OpenTTD Source  14.0-beta3
game.hpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef GAME_HPP
11 #define GAME_HPP
12 
13 #include "game_scanner.hpp"
14 
15 #include "../script/api/script_event_types.hpp"
16 
20 class Game {
21 public:
25  static void GameLoop();
26 
30  static void Initialize();
31 
36  static void StartNew(bool randomise = true);
37 
41  static void Uninitialize(bool keepConfig);
42 
48  static void Pause();
49 
55  static void Unpause();
56 
61  static bool IsPaused();
62 
66  static void NewEvent(class ScriptEvent *event);
67 
71  static class GameInstance *GetGameInstance() { return Game::instance; }
72 
76  static class GameInfo *GetInfo() { return Game::info; }
77 
78  static void Rescan();
79  static void ResetConfig();
80 
84  static void Save();
85 
87  static void GetConsoleList(std::back_insert_iterator<std::string> &output_iterator, bool newest_only);
89  static void GetConsoleLibraryList(std::back_insert_iterator<std::string> &output_iterator);
91  static const ScriptInfoList *GetInfoList();
93  static const ScriptInfoList *GetUniqueInfoList();
95  static class GameInfo *FindInfo(const std::string &name, int version, bool force_exact_match);
97  static class GameLibrary *FindLibrary(const std::string &library, int version);
98 
102  static class GameInstance *GetInstance() { return Game::instance; }
103 
105  static bool HasGame(const struct ContentInfo *ci, bool md5sum);
106  static bool HasGameLibrary(const ContentInfo *ci, bool md5sum);
111 
112 private:
113  static uint frame_counter;
114  static class GameInstance *instance;
117  static class GameInfo *info;
118 };
119 
120 #endif /* GAME_HPP */
Game::IsPaused
static bool IsPaused()
Checks if the Game Script is paused.
Definition: game_core.cpp:142
ScriptInfoList
std::map< std::string, class ScriptInfo *, CaseInsensitiveComparator > ScriptInfoList
Type for the list of scripts.
Definition: script_scanner.hpp:16
Game::GetGameInstance
static class GameInstance * GetGameInstance()
Get the current GameScript instance.
Definition: game.hpp:71
Game::GetInfo
static class GameInfo * GetInfo()
Get the current GameInfo.
Definition: game.hpp:76
Game::frame_counter
static uint frame_counter
Tick counter for the Game code.
Definition: game.hpp:113
GameScannerInfo
Definition: game_scanner.hpp:15
Game::Unpause
static void Unpause()
Resume execution of the Game Script.
Definition: game_core.cpp:137
ScriptInfo::version
int version
Version of the script.
Definition: script_info.hpp:152
Game::GetScannerLibrary
static GameScannerLibrary * GetScannerLibrary()
Gets the ScriptScanner instance that is used to find Game Libraries.
Definition: game_core.cpp:273
Game::FindInfo
static class GameInfo * FindInfo(const std::string &name, int version, bool force_exact_match)
Wrapper function for GameScannerInfo::FindInfo.
Definition: game_core.cpp:243
Game::scanner_library
static class GameScannerLibrary * scanner_library
Scanner for GS Libraries.
Definition: game.hpp:116
Game::GetConsoleLibraryList
static void GetConsoleLibraryList(std::back_insert_iterator< std::string > &output_iterator)
Wrapper function for GameScanner::GetConsoleLibraryList.
Definition: game_core.cpp:228
Game::GetConsoleList
static void GetConsoleList(std::back_insert_iterator< std::string > &output_iterator, bool newest_only)
Wrapper function for GameScanner::GetConsoleList.
Definition: game_core.cpp:223
ContentInfo
Container for all important information about a piece of content.
Definition: tcp_content_type.h:52
Game::Pause
static void Pause()
Suspends the Game Script and then pause the execution of the script.
Definition: game_core.cpp:132
Game::StartNew
static void StartNew(bool randomise=true)
Start up a new GameScript.
Definition: game_core.cpp:72
Game::NewEvent
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
Definition: game_core.cpp:147
Game::Uninitialize
static void Uninitialize(bool keepConfig)
Uninitialize the Game system.
Definition: game_core.cpp:103
GameInstance
Runtime information about a game script like a pointer to the squirrel vm and the current state.
Definition: game_instance.hpp:16
game_scanner.hpp
Game::GameLoop
static void GameLoop()
Called every game-tick to let Game do something.
Definition: game_core.cpp:31
Game::info
static class GameInfo * info
Current selected GameInfo.
Definition: game.hpp:117
Game::HasGame
static bool HasGame(const struct ContentInfo *ci, bool md5sum)
Wrapper function for GameScanner::HasGame.
Definition: game_core.cpp:259
GameInfo
All static information from an Game like name, version, etc.
Definition: game_info.hpp:16
ScriptInfo::name
std::string name
Full name of the script.
Definition: script_info.hpp:147
Game::Save
static void Save()
Save data from a GameScript to a savegame.
Definition: game_core.cpp:212
GameLibrary
All static information from an Game library like name, version, etc.
Definition: game_info.hpp:49
Game::GetScannerInfo
static GameScannerInfo * GetScannerInfo()
Gets the ScriptScanner instance that is used to find Game scripts.
Definition: game_core.cpp:269
Game::GetUniqueInfoList
static const ScriptInfoList * GetUniqueInfoList()
Wrapper function for GameScanner::GetUniqueInfoList.
Definition: game_core.cpp:238
GameScannerLibrary
Definition: game_scanner.hpp:37
Game::FindLibrary
static class GameLibrary * FindLibrary(const std::string &library, int version)
Wrapper function for GameScanner::FindLibrary.
Definition: game_core.cpp:248
Game::GetInstance
static class GameInstance * GetInstance()
Get the current active instance.
Definition: game.hpp:102
Game
Main Game class.
Definition: game.hpp:20
Game::scanner_info
static class GameScannerInfo * scanner_info
Scanner for Game scripts.
Definition: game.hpp:115
Game::instance
static class GameInstance * instance
Instance to the current active Game.
Definition: game.hpp:114
Game::GetInfoList
static const ScriptInfoList * GetInfoList()
Wrapper function for GameScanner::GetInfoList.
Definition: game_core.cpp:233
Game::Initialize
static void Initialize()
Initialize the Game system.
Definition: game_core.cpp:57