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OpenTTD Source
14.0-beta3
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#include "stdafx.h"#include "landscape.h"#include "news_func.h"#include "ai/ai.hpp"#include "script/script_gui.h"#include "newgrf.h"#include "newgrf_house.h"#include "economy_func.h"#include "timer/timer_game_calendar.h"#include "timer/timer_game_economy.h"#include "timer/timer_game_tick.h"#include "texteff.hpp"#include "gfx_func.h"#include "gamelog.h"#include "animated_tile_func.h"#include "tilehighlight_func.h"#include "network/network_func.h"#include "window_func.h"#include "core/pool_type.hpp"#include "game/game.hpp"#include "linkgraph/linkgraphschedule.h"#include "station_kdtree.h"#include "town_kdtree.h"#include "viewport_kdtree.h"#include "newgrf_profiling.h"#include "3rdparty/monocypher/monocypher.h"#include "safeguards.h"Go to the source code of this file.
Functions | |
| void | MakeNewgameSettingsLive () |
| void | InitializeSound () |
| void | InitializeMusic () |
| Prepare the music system for use. More... | |
| void | InitializeVehicles () |
| void | InitializeRailGui () |
| Initialize rail building GUI settings. | |
| void | InitializeRoadGui () |
| void | InitializeAirportGui () |
| void | InitializeDockGui () |
| void | InitializeGraphGui () |
| void | InitializeObjectGui () |
| Reset all data of the object GUI. | |
| void | InitializeTownGui () |
| void | InitializeIndustries () |
| void | InitializeObjects () |
| Initialize/reset the objects. | |
| void | InitializeTrees () |
| void | InitializeCompanies () |
| Initialize the pool of companies. | |
| void | InitializeCheats () |
| Reinitialise all the cheats. | |
| void | InitializeNPF () |
| void | InitializeOldNames () |
| Initialize the old names table memory. | |
| std::string | GenerateUid (std::string_view subject) |
| Generate an unique ID. More... | |
| void | GenerateSavegameId () |
| Generate an unique savegame ID. | |
| void | InitializeGame (uint size_x, uint size_y, bool reset_date, bool reset_settings) |
Variables | |
| std::string | _savegame_id |
| Unique ID of the current savegame. | |
| TileIndex | _cur_tileloop_tile |
Misc functions that shouldn't be here.
Definition in file misc.cpp.
| std::string GenerateUid | ( | std::string_view | subject | ) |
Generate an unique ID.
It isn't as much of an unique ID but more a hashed digest of a random string and a time. It is very likely to be unique, but it does not follow any UUID standard.
Definition at line 69 of file misc.cpp.
References FormatArrayAsHex(), and RandomBytesWithFallback().
Referenced by GenerateSavegameId().
| void InitializeMusic | ( | ) |
Prepare the music system for use.
Called from InitializeGame
Definition at line 473 of file music_gui.cpp.
References _music.