles(false);
3345  StartupEngines();
3347  /* update station graphics */
3348  AfterLoadStations();
3349  /* Update company statistics. */
3351  /* Check and update house and town values */
3353  /* Delete news referring to no longer existing entities */
3355  /* Update livery selection windows */
3357  /* Update company infrastructure counts. */
3359  /* redraw the whole screen */
3362 }
SLV_38
@ SLV_38
38 7195
Definition: saveload.h:88
LoadStringWidthTable
void LoadStringWidthTable(bool monospace)
Initialize _stringwidth_table cache.
Definition: gfx.cpp:1233
RoadVehicle
Buses, trucks and trams belong to this class.
Definition: roadveh.h:106
TileY
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:437
MP_CLEAR
@ MP_CLEAR
A tile without any structures, i.e. grass, rocks, farm fields etc.
Definition: tile_type.h:48
Vehicle::IsFrontEngine
debug_inline bool IsFrontEngine() const
Check if the vehicle is a front engine.
Definition: vehicle_base.h:931
MP_HOUSE
@ MP_HOUSE
A house by a town.
Definition: tile_type.h:51
IsTileFlat
bool IsTileFlat(TileIndex tile, int *h)
Check if a given tile is flat.
Definition: tile_map.cpp:100
TRACK_BIT_WORMHOLE
@ TRACK_BIT_WORMHOLE
Bitflag for a wormhole (used for tunnels)
Definition: track_type.h:52
DIAGDIR_SE
@ DIAGDIR_SE
Southeast.
Definition: direction_type.h:76
BuildOwnerLegend
void BuildOwnerLegend()
Completes the array for the owned property legend.
Definition: smallmap_gui.cpp:343
CLEAR_SNOW
@ CLEAR_SNOW
0-3
Definition: clear_map.h:24
RoadVehicle::state
byte state
Definition: roadveh.h:108
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3200
ReverseDir
Direction ReverseDir(Direction d)
Return the reverse of a direction.
Definition: direction_func.h:54
DIR_SW
@ DIR_SW
Southwest.
Definition: direction_type.h:31
SLV_74
@ SLV_74
74 11030
Definition: saveload.h:131
AfterLoadGame
bool AfterLoadGame()
Perform a (large) amount of savegame conversion magic in order to load older savegames and to fill th...
Definition: afterload.cpp:566
AXIS_Y
@ AXIS_Y
The y axis.
Definition: direction_type.h:118
FormatArrayAsHex
std::string FormatArrayAsHex(std::span< const byte > data)
Format a byte array into a continuous hex string.
Definition: string.cpp:88
TRACK_BIT_NONE
@ TRACK_BIT_NONE
No track.
Definition: track_type.h:36
PathfinderSettings::wait_for_pbs_path
byte wait_for_pbs_path
how long to wait for a path reservation.
Definition: settings_type.h:497
OverrideManagerBase::GetGRFID
uint32_t GetGRFID(uint16_t entity_id) const
Gives the GRFID of the file the entity belongs to.
Definition: newgrf_commons.cpp:139
AircraftNextAirportPos_and_Order
void AircraftNextAirportPos_and_Order(Aircraft *v)
set the right pos when heading to other airports after takeoff
Definition: aircraft_cmd.cpp:1445
IsClearGround
bool IsClearGround(Tile t, ClearGround ct)
Set the type of clear tile.
Definition: clear_map.h:71
OUFB_UNLOAD
@ OUFB_UNLOAD
Force unloading all cargo onto the platform, possibly not getting paid.
Definition: order_type.h:54
StationGfx
byte StationGfx
Copy from station_map.h.
Definition: newgrf_airport.h:22
SetBit
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
SetSaveLoadError
void SetSaveLoadError(StringID str)
Set the error message from outside of the actual loading/saving of the game (AfterLoadGame and friend...
Definition: saveload.cpp:2743
FT_SCENARIO
@ FT_SCENARIO
old or new scenario
Definition: fileio_type.h:19
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:71
Pool::PoolItem<&_town_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:335
SettingsDisableElrail
void SettingsDisableElrail(int32_t new_value)
_settings_game.disable_elrail callback
Definition: elrail.cpp:598
TimerGameTick::counter
static TickCounter counter
Monotonic counter, in ticks, since start of game.
Definition: timer_game_tick.h:33
SetRoadTypes
void SetRoadTypes(Tile t, RoadType road_rt, RoadType tram_rt)
Set the present road types of a tile.
Definition: road_map.h:619
Direction
Direction
Defines the 8 directions on the map.
Definition: direction_type.h:24
GameSettings::station
StationSettings station
settings related to station management
Definition: settings_type.h:630
MIN_SNOWLINE_HEIGHT
static const uint MIN_SNOWLINE_HEIGHT
Minimum snowline height.
Definition: tile_type.h:32
EconomySettings::larger_towns
uint8_t larger_towns
the number of cities to build. These start off larger and grow twice as fast
Definition: settings_type.h:551
SLV_GROUP_REPLACE_WAGON_REMOVAL
@ SLV_GROUP_REPLACE_WAGON_REMOVAL
291 PR#7441 Per-group wagon removal flag.
Definition: saveload.h:329
SLV_137
@ SLV_137
137 18912
Definition: saveload.h:207
GetTileMaxZ
int GetTileMaxZ(TileIndex t)
Get top height of the tile inside the map.
Definition: tile_map.cpp:141
TimerGameConst< struct Calendar >::DAYS_TILL_ORIGINAL_BASE_YEAR
static constexpr TimerGame< struct Calendar >::Date DAYS_TILL_ORIGINAL_BASE_YEAR
The date of the first day of the original base year.
Definition: timer_game_common.h:184
CARGO_NO_REFIT
static const CargoID CARGO_NO_REFIT
Do not refit cargo of a vehicle (used in vehicle orders and auto-replace/auto-renew).
Definition: cargo_type.h:78
SLV_123
@ SLV_123
123 16909
Definition: saveload.h:190
SLV_32
@ SLV_32
32 6001
Definition: saveload.h:81
TAE_FOOD
@ TAE_FOOD
Cargo behaves food/fizzy-drinks-like.
Definition: cargotype.h:28
HandleSavegameLoadCrash
static void CDECL HandleSavegameLoadCrash(int signum)
Signal handler used to give a user a more useful report for crashes during the savegame loading proce...
Definition: afterload.cpp:364
SLV_70
@ SLV_70
70 10541
Definition: saveload.h:127
IsInsideMM
constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
Definition: math_func.hpp:268
DIR_SE
@ DIR_SE
Southeast.
Definition: direction_type.h:29
YapfNotifyTrackLayoutChange
void YapfNotifyTrackLayoutChange(TileIndex tile, Track track)
Use this function to notify YAPF that track layout (or signal configuration) has change.
Definition: yapf_rail.cpp:644
_tile_type_procs
const TileTypeProcs *const _tile_type_procs[16]
Tile callback functions for each type of tile.
Definition: landscape.cpp:64
GLC_COMPATIBLE
@ GLC_COMPATIBLE
Compatible (eg. the same ID, but different checksum) GRF found in at least one case.
Definition: newgrf_config.h:54
SLV_49
@ SLV_49
49 8969
Definition: saveload.h:101
IsTunnelTile
bool IsTunnelTile(Tile t)
Is this a tunnel (entrance)?
Definition: tunnel_map.h:34
EconomySettings::town_layout
TownLayout town_layout
select town layout,
Definition: settings_type.h:553
Swap
constexpr void Swap(T &a, T &b)
Type safe swap operation.
Definition: math_func.hpp:283
PathfinderSettings::forbid_90_deg
bool forbid_90_deg
forbid trains to make 90 deg turns
Definition: settings_type.h:490
ShowErrorMessage
void ShowErrorMessage(StringID summary_msg, int x, int y, CommandCost cc)
Display an error message in a window.
Definition: error_gui.cpp:367
SLV_86
@ SLV_86
86 12042
Definition: saveload.h:146
Pool::PoolItem<&_company_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:346
GetTreeGround
TreeGround GetTreeGround(Tile t)
Returns the groundtype for tree tiles.
Definition: tree_map.h:88
InitializeWindowsAndCaches
static void InitializeWindowsAndCaches()
Initialization of the windows and several kinds of caches.
Definition: afterload.cpp:247
VehicleSettings::max_train_length
uint8_t max_train_length
maximum length for trains
Definition: settings_type.h:516
ClosestTownFromTile
Town * ClosestTownFromTile(TileIndex tile, uint threshold)
Return the town closest (in distance or ownership) to a given tile, within a given threshold.
Definition: town_cmd.cpp:3744
SLV_28
@ SLV_28
28 4987
Definition: saveload.h:76
TimerGameCalendar::date_fract
static DateFract date_fract
Fractional part of the day.
Definition: timer_game_calendar.h:35
SLV_11
@ SLV_11
11.0 2033 11.1 2041
Definition: saveload.h:53
ROAD_TILE_CROSSING
@ ROAD_TILE_CROSSING
Level crossing.
Definition: road_map.h:24
GetWaterClass
WaterClass GetWaterClass(Tile t)
Get the water class at a tile.
Definition: water_map.h:115
GameCreationSettings::landscape
byte landscape
the landscape we're currently in
Definition: settings_type.h:356
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
AfterLoadRoadStops
void AfterLoadRoadStops()
(Re)building of road stop caches after loading a savegame.
Definition: station_sl.cpp:140
Map::MaxX
static debug_inline uint MaxX()
Gets the maximum X coordinate within the map, including MP_VOID.
Definition: map_func.h:297
GetLockPart
byte GetLockPart(Tile t)
Get the part of a lock.
Definition: water_map.h:329
SpecializedVehicle::Next
T * Next() const
Get next vehicle in the chain.
Definition: vehicle_base.h:1116
SLV_93
@ SLV_93
93 12648
Definition: saveload.h:154
OUFB_TRANSFER
@ OUFB_TRANSFER
Transfer all cargo onto the platform.
Definition: order_type.h:55
BaseStation::town
Town * town
The town this station is associated with.
Definition: base_station_base.h:73
WC_COMPANY_COLOUR
@ WC_COMPANY_COLOUR
Company colour selection; Window numbers:
Definition: window_type.h:230
SLV_87
@ SLV_87
87 12129
Definition: saveload.h:147
Axis
Axis
Allow incrementing of DiagDirDiff variables.
Definition: direction_type.h:116
_gamelog
Gamelog _gamelog
Gamelog instance.
Definition: gamelog.cpp:31
Station
Station data structure.
Definition: station_base.h:442
BaseStation::GetByTile
static BaseStation * GetByTile(TileIndex tile)
Get the base station belonging to a specific tile.
Definition: base_station_base.h:171
SLV_99
@ SLV_99
99 13838
Definition: saveload.h:161
FixOwnerOfRailTrack
static void FixOwnerOfRailTrack(Tile t)
Tries to change owner of this rail tile to a valid owner.
Definition: afterload.cpp:424
IsPlainRail
static debug_inline bool IsPlainRail(Tile t)
Returns whether this is plain rails, with or without signals.
Definition: rail_map.h:49
SLV_113
@ SLV_113
113 15340
Definition: saveload.h:178
SLV_152
@ SLV_152
152 21171
Definition: saveload.h:225
Economy::inflation_payment
uint64_t inflation_payment
Cumulated inflation of cargo payment since game start; 16 bit fractional part.
Definition: economy_type.h:52
ConstructionSettings::tree_frame_burst
uint16_t tree_frame_burst
how many trees may, over a short period, be planted?
Definition: settings_type.h:392
DIR_NW
@ DIR_NW
Northwest.
Definition: direction_type.h:33
_network_server
bool _network_server
network-server is active
Definition: network.cpp:60
Object::location
TileArea location
Location of the object.
Definition: object_base.h:26
TRACK_LOWER
@ TRACK_LOWER
Track in the lower corner of the tile (south)
Definition: track_type.h:24
SLV_194
@ SLV_194
194 26881 v1.5
Definition: saveload.h:276
SIG_SEMAPHORE
@ SIG_SEMAPHORE
Old-fashioned semaphore signal.
Definition: signal_type.h:18
SetTunnelBridgeReservation
void SetTunnelBridgeReservation(Tile t, bool b)
Set the reservation state of the rail tunnel/bridge.
Definition: tunnelbridge_map.h:104
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:348
SLV_133
@ SLV_133
133 18674
Definition: saveload.h:202
GB
constexpr static debug_inline uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
TL_RANDOM
@ TL_RANDOM
Random town layout.
Definition: town_type.h:87
DIAGDIR_END
@ DIAGDIR_END
Used for iterations.
Definition: direction_type.h:79
VPF_YAPF
@ VPF_YAPF
Yet Another PathFinder.
Definition: vehicle_type.h:60
_old_vds
VehicleDefaultSettings _old_vds
Used for loading default vehicles settings from old savegames.
Definition: settings.cpp:57
TREE_GROUND_SHORE
@ TREE_GROUND_SHORE
shore
Definition: tree_map.h:56
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:234
RVSB_IN_ROAD_STOP
@ RVSB_IN_ROAD_STOP
The vehicle is in a road stop.
Definition: roadveh.h:49
CargoSpec::Get
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo ID.
Definition: cargotype.h:131
DiagDirToAxis
Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
Definition: direction_func.h:214
LinkGraphSettings::distribution_mail
DistributionType distribution_mail
distribution type for mail
Definition: settings_type.h:571
SlErrorCorrupt
void SlErrorCorrupt(const std::string &msg)
Error handler for corrupt savegames.
Definition: saveload.cpp:362
GetIndustryGfx
IndustryGfx GetIndustryGfx(Tile t)
Get the industry graphics ID for the given industry tile.
Definition: industry_map.h:137
DT_MANUAL
@ DT_MANUAL
Manual distribution. No link graph calculations are run.
Definition: linkgraph_type.h:25
SLV_ECONOMY_DATE
@ SLV_ECONOMY_DATE
326 PR#10700 Split calendar and economy timers and dates.
Definition: saveload.h:371
SLV_83
@ SLV_83
83 11589
Definition: saveload.h:142
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition: settings_type.h:618
GetTileZ
int GetTileZ(TileIndex tile)
Get bottom height of the tile.
Definition: tile_map.cpp:121
INVALID_TILE
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:95
CLEAR_GRASS
@ CLEAR_GRASS
0-3
Definition: clear_map.h:20
VehicleSettings::plane_crashes
uint8_t plane_crashes
number of plane crashes, 0 = none, 1 = reduced, 2 = normal
Definition: settings_type.h:534
LocaleSettings::units_volume
byte units_volume
unit system for volume
Definition: settings_type.h:265
Tile::m6
debug_inline byte & m6()
General purpose.
Definition: map_func.h:173
IsOilRig
bool IsOilRig(Tile t)
Is tile t part of an oilrig?
Definition: station_map.h:275
SLV_198
@ SLV_198
198 PR#6763 Switch town growth rate and counter to actual game ticks
Definition: saveload.h:281
SLV_184
@ SLV_184
184 25508 Unit localisation split
Definition: saveload.h:263
SLV_96
@ SLV_96
96 13226
Definition: saveload.h:158
SetStationTileHaveWires
void SetStationTileHaveWires(Tile t, bool b)
Set the catenary wires state of the rail station.
Definition: station_map.h:374
Waypoint
Representation of a waypoint.
Definition: waypoint_base.h:16
MP_RAILWAY
@ MP_RAILWAY
A railway.
Definition: tile_type.h:49
SetStationTileHavePylons
void SetStationTileHavePylons(Tile t, bool b)
Set the catenary pylon state of the rail station.
Definition: station_map.h:398
TileHash
uint TileHash(uint x, uint y)
Calculate a hash value from a tile position.
Definition: tile_map.h:316
SLV_ROAD_TYPES
@ SLV_ROAD_TYPES
214 PR#6811 NewGRF road types.
Definition: saveload.h:300
OBJECT_STATUE
static const ObjectType OBJECT_STATUE
Statue in towns.
Definition: object_type.h:18
VF_LOADING_FINISHED
@ VF_LOADING_FINISHED
Vehicle has finished loading.
Definition: vehicle_base.h:45
EconomySettings::timekeeping_units
TimekeepingUnits timekeeping_units
time units to use for the game economy, either calendar or wallclock
Definition: settings_type.h:561
GameCreationSettings::town_name
byte town_name
the town name generator used for town names
Definition: settings_type.h:355
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:15
GCS_NOT_FOUND
@ GCS_NOT_FOUND
GRF file was not found in the local cache.
Definition: newgrf_config.h:37
Tile
Wrapper class to abstract away the way the tiles are stored.
Definition: map_func.h:25
UpdateOldAircraft
void UpdateOldAircraft()
need to be called to load aircraft from old version
Definition: vehicle_sl.cpp:164
IsLevelCrossingTile
bool IsLevelCrossingTile(Tile t)
Return whether a tile is a level crossing tile.
Definition: road_map.h:95
ClearBridgeMiddle
void ClearBridgeMiddle(Tile t)
Removes bridges from the given, that is bridges along the X and Y axis.
Definition: bridge_map.h:103
HasTownOwnedRoad
bool HasTownOwnedRoad(Tile t)
Checks if given tile has town owned road.
Definition: road_map.h:280
SLV_138
@ SLV_138
138 18942 1.0.x
Definition: saveload.h:208
ZoomLevel
ZoomLevel
All zoom levels we know.
Definition: zoom_type.h:19
CeilDiv
constexpr uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
Definition: math_func.hpp:320
SLV_131
@ SLV_131
131 18481
Definition: saveload.h:200
TimerGameEconomy::date_fract
static DateFract date_fract
Fractional part of the day.
Definition: timer_game_economy.h:38
SpecializedStation< Station, false >::Get
static Station * Get(size_t index)
Gets station with given index.
Definition: base_station_base.h:259
IsLevelCrossing
bool IsLevelCrossing(Tile t)
Return whether a tile is a level crossing.
Definition: road_map.h:85
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:54
TCGM_ORIGINAL
@ TCGM_ORIGINAL
Original algorithm (quadratic cargo by population)
Definition: town_type.h:105
CargoSpec
Specification of a cargo type.
Definition: cargotype.h:68
MP_INDUSTRY
@ MP_INDUSTRY
Part of an industry.
Definition: tile_type.h:56
SLV_192
@ SLV_192
192 26700 FS#6066 Fix saving of order backups
Definition: saveload.h:274
GetCompanyRoadTypes
RoadTypes GetCompanyRoadTypes(CompanyID company, bool introduces)
Get the road types the given company can build.
Definition: road.cpp:199
PMB_PAUSED_NETWORK
@ PMB_PAUSED_NETWORK
Pause mode bits when paused for network reasons.
Definition: openttd.h:74
OrthogonalTileArea::Add
void Add(TileIndex to_add)
Add a single tile to a tile area; enlarge if needed.
Definition: tilearea.cpp:43
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
DIAGDIR_NW
@ DIAGDIR_NW
Northwest.
Definition: direction_type.h:78
AxisToDirection
Direction AxisToDirection(Axis a)
Converts an Axis to a Direction.
Definition: direction_func.h:249
TownLayout
TownLayout
Town Layouts.
Definition: town_type.h:80
RoadVehicle::roadtype
RoadType roadtype
Roadtype of this vehicle.
Definition: roadveh.h:116
VehicleSettings::road_side
byte road_side
the side of the road vehicles drive on
Definition: settings_type.h:533
SLV_SERVE_NEUTRAL_INDUSTRIES
@ SLV_SERVE_NEUTRAL_INDUSTRIES
210 PR#7234 Company stations can serve industries with attached neutral stations.
Definition: saveload.h:296
_animated_tiles
std::vector< TileIndex > _animated_tiles
The table/list with animated tiles.
Definition: animated_tile.cpp:19
Tile::m5
debug_inline byte & m5()
General purpose.
Definition: map_func.h:161
Engine
Definition: engine_base.h:37
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
ConstructionSettings::max_tunnel_length
uint16_t max_tunnel_length
maximum length of tunnels
Definition: settings_type.h:375
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:240
Industry
Defines the internal data of a functional industry.
Definition: industry.h:68
GetRailType
RailType GetRailType(Tile t)
Gets the rail type of the given tile.
Definition: rail_map.h:115
SLV_36
@ SLV_36
36 6624
Definition: saveload.h:86
SLV_LAST_LOADING_TICK
@ SLV_LAST_LOADING_TICK
301 PR#9693 Store tick of last loading for vehicles.
Definition: saveload.h:341
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:304
SetSignalHandlers
static void SetSignalHandlers()
Replaces signal handlers of SIGSEGV and SIGABRT and stores pointers to original handlers in memory.
Definition: afterload.cpp:328
StartupEngines
void StartupEngines()
Start/initialise all our engines.
Definition: engine.cpp:763
ConstructionSettings::max_bridge_length
uint16_t max_bridge_length
maximum length of bridges
Definition: settings_type.h:373
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
TimerGameConst< struct Calendar >::DEF_END_YEAR
static constexpr TimerGame< struct Calendar >::Year DEF_END_YEAR
The default scoring end year.
Definition: timer_game_common.h:181
SLV_25
@ SLV_25
25 4259
Definition: saveload.h:73
GetSlopePixelZ
int GetSlopePixelZ(int x, int y, bool ground_vehicle)
Return world Z coordinate of a given point of a tile.
Definition: landscape.cpp:299
BaseStation::owner
Owner owner
The owner of this station.
Definition: base_station_base.h:74
SLV_143
@ SLV_143
143 20048
Definition: saveload.h:214
AIR_AIRCRAFT
@ AIR_AIRCRAFT
an airplane
Definition: aircraft.h:32
MP_ROAD
@ MP_ROAD
A tile with road (or tram tracks)
Definition: tile_type.h:50
TOWN_GROWTH_RATE_NONE
static const uint16_t TOWN_GROWTH_RATE_NONE
Special value for Town::growth_rate to disable town growth.
Definition: town.h:33
WATER_CLASS_INVALID
@ WATER_CLASS_INVALID
Used for industry tiles on land (also for oilrig if newgrf says so).
Definition: water_map.h:51
_saveload_crash_with_missing_newgrfs
static bool _saveload_crash_with_missing_newgrfs
Was the saveload crash because of missing NewGRFs?
Definition: afterload.cpp:346
GetTargetAirportIfValid
Station * GetTargetAirportIfValid(const Aircraft *v)
Returns aircraft's target station if v->target_airport is a valid station with airport.
Definition: aircraft_cmd.cpp:2144
SetSignalStates
void SetSignalStates(Tile tile, uint state)
Set the states of the signals (Along/AgainstTrackDir)
Definition: rail_map.h:352
GoodsEntry::status
byte status
Status of this cargo, see GoodsEntryStatus.
Definition: station_base.h:217
INVALID_ROADTYPE
@ INVALID_ROADTYPE
flag for invalid roadtype
Definition: road_type.h:30
OrthogonalTileArea::h
uint16_t h
The height of the area.
Definition: tilearea_type.h:21
IsLock
bool IsLock(Tile t)
Is there a lock on a given water tile?
Definition: water_map.h:306
Object::IncTypeCount
static void IncTypeCount(ObjectType type)
Increment the count of objects for this type.
Definition: object_base.h:43
ShowNewGRFError
void ShowNewGRFError()
Show the first NewGRF error we can find.
Definition: newgrf_gui.cpp:45
GetCrossingRoadBits
RoadBits GetCrossingRoadBits(Tile tile)
Get the road bits of a level crossing.
Definition: road_map.h:348
Debug
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
GCF_COMPATIBLE
@ GCF_COMPATIBLE
GRF file does not exactly match the requested GRF (different MD5SUM), but grfid matches)
Definition: newgrf_config.h:26
MakeSea
void MakeSea(Tile t)
Make a sea tile.
Definition: water_map.h:423
SLV_16
@ SLV_16
16.0 2817 16.1 3155
Definition: saveload.h:60
Vehicle::x_pos
int32_t x_pos
x coordinate.
Definition: vehicle_base.h:299
SLV_SHIPS_STOP_IN_LOCKS
@ SLV_SHIPS_STOP_IN_LOCKS
206 PR#7150 Ship/lock movement changes.
Definition: saveload.h:291
SLV_6
@ SLV_6
6.0 1721 6.1 1768
Definition: saveload.h:46
GroundVehicle::gv_flags
uint16_t gv_flags
Definition: ground_vehicle.hpp:81
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:619
GetTileTrackStatus
TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
Returns information about trackdirs and signal states.
Definition: landscape.cpp:556
RAILTYPE_ELECTRIC
@ RAILTYPE_ELECTRIC
Electric rails.
Definition: rail_type.h:30
SpecializedStation< Station, false >::Iterate
static Pool::IterateWrapper< Station > Iterate(size_t from=0)
Returns an iterable ensemble of all valid stations of type T.
Definition: base_station_base.h:310
LinkGraphSettings::recalc_interval
uint16_t recalc_interval
time (in days) between subsequent checks for link graphs to be calculated.
Definition: settings_type.h:569
ConvertFromOldCompanyManagerFace
CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32_t face)
Converts an old company manager's face format to the new company manager's face format.
Definition: company_sl.cpp:45
IsCoast
bool IsCoast(Tile t)
Is it a coast tile?
Definition: water_map.h:204
SetCrossingReservation
void SetCrossingReservation(Tile t, bool b)
Set the reservation state of the rail crossing.
Definition: road_map.h:393
GetOtherShipDepotTile
TileIndex GetOtherShipDepotTile(Tile t)
Get the other tile of the ship depot.
Definition: water_map.h:281
DiagDirToDiagTrackBits
TrackBits DiagDirToDiagTrackBits(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track bits incidating with that diagdir.
Definition: track_func.h:524
RATING_INITIAL
@ RATING_INITIAL
initial rating
Definition: town_type.h:44
Aircraft
Aircraft, helicopters, rotors and their shadows belong to this class.
Definition: aircraft.h:74
PM_UNPAUSED
@ PM_UNPAUSED
A normal unpaused game.
Definition: openttd.h:63
GVF_GOINGDOWN_BIT
@ GVF_GOINGDOWN_BIT
Vehicle is currently going downhill. (Cached track information for acceleration)
Definition: ground_vehicle.hpp:53
GetTileType
static debug_inline TileType GetTileType(Tile tile)
Get the tiletype of a given tile.
Definition: tile_map.h:96
ROAD_X
@ ROAD_X
Full road along the x-axis (south-west + north-east)
Definition: road_type.h:58
MakeClear
void MakeClear(Tile t, ClearGround g, uint density)
Make a clear tile.
Definition: clear_map.h:259
INDUSTRYBEH_PLANT_ON_BUILT
@ INDUSTRYBEH_PLANT_ON_BUILT
Fields are planted around when built (all farms)
Definition: industrytype.h:67
PathfinderSettings::wait_oneway_signal
byte wait_oneway_signal
waitingtime in days before a oneway signal
Definition: settings_type.h:493
ChangeTileOwner
void ChangeTileOwner(TileIndex tile, Owner old_owner, Owner new_owner)
Change the owner of a tile.
Definition: landscape.cpp:567
RVS_DRIVE_SIDE
@ RVS_DRIVE_SIDE
Only used when retrieving move data.
Definition: roadveh.h:44
GoodsEntry::cargo
StationCargoList cargo
The cargo packets of cargo waiting in this station.
Definition: station_base.h:210
Pool::MAX_SIZE
static constexpr size_t MAX_SIZE
Make template parameter accessible from outside.
Definition: pool_type.hpp:84
YAPFSettings::rail_use_yapf
bool rail_use_yapf
use YAPF for rail
Definition: settings_type.h:447
StationType
StationType
Station types.
Definition: station_type.h:31
SLV_69
@ SLV_69
69 10319
Definition: saveload.h:125
COMPANY_FIRST
@ COMPANY_FIRST
First company, same as owner.
Definition: company_type.h:22
Group
Group data.
Definition: group.h:72
IsDock
bool IsDock(Tile t)
Is tile t a dock tile?
Definition: station_map.h:286
VehicleSettings::train_acceleration_model
uint8_t train_acceleration_model
realistic acceleration for trains
Definition: settings_type.h:518
IsTruckStop
bool IsTruckStop(Tile t)
Is the station at t a truck stop?
Definition: station_map.h:180
YAPFSettings::ship_use_yapf
bool ship_use_yapf
use YAPF for ships
Definition: settings_type.h:445
SetBridgeMiddle
void SetBridgeMiddle(Tile t, Axis a)
Set that there is a bridge over the given axis.
Definition: bridge_map.h:114
ROAD_TILE_NORMAL
@ ROAD_TILE_NORMAL
Normal road.
Definition: road_map.h:23
ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS
@ ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS
The vehicle will not stop at any stations it passes except the destination.
Definition: order_type.h:74
ROAD_Y
@ ROAD_Y
Full road along the y-axis (north-west + south-east)
Definition: road_type.h:59
GRFIdentifier
Basic data to distinguish a GRF.
Definition: newgrf_config.h:83
FileToSaveLoad::abstract_ftype
AbstractFileType abstract_ftype
Abstract type of file (scenario, heightmap, etc).
Definition: saveload.h:393
SLV_119
@ SLV_119
119 16242
Definition: saveload.h:185
GameSettings::pf
PathfinderSettings pf
settings for all pathfinders
Definition: settings_type.h:625
SLV_VELOCITY_NAUTICAL
@ SLV_VELOCITY_NAUTICAL
305 PR#10594 Separation of land and nautical velocity (knots!)
Definition: saveload.h:346
DistanceManhattan
uint DistanceManhattan(TileIndex t0, TileIndex t1)
Gets the Manhattan distance between the two given tiles.
Definition: map.cpp:159
DIAGDIR_SW
@ DIAGDIR_SW
Southwest.
Definition: direction_type.h:77
UpdateAllTownVirtCoords
void UpdateAllTownVirtCoords()
Update the virtual coords needed to draw the town sign for all towns.
Definition: town_cmd.cpp:422
Tile::m7
debug_inline byte & m7()
Primarily used for newgrf support.
Definition: map_func.h:185
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:33
SLV_26
@ SLV_26
26 4466
Definition: saveload.h:74
SLV_114
@ SLV_114
114 15601
Definition: saveload.h:179
IsRailDepot
static debug_inline bool IsRailDepot(Tile t)
Is this rail tile a rail depot?
Definition: rail_map.h:95
SLV_142
@ SLV_142
142 20003
Definition: saveload.h:213
SLV_188
@ SLV_188
188 26169 v1.4 FS#5831 Unify RV travel time
Definition: saveload.h:268
PathfinderSettings::wait_twoway_signal
byte wait_twoway_signal
waitingtime in days before a twoway signal
Definition: settings_type.h:494
EconomySettings::station_noise_level
bool station_noise_level
build new airports when the town noise level is still within accepted limits
Definition: settings_type.h:557
SLV_REPAIR_OBJECT_DOCKING_TILES
@ SLV_REPAIR_OBJECT_DOCKING_TILES
299 PR#9594 v12.0 Fixing issue with docking tiles overlapping objects.
Definition: saveload.h:338
TILE_UNIT_MASK
static const uint TILE_UNIT_MASK
For masking in/out the inner-tile world coordinate units.
Definition: tile_type.h:16
TRANSPORT_RAIL
@ TRANSPORT_RAIL
Transport by train.
Definition: transport_type.h:27
SLV_172
@ SLV_172
172 23947
Definition: saveload.h:249
StationSettings::serve_neutral_industries
bool serve_neutral_industries
company stations can serve industries with attached neutral stations
Definition: settings_type.h:591
Subsidy
Struct about subsidies, offered and awarded.
Definition: subsidy_base.h:22
GetStationGfx
StationGfx GetStationGfx(Tile t)
Get the station graphics of this tile.
Definition: station_map.h:68
_tunnel_visibility_frame
const byte _tunnel_visibility_frame[DIAGDIR_END]
Frame when a vehicle should be hidden in a tunnel with a certain direction.
TL_BETTER_ROADS
@ TL_BETTER_ROADS
Extended original algorithm (min. 2 distance between roads)
Definition: town_type.h:83
IsBayRoadStopTile
bool IsBayRoadStopTile(Tile t)
Is tile t a bay (non-drive through) road stop station?
Definition: station_map.h:223
IsGoodGRFConfigList
GRFListCompatibility IsGoodGRFConfigList(GRFConfig *grfconfig)
Check if all GRFs in the GRF config from a savegame can be loaded.
Definition: newgrf_config.cpp:469
RailType
RailType
Enumeration for all possible railtypes.
Definition: rail_type.h:27
Tile::m2
debug_inline uint16_t & m2()
Primarily used for indices to towns, industries and stations.
Definition: map_func.h:125
_road_stop_stop_frame
const byte _road_stop_stop_frame[]
Table of road stop stop frames, when to stop at a road stop.
SetLiftPosition
void SetLiftPosition(Tile t, byte pos)
Set the position of the lift on this animated house.
Definition: town_map.h:136
SLV_124
@ SLV_124
124 16993
Definition: saveload.h:191
IsBridge
bool IsBridge(Tile t)
Checks if this is a bridge, instead of a tunnel.
Definition: bridge_map.h:24
BSWAP32
static uint32_t BSWAP32(uint32_t x)
Perform a 32 bits endianness bitswap on x.
Definition: bitmath_func.hpp:345
WaterClass
WaterClass
classes of water (for WATER_TILE_CLEAR water tile type).
Definition: water_map.h:47
IsWater
bool IsWater(Tile t)
Is it a plain water tile?
Definition: water_map.h:150
SLV_98
@ SLV_98
98 13375
Definition: saveload.h:160
SLV_159
@ SLV_159
159 21962
Definition: saveload.h:233
SLV_125
@ SLV_125
125 17113
Definition: saveload.h:193
SIG_ELECTRIC
@ SIG_ELECTRIC
Light signal.
Definition: signal_type.h:17
GRFConfig
Information about GRF, used in the game and (part of it) in savegames.
Definition: newgrf_config.h:147
SetStationGfx
void SetStationGfx(Tile t, StationGfx gfx)
Set the station graphics of this tile.
Definition: station_map.h:80
SLV_148
@ SLV_148
148 20659
Definition: saveload.h:220
BaseStation::train_station
TileArea train_station
Tile area the train 'station' part covers.
Definition: base_station_base.h:89
ObjectType
uint16_t ObjectType
Types of objects.
Definition: object_type.h:14
Map::Iterate
static IterateWrapper Iterate()
Returns an iterable ensemble of all Tiles.
Definition: map_func.h:363
Industry::GetByTile
static Industry * GetByTile(TileIndex tile)
Get the industry of the given tile.
Definition: industry.h:207
WATER_TILE_CLEAR
@ WATER_TILE_CLEAR
Plain water.
Definition: water_map.h:40
GSF_FAKE_TOWNS
@ GSF_FAKE_TOWNS
Fake town GrfSpecFeature for NewGRF debugging (parent scope)
Definition: newgrf.h:90
CalcClosestTownFromTile
Town * CalcClosestTownFromTile(TileIndex tile, uint threshold=UINT_MAX)
Return the town closest to the given tile within threshold.
Definition: town_cmd.cpp:3726
SLV_CONSISTENT_PARTIAL_Z
@ SLV_CONSISTENT_PARTIAL_Z
306 PR#10570 Conversion from an inconsistent partial Z calculation for slopes, to one that is (more) ...
Definition: saveload.h:347
Station::RecomputeCatchmentForAll
static void RecomputeCatchmentForAll()
Recomputes catchment of all stations.
Definition: station.cpp:523
SLV_56
@ SLV_56
56 9667
Definition: saveload.h:110
DifficultySettings::competitors_interval
uint16_t competitors_interval
the interval (in minutes) between adding competitors
Definition: settings_type.h:100
GVF_GOINGUP_BIT
@ GVF_GOINGUP_BIT
Vehicle is currently going uphill. (Cached track information for acceleration)
Definition: ground_vehicle.hpp:52
RoadTypes
RoadTypes
The different roadtypes we support, but then a bitmask of them.
Definition: road_type.h:38
BaseStation::rect
StationRect rect
NOSAVE: Station spread out rectangle maintained by StationRect::xxx() functions.
Definition: base_station_base.h:90
IsSavegameVersionBefore
bool IsSavegameVersionBefore(SaveLoadVersion major, byte minor=0)
Checks whether the savegame is below major.
Definition: saveload.h:1203
NEW_HOUSE_OFFSET
static const HouseID NEW_HOUSE_OFFSET
Offset for new houses.
Definition: house.h:28
SLV_EXTEND_INDUSTRY_CARGO_SLOTS
@ SLV_EXTEND_INDUSTRY_CARGO_SLOTS
202 PR#6867 Increase industry cargo slots to 16 in, 16 out
Definition: saveload.h:286
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:260
StationSpec::pylons
byte pylons
Bitmask of base tiles (0 - 7) which should contain elrail pylons.
Definition: newgrf_station.h:161
TOWN_GROWTH_DESERT
static const uint TOWN_GROWTH_DESERT
The town needs the cargo for growth when on desert (any amount)
Definition: town.h:32
SLV_111
@ SLV_111
111 15190
Definition: saveload.h:176
TAE_GOODS
@ TAE_GOODS
Cargo behaves goods/candy-like.
Definition: cargotype.h:26
AfterLoadCompanyStats
void AfterLoadCompanyStats()
Rebuilding of company statistics after loading a savegame.
Definition: company_sl.cpp:96
SLV_135
@ SLV_135
135 18719
Definition: saveload.h:205
MP_OBJECT
@ MP_OBJECT
Contains objects such as transmitters and owned land.
Definition: tile_type.h:58
ConstructionSettings::map_height_limit
uint8_t map_height_limit
the maximum allowed heightlevel
Definition: settings_type.h:370
TransportType
TransportType
Available types of transport.
Definition: transport_type.h:19
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:40
ConstructionSettings::clear_frame_burst
uint16_t clear_frame_burst
how many tiles may, over a short period, be cleared?
Definition: settings_type.h:390
SLV_166
@ SLV_166
166 23415
Definition: saveload.h:242
GRFIdentifier::md5sum
MD5Hash md5sum
MD5 checksum of file to distinguish files with the same GRF ID (eg. newer version of GRF)
Definition: newgrf_config.h:85
SLV_81
@ SLV_81
81 11244
Definition: saveload.h:140
SpecializedStation< Station, false >::IsExpected
static bool IsExpected(const BaseStation *st)
Helper for checking whether the given station is of this type.
Definition: base_station_base.h:240
IndustrySpec::accepts_cargo
CargoID accepts_cargo[INDUSTRY_NUM_INPUTS]
16 accepted cargoes.
Definition: industrytype.h:120
INVALID_OWNER
@ INVALID_OWNER
An invalid owner.
Definition: company_type.h:29
MP_WATER
@ MP_WATER
Water tile.
Definition: tile_type.h:54
UpdateAirportsNoise
void UpdateAirportsNoise()
Recalculate the noise generated by the airports of each town.
Definition: station_cmd.cpp:2363
CargoPayment
Helper class to perform the cargo payment.
Definition: economy_base.h:24
ReverseDiagDir
DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Definition: direction_func.h:118
SetFence
void SetFence(Tile t, DiagDirection side, uint h)
Sets the type of fence (and whether there is one) for the given border.
Definition: clear_map.h:240
MakeVoid
void MakeVoid(Tile t)
Make a nice void tile ;)
Definition: void_map.h:19
GetRawClearGround
ClearGround GetRawClearGround(Tile t)
Get the type of clear tile but never return CLEAR_SNOW.
Definition: clear_map.h:47
AI::StartNew
static void StartNew(CompanyID company, bool rerandomise_ai=true)
Start a new AI company.
Definition: ai_core.cpp:36
AfterLoadStoryBook
void AfterLoadStoryBook()
Called after load to trash broken pages.
Definition: story_sl.cpp:20
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:349
CopyFromOldName
std::string CopyFromOldName(StringID id)
Copy and convert old custom names to UTF-8.
Definition: strings_sl.cpp:61
TRACK_UPPER
@ TRACK_UPPER
Track in the upper corner of the tile (north)
Definition: track_type.h:23
INDUSTRYBEH_BUILT_ONWATER
@ INDUSTRYBEH_BUILT_ONWATER
is built on water (oil rig)
Definition: industrytype.h:63
WATER_CLASS_CANAL
@ WATER_CLASS_CANAL
Canal.
Definition: water_map.h:49
IsShipDepotTile
bool IsShipDepotTile(Tile t)
Is it a ship depot tile?
Definition: water_map.h:235
SLV_58
@ SLV_58
58 9762
Definition: saveload.h:112
DiagDirToDir
Direction DiagDirToDir(DiagDirection dir)
Convert a DiagDirection to a Direction.
Definition: direction_func.h:182
GetNorthernBridgeEnd
TileIndex GetNorthernBridgeEnd(TileIndex t)
Finds the northern end of a bridge starting at a middle tile.
Definition: bridge_map.cpp:39
Object
An object, such as transmitter, on the map.
Definition: object_base.h:23
Station::airport
Airport airport
Tile area the airport covers.
Definition: station_base.h:456
_pause_mode
PauseMode _pause_mode
The current pause mode.
Definition: gfx.cpp:50
DIR_NE
@ DIR_NE
Northeast.
Definition: direction_type.h:27
HasStationTileRail
bool HasStationTileRail(Tile t)
Has this station tile a rail? In other words, is this station tile a rail station or rail waypoint?
Definition: station_map.h:146
SLV_GS_INDUSTRY_CONTROL
@ SLV_GS_INDUSTRY_CONTROL
287 PR#7912 and PR#8115 GS industry control.
Definition: saveload.h:324
LOCK_PART_MIDDLE
@ LOCK_PART_MIDDLE
Middle part of a lock.
Definition: water_map.h:74
SaveloadCrashWithMissingNewGRFs
bool SaveloadCrashWithMissingNewGRFs()
Did loading the savegame cause a crash? If so, were NewGRFs missing?
Definition: afterload.cpp:353
TileDiffXY
TileIndexDiff TileDiffXY(int x, int y)
Calculates an offset for the given coordinate(-offset).
Definition: map_func.h:401
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:55
RVS_ENTERED_STOP
@ RVS_ENTERED_STOP
Only set when a vehicle has entered the stop.
Definition: roadveh.h:43
SLV_MULTITILE_DOCKS
@ SLV_MULTITILE_DOCKS
216 PR#7380 Multiple docks per station.
Definition: saveload.h:303
GetAircraftFlightLevelBounds
void GetAircraftFlightLevelBounds(const Vehicle *v, int *min, int *max)
Get the 'flight level' bounds, in pixels from 'z_pos' 0 for a particular vehicle for normal flight si...
Definition: aircraft_cmd.cpp:729
CompanyProperties::settings
CompanySettings settings
settings specific for each company
Definition: company_base.h:105
Game::StartNew
static void StartNew(bool randomise=true)
Start up a new GameScript.
Definition: game_core.cpp:72
IsBuoyTile
bool IsBuoyTile(Tile t)
Is tile t a buoy tile?
Definition: station_map.h:317
IsBridgeTile
bool IsBridgeTile(Tile t)
checks if there is a bridge on this tile
Definition: bridge_map.h:35
SetAircraftPosition
void SetAircraftPosition(Aircraft *v, int x, int y, int z)
Set aircraft position.
Definition: aircraft_cmd.cpp:533
GameSettings::economy
EconomySettings economy
settings to change the economy
Definition: settings_type.h:628
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:34
Object::type
ObjectType type
Type of the object.
Definition: object_base.h:24
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:23
TRACK_BIT_X
@ TRACK_BIT_X
X-axis track.
Definition: track_type.h:37
SLV_91
@ SLV_91
91 12347
Definition: saveload.h:152
SLV_182
@ SLV_182
182 25115 FS#5492, r25259, r25296 Goal status
Definition: saveload.h:261
SLV_EXTEND_RAILTYPES
@ SLV_EXTEND_RAILTYPES
200 PR#6805 Extend railtypes to 64, adding uint16_t to map array.
Definition: saveload.h:284
GameCreationSettings::snow_line_height
byte snow_line_height
the configured snow line height (deduced from "snow_coverage")
Definition: settings_type.h:347
ClearAllTownCachedNames
void ClearAllTownCachedNames()
Clear the cached_name of all towns.
Definition: town_cmd.cpp:430
SLV_165
@ SLV_165
165 23304
Definition: saveload.h:241
IsSavegameVersionBeforeOrAt
bool IsSavegameVersionBeforeOrAt(SaveLoadVersion major)
Checks whether the savegame is below or at major.
Definition: saveload.h:1217
Company::IsValidAiID
static bool IsValidAiID(size_t index)
Is this company a valid company, controlled by the computer (a NoAI program)?
Definition: company_base.h:138
Train
'Train' is either a loco or a wagon.
Definition: train.h:89
VEH_INVALID
@ VEH_INVALID
Non-existing type of vehicle.
Definition: vehicle_type.h:35
ConstructionSettings::freeform_edges
bool freeform_edges
allow terraforming the tiles at the map edges
Definition: settings_type.h:383
MoveWaypointsToBaseStations
void MoveWaypointsToBaseStations()
Perform all steps to upgrade from the old waypoints to the new version that uses station.
Definition: waypoint_sl.cpp:67
GetTileSlope
Slope GetTileSlope(TileIndex tile, int *h)
Return the slope of a given tile inside the map.
Definition: tile_map.cpp:59
SLV_64
@ SLV_64
64 10006
Definition: saveload.h:119
DirToDiagDir
DiagDirection DirToDiagDir(Direction dir)
Convert a Direction to a DiagDirection.
Definition: direction_func.h:166
CopyTempEngineData
void CopyTempEngineData()
Copy data from temporary engine array into the real engine pool.
Definition: engine_sl.cpp:121
SetWaterClass
void SetWaterClass(Tile t, WaterClass wc)
Set the water class at a tile.
Definition: water_map.h:127
SLV_53
@ SLV_53
53 9316
Definition: saveload.h:106
GameCreationSettings::ending_year
TimerGameCalendar::Year ending_year
scoring end date
Definition: settings_type.h:342
SLV_31
@ SLV_31
31 5999
Definition: saveload.h:80
DifficultySettings::industry_density
byte industry_density
The industry density.
Definition: settings_type.h:102
Gamelog::GRFRemove
void GRFRemove(uint32_t grfid)
Logs removal of a GRF.
Definition: gamelog.cpp:517
GetRoadTileType
static debug_inline RoadTileType GetRoadTileType(Tile t)
Get the type of the road tile.
Definition: road_map.h:52
SetTrackReservation
void SetTrackReservation(Tile t, TrackBits b)
Sets the reserved track bits of the tile.
Definition: rail_map.h:209
SLV_146
@ SLV_146
146 20446
Definition: saveload.h:218
_networking
bool _networking
are we in networking mode?
Definition: network.cpp:59
ROADTYPE_ROAD
@ ROADTYPE_ROAD
Basic road type.
Definition: road_type.h:27
GetTileOwner
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition: tile_map.h:178
RVS_IN_ROAD_STOP
@ RVS_IN_ROAD_STOP
The vehicle is in a road stop.
Definition: roadveh.h:45
MP_TUNNELBRIDGE
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition: tile_type.h:57
UpdateAllSignVirtCoords
void UpdateAllSignVirtCoords()
Update the coordinates of all signs.
Definition: signs.cpp:59
MakeCanal
void MakeCanal(Tile t, Owner o, uint8_t random_bits)
Make a canal tile.
Definition: water_map.h:444
TimerGameCalendar::SetDate
static void SetDate(Date date, DateFract fract)
Set the date.
Definition: timer_game_calendar.cpp:66
VehicleDefaultSettings
Default settings for vehicles.
Definition: settings_type.h:599
GetHouseType
HouseID GetHouseType(Tile t)
Get the type of this house, which is an index into the house spec array.
Definition: town_map.h:60
IsDepotTile
bool IsDepotTile(Tile tile)
Is the given tile a tile with a depot on it?
Definition: depot_map.h:41
GameSettings::linkgraph
LinkGraphSettings linkgraph
settings for link graph calculations
Definition: settings_type.h:629
SLV_164
@ SLV_164
164 23290
Definition: saveload.h:239
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:73
SourceType::Industry
@ Industry
Source/destination is an industry.
LocaleSettings::units_weight
byte units_weight
unit system for weight
Definition: settings_type.h:264
StationCargoList::AvailableCount
uint AvailableCount() const
Returns sum of cargo still available for loading at the sation.
Definition: cargopacket.h:588
SLV_ECONOMY_MODE_TIMEKEEPING_UNITS
@ SLV_ECONOMY_MODE_TIMEKEEPING_UNITS
327 PR#11341 Mode to display economy measurements in wallclock units.
Definition: saveload.h:372
WATER_CLASS_RIVER
@ WATER_CLASS_RIVER
River.
Definition: water_map.h:50
FACIL_DOCK
@ FACIL_DOCK
Station with a dock.
Definition: station_type.h:56
SLV_4
@ SLV_4
4.0 1 4.1 122 0.3.3, 0.3.4 4.2 1222 0.3.5 4.3 1417 4.4 1426
Definition: saveload.h:37
MoveBuoysToWaypoints
void MoveBuoysToWaypoints()
Perform all steps to upgrade from the old station buoys to the new version that uses waypoints.
Definition: station_sl.cpp:45
SLV_103
@ SLV_103
103 14598
Definition: saveload.h:166
SpecializedStation< Station, false >::From
static Station * From(BaseStation *st)
Converts a BaseStation to SpecializedStation with type checking.
Definition: base_station_base.h:288
SetRailStationReservation
void SetRailStationReservation(Tile t, bool b)
Set the reservation state of the rail station.
Definition: station_map.h:478
_network_dedicated
bool _network_dedicated
are we a dedicated server?
Definition: network.cpp:62
SIGTYPE_COMBO
@ SIGTYPE_COMBO
presignal inter-block
Definition: signal_type.h:27
TrackStatusToTrackBits
TrackBits TrackStatusToTrackBits(TrackStatus ts)
Returns the present-track-information of a TrackStatus.
Definition: track_func.h:363
Gamelog::PrintDebug
void PrintDebug(int level)
Prints gamelog to debug output.
Definition: gamelog.cpp:323
SLV_175
@ SLV_175
175 24136
Definition: saveload.h:253
FixupTrainLengths
void FixupTrainLengths()
Fixup old train spacing.
Definition: vehicle_sl.cpp:515
SetAnimationFrame
void SetAnimationFrame(Tile t, byte frame)
Set a new animation frame.
Definition: tile_map.h:262
SetTileOwner
void SetTileOwner(Tile tile, Owner owner)
Sets the owner of a tile.
Definition: tile_map.h:198
Station::truck_stops
RoadStop * truck_stops
All the truck stops.
Definition: station_base.h:453
VPF_NPF
@ VPF_NPF
New PathFinder.
Definition: vehicle_type.h:59
IndustrySpec
Defines the data structure for constructing industry.
Definition: industrytype.h:105
StartScripts
static void StartScripts()
Start the scripts.
Definition: afterload.cpp:546
SetStationTileBlocked
void SetStationTileBlocked(Tile t, bool b)
Set the blocked state of the rail station.
Definition: station_map.h:350
CargoPacket::AfterLoad
static void AfterLoad()
Savegame conversion for cargopackets.
Definition: cargopacket_sl.cpp:23
UpdateNearestTownForRoadTiles
void UpdateNearestTownForRoadTiles(bool invalidate)
Updates cached nearest town for all road tiles.
Definition: road_cmd.cpp:1909
WATER_CLASS_SEA
@ WATER_CLASS_SEA
Sea.
Definition: water_map.h:48
EngineInfo::misc_flags
byte misc_flags
Miscellaneous flags.
Definition: engine_type.h:155
GFX_TRUCK_BUS_DRIVETHROUGH_OFFSET
static const int GFX_TRUCK_BUS_DRIVETHROUGH_OFFSET
The offset for the drive through parts.
Definition: station_map.h:36
FindFirstCargoWithTownAcceptanceEffect
const CargoSpec * FindFirstCargoWithTownAcceptanceEffect(TownAcceptanceEffect effect)
Determines the first cargo with a certain town effect.
Definition: town_cmd.cpp:2909
GetStationType
StationType GetStationType(Tile t)
Get the station type of this tile.
Definition: station_map.h:44
SourceType::Town
@ Town
Source/destination is a town.
VehicleSettings::plane_speed
uint8_t plane_speed
divisor for speed of aircraft
Definition: settings_type.h:528
DisasterVehicle
Disasters, like submarines, skyrangers and their shadows, belong to this class.
Definition: disaster_vehicle.h:37
EconomySettings::town_cargogen_mode
TownCargoGenMode town_cargogen_mode
algorithm for generating cargo from houses,
Definition: settings_type.h:554
IsPlainRailTile
static debug_inline bool IsPlainRailTile(Tile t)
Checks whether the tile is a rail tile or rail tile with signals.
Definition: rail_map.h:60
MayHaveBridgeAbove
static bool MayHaveBridgeAbove(Tile t)
Checks for the possibility that a bridge may be on this tile These are in fact all the tile types on ...
Definition: afterload.cpp:537
RAIL_GROUND_WATER
@ RAIL_GROUND_WATER
Grass with a fence and shore or water on the free halftile.
Definition: rail_map.h:499
SLV_84
@ SLV_84
84 11822
Definition: saveload.h:143
Vehicle::direction
Direction direction
facing
Definition: vehicle_base.h:302
LocaleSettings::units_force
byte units_force
unit system for force
Definition: settings_type.h:266
TileOffsByDiagDir
TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition: map_func.h:563
MP_TREES
@ MP_TREES
Tile got trees.
Definition: tile_type.h:52
Ticks::TOWN_GROWTH_TICKS
static constexpr TimerGameTick::Ticks TOWN_GROWTH_TICKS
Cycle duration for towns trying to grow (this originates from the size of the town array in TTD).
Definition: timer_game_tick.h:56
UpdateAircraftCache
void UpdateAircraftCache(Aircraft *v, bool update_range=false)
Update cached values of an aircraft.
Definition: aircraft_cmd.cpp:602
VehicleSettings::roadveh_acceleration_model
uint8_t roadveh_acceleration_model
realistic acceleration for road vehicles
Definition: settings_type.h:519
RAILTYPE_RAIL
@ RAILTYPE_RAIL
Standard non-electric rails.
Definition: rail_type.h:29
Map::SizeX
static debug_inline uint SizeX()
Get the size of the map along the X.
Definition: map_func.h:270
SLV_120
@ SLV_120
120 16439
Definition: saveload.h:187
SLV_48
@ SLV_48
48 8935
Definition: saveload.h:100
YAPFSettings::road_use_yapf
bool road_use_yapf
use YAPF for road
Definition: settings_type.h:446
TOWN_GROWTH_WINTER
static const uint TOWN_GROWTH_WINTER
The town only needs this cargo in the winter (any amount)
Definition: town.h:31
EconomySettings::infrastructure_maintenance
bool infrastructure_maintenance
enable monthly maintenance fee for owner infrastructure
Definition: settings_type.h:560
SLV_134
@ SLV_134
134 18703
Definition: saveload.h:203
IndustryBuildData::Reset
void Reset()
Completely reset the industry build data.
Definition: industry_cmd.cpp:2412
SLV_46
@ SLV_46
46 8705
Definition: saveload.h:98
SLV_94
@ SLV_94
94 12816
Definition: saveload.h:155
EconomySettings::allow_town_level_crossings
bool allow_town_level_crossings
towns are allowed to build level crossings
Definition: settings_type.h:559
MakeDefaultName
void MakeDefaultName(T *obj)
Set the default name for a depot/waypoint.
Definition: town.h:249
Ship
All ships have this type.
Definition: ship.h:24
AfterLoadVehicles
void AfterLoadVehicles(bool part_of_load)
Called after load to update coordinates.
Definition: vehicle_sl.cpp:255
GoodsEntry
Stores station stats for a single cargo.
Definition: station_base.h:166
SLV_45
@ SLV_45
45 8501
Definition: saveload.h:97
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:50
Gamelog::TestMode
void TestMode()
Finds last stored game mode or landscape.
Definition: gamelog.cpp:446
TreeGround
TreeGround
Enumeration for ground types of tiles with trees.
Definition: tree_map.h:52
VehicleSettings::dynamic_engines
bool dynamic_engines
enable dynamic allocation of engine data
Definition: settings_type.h:530
SLV_34
@ SLV_34
34 6455
Definition: saveload.h:83
ShowScriptDebugWindowIfScriptError
void ShowScriptDebugWindowIfScriptError()
Open the AI debug window if one of the AI scripts has crashed.
Definition: script_gui.cpp:1372
Pool::PoolItem<&_town_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:384
TimeoutTimer
A timeout timer will fire once after the interval.
Definition: timer.h:116
Map::MaxY
static uint MaxY()
Gets the maximum Y coordinate within the map, including MP_VOID.
Definition: map_func.h:306
IsBuoy
bool IsBuoy(Tile t)
Is tile t a buoy tile?
Definition: station_map.h:307
TimerGameEconomy::year
static Year year
Current year, starting at 0.
Definition: timer_game_economy.h:35
StationSpec
Station specification.
Definition: newgrf_station.h:112
ConnectMultiheadedTrains
void ConnectMultiheadedTrains()
Link front and rear multiheaded engines to each other This is done when loading a savegame.
Definition: vehicle_sl.cpp:34
OSL_PLATFORM_FAR_END
@ OSL_PLATFORM_FAR_END
Stop at the far end of the platform.
Definition: order_type.h:86
SetHouseCompleted
void SetHouseCompleted(Tile t, bool status)
Mark this house as been completed.
Definition: town_map.h:157
LocaleSettings::currency
byte currency
currency we currently use
Definition: settings_type.h:260
MP_VOID
@ MP_VOID
Invisible tiles at the SW and SE border.
Definition: tile_type.h:55
SLV_59
@ SLV_59
59 9779
Definition: saveload.h:113
RebuildSubsidisedSourceAndDestinationCache
void RebuildSubsidisedSourceAndDestinationCache()
Perform a full rebuild of the subsidies cache.
Definition: subsidy.cpp:135
Pool::PoolItem<&_town_pool >::GetNumItems
static size_t GetNumItems()
Returns number of valid items in the pool.
Definition: pool_type.hpp:365
GetCompanyRailTypes
RailTypes GetCompanyRailTypes(CompanyID company, bool introduces)
Get the rail types the given company can build.
Definition: rail.cpp:251
SLV_24
@ SLV_24
24 4150
Definition: saveload.h:71
IsRailDepotTile
static debug_inline bool IsRailDepotTile(Tile t)
Is this tile rail tile and a rail depot?
Definition: rail_map.h:105
Economy::inflation_prices
uint64_t inflation_prices
Cumulated inflation of prices since game start; 16 bit fractional part.
Definition: economy_type.h:51
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:112
FACIL_TRAIN
@ FACIL_TRAIN
Station with train station.
Definition: station_type.h:52
SLV_106
@ SLV_106
106 14919
Definition: saveload.h:170
SpecializedVehicle< Train, Type >::From
static Train * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1201
LocaleSettings::units_power
byte units_power
unit system for power
Definition: settings_type.h:263
SLV_149
@ SLV_149
149 20832
Definition: saveload.h:221
SetDepotReservation
void SetDepotReservation(Tile t, bool b)
Set the reservation state of the depot.
Definition: rail_map.h:270
MakeShore
void MakeShore(Tile t)
Helper function to make a coast tile.
Definition: water_map.h:384
DeleteInvalidEngineNews
void DeleteInvalidEngineNews()
Remove engine announcements for invalid engines.
Definition: news_gui.cpp:971
SLV_50
@ SLV_50
50 8973
Definition: saveload.h:103
SLV_1
@ SLV_1
1.0 0.1.x, 0.2.x
Definition: saveload.h:33
AfterLoadLinkGraphs
void AfterLoadLinkGraphs()
Spawn the threads for running link graph calculations.
Definition: linkgraph_sl.cpp:232
ROAD_TILE_DEPOT
@ ROAD_TILE_DEPOT
Depot (one entrance)
Definition: road_map.h:25
SLV_78
@ SLV_78
78 11176
Definition: saveload.h:136
OrthogonalTileArea::tile
TileIndex tile
The base tile of the area.
Definition: tilearea_type.h:19
LocaleSettings::units_height
byte units_height
unit system for height
Definition: settings_type.h:267
Gamelog::GetOverriddenIdentifier
const GRFIdentifier * GetOverriddenIdentifier(const GRFConfig *c)
Try to find the overridden GRF identifier of the given GRF.
Definition: gamelog.cpp:712
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3217
SLV_SHIP_ACCELERATION
@ SLV_SHIP_ACCELERATION
329 PR#10734 Start using Vehicle's acceleration field for ships too.
Definition: saveload.h:374
_file_to_saveload
FileToSaveLoad _file_to_saveload
File to save or load in the openttd loop.
Definition: saveload.cpp:60
HasStationRail
bool HasStationRail(Tile t)
Has this station tile a rail? In other words, is this station tile a rail station or rail waypoint?
Definition: station_map.h:135
OrderList
Shared order list linking together the linked list of orders and the list of vehicles sharing this or...
Definition: order_base.h:260
UpdateAllVirtCoords
void UpdateAllVirtCoords()
Update the viewport coordinates of all signs.
Definition: afterload.cpp:222
GenerateSavegameId
void GenerateSavegameId()
Generate an unique savegame ID.
Definition: misc.cpp:90
SLV_139
@ SLV_139
139 19346
Definition: saveload.h:209
GRFConfig::next
struct GRFConfig * next
NOSAVE: Next item in the linked list.
Definition: newgrf_config.h:174
Vehicle::cargo_payment
CargoPayment * cargo_payment
The cargo payment we're currently in.
Definition: vehicle_base.h:273
SLV_128
@ SLV_128
128 18281
Definition: saveload.h:196
ShipVehicleInfo::acceleration
uint8_t acceleration
Acceleration (1 unit = 1/3.2 mph per tick = 0.5 km-ish/h per tick)
Definition: engine_type.h:70
HasSignals
bool HasSignals(Tile t)
Checks if a rail tile has signals.
Definition: rail_map.h:72
MarkTileDirtyByTile
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
Definition: viewport.cpp:2051
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
PM_PAUSED_NORMAL
@ PM_PAUSED_NORMAL
A game normally paused.
Definition: openttd.h:64
SetDockingTile
void SetDockingTile(Tile t, bool b)
Set the docking tile state of a tile.
Definition: water_map.h:364
SetRailType
void SetRailType(Tile t, RailType r)
Sets the rail type of the given tile.
Definition: rail_map.h:125
Economy::old_max_loan_unround_fract
uint16_t old_max_loan_unround_fract
Old: Fraction of the unrounded max loan.
Definition: economy_type.h:56
SLV_90
@ SLV_90
90 12293
Definition: saveload.h:151
SLV_136
@ SLV_136
136 18764
Definition: saveload.h:206
SLV_140
@ SLV_140
140 19382
Definition: saveload.h:211
TAE_WATER
@ TAE_WATER
Cargo behaves water-like.
Definition: cargotype.h:27
IsRoadStop
bool IsRoadStop(Tile t)
Is the station at t a road station?
Definition: station_map.h:202
SLV_TOWN_CARGOGEN
@ SLV_TOWN_CARGOGEN
208 PR#6965 New algorithms for town building cargo generation.
Definition: saveload.h:293
SLV_144
@ SLV_144
144 20334
Definition: saveload.h:215
SLV_2
@ SLV_2
2.0 0.3.0 2.1 0.3.1, 0.3.2
Definition: saveload.h:34
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:53
GetRoadOwner
Owner GetRoadOwner(Tile t, RoadTramType rtt)
Get the owner of a specific road type.
Definition: road_map.h:234
SLV_21
@ SLV_21
21 3472 0.4.x
Definition: saveload.h:68
SLV_42
@ SLV_42
42 7573
Definition: saveload.h:93
SLV_43
@ SLV_43
43 7642
Definition: saveload.h:94
WC_COMPANY_INFRASTRUCTURE
@ WC_COMPANY_INFRASTRUCTURE
Company infrastructure overview; Window numbers:
Definition: window_type.h:582
DifficultySettings::max_loan
uint32_t max_loan
the maximum initial loan
Definition: settings_type.h:103
SpecializedStation< Station, false >::GetByTile
static Station * GetByTile(TileIndex tile)
Get the station belonging to a specific tile.
Definition: base_station_base.h:278
SetTileType
void SetTileType(Tile tile, TileType type)
Set the type of a tile.
Definition: tile_map.h:131
Pool::PoolItem<&_roadstop_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:305
IsHouseCompleted
bool IsHouseCompleted(Tile t)
Get the completion of this house.
Definition: town_map.h:146
SLV_177
@ SLV_177
177 24619
Definition: saveload.h:255
GetTunnelBridgeTransportType
TransportType GetTunnelBridgeTransportType(Tile t)
Tunnel: Get the transport type of the tunnel (road or rail) Bridge: Get the transport type of the bri...
Definition: tunnelbridge_map.h:39
VehicleSettings::disable_elrails
bool disable_elrails
when true, the elrails are disabled
Definition: settings_type.h:523
TimerGameConst< struct Economy >::MIN_YEAR
static constexpr TimerGame< struct Economy >::Year MIN_YEAR
The absolute minimum year in OTTD.
Definition: timer_game_common.h:176
Sign
Definition: signs_base.h:21
GetFirstPlayableCompanyID
CompanyID GetFirstPlayableCompanyID()
Get the index of the first available company.
Definition: company_cmd.cpp:1279
DIAGDIR_BEGIN
@ DIAGDIR_BEGIN
Used for iterations.
Definition: direction_type.h:74
MAX_UVALUE
#define MAX_UVALUE(type)
The largest value that can be entered in a variable.
Definition: stdafx.h:388
Gamelog::Oldver
void Oldver()
Logs loading from savegame without gamelog.
Definition: gamelog.cpp:399
SLV_62
@ SLV_62
62 9905
Definition: saveload.h:117
RoadType
RoadType
The different roadtypes we support.
Definition: road_type.h:25
SLV_82
@ SLV_82
82 11410
Definition: saveload.h:141
Economy::old_max_loan_unround
Money old_max_loan_unround
Old: Unrounded max loan.
Definition: economy_type.h:55
RecomputePrices
void RecomputePrices()
Computes all prices, payments and maximum loan.
Definition: economy.cpp:763
RailVehicleInfo::railtype
RailType railtype
Railtype, mangled if elrail is disabled.
Definition: engine_type.h:46
PathfinderSettings::reverse_at_signals
bool reverse_at_signals
whether to reverse at signals at all
Definition: settings_type.h:492
SLV_153
@ SLV_153
153 21263
Definition: saveload.h:226
GfxLoadSprites
void GfxLoadSprites()
Initialise and load all the sprites.
Definition: gfxinit.cpp:327
BaseStation
Base class for all station-ish types.
Definition: base_station_base.h:64
SLV_183
@ SLV_183
183 25363 Cargodist
Definition: saveload.h:262
SLV_AI_START_DATE
@ SLV_AI_START_DATE
309 PR#10653 Removal of individual AI start dates and added a generic one.
Definition: saveload.h:350
TileIndex
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > > TileIndex
The index/ID of a Tile.
Definition: tile_type.h:87
SetRoadOwner
void SetRoadOwner(Tile t, RoadTramType rtt, Owner o)
Set the owner of a specific road type.
Definition: road_map.h:251
RoadBits
RoadBits
Enumeration for the road parts on a tile.
Definition: road_type.h:52
SLV_147
@ SLV_147
147 20621
Definition: saveload.h:219
SpecializedVehicle< RoadVehicle, Type >::Iterate
static Pool::IterateWrapper< RoadVehicle > Iterate(size_t from=0)
Returns an iterable ensemble of all valid vehicles of type T.
Definition: vehicle_base.h:1270
SetTownIndex
void SetTownIndex(Tile t, TownID index)
Set the town index for a road or house tile.
Definition: town_map.h:35
GetOtherTunnelBridgeEnd
TileIndex GetOtherTunnelBridgeEnd(Tile t)
Determines type of the wormhole and returns its other end.
Definition: tunnelbridge_map.h:78
Vehicle::y_pos
int32_t y_pos
y coordinate.
Definition: vehicle_base.h:300
AXIS_X
@ AXIS_X
The X axis.
Definition: direction_type.h:117
ClosestDepot
Structure to return information about the closest depot location, and whether it could be found.
Definition: vehicle_base.h:226
UpdateLevelCrossing
void UpdateLevelCrossing(TileIndex tile, bool sound=true, bool force_bar=false)
Update a level crossing to barred or open (crossing may include multiple adjacent tiles).
Definition: train_cmd.cpp:1772
TILE_ADDXY
#define TILE_ADDXY(tile, x, y)
Adds a given offset to a tile.
Definition: map_func.h:480
SetClearGroundDensity
void SetClearGroundDensity(Tile t, ClearGround type, uint density)
Sets ground type and density in one go, also sets the counter to 0.
Definition: clear_map.h:158
OrthogonalTileArea::w
uint16_t w
The width of the area.
Definition: tilearea_type.h:20
SLV_121
@ SLV_121
121 16694
Definition: saveload.h:188
UpdateHousesAndTowns
void UpdateHousesAndTowns()
Check and update town and house values.
Definition: town_sl.cpp:67
TrackBits
TrackBits
Allow incrementing of Track variables.
Definition: track_type.h:35
_grfconfig
GRFConfig * _grfconfig
First item in list of current GRF set up.
Definition: newgrf_config.cpp:164
TimerGameEconomy::SetDate
static void SetDate(Date date, DateFract fract)
Set the date.
Definition: timer_game_economy.cpp:81
Gamelog::TestRevision
void TestRevision()
Finds out if current revision is different than last revision stored in the savegame.
Definition: gamelog.cpp:425
saveload_internal.h
SLV_104
@ SLV_104
104 14735
Definition: saveload.h:167
Gamelog::GRFCompatible
void GRFCompatible(const GRFIdentifier *newg)
Logs loading compatible GRF (the same ID, but different MD5 hash)
Definition: gamelog.cpp:542
IndustrySpec::behaviour
IndustryBehaviour behaviour
How this industry will behave, and how others entities can use it.
Definition: industrytype.h:125
SLV_145
@ SLV_145
145 20376
Definition: saveload.h:217
Depot
Definition: depot_base.h:20
SLV_127
@ SLV_127
127 17439
Definition: saveload.h:195
IsStationTileBlocked
bool IsStationTileBlocked(Tile t)
Is tile t a blocked tile?
Definition: station_map.h:338
FixVehicleInclination
static uint FixVehicleInclination(Vehicle *v, Direction dir)
Fixes inclination of a vehicle.
Definition: afterload.cpp:482
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:300
Town
Town data structure.
Definition: town.h:50
RVSB_WORMHOLE
@ RVSB_WORMHOLE
The vehicle is in a tunnel and/or bridge.
Definition: roadveh.h:39
SLV_ENDING_YEAR
@ SLV_ENDING_YEAR
218 PR#7747 v1.10 Configurable ending year.
Definition: saveload.h:305
SLV_9
@ SLV_9
9.0 1909
Definition: saveload.h:50
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1552
TileXY
static debug_inline TileIndex TileXY(uint x, uint y)
Returns the TileIndex of a coordinate.
Definition: map_func.h:385
PathfinderSettings::yapf
YAPFSettings yapf
pathfinder settings for the yet another pathfinder
Definition: settings_type.h:501
VF_PATHFINDER_LOST
@ VF_PATHFINDER_LOST
Vehicle's pathfinder is lost.
Definition: vehicle_base.h:52
GetTileMaxPixelZ
int GetTileMaxPixelZ(TileIndex tile)
Get top height of the tile.
Definition: tile_map.h:304
GF_REPLACE_PROTECTION
@ GF_REPLACE_PROTECTION
If set to true, the global autoreplace has no effect on the group.
Definition: group.h:66
TileHeight
static debug_inline uint TileHeight(Tile tile)
Returns the height of a tile.
Definition: tile_map.h:29
SpecializedStation< Station, false >::GetIfValid
static Station * GetIfValid(size_t index)
Returns station if the index is a valid index for this station type.
Definition: base_station_base.h:268
GameSettings::locale
LocaleSettings locale
settings related to used currency/unit system in the current game
Definition: settings_type.h:631
TimerGameConst< struct Calendar >::ORIGINAL_BASE_YEAR
static constexpr TimerGame< struct Calendar >::Year ORIGINAL_BASE_YEAR
The minimum starting year/base year of the original TTD.
Definition: timer_game_common.h:163
TILE_HEIGHT
static const uint TILE_HEIGHT
Height of a height level in world coordinate AND in pixels in #ZOOM_LVL_BASE.
Definition: tile_type.h:18
Airport::type
byte type
Type of this airport,.
Definition: station_base.h:294
SLV_15
@ SLV_15
15.0 2499
Definition: saveload.h:59
UpdateCompanyLiveries
void UpdateCompanyLiveries(Company *c)
Update liveries for a company.
Definition: company_cmd.cpp:996
ROADTYPE_TRAM
@ ROADTYPE_TRAM
Trams.
Definition: road_type.h:28
SLV_LINKGRAPH_SECONDS
@ SLV_LINKGRAPH_SECONDS
308 PR#10610 Store linkgraph update intervals in seconds instead of days.
Definition: saveload.h:349
SlError
void SlError(StringID string, const std::string &extra_msg)
Error handler.
Definition: saveload.cpp:332
SLV_NEWGRF_LAST_SERVICE
@ SLV_NEWGRF_LAST_SERVICE
317 PR#11124 Added stable date_of_last_service to avoid NewGRF trouble.
Definition: saveload.h:360
CheckTrainsLengths
void CheckTrainsLengths()
Checks if lengths of all rail vehicles are valid.
Definition: train_cmd.cpp:77
TimerGameConst< struct Calendar >::SECONDS_PER_DAY
static constexpr int SECONDS_PER_DAY
approximate seconds per day, not for precise calculations
Definition: timer_game_common.h:153
INVALID_COMPANY
@ INVALID_COMPANY
An invalid company.
Definition: company_type.h:30
LinkGraphSettings::recalc_time
uint16_t recalc_time
time (in days) for recalculating each link graph component.
Definition: settings_type.h:568
TRANSPORT_ROAD
@ TRANSPORT_ROAD
Transport by road vehicle.
Definition: transport_type.h:28
SLV_95
@ SLV_95
95 12924
Definition: saveload.h:157
TileVirtXY
static debug_inline TileIndex TileVirtXY(uint x, uint y)
Get a tile from the virtual XY-coordinate.
Definition: map_func.h:416
IsValidCargoID
bool IsValidCargoID(CargoID t)
Test whether cargo type is not INVALID_CARGO.
Definition: cargo_type.h:103
SLV_161
@ SLV_161
161 22567
Definition: saveload.h:236
InitializeRailGUI
void InitializeRailGUI()
Resets the rail GUI - sets default railtype to build and resets the signal GUI.
Definition: rail_gui.cpp:2357
SLV_MULTITRACK_LEVEL_CROSSINGS
@ SLV_MULTITRACK_LEVEL_CROSSINGS
302 PR#9931 v13.0 Multi-track level crossings.
Definition: saveload.h:342
GetIndustryType
IndustryType GetIndustryType(Tile tile)
Retrieve the type for this industry.
Definition: industry_cmd.cpp:106
SLV_17
@ SLV_17
17.0 3212 17.1 3218
Definition: saveload.h:62
_industry_builder
IndustryBuildData _industry_builder
In-game manager of industries.
Definition: industry_cmd.cpp:70
Station::bus_stops
RoadStop * bus_stops
All the road stops.
Definition: station_base.h:451
RVS_IN_DT_ROAD_STOP
@ RVS_IN_DT_ROAD_STOP
The vehicle is in a drive-through road stop.
Definition: roadveh.h:46
ResetWindowSystem
void ResetWindowSystem()
Reset the windowing system, by means of shutting it down followed by re-initialization.
Definition: window.cpp:1819
SB
constexpr T SB(T &x, const uint8_t s, const uint8_t n, const U d)
Set n bits in x starting at bit s to d.
Definition: bitmath_func.hpp:58
EF_ROAD_TRAM
@ EF_ROAD_TRAM
Road vehicle is a tram/light rail vehicle.
Definition: engine_type.h:169
Gamelog::GRFAddList
void GRFAddList(const GRFConfig *newg)
Logs adding of list of GRFs.
Definition: gamelog.cpp:578
TREE_GROUND_SNOW_DESERT
@ TREE_GROUND_SNOW_DESERT
a desert or snow tile, depend on landscape
Definition: tree_map.h:55
TRACK_BIT_Y
@ TRACK_BIT_Y
Y-axis track.
Definition: track_type.h:38
TimerGameCalendar::date
static Date date
Current date in days (day counter).
Definition: timer_game_calendar.h:34
ClientSettings::company
CompanySettings company
default values for per-company settings
Definition: settings_type.h:638
SLV_156
@ SLV_156
156 21728
Definition: saveload.h:230
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:620
CCF_TRACK
@ CCF_TRACK
Valid changes while vehicle is driving, and possibly changing tracks.
Definition: train.h:48
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:627
SLV_SAVEGAME_ID
@ SLV_SAVEGAME_ID
313 PR#10719 Add an unique ID to every savegame (used to deduplicate surveys).
Definition: saveload.h:355
UpdateTownMaxPass
void UpdateTownMaxPass(Town *t)
Update the maximum amount of montly passengers and mail for a town, based on its population.
Definition: town_cmd.cpp:1912
SLV_76
@ SLV_76
76 11139
Definition: saveload.h:134
IsAirportTile
bool IsAirportTile(Tile t)
Is this tile a station tile and an airport tile?
Definition: station_map.h:167
GetIndustrySpec
const IndustrySpec * GetIndustrySpec(IndustryType thistype)
Accessor for array _industry_specs.
Definition: industry_cmd.cpp:123
Object::build_date
TimerGameCalendar::Date build_date
Date of construction.
Definition: object_base.h:27
SetWaterClassDependingOnSurroundings
void SetWaterClassDependingOnSurroundings(Tile t, bool include_invalid_water_class)
Makes a tile canal or water depending on the surroundings.
Definition: afterload.cpp:84
OrderBackup
Data for backing up an order of a vehicle so it can be restored after a vehicle is rebuilt in the sam...
Definition: order_backup.h:33
TFP_NONE
@ TFP_NONE
Normal operation.
Definition: train.h:38
Ticks::DAY_TICKS
static constexpr TimerGameTick::Ticks DAY_TICKS
1 day is 74 ticks; TimerGameCalendar::date_fract used to be uint16_t and incremented by 885.
Definition: timer_game_tick.h:48
TFP_STUCK
@ TFP_STUCK
Proceed till next signal, but ignore being stuck till then. This includes force leaving depots.
Definition: train.h:39
IsTileType
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
SLV_126
@ SLV_126
126 17433
Definition: saveload.h:194
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:324
LocaleSettings::units_velocity
byte units_velocity
unit system for velocity of trains and road vehicles
Definition: settings_type.h:261
ConstructionSettings::terraform_frame_burst
uint16_t terraform_frame_burst
how many tile heights may, over a short period, be terraformed?
Definition: settings_type.h:388
GetWaterTileType
WaterTileType GetWaterTileType(Tile t)
Get the water tile type at a tile.
Definition: water_map.h:86
SLV_TREES_WATER_CLASS
@ SLV_TREES_WATER_CLASS
213 PR#7405 WaterClass update for tree tiles.
Definition: saveload.h:299
LinkGraphSettings::distribution_armoured
DistributionType distribution_armoured
distribution type for armoured cargo class
Definition: settings_type.h:572
RoadStop
A Stop for a Road Vehicle.
Definition: roadstop_base.h:22
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:51
TROPICZONE_NORMAL
@ TROPICZONE_NORMAL
Normal tropiczone.
Definition: tile_type.h:77
Clamp
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:79
FACIL_AIRPORT
@ FACIL_AIRPORT
Station with an airport.
Definition: station_type.h:55
TileX
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:427
SLV_61
@ SLV_61
61 9892
Definition: saveload.h:116
GLC_ALL_GOOD
@ GLC_ALL_GOOD
All GRF needed by game are present.
Definition: newgrf_config.h:53
WATER_TILE_LOCK
@ WATER_TILE_LOCK
Water lock.
Definition: water_map.h:42
PathfinderSettings::pathfinder_for_roadvehs
uint8_t pathfinder_for_roadvehs
the pathfinder to use for roadvehicles
Definition: settings_type.h:485
INVALID_DIR
@ INVALID_DIR
Flag for an invalid direction.
Definition: direction_type.h:35
SLV_160
@ SLV_160
160 21974 1.1.x
Definition: saveload.h:235
SLV_190
@ SLV_190
190 26547 Separate order travel and wait times
Definition: saveload.h:271
AircraftVehicleInfo
Information about a aircraft vehicle.
Definition: engine_type.h:100
OBJECT_HQ
static const ObjectType OBJECT_HQ
HeadQuarter of a player.
Definition: object_type.h:20
PathfinderSettings::pathfinder_for_trains
uint8_t pathfinder_for_trains
the pathfinder to use for trains
Definition: settings_type.h:484
ResetOldNames
void ResetOldNames()
Free the memory of the old names array.
Definition: strings_sl.cpp:102
PathfinderSettings::pathfinder_for_ships
uint8_t pathfinder_for_ships
the pathfinder to use for ships
Definition: settings_type.h:486
SLV_112
@ SLV_112
112 15290
Definition: saveload.h:177
DIAGDIR_NE
@ DIAGDIR_NE
Northeast, upper right on your monitor.
Definition: direction_type.h:75
TAE_MAIL
@ TAE_MAIL
Cargo behaves mail-like.
Definition: cargotype.h:25
TOWN_HOUSE_COMPLETED
static const byte TOWN_HOUSE_COMPLETED
Simple value that indicates the house has reached the final stage of construction.
Definition: house.h:23
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
PM_PAUSED_ERROR
@ PM_PAUSED_ERROR
A game paused because a (critical) error.
Definition: openttd.h:67
Company
Definition: company_base.h:116
CLEAR_FIELDS
@ CLEAR_FIELDS
3
Definition: clear_map.h:23
RVSB_IN_DEPOT
@ RVSB_IN_DEPOT
The vehicle is in a depot.
Definition: roadveh.h:38
VehicleSettings::roadveh_slope_steepness
uint8_t roadveh_slope_steepness
Steepness of hills for road vehicles when using realistic acceleration.
Definition: settings_type.h:521
CheckGroundVehiclesAtCorrectZ
static void CheckGroundVehiclesAtCorrectZ()
Check whether the ground vehicles are at the correct Z-coordinate.
Definition: afterload.cpp:517
DifficultySettings::number_towns
byte number_towns
the amount of towns
Definition: settings_type.h:101
OrderDepotActionFlags
OrderDepotActionFlags
Actions that can be performed when the vehicle enters the depot.
Definition: order_type.h:102
ClrBit
constexpr T ClrBit(T &x, const uint8_t y)
Clears a bit in a variable.
Definition: bitmath_func.hpp:151
IsTileOwner
bool IsTileOwner(Tile tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
MAX_INFLATION
static const uint64_t MAX_INFLATION
Maximum inflation (including fractional part) without causing overflows in int64_t price computations...
Definition: economy_type.h:229
SLV_101
@ SLV_101
101 14233
Definition: saveload.h:164
DiagDirToDiagTrackdir
Trackdir DiagDirToDiagTrackdir(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal trackdir that runs in that direction.
Definition: track_func.h:537
UpdateAllStationVirtCoords
void UpdateAllStationVirtCoords()
Update the virtual coords needed to draw the station sign for all stations.
Definition: station_cmd.cpp:472
OWNER_WATER
@ OWNER_WATER
The tile/execution is done by "water".
Definition: company_type.h:26
Tile::m3
debug_inline byte & m3()
General purpose.
Definition: map_func.h:137
AddInflation
bool AddInflation(bool check_year)
Add monthly inflation.
Definition: economy.cpp:725
SLV_57
@ SLV_57
57 9691
Definition: saveload.h:111
SLV_100
@ SLV_100
100 13952
Definition: saveload.h:163
TOWN_CUSTOM_GROWTH
@ TOWN_CUSTOM_GROWTH
Growth rate is controlled by GS.
Definition: town.h:195
ResetSignalHandlers
static void ResetSignalHandlers()
Resets signal handlers back to original handlers.
Definition: afterload.cpp:338
ReloadNewGRFData
void ReloadNewGRFData()
Reload all NewGRF files during a running game.
Definition: afterload.cpp:3336
EconomySettings::allow_town_roads
bool allow_town_roads
towns are allowed to build roads (always allowed when generating world / in SE)
Definition: settings_type.h:555
TileAddByDiagDir
TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
Adds a DiagDir to a tile.
Definition: map_func.h:604
SLV_88
@ SLV_88
88 12134
Definition: saveload.h:148
SLV_72
@ SLV_72
72 10601
Definition: saveload.h:129
ConvertOldMultiheadToNew
void ConvertOldMultiheadToNew()
Converts all trains to the new subtype format introduced in savegame 16.2 It also links multiheaded e...
Definition: vehicle_sl.cpp:112
GLC_NOT_FOUND
@ GLC_NOT_FOUND
At least one GRF couldn't be found (higher priority than GLC_COMPATIBLE)
Definition: newgrf_config.h:55
GetInclinedSlopeDirection
DiagDirection GetInclinedSlopeDirection(Slope s)
Returns the direction of an inclined slope.
Definition: slope_func.h:239
Order
Definition: order_base.h:36
IsShipDepot
bool IsShipDepot(Tile t)
Is it a water tile with a ship depot on it?
Definition: water_map.h:225
SetTropicZone
void SetTropicZone(Tile tile, TropicZone type)
Set the tropic zone.
Definition: tile_map.h:225
Object::town
Town * town
Town the object is built in.
Definition: object_base.h:25
SLV_DEPOT_UNBUNCHING
@ SLV_DEPOT_UNBUNCHING
330 PR#11945 Allow unbunching shared order vehicles at a depot.
Definition: saveload.h:377
GoodsEntry::GES_RATING
@ GES_RATING
This indicates whether a cargo has a rating at the station.
Definition: station_base.h:183
SLV_52
@ SLV_52
52 9066
Definition: saveload.h:105
SLV_MAX_LOAN_FOR_COMPANY
@ SLV_MAX_LOAN_FOR_COMPANY
330 PR#11224 Separate max loan for each company.
Definition: saveload.h:376
SLV_141
@ SLV_141
141 19799
Definition: saveload.h:212
GRFListCompatibility
GRFListCompatibility
Status of post-gameload GRF compatibility check.
Definition: newgrf_config.h:52
IsRoadDepot
static debug_inline bool IsRoadDepot(Tile t)
Return whether a tile is a road depot.
Definition: road_map.h:106
Station::ship_station
TileArea ship_station
Tile area the ship 'station' part covers.
Definition: station_base.h:457
GetClearDensity
uint GetClearDensity(Tile t)
Get the density of a non-field clear tile.
Definition: clear_map.h:83
SLV_122
@ SLV_122
122 16855
Definition: saveload.h:189
LinkGraphSettings::distribution_pax
DistributionType distribution_pax
distribution type for passengers
Definition: settings_type.h:570
FLYING
@ FLYING
Vehicle is flying in the air.
Definition: airport.h:75
OWNER_TOWN
@ OWNER_TOWN
A town owns the tile, or a town is expanding.
Definition: company_type.h:24
StationSpec::wires
byte wires
Bitmask of base tiles (0 - 7) which should contain elrail wires.
Definition: newgrf_station.h:162
TAE_PASSENGERS
@ TAE_PASSENGERS
Cargo behaves passenger-like.
Definition: cargotype.h:24
_new_competitor_timeout
TimeoutTimer< TimerGameTick > _new_competitor_timeout(0, []() { if(_game_mode==GM_MENU||!AI::CanStartNew()) return;if(_networking &&Company::GetNumItems() >=_settings_client.network.max_companies) return;uint8_t n=0;for(const Company *c :Company::Iterate()) { if(c->is_ai) n++;} if(n >=_settings_game.difficulty.max_no_competitors) return;Command< CMD_COMPANY_CTRL >::Post(CCA_NEW_AI, INVALID_COMPANY, CRR_NONE, INVALID_CLIENT_ID);})
Start a new competitor company if possible.
SLV_158
@ SLV_158
158 21933
Definition: saveload.h:232
VehicleSettings::train_slope_steepness
uint8_t train_slope_steepness
Steepness of hills for trains when using realistic acceleration.
Definition: settings_type.h:520
IsDriveThroughStopTile
bool IsDriveThroughStopTile(Tile t)
Is tile t a drive through road stop station?
Definition: station_map.h:233
GoodsEntry::last_speed
uint8_t last_speed
Maximum speed (up to 255) of the last vehicle that tried to load this cargo.
Definition: station_base.h:237
_settings_newgame
GameSettings _settings_newgame
Game settings for new games (updated from the intro screen).
Definition: settings.cpp:56
AT_OILRIG
@ AT_OILRIG
Oilrig airport.
Definition: airport.h:38
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
ResetCompanyLivery
void ResetCompanyLivery(Company *c)
Reset the livery schemes to the company's primary colour.
Definition: company_cmd.cpp:558
XYNSToDiagDir
DiagDirection XYNSToDiagDir(Axis xy, uint ns)
Convert an axis and a flag for north/south into a DiagDirection.
Definition: direction_func.h:261
Map::SizeY
static uint SizeY()
Get the size of the map along the Y.
Definition: map_func.h:279
WL_CRITICAL
@ WL_CRITICAL
Critical errors, the MessageBox is shown in all cases.
Definition: error.h:27
StationSpec::blocked
byte blocked
Bitmask of base tiles (0 - 7) which are blocked to trains.
Definition: newgrf_station.h:163
LocaleSettings::units_velocity_nautical
byte units_velocity_nautical
unit system for velocity of ships and aircraft
Definition: settings_type.h:262
GroupStatistics::UpdateAfterLoad
static void UpdateAfterLoad()
Update all caches after loading a game, changing NewGRF, etc.
Definition: group_cmd.cpp:101
GF_REPLACE_WAGON_REMOVAL
@ GF_REPLACE_WAGON_REMOVAL
If set, autoreplace will perform wagon removal on vehicles in this group.
Definition: group.h:67
SetupColoursAndInitialWindow
void SetupColoursAndInitialWindow()
Initialise the default colours (remaps and the likes), and load the main windows.
Definition: main_gui.cpp:541
OLFB_NO_LOAD
@ OLFB_NO_LOAD
Do not load anything.
Definition: order_type.h:66
LinkGraphSettings::distribution_default
DistributionType distribution_default
distribution type for all other goods
Definition: settings_type.h:573
SLV_117
@ SLV_117
117 16037
Definition: saveload.h:183
UpdateStationAcceptance
void UpdateStationAcceptance(Station *st, bool show_msg)
Update the acceptance for a station.
Definition: station_cmd.cpp:621
StationSettings::modified_catchment
bool modified_catchment
different-size catchment areas
Definition: settings_type.h:590
GetTunnelBridgeDirection
DiagDirection GetTunnelBridgeDirection(Tile t)
Get the direction pointing to the other end.
Definition: tunnelbridge_map.h:26
EconomySettings::feeder_payment_share
uint8_t feeder_payment_share
percentage of leg payment to virtually pay in feeder systems
Definition: settings_type.h:542
TimerGameCalendar::year
static Year year
Current year, starting at 0.
Definition: timer_game_calendar.h:32
TimerGameEconomy::date
static Date date
Current date in days (day counter).
Definition: timer_game_economy.h:37
DoStartupNewCompany
Company * DoStartupNewCompany(bool is_ai, CompanyID company=INVALID_COMPANY)
Create a new company and sets all company variables default values.
Definition: company_cmd.cpp:582
CargoSpec::town_acceptance_effect
TownAcceptanceEffect town_acceptance_effect
The effect that delivering this cargo type has on towns. Also affects destination of subsidies.
Definition: cargotype.h:80
INVALID_TRACK
@ INVALID_TRACK
Flag for an invalid track.
Definition: track_type.h:28
SLV_186
@ SLV_186
186 25833 Objects storage
Definition: saveload.h:266
HasBit
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103