OpenTTD Source  14.0-beta3
town.h
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef TOWN_H
11 #define TOWN_H
12 
13 #include "viewport_type.h"
14 #include "timer/timer_game_tick.h"
15 #include "town_map.h"
16 #include "subsidy_type.h"
17 #include "newgrf_storage.h"
18 #include "cargotype.h"
19 
20 template <typename T>
22  T id_count[NUM_HOUSES];
23  T class_count[HOUSE_CLASS_MAX];
24 };
25 
26 static const uint CUSTOM_TOWN_NUMBER_DIFFICULTY = 4;
27 static const uint CUSTOM_TOWN_MAX_NUMBER = 5000;
28 
29 static const TownID INVALID_TOWN = 0xFFFF;
30 
31 static const uint TOWN_GROWTH_WINTER = 0xFFFFFFFE;
32 static const uint TOWN_GROWTH_DESERT = 0xFFFFFFFF;
33 static const uint16_t TOWN_GROWTH_RATE_NONE = 0xFFFF;
34 static const uint16_t MAX_TOWN_GROWTH_TICKS = 930;
35 
37 extern TownPool _town_pool;
38 
40 struct TownCache {
41  uint32_t num_houses;
42  uint32_t population;
45  uint32_t squared_town_zone_radius[HZB_END];
47 };
48 
50 struct Town : TownPool::PoolItem<&_town_pool> {
52 
54 
55  /* Town name */
56  uint32_t townnamegrfid;
57  uint16_t townnametype;
58  uint32_t townnameparts;
59  std::string name;
60  mutable std::string cached_name;
61 
62  byte flags;
63 
64  uint16_t noise_reached;
65 
66  CompanyMask statues;
67 
68  /* Company ratings. */
69  CompanyMask have_ratings;
74 
77  uint32_t goal[NUM_TAE];
78 
79  std::string text;
80 
81  inline byte GetPercentTransported(CargoID cid) const
82  {
83  if (!IsValidCargoID(cid)) return 0;
84  return this->supplied[cid].old_act * 256 / (this->supplied[cid].old_max + 1);
85  }
86 
88 
89  uint16_t time_until_rebuild;
90 
91  uint16_t grow_counter;
92  uint16_t growth_rate;
93 
96 
97  bool larger_town;
99 
100  bool show_zone;
101 
102  std::list<PersistentStorage *> psa_list;
103 
108  Town(TileIndex tile = INVALID_TILE) : xy(tile) { }
109 
111  ~Town();
112 
114 
121  inline uint16_t MaxTownNoise() const
122  {
123  if (this->cache.population == 0) return 0; // no population? no noise
124 
125  /* 3 is added (the noise of the lowest airport), so the user can at least build a small airfield. */
127  }
128 
129  void UpdateVirtCoord();
130 
131  inline const std::string &GetCachedName() const
132  {
133  if (!this->name.empty()) return this->name;
134  if (this->cached_name.empty()) this->FillCachedName();
135  return this->cached_name;
136  }
137 
138  static inline Town *GetByTile(TileIndex tile)
139  {
140  return Town::Get(GetTownIndex(tile));
141  }
142 
143  static Town *GetRandom();
144  static void PostDestructor(size_t index);
145 
146 private:
147  void FillCachedName() const;
148 };
149 
150 uint32_t GetWorldPopulation();
151 
154 void ShowTownViewWindow(TownID town);
155 void ExpandTown(Town *t);
156 
157 void RebuildTownKdtree();
158 
161  TOWN_COUNCIL_LENIENT = 0,
162  TOWN_COUNCIL_TOLERANT = 1,
163  TOWN_COUNCIL_HOSTILE = 2,
164  TOWN_COUNCIL_PERMISSIVE = 3,
165 };
166 
175 };
176 
179  TDIWD_FORCE_REBUILD,
180  TDIWD_POPULATION_CHANGE,
181  TDIWD_FORCE_RESORT,
182 };
183 
191 enum TownFlags {
196 };
197 
199 
200 
202 
203 Town *CalcClosestTownFromTile(TileIndex tile, uint threshold = UINT_MAX);
204 
205 void ResetHouses();
206 
209  TACT_NONE = 0x00,
210 
218  TACT_BRIBE = 0x80,
219 
221 
226 };
228 
229 void ClearTownHouse(Town *t, TileIndex tile);
230 void UpdateTownMaxPass(Town *t);
231 void UpdateTownRadius(Town *t);
233 Town *ClosestTownFromTile(TileIndex tile, uint threshold);
234 void ChangeTownRating(Town *t, int add, int max, DoCommandFlag flags);
235 HouseZonesBits GetTownRadiusGroup(const Town *t, TileIndex tile);
236 void SetTownRatingTestMode(bool mode);
238 bool GenerateTowns(TownLayout layout);
240 
241 extern const byte _town_action_costs[TACT_COUNT];
242 
248 template <class T>
249 void MakeDefaultName(T *obj)
250 {
251  /* We only want to set names if it hasn't been set before, or when we're calling from afterload. */
252  assert(obj->name.empty() || obj->town_cn == UINT16_MAX);
253 
254  obj->town = ClosestTownFromTile(obj->xy, UINT_MAX);
255 
256  /* Find first unused number belonging to this town. This can never fail,
257  * as long as there can be at most 65535 waypoints/depots in total.
258  *
259  * This does 'n * m' search, but with 32bit 'used' bitmap, it needs at
260  * most 'n * (1 + ceil(m / 32))' steps (n - number of waypoints in pool,
261  * m - number of waypoints near this town).
262  * Usually, it needs only 'n' steps.
263  *
264  * If it wasn't using 'used' and 'idx', it would just search for increasing 'next',
265  * but this way it is faster */
266 
267  uint32_t used = 0; // bitmap of used waypoint numbers, sliding window with 'next' as base
268  uint32_t next = 0; // first number in the bitmap
269  uint32_t idx = 0; // index where we will stop
270  uint32_t cid = 0; // current index, goes to T::GetPoolSize()-1, then wraps to 0
271 
272  do {
273  T *lobj = T::GetIfValid(cid);
274 
275  /* check only valid waypoints... */
276  if (lobj != nullptr && obj != lobj) {
277  /* only objects within the same city and with the same type */
278  if (lobj->town == obj->town && lobj->IsOfType(obj)) {
279  /* if lobj->town_cn < next, uint will overflow to '+inf' */
280  uint i = (uint)lobj->town_cn - next;
281 
282  if (i < 32) {
283  SetBit(used, i); // update bitmap
284  if (i == 0) {
285  /* shift bitmap while the lowest bit is '1';
286  * increase the base of the bitmap too */
287  do {
288  used >>= 1;
289  next++;
290  } while (HasBit(used, 0));
291  /* when we are at 'idx' again at end of the loop and
292  * 'next' hasn't changed, then no object had town_cn == next,
293  * so we can safely use it */
294  idx = cid;
295  }
296  }
297  }
298  }
299 
300  cid++;
301  if (cid == T::GetPoolSize()) cid = 0; // wrap to zero...
302  } while (cid != idx);
303 
304  obj->town_cn = (uint16_t)next; // set index...
305 }
306 
307 /*
308  * Converts original town ticks counters to plain game ticks. Note that
309  * tick 0 is a valid tick so actual amount is one more than the counter value.
310  */
311 inline uint16_t TownTicksToGameTicks(uint16_t ticks)
312 {
313  return (std::min(ticks, MAX_TOWN_GROWTH_TICKS) + 1) * Ticks::TOWN_GROWTH_TICKS - 1;
314 }
315 
316 
318 
319 #endif /* TOWN_H */
TACT_BRIBE
@ TACT_BRIBE
Try to bribe the council.
Definition: town.h:218
Town::have_ratings
CompanyMask have_ratings
which companies have a rating
Definition: town.h:69
TACT_BUILD_STATUE
@ TACT_BUILD_STATUE
Build a statue.
Definition: town.h:215
SetBit
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
Pool::PoolItem<&_town_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:335
Town::InitializeLayout
void InitializeLayout(TownLayout layout)
Assign the town layout.
Definition: town_cmd.cpp:177
Town::road_build_months
byte road_build_months
fund road reconstruction in action?
Definition: town.h:95
TownDirectoryInvalidateWindowData
TownDirectoryInvalidateWindowData
Special values for town list window for the data parameter of InvalidateWindowData.
Definition: town.h:178
ClosestTownFromTile
Town * ClosestTownFromTile(TileIndex tile, uint threshold)
Return the town closest (in distance or ownership) to a given tile, within a given threshold.
Definition: town_cmd.cpp:3744
Town::statues
CompanyMask statues
which companies have a statue?
Definition: town.h:66
DifficultySettings::town_council_tolerance
byte town_council_tolerance
minimum required town ratings to be allowed to demolish stuff
Definition: settings_type.h:116
Pool::PoolItem<&_town_pool >::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:234
TACT_FUND_BUILDINGS
@ TACT_FUND_BUILDINGS
Fund new buildings.
Definition: town.h:216
GetHouseNorthPart
TileIndexDiff GetHouseNorthPart(HouseID &house)
Determines if a given HouseID is part of a multitile house.
Definition: town_cmd.cpp:2807
TACT_ADVERTISE
@ TACT_ADVERTISE
All possible advertising actions.
Definition: town.h:222
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition: settings_type.h:618
INVALID_TILE
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:95
Town::growth_rate
uint16_t growth_rate
town growth rate
Definition: town.h:92
subsidy_type.h
TownCache::part_of_subsidy
PartOfSubsidy part_of_subsidy
Is this town a source/destination of a subsidy?
Definition: town.h:44
TownCache
Data structure with cached data of towns.
Definition: town.h:40
Town::xy
TileIndex xy
town center tile
Definition: town.h:51
CargoSpec
Specification of a cargo type.
Definition: cargotype.h:68
MAX_TOWN_GROWTH_TICKS
static const uint16_t MAX_TOWN_GROWTH_TICKS
Max amount of original town ticks that still fit into uint16_t, about equal to UINT16_MAX / TOWN_GROW...
Definition: town.h:34
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
EconomySettings::town_noise_population
uint16_t town_noise_population[4]
population to base decision on noise evaluation (
Definition: settings_type.h:558
TownLayout
TownLayout
Town Layouts.
Definition: town_type.h:80
HOUSE_CLASS_MAX
static const uint HOUSE_CLASS_MAX
There can only be as many classes as there are new houses, plus one for NO_CLASS, as the original hou...
Definition: house.h:38
UpdateTownRadius
void UpdateTownRadius(Town *t)
Update the cached town zone radii of a town, based on the number of houses.
Definition: town_cmd.cpp:1865
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
TACT_FUNDS
@ TACT_FUNDS
All possible funding actions.
Definition: town.h:224
Town::fund_buildings_months
byte fund_buildings_months
fund buildings program in action?
Definition: town.h:94
CheckforTownRating
CommandCost CheckforTownRating(DoCommandFlag flags, Town *t, TownRatingCheckType type)
Does the town authority allow the (destructive) action of the current company?
Definition: town_cmd.cpp:3860
TOWN_GROWTH_RATE_NONE
static const uint16_t TOWN_GROWTH_RATE_NONE
Special value for Town::growth_rate to disable town growth.
Definition: town.h:33
Town::show_zone
bool show_zone
NOSAVE: mark town to show the local authority zone in the viewports.
Definition: town.h:100
TOWN_HAS_STADIUM
@ TOWN_HAS_STADIUM
There can be only one stadium by town.
Definition: town.h:194
CheckIfAuthorityAllowsNewStation
CommandCost CheckIfAuthorityAllowsNewStation(TileIndex tile, DoCommandFlag flags)
Checks whether the local authority allows construction of a new station (rail, road,...
Definition: town_cmd.cpp:3702
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:369
Town::UpdateVirtCoord
void UpdateVirtCoord()
Resize the sign (label) of the town after it changes population.
Definition: town_cmd.cpp:404
Town::GetRandom
static Town * GetRandom()
Return a random valid town.
Definition: town_cmd.cpp:191
GetTownRadiusGroup
HouseZonesBits GetTownRadiusGroup(const Town *t, TileIndex tile)
Returns the bit corresponding to the town zone of the specified tile.
Definition: town_cmd.cpp:2386
GetTownRoadType
RoadType GetTownRoadType()
Get the road type that towns should build at this current moment.
Definition: town_cmd.cpp:912
TACT_ADVERTISE_MEDIUM
@ TACT_ADVERTISE_MEDIUM
Medium advertising campaign.
Definition: town.h:212
Town::Town
Town(TileIndex tile=INVALID_TILE)
Creates a new town.
Definition: town.h:108
UpdateAllTownVirtCoords
void UpdateAllTownVirtCoords()
Update the virtual coords needed to draw the town sign for all towns.
Definition: town_cmd.cpp:422
Town::supplied
TransportedCargoStat< uint32_t > supplied[NUM_CARGO]
Cargo statistics about supplied cargo.
Definition: town.h:75
CUSTOM_TOWN_MAX_NUMBER
static const uint CUSTOM_TOWN_MAX_NUMBER
this is the maximum number of towns a user can specify in customisation
Definition: town.h:27
TOWN_RATING_CHECK_TYPE_COUNT
@ TOWN_RATING_CHECK_TYPE_COUNT
Number of town checking action types.
Definition: town.h:174
CommandCost
Common return value for all commands.
Definition: command_type.h:23
NUM_HOUSES
static const HouseID NUM_HOUSES
Total number of houses.
Definition: house.h:29
Town::grow_counter
uint16_t grow_counter
counter to count when to grow, value is smaller than or equal to growth_rate
Definition: town.h:91
TownAcceptanceEffect
TownAcceptanceEffect
Town growth effect when delivering cargo.
Definition: cargotype.h:21
CalcClosestTownFromTile
Town * CalcClosestTownFromTile(TileIndex tile, uint threshold=UINT_MAX)
Return the town closest to the given tile within threshold.
Definition: town_cmd.cpp:3726
TrackedViewportSign
Specialised ViewportSign that tracks whether it is valid for entering into a Kdtree.
Definition: viewport_type.h:49
TOWN_GROWTH_DESERT
static const uint TOWN_GROWTH_DESERT
The town needs the cargo for growth when on desert (any amount)
Definition: town.h:32
TownRatingCheckType
TownRatingCheckType
Action types that a company must ask permission for to a town authority.
Definition: town.h:171
BuildingCounts
Definition: town.h:21
NUM_TAE
@ NUM_TAE
Amount of town effects.
Definition: cargotype.h:30
Town::stations_near
StationList stations_near
NOSAVE: List of nearby stations.
Definition: town.h:87
TACT_ROAD_REBUILD
@ TACT_ROAD_REBUILD
Rebuild the roads.
Definition: town.h:214
Town::MaxTownNoise
uint16_t MaxTownNoise() const
Calculate the max town noise.
Definition: town.h:121
TownFlags
TownFlags
This enum is used in conjunction with town->flags.
Definition: town.h:191
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:55
GetMaskOfTownActions
TownActions GetMaskOfTownActions(CompanyID cid, const Town *t)
Get a list of available town authority actions.
Definition: town_cmd.cpp:3462
timer_game_tick.h
GameSettings::economy
EconomySettings economy
settings to change the economy
Definition: settings_type.h:628
MAX_COMPANIES
@ MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:23
Town::unwanted
uint8_t unwanted[MAX_COMPANIES]
how many months companies aren't wanted by towns (bribe)
Definition: town.h:70
ClearAllTownCachedNames
void ClearAllTownCachedNames()
Clear the cached_name of all towns.
Definition: town_cmd.cpp:430
TileIndexDiff
int32_t TileIndexDiff
An offset value between two tiles.
Definition: map_func.h:376
CargoID
byte CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:22
_town_action_costs
const byte _town_action_costs[TACT_COUNT]
Factor in the cost of each town action.
Definition: town_cmd.cpp:3171
FindFirstCargoWithTownAcceptanceEffect
const CargoSpec * FindFirstCargoWithTownAcceptanceEffect(TownAcceptanceEffect effect)
Determines the first cargo with a certain town effect.
Definition: town_cmd.cpp:2909
StationList
std::set< Station *, StationCompare > StationList
List of stations.
Definition: station_type.h:94
TACT_ADVERTISE_LARGE
@ TACT_ADVERTISE_LARGE
Large advertising campaign.
Definition: town.h:213
ChangeTownRating
void ChangeTownRating(Town *t, int add, int max, DoCommandFlag flags)
Changes town rating of the current company.
Definition: town_cmd.cpp:3823
TACT_CONSTRUCTION
@ TACT_CONSTRUCTION
All possible construction actions.
Definition: town.h:223
TownCache::population
uint32_t population
Current population of people.
Definition: town.h:42
Town::time_until_rebuild
uint16_t time_until_rebuild
time until we rebuild a house
Definition: town.h:89
Ticks::TOWN_GROWTH_TICKS
static constexpr TimerGameTick::Ticks TOWN_GROWTH_TICKS
Cycle duration for towns trying to grow (this originates from the size of the town array in TTD).
Definition: timer_game_tick.h:56
TransportedCargoStat::old_max
Tstorage old_max
Maximum amount last month.
Definition: town_type.h:115
TOWN_GROWTH_WINTER
static const uint TOWN_GROWTH_WINTER
The town only needs this cargo in the winter (any amount)
Definition: town.h:31
Town::PostDestructor
static void PostDestructor(size_t index)
Invalidating of the "nearest town cache" has to be done after removing item from the pool.
Definition: town_cmd.cpp:162
MakeDefaultName
void MakeDefaultName(T *obj)
Set the default name for a depot/waypoint.
Definition: town.h:249
Town::text
std::string text
General text with additional information.
Definition: town.h:79
TownCache::building_counts
BuildingCounts< uint16_t > building_counts
The number of each type of building in the town.
Definition: town.h:46
Pool
Base class for all pools.
Definition: pool_type.hpp:80
GenerateTowns
bool GenerateTowns(TownLayout layout)
Generate a number of towns with a given layout.
Definition: town_cmd.cpp:2329
TACT_COUNT
@ TACT_COUNT
Number of available town actions.
Definition: town.h:220
TACT_ADVERTISE_SMALL
@ TACT_ADVERTISE_SMALL
Small advertising campaign.
Definition: town.h:211
Town::goal
uint32_t goal[NUM_TAE]
Amount of cargo required for the town to grow.
Definition: town.h:77
TransportedCargoStat::old_act
Tstorage old_act
Actually transported last month.
Definition: town_type.h:117
Town::cache
TownCache cache
Container for all cacheable data.
Definition: town.h:53
cargotype.h
Town::~Town
~Town()
Destroy the town.
Definition: town_cmd.cpp:108
TOWN_IS_GROWING
@ TOWN_IS_GROWING
Conditions for town growth are met. Grow according to Town::growth_rate.
Definition: town.h:192
RoadType
RoadType
The different roadtypes we support.
Definition: road_type.h:25
HouseID
uint16_t HouseID
OpenTTD ID of house types.
Definition: house_type.h:13
PartOfSubsidy
PartOfSubsidy
What part of a subsidy is something?
Definition: subsidy_type.h:16
TownCache::num_houses
uint32_t num_houses
Amount of houses.
Definition: town.h:41
TACT_NONE
@ TACT_NONE
Empty action set.
Definition: town.h:209
DECLARE_ENUM_AS_BIT_SET
DECLARE_ENUM_AS_BIT_SET(GenderEthnicity) enum CompanyManagerFaceVariable
Bitgroups of the CompanyManagerFace variable.
Definition: company_manager_face.h:29
Town
Town data structure.
Definition: town.h:50
Town::ratings
int16_t ratings[MAX_COMPANIES]
ratings of each company for this town
Definition: town.h:73
Town::received
TransportedCargoStat< uint16_t > received[NUM_TAE]
Cargo statistics about received cargotypes.
Definition: town.h:76
IsValidCargoID
bool IsValidCargoID(CargoID t)
Test whether cargo type is not INVALID_CARGO.
Definition: cargo_type.h:103
Town::layout
TownLayout layout
town specific road layout
Definition: town.h:98
Town::noise_reached
uint16_t noise_reached
level of noise that all the airports are generating
Definition: town.h:64
UpdateTownMaxPass
void UpdateTownMaxPass(Town *t)
Update the maximum amount of montly passengers and mail for a town, based on its population.
Definition: town_cmd.cpp:1912
TownCouncilAttitudes
TownCouncilAttitudes
Settings for town council attitudes.
Definition: town.h:160
viewport_type.h
Town::larger_town
bool larger_town
if this is a larger town and should grow more quickly
Definition: town.h:97
NUM_CARGO
static const CargoID NUM_CARGO
Maximum number of cargo types in a game.
Definition: cargo_type.h:74
TUNNELBRIDGE_REMOVE
@ TUNNELBRIDGE_REMOVE
Removal of a tunnel or bridge owned by the towb.
Definition: town.h:173
GetWorldPopulation
uint32_t GetWorldPopulation()
Get the total population, the sum of all towns in the world.
Definition: town_cmd.cpp:455
ROAD_REMOVE
@ ROAD_REMOVE
Removal of a road owned by the town.
Definition: town.h:172
Town::name
std::string name
Custom town name. If empty, the town was not renamed and uses the generated name.
Definition: town.h:59
Town::exclusivity
CompanyID exclusivity
which company has exclusivity
Definition: town.h:71
newgrf_storage.h
TACT_ALL
@ TACT_ALL
All possible actions.
Definition: town.h:225
Pool::PoolItem
Base class for all PoolItems.
Definition: pool_type.hpp:233
TOWN_CUSTOM_GROWTH
@ TOWN_CUSTOM_GROWTH
Growth rate is controlled by GS.
Definition: town.h:195
SetTownRatingTestMode
void SetTownRatingTestMode(bool mode)
Switch the town rating to test-mode, to allow commands to be tested without affecting current ratings...
Definition: town_cmd.cpp:3785
TOWN_HAS_CHURCH
@ TOWN_HAS_CHURCH
There can be only one church by town.
Definition: town.h:193
Town::exclusive_counter
uint8_t exclusive_counter
months till the exclusivity expires
Definition: town.h:72
TownCache::squared_town_zone_radius
uint32_t squared_town_zone_radius[HZB_END]
UpdateTownRadius updates this given the house count.
Definition: town.h:45
Town::cached_name
std::string cached_name
NOSAVE: Cache of the resolved name of the town, if not using a custom town name.
Definition: town.h:60
ClearTownHouse
void ClearTownHouse(Town *t, TileIndex tile)
Clear a town house.
Definition: town_cmd.cpp:2832
TownActions
TownActions
Town actions of a company.
Definition: town.h:208
CUSTOM_TOWN_NUMBER_DIFFICULTY
static const uint CUSTOM_TOWN_NUMBER_DIFFICULTY
value for custom town number in difficulty settings
Definition: town.h:26
TransportedCargoStat< uint32_t >
TownCache::sign
TrackedViewportSign sign
Location of name sign, UpdateVirtCoord updates this.
Definition: town.h:43
Town::flags
byte flags
See TownFlags.
Definition: town.h:62
TACT_BUY_RIGHTS
@ TACT_BUY_RIGHTS
Buy exclusive transport rights.
Definition: town.h:217
GetTownIndex
TownID GetTownIndex(Tile t)
Get the index of which town this house/street is attached to.
Definition: town_map.h:23
town_map.h
HasBit
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103