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OpenTTD Source
14.0-beta3
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Defines the data structure of each individual tile of an industry. More...
#include <industrytype.h>
Data Fields | |
| std::array< CargoID, INDUSTRY_NUM_INPUTS > | accepts_cargo |
| Cargo accepted by this tile. | |
| std::array< std::variant< CargoLabel, MixedCargoType >, INDUSTRY_NUM_INPUTS > | accepts_cargo_label |
| std::array< int8_t, INDUSTRY_NUM_INPUTS > | acceptance |
| Level of acceptance per cargo type (signed, may be negative!) | |
| Slope | slopes_refused |
| slope pattern on which this tile cannot be built | |
| byte | anim_production |
| Animation frame to start when goods are produced. | |
| byte | anim_next |
| Next frame in an animation. | |
| bool | anim_state |
| When true, the tile has to be drawn using the animation state instead of the construction state. | |
| uint8_t | callback_mask |
| Bitmask of industry tile callbacks that have to be called. | |
| AnimationInfo | animation |
| Information about the animation (is it looping, how many loops etc) | |
| IndustryTileSpecialFlags | special_flags |
| Bitmask of extra flags used by the tile. | |
| bool | enabled |
| entity still available (by default true).newgrf can disable it, though | |
| GRFFileProps | grf_prop |
| properties related to the grf file | |
Defines the data structure of each individual tile of an industry.
Definition at line 156 of file industrytype.h.