OpenTTD Source  14.0-beta3
train_cmd.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "error.h"
12 #include "articulated_vehicles.h"
13 #include "command_func.h"
14 #include "error_func.h"
16 #include "pathfinder/yapf/yapf.hpp"
17 #include "news_func.h"
18 #include "company_func.h"
19 #include "newgrf_sound.h"
20 #include "newgrf_text.h"
21 #include "strings_func.h"
22 #include "viewport_func.h"
23 #include "vehicle_func.h"
24 #include "sound_func.h"
25 #include "ai/ai.hpp"
26 #include "game/game.hpp"
27 #include "newgrf_station.h"
28 #include "effectvehicle_func.h"
29 #include "network/network.h"
30 #include "spritecache.h"
31 #include "core/random_func.hpp"
32 #include "company_base.h"
33 #include "newgrf.h"
34 #include "order_backup.h"
35 #include "zoom_func.h"
36 #include "newgrf_debug.h"
37 #include "framerate_type.h"
38 #include "train_cmd.h"
39 #include "misc_cmd.h"
42 
43 #include "table/strings.h"
44 #include "table/train_sprites.h"
45 
46 #include "safeguards.h"
47 
48 static Track ChooseTrainTrack(Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool force_res, bool *got_reservation, bool mark_stuck);
49 static bool TrainCheckIfLineEnds(Train *v, bool reverse = true);
50 bool TrainController(Train *v, Vehicle *nomove, bool reverse = true); // Also used in vehicle_sl.cpp.
52 static void CheckIfTrainNeedsService(Train *v);
53 static void CheckNextTrainTile(Train *v);
54 
55 static const byte _vehicle_initial_x_fract[4] = {10, 8, 4, 8};
56 static const byte _vehicle_initial_y_fract[4] = { 8, 4, 8, 10};
57 
58 template <>
59 bool IsValidImageIndex<VEH_TRAIN>(uint8_t image_index)
60 {
61  return image_index < lengthof(_engine_sprite_base);
62 }
63 
64 
71 {
72  if (!CargoSpec::Get(cargo)->is_freight) return 1;
74 }
75 
78 {
79  bool first = true;
80 
81  for (const Train *v : Train::Iterate()) {
82  if (v->First() == v && !(v->vehstatus & VS_CRASHED)) {
83  for (const Train *u = v, *w = v->Next(); w != nullptr; u = w, w = w->Next()) {
84  if (u->track != TRACK_BIT_DEPOT) {
85  if ((w->track != TRACK_BIT_DEPOT &&
86  std::max(abs(u->x_pos - w->x_pos), abs(u->y_pos - w->y_pos)) != u->CalcNextVehicleOffset()) ||
87  (w->track == TRACK_BIT_DEPOT && TicksToLeaveDepot(u) <= 0)) {
88  SetDParam(0, v->index);
89  SetDParam(1, v->owner);
90  ShowErrorMessage(STR_BROKEN_VEHICLE_LENGTH, INVALID_STRING_ID, WL_CRITICAL);
91 
92  if (!_networking && first) {
93  first = false;
95  }
96  /* Break so we warn only once for each train. */
97  break;
98  }
99  }
100  }
101  }
102  }
103 }
104 
112 {
113  uint16_t max_speed = UINT16_MAX;
114 
115  assert(this->IsFrontEngine() || this->IsFreeWagon());
116 
117  const RailVehicleInfo *rvi_v = RailVehInfo(this->engine_type);
118  EngineID first_engine = this->IsFrontEngine() ? this->engine_type : INVALID_ENGINE;
119  this->gcache.cached_total_length = 0;
120  this->compatible_railtypes = RAILTYPES_NONE;
121 
122  bool train_can_tilt = true;
123  int min_curve_speed_mod = INT_MAX;
124 
125  for (Train *u = this; u != nullptr; u = u->Next()) {
126  const RailVehicleInfo *rvi_u = RailVehInfo(u->engine_type);
127 
128  /* Check the this->first cache. */
129  assert(u->First() == this);
130 
131  /* update the 'first engine' */
132  u->gcache.first_engine = this == u ? INVALID_ENGINE : first_engine;
133  u->railtype = rvi_u->railtype;
134 
135  if (u->IsEngine()) first_engine = u->engine_type;
136 
137  /* Set user defined data to its default value */
138  u->tcache.user_def_data = rvi_u->user_def_data;
139  this->InvalidateNewGRFCache();
140  u->InvalidateNewGRFCache();
141  }
142 
143  for (Train *u = this; u != nullptr; u = u->Next()) {
144  /* Update user defined data (must be done before other properties) */
145  u->tcache.user_def_data = GetVehicleProperty(u, PROP_TRAIN_USER_DATA, u->tcache.user_def_data);
146  this->InvalidateNewGRFCache();
147  u->InvalidateNewGRFCache();
148  }
149 
150  for (Train *u = this; u != nullptr; u = u->Next()) {
151  const Engine *e_u = u->GetEngine();
152  const RailVehicleInfo *rvi_u = &e_u->u.rail;
153 
154  if (!HasBit(e_u->info.misc_flags, EF_RAIL_TILTS)) train_can_tilt = false;
155  min_curve_speed_mod = std::min(min_curve_speed_mod, u->GetCurveSpeedModifier());
156 
157  /* Cache wagon override sprite group. nullptr is returned if there is none */
158  u->tcache.cached_override = GetWagonOverrideSpriteSet(u->engine_type, u->cargo_type, u->gcache.first_engine);
159 
160  /* Reset colour map */
161  u->colourmap = PAL_NONE;
162 
163  /* Update powered-wagon-status and visual effect */
164  u->UpdateVisualEffect(true);
165 
166  if (rvi_v->pow_wag_power != 0 && rvi_u->railveh_type == RAILVEH_WAGON &&
167  UsesWagonOverride(u) && !HasBit(u->vcache.cached_vis_effect, VE_DISABLE_WAGON_POWER)) {
168  /* wagon is powered */
169  SetBit(u->flags, VRF_POWEREDWAGON); // cache 'powered' status
170  } else {
171  ClrBit(u->flags, VRF_POWEREDWAGON);
172  }
173 
174  if (!u->IsArticulatedPart()) {
175  /* Do not count powered wagons for the compatible railtypes, as wagons always
176  have railtype normal */
177  if (rvi_u->power > 0) {
178  this->compatible_railtypes |= GetRailTypeInfo(u->railtype)->powered_railtypes;
179  }
180 
181  /* Some electric engines can be allowed to run on normal rail. It happens to all
182  * existing electric engines when elrails are disabled and then re-enabled */
183  if (HasBit(u->flags, VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL)) {
184  u->railtype = RAILTYPE_RAIL;
185  u->compatible_railtypes |= RAILTYPES_RAIL;
186  }
187 
188  /* max speed is the minimum of the speed limits of all vehicles in the consist */
189  if ((rvi_u->railveh_type != RAILVEH_WAGON || _settings_game.vehicle.wagon_speed_limits) && !UsesWagonOverride(u)) {
190  uint16_t speed = GetVehicleProperty(u, PROP_TRAIN_SPEED, rvi_u->max_speed);
191  if (speed != 0) max_speed = std::min(speed, max_speed);
192  }
193  }
194 
195  uint16_t new_cap = e_u->DetermineCapacity(u);
196  if (allowed_changes & CCF_CAPACITY) {
197  /* Update vehicle capacity. */
198  if (u->cargo_cap > new_cap) u->cargo.Truncate(new_cap);
199  u->refit_cap = std::min(new_cap, u->refit_cap);
200  u->cargo_cap = new_cap;
201  } else {
202  /* Verify capacity hasn't changed. */
203  if (new_cap != u->cargo_cap) ShowNewGrfVehicleError(u->engine_type, STR_NEWGRF_BROKEN, STR_NEWGRF_BROKEN_CAPACITY, GBUG_VEH_CAPACITY, true);
204  }
205  u->vcache.cached_cargo_age_period = GetVehicleProperty(u, PROP_TRAIN_CARGO_AGE_PERIOD, e_u->info.cargo_age_period);
206 
207  /* check the vehicle length (callback) */
208  uint16_t veh_len = CALLBACK_FAILED;
209  if (e_u->GetGRF() != nullptr && e_u->GetGRF()->grf_version >= 8) {
210  /* Use callback 36 */
211  veh_len = GetVehicleProperty(u, PROP_TRAIN_SHORTEN_FACTOR, CALLBACK_FAILED);
212 
213  if (veh_len != CALLBACK_FAILED && veh_len >= VEHICLE_LENGTH) {
215  }
216  } else if (HasBit(e_u->info.callback_mask, CBM_VEHICLE_LENGTH)) {
217  /* Use callback 11 */
218  veh_len = GetVehicleCallback(CBID_VEHICLE_LENGTH, 0, 0, u->engine_type, u);
219  }
220  if (veh_len == CALLBACK_FAILED) veh_len = rvi_u->shorten_factor;
221  veh_len = VEHICLE_LENGTH - Clamp(veh_len, 0, VEHICLE_LENGTH - 1);
222 
223  if (allowed_changes & CCF_LENGTH) {
224  /* Update vehicle length. */
225  u->gcache.cached_veh_length = veh_len;
226  } else {
227  /* Verify length hasn't changed. */
228  if (veh_len != u->gcache.cached_veh_length) VehicleLengthChanged(u);
229  }
230 
231  this->gcache.cached_total_length += u->gcache.cached_veh_length;
232  this->InvalidateNewGRFCache();
233  u->InvalidateNewGRFCache();
234  }
235 
236  /* store consist weight/max speed in cache */
237  this->vcache.cached_max_speed = max_speed;
238  this->tcache.cached_tilt = train_can_tilt;
239  this->tcache.cached_curve_speed_mod = min_curve_speed_mod;
240  this->tcache.cached_max_curve_speed = this->GetCurveSpeedLimit();
241 
242  /* recalculate cached weights and power too (we do this *after* the rest, so it is known which wagons are powered and need extra weight added) */
243  this->CargoChanged();
244 
245  if (this->IsFrontEngine()) {
246  this->UpdateAcceleration();
250  InvalidateNewGRFInspectWindow(GSF_TRAINS, this->index);
251  }
252 }
253 
264 int GetTrainStopLocation(StationID station_id, TileIndex tile, const Train *v, int *station_ahead, int *station_length)
265 {
266  const Station *st = Station::Get(station_id);
267  *station_ahead = st->GetPlatformLength(tile, DirToDiagDir(v->direction)) * TILE_SIZE;
268  *station_length = st->GetPlatformLength(tile) * TILE_SIZE;
269 
270  /* Default to the middle of the station for stations stops that are not in
271  * the order list like intermediate stations when non-stop is disabled */
273  if (v->gcache.cached_total_length >= *station_length) {
274  /* The train is longer than the station, make it stop at the far end of the platform */
275  osl = OSL_PLATFORM_FAR_END;
276  } else if (v->current_order.IsType(OT_GOTO_STATION) && v->current_order.GetDestination() == station_id) {
277  osl = v->current_order.GetStopLocation();
278  }
279 
280  /* The stop location of the FRONT! of the train */
281  int stop;
282  switch (osl) {
283  default: NOT_REACHED();
284 
286  stop = v->gcache.cached_total_length;
287  break;
288 
289  case OSL_PLATFORM_MIDDLE:
290  stop = *station_length - (*station_length - v->gcache.cached_total_length) / 2;
291  break;
292 
294  stop = *station_length;
295  break;
296  }
297 
298  /* Subtract half the front vehicle length of the train so we get the real
299  * stop location of the train. */
300  return stop - (v->gcache.cached_veh_length + 1) / 2;
301 }
302 
303 
309 {
310  assert(this->First() == this);
311 
312  static const int absolute_max_speed = UINT16_MAX;
313  int max_speed = absolute_max_speed;
314 
315  if (_settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) return max_speed;
316 
317  int curvecount[2] = {0, 0};
318 
319  /* first find the curve speed limit */
320  int numcurve = 0;
321  int sum = 0;
322  int pos = 0;
323  int lastpos = -1;
324  for (const Vehicle *u = this; u->Next() != nullptr; u = u->Next(), pos++) {
325  Direction this_dir = u->direction;
326  Direction next_dir = u->Next()->direction;
327 
328  DirDiff dirdiff = DirDifference(this_dir, next_dir);
329  if (dirdiff == DIRDIFF_SAME) continue;
330 
331  if (dirdiff == DIRDIFF_45LEFT) curvecount[0]++;
332  if (dirdiff == DIRDIFF_45RIGHT) curvecount[1]++;
333  if (dirdiff == DIRDIFF_45LEFT || dirdiff == DIRDIFF_45RIGHT) {
334  if (lastpos != -1) {
335  numcurve++;
336  sum += pos - lastpos;
337  if (pos - lastpos == 1 && max_speed > 88) {
338  max_speed = 88;
339  }
340  }
341  lastpos = pos;
342  }
343 
344  /* if we have a 90 degree turn, fix the speed limit to 60 */
345  if (dirdiff == DIRDIFF_90LEFT || dirdiff == DIRDIFF_90RIGHT) {
346  max_speed = 61;
347  }
348  }
349 
350  if (numcurve > 0 && max_speed > 88) {
351  if (curvecount[0] == 1 && curvecount[1] == 1) {
352  max_speed = absolute_max_speed;
353  } else {
354  sum /= numcurve;
355  max_speed = 232 - (13 - Clamp(sum, 1, 12)) * (13 - Clamp(sum, 1, 12));
356  }
357  }
358 
359  if (max_speed != absolute_max_speed) {
360  /* Apply the current railtype's curve speed advantage */
361  const RailTypeInfo *rti = GetRailTypeInfo(GetRailType(this->tile));
362  max_speed += (max_speed / 2) * rti->curve_speed;
363 
364  if (this->tcache.cached_tilt) {
365  /* Apply max_speed bonus of 20% for a tilting train */
366  max_speed += max_speed / 5;
367  }
368 
369  /* Apply max_speed modifier (cached value is fixed-point binary with 8 fractional bits)
370  * and clamp the result to an acceptable range. */
371  max_speed += (max_speed * this->tcache.cached_curve_speed_mod) / 256;
372  max_speed = Clamp(max_speed, 2, absolute_max_speed);
373  }
374 
375  return max_speed;
376 }
377 
383 {
384  int max_speed = _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL ?
386  this->tcache.cached_max_curve_speed;
387 
388  if (_settings_game.vehicle.train_acceleration_model == AM_REALISTIC && IsRailStationTile(this->tile)) {
389  StationID sid = GetStationIndex(this->tile);
390  if (this->current_order.ShouldStopAtStation(this, sid)) {
391  int station_ahead;
392  int station_length;
393  int stop_at = GetTrainStopLocation(sid, this->tile, this, &station_ahead, &station_length);
394 
395  /* The distance to go is whatever is still ahead of the train minus the
396  * distance from the train's stop location to the end of the platform */
397  int distance_to_go = station_ahead / TILE_SIZE - (station_length - stop_at) / TILE_SIZE;
398 
399  if (distance_to_go > 0) {
400  int st_max_speed = 120;
401 
402  int delta_v = this->cur_speed / (distance_to_go + 1);
403  if (max_speed > (this->cur_speed - delta_v)) {
404  st_max_speed = this->cur_speed - (delta_v / 10);
405  }
406 
407  st_max_speed = std::max(st_max_speed, 25 * distance_to_go);
408  max_speed = std::min(max_speed, st_max_speed);
409  }
410  }
411  }
412 
413  for (const Train *u = this; u != nullptr; u = u->Next()) {
414  if (_settings_game.vehicle.train_acceleration_model == AM_REALISTIC && u->track == TRACK_BIT_DEPOT) {
415  max_speed = std::min(max_speed, 61);
416  break;
417  }
418 
419  /* Vehicle is on the middle part of a bridge. */
420  if (u->track == TRACK_BIT_WORMHOLE && !(u->vehstatus & VS_HIDDEN)) {
421  max_speed = std::min<int>(max_speed, GetBridgeSpec(GetBridgeType(u->tile))->speed);
422  }
423  }
424 
425  max_speed = std::min<int>(max_speed, this->current_order.GetMaxSpeed());
426  return std::min<int>(max_speed, this->gcache.cached_max_track_speed);
427 }
428 
431 {
432  assert(this->IsFrontEngine() || this->IsFreeWagon());
433 
434  uint power = this->gcache.cached_power;
435  uint weight = this->gcache.cached_weight;
436  assert(weight != 0);
437  this->acceleration = Clamp(power / weight * 4, 1, 255);
438 }
439 
440 int Train::GetCursorImageOffset() const
441 {
442  if (this->gcache.cached_veh_length != 8 && HasBit(this->flags, VRF_REVERSE_DIRECTION) && !HasBit(EngInfo(this->engine_type)->misc_flags, EF_RAIL_FLIPS)) {
443  int reference_width = TRAININFO_DEFAULT_VEHICLE_WIDTH;
444 
445  const Engine *e = this->GetEngine();
446  if (e->GetGRF() != nullptr && is_custom_sprite(e->u.rail.image_index)) {
447  reference_width = e->GetGRF()->traininfo_vehicle_width;
448  }
449 
450  return ScaleSpriteTrad((this->gcache.cached_veh_length - (int)VEHICLE_LENGTH) * reference_width / (int)VEHICLE_LENGTH);
451  }
452  return 0;
453 }
454 
461 {
462  int reference_width = TRAININFO_DEFAULT_VEHICLE_WIDTH;
463  int vehicle_pitch = 0;
464 
465  const Engine *e = this->GetEngine();
466  if (e->GetGRF() != nullptr && is_custom_sprite(e->u.rail.image_index)) {
467  reference_width = e->GetGRF()->traininfo_vehicle_width;
468  vehicle_pitch = e->GetGRF()->traininfo_vehicle_pitch;
469  }
470 
471  if (offset != nullptr) {
472  if (HasBit(this->flags, VRF_REVERSE_DIRECTION) && !HasBit(EngInfo(this->engine_type)->misc_flags, EF_RAIL_FLIPS)) {
473  offset->x = ScaleSpriteTrad(((int)this->gcache.cached_veh_length - (int)VEHICLE_LENGTH / 2) * reference_width / (int)VEHICLE_LENGTH);
474  } else {
475  offset->x = ScaleSpriteTrad(reference_width) / 2;
476  }
477  offset->y = ScaleSpriteTrad(vehicle_pitch);
478  }
479  return ScaleSpriteTrad(this->gcache.cached_veh_length * reference_width / VEHICLE_LENGTH);
480 }
481 
482 static SpriteID GetDefaultTrainSprite(uint8_t spritenum, Direction direction)
483 {
484  assert(IsValidImageIndex<VEH_TRAIN>(spritenum));
485  return ((direction + _engine_sprite_add[spritenum]) & _engine_sprite_and[spritenum]) + _engine_sprite_base[spritenum];
486 }
487 
495 {
496  uint8_t spritenum = this->spritenum;
497 
499 
500  if (is_custom_sprite(spritenum)) {
501  GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)), image_type, result);
502  if (result->IsValid()) return;
503 
505  }
506 
507  assert(IsValidImageIndex<VEH_TRAIN>(spritenum));
508  SpriteID sprite = GetDefaultTrainSprite(spritenum, direction);
509 
510  if (this->cargo.StoredCount() >= this->cargo_cap / 2U) sprite += _wagon_full_adder[spritenum];
511 
512  result->Set(sprite);
513 }
514 
515 static void GetRailIcon(EngineID engine, bool rear_head, int &y, EngineImageType image_type, VehicleSpriteSeq *result)
516 {
517  const Engine *e = Engine::Get(engine);
518  Direction dir = rear_head ? DIR_E : DIR_W;
519  uint8_t spritenum = e->u.rail.image_index;
520 
521  if (is_custom_sprite(spritenum)) {
522  GetCustomVehicleIcon(engine, dir, image_type, result);
523  if (result->IsValid()) {
524  if (e->GetGRF() != nullptr) {
526  }
527  return;
528  }
529 
530  spritenum = Engine::Get(engine)->original_image_index;
531  }
532 
533  if (rear_head) spritenum++;
534 
535  result->Set(GetDefaultTrainSprite(spritenum, DIR_W));
536 }
537 
538 void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
539 {
540  if (RailVehInfo(engine)->railveh_type == RAILVEH_MULTIHEAD) {
541  int yf = y;
542  int yr = y;
543 
544  VehicleSpriteSeq seqf, seqr;
545  GetRailIcon(engine, false, yf, image_type, &seqf);
546  GetRailIcon(engine, true, yr, image_type, &seqr);
547 
548  Rect rectf, rectr;
549  seqf.GetBounds(&rectf);
550  seqr.GetBounds(&rectr);
551 
552  preferred_x = Clamp(preferred_x,
553  left - UnScaleGUI(rectf.left) + ScaleSpriteTrad(14),
554  right - UnScaleGUI(rectr.right) - ScaleSpriteTrad(15));
555 
556  seqf.Draw(preferred_x - ScaleSpriteTrad(14), yf, pal, pal == PALETTE_CRASH);
557  seqr.Draw(preferred_x + ScaleSpriteTrad(15), yr, pal, pal == PALETTE_CRASH);
558  } else {
559  VehicleSpriteSeq seq;
560  GetRailIcon(engine, false, y, image_type, &seq);
561 
562  Rect rect;
563  seq.GetBounds(&rect);
564  preferred_x = Clamp(preferred_x,
565  left - UnScaleGUI(rect.left),
566  right - UnScaleGUI(rect.right));
567 
568  seq.Draw(preferred_x, y, pal, pal == PALETTE_CRASH);
569  }
570 }
571 
581 void GetTrainSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
582 {
583  int y = 0;
584 
585  VehicleSpriteSeq seq;
586  GetRailIcon(engine, false, y, image_type, &seq);
587 
588  Rect rect;
589  seq.GetBounds(&rect);
590 
591  width = UnScaleGUI(rect.Width());
592  height = UnScaleGUI(rect.Height());
593  xoffs = UnScaleGUI(rect.left);
594  yoffs = UnScaleGUI(rect.top);
595 
596  if (RailVehInfo(engine)->railveh_type == RAILVEH_MULTIHEAD) {
597  GetRailIcon(engine, true, y, image_type, &seq);
598  seq.GetBounds(&rect);
599 
600  /* Calculate values relative to an imaginary center between the two sprites. */
601  width = ScaleSpriteTrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) + UnScaleGUI(rect.right) - xoffs;
602  height = std::max<uint>(height, UnScaleGUI(rect.Height()));
603  xoffs = xoffs - ScaleSpriteTrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) / 2;
604  yoffs = std::min(yoffs, UnScaleGUI(rect.top));
605  }
606 }
607 
617 {
618  const RailVehicleInfo *rvi = &e->u.rail;
619 
620  /* Check that the wagon can drive on the track in question */
621  if (!IsCompatibleRail(rvi->railtype, GetRailType(tile))) return CMD_ERROR;
622 
623  if (flags & DC_EXEC) {
624  Train *v = new Train();
625  *ret = v;
626  v->spritenum = rvi->image_index;
627 
628  v->engine_type = e->index;
629  v->gcache.first_engine = INVALID_ENGINE; // needs to be set before first callback
630 
632 
633  v->direction = DiagDirToDir(dir);
634  v->tile = tile;
635 
636  int x = TileX(tile) * TILE_SIZE | _vehicle_initial_x_fract[dir];
637  int y = TileY(tile) * TILE_SIZE | _vehicle_initial_y_fract[dir];
638 
639  v->x_pos = x;
640  v->y_pos = y;
641  v->z_pos = GetSlopePixelZ(x, y, true);
642  v->owner = _current_company;
643  v->track = TRACK_BIT_DEPOT;
645 
646  v->SetWagon();
647 
648  v->SetFreeWagon();
650 
652  assert(IsValidCargoID(v->cargo_type));
653  v->cargo_cap = rvi->capacity;
654  v->refit_cap = 0;
655 
656  v->railtype = rvi->railtype;
657 
661  v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
662  v->random_bits = Random();
663 
664  v->group_id = DEFAULT_GROUP;
665 
666  if (TestVehicleBuildProbability(v, v->engine_type, BuildProbabilityType::Reversed)) SetBit(v->flags, VRF_REVERSE_DIRECTION);
668 
669  v->UpdatePosition();
672 
674 
675  /* Try to connect the vehicle to one of free chains of wagons. */
676  for (Train *w : Train::Iterate()) {
677  if (w->tile == tile &&
678  w->IsFreeWagon() &&
679  w->engine_type == e->index &&
680  w->First() != v &&
681  !(w->vehstatus & VS_CRASHED)) {
682  if (Command<CMD_MOVE_RAIL_VEHICLE>::Do(DC_EXEC, v->index, w->Last()->index, true).Succeeded()) {
683  break;
684  }
685  }
686  }
687  }
688 
689  return CommandCost();
690 }
691 
694 {
695  assert(u->IsEngine());
696  for (const Train *v : Train::Iterate()) {
697  if (v->IsFreeWagon() && v->tile == u->tile &&
698  v->track == TRACK_BIT_DEPOT) {
699  if (Command<CMD_MOVE_RAIL_VEHICLE>::Do(DC_EXEC, v->index, u->index, true).Failed()) {
700  break;
701  }
702  }
703  }
704 }
705 
706 static void AddRearEngineToMultiheadedTrain(Train *v)
707 {
708  Train *u = new Train();
709  v->value >>= 1;
710  u->value = v->value;
711  u->direction = v->direction;
712  u->owner = v->owner;
713  u->tile = v->tile;
714  u->x_pos = v->x_pos;
715  u->y_pos = v->y_pos;
716  u->z_pos = v->z_pos;
717  u->track = TRACK_BIT_DEPOT;
718  u->vehstatus = v->vehstatus & ~VS_STOPPED;
719  u->spritenum = v->spritenum + 1;
720  u->cargo_type = v->cargo_type;
722  u->cargo_cap = v->cargo_cap;
723  u->refit_cap = v->refit_cap;
724  u->railtype = v->railtype;
725  u->engine_type = v->engine_type;
728  u->build_year = v->build_year;
729  u->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
730  u->random_bits = Random();
731  v->SetMultiheaded();
732  u->SetMultiheaded();
733  v->SetNext(u);
734  if (TestVehicleBuildProbability(u, u->engine_type, BuildProbabilityType::Reversed)) SetBit(u->flags, VRF_REVERSE_DIRECTION);
735  u->UpdatePosition();
736 
737  /* Now we need to link the front and rear engines together */
738  v->other_multiheaded_part = u;
739  u->other_multiheaded_part = v;
740 }
741 
751 {
752  const RailVehicleInfo *rvi = &e->u.rail;
753 
754  if (rvi->railveh_type == RAILVEH_WAGON) return CmdBuildRailWagon(flags, tile, e, ret);
755 
756  /* Check if depot and new engine uses the same kind of tracks *
757  * We need to see if the engine got power on the tile to avoid electric engines in non-electric depots */
758  if (!HasPowerOnRail(rvi->railtype, GetRailType(tile))) return CMD_ERROR;
759 
760  if (flags & DC_EXEC) {
762  int x = TileX(tile) * TILE_SIZE + _vehicle_initial_x_fract[dir];
763  int y = TileY(tile) * TILE_SIZE + _vehicle_initial_y_fract[dir];
764 
765  Train *v = new Train();
766  *ret = v;
767  v->direction = DiagDirToDir(dir);
768  v->tile = tile;
769  v->owner = _current_company;
770  v->x_pos = x;
771  v->y_pos = y;
772  v->z_pos = GetSlopePixelZ(x, y, true);
773  v->track = TRACK_BIT_DEPOT;
775  v->spritenum = rvi->image_index;
777  assert(IsValidCargoID(v->cargo_type));
778  v->cargo_cap = rvi->capacity;
779  v->refit_cap = 0;
780  v->last_station_visited = INVALID_STATION;
781  v->last_loading_station = INVALID_STATION;
782 
783  v->engine_type = e->index;
784  v->gcache.first_engine = INVALID_ENGINE; // needs to be set before first callback
785 
786  v->reliability = e->reliability;
788  v->max_age = e->GetLifeLengthInDays();
789 
790  v->railtype = rvi->railtype;
791 
792  v->SetServiceInterval(Company::Get(_current_company)->settings.vehicle.servint_trains);
796  v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
797  v->random_bits = Random();
798 
800  v->SetServiceIntervalIsPercent(Company::Get(_current_company)->settings.vehicle.servint_ispercent);
801 
802  v->group_id = DEFAULT_GROUP;
803 
804  v->SetFrontEngine();
805  v->SetEngine();
806 
807  if (TestVehicleBuildProbability(v, v->engine_type, BuildProbabilityType::Reversed)) SetBit(v->flags, VRF_REVERSE_DIRECTION);
808  v->UpdatePosition();
809 
810  if (rvi->railveh_type == RAILVEH_MULTIHEAD) {
811  AddRearEngineToMultiheadedTrain(v);
812  } else {
814  }
815 
818 
820  }
821 
822  return CommandCost();
823 }
824 
825 static Train *FindGoodVehiclePos(const Train *src)
826 {
827  EngineID eng = src->engine_type;
828  TileIndex tile = src->tile;
829 
830  for (Train *dst : Train::Iterate()) {
831  if (dst->IsFreeWagon() && dst->tile == tile && !(dst->vehstatus & VS_CRASHED)) {
832  /* check so all vehicles in the line have the same engine. */
833  Train *t = dst;
834  while (t->engine_type == eng) {
835  t = t->Next();
836  if (t == nullptr) return dst;
837  }
838  }
839  }
840 
841  return nullptr;
842 }
843 
845 typedef std::vector<Train *> TrainList;
846 
852 static void MakeTrainBackup(TrainList &list, Train *t)
853 {
854  for (; t != nullptr; t = t->Next()) list.push_back(t);
855 }
856 
861 static void RestoreTrainBackup(TrainList &list)
862 {
863  /* No train, nothing to do. */
864  if (list.empty()) return;
865 
866  Train *prev = nullptr;
867  /* Iterate over the list and rebuild it. */
868  for (Train *t : list) {
869  if (prev != nullptr) {
870  prev->SetNext(t);
871  } else if (t->Previous() != nullptr) {
872  /* Make sure the head of the train is always the first in the chain. */
873  t->Previous()->SetNext(nullptr);
874  }
875  prev = t;
876  }
877 }
878 
884 static void RemoveFromConsist(Train *part, bool chain = false)
885 {
886  Train *tail = chain ? part->Last() : part->GetLastEnginePart();
887 
888  /* Unlink at the front, but make it point to the next
889  * vehicle after the to be remove part. */
890  if (part->Previous() != nullptr) part->Previous()->SetNext(tail->Next());
891 
892  /* Unlink at the back */
893  tail->SetNext(nullptr);
894 }
895 
901 static void InsertInConsist(Train *dst, Train *chain)
902 {
903  /* We do not want to add something in the middle of an articulated part. */
904  assert(dst != nullptr && (dst->Next() == nullptr || !dst->Next()->IsArticulatedPart()));
905 
906  chain->Last()->SetNext(dst->Next());
907  dst->SetNext(chain);
908 }
909 
915 static void NormaliseDualHeads(Train *t)
916 {
917  for (; t != nullptr; t = t->GetNextVehicle()) {
918  if (!t->IsMultiheaded() || !t->IsEngine()) continue;
919 
920  /* Make sure that there are no free cars before next engine */
921  Train *u;
922  for (u = t; u->Next() != nullptr && !u->Next()->IsEngine(); u = u->Next()) {}
923 
924  if (u == t->other_multiheaded_part) continue;
925 
926  /* Remove the part from the 'wrong' train */
927  RemoveFromConsist(t->other_multiheaded_part);
928  /* And add it to the 'right' train */
929  InsertInConsist(u, t->other_multiheaded_part);
930  }
931 }
932 
937 static void NormaliseSubtypes(Train *chain)
938 {
939  /* Nothing to do */
940  if (chain == nullptr) return;
941 
942  /* We must be the first in the chain. */
943  assert(chain->Previous() == nullptr);
944 
945  /* Set the appropriate bits for the first in the chain. */
946  if (chain->IsWagon()) {
947  chain->SetFreeWagon();
948  } else {
949  assert(chain->IsEngine());
950  chain->SetFrontEngine();
951  }
952 
953  /* Now clear the bits for the rest of the chain */
954  for (Train *t = chain->Next(); t != nullptr; t = t->Next()) {
955  t->ClearFreeWagon();
956  t->ClearFrontEngine();
957  }
958 }
959 
969 static CommandCost CheckNewTrain(Train *original_dst, Train *dst, Train *original_src, Train *src)
970 {
971  /* Just add 'new' engines and subtract the original ones.
972  * If that's less than or equal to 0 we can be sure we did
973  * not add any engines (read: trains) along the way. */
974  if ((src != nullptr && src->IsEngine() ? 1 : 0) +
975  (dst != nullptr && dst->IsEngine() ? 1 : 0) -
976  (original_src != nullptr && original_src->IsEngine() ? 1 : 0) -
977  (original_dst != nullptr && original_dst->IsEngine() ? 1 : 0) <= 0) {
978  return CommandCost();
979  }
980 
981  /* Get a free unit number and check whether it's within the bounds.
982  * There will always be a maximum of one new train. */
984 
985  return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
986 }
987 
994 {
995  /* No multi-part train, no need to check. */
996  if (t == nullptr || t->Next() == nullptr) return CommandCost();
997 
998  /* The maximum length for a train. For each part we decrease this by one
999  * and if the result is negative the train is simply too long. */
1001 
1002  /* For free-wagon chains, check if they are within the max_train_length limit. */
1003  if (!t->IsEngine()) {
1004  t = t->Next();
1005  while (t != nullptr) {
1006  allowed_len -= t->gcache.cached_veh_length;
1007 
1008  t = t->Next();
1009  }
1010 
1011  if (allowed_len < 0) return_cmd_error(STR_ERROR_TRAIN_TOO_LONG);
1012  return CommandCost();
1013  }
1014 
1015  Train *head = t;
1016  Train *prev = t;
1017 
1018  /* Break the prev -> t link so it always holds within the loop. */
1019  t = t->Next();
1020  prev->SetNext(nullptr);
1021 
1022  /* Make sure the cache is cleared. */
1023  head->InvalidateNewGRFCache();
1024 
1025  while (t != nullptr) {
1026  allowed_len -= t->gcache.cached_veh_length;
1027 
1028  Train *next = t->Next();
1029 
1030  /* Unlink the to-be-added piece; it is already unlinked from the previous
1031  * part due to the fact that the prev -> t link is broken. */
1032  t->SetNext(nullptr);
1033 
1034  /* Don't check callback for articulated or rear dual headed parts */
1035  if (!t->IsArticulatedPart() && !t->IsRearDualheaded()) {
1036  /* Back up and clear the first_engine data to avoid using wagon override group */
1037  EngineID first_engine = t->gcache.first_engine;
1039 
1040  /* We don't want the cache to interfere. head's cache is cleared before
1041  * the loop and after each callback does not need to be cleared here. */
1042  t->InvalidateNewGRFCache();
1043 
1044  uint16_t callback = GetVehicleCallbackParent(CBID_TRAIN_ALLOW_WAGON_ATTACH, 0, 0, head->engine_type, t, head);
1045 
1046  /* Restore original first_engine data */
1047  t->gcache.first_engine = first_engine;
1048 
1049  /* We do not want to remember any cached variables from the test run */
1050  t->InvalidateNewGRFCache();
1051  head->InvalidateNewGRFCache();
1052 
1053  if (callback != CALLBACK_FAILED) {
1054  /* A failing callback means everything is okay */
1055  StringID error = STR_NULL;
1056 
1057  if (head->GetGRF()->grf_version < 8) {
1058  if (callback == 0xFD) error = STR_ERROR_INCOMPATIBLE_RAIL_TYPES;
1059  if (callback < 0xFD) error = GetGRFStringID(head->GetGRFID(), 0xD000 + callback);
1060  if (callback >= 0x100) ErrorUnknownCallbackResult(head->GetGRFID(), CBID_TRAIN_ALLOW_WAGON_ATTACH, callback);
1061  } else {
1062  if (callback < 0x400) {
1063  error = GetGRFStringID(head->GetGRFID(), 0xD000 + callback);
1064  } else {
1065  switch (callback) {
1066  case 0x400: // allow if railtypes match (always the case for OpenTTD)
1067  case 0x401: // allow
1068  break;
1069 
1070  default: // unknown reason -> disallow
1071  case 0x402: // disallow attaching
1072  error = STR_ERROR_INCOMPATIBLE_RAIL_TYPES;
1073  break;
1074  }
1075  }
1076  }
1077 
1078  if (error != STR_NULL) return_cmd_error(error);
1079  }
1080  }
1081 
1082  /* And link it to the new part. */
1083  prev->SetNext(t);
1084  prev = t;
1085  t = next;
1086  }
1087 
1088  if (allowed_len < 0) return_cmd_error(STR_ERROR_TRAIN_TOO_LONG);
1089  return CommandCost();
1090 }
1091 
1102 static CommandCost ValidateTrains(Train *original_dst, Train *dst, Train *original_src, Train *src, bool check_limit)
1103 {
1104  /* Check whether we may actually construct the trains. */
1105  CommandCost ret = CheckTrainAttachment(src);
1106  if (ret.Failed()) return ret;
1107  ret = CheckTrainAttachment(dst);
1108  if (ret.Failed()) return ret;
1109 
1110  /* Check whether we need to build a new train. */
1111  return check_limit ? CheckNewTrain(original_dst, dst, original_src, src) : CommandCost();
1112 }
1113 
1122 static void ArrangeTrains(Train **dst_head, Train *dst, Train **src_head, Train *src, bool move_chain)
1123 {
1124  /* First determine the front of the two resulting trains */
1125  if (*src_head == *dst_head) {
1126  /* If we aren't moving part(s) to a new train, we are just moving the
1127  * front back and there is not destination head. */
1128  *dst_head = nullptr;
1129  } else if (*dst_head == nullptr) {
1130  /* If we are moving to a new train the head of the move train would become
1131  * the head of the new vehicle. */
1132  *dst_head = src;
1133  }
1134 
1135  if (src == *src_head) {
1136  /* If we are moving the front of a train then we are, in effect, creating
1137  * a new head for the train. Point to that. Unless we are moving the whole
1138  * train in which case there is not 'source' train anymore.
1139  * In case we are a multiheaded part we want the complete thing to come
1140  * with us, so src->GetNextUnit(), however... when we are e.g. a wagon
1141  * that is followed by a rear multihead we do not want to include that. */
1142  *src_head = move_chain ? nullptr :
1143  (src->IsMultiheaded() ? src->GetNextUnit() : src->GetNextVehicle());
1144  }
1145 
1146  /* Now it's just simply removing the part that we are going to move from the
1147  * source train and *if* the destination is a not a new train add the chain
1148  * at the destination location. */
1149  RemoveFromConsist(src, move_chain);
1150  if (*dst_head != src) InsertInConsist(dst, src);
1151 
1152  /* Now normalise the dual heads, that is move the dual heads around in such
1153  * a way that the head and rear of a dual head are in the same train */
1154  NormaliseDualHeads(*src_head);
1155  NormaliseDualHeads(*dst_head);
1156 }
1157 
1163 static void NormaliseTrainHead(Train *head)
1164 {
1165  /* Not much to do! */
1166  if (head == nullptr) return;
1167 
1168  /* Tell the 'world' the train changed. */
1169  head->ConsistChanged(CCF_ARRANGE);
1170  UpdateTrainGroupID(head);
1171 
1172  /* Not a front engine, i.e. a free wagon chain. No need to do more. */
1173  if (!head->IsFrontEngine()) return;
1174 
1175  /* Update the refit button and window */
1178 
1179  /* If we don't have a unit number yet, set one. */
1180  if (head->unitnumber != 0) return;
1182 }
1183 
1193 CommandCost CmdMoveRailVehicle(DoCommandFlag flags, VehicleID src_veh, VehicleID dest_veh, bool move_chain)
1194 {
1195  Train *src = Train::GetIfValid(src_veh);
1196  if (src == nullptr) return CMD_ERROR;
1197 
1198  CommandCost ret = CheckOwnership(src->owner);
1199  if (ret.Failed()) return ret;
1200 
1201  /* Do not allow moving crashed vehicles inside the depot, it is likely to cause asserts later */
1202  if (src->vehstatus & VS_CRASHED) return CMD_ERROR;
1203 
1204  /* if nothing is selected as destination, try and find a matching vehicle to drag to. */
1205  Train *dst;
1206  if (dest_veh == INVALID_VEHICLE) {
1207  dst = (src->IsEngine() || (flags & DC_AUTOREPLACE)) ? nullptr : FindGoodVehiclePos(src);
1208  } else {
1209  dst = Train::GetIfValid(dest_veh);
1210  if (dst == nullptr) return CMD_ERROR;
1211 
1212  ret = CheckOwnership(dst->owner);
1213  if (ret.Failed()) return ret;
1214 
1215  /* Do not allow appending to crashed vehicles, too */
1216  if (dst->vehstatus & VS_CRASHED) return CMD_ERROR;
1217  }
1218 
1219  /* if an articulated part is being handled, deal with its parent vehicle */
1220  src = src->GetFirstEnginePart();
1221  if (dst != nullptr) {
1222  dst = dst->GetFirstEnginePart();
1223  }
1224 
1225  /* don't move the same vehicle.. */
1226  if (src == dst) return CommandCost();
1227 
1228  /* locate the head of the two chains */
1229  Train *src_head = src->First();
1230  Train *dst_head;
1231  if (dst != nullptr) {
1232  dst_head = dst->First();
1233  if (dst_head->tile != src_head->tile) return CMD_ERROR;
1234  /* Now deal with articulated part of destination wagon */
1235  dst = dst->GetLastEnginePart();
1236  } else {
1237  dst_head = nullptr;
1238  }
1239 
1240  if (src->IsRearDualheaded()) return_cmd_error(STR_ERROR_REAR_ENGINE_FOLLOW_FRONT);
1241 
1242  /* When moving all wagons, we can't have the same src_head and dst_head */
1243  if (move_chain && src_head == dst_head) return CommandCost();
1244 
1245  /* When moving a multiheaded part to be place after itself, bail out. */
1246  if (!move_chain && dst != nullptr && dst->IsRearDualheaded() && src == dst->other_multiheaded_part) return CommandCost();
1247 
1248  /* Check if all vehicles in the source train are stopped inside a depot. */
1249  if (!src_head->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
1250 
1251  /* Check if all vehicles in the destination train are stopped inside a depot. */
1252  if (dst_head != nullptr && !dst_head->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
1253 
1254  /* First make a backup of the order of the trains. That way we can do
1255  * whatever we want with the order and later on easily revert. */
1256  TrainList original_src;
1257  TrainList original_dst;
1258 
1259  MakeTrainBackup(original_src, src_head);
1260  MakeTrainBackup(original_dst, dst_head);
1261 
1262  /* Also make backup of the original heads as ArrangeTrains can change them.
1263  * For the destination head we do not care if it is the same as the source
1264  * head because in that case it's just a copy. */
1265  Train *original_src_head = src_head;
1266  Train *original_dst_head = (dst_head == src_head ? nullptr : dst_head);
1267 
1268  /* We want this information from before the rearrangement, but execute this after the validation.
1269  * original_src_head can't be nullptr; src is by definition != nullptr, so src_head can't be nullptr as
1270  * src->GetFirst() always yields non-nullptr, so eventually original_src_head != nullptr as well. */
1271  bool original_src_head_front_engine = original_src_head->IsFrontEngine();
1272  bool original_dst_head_front_engine = original_dst_head != nullptr && original_dst_head->IsFrontEngine();
1273 
1274  /* (Re)arrange the trains in the wanted arrangement. */
1275  ArrangeTrains(&dst_head, dst, &src_head, src, move_chain);
1276 
1277  if ((flags & DC_AUTOREPLACE) == 0) {
1278  /* If the autoreplace flag is set we do not need to test for the validity
1279  * because we are going to revert the train to its original state. As we
1280  * assume the original state was correct autoreplace can skip this. */
1281  ret = ValidateTrains(original_dst_head, dst_head, original_src_head, src_head, true);
1282  if (ret.Failed()) {
1283  /* Restore the train we had. */
1284  RestoreTrainBackup(original_src);
1285  RestoreTrainBackup(original_dst);
1286  return ret;
1287  }
1288  }
1289 
1290  /* do it? */
1291  if (flags & DC_EXEC) {
1292  /* Remove old heads from the statistics */
1293  if (original_src_head_front_engine) GroupStatistics::CountVehicle(original_src_head, -1);
1294  if (original_dst_head_front_engine) GroupStatistics::CountVehicle(original_dst_head, -1);
1295 
1296  /* First normalise the sub types of the chains. */
1297  NormaliseSubtypes(src_head);
1298  NormaliseSubtypes(dst_head);
1299 
1300  /* There are 14 different cases:
1301  * 1) front engine gets moved to a new train, it stays a front engine.
1302  * a) the 'next' part is a wagon that becomes a free wagon chain.
1303  * b) the 'next' part is an engine that becomes a front engine.
1304  * c) there is no 'next' part, nothing else happens
1305  * 2) front engine gets moved to another train, it is not a front engine anymore
1306  * a) the 'next' part is a wagon that becomes a free wagon chain.
1307  * b) the 'next' part is an engine that becomes a front engine.
1308  * c) there is no 'next' part, nothing else happens
1309  * 3) front engine gets moved to later in the current train, it is not a front engine anymore.
1310  * a) the 'next' part is a wagon that becomes a free wagon chain.
1311  * b) the 'next' part is an engine that becomes a front engine.
1312  * 4) free wagon gets moved
1313  * a) the 'next' part is a wagon that becomes a free wagon chain.
1314  * b) the 'next' part is an engine that becomes a front engine.
1315  * c) there is no 'next' part, nothing else happens
1316  * 5) non front engine gets moved and becomes a new train, nothing else happens
1317  * 6) non front engine gets moved within a train / to another train, nothing happens
1318  * 7) wagon gets moved, nothing happens
1319  */
1320  if (src == original_src_head && src->IsEngine() && !src->IsFrontEngine()) {
1321  /* Cases #2 and #3: the front engine gets trashed. */
1327  DeleteNewGRFInspectWindow(GSF_TRAINS, src->index);
1329 
1330  if (src_head != nullptr && src_head->IsFrontEngine()) {
1331  /* Cases #?b: Transfer order, unit number and other stuff
1332  * to the new front engine. */
1333  src_head->orders = src->orders;
1334  if (src_head->orders != nullptr) src_head->AddToShared(src);
1335  src_head->CopyVehicleConfigAndStatistics(src);
1336  }
1337  /* Remove stuff not valid anymore for non-front engines. */
1338  DeleteVehicleOrders(src);
1339  src->unitnumber = 0;
1340  src->name.clear();
1341  }
1342 
1343  /* We weren't a front engine but are becoming one. So
1344  * we should be put in the default group. */
1345  if (original_src_head != src && dst_head == src) {
1348  }
1349 
1350  /* Add new heads to statistics */
1351  if (src_head != nullptr && src_head->IsFrontEngine()) GroupStatistics::CountVehicle(src_head, 1);
1352  if (dst_head != nullptr && dst_head->IsFrontEngine()) GroupStatistics::CountVehicle(dst_head, 1);
1353 
1354  /* Handle 'new engine' part of cases #1b, #2b, #3b, #4b and #5 in NormaliseTrainHead. */
1355  NormaliseTrainHead(src_head);
1356  NormaliseTrainHead(dst_head);
1357 
1358  if ((flags & DC_NO_CARGO_CAP_CHECK) == 0) {
1359  CheckCargoCapacity(src_head);
1360  CheckCargoCapacity(dst_head);
1361  }
1362 
1363  if (src_head != nullptr) src_head->First()->MarkDirty();
1364  if (dst_head != nullptr) dst_head->First()->MarkDirty();
1365 
1366  /* We are undoubtedly changing something in the depot and train list. */
1369  } else {
1370  /* We don't want to execute what we're just tried. */
1371  RestoreTrainBackup(original_src);
1372  RestoreTrainBackup(original_dst);
1373  }
1374 
1375  return CommandCost();
1376 }
1377 
1390 CommandCost CmdSellRailWagon(DoCommandFlag flags, Vehicle *t, bool sell_chain, bool backup_order, ClientID user)
1391 {
1393  Train *first = v->First();
1394 
1395  if (v->IsRearDualheaded()) return_cmd_error(STR_ERROR_REAR_ENGINE_FOLLOW_FRONT);
1396 
1397  /* First make a backup of the order of the train. That way we can do
1398  * whatever we want with the order and later on easily revert. */
1399  TrainList original;
1400  MakeTrainBackup(original, first);
1401 
1402  /* We need to keep track of the new head and the head of what we're going to sell. */
1403  Train *new_head = first;
1404  Train *sell_head = nullptr;
1405 
1406  /* Split the train in the wanted way. */
1407  ArrangeTrains(&sell_head, nullptr, &new_head, v, sell_chain);
1408 
1409  /* We don't need to validate the second train; it's going to be sold. */
1410  CommandCost ret = ValidateTrains(nullptr, nullptr, first, new_head, (flags & DC_AUTOREPLACE) == 0);
1411  if (ret.Failed()) {
1412  /* Restore the train we had. */
1413  RestoreTrainBackup(original);
1414  return ret;
1415  }
1416 
1417  if (first->orders == nullptr && !OrderList::CanAllocateItem()) {
1418  /* Restore the train we had. */
1419  RestoreTrainBackup(original);
1420  return_cmd_error(STR_ERROR_NO_MORE_SPACE_FOR_ORDERS);
1421  }
1422 
1424  for (Train *part = sell_head; part != nullptr; part = part->Next()) cost.AddCost(-part->value);
1425 
1426  /* do it? */
1427  if (flags & DC_EXEC) {
1428  /* First normalise the sub types of the chain. */
1429  NormaliseSubtypes(new_head);
1430 
1431  if (v == first && !sell_chain && new_head != nullptr && new_head->IsFrontEngine()) {
1432  if (v->IsEngine()) {
1433  /* We are selling the front engine. In this case we want to
1434  * 'give' the order, unit number and such to the new head. */
1435  new_head->orders = first->orders;
1436  new_head->AddToShared(first);
1438 
1439  /* Copy other important data from the front engine */
1441  }
1442  GroupStatistics::CountVehicle(new_head, 1); // after copying over the profit, if required
1443  } else if (v->IsPrimaryVehicle() && backup_order) {
1444  OrderBackup::Backup(v, user);
1445  }
1446 
1447  /* We need to update the information about the train. */
1448  NormaliseTrainHead(new_head);
1449 
1450  /* We are undoubtedly changing something in the depot and train list. */
1453 
1454  /* Actually delete the sold 'goods' */
1455  delete sell_head;
1456  } else {
1457  /* We don't want to execute what we're just tried. */
1458  RestoreTrainBackup(original);
1459  }
1460 
1461  return cost;
1462 }
1463 
1465 {
1466  /* Set common defaults. */
1467  this->x_offs = -1;
1468  this->y_offs = -1;
1469  this->x_extent = 3;
1470  this->y_extent = 3;
1471  this->z_extent = 6;
1472  this->x_bb_offs = 0;
1473  this->y_bb_offs = 0;
1474 
1475  /* Set if flipped and engine is NOT flagged with custom flip handling. */
1476  int flipped = HasBit(this->flags, VRF_REVERSE_DIRECTION) && !HasBit(EngInfo(this->engine_type)->misc_flags, EF_RAIL_FLIPS);
1477  /* If flipped and vehicle length is odd, we need to adjust the bounding box offset slightly. */
1478  int flip_offs = flipped && (this->gcache.cached_veh_length & 1);
1479 
1480  Direction dir = this->direction;
1481  if (flipped) dir = ReverseDir(dir);
1482 
1483  if (!IsDiagonalDirection(dir)) {
1484  static const int _sign_table[] =
1485  {
1486  /* x, y */
1487  -1, -1, // DIR_N
1488  -1, 1, // DIR_E
1489  1, 1, // DIR_S
1490  1, -1, // DIR_W
1491  };
1492 
1493  int half_shorten = (VEHICLE_LENGTH - this->gcache.cached_veh_length + flipped) / 2;
1494 
1495  /* For all straight directions, move the bound box to the centre of the vehicle, but keep the size. */
1496  this->x_offs -= half_shorten * _sign_table[dir];
1497  this->y_offs -= half_shorten * _sign_table[dir + 1];
1498  this->x_extent += this->x_bb_offs = half_shorten * _sign_table[dir];
1499  this->y_extent += this->y_bb_offs = half_shorten * _sign_table[dir + 1];
1500  } else {
1501  switch (dir) {
1502  /* Shorten southern corner of the bounding box according the vehicle length
1503  * and center the bounding box on the vehicle. */
1504  case DIR_NE:
1505  this->x_offs = 1 - (this->gcache.cached_veh_length + 1) / 2 + flip_offs;
1506  this->x_extent = this->gcache.cached_veh_length - 1;
1507  this->x_bb_offs = -1;
1508  break;
1509 
1510  case DIR_NW:
1511  this->y_offs = 1 - (this->gcache.cached_veh_length + 1) / 2 + flip_offs;
1512  this->y_extent = this->gcache.cached_veh_length - 1;
1513  this->y_bb_offs = -1;
1514  break;
1515 
1516  /* Move northern corner of the bounding box down according to vehicle length
1517  * and center the bounding box on the vehicle. */
1518  case DIR_SW:
1519  this->x_offs = 1 + (this->gcache.cached_veh_length + 1) / 2 - VEHICLE_LENGTH - flip_offs;
1520  this->x_extent = VEHICLE_LENGTH - 1;
1521  this->x_bb_offs = VEHICLE_LENGTH - this->gcache.cached_veh_length - 1;
1522  break;
1523 
1524  case DIR_SE:
1525  this->y_offs = 1 + (this->gcache.cached_veh_length + 1) / 2 - VEHICLE_LENGTH - flip_offs;
1526  this->y_extent = VEHICLE_LENGTH - 1;
1527  this->y_bb_offs = VEHICLE_LENGTH - this->gcache.cached_veh_length - 1;
1528  break;
1529 
1530  default:
1531  NOT_REACHED();
1532  }
1533  }
1534 }
1535 
1540 static void MarkTrainAsStuck(Train *v)
1541 {
1542  if (!HasBit(v->flags, VRF_TRAIN_STUCK)) {
1543  /* It is the first time the problem occurred, set the "train stuck" flag. */
1544  SetBit(v->flags, VRF_TRAIN_STUCK);
1545 
1546  v->wait_counter = 0;
1547 
1548  /* Stop train */
1549  v->cur_speed = 0;
1550  v->subspeed = 0;
1551  v->SetLastSpeed();
1552 
1554  }
1555 }
1556 
1564 static void SwapTrainFlags(uint16_t *swap_flag1, uint16_t *swap_flag2)
1565 {
1566  uint16_t flag1 = *swap_flag1;
1567  uint16_t flag2 = *swap_flag2;
1568 
1569  /* Clear the flags */
1570  ClrBit(*swap_flag1, GVF_GOINGUP_BIT);
1571  ClrBit(*swap_flag1, GVF_GOINGDOWN_BIT);
1572  ClrBit(*swap_flag2, GVF_GOINGUP_BIT);
1573  ClrBit(*swap_flag2, GVF_GOINGDOWN_BIT);
1574 
1575  /* Reverse the rail-flags (if needed) */
1576  if (HasBit(flag1, GVF_GOINGUP_BIT)) {
1577  SetBit(*swap_flag2, GVF_GOINGDOWN_BIT);
1578  } else if (HasBit(flag1, GVF_GOINGDOWN_BIT)) {
1579  SetBit(*swap_flag2, GVF_GOINGUP_BIT);
1580  }
1581  if (HasBit(flag2, GVF_GOINGUP_BIT)) {
1582  SetBit(*swap_flag1, GVF_GOINGDOWN_BIT);
1583  } else if (HasBit(flag2, GVF_GOINGDOWN_BIT)) {
1584  SetBit(*swap_flag1, GVF_GOINGUP_BIT);
1585  }
1586 }
1587 
1593 {
1594  /* Reverse the direction. */
1595  if (v->track != TRACK_BIT_DEPOT) v->direction = ReverseDir(v->direction);
1596 
1597  /* Call the proper EnterTile function unless we are in a wormhole. */
1598  if (v->track != TRACK_BIT_WORMHOLE) {
1599  VehicleEnterTile(v, v->tile, v->x_pos, v->y_pos);
1600  } else {
1601  /* VehicleEnter_TunnelBridge() sets TRACK_BIT_WORMHOLE when the vehicle
1602  * is on the last bit of the bridge head (frame == TILE_SIZE - 1).
1603  * If we were swapped with such a vehicle, we have set TRACK_BIT_WORMHOLE,
1604  * when we shouldn't have. Check if this is the case. */
1605  TileIndex vt = TileVirtXY(v->x_pos, v->y_pos);
1606  if (IsTileType(vt, MP_TUNNELBRIDGE)) {
1607  VehicleEnterTile(v, vt, v->x_pos, v->y_pos);
1608  if (v->track != TRACK_BIT_WORMHOLE && IsBridgeTile(v->tile)) {
1609  /* We have just left the wormhole, possibly set the
1610  * "goingdown" bit. UpdateInclination() can be used
1611  * because we are at the border of the tile. */
1612  v->UpdatePosition();
1613  v->UpdateInclination(true, true);
1614  return;
1615  }
1616  }
1617  }
1618 
1619  v->UpdatePosition();
1620  v->UpdateViewport(true, true);
1621 }
1622 
1629 void ReverseTrainSwapVeh(Train *v, int l, int r)
1630 {
1631  Train *a, *b;
1632 
1633  /* locate vehicles to swap */
1634  for (a = v; l != 0; l--) a = a->Next();
1635  for (b = v; r != 0; r--) b = b->Next();
1636 
1637  if (a != b) {
1638  /* swap the hidden bits */
1639  {
1640  uint16_t tmp = (a->vehstatus & ~VS_HIDDEN) | (b->vehstatus & VS_HIDDEN);
1641  b->vehstatus = (b->vehstatus & ~VS_HIDDEN) | (a->vehstatus & VS_HIDDEN);
1642  a->vehstatus = tmp;
1643  }
1644 
1645  Swap(a->track, b->track);
1646  Swap(a->direction, b->direction);
1647  Swap(a->x_pos, b->x_pos);
1648  Swap(a->y_pos, b->y_pos);
1649  Swap(a->tile, b->tile);
1650  Swap(a->z_pos, b->z_pos);
1651 
1652  SwapTrainFlags(&a->gv_flags, &b->gv_flags);
1653 
1656  } else {
1657  /* Swap GVF_GOINGUP_BIT/GVF_GOINGDOWN_BIT.
1658  * This is a little bit redundant way, a->gv_flags will
1659  * be (re)set twice, but it reduces code duplication */
1660  SwapTrainFlags(&a->gv_flags, &a->gv_flags);
1662  }
1663 }
1664 
1665 
1671 static Vehicle *TrainOnTileEnum(Vehicle *v, void *)
1672 {
1673  return (v->type == VEH_TRAIN) ? v : nullptr;
1674 }
1675 
1683 {
1684  assert(IsLevelCrossingTile(tile));
1685 
1686  return HasVehicleOnPos(tile, nullptr, &TrainOnTileEnum);
1687 }
1688 
1689 
1697 {
1698  if (v->type != VEH_TRAIN || (v->vehstatus & VS_CRASHED)) return nullptr;
1699 
1700  Train *t = Train::From(v);
1701  if (!t->IsFrontEngine()) return nullptr;
1702 
1703  TileIndex tile = *(TileIndex *)data;
1704 
1705  if (TrainApproachingCrossingTile(t) != tile) return nullptr;
1706 
1707  return t;
1708 }
1709 
1710 
1718 {
1719  assert(IsLevelCrossingTile(tile));
1720 
1722  TileIndex tile_from = tile + TileOffsByDiagDir(dir);
1723 
1724  if (HasVehicleOnPos(tile_from, &tile, &TrainApproachingCrossingEnum)) return true;
1725 
1726  dir = ReverseDiagDir(dir);
1727  tile_from = tile + TileOffsByDiagDir(dir);
1728 
1729  return HasVehicleOnPos(tile_from, &tile, &TrainApproachingCrossingEnum);
1730 }
1731 
1737 static inline bool CheckLevelCrossing(TileIndex tile)
1738 {
1739  /* reserved || train on crossing || train approaching crossing */
1741 }
1742 
1750 static void UpdateLevelCrossingTile(TileIndex tile, bool sound, bool force_barred)
1751 {
1752  assert(IsLevelCrossingTile(tile));
1753  bool set_barred;
1754 
1755  /* We force the crossing to be barred when an adjacent crossing is barred, otherwise let it decide for itself. */
1756  set_barred = force_barred || CheckLevelCrossing(tile);
1757 
1758  /* The state has changed */
1759  if (set_barred != IsCrossingBarred(tile)) {
1760  if (set_barred && sound && _settings_client.sound.ambient) SndPlayTileFx(SND_0E_LEVEL_CROSSING, tile);
1761  SetCrossingBarred(tile, set_barred);
1763  }
1764 }
1765 
1772 void UpdateLevelCrossing(TileIndex tile, bool sound, bool force_bar)
1773 {
1774  if (!IsLevelCrossingTile(tile)) return;
1775 
1776  bool forced_state = force_bar;
1777 
1778  const Axis axis = GetCrossingRoadAxis(tile);
1779  const DiagDirection dir1 = AxisToDiagDir(axis);
1780  const DiagDirection dir2 = ReverseDiagDir(dir1);
1781 
1782  /* Check if an adjacent crossing is barred. */
1783  for (DiagDirection dir : { dir1, dir2 }) {
1784  for (TileIndex t = tile; !forced_state && t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == axis; t = TileAddByDiagDir(t, dir)) {
1785  forced_state |= CheckLevelCrossing(t);
1786  }
1787  }
1788 
1789  /* Now that we know whether all tiles in this crossing should be barred or open,
1790  * we need to update those tiles. We start with the tile itself, then look along the road axis. */
1791  UpdateLevelCrossingTile(tile, sound, forced_state);
1792  for (DiagDirection dir : { dir1, dir2 }) {
1793  for (TileIndex t = TileAddByDiagDir(tile, dir); t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == axis; t = TileAddByDiagDir(t, dir)) {
1794  UpdateLevelCrossingTile(t, sound, forced_state);
1795  }
1796  }
1797 }
1798 
1805 {
1806  const DiagDirection dir1 = AxisToDiagDir(road_axis);
1807  const DiagDirection dir2 = ReverseDiagDir(dir1);
1808  for (DiagDirection dir : { dir1, dir2 }) {
1809  const TileIndex t = TileAddByDiagDir(tile, dir);
1810  if (t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis) {
1812  }
1813  }
1814 }
1815 
1822 {
1823  const DiagDirection dir1 = AxisToDiagDir(road_axis);
1824  const DiagDirection dir2 = ReverseDiagDir(dir1);
1825  for (DiagDirection dir : { dir1, dir2 }) {
1826  const TileIndexDiff diff = TileOffsByDiagDir(dir);
1827  bool occupied = false;
1828  for (TileIndex t = tile + diff; t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis; t += diff) {
1829  occupied |= CheckLevelCrossing(t);
1830  }
1831  if (occupied) {
1832  /* Mark the immediately adjacent tile dirty */
1833  const TileIndex t = tile + diff;
1834  if (t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis) {
1836  }
1837  } else {
1838  /* Unbar the crossing tiles in this direction as necessary */
1839  for (TileIndex t = tile + diff; t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis; t += diff) {
1840  if (IsCrossingBarred(t)) {
1841  /* The crossing tile is barred, unbar it and continue to check the next tile */
1842  SetCrossingBarred(t, false);
1844  } else {
1845  /* The crossing tile is already unbarred, mark the tile dirty and stop checking */
1847  break;
1848  }
1849  }
1850  }
1851  }
1852 }
1853 
1860 {
1861  if (!IsCrossingBarred(tile)) {
1863  UpdateLevelCrossing(tile, true);
1864  }
1865 }
1866 
1867 
1874 {
1875  Train *base = v;
1876  Train *first = base; // first vehicle to move
1877  Train *last = v->Last(); // last vehicle to move
1878  uint length = CountVehiclesInChain(v);
1879 
1880  while (length > 2) {
1881  last = last->Previous();
1882  first = first->Next();
1883 
1884  int differential = base->CalcNextVehicleOffset() - last->CalcNextVehicleOffset();
1885 
1886  /* do not update images now
1887  * negative differential will be handled in AdvanceWagonsAfterSwap() */
1888  for (int i = 0; i < differential; i++) TrainController(first, last->Next());
1889 
1890  base = first; // == base->Next()
1891  length -= 2;
1892  }
1893 }
1894 
1895 
1902 {
1903  /* first of all, fix the situation when the train was entering a depot */
1904  Train *dep = v; // last vehicle in front of just left depot
1905  while (dep->Next() != nullptr && (dep->track == TRACK_BIT_DEPOT || dep->Next()->track != TRACK_BIT_DEPOT)) {
1906  dep = dep->Next(); // find first vehicle outside of a depot, with next vehicle inside a depot
1907  }
1908 
1909  Train *leave = dep->Next(); // first vehicle in a depot we are leaving now
1910 
1911  if (leave != nullptr) {
1912  /* 'pull' next wagon out of the depot, so we won't miss it (it could stay in depot forever) */
1913  int d = TicksToLeaveDepot(dep);
1914 
1915  if (d <= 0) {
1916  leave->vehstatus &= ~VS_HIDDEN; // move it out of the depot
1917  leave->track = TrackToTrackBits(GetRailDepotTrack(leave->tile));
1918  for (int i = 0; i >= d; i--) TrainController(leave, nullptr); // maybe move it, and maybe let another wagon leave
1919  }
1920  } else {
1921  dep = nullptr; // no vehicle in a depot, so no vehicle leaving a depot
1922  }
1923 
1924  Train *base = v;
1925  Train *first = base; // first vehicle to move
1926  Train *last = v->Last(); // last vehicle to move
1927  uint length = CountVehiclesInChain(v);
1928 
1929  /* We have to make sure all wagons that leave a depot because of train reversing are moved correctly
1930  * they have already correct spacing, so we have to make sure they are moved how they should */
1931  bool nomove = (dep == nullptr); // If there is no vehicle leaving a depot, limit the number of wagons moved immediately.
1932 
1933  while (length > 2) {
1934  /* we reached vehicle (originally) in front of a depot, stop now
1935  * (we would move wagons that are already moved with new wagon length). */
1936  if (base == dep) break;
1937 
1938  /* the last wagon was that one leaving a depot, so do not move it anymore */
1939  if (last == dep) nomove = true;
1940 
1941  last = last->Previous();
1942  first = first->Next();
1943 
1944  int differential = last->CalcNextVehicleOffset() - base->CalcNextVehicleOffset();
1945 
1946  /* do not update images now */
1947  for (int i = 0; i < differential; i++) TrainController(first, (nomove ? last->Next() : nullptr));
1948 
1949  base = first; // == base->Next()
1950  length -= 2;
1951  }
1952 }
1953 
1954 static bool IsWholeTrainInsideDepot(const Train *v)
1955 {
1956  for (const Train *u = v; u != nullptr; u = u->Next()) {
1957  if (u->track != TRACK_BIT_DEPOT || u->tile != v->tile) return false;
1958  }
1959  return true;
1960 }
1961 
1967 {
1968  if (IsRailDepotTile(v->tile)) {
1969  if (IsWholeTrainInsideDepot(v)) return;
1971  }
1972 
1973  /* Clear path reservation in front if train is not stuck. */
1974  if (!HasBit(v->flags, VRF_TRAIN_STUCK)) FreeTrainTrackReservation(v);
1975 
1976  /* Check if we were approaching a rail/road-crossing */
1978 
1979  /* count number of vehicles */
1980  int r = CountVehiclesInChain(v) - 1; // number of vehicles - 1
1981 
1983 
1984  /* swap start<>end, start+1<>end-1, ... */
1985  int l = 0;
1986  do {
1987  ReverseTrainSwapVeh(v, l++, r--);
1988  } while (l <= r);
1989 
1991 
1992  if (IsRailDepotTile(v->tile)) {
1994  }
1995 
1996  ToggleBit(v->flags, VRF_TOGGLE_REVERSE);
1997 
1998  ClrBit(v->flags, VRF_REVERSING);
1999 
2000  /* recalculate cached data */
2002 
2003  /* update all images */
2004  for (Train *u = v; u != nullptr; u = u->Next()) u->UpdateViewport(false, false);
2005 
2006  /* update crossing we were approaching */
2007  if (crossing != INVALID_TILE) UpdateLevelCrossing(crossing);
2008 
2009  /* maybe we are approaching crossing now, after reversal */
2010  crossing = TrainApproachingCrossingTile(v);
2011  if (crossing != INVALID_TILE) MaybeBarCrossingWithSound(crossing);
2012 
2013  /* If we are inside a depot after reversing, don't bother with path reserving. */
2014  if (v->track == TRACK_BIT_DEPOT) {
2015  /* Can't be stuck here as inside a depot is always a safe tile. */
2017  ClrBit(v->flags, VRF_TRAIN_STUCK);
2018  return;
2019  }
2020 
2021  /* VehicleExitDir does not always produce the desired dir for depots and
2022  * tunnels/bridges that is needed for UpdateSignalsOnSegment. */
2023  DiagDirection dir = VehicleExitDir(v->direction, v->track);
2025 
2027  /* If we are currently on a tile with conventional signals, we can't treat the
2028  * current tile as a safe tile or we would enter a PBS block without a reservation. */
2029  bool first_tile_okay = !(IsTileType(v->tile, MP_RAILWAY) &&
2031  !IsPbsSignal(GetSignalType(v->tile, FindFirstTrack(v->track))));
2032 
2033  /* If we are on a depot tile facing outwards, do not treat the current tile as safe. */
2034  if (IsRailDepotTile(v->tile) && TrackdirToExitdir(v->GetVehicleTrackdir()) == GetRailDepotDirection(v->tile)) first_tile_okay = false;
2035 
2037  if (TryPathReserve(v, false, first_tile_okay)) {
2038  /* Do a look-ahead now in case our current tile was already a safe tile. */
2039  CheckNextTrainTile(v);
2040  } else if (v->current_order.GetType() != OT_LOADING) {
2041  /* Do not wait for a way out when we're still loading */
2042  MarkTrainAsStuck(v);
2043  }
2044  } else if (HasBit(v->flags, VRF_TRAIN_STUCK)) {
2045  /* A train not inside a PBS block can't be stuck. */
2046  ClrBit(v->flags, VRF_TRAIN_STUCK);
2047  v->wait_counter = 0;
2048  }
2049 }
2050 
2058 CommandCost CmdReverseTrainDirection(DoCommandFlag flags, VehicleID veh_id, bool reverse_single_veh)
2059 {
2060  Train *v = Train::GetIfValid(veh_id);
2061  if (v == nullptr) return CMD_ERROR;
2062 
2063  CommandCost ret = CheckOwnership(v->owner);
2064  if (ret.Failed()) return ret;
2065 
2066  if (reverse_single_veh) {
2067  /* turn a single unit around */
2068 
2070  return_cmd_error(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS);
2071  }
2072 
2073  Train *front = v->First();
2074  /* make sure the vehicle is stopped in the depot */
2075  if (!front->IsStoppedInDepot()) {
2076  return_cmd_error(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
2077  }
2078 
2079  if (flags & DC_EXEC) {
2080  ToggleBit(v->flags, VRF_REVERSE_DIRECTION);
2081 
2082  front->ConsistChanged(CCF_ARRANGE);
2087  }
2088  } else {
2089  /* turn the whole train around */
2090  if (!v->IsPrimaryVehicle()) return CMD_ERROR;
2091  if ((v->vehstatus & VS_CRASHED) || v->breakdown_ctr != 0) return CMD_ERROR;
2092 
2093  if (flags & DC_EXEC) {
2094  /* Properly leave the station if we are loading and won't be loading anymore */
2095  if (v->current_order.IsType(OT_LOADING)) {
2096  const Vehicle *last = v;
2097  while (last->Next() != nullptr) last = last->Next();
2098 
2099  /* not a station || different station --> leave the station */
2100  if (!IsTileType(last->tile, MP_STATION) || GetStationIndex(last->tile) != GetStationIndex(v->tile)) {
2101  v->LeaveStation();
2102  }
2103  }
2104 
2105  /* We cancel any 'skip signal at dangers' here */
2106  v->force_proceed = TFP_NONE;
2108 
2109  if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && v->cur_speed != 0) {
2110  ToggleBit(v->flags, VRF_REVERSING);
2111  } else {
2112  v->cur_speed = 0;
2113  v->SetLastSpeed();
2116  }
2117 
2118  /* Unbunching data is no longer valid. */
2119  v->ResetDepotUnbunching();
2120  }
2121  }
2122  return CommandCost();
2123 }
2124 
2132 {
2133  Train *t = Train::GetIfValid(veh_id);
2134  if (t == nullptr) return CMD_ERROR;
2135 
2136  if (!t->IsPrimaryVehicle()) return CMD_ERROR;
2137 
2138  CommandCost ret = CheckOwnership(t->owner);
2139  if (ret.Failed()) return ret;
2140 
2141 
2142  if (flags & DC_EXEC) {
2143  /* If we are forced to proceed, cancel that order.
2144  * If we are marked stuck we would want to force the train
2145  * to proceed to the next signal. In the other cases we
2146  * would like to pass the signal at danger and run till the
2147  * next signal we encounter. */
2148  t->force_proceed = t->force_proceed == TFP_SIGNAL ? TFP_NONE : HasBit(t->flags, VRF_TRAIN_STUCK) || t->IsChainInDepot() ? TFP_STUCK : TFP_SIGNAL;
2150 
2151  /* Unbunching data is no longer valid. */
2152  t->ResetDepotUnbunching();
2153  }
2154 
2155  return CommandCost();
2156 }
2157 
2165 static FindDepotData FindClosestTrainDepot(Train *v, int max_distance)
2166 {
2167  assert(!(v->vehstatus & VS_CRASHED));
2168 
2169  if (IsRailDepotTile(v->tile)) return FindDepotData(v->tile, 0);
2170 
2171  PBSTileInfo origin = FollowTrainReservation(v);
2172  if (IsRailDepotTile(origin.tile)) return FindDepotData(origin.tile, 0);
2173 
2175  case VPF_NPF: return NPFTrainFindNearestDepot(v, max_distance);
2176  case VPF_YAPF: return YapfTrainFindNearestDepot(v, max_distance);
2177 
2178  default: NOT_REACHED();
2179  }
2180 }
2181 
2183 {
2184  FindDepotData tfdd = FindClosestTrainDepot(this, 0);
2185  if (tfdd.best_length == UINT_MAX) return ClosestDepot();
2186 
2187  return ClosestDepot(tfdd.tile, GetDepotIndex(tfdd.tile), tfdd.reverse);
2188 }
2189 
2191 void Train::PlayLeaveStationSound(bool force) const
2192 {
2193  static const SoundFx sfx[] = {
2199  };
2200 
2201  if (PlayVehicleSound(this, VSE_START, force)) return;
2202 
2203  SndPlayVehicleFx(sfx[RailVehInfo(this->engine_type)->engclass], this);
2204 }
2205 
2210 static void CheckNextTrainTile(Train *v)
2211 {
2212  /* Don't do any look-ahead if path_backoff_interval is 255. */
2213  if (_settings_game.pf.path_backoff_interval == 255) return;
2214 
2215  /* Exit if we are inside a depot. */
2216  if (v->track == TRACK_BIT_DEPOT) return;
2217 
2218  switch (v->current_order.GetType()) {
2219  /* Exit if we reached our destination depot. */
2220  case OT_GOTO_DEPOT:
2221  if (v->tile == v->dest_tile) return;
2222  break;
2223 
2224  case OT_GOTO_WAYPOINT:
2225  /* If we reached our waypoint, make sure we see that. */
2227  break;
2228 
2229  case OT_NOTHING:
2230  case OT_LEAVESTATION:
2231  case OT_LOADING:
2232  /* Exit if the current order doesn't have a destination, but the train has orders. */
2233  if (v->GetNumOrders() > 0) return;
2234  break;
2235 
2236  default:
2237  break;
2238  }
2239  /* Exit if we are on a station tile and are going to stop. */
2241 
2242  Trackdir td = v->GetVehicleTrackdir();
2243 
2244  /* On a tile with a red non-pbs signal, don't look ahead. */
2245  if (IsTileType(v->tile, MP_RAILWAY) && HasSignalOnTrackdir(v->tile, td) &&
2246  !IsPbsSignal(GetSignalType(v->tile, TrackdirToTrack(td))) &&
2247  GetSignalStateByTrackdir(v->tile, td) == SIGNAL_STATE_RED) return;
2248 
2249  CFollowTrackRail ft(v);
2250  if (!ft.Follow(v->tile, td)) return;
2251 
2253  /* Next tile is not reserved. */
2256  /* If the next tile is a PBS signal, try to make a reservation. */
2260  }
2261  ChooseTrainTrack(v, ft.m_new_tile, ft.m_exitdir, tracks, false, nullptr, false);
2262  }
2263  }
2264  }
2265 }
2266 
2273 {
2274  /* bail out if not all wagons are in the same depot or not in a depot at all */
2275  for (const Train *u = v; u != nullptr; u = u->Next()) {
2276  if (u->track != TRACK_BIT_DEPOT || u->tile != v->tile) return false;
2277  }
2278 
2279  /* if the train got no power, then keep it in the depot */
2280  if (v->gcache.cached_power == 0) {
2281  v->vehstatus |= VS_STOPPED;
2283  return true;
2284  }
2285 
2286  /* Check if we should wait here for unbunching. */
2287  if (v->IsWaitingForUnbunching()) return true;
2288 
2289  SigSegState seg_state;
2290 
2291  if (v->force_proceed == TFP_NONE) {
2292  /* force proceed was not pressed */
2293  if (++v->wait_counter < 37) {
2295  return true;
2296  }
2297 
2298  v->wait_counter = 0;
2299 
2301  if (seg_state == SIGSEG_FULL || HasDepotReservation(v->tile)) {
2302  /* Full and no PBS signal in block or depot reserved, can't exit. */
2304  return true;
2305  }
2306  } else {
2308  }
2309 
2310  /* We are leaving a depot, but have to go to the exact same one; re-enter. */
2311  if (v->current_order.IsType(OT_GOTO_DEPOT) && v->tile == v->dest_tile) {
2312  /* Service when depot has no reservation. */
2314  return true;
2315  }
2316 
2317  /* Only leave when we can reserve a path to our destination. */
2318  if (seg_state == SIGSEG_PBS && !TryPathReserve(v) && v->force_proceed == TFP_NONE) {
2319  /* No path and no force proceed. */
2321  MarkTrainAsStuck(v);
2322  return true;
2323  }
2324 
2325  SetDepotReservation(v->tile, true);
2327 
2329  v->LeaveUnbunchingDepot();
2330  v->PlayLeaveStationSound();
2332 
2333  v->track = TRACK_BIT_X;
2334  if (v->direction & 2) v->track = TRACK_BIT_Y;
2335 
2336  v->vehstatus &= ~VS_HIDDEN;
2337  v->cur_speed = 0;
2338 
2339  v->UpdateViewport(true, true);
2340  v->UpdatePosition();
2342  v->UpdateAcceleration();
2344 
2345  return false;
2346 }
2347 
2354 static void ClearPathReservation(const Train *v, TileIndex tile, Trackdir track_dir)
2355 {
2356  DiagDirection dir = TrackdirToExitdir(track_dir);
2357 
2359  /* Are we just leaving a tunnel/bridge? */
2362 
2363  if (TunnelBridgeIsFree(tile, end, v).Succeeded()) {
2364  /* Free the reservation only if no other train is on the tiles. */
2366  SetTunnelBridgeReservation(end, false);
2367 
2369  if (IsBridge(tile)) {
2371  } else {
2373  MarkTileDirtyByTile(end);
2374  }
2375  }
2376  }
2377  }
2378  } else if (IsRailStationTile(tile)) {
2379  TileIndex new_tile = TileAddByDiagDir(tile, dir);
2380  /* If the new tile is not a further tile of the same station, we
2381  * clear the reservation for the whole platform. */
2382  if (!IsCompatibleTrainStationTile(new_tile, tile)) {
2384  }
2385  } else {
2386  /* Any other tile */
2388  }
2389 }
2390 
2396 {
2397  assert(v->IsFrontEngine());
2398 
2399  TileIndex tile = v->tile;
2400  Trackdir td = v->GetVehicleTrackdir();
2401  bool free_tile = !(IsRailStationTile(v->tile) || IsTileType(v->tile, MP_TUNNELBRIDGE));
2402  StationID station_id = IsRailStationTile(v->tile) ? GetStationIndex(v->tile) : INVALID_STATION;
2403 
2404  /* Can't be holding a reservation if we enter a depot. */
2406  if (v->track == TRACK_BIT_DEPOT) {
2407  /* Front engine is in a depot. We enter if some part is not in the depot. */
2408  for (const Train *u = v; u != nullptr; u = u->Next()) {
2409  if (u->track != TRACK_BIT_DEPOT || u->tile != v->tile) return;
2410  }
2411  }
2412  /* Don't free reservation if it's not ours. */
2414 
2416  while (ft.Follow(tile, td)) {
2417  tile = ft.m_new_tile;
2419  td = RemoveFirstTrackdir(&bits);
2420  assert(bits == TRACKDIR_BIT_NONE);
2421 
2422  if (!IsValidTrackdir(td)) break;
2423 
2424  if (IsTileType(tile, MP_RAILWAY)) {
2425  if (HasSignalOnTrackdir(tile, td) && !IsPbsSignal(GetSignalType(tile, TrackdirToTrack(td)))) {
2426  /* Conventional signal along trackdir: remove reservation and stop. */
2428  break;
2429  }
2430  if (HasPbsSignalOnTrackdir(tile, td)) {
2432  /* Red PBS signal? Can't be our reservation, would be green then. */
2433  break;
2434  } else {
2435  /* Turn the signal back to red. */
2438  }
2440  break;
2441  }
2442  }
2443 
2444  /* Don't free first station/bridge/tunnel if we are on it. */
2445  if (free_tile || (!(ft.m_is_station && GetStationIndex(ft.m_new_tile) == station_id) && !ft.m_is_tunnel && !ft.m_is_bridge)) ClearPathReservation(v, tile, td);
2446 
2447  free_tile = true;
2448  }
2449 }
2450 
2451 static const byte _initial_tile_subcoord[6][4][3] = {
2452 {{ 15, 8, 1 }, { 0, 0, 0 }, { 0, 8, 5 }, { 0, 0, 0 }},
2453 {{ 0, 0, 0 }, { 8, 0, 3 }, { 0, 0, 0 }, { 8, 15, 7 }},
2454 {{ 0, 0, 0 }, { 7, 0, 2 }, { 0, 7, 6 }, { 0, 0, 0 }},
2455 {{ 15, 8, 2 }, { 0, 0, 0 }, { 0, 0, 0 }, { 8, 15, 6 }},
2456 {{ 15, 7, 0 }, { 8, 0, 4 }, { 0, 0, 0 }, { 0, 0, 0 }},
2457 {{ 0, 0, 0 }, { 0, 0, 0 }, { 0, 8, 4 }, { 7, 15, 0 }},
2458 };
2459 
2473 static Track DoTrainPathfind(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool do_track_reservation, PBSTileInfo *dest, TileIndex *final_dest)
2474 {
2475  if (final_dest != nullptr) *final_dest = INVALID_TILE;
2476 
2478  case VPF_NPF: return NPFTrainChooseTrack(v, path_found, do_track_reservation, dest);
2479  case VPF_YAPF: return YapfTrainChooseTrack(v, tile, enterdir, tracks, path_found, do_track_reservation, dest, final_dest);
2480 
2481  default: NOT_REACHED();
2482  }
2483 }
2484 
2490 static PBSTileInfo ExtendTrainReservation(const Train *v, TrackBits *new_tracks, DiagDirection *enterdir)
2491 {
2492  PBSTileInfo origin = FollowTrainReservation(v);
2493 
2494  CFollowTrackRail ft(v);
2495 
2496  TileIndex tile = origin.tile;
2497  Trackdir cur_td = origin.trackdir;
2498  while (ft.Follow(tile, cur_td)) {
2500  /* Possible signal tile. */
2502  }
2503 
2506  if (ft.m_new_td_bits == TRACKDIR_BIT_NONE) break;
2507  }
2508 
2509  /* Station, depot or waypoint are a possible target. */
2510  bool target_seen = ft.m_is_station || (IsTileType(ft.m_new_tile, MP_RAILWAY) && !IsPlainRail(ft.m_new_tile));
2511  if (target_seen || KillFirstBit(ft.m_new_td_bits) != TRACKDIR_BIT_NONE) {
2512  /* Choice found or possible target encountered.
2513  * On finding a possible target, we need to stop and let the pathfinder handle the
2514  * remaining path. This is because we don't know if this target is in one of our
2515  * orders, so we might cause pathfinding to fail later on if we find a choice.
2516  * This failure would cause a bogous call to TryReserveSafePath which might reserve
2517  * a wrong path not leading to our next destination. */
2519 
2520  /* If we did skip some tiles, backtrack to the first skipped tile so the pathfinder
2521  * actually starts its search at the first unreserved tile. */
2523 
2524  /* Choice found, path valid but not okay. Save info about the choice tile as well. */
2525  if (new_tracks != nullptr) *new_tracks = TrackdirBitsToTrackBits(ft.m_new_td_bits);
2526  if (enterdir != nullptr) *enterdir = ft.m_exitdir;
2527  return PBSTileInfo(ft.m_new_tile, ft.m_old_td, false);
2528  }
2529 
2530  tile = ft.m_new_tile;
2531  cur_td = FindFirstTrackdir(ft.m_new_td_bits);
2532 
2533  if (IsSafeWaitingPosition(v, tile, cur_td, true, _settings_game.pf.forbid_90_deg)) {
2534  bool wp_free = IsWaitingPositionFree(v, tile, cur_td, _settings_game.pf.forbid_90_deg);
2535  if (!(wp_free && TryReserveRailTrack(tile, TrackdirToTrack(cur_td)))) break;
2536  /* Safe position is all good, path valid and okay. */
2537  return PBSTileInfo(tile, cur_td, true);
2538  }
2539 
2540  if (!TryReserveRailTrack(tile, TrackdirToTrack(cur_td))) break;
2541  }
2542 
2543  if (ft.m_err == CFollowTrackRail::EC_OWNER || ft.m_err == CFollowTrackRail::EC_NO_WAY) {
2544  /* End of line, path valid and okay. */
2545  return PBSTileInfo(ft.m_old_tile, ft.m_old_td, true);
2546  }
2547 
2548  /* Sorry, can't reserve path, back out. */
2549  tile = origin.tile;
2550  cur_td = origin.trackdir;
2551  TileIndex stopped = ft.m_old_tile;
2552  Trackdir stopped_td = ft.m_old_td;
2553  while (tile != stopped || cur_td != stopped_td) {
2554  if (!ft.Follow(tile, cur_td)) break;
2555 
2558  assert(ft.m_new_td_bits != TRACKDIR_BIT_NONE);
2559  }
2561 
2562  tile = ft.m_new_tile;
2563  cur_td = FindFirstTrackdir(ft.m_new_td_bits);
2564 
2566  }
2567 
2568  /* Path invalid. */
2569  return PBSTileInfo();
2570 }
2571 
2582 static bool TryReserveSafeTrack(const Train *v, TileIndex tile, Trackdir td, bool override_railtype)
2583 {
2585  case VPF_NPF: return NPFTrainFindNearestSafeTile(v, tile, td, override_railtype);
2586  case VPF_YAPF: return YapfTrainFindNearestSafeTile(v, tile, td, override_railtype);
2587 
2588  default: NOT_REACHED();
2589  }
2590 }
2591 
2594 private:
2595  Train *v;
2596  Order old_order;
2597  TileIndex old_dest_tile;
2598  StationID old_last_station_visited;
2599  VehicleOrderID index;
2600  bool suppress_implicit_orders;
2601  bool restored;
2602 
2603 public:
2604  VehicleOrderSaver(Train *_v) :
2605  v(_v),
2606  old_order(_v->current_order),
2607  old_dest_tile(_v->dest_tile),
2608  old_last_station_visited(_v->last_station_visited),
2609  index(_v->cur_real_order_index),
2610  suppress_implicit_orders(HasBit(_v->gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS)),
2611  restored(false)
2612  {
2613  }
2614 
2618  void Restore()
2619  {
2620  this->v->current_order = this->old_order;
2621  this->v->dest_tile = this->old_dest_tile;
2622  this->v->last_station_visited = this->old_last_station_visited;
2623  SB(this->v->gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS, 1, suppress_implicit_orders ? 1: 0);
2624  this->restored = true;
2625  }
2626 
2631  {
2632  if (!this->restored) this->Restore();
2633  }
2634 
2640  bool SwitchToNextOrder(bool skip_first)
2641  {
2642  if (this->v->GetNumOrders() == 0) return false;
2643 
2644  if (skip_first) ++this->index;
2645 
2646  int depth = 0;
2647 
2648  do {
2649  /* Wrap around. */
2650  if (this->index >= this->v->GetNumOrders()) this->index = 0;
2651 
2652  Order *order = this->v->GetOrder(this->index);
2653  assert(order != nullptr);
2654 
2655  switch (order->GetType()) {
2656  case OT_GOTO_DEPOT:
2657  /* Skip service in depot orders when the train doesn't need service. */
2658  if ((order->GetDepotOrderType() & ODTFB_SERVICE) && !this->v->NeedsServicing()) break;
2659  [[fallthrough]];
2660  case OT_GOTO_STATION:
2661  case OT_GOTO_WAYPOINT:
2662  this->v->current_order = *order;
2663  return UpdateOrderDest(this->v, order, 0, true);
2664  case OT_CONDITIONAL: {
2665  VehicleOrderID next = ProcessConditionalOrder(order, this->v);
2666  if (next != INVALID_VEH_ORDER_ID) {
2667  depth++;
2668  this->index = next;
2669  /* Don't increment next, so no break here. */
2670  continue;
2671  }
2672  break;
2673  }
2674  default:
2675  break;
2676  }
2677  /* Don't increment inside the while because otherwise conditional
2678  * orders can lead to an infinite loop. */
2679  ++this->index;
2680  depth++;
2681  } while (this->index != this->v->cur_real_order_index && depth < this->v->GetNumOrders());
2682 
2683  return false;
2684  }
2685 };
2686 
2687 /* choose a track */
2688 static Track ChooseTrainTrack(Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool force_res, bool *got_reservation, bool mark_stuck)
2689 {
2690  Track best_track = INVALID_TRACK;
2691  bool do_track_reservation = _settings_game.pf.reserve_paths || force_res;
2692  bool changed_signal = false;
2693  TileIndex final_dest = INVALID_TILE;
2694 
2695  assert((tracks & ~TRACK_BIT_MASK) == 0);
2696 
2697  if (got_reservation != nullptr) *got_reservation = false;
2698 
2699  /* Don't use tracks here as the setting to forbid 90 deg turns might have been switched between reservation and now. */
2700  TrackBits res_tracks = (TrackBits)(GetReservedTrackbits(tile) & DiagdirReachesTracks(enterdir));
2701  /* Do we have a suitable reserved track? */
2702  if (res_tracks != TRACK_BIT_NONE) return FindFirstTrack(res_tracks);
2703 
2704  /* Quick return in case only one possible track is available */
2705  if (KillFirstBit(tracks) == TRACK_BIT_NONE) {
2706  Track track = FindFirstTrack(tracks);
2707  /* We need to check for signals only here, as a junction tile can't have signals. */
2708  if (track != INVALID_TRACK && HasPbsSignalOnTrackdir(tile, TrackEnterdirToTrackdir(track, enterdir))) {
2709  do_track_reservation = true;
2710  changed_signal = true;
2712  } else if (!do_track_reservation) {
2713  return track;
2714  }
2715  best_track = track;
2716  }
2717 
2718  PBSTileInfo res_dest(tile, INVALID_TRACKDIR, false);
2719  DiagDirection dest_enterdir = enterdir;
2720  if (do_track_reservation) {
2721  res_dest = ExtendTrainReservation(v, &tracks, &dest_enterdir);
2722  if (res_dest.tile == INVALID_TILE) {
2723  /* Reservation failed? */
2724  if (mark_stuck) MarkTrainAsStuck(v);
2725  if (changed_signal) SetSignalStateByTrackdir(tile, TrackEnterdirToTrackdir(best_track, enterdir), SIGNAL_STATE_RED);
2726  return FindFirstTrack(tracks);
2727  }
2728  if (res_dest.okay) {
2729  /* Got a valid reservation that ends at a safe target, quick exit. */
2730  if (got_reservation != nullptr) *got_reservation = true;
2731  if (changed_signal) MarkTileDirtyByTile(tile);
2733  return best_track;
2734  }
2735 
2736  /* Check if the train needs service here, so it has a chance to always find a depot.
2737  * Also check if the current order is a service order so we don't reserve a path to
2738  * the destination but instead to the next one if service isn't needed. */
2740  if (v->current_order.IsType(OT_DUMMY) || v->current_order.IsType(OT_CONDITIONAL) || v->current_order.IsType(OT_GOTO_DEPOT)) ProcessOrders(v);
2741  }
2742 
2743  /* Save the current train order. The destructor will restore the old order on function exit. */
2744  VehicleOrderSaver orders(v);
2745 
2746  /* If the current tile is the destination of the current order and
2747  * a reservation was requested, advance to the next order.
2748  * Don't advance on a depot order as depots are always safe end points
2749  * for a path and no look-ahead is necessary. This also avoids a
2750  * problem with depot orders not part of the order list when the
2751  * order list itself is empty. */
2752  if (v->current_order.IsType(OT_LEAVESTATION)) {
2753  orders.SwitchToNextOrder(false);
2754  } else if (v->current_order.IsType(OT_LOADING) || (!v->current_order.IsType(OT_GOTO_DEPOT) && (
2755  v->current_order.IsType(OT_GOTO_STATION) ?
2757  v->tile == v->dest_tile))) {
2758  orders.SwitchToNextOrder(true);
2759  }
2760 
2761  if (res_dest.tile != INVALID_TILE && !res_dest.okay) {
2762  /* Pathfinders are able to tell that route was only 'guessed'. */
2763  bool path_found = true;
2764  TileIndex new_tile = res_dest.tile;
2765 
2766  Track next_track = DoTrainPathfind(v, new_tile, dest_enterdir, tracks, path_found, do_track_reservation, &res_dest, &final_dest);
2767  if (new_tile == tile) best_track = next_track;
2768  v->HandlePathfindingResult(path_found);
2769  }
2770 
2771  /* No track reservation requested -> finished. */
2772  if (!do_track_reservation) return best_track;
2773 
2774  /* A path was found, but could not be reserved. */
2775  if (res_dest.tile != INVALID_TILE && !res_dest.okay) {
2776  if (mark_stuck) MarkTrainAsStuck(v);
2778  return best_track;
2779  }
2780 
2781  /* No possible reservation target found, we are probably lost. */
2782  if (res_dest.tile == INVALID_TILE) {
2783  /* Try to find any safe destination. */
2784  PBSTileInfo origin = FollowTrainReservation(v);
2785  if (TryReserveSafeTrack(v, origin.tile, origin.trackdir, false)) {
2786  TrackBits res = GetReservedTrackbits(tile) & DiagdirReachesTracks(enterdir);
2787  best_track = FindFirstTrack(res);
2789  if (got_reservation != nullptr) *got_reservation = true;
2790  if (changed_signal) MarkTileDirtyByTile(tile);
2791  } else {
2793  if (mark_stuck) MarkTrainAsStuck(v);
2794  }
2795  return best_track;
2796  }
2797 
2798  if (got_reservation != nullptr) *got_reservation = true;
2799 
2800  /* Reservation target found and free, check if it is safe. */
2801  while (!IsSafeWaitingPosition(v, res_dest.tile, res_dest.trackdir, true, _settings_game.pf.forbid_90_deg)) {
2802  /* Extend reservation until we have found a safe position. */
2803  DiagDirection exitdir = TrackdirToExitdir(res_dest.trackdir);
2804  TileIndex next_tile = TileAddByDiagDir(res_dest.tile, exitdir);
2806  if (Rail90DegTurnDisallowed(GetTileRailType(res_dest.tile), GetTileRailType(next_tile))) {
2807  reachable &= ~TrackCrossesTracks(TrackdirToTrack(res_dest.trackdir));
2808  }
2809 
2810  /* Get next order with destination. */
2811  if (orders.SwitchToNextOrder(true)) {
2812  PBSTileInfo cur_dest;
2813  bool path_found;
2814  DoTrainPathfind(v, next_tile, exitdir, reachable, path_found, true, &cur_dest, nullptr);
2815  if (cur_dest.tile != INVALID_TILE) {
2816  res_dest = cur_dest;
2817  if (res_dest.okay) continue;
2818  /* Path found, but could not be reserved. */
2820  if (mark_stuck) MarkTrainAsStuck(v);
2821  if (got_reservation != nullptr) *got_reservation = false;
2822  changed_signal = false;
2823  break;
2824  }
2825  }
2826  /* No order or no safe position found, try any position. */
2827  if (!TryReserveSafeTrack(v, res_dest.tile, res_dest.trackdir, true)) {
2829  if (mark_stuck) MarkTrainAsStuck(v);
2830  if (got_reservation != nullptr) *got_reservation = false;
2831  changed_signal = false;
2832  }
2833  break;
2834  }
2835 
2837 
2838  if (changed_signal) MarkTileDirtyByTile(tile);
2839 
2840  orders.Restore();
2841  if (v->current_order.IsType(OT_GOTO_DEPOT) &&
2843  final_dest != INVALID_TILE && IsRailDepotTile(final_dest)) {
2844  v->current_order.SetDestination(GetDepotIndex(final_dest));
2845  v->dest_tile = final_dest;
2847  }
2848 
2849  return best_track;
2850 }
2851 
2860 bool TryPathReserve(Train *v, bool mark_as_stuck, bool first_tile_okay)
2861 {
2862  assert(v->IsFrontEngine());
2863 
2864  /* We have to handle depots specially as the track follower won't look
2865  * at the depot tile itself but starts from the next tile. If we are still
2866  * inside the depot, a depot reservation can never be ours. */
2867  if (v->track == TRACK_BIT_DEPOT) {
2868  if (HasDepotReservation(v->tile)) {
2869  if (mark_as_stuck) MarkTrainAsStuck(v);
2870  return false;
2871  } else {
2872  /* Depot not reserved, but the next tile might be. */
2874  if (HasReservedTracks(next_tile, DiagdirReachesTracks(GetRailDepotDirection(v->tile)))) return false;
2875  }
2876  }
2877 
2878  Vehicle *other_train = nullptr;
2879  PBSTileInfo origin = FollowTrainReservation(v, &other_train);
2880  /* The path we are driving on is already blocked by some other train.
2881  * This can only happen in certain situations when mixing path and
2882  * block signals or when changing tracks and/or signals.
2883  * Exit here as doing any further reservations will probably just
2884  * make matters worse. */
2885  if (other_train != nullptr && other_train->index != v->index) {
2886  if (mark_as_stuck) MarkTrainAsStuck(v);
2887  return false;
2888  }
2889  /* If we have a reserved path and the path ends at a safe tile, we are finished already. */
2890  if (origin.okay && (v->tile != origin.tile || first_tile_okay)) {
2891  /* Can't be stuck then. */
2893  ClrBit(v->flags, VRF_TRAIN_STUCK);
2894  return true;
2895  }
2896 
2897  /* If we are in a depot, tentatively reserve the depot. */
2898  if (v->track == TRACK_BIT_DEPOT) {
2899  SetDepotReservation(v->tile, true);
2901  }
2902 
2903  DiagDirection exitdir = TrackdirToExitdir(origin.trackdir);
2904  TileIndex new_tile = TileAddByDiagDir(origin.tile, exitdir);
2906 
2908 
2909  bool res_made = false;
2910  ChooseTrainTrack(v, new_tile, exitdir, reachable, true, &res_made, mark_as_stuck);
2911 
2912  if (!res_made) {
2913  /* Free the depot reservation as well. */
2914  if (v->track == TRACK_BIT_DEPOT) SetDepotReservation(v->tile, false);
2915  return false;
2916  }
2917 
2918  if (HasBit(v->flags, VRF_TRAIN_STUCK)) {
2919  v->wait_counter = 0;
2921  }
2922  ClrBit(v->flags, VRF_TRAIN_STUCK);
2923  return true;
2924 }
2925 
2926 
2927 static bool CheckReverseTrain(const Train *v)
2928 {
2930  v->track == TRACK_BIT_DEPOT || v->track == TRACK_BIT_WORMHOLE ||
2931  !(v->direction & 1)) {
2932  return false;
2933  }
2934 
2935  assert(v->track != TRACK_BIT_NONE);
2936 
2938  case VPF_NPF: return NPFTrainCheckReverse(v);
2939  case VPF_YAPF: return YapfTrainCheckReverse(v);
2940 
2941  default: NOT_REACHED();
2942  }
2943 }
2944 
2951 {
2952  if (station == this->last_station_visited) this->last_station_visited = INVALID_STATION;
2953 
2954  const Station *st = Station::Get(station);
2955  if (!(st->facilities & FACIL_TRAIN)) {
2956  /* The destination station has no trainstation tiles. */
2957  this->IncrementRealOrderIndex();
2958  return 0;
2959  }
2960 
2961  return st->xy;
2962 }
2963 
2966 {
2967  Train *v = this;
2968  do {
2969  v->colourmap = PAL_NONE;
2970  v->UpdateViewport(true, false);
2971  } while ((v = v->Next()) != nullptr);
2972 
2973  /* need to update acceleration and cached values since the goods on the train changed. */
2974  this->CargoChanged();
2975  this->UpdateAcceleration();
2976 }
2977 
2986 {
2988  default: NOT_REACHED();
2989  case AM_ORIGINAL:
2990  return this->DoUpdateSpeed(this->acceleration * (this->GetAccelerationStatus() == AS_BRAKE ? -4 : 2), 0, this->GetCurrentMaxSpeed());
2991 
2992  case AM_REALISTIC:
2993  return this->DoUpdateSpeed(this->GetAcceleration(), this->GetAccelerationStatus() == AS_BRAKE ? 0 : 2, this->GetCurrentMaxSpeed());
2994  }
2995 }
2996 
3002 static void TrainEnterStation(Train *v, StationID station)
3003 {
3004  v->last_station_visited = station;
3005 
3006  /* check if a train ever visited this station before */
3007  Station *st = Station::Get(station);
3008  if (!(st->had_vehicle_of_type & HVOT_TRAIN)) {
3009  st->had_vehicle_of_type |= HVOT_TRAIN;
3010  SetDParam(0, st->index);
3012  STR_NEWS_FIRST_TRAIN_ARRIVAL,
3014  v->index,
3015  st->index
3016  );
3017  AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
3018  Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
3019  }
3020 
3021  v->force_proceed = TFP_NONE;
3023 
3024  v->BeginLoading();
3025 
3027  TriggerStationAnimation(st, v->tile, SAT_TRAIN_ARRIVES);
3028 }
3029 
3030 /* Check if the vehicle is compatible with the specified tile */
3031 static inline bool CheckCompatibleRail(const Train *v, TileIndex tile)
3032 {
3033  return IsTileOwner(tile, v->owner) &&
3034  (!v->IsFrontEngine() || HasBit(v->compatible_railtypes, GetRailType(tile)));
3035 }
3036 
3039  byte small_turn;
3040  byte large_turn;
3041  byte z_up;
3042  byte z_down;
3043 };
3044 
3047  /* normal accel */
3048  {256 / 4, 256 / 2, 256 / 4, 2},
3049  {256 / 4, 256 / 2, 256 / 4, 2},
3050  {0, 256 / 2, 256 / 4, 2},
3051 };
3052 
3058 static inline void AffectSpeedByZChange(Train *v, int old_z)
3059 {
3060  if (old_z == v->z_pos || _settings_game.vehicle.train_acceleration_model != AM_ORIGINAL) return;
3061 
3063 
3064  if (old_z < v->z_pos) {
3065  v->cur_speed -= (v->cur_speed * asp->z_up >> 8);
3066  } else {
3067  uint16_t spd = v->cur_speed + asp->z_down;
3068  if (spd <= v->gcache.cached_max_track_speed) v->cur_speed = spd;
3069  }
3070 }
3071 
3072 static bool TrainMovedChangeSignals(TileIndex tile, DiagDirection dir)
3073 {
3074  if (IsTileType(tile, MP_RAILWAY) &&
3077  Trackdir trackdir = FindFirstTrackdir(tracks);
3078  if (UpdateSignalsOnSegment(tile, TrackdirToExitdir(trackdir), GetTileOwner(tile)) == SIGSEG_PBS && HasSignalOnTrackdir(tile, trackdir)) {
3079  /* A PBS block with a non-PBS signal facing us? */
3080  if (!IsPbsSignal(GetSignalType(tile, TrackdirToTrack(trackdir)))) return true;
3081  }
3082  }
3083  return false;
3084 }
3085 
3088 {
3089  for (const Train *u = this; u != nullptr; u = u->Next()) {
3090  switch (u->track) {
3091  case TRACK_BIT_WORMHOLE:
3093  break;
3094  case TRACK_BIT_DEPOT:
3095  break;
3096  default:
3097  TryReserveRailTrack(u->tile, TrackBitsToTrack(u->track));
3098  break;
3099  }
3100  }
3101 }
3102 
3109 uint Train::Crash(bool flooded)
3110 {
3111  uint pass = 0;
3112  if (this->IsFrontEngine()) {
3113  pass += 2; // driver
3114 
3115  /* Remove the reserved path in front of the train if it is not stuck.
3116  * Also clear all reserved tracks the train is currently on. */
3117  if (!HasBit(this->flags, VRF_TRAIN_STUCK)) FreeTrainTrackReservation(this);
3118  for (const Train *v = this; v != nullptr; v = v->Next()) {
3120  if (IsTileType(v->tile, MP_TUNNELBRIDGE)) {
3121  /* ClearPathReservation will not free the wormhole exit
3122  * if the train has just entered the wormhole. */
3124  }
3125  }
3126 
3127  /* we may need to update crossing we were approaching,
3128  * but must be updated after the train has been marked crashed */
3129  TileIndex crossing = TrainApproachingCrossingTile(this);
3130  if (crossing != INVALID_TILE) UpdateLevelCrossing(crossing);
3131 
3132  /* Remove the loading indicators (if any) */
3134  }
3135 
3136  pass += this->GroundVehicleBase::Crash(flooded);
3137 
3138  this->crash_anim_pos = flooded ? 4000 : 1; // max 4440, disappear pretty fast when flooded
3139  return pass;
3140 }
3141 
3148 static uint TrainCrashed(Train *v)
3149 {
3150  uint num = 0;
3151 
3152  /* do not crash train twice */
3153  if (!(v->vehstatus & VS_CRASHED)) {
3154  num = v->Crash();
3155  AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_TRAIN));
3156  Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_TRAIN));
3157  }
3158 
3159  /* Try to re-reserve track under already crashed train too.
3160  * Crash() clears the reservation! */
3162 
3163  return num;
3164 }
3165 
3169  uint num;
3170 };
3171 
3178 static Vehicle *FindTrainCollideEnum(Vehicle *v, void *data)
3179 {
3181 
3182  /* not a train or in depot */
3183  if (v->type != VEH_TRAIN || Train::From(v)->track == TRACK_BIT_DEPOT) return nullptr;
3184 
3185  /* do not crash into trains of another company. */
3186  if (v->owner != tcc->v->owner) return nullptr;
3187 
3188  /* get first vehicle now to make most usual checks faster */
3189  Train *coll = Train::From(v)->First();
3190 
3191  /* can't collide with own wagons */
3192  if (coll == tcc->v) return nullptr;
3193 
3194  int x_diff = v->x_pos - tcc->v->x_pos;
3195  int y_diff = v->y_pos - tcc->v->y_pos;
3196 
3197  /* Do fast calculation to check whether trains are not in close vicinity
3198  * and quickly reject trains distant enough for any collision.
3199  * Differences are shifted by 7, mapping range [-7 .. 8] into [0 .. 15]
3200  * Differences are then ORed and then we check for any higher bits */
3201  uint hash = (y_diff + 7) | (x_diff + 7);
3202  if (hash & ~15) return nullptr;
3203 
3204  /* Slower check using multiplication */
3205  int min_diff = (Train::From(v)->gcache.cached_veh_length + 1) / 2 + (tcc->v->gcache.cached_veh_length + 1) / 2 - 1;
3206  if (x_diff * x_diff + y_diff * y_diff > min_diff * min_diff) return nullptr;
3207 
3208  /* Happens when there is a train under bridge next to bridge head */
3209  if (abs(v->z_pos - tcc->v->z_pos) > 5) return nullptr;
3210 
3211  /* crash both trains */
3212  tcc->num += TrainCrashed(tcc->v);
3213  tcc->num += TrainCrashed(coll);
3214 
3215  return nullptr; // continue searching
3216 }
3217 
3226 {
3227  /* can't collide in depot */
3228  if (v->track == TRACK_BIT_DEPOT) return false;
3229 
3230  assert(v->track == TRACK_BIT_WORMHOLE || TileVirtXY(v->x_pos, v->y_pos) == v->tile);
3231 
3232  TrainCollideChecker tcc;
3233  tcc.v = v;
3234  tcc.num = 0;
3235 
3236  /* find colliding vehicles */
3237  if (v->track == TRACK_BIT_WORMHOLE) {
3240  } else {
3242  }
3243 
3244  /* any dead -> no crash */
3245  if (tcc.num == 0) return false;
3246 
3247  SetDParam(0, tcc.num);
3248  AddTileNewsItem(STR_NEWS_TRAIN_CRASH, NT_ACCIDENT, v->tile);
3249 
3250  ModifyStationRatingAround(v->tile, v->owner, -160, 30);
3251  if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_13_TRAIN_COLLISION, v);
3252  return true;
3253 }
3254 
3255 static Vehicle *CheckTrainAtSignal(Vehicle *v, void *data)
3256 {
3257  if (v->type != VEH_TRAIN || (v->vehstatus & VS_CRASHED)) return nullptr;
3258 
3259  Train *t = Train::From(v);
3260  DiagDirection exitdir = *(DiagDirection *)data;
3261 
3262  /* not front engine of a train, inside wormhole or depot, crashed */
3263  if (!t->IsFrontEngine() || !(t->track & TRACK_BIT_MASK)) return nullptr;
3264 
3265  if (t->cur_speed > 5 || VehicleExitDir(t->direction, t->track) != exitdir) return nullptr;
3266 
3267  return t;
3268 }
3269 
3277 bool TrainController(Train *v, Vehicle *nomove, bool reverse)
3278 {
3279  Train *first = v->First();
3280  Train *prev;
3281  bool direction_changed = false; // has direction of any part changed?
3282 
3283  /* For every vehicle after and including the given vehicle */
3284  for (prev = v->Previous(); v != nomove; prev = v, v = v->Next()) {
3285  DiagDirection enterdir = DIAGDIR_BEGIN;
3286  bool update_signals_crossing = false; // will we update signals or crossing state?
3287 
3289  if (v->track != TRACK_BIT_WORMHOLE) {
3290  /* Not inside tunnel */
3291  if (gp.old_tile == gp.new_tile) {
3292  /* Staying in the old tile */
3293  if (v->track == TRACK_BIT_DEPOT) {
3294  /* Inside depot */
3295  gp.x = v->x_pos;
3296  gp.y = v->y_pos;
3297  } else {
3298  /* Not inside depot */
3299 
3300  /* Reverse when we are at the end of the track already, do not move to the new position */
3301  if (v->IsFrontEngine() && !TrainCheckIfLineEnds(v, reverse)) return false;
3302 
3303  uint32_t r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
3304  if (HasBit(r, VETS_CANNOT_ENTER)) {
3305  goto invalid_rail;
3306  }
3307  if (HasBit(r, VETS_ENTERED_STATION)) {
3308  /* The new position is the end of the platform */
3310  }
3311  }
3312  } else {
3313  /* A new tile is about to be entered. */
3314 
3315  /* Determine what direction we're entering the new tile from */
3316  enterdir = DiagdirBetweenTiles(gp.old_tile, gp.new_tile);
3317  assert(IsValidDiagDirection(enterdir));
3318 
3319  /* Get the status of the tracks in the new tile and mask
3320  * away the bits that aren't reachable. */
3321  TrackStatus ts = GetTileTrackStatus(gp.new_tile, TRANSPORT_RAIL, 0, ReverseDiagDir(enterdir));
3322  TrackdirBits reachable_trackdirs = DiagdirReachesTrackdirs(enterdir);
3323 
3324  TrackdirBits trackdirbits = TrackStatusToTrackdirBits(ts) & reachable_trackdirs;
3325  TrackBits red_signals = TrackdirBitsToTrackBits(TrackStatusToRedSignals(ts) & reachable_trackdirs);
3326 
3327  TrackBits bits = TrackdirBitsToTrackBits(trackdirbits);
3328  if (Rail90DegTurnDisallowed(GetTileRailType(gp.old_tile), GetTileRailType(gp.new_tile)) && prev == nullptr) {
3329  /* We allow wagons to make 90 deg turns, because forbid_90_deg
3330  * can be switched on halfway a turn */
3331  bits &= ~TrackCrossesTracks(FindFirstTrack(v->track));
3332  }
3333 
3334  if (bits == TRACK_BIT_NONE) goto invalid_rail;
3335 
3336  /* Check if the new tile constrains tracks that are compatible
3337  * with the current train, if not, bail out. */
3338  if (!CheckCompatibleRail(v, gp.new_tile)) goto invalid_rail;
3339 
3340  TrackBits chosen_track;
3341  if (prev == nullptr) {
3342  /* Currently the locomotive is active. Determine which one of the
3343  * available tracks to choose */
3344  chosen_track = TrackToTrackBits(ChooseTrainTrack(v, gp.new_tile, enterdir, bits, false, nullptr, true));
3345  assert(chosen_track & (bits | GetReservedTrackbits(gp.new_tile)));
3346 
3347  if (v->force_proceed != TFP_NONE && IsPlainRailTile(gp.new_tile) && HasSignals(gp.new_tile)) {
3348  /* For each signal we find decrease the counter by one.
3349  * We start at two, so the first signal we pass decreases
3350  * this to one, then if we reach the next signal it is
3351  * decreased to zero and we won't pass that new signal. */
3352  Trackdir dir = FindFirstTrackdir(trackdirbits);
3353  if (HasSignalOnTrackdir(gp.new_tile, dir) ||
3355  GetSignalType(gp.new_tile, TrackdirToTrack(dir)) != SIGTYPE_PBS)) {
3356  /* However, we do not want to be stopped by PBS signals
3357  * entered via the back. */
3358  v->force_proceed = (v->force_proceed == TFP_SIGNAL) ? TFP_STUCK : TFP_NONE;
3360  }
3361  }
3362 
3363  /* Check if it's a red signal and that force proceed is not clicked. */
3364  if ((red_signals & chosen_track) && v->force_proceed == TFP_NONE) {
3365  /* In front of a red signal */
3366  Trackdir i = FindFirstTrackdir(trackdirbits);
3367 
3368  /* Don't handle stuck trains here. */
3369  if (HasBit(v->flags, VRF_TRAIN_STUCK)) return false;
3370 
3372  v->cur_speed = 0;
3373  v->subspeed = 0;
3374  v->progress = 255; // make sure that every bit of acceleration will hit the signal again, so speed stays 0.
3376  } else if (HasSignalOnTrackdir(gp.new_tile, i)) {
3377  v->cur_speed = 0;
3378  v->subspeed = 0;
3379  v->progress = 255; // make sure that every bit of acceleration will hit the signal again, so speed stays 0.
3381  DiagDirection exitdir = TrackdirToExitdir(i);
3382  TileIndex o_tile = TileAddByDiagDir(gp.new_tile, exitdir);
3383 
3384  exitdir = ReverseDiagDir(exitdir);
3385 
3386  /* check if a train is waiting on the other side */
3387  if (!HasVehicleOnPos(o_tile, &exitdir, &CheckTrainAtSignal)) return false;
3388  }
3389  }
3390 
3391  /* If we would reverse but are currently in a PBS block and
3392  * reversing of stuck trains is disabled, don't reverse.
3393  * This does not apply if the reason for reversing is a one-way
3394  * signal blocking us, because a train would then be stuck forever. */
3396  UpdateSignalsOnSegment(v->tile, enterdir, v->owner) == SIGSEG_PBS) {
3397  v->wait_counter = 0;
3398  return false;
3399  }
3400  goto reverse_train_direction;
3401  } else {
3402  TryReserveRailTrack(gp.new_tile, TrackBitsToTrack(chosen_track), false);
3403  }
3404  } else {
3405  /* The wagon is active, simply follow the prev vehicle. */
3406  if (prev->tile == gp.new_tile) {
3407  /* Choose the same track as prev */
3408  if (prev->track == TRACK_BIT_WORMHOLE) {
3409  /* Vehicles entering tunnels enter the wormhole earlier than for bridges.
3410  * However, just choose the track into the wormhole. */
3411  assert(IsTunnel(prev->tile));
3412  chosen_track = bits;
3413  } else {
3414  chosen_track = prev->track;
3415  }
3416  } else {
3417  /* Choose the track that leads to the tile where prev is.
3418  * This case is active if 'prev' is already on the second next tile, when 'v' just enters the next tile.
3419  * I.e. when the tile between them has only space for a single vehicle like
3420  * 1) horizontal/vertical track tiles and
3421  * 2) some orientations of tunnel entries, where the vehicle is already inside the wormhole at 8/16 from the tile edge.
3422  * Is also the train just reversing, the wagon inside the tunnel is 'on' the tile of the opposite tunnel entry.
3423  */
3424  static const TrackBits _connecting_track[DIAGDIR_END][DIAGDIR_END] = {
3429  };
3430  DiagDirection exitdir = DiagdirBetweenTiles(gp.new_tile, prev->tile);
3431  assert(IsValidDiagDirection(exitdir));
3432  chosen_track = _connecting_track[enterdir][exitdir];
3433  }
3434  chosen_track &= bits;
3435  }
3436 
3437  /* Make sure chosen track is a valid track */
3438  assert(
3439  chosen_track == TRACK_BIT_X || chosen_track == TRACK_BIT_Y ||
3440  chosen_track == TRACK_BIT_UPPER || chosen_track == TRACK_BIT_LOWER ||
3441  chosen_track == TRACK_BIT_LEFT || chosen_track == TRACK_BIT_RIGHT);
3442 
3443  /* Update XY to reflect the entrance to the new tile, and select the direction to use */
3444  const byte *b = _initial_tile_subcoord[FindFirstBit(chosen_track)][enterdir];
3445  gp.x = (gp.x & ~0xF) | b[0];
3446  gp.y = (gp.y & ~0xF) | b[1];
3447  Direction chosen_dir = (Direction)b[2];
3448 
3449  /* Call the landscape function and tell it that the vehicle entered the tile */
3450  uint32_t r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
3451  if (HasBit(r, VETS_CANNOT_ENTER)) {
3452  goto invalid_rail;
3453  }
3454 
3455  if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {
3456  Track track = FindFirstTrack(chosen_track);
3457  Trackdir tdir = TrackDirectionToTrackdir(track, chosen_dir);
3458  if (v->IsFrontEngine() && HasPbsSignalOnTrackdir(gp.new_tile, tdir)) {
3461  }
3462 
3463  /* Clear any track reservation when the last vehicle leaves the tile */
3464  if (v->Next() == nullptr) ClearPathReservation(v, v->tile, v->GetVehicleTrackdir());
3465 
3466  v->tile = gp.new_tile;
3467 
3470  }
3471 
3472  v->track = chosen_track;
3473  assert(v->track);
3474  }
3475 
3476  /* We need to update signal status, but after the vehicle position hash
3477  * has been updated by UpdateInclination() */
3478  update_signals_crossing = true;
3479 
3480  if (chosen_dir != v->direction) {
3481  if (prev == nullptr && _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) {
3483  DirDiff diff = DirDifference(v->direction, chosen_dir);
3484  v->cur_speed -= (diff == DIRDIFF_45RIGHT || diff == DIRDIFF_45LEFT ? asp->small_turn : asp->large_turn) * v->cur_speed >> 8;
3485  }
3486  direction_changed = true;
3487  v->direction = chosen_dir;
3488  }
3489 
3490  if (v->IsFrontEngine()) {
3491  v->wait_counter = 0;
3492 
3493  /* If we are approaching a crossing that is reserved, play the sound now. */
3495  if (crossing != INVALID_TILE && HasCrossingReservation(crossing) && _settings_client.sound.ambient) SndPlayTileFx(SND_0E_LEVEL_CROSSING, crossing);
3496 
3497  /* Always try to extend the reservation when entering a tile. */
3498  CheckNextTrainTile(v);
3499  }
3500 
3501  if (HasBit(r, VETS_ENTERED_STATION)) {
3502  /* The new position is the location where we want to stop */
3504  }
3505  }
3506  } else {
3508  /* Perform look-ahead on tunnel exit. */
3509  if (v->IsFrontEngine()) {
3511  CheckNextTrainTile(v);
3512  }
3513  /* Prevent v->UpdateInclination() being called with wrong parameters.
3514  * This could happen if the train was reversed inside the tunnel/bridge. */
3515  if (gp.old_tile == gp.new_tile) {
3517  }
3518  } else {
3519  v->x_pos = gp.x;
3520  v->y_pos = gp.y;
3521  v->UpdatePosition();
3522  if ((v->vehstatus & VS_HIDDEN) == 0) v->Vehicle::UpdateViewport(true);
3523  continue;
3524  }
3525  }
3526 
3527  /* update image of train, as well as delta XY */
3528  v->UpdateDeltaXY();
3529 
3530  v->x_pos = gp.x;
3531  v->y_pos = gp.y;
3532  v->UpdatePosition();
3533 
3534  /* update the Z position of the vehicle */
3535  int old_z = v->UpdateInclination(gp.new_tile != gp.old_tile, false);
3536 
3537  if (prev == nullptr) {
3538  /* This is the first vehicle in the train */
3539  AffectSpeedByZChange(v, old_z);
3540  }
3541 
3542  if (update_signals_crossing) {
3543  if (v->IsFrontEngine()) {
3544  if (TrainMovedChangeSignals(gp.new_tile, enterdir)) {
3545  /* We are entering a block with PBS signals right now, but
3546  * not through a PBS signal. This means we don't have a
3547  * reservation right now. As a conventional signal will only
3548  * ever be green if no other train is in the block, getting
3549  * a path should always be possible. If the player built
3550  * such a strange network that it is not possible, the train
3551  * will be marked as stuck and the player has to deal with
3552  * the problem. */
3553  if ((!HasReservedTracks(gp.new_tile, v->track) &&
3554  !TryReserveRailTrack(gp.new_tile, FindFirstTrack(v->track))) ||
3555  !TryPathReserve(v)) {
3556  MarkTrainAsStuck(v);
3557  }
3558  }
3559  }
3560 
3561  /* Signals can only change when the first
3562  * (above) or the last vehicle moves. */
3563  if (v->Next() == nullptr) {
3564  TrainMovedChangeSignals(gp.old_tile, ReverseDiagDir(enterdir));
3566  }
3567  }
3568 
3569  /* Do not check on every tick to save some computing time. */
3571  }
3572 
3573  if (direction_changed) first->tcache.cached_max_curve_speed = first->GetCurveSpeedLimit();
3574 
3575  return true;
3576 
3577 invalid_rail:
3578  /* We've reached end of line?? */
3579  if (prev != nullptr) FatalError("Disconnecting train");
3580 
3581 reverse_train_direction:
3582  if (reverse) {
3583  v->wait_counter = 0;
3584  v->cur_speed = 0;
3585  v->subspeed = 0;
3587  }
3588 
3589  return false;
3590 }
3591 
3599 {
3600  TrackBits *trackbits = (TrackBits *)data;
3601 
3602  if (v->type == VEH_TRAIN && (v->vehstatus & VS_CRASHED) != 0) {
3603  TrackBits train_tbits = Train::From(v)->track;
3604  if (train_tbits == TRACK_BIT_WORMHOLE) {
3605  /* Vehicle is inside a wormhole, v->track contains no useful value then. */
3607  } else if (train_tbits != TRACK_BIT_DEPOT) {
3608  *trackbits |= train_tbits;
3609  }
3610  }
3611 
3612  return nullptr;
3613 }
3614 
3615 static bool IsRailStationPlatformOccupied(TileIndex tile)
3616 {
3617  TileIndexDiff delta = (GetRailStationAxis(tile) == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
3618 
3619  for (TileIndex t = tile; IsCompatibleTrainStationTile(t, tile); t -= delta) {
3620  if (HasVehicleOnPos(t, nullptr, &TrainOnTileEnum)) return true;
3621  }
3622  for (TileIndex t = tile + delta; IsCompatibleTrainStationTile(t, tile); t += delta) {
3623  if (HasVehicleOnPos(t, nullptr, &TrainOnTileEnum)) return true;
3624  }
3625 
3626  return false;
3627 }
3628 
3636 static void DeleteLastWagon(Train *v)
3637 {
3638  Train *first = v->First();
3639 
3640  /* Go to the last wagon and delete the link pointing there
3641  * *u is then the one-before-last wagon, and *v the last
3642  * one which will physically be removed */
3643  Train *u = v;
3644  for (; v->Next() != nullptr; v = v->Next()) u = v;
3645  u->SetNext(nullptr);
3646 
3647  if (first != v) {
3648  /* Recalculate cached train properties */
3649  first->ConsistChanged(CCF_ARRANGE);
3650  /* Update the depot window if the first vehicle is in depot -
3651  * if v == first, then it is updated in PreDestructor() */
3652  if (first->track == TRACK_BIT_DEPOT) {
3654  }
3655  v->last_station_visited = first->last_station_visited; // for PreDestructor
3656  }
3657 
3658  /* 'v' shouldn't be accessed after it has been deleted */
3659  TrackBits trackbits = v->track;
3660  TileIndex tile = v->tile;
3661  Owner owner = v->owner;
3662 
3663  delete v;
3664  v = nullptr; // make sure nobody will try to read 'v' anymore
3665 
3666  if (trackbits == TRACK_BIT_WORMHOLE) {
3667  /* Vehicle is inside a wormhole, v->track contains no useful value then. */
3669  }
3670 
3671  Track track = TrackBitsToTrack(trackbits);
3672  if (HasReservedTracks(tile, trackbits)) {
3673  UnreserveRailTrack(tile, track);
3674 
3675  /* If there are still crashed vehicles on the tile, give the track reservation to them */
3676  TrackBits remaining_trackbits = TRACK_BIT_NONE;
3677  FindVehicleOnPos(tile, &remaining_trackbits, CollectTrackbitsFromCrashedVehiclesEnum);
3678 
3679  /* It is important that these two are the first in the loop, as reservation cannot deal with every trackbit combination */
3680  assert(TRACK_BEGIN == TRACK_X && TRACK_Y == TRACK_BEGIN + 1);
3681  for (Track t : SetTrackBitIterator(remaining_trackbits)) TryReserveRailTrack(tile, t);
3682  }
3683 
3684  /* check if the wagon was on a road/rail-crossing */
3685  if (IsLevelCrossingTile(tile)) UpdateLevelCrossing(tile);
3686 
3687  if (IsRailStationTile(tile)) {
3688  bool occupied = IsRailStationPlatformOccupied(tile);
3690  SetRailStationPlatformReservation(tile, dir, occupied);
3691  SetRailStationPlatformReservation(tile, ReverseDiagDir(dir), occupied);
3692  }
3693 
3694  /* Update signals */
3695  if (IsTileType(tile, MP_TUNNELBRIDGE) || IsRailDepotTile(tile)) {
3697  } else {
3698  SetSignalsOnBothDir(tile, track, owner);
3699  }
3700 }
3701 
3707 {
3708  static const DirDiff delta[] = {
3710  };
3711 
3712  do {
3713  /* We don't need to twist around vehicles if they're not visible */
3714  if (!(v->vehstatus & VS_HIDDEN)) {
3715  v->direction = ChangeDir(v->direction, delta[GB(Random(), 0, 2)]);
3716  /* Refrain from updating the z position of the vehicle when on
3717  * a bridge, because UpdateInclination() will put the vehicle under
3718  * the bridge in that case */
3719  if (v->track != TRACK_BIT_WORMHOLE) {
3720  v->UpdatePosition();
3721  v->UpdateInclination(false, true);
3722  } else {
3723  v->UpdateViewport(false, true);
3724  }
3725  }
3726  } while ((v = v->Next()) != nullptr);
3727 }
3728 
3734 static bool HandleCrashedTrain(Train *v)
3735 {
3736  int state = ++v->crash_anim_pos;
3737 
3738  if (state == 4 && !(v->vehstatus & VS_HIDDEN)) {
3740  }
3741 
3742  uint32_t r;
3743  if (state <= 200 && Chance16R(1, 7, r)) {
3744  int index = (r * 10 >> 16);
3745 
3746  Vehicle *u = v;
3747  do {
3748  if (--index < 0) {
3749  r = Random();
3750 
3752  GB(r, 8, 3) + 2,
3753  GB(r, 16, 3) + 2,
3754  GB(r, 0, 3) + 5,
3756  break;
3757  }
3758  } while ((u = u->Next()) != nullptr);
3759  }
3760 
3761  if (state <= 240 && !(v->tick_counter & 3)) ChangeTrainDirRandomly(v);
3762 
3763  if (state >= 4440 && !(v->tick_counter & 0x1F)) {
3764  bool ret = v->Next() != nullptr;
3765  DeleteLastWagon(v);
3766  return ret;
3767  }
3768 
3769  return true;
3770 }
3771 
3773 static const uint16_t _breakdown_speeds[16] = {
3774  225, 210, 195, 180, 165, 150, 135, 120, 105, 90, 75, 60, 45, 30, 15, 15
3775 };
3776 
3777 
3786 static bool TrainApproachingLineEnd(Train *v, bool signal, bool reverse)
3787 {
3788  /* Calc position within the current tile */
3789  uint x = v->x_pos & 0xF;
3790  uint y = v->y_pos & 0xF;
3791 
3792  /* for diagonal directions, 'x' will be 0..15 -
3793  * for other directions, it will be 1, 3, 5, ..., 15 */
3794  switch (v->direction) {
3795  case DIR_N : x = ~x + ~y + 25; break;
3796  case DIR_NW: x = y; [[fallthrough]];
3797  case DIR_NE: x = ~x + 16; break;
3798  case DIR_E : x = ~x + y + 9; break;
3799  case DIR_SE: x = y; break;
3800  case DIR_S : x = x + y - 7; break;
3801  case DIR_W : x = ~y + x + 9; break;
3802  default: break;
3803  }
3804 
3805  /* Do not reverse when approaching red signal. Make sure the vehicle's front
3806  * does not cross the tile boundary when we do reverse, but as the vehicle's
3807  * location is based on their center, use half a vehicle's length as offset.
3808  * Multiply the half-length by two for straight directions to compensate that
3809  * we only get odd x offsets there. */
3810  if (!signal && x + (v->gcache.cached_veh_length + 1) / 2 * (IsDiagonalDirection(v->direction) ? 1 : 2) >= TILE_SIZE) {
3811  /* we are too near the tile end, reverse now */
3812  v->cur_speed = 0;
3813  if (reverse) ReverseTrainDirection(v);
3814  return false;
3815  }
3816 
3817  /* slow down */
3819  uint16_t break_speed = _breakdown_speeds[x & 0xF];
3820  if (break_speed < v->cur_speed) v->cur_speed = break_speed;
3821 
3822  return true;
3823 }
3824 
3825 
3831 static bool TrainCanLeaveTile(const Train *v)
3832 {
3833  /* Exit if inside a tunnel/bridge or a depot */
3834  if (v->track == TRACK_BIT_WORMHOLE || v->track == TRACK_BIT_DEPOT) return false;
3835 
3836  TileIndex tile = v->tile;
3837 
3838  /* entering a tunnel/bridge? */
3839  if (IsTileType(tile, MP_TUNNELBRIDGE)) {
3841  if (DiagDirToDir(dir) == v->direction) return false;
3842  }
3843 
3844  /* entering a depot? */
3845  if (IsRailDepotTile(tile)) {
3847  if (DiagDirToDir(dir) == v->direction) return false;
3848  }
3849 
3850  return true;
3851 }
3852 
3853 
3862 {
3863  assert(v->IsFrontEngine());
3864  assert(!(v->vehstatus & VS_CRASHED));
3865 
3866  if (!TrainCanLeaveTile(v)) return INVALID_TILE;
3867 
3868  DiagDirection dir = VehicleExitDir(v->direction, v->track);
3869  TileIndex tile = v->tile + TileOffsByDiagDir(dir);
3870 
3871  /* not a crossing || wrong axis || unusable rail (wrong type or owner) */
3872  if (!IsLevelCrossingTile(tile) || DiagDirToAxis(dir) == GetCrossingRoadAxis(tile) ||
3873  !CheckCompatibleRail(v, tile)) {
3874  return INVALID_TILE;
3875  }
3876 
3877  return tile;
3878 }
3879 
3880 
3888 static bool TrainCheckIfLineEnds(Train *v, bool reverse)
3889 {
3890  /* First, handle broken down train */
3891 
3892  int t = v->breakdown_ctr;
3893  if (t > 1) {
3895 
3896  uint16_t break_speed = _breakdown_speeds[GB(~t, 4, 4)];
3897  if (break_speed < v->cur_speed) v->cur_speed = break_speed;
3898  } else {
3899  v->vehstatus &= ~VS_TRAIN_SLOWING;
3900  }
3901 
3902  if (!TrainCanLeaveTile(v)) return true;
3903 
3904  /* Determine the non-diagonal direction in which we will exit this tile */
3905  DiagDirection dir = VehicleExitDir(v->direction, v->track);
3906  /* Calculate next tile */
3907  TileIndex tile = v->tile + TileOffsByDiagDir(dir);
3908 
3909  /* Determine the track status on the next tile */
3910  TrackStatus ts = GetTileTrackStatus(tile, TRANSPORT_RAIL, 0, ReverseDiagDir(dir));
3911  TrackdirBits reachable_trackdirs = DiagdirReachesTrackdirs(dir);
3912 
3913  TrackdirBits trackdirbits = TrackStatusToTrackdirBits(ts) & reachable_trackdirs;
3914  TrackdirBits red_signals = TrackStatusToRedSignals(ts) & reachable_trackdirs;
3915 
3916  /* We are sure the train is not entering a depot, it is detected above */
3917 
3918  /* mask unreachable track bits if we are forbidden to do 90deg turns */
3919  TrackBits bits = TrackdirBitsToTrackBits(trackdirbits);
3921  bits &= ~TrackCrossesTracks(FindFirstTrack(v->track));
3922  }
3923 
3924  /* no suitable trackbits at all || unusable rail (wrong type or owner) */
3925  if (bits == TRACK_BIT_NONE || !CheckCompatibleRail(v, tile)) {
3926  return TrainApproachingLineEnd(v, false, reverse);
3927  }
3928 
3929  /* approaching red signal */
3930  if ((trackdirbits & red_signals) != 0) return TrainApproachingLineEnd(v, true, reverse);
3931 
3932  /* approaching a rail/road crossing? then make it red */
3934 
3935  return true;
3936 }
3937 
3938 
3939 static bool TrainLocoHandler(Train *v, bool mode)
3940 {
3941  /* train has crashed? */
3942  if (v->vehstatus & VS_CRASHED) {
3943  return mode ? true : HandleCrashedTrain(v); // 'this' can be deleted here
3944  }
3945 
3946  if (v->force_proceed != TFP_NONE) {
3947  ClrBit(v->flags, VRF_TRAIN_STUCK);
3949  }
3950 
3951  /* train is broken down? */
3952  if (v->HandleBreakdown()) return true;
3953 
3954  if (HasBit(v->flags, VRF_REVERSING) && v->cur_speed == 0) {
3956  }
3957 
3958  /* exit if train is stopped */
3959  if ((v->vehstatus & VS_STOPPED) && v->cur_speed == 0) return true;
3960 
3961  bool valid_order = !v->current_order.IsType(OT_NOTHING) && v->current_order.GetType() != OT_CONDITIONAL;
3962  if (ProcessOrders(v) && CheckReverseTrain(v)) {
3963  v->wait_counter = 0;
3964  v->cur_speed = 0;
3965  v->subspeed = 0;
3966  ClrBit(v->flags, VRF_LEAVING_STATION);
3968  return true;
3969  } else if (HasBit(v->flags, VRF_LEAVING_STATION)) {
3970  /* Try to reserve a path when leaving the station as we
3971  * might not be marked as wanting a reservation, e.g.
3972  * when an overlength train gets turned around in a station. */
3973  DiagDirection dir = VehicleExitDir(v->direction, v->track);
3975 
3977  TryPathReserve(v, true, true);
3978  }
3979  ClrBit(v->flags, VRF_LEAVING_STATION);
3980  }
3981 
3982  v->HandleLoading(mode);
3983 
3984  if (v->current_order.IsType(OT_LOADING)) return true;
3985 
3986  if (CheckTrainStayInDepot(v)) return true;
3987 
3988  if (!mode) v->ShowVisualEffect();
3989 
3990  /* We had no order but have an order now, do look ahead. */
3991  if (!valid_order && !v->current_order.IsType(OT_NOTHING)) {
3992  CheckNextTrainTile(v);
3993  }
3994 
3995  /* Handle stuck trains. */
3996  if (!mode && HasBit(v->flags, VRF_TRAIN_STUCK)) {
3997  ++v->wait_counter;
3998 
3999  /* Should we try reversing this tick if still stuck? */
4001 
4002  if (!turn_around && v->wait_counter % _settings_game.pf.path_backoff_interval != 0 && v->force_proceed == TFP_NONE) return true;
4003  if (!TryPathReserve(v)) {
4004  /* Still stuck. */
4005  if (turn_around) ReverseTrainDirection(v);
4006 
4008  /* Show message to player. */
4010  SetDParam(0, v->index);
4011  AddVehicleAdviceNewsItem(STR_NEWS_TRAIN_IS_STUCK, v->index);
4012  }
4013  v->wait_counter = 0;
4014  }
4015  /* Exit if force proceed not pressed, else reset stuck flag anyway. */
4016  if (v->force_proceed == TFP_NONE) return true;
4017  ClrBit(v->flags, VRF_TRAIN_STUCK);
4018  v->wait_counter = 0;
4020  }
4021  }
4022 
4023  if (v->current_order.IsType(OT_LEAVESTATION)) {
4024  v->current_order.Free();
4026  return true;
4027  }
4028 
4029  int j = v->UpdateSpeed();
4030 
4031  /* we need to invalidate the widget if we are stopping from 'Stopping 0 km/h' to 'Stopped' */
4032  if (v->cur_speed == 0 && (v->vehstatus & VS_STOPPED)) {
4033  /* If we manually stopped, we're not force-proceeding anymore. */
4034  v->force_proceed = TFP_NONE;
4036  }
4037 
4038  int adv_spd = v->GetAdvanceDistance();
4039  if (j < adv_spd) {
4040  /* if the vehicle has speed 0, update the last_speed field. */
4041  if (v->cur_speed == 0) v->SetLastSpeed();
4042  } else {
4044  /* Loop until the train has finished moving. */
4045  for (;;) {
4046  j -= adv_spd;
4047  TrainController(v, nullptr);
4048  /* Don't continue to move if the train crashed. */
4049  if (CheckTrainCollision(v)) break;
4050  /* Determine distance to next map position */
4051  adv_spd = v->GetAdvanceDistance();
4052 
4053  /* No more moving this tick */
4054  if (j < adv_spd || v->cur_speed == 0) break;
4055 
4056  OrderType order_type = v->current_order.GetType();
4057  /* Do not skip waypoints (incl. 'via' stations) when passing through at full speed. */
4058  if ((order_type == OT_GOTO_WAYPOINT || order_type == OT_GOTO_STATION) &&
4060  IsTileType(v->tile, MP_STATION) &&
4062  ProcessOrders(v);
4063  }
4064  }
4065  v->SetLastSpeed();
4066  }
4067 
4068  for (Train *u = v; u != nullptr; u = u->Next()) {
4069  if ((u->vehstatus & VS_HIDDEN) != 0) continue;
4070 
4071  u->UpdateViewport(false, false);
4072  }
4073 
4074  if (v->progress == 0) v->progress = j; // Save unused spd for next time, if TrainController didn't set progress
4075 
4076  return true;
4077 }
4078 
4084 {
4085  Money cost = 0;
4086  const Train *v = this;
4087 
4088  do {
4089  const Engine *e = v->GetEngine();
4090  if (e->u.rail.running_cost_class == INVALID_PRICE) continue;
4091 
4092  uint cost_factor = GetVehicleProperty(v, PROP_TRAIN_RUNNING_COST_FACTOR, e->u.rail.running_cost);
4093  if (cost_factor == 0) continue;
4094 
4095  /* Halve running cost for multiheaded parts */
4096  if (v->IsMultiheaded()) cost_factor /= 2;
4097 
4098  cost += GetPrice(e->u.rail.running_cost_class, cost_factor, e->GetGRF());
4099  } while ((v = v->GetNextVehicle()) != nullptr);
4100 
4101  return cost;
4102 }
4103 
4109 {
4110  this->tick_counter++;
4111 
4112  if (this->IsFrontEngine()) {
4114 
4115  if (!(this->vehstatus & VS_STOPPED) || this->cur_speed > 0) this->running_ticks++;
4116 
4117  this->current_order_time++;
4118 
4119  if (!TrainLocoHandler(this, false)) return false;
4120 
4121  return TrainLocoHandler(this, true);
4122  } else if (this->IsFreeWagon() && (this->vehstatus & VS_CRASHED)) {
4123  /* Delete flooded standalone wagon chain */
4124  if (++this->crash_anim_pos >= 4400) {
4125  delete this;
4126  return false;
4127  }
4128  }
4129 
4130  return true;
4131 }
4132 
4138 {
4139  if (Company::Get(v->owner)->settings.vehicle.servint_trains == 0 || !v->NeedsAutomaticServicing()) return;
4140  if (v->IsChainInDepot()) {
4142  return;
4143  }
4144 
4145  uint max_penalty;
4147  case VPF_NPF: max_penalty = _settings_game.pf.npf.maximum_go_to_depot_penalty; break;
4148  case VPF_YAPF: max_penalty = _settings_game.pf.yapf.maximum_go_to_depot_penalty; break;
4149  default: NOT_REACHED();
4150  }
4151 
4152  FindDepotData tfdd = FindClosestTrainDepot(v, max_penalty);
4153  /* Only go to the depot if it is not too far out of our way. */
4154  if (tfdd.best_length == UINT_MAX || tfdd.best_length > max_penalty) {
4155  if (v->current_order.IsType(OT_GOTO_DEPOT)) {
4156  /* If we were already heading for a depot but it has
4157  * suddenly moved farther away, we continue our normal
4158  * schedule? */
4159  v->current_order.MakeDummy();
4161  }
4162  return;
4163  }
4164 
4165  DepotID depot = GetDepotIndex(tfdd.tile);
4166 
4167  if (v->current_order.IsType(OT_GOTO_DEPOT) &&
4168  v->current_order.GetDestination() != depot &&
4169  !Chance16(3, 16)) {
4170  return;
4171  }
4172 
4175  v->dest_tile = tfdd.tile;
4177 }
4178 
4181 {
4182  AgeVehicle(this);
4183 }
4184 
4187 {
4188  if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);
4189 
4190  if (this->IsFrontEngine()) {
4191  CheckVehicleBreakdown(this);
4192 
4194 
4195  CheckOrders(this);
4196 
4197  /* update destination */
4198  if (this->current_order.IsType(OT_GOTO_STATION)) {
4200  if (tile != INVALID_TILE) this->dest_tile = tile;
4201  }
4202 
4203  if (this->running_ticks != 0) {
4204  /* running costs */
4206 
4207  this->profit_this_year -= cost.GetCost();
4208  this->running_ticks = 0;
4209 
4210  SubtractMoneyFromCompanyFract(this->owner, cost);
4211 
4214  }
4215  }
4216 }
4217 
4223 {
4224  if (this->vehstatus & VS_CRASHED) return INVALID_TRACKDIR;
4225 
4226  if (this->track == TRACK_BIT_DEPOT) {
4227  /* We'll assume the train is facing outwards */
4228  return DiagDirToDiagTrackdir(GetRailDepotDirection(this->tile)); // Train in depot
4229  }
4230 
4231  if (this->track == TRACK_BIT_WORMHOLE) {
4232  /* train in tunnel or on bridge, so just use its direction and assume a diagonal track */
4233  return DiagDirToDiagTrackdir(DirToDiagDir(this->direction));
4234  }
4235 
4236  return TrackDirectionToTrackdir(FindFirstTrack(this->track), this->direction);
4237 }
4238 
4239 uint16_t Train::GetMaxWeight() const
4240 {
4241  uint16_t weight = CargoSpec::Get(this->cargo_type)->WeightOfNUnitsInTrain(this->GetEngine()->DetermineCapacity(this));
4242 
4243  /* Vehicle weight is not added for articulated parts. */
4244  if (!this->IsArticulatedPart()) {
4245  weight += GetVehicleProperty(this, PROP_TRAIN_WEIGHT, RailVehInfo(this->engine_type)->weight);
4246  }
4247 
4248  /* Powered wagons have extra weight added. */
4249  if (HasBit(this->flags, VRF_POWEREDWAGON)) {
4250  weight += RailVehInfo(this->gcache.first_engine)->pow_wag_weight;
4251  }
4252 
4253  return weight;
4254 }
Train::GetDisplayImageWidth
int GetDisplayImageWidth(Point *offset=nullptr) const
Get the width of a train vehicle image in the GUI.
Definition: train_cmd.cpp:460
VSE_START
@ VSE_START
Vehicle starting, i.e. leaving, the station.
Definition: newgrf_sound.h:19
VehicleOrderSaver
This class will save the current order of a vehicle and restore it on destruction.
Definition: train_cmd.cpp:2593
GUISettings::lost_vehicle_warn
bool lost_vehicle_warn
if a vehicle can't find its destination, show a warning
Definition: settings_type.h:132
SpecializedVehicle::GetNextVehicle
T * GetNextVehicle() const
Get the next real (non-articulated part) vehicle in the consist.
Definition: vehicle_base.h:1160
VETS_STATION_ID_OFFSET
@ VETS_STATION_ID_OFFSET
Shift the VehicleEnterTileStatus this many bits to the right to get the station ID when VETS_ENTERED_...
Definition: tile_cmd.h:31
game.hpp
Rail90DegTurnDisallowed
bool Rail90DegTurnDisallowed(RailType rt1, RailType rt2, bool def=_settings_game.pf.forbid_90_deg)
Test if 90 degree turns are disallowed between two railtypes.
Definition: rail.h:357
Train::IsPrimaryVehicle
bool IsPrimaryVehicle() const override
Whether this is the primary vehicle in the chain.
Definition: train.h:117
SetTrainGroupID
void SetTrainGroupID(Train *v, GroupID grp)
Affect the groupID of a train to new_g.
Definition: group_cmd.cpp:743
CFollowTrackT::m_is_station
bool m_is_station
last turn passed station
Definition: follow_track.hpp:48
DiagdirReachesTracks
TrackBits DiagdirReachesTracks(DiagDirection diagdir)
Returns all tracks that can be reached when entering a tile from a given (diagonal) direction.
Definition: track_func.h:573
EF_RAIL_TILTS
@ EF_RAIL_TILTS
Rail vehicle tilts in curves.
Definition: engine_type.h:168
TileY
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:437
TRACK_BIT_MASK
@ TRACK_BIT_MASK
Bitmask for the first 6 bits.
Definition: track_type.h:51
Vehicle::IsFrontEngine
debug_inline bool IsFrontEngine() const
Check if the vehicle is a front engine.
Definition: vehicle_base.h:931
DeleteNewGRFInspectWindow
void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index)
Delete inspect window for a given feature and index.
Definition: newgrf_debug_gui.cpp:739
PBSTileInfo::okay
bool okay
True if tile is a safe waiting position, false otherwise.
Definition: pbs.h:29
VRF_TOGGLE_REVERSE
@ VRF_TOGGLE_REVERSE
Used for vehicle var 0xFE bit 8 (toggled each time the train is reversed, accurate for first vehicle ...
Definition: train.h:31
BaseStation::facilities
StationFacility facilities
The facilities that this station has.
Definition: base_station_base.h:75
TRACK_BIT_WORMHOLE
@ TRACK_BIT_WORMHOLE
Bitflag for a wormhole (used for tunnels)
Definition: track_type.h:52
Train::OnNewCalendarDay
void OnNewCalendarDay() override
Calendar day handler.
Definition: train_cmd.cpp:4180
RailVehicleInfo::pow_wag_power
uint16_t pow_wag_power
Extra power applied to consist if wagon should be powered.
Definition: engine_type.h:56
INVALID_ENGINE
static const EngineID INVALID_ENGINE
Constant denoting an invalid engine.
Definition: engine_type.h:206
Vehicle::x_bb_offs
int8_t x_bb_offs
x offset of vehicle bounding box
Definition: vehicle_base.h:314
VehicleOrderID
byte VehicleOrderID
The index of an order within its current vehicle (not pool related)
Definition: order_type.h:15
NPFTrainFindNearestDepot
FindDepotData NPFTrainFindNearestDepot(const Train *v, int max_penalty)
Used when user sends train to the nearest depot or if train needs servicing using NPF.
Definition: npf.cpp:1249
VehicleCargoList::StoredCount
uint StoredCount() const
Returns sum of cargo on board the vehicle (ie not only reserved).
Definition: cargopacket.h:434
PathfinderSettings::npf
NPFSettings npf
pathfinder settings for the new pathfinder
Definition: settings_type.h:500
DIR_SW
@ DIR_SW
Southwest.
Definition: direction_type.h:31
ReverseDir
Direction ReverseDir(Direction d)
Return the reverse of a direction.
Definition: direction_func.h:54
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3200
Order::MakeDummy
void MakeDummy()
Makes this order a Dummy order.
Definition: order_cmd.cpp:133
sound_func.h
PROP_TRAIN_SPEED
@ PROP_TRAIN_SPEED
Max. speed: 1 unit = 1/1.6 mph = 1 km-ish/h.
Definition: newgrf_properties.h:21
FindFirstTrack
Track FindFirstTrack(TrackBits tracks)
Returns first Track from TrackBits or INVALID_TRACK.
Definition: track_func.h:177
TRACK_BIT_NONE
@ TRACK_BIT_NONE
No track.
Definition: track_type.h:36
PathfinderSettings::wait_for_pbs_path
byte wait_for_pbs_path
how long to wait for a path reservation.
Definition: settings_type.h:497
RailVehicleInfo::pow_wag_weight
byte pow_wag_weight
Extra weight applied to consist if wagon should be powered.
Definition: engine_type.h:57
UpdateLevelCrossing
void UpdateLevelCrossing(TileIndex tile, bool sound, bool force_bar)
Update a level crossing to barred or open (crossing may include multiple adjacent tiles).
Definition: train_cmd.cpp:1772
ArrangeTrains
static void ArrangeTrains(Train **dst_head, Train *dst, Train **src_head, Train *src, bool move_chain)
Arrange the trains in the wanted way.
Definition: train_cmd.cpp:1122
SetBit
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
newgrf_station.h
CheckNewTrain
static CommandCost CheckNewTrain(Train *original_dst, Train *dst, Train *original_src, Train *src)
Check/validate whether we may actually build a new train.
Definition: train_cmd.cpp:969
CCF_CAPACITY
@ CCF_CAPACITY
Allow vehicles to change capacity.
Definition: train.h:46
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:71
Rect::Height
int Height() const
Get height of Rect.
Definition: geometry_type.hpp:91
Pool::PoolItem<&_engine_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:335
Train::crash_anim_pos
uint16_t crash_anim_pos
Crash animation counter.
Definition: train.h:95
Direction
Direction
Defines the 8 directions on the map.
Definition: direction_type.h:24
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3082
MutableSpriteCache::sprite_seq
VehicleSpriteSeq sprite_seq
Vehicle appearance.
Definition: vehicle_base.h:196
Station::GetPlatformLength
uint GetPlatformLength(TileIndex tile, DiagDirection dir) const override
Determines the REMAINING length of a platform, starting at (and including) the given tile.
Definition: station.cpp:292
_breakdown_speeds
static const uint16_t _breakdown_speeds[16]
Maximum speeds for train that is broken down or approaching line end.
Definition: train_cmd.cpp:3773
GetPrice
Money GetPrice(Price index, uint cost_factor, const GRFFile *grf_file, int shift)
Determine a certain price.
Definition: economy.cpp:970
Vehicle::reliability_spd_dec
uint16_t reliability_spd_dec
Reliability decrease speed.
Definition: vehicle_base.h:293
NT_ARRIVAL_OTHER
@ NT_ARRIVAL_OTHER
First vehicle arrived for competitor.
Definition: news_type.h:25
Vehicle::value
Money value
Value of the vehicle.
Definition: vehicle_base.h:271
YapfTrainFindNearestSafeTile
bool YapfTrainFindNearestSafeTile(const Train *v, TileIndex tile, Trackdir td, bool override_railtype)
Try to extend the reserved path of a train to the nearest safe tile using YAPF.
Definition: yapf_rail.cpp:628
DIRDIFF_45LEFT
@ DIRDIFF_45LEFT
Angle of 45 degrees left.
Definition: direction_type.h:64
GroundVehicle< Train, VEH_TRAIN >::GetAcceleration
int GetAcceleration() const
Calculates the acceleration of the vehicle under its current conditions.
Definition: ground_vehicle.cpp:105
CmdBuildRailWagon
static CommandCost CmdBuildRailWagon(DoCommandFlag flags, TileIndex tile, const Engine *e, Vehicle **ret)
Build a railroad wagon.
Definition: train_cmd.cpp:616
FindDepotData
Helper container to find a depot.
Definition: pathfinder_type.h:51
command_func.h
DIR_SE
@ DIR_SE
Southeast.
Definition: direction_type.h:29
CFollowTrackT::m_old_tile
TileIndex m_old_tile
the origin (vehicle moved from) before move
Definition: follow_track.hpp:41
Swap
constexpr void Swap(T &a, T &b)
Type safe swap operation.
Definition: math_func.hpp:283
PathfinderSettings::forbid_90_deg
bool forbid_90_deg
forbid trains to make 90 deg turns
Definition: settings_type.h:490
ShowErrorMessage
void ShowErrorMessage(StringID summary_msg, int x, int y, CommandCost cc)
Display an error message in a window.
Definition: error_gui.cpp:367
ODTFB_SERVICE
@ ODTFB_SERVICE
This depot order is because of the servicing limit.
Definition: order_type.h:95
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:28
TrackStatusToTrackdirBits
TrackdirBits TrackStatusToTrackdirBits(TrackStatus ts)
Returns the present-trackdir-information of a TrackStatus.
Definition: track_func.h:352
MaybeBarCrossingWithSound
static void MaybeBarCrossingWithSound(TileIndex tile)
Bars crossing and plays ding-ding sound if not barred already.
Definition: train_cmd.cpp:1859
VehicleSettings::max_train_length
uint8_t max_train_length
maximum length for trains
Definition: settings_type.h:516
GetRailTypeInfo
const RailTypeInfo * GetRailTypeInfo(RailType railtype)
Returns a pointer to the Railtype information for a given railtype.
Definition: rail.h:307
TrainCache::cached_tilt
bool cached_tilt
train can tilt; feature provides a bonus in curves
Definition: train.h:77
Vehicle::cargo_cap
uint16_t cargo_cap
total capacity
Definition: vehicle_base.h:338
PROP_TRAIN_RUNNING_COST_FACTOR
@ PROP_TRAIN_RUNNING_COST_FACTOR
Yearly runningcost (if dualheaded: sum of both vehicles)
Definition: newgrf_properties.h:23
AccelerationSlowdownParams::small_turn
byte small_turn
Speed change due to a small turn.
Definition: train_cmd.cpp:3039
Train::GetRunningCost
Money GetRunningCost() const override
Get running cost for the train consist.
Definition: train_cmd.cpp:4083
HasVehicleOnPos
bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Checks whether a vehicle is on a specific location.
Definition: vehicle.cpp:520
Train::GetCurrentMaxSpeed
int GetCurrentMaxSpeed() const override
Calculates the maximum speed of the vehicle under its current conditions.
Definition: train_cmd.cpp:382
CheckOrders
void CheckOrders(const Vehicle *v)
Check the orders of a vehicle, to see if there are invalid orders and stuff.
Definition: order_cmd.cpp:1711
GVF_SUPPRESS_IMPLICIT_ORDERS
@ GVF_SUPPRESS_IMPLICIT_ORDERS
Disable insertion and removal of automatic orders until the vehicle completes the real order.
Definition: ground_vehicle.hpp:54
GroundVehicleCache::first_engine
EngineID first_engine
Cached EngineID of the front vehicle. INVALID_ENGINE for the front vehicle itself.
Definition: ground_vehicle.hpp:43
Vehicle::LeaveStation
void LeaveStation()
Perform all actions when leaving a station.
Definition: vehicle.cpp:2321
company_base.h
GroundVehicle::ClearFreeWagon
void ClearFreeWagon()
Clear a vehicle from being a free wagon.
Definition: ground_vehicle.hpp:293
FindClosestTrainDepot
static FindDepotData FindClosestTrainDepot(Train *v, int max_distance)
Try to find a depot nearby.
Definition: train_cmd.cpp:2165
Engine::reliability_spd_dec
uint16_t reliability_spd_dec
Speed of reliability decay between services (per day).
Definition: engine_base.h:42
Vehicle::Next
Vehicle * Next() const
Get the next vehicle of this vehicle.
Definition: vehicle_base.h:627
SpecializedVehicle::Next
T * Next() const
Get next vehicle in the chain.
Definition: vehicle_base.h:1116
CheckConsistencyOfArticulatedVehicle
void CheckConsistencyOfArticulatedVehicle(const Vehicle *v)
Checks whether the specs of freshly build articulated vehicles are consistent with the information sp...
Definition: articulated_vehicles.cpp:297
timer_game_calendar.h
SetRailStationPlatformReservation
void SetRailStationPlatformReservation(TileIndex start, DiagDirection dir, bool b)
Set the reservation for a complete station platform.
Definition: pbs.cpp:57
IsOnewaySignal
bool IsOnewaySignal(Tile t, Track track)
One-way signals can't be passed the 'wrong' way.
Definition: rail_map.h:319
GetReservedTrackbits
TrackBits GetReservedTrackbits(TileIndex t)
Get the reserved trackbits for any tile, regardless of type.
Definition: pbs.cpp:24
DIRDIFF_SAME
@ DIRDIFF_SAME
Both directions faces to the same direction.
Definition: direction_type.h:59
Vehicle::y_extent
byte y_extent
y-extent of vehicle bounding box
Definition: vehicle_base.h:312
Axis
Axis
Allow incrementing of DiagDirDiff variables.
Definition: direction_type.h:116
Station
Station data structure.
Definition: station_base.h:442
Order::GetDestination
DestinationID GetDestination() const
Gets the destination of this order.
Definition: order_base.h:104
Vehicle::NeedsAutomaticServicing
bool NeedsAutomaticServicing() const
Checks if the current order should be interrupted for a service-in-depot order.
Definition: vehicle.cpp:272
TrackdirToTrack
Track TrackdirToTrack(Trackdir trackdir)
Returns the Track that a given Trackdir represents.
Definition: track_func.h:262
TrainCache::cached_curve_speed_mod
int cached_curve_speed_mod
curve speed modifier of the entire train
Definition: train.h:78
TrackdirToExitdir
DiagDirection TrackdirToExitdir(Trackdir trackdir)
Maps a trackdir to the (4-way) direction the tile is exited when following that trackdir.
Definition: track_func.h:439
ProcessConditionalOrder
VehicleOrderID ProcessConditionalOrder(const Order *order, const Vehicle *v)
Process a conditional order and determine the next order.
Definition: order_cmd.cpp:1968
IsPlainRail
static debug_inline bool IsPlainRail(Tile t)
Returns whether this is plain rails, with or without signals.
Definition: rail_map.h:49
UpdateStatusAfterSwap
static void UpdateStatusAfterSwap(Train *v)
Updates some variables after swapping the vehicle.
Definition: train_cmd.cpp:1592
Engine::GetLifeLengthInDays
TimerGameCalendar::Date GetLifeLengthInDays() const
Returns the vehicle's (not model's!) life length in days.
Definition: engine.cpp:443
StringID
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
VehicleSpriteSeq::Set
void Set(SpriteID sprite)
Assign a single sprite to the sequence.
Definition: vehicle_base.h:164
DIR_NW
@ DIR_NW
Northwest.
Definition: direction_type.h:33
GroundVehicleCache::cached_weight
uint32_t cached_weight
Total weight of the consist (valid only for the first engine).
Definition: ground_vehicle.hpp:31
yapf.hpp
CloseWindowById
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
Close a window by its class and window number (if it is open).
Definition: window.cpp:1141
FindDepotData::reverse
bool reverse
True if reversing is necessary for the train to get to this depot.
Definition: pathfinder_type.h:54
CheckTrainAttachment
static CommandCost CheckTrainAttachment(Train *t)
Check whether the train parts can be attached.
Definition: train_cmd.cpp:993
SetTunnelBridgeReservation
void SetTunnelBridgeReservation(Tile t, bool b)
Set the reservation state of the rail tunnel/bridge.
Definition: tunnelbridge_map.h:104
RAIL_TILE_SIGNALS
@ RAIL_TILE_SIGNALS
Normal rail tile with signals.
Definition: rail_map.h:25
SAT_TRAIN_ARRIVES
@ SAT_TRAIN_ARRIVES
Trigger platform when train arrives.
Definition: newgrf_animation_type.h:30
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:348
BaseConsist::name
std::string name
Name of vehicle.
Definition: base_consist.h:18
train_sprites.h
GB
constexpr static debug_inline uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
NormaliseTrainHead
static void NormaliseTrainHead(Train *head)
Normalise the head of the train again, i.e.
Definition: train_cmd.cpp:1163
DIAGDIR_END
@ DIAGDIR_END
Used for iterations.
Definition: direction_type.h:79
GroundVehicle::ClearFrontEngine
void ClearFrontEngine()
Remove the front engine state.
Definition: ground_vehicle.hpp:253
VPF_YAPF
@ VPF_YAPF
Yet Another PathFinder.
Definition: vehicle_type.h:60
TRACK_BEGIN
@ TRACK_BEGIN
Used for iterations.
Definition: track_type.h:20
VehicleOrderSaver::SwitchToNextOrder
bool SwitchToNextOrder(bool skip_first)
Set the current vehicle order to the next order in the order list.
Definition: train_cmd.cpp:2640
VS_DEFPAL
@ VS_DEFPAL
Use default vehicle palette.
Definition: vehicle_base.h:36
YapfTrainCheckReverse
bool YapfTrainCheckReverse(const Train *v)
Returns true if it is better to reverse the train before leaving station using YAPF.
Definition: yapf_rail.cpp:550
Pool::PoolItem<&_vehicle_pool >::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:234
Vehicle::SetNext
void SetNext(Vehicle *next)
Set the next vehicle of this vehicle.
Definition: vehicle.cpp:2862
VRF_POWEREDWAGON
@ VRF_POWEREDWAGON
Wagon is powered.
Definition: train.h:27
AddVehicleAdviceNewsItem
void AddVehicleAdviceNewsItem(StringID string, VehicleID vehicle)
Adds a vehicle-advice news item.
Definition: news_func.h:40
CargoSpec::Get
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo ID.
Definition: cargotype.h:131
Vehicle::GetGRFID
uint32_t GetGRFID() const
Retrieve the GRF ID of the NewGRF the vehicle is tied to.
Definition: vehicle.cpp:767
DiagDirToAxis
Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
Definition: direction_func.h:214
HasDepotReservation
bool HasDepotReservation(Tile t)
Get the reservation state of the depot.
Definition: rail_map.h:258
Vehicle::acceleration
byte acceleration
used by train & aircraft
Definition: vehicle_base.h:325
MakeTrainBackup
static void MakeTrainBackup(TrainList &list, Train *t)
Make a backup of a train into a train list.
Definition: train_cmd.cpp:852
AddArticulatedParts
void AddArticulatedParts(Vehicle *first)
Add the remaining articulated parts to the given vehicle.
Definition: articulated_vehicles.cpp:339
TRACK_X
@ TRACK_X
Track along the x-axis (north-east to south-west)
Definition: track_type.h:21
FollowTrainReservation
PBSTileInfo FollowTrainReservation(const Train *v, Vehicle **train_on_res)
Follow a train reservation to the last tile.
Definition: pbs.cpp:288
OSL_PLATFORM_MIDDLE
@ OSL_PLATFORM_MIDDLE
Stop at the middle of the platform.
Definition: order_type.h:85
Vehicle::group_id
GroupID group_id
Index of group Pool array.
Definition: vehicle_base.h:357
FindFirstTrackdir
Trackdir FindFirstTrackdir(TrackdirBits trackdirs)
Returns first Trackdir from TrackdirBits or INVALID_TRACKDIR.
Definition: track_func.h:211
Order::Free
void Free()
'Free' the order
Definition: order_cmd.cpp:63
InsertInConsist
static void InsertInConsist(Train *dst, Train *chain)
Inserts a chain into the train at dst.
Definition: train_cmd.cpp:901
Train::UpdateSpeed
int UpdateSpeed()
This function looks at the vehicle and updates its speed (cur_speed and subspeed) variables.
Definition: train_cmd.cpp:2985
Train::GetAccelerationStatus
AccelStatus GetAccelerationStatus() const
Checks the current acceleration status of this vehicle.
Definition: train.h:274
misc_cmd.h
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition: settings_type.h:618
GroupStatistics::CountVehicle
static void CountVehicle(const Vehicle *v, int delta)
Update num_vehicle when adding or removing a vehicle.
Definition: group_cmd.cpp:133
INVALID_TILE
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:95
SIGNAL_STATE_GREEN
@ SIGNAL_STATE_GREEN
The signal is green.
Definition: signal_type.h:44
BaseConsist::vehicle_flags
uint16_t vehicle_flags
Used for gradual loading and other miscellaneous things (.
Definition: base_consist.h:34
RailTypeInfo
This struct contains all the info that is needed to draw and construct tracks.
Definition: rail.h:127
VehicleSettings::wagon_speed_limits
bool wagon_speed_limits
enable wagon speed limits
Definition: settings_type.h:522
HideFillingPercent
void HideFillingPercent(TextEffectID *te_id)
Hide vehicle loading indicators.
Definition: misc_gui.cpp:645
MP_RAILWAY
@ MP_RAILWAY
A railway.
Definition: tile_type.h:49
Vehicle::next
Vehicle * next
pointer to the next vehicle in the chain
Definition: vehicle_base.h:244
Vehicle::GetGRF
const GRFFile * GetGRF() const
Retrieve the NewGRF the vehicle is tied to.
Definition: vehicle.cpp:757
IsCompatibleTrainStationTile
bool IsCompatibleTrainStationTile(Tile test_tile, Tile station_tile)
Check if a tile is a valid continuation to a railstation tile.
Definition: station_map.h:451
IsRailStationTile
bool IsRailStationTile(Tile t)
Is this tile a station tile and a rail station?
Definition: station_map.h:102
RestoreTrainBackup
static void RestoreTrainBackup(TrainList &list)
Restore the train from the backup list.
Definition: train_cmd.cpp:861
zoom_func.h
WID_VV_START_STOP
@ WID_VV_START_STOP
Start or stop this vehicle, and show information about the current state.
Definition: vehicle_widget.h:17
InvalidateNewGRFInspectWindow
void InvalidateNewGRFInspectWindow(GrfSpecFeature feature, uint index)
Invalidate the inspect window for a given feature and index.
Definition: newgrf_debug_gui.cpp:723
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:15
VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL
@ VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL
Electric train engine is allowed to run on normal rail. *‍/.
Definition: train.h:30
ClearPathReservation
static void ClearPathReservation(const Train *v, TileIndex tile, Trackdir track_dir)
Clear the reservation of tile that was just left by a wagon on track_dir.
Definition: train_cmd.cpp:2354
Vehicle::running_ticks
byte running_ticks
Number of ticks this vehicle was not stopped this day.
Definition: vehicle_base.h:346
IsLevelCrossingTile
bool IsLevelCrossingTile(Tile t)
Return whether a tile is a level crossing tile.
Definition: road_map.h:95
UpdateSignalsOnSegment
SigSegState UpdateSignalsOnSegment(TileIndex tile, DiagDirection side, Owner owner)
Update signals, starting at one side of a tile Will check tile next to this at opposite side too.
Definition: signal.cpp:636
SpecializedStation< Station, false >::Get
static Station * Get(size_t index)
Gets station with given index.
Definition: base_station_base.h:259
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:54
VehicleEnterDepot
void VehicleEnterDepot(Vehicle *v)
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it,...
Definition: vehicle.cpp:1534
VehicleLengthChanged
void VehicleLengthChanged(const Vehicle *u)
Logs a bug in GRF and shows a warning message if this is for the first time this happened.
Definition: vehicle.cpp:346
BaseConsist::current_order_time
TimerGameTick::Ticks current_order_time
How many ticks have passed since this order started.
Definition: base_consist.h:21
WC_VEHICLE_TIMETABLE
@ WC_VEHICLE_TIMETABLE
Vehicle timetable; Window numbers:
Definition: window_type.h:224
GetVehicleCallbackParent
uint16_t GetVehicleCallbackParent(CallbackID callback, uint32_t param1, uint32_t param2, EngineID engine, const Vehicle *v, const Vehicle *parent)
Evaluate a newgrf callback for vehicles with a different vehicle for parent scope.
Definition: newgrf_engine.cpp:1165
newgrf_debug.h
BridgeSpec::speed
uint16_t speed
maximum travel speed (1 unit = 1/1.6 mph = 1 km-ish/h)
Definition: bridge.h:47
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
NPFTrainCheckReverse
bool NPFTrainCheckReverse(const Train *v)
Returns true if it is better to reverse the train before leaving station using NPF.
Definition: npf.cpp:1292
GroundVehicle::IsRearDualheaded
bool IsRearDualheaded() const
Tell if we are dealing with the rear end of a multiheaded engine.
Definition: ground_vehicle.hpp:333
VS_TRAIN_SLOWING
@ VS_TRAIN_SLOWING
Train is slowing down.
Definition: vehicle_base.h:37
WC_COMPANY
@ WC_COMPANY
Company view; Window numbers:
Definition: window_type.h:369
DIR_W
@ DIR_W
West.
Definition: direction_type.h:32
EV_EXPLOSION_SMALL
@ EV_EXPLOSION_SMALL
Various explosions.
Definition: effectvehicle_func.h:24
NormaliseDualHeads
static void NormaliseDualHeads(Train *t)
Normalise the dual heads in the train, i.e.
Definition: train_cmd.cpp:915
ChangeDir
Direction ChangeDir(Direction d, DirDiff delta)
Change a direction by a given difference.
Definition: direction_func.h:104
EngineImageType
EngineImageType
Visualisation contexts of vehicles and engines.
Definition: vehicle_type.h:85
Engine
Definition: engine_base.h:37
GetTrainStopLocation
int GetTrainStopLocation(StationID station_id, TileIndex tile, const Train *v, int *station_ahead, int *station_length)
Get the stop location of (the center) of the front vehicle of a train at a platform of a station.
Definition: train_cmd.cpp:264
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:240
GetRailType
RailType GetRailType(Tile t)
Gets the rail type of the given tile.
Definition: rail_map.h:115
VETS_ENTERED_STATION
@ VETS_ENTERED_STATION
The vehicle entered a station.
Definition: tile_cmd.h:22
Engine::GetDefaultCargoType
CargoID GetDefaultCargoType() const
Determines the default cargo type of an engine.
Definition: engine_base.h:96
VehicleSpriteSeq::Draw
void Draw(int x, int y, PaletteID default_pal, bool force_pal) const
Draw the sprite sequence.
Definition: vehicle.cpp:131
Chance16
bool Chance16(const uint a, const uint b)
Flips a coin with given probability.
Definition: random_func.hpp:131
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:304
TryPathReserve
bool TryPathReserve(Train *v, bool mark_as_stuck, bool first_tile_okay)
Try to reserve a path to a safe position.
Definition: train_cmd.cpp:2860
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
EV_EXPLOSION_LARGE
@ EV_EXPLOSION_LARGE
Various explosions.
Definition: effectvehicle_func.h:22
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:371
GetSlopePixelZ
int GetSlopePixelZ(int x, int y, bool ground_vehicle)
Return world Z coordinate of a given point of a tile.
Definition: landscape.cpp:299
Engine::GetGRFID
uint32_t GetGRFID() const
Retrieve the GRF ID of the NewGRF the engine is tied to.
Definition: engine.cpp:157
PaletteID
uint32_t PaletteID
The number of the palette.
Definition: gfx_type.h:18
VehicleOrderSaver::~VehicleOrderSaver
~VehicleOrderSaver()
Restore the saved order to the vehicle, if Restore() has not already been called.
Definition: train_cmd.cpp:2630
FindTrainCollideEnum
static Vehicle * FindTrainCollideEnum(Vehicle *v, void *data)
Collision test function.
Definition: train_cmd.cpp:3178
DIR_N
@ DIR_N
North.
Definition: direction_type.h:26
CBM_VEHICLE_ARTIC_ENGINE
@ CBM_VEHICLE_ARTIC_ENGINE
Add articulated engines (trains and road vehicles)
Definition: newgrf_callbacks.h:299
_accel_slowdown
static const AccelerationSlowdownParams _accel_slowdown[]
Speed update fractions for each acceleration type.
Definition: train_cmd.cpp:3046
DeleteVehicleOrders
void DeleteVehicleOrders(Vehicle *v, bool keep_orderlist, bool reset_order_indices)
Delete all orders from a vehicle.
Definition: order_cmd.cpp:1869
OrderStopLocation
OrderStopLocation
Where to stop the trains.
Definition: order_type.h:83
IsRailWaypointTile
bool IsRailWaypointTile(Tile t)
Is this tile a station tile and a rail waypoint?
Definition: station_map.h:123
GetRailStationAxis
Axis GetRailStationAxis(Tile t)
Get the rail direction of a rail station.
Definition: station_map.h:410
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:369
VehicleServiceInDepot
void VehicleServiceInDepot(Vehicle *v)
Service a vehicle and all subsequent vehicles in the consist.
Definition: vehicle.cpp:167
KillFirstBit
constexpr T KillFirstBit(T value)
Clear the first bit in an integer.
Definition: bitmath_func.hpp:231
GroundVehicle::SetWagon
void SetWagon()
Set a vehicle to be a wagon.
Definition: ground_vehicle.hpp:268
ExtendTrainReservation
static PBSTileInfo ExtendTrainReservation(const Train *v, TrackBits *new_tracks, DiagDirection *enterdir)
Extend a train path as far as possible.
Definition: train_cmd.cpp:2490
RailTypeInfo::curve_speed
byte curve_speed
Multiplier for curve maximum speed advantage.
Definition: rail.h:206
TRACK_BIT_UPPER
@ TRACK_BIT_UPPER
Upper track.
Definition: track_type.h:39
TrackStatusToRedSignals
TrackdirBits TrackStatusToRedSignals(TrackStatus ts)
Returns the red-signal-information of a TrackStatus.
Definition: track_func.h:376
CFollowTrackT::m_is_bridge
bool m_is_bridge
last turn passed bridge ramp
Definition: follow_track.hpp:47
TrackToTrackBits
TrackBits TrackToTrackBits(Track track)
Maps a Track to the corresponding TrackBits value.
Definition: track_func.h:77
TryReserveRailTrack
bool TryReserveRailTrack(TileIndex tile, Track t, bool trigger_stations)
Try to reserve a specific track on a tile.
Definition: pbs.cpp:80
TracksOverlap
bool TracksOverlap(TrackBits bits)
Checks if the given tracks overlap, ie form a crossing.
Definition: track_func.h:645
Vehicle::x_pos
int32_t x_pos
x coordinate.
Definition: vehicle_base.h:299
train_cmd.h
GroundVehicle::gv_flags
uint16_t gv_flags
Definition: ground_vehicle.hpp:81
SIGTYPE_PBS
@ SIGTYPE_PBS
normal pbs signal
Definition: signal_type.h:28
GetTileTrackStatus
TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
Returns information about trackdirs and signal states.
Definition: landscape.cpp:556
Vehicle::IsArticulatedPart
bool IsArticulatedPart() const
Check if the vehicle is an articulated part of an engine.
Definition: vehicle_base.h:940
effectvehicle_func.h
TRACK_BIT_RIGHT
@ TRACK_BIT_RIGHT
Right track.
Definition: track_type.h:42
CheckTrainCollision
static bool CheckTrainCollision(Train *v)
Checks whether the specified train has a collision with another vehicle.
Definition: train_cmd.cpp:3225
ai.hpp
PFE_GL_TRAINS
@ PFE_GL_TRAINS
Time spent processing trains.
Definition: framerate_type.h:51
SetCrossingReservation
void SetCrossingReservation(Tile t, bool b)
Set the reservation state of the rail crossing.
Definition: road_map.h:393
Order::GetType
OrderType GetType() const
Get the type of order of this order.
Definition: order_base.h:77
DiagDirToDiagTrackBits
TrackBits DiagDirToDiagTrackBits(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track bits incidating with that diagdir.
Definition: track_func.h:524
TrainOnTileEnum
static Vehicle * TrainOnTileEnum(Vehicle *v, void *)
Check if the vehicle is a train.
Definition: train_cmd.cpp:1671
GVF_GOINGDOWN_BIT
@ GVF_GOINGDOWN_BIT
Vehicle is currently going downhill. (Cached track information for acceleration)
Definition: ground_vehicle.hpp:53
Order::GetStopLocation
OrderStopLocation GetStopLocation() const
Where must we stop at the platform?
Definition: order_base.h:143
DoTrainPathfind
static Track DoTrainPathfind(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool do_track_reservation, PBSTileInfo *dest, TileIndex *final_dest)
Perform pathfinding for a train.
Definition: train_cmd.cpp:2473
Train::MarkDirty
void MarkDirty() override
Goods at the consist have changed, update the graphics, cargo, and acceleration.
Definition: train_cmd.cpp:2965
CBM_VEHICLE_LENGTH
@ CBM_VEHICLE_LENGTH
Vehicle length (trains and road vehicles)
Definition: newgrf_callbacks.h:296
GBUG_VEH_CAPACITY
@ GBUG_VEH_CAPACITY
Capacity of vehicle changes when not refitting or arranging.
Definition: newgrf_config.h:48
PathfinderSettings::wait_oneway_signal
byte wait_oneway_signal
waitingtime in days before a oneway signal
Definition: settings_type.h:493
SetSignalsOnBothDir
void SetSignalsOnBothDir(TileIndex tile, Track track, Owner owner)
Update signals at segments that are at both ends of given (existent or non-existent) track.
Definition: signal.cpp:654
SoundSettings::ambient
bool ambient
Play ambient, industry and town sounds.
Definition: settings_type.h:244
RailTypeInfo::compatible_railtypes
RailTypes compatible_railtypes
bitmask to the OTHER railtypes on which an engine of THIS railtype can physically travel
Definition: rail.h:191
Engine::GetGRF
const GRFFile * GetGRF() const
Retrieve the NewGRF the engine is tied to.
Definition: engine_base.h:167
GRFFile::traininfo_vehicle_pitch
int traininfo_vehicle_pitch
Vertical offset for drawing train images in depot GUI and vehicle details.
Definition: newgrf.h:145
Vehicle::date_of_last_service
TimerGameEconomy::Date date_of_last_service
Last economy date the vehicle had a service at a depot.
Definition: vehicle_base.h:290
GetRailDepotDirection
DiagDirection GetRailDepotDirection(Tile t)
Returns the direction the depot is facing to.
Definition: rail_map.h:171
NT_ARRIVAL_COMPANY
@ NT_ARRIVAL_COMPANY
First vehicle arrived for company.
Definition: news_type.h:24
NormaliseSubtypes
static void NormaliseSubtypes(Train *chain)
Normalise the sub types of the parts in this chain.
Definition: train_cmd.cpp:937
VehicleSettings::train_acceleration_model
uint8_t train_acceleration_model
realistic acceleration for trains
Definition: settings_type.h:518
ENGINE_EXCLUSIVE_PREVIEW
@ ENGINE_EXCLUSIVE_PREVIEW
This vehicle is in the exclusive preview stage, either being used or being offered to a company.
Definition: engine_type.h:184
VehicleCache::cached_max_speed
uint16_t cached_max_speed
Maximum speed of the consist (minimum of the max speed of all vehicles in the consist).
Definition: vehicle_base.h:124
Engine::DetermineCapacity
uint DetermineCapacity(const Vehicle *v, uint16_t *mail_capacity=nullptr) const
Determines capacity of a given vehicle from scratch.
Definition: engine.cpp:201
VRF_LEAVING_STATION
@ VRF_LEAVING_STATION
Train is just leaving a station.
Definition: train.h:33
Train::Crash
uint Crash(bool flooded=false) override
The train vehicle crashed! Update its status and other parts around it.
Definition: train_cmd.cpp:3109
ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS
@ ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS
The vehicle will not stop at any stations it passes except the destination.
Definition: order_type.h:74
Order::GetNonStopType
OrderNonStopFlags GetNonStopType() const
At which stations must we stop?
Definition: order_base.h:141
UpdateOrderDest
bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth, bool pbs_look_ahead)
Update the vehicle's destination tile from an order.
Definition: order_cmd.cpp:1998
Vehicle::BeginLoading
void BeginLoading()
Prepare everything to begin the loading when arriving at a station.
Definition: vehicle.cpp:2174
GameSettings::pf
PathfinderSettings pf
settings for all pathfinders
Definition: settings_type.h:625
Vehicle::breakdown_ctr
byte breakdown_ctr
Counter for managing breakdown events.
Definition: vehicle_base.h:294
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:33
UnreserveRailTrack
void UnreserveRailTrack(TileIndex tile, Track t)
Lift the reservation of a specific track on a tile.
Definition: pbs.cpp:140
FindDepotData::best_length
uint best_length
The distance towards the depot in penalty, or UINT_MAX if not found.
Definition: pathfinder_type.h:53
TrainList
std::vector< Train * > TrainList
Helper type for lists/vectors of trains.
Definition: rail_cmd.cpp:44
DirDifference
DirDiff DirDifference(Direction d0, Direction d1)
Calculate the difference between two directions.
Definition: direction_func.h:68
PathfinderSettings::wait_twoway_signal
byte wait_twoway_signal
waitingtime in days before a twoway signal
Definition: settings_type.h:494
YapfTrainChooseTrack
Track YapfTrainChooseTrack(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool reserve_track, struct PBSTileInfo *target, TileIndex *dest)
Finds the best path for given train using YAPF.
Definition: yapf_rail.cpp:535
RailVehicleInfo
Information about a rail vehicle.
Definition: engine_type.h:42
error_func.h
TRANSPORT_RAIL
@ TRANSPORT_RAIL
Transport by train.
Definition: transport_type.h:27
CheckOwnership
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
Definition: company_cmd.cpp:360
Vehicle::dest_tile
TileIndex dest_tile
Heading for this tile.
Definition: vehicle_base.h:267
Vehicle::HandlePathfindingResult
void HandlePathfindingResult(bool path_found)
Handle the pathfinding result, especially the lost status.
Definition: vehicle.cpp:791
return_cmd_error
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:38
EngineInfo::callback_mask
uint16_t callback_mask
Bitmask of vehicle callbacks that have to be called.
Definition: engine_type.h:156
TrackBitsToTrackdirBits
TrackdirBits TrackBitsToTrackdirBits(TrackBits bits)
Converts TrackBits to TrackdirBits while allowing both directions.
Definition: track_func.h:319
IsWaitingPositionFree
bool IsWaitingPositionFree(const Train *v, TileIndex tile, Trackdir trackdir, bool forbid_90deg)
Check if a safe position is free.
Definition: pbs.cpp:426
AI::NewEvent
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Definition: ai_core.cpp:235
CmdMoveRailVehicle
CommandCost CmdMoveRailVehicle(DoCommandFlag flags, VehicleID src_veh, VehicleID dest_veh, bool move_chain)
Move a rail vehicle around inside the depot.
Definition: train_cmd.cpp:1193
VehicleSettings::freight_trains
uint8_t freight_trains
value to multiply the weight of cargo by
Definition: settings_type.h:529
CommandCost
Common return value for all commands.
Definition: command_type.h:23
TRACK_Y
@ TRACK_Y
Track along the y-axis (north-west to south-east)
Definition: track_type.h:22
IsBridge
bool IsBridge(Tile t)
Checks if this is a bridge, instead of a tunnel.
Definition: bridge_map.h:24
GetBridgeSpec
const BridgeSpec * GetBridgeSpec(BridgeType i)
Get the specification of a bridge type.
Definition: bridge.h:66
SetBitIterator
Iterable ensemble of each set bit in a value.
Definition: bitmath_func.hpp:282
CheckTrainStayInDepot
static bool CheckTrainStayInDepot(Train *v)
Will the train stay in the depot the next tick?
Definition: train_cmd.cpp:2272
GetRailDepotTrack
Track GetRailDepotTrack(Tile t)
Returns the track of a depot, ignoring direction.
Definition: rail_map.h:182
VRF_TRAIN_STUCK
@ VRF_TRAIN_STUCK
Train can't get a path reservation.
Definition: train.h:32
Train::GetVehicleTrackdir
Trackdir GetVehicleTrackdir() const override
Get the tracks of the train vehicle.
Definition: train_cmd.cpp:4222
UpdateTrainGroupID
void UpdateTrainGroupID(Train *v)
Recalculates the groupID of a train.
Definition: group_cmd.cpp:771
WC_VEHICLE_VIEW
@ WC_VEHICLE_VIEW
Vehicle view; Window numbers:
Definition: window_type.h:339
Train::UpdateDeltaXY
void UpdateDeltaXY() override
Updates the x and y offsets and the size of the sprite used for this vehicle.
Definition: train_cmd.cpp:1464
ClientSettings::sound
SoundSettings sound
sound effect settings
Definition: settings_type.h:639
Vehicle::AddToShared
void AddToShared(Vehicle *shared_chain)
Adds this vehicle to a shared vehicle chain.
Definition: vehicle.cpp:2891
YapfTrainFindNearestDepot
FindDepotData YapfTrainFindNearestDepot(const Train *v, int max_distance)
Used when user sends train to the nearest depot or if train needs servicing using YAPF.
Definition: yapf_rail.cpp:609
GroundVehicle::SetMultiheaded
void SetMultiheaded()
Set a vehicle as a multiheaded engine.
Definition: ground_vehicle.hpp:298
Vehicle::IsWaitingForUnbunching
bool IsWaitingForUnbunching() const
Check whether a vehicle inside a depot is waiting for unbunching.
Definition: vehicle.cpp:2481
BaseStation::train_station
TileArea train_station
Tile area the train 'station' part covers.
Definition: base_station_base.h:89
NPFTrainChooseTrack
Track NPFTrainChooseTrack(const Train *v, bool &path_found, bool reserve_track, struct PBSTileInfo *target)
Finds the best path for given train using NPF.
Definition: npf.cpp:1311
TrackBitsToTrack
Track TrackBitsToTrack(TrackBits tracks)
Converts TrackBits to Track.
Definition: track_func.h:193
INVALID_VEH_ORDER_ID
static const VehicleOrderID INVALID_VEH_ORDER_ID
Invalid vehicle order index (sentinel)
Definition: order_type.h:21
DIRDIFF_90LEFT
@ DIRDIFF_90LEFT
Angle of 90 degrees left.
Definition: direction_type.h:63
GroundVehicleCache::cached_max_track_speed
uint16_t cached_max_track_speed
Maximum consist speed (in internal units) limited by track type (valid only for the first engine).
Definition: ground_vehicle.hpp:37
DIR_E
@ DIR_E
East.
Definition: direction_type.h:28
GVF_GOINGUP_BIT
@ GVF_GOINGUP_BIT
Vehicle is currently going uphill. (Cached track information for acceleration)
Definition: ground_vehicle.hpp:52
TrackCrossesTracks
TrackBits TrackCrossesTracks(Track track)
Maps a track to all tracks that make 90 deg turns with it.
Definition: track_func.h:420
SubtractMoneyFromCompanyFract
void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
Subtract money from a company, including the money fraction.
Definition: company_cmd.cpp:297
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:260
DeleteLastWagon
static void DeleteLastWagon(Train *v)
Deletes/Clears the last wagon of a crashed train.
Definition: train_cmd.cpp:3636
SIGNAL_STATE_RED
@ SIGNAL_STATE_RED
The signal is red.
Definition: signal_type.h:43
HasReservedTracks
bool HasReservedTracks(TileIndex tile, TrackBits tracks)
Check whether some of tracks is reserved on a tile.
Definition: pbs.h:58
INVALID_VEHICLE
static const VehicleID INVALID_VEHICLE
Constant representing a non-existing vehicle.
Definition: vehicle_type.h:54
npf_func.h
Vehicle::random_bits
uint16_t random_bits
Bits used for randomized variational spritegroups.
Definition: vehicle_base.h:329
Vehicle::engine_type
EngineID engine_type
The type of engine used for this vehicle.
Definition: vehicle_base.h:318
IsTunnel
bool IsTunnel(Tile t)
Is this a tunnel (entrance)?
Definition: tunnel_map.h:23
PBSTileInfo
This struct contains information about the end of a reserved path.
Definition: pbs.h:26
PathfinderSettings::path_backoff_interval
byte path_backoff_interval
ticks between checks for a free path.
Definition: settings_type.h:498
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:40
VETS_CANNOT_ENTER
@ VETS_CANNOT_ENTER
The vehicle cannot enter the tile.
Definition: tile_cmd.h:24
TestVehicleBuildProbability
bool TestVehicleBuildProbability(Vehicle *v, EngineID engine, BuildProbabilityType type)
Test for vehicle build probablity type.
Definition: newgrf_engine.cpp:1201
VehicleSpriteSeq
Sprite sequence for a vehicle part.
Definition: vehicle_base.h:131
SND_41_DEPARTURE_MAGLEV
@ SND_41_DEPARTURE_MAGLEV
65 == 0x41 Station departure: maglev engine
Definition: sound_type.h:104
GetTrainSpriteSize
void GetTrainSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
Get the size of the sprite of a train sprite heading west, or both heads (used for lists).
Definition: train_cmd.cpp:581
TRACKDIR_BIT_NONE
@ TRACKDIR_BIT_NONE
No track build.
Definition: track_type.h:99
Vehicle::last_station_visited
StationID last_station_visited
The last station we stopped at.
Definition: vehicle_base.h:332
GetFreeUnitNumber
UnitID GetFreeUnitNumber(VehicleType type)
Get an unused unit number for a vehicle (if allowed).
Definition: vehicle.cpp:1864
ReverseDiagDir
DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Definition: direction_func.h:118
Order::SetDestination
void SetDestination(DestinationID destination)
Sets the destination of this order.
Definition: order_base.h:111
Vehicle::cargo
VehicleCargoList cargo
The cargo this vehicle is carrying.
Definition: vehicle_base.h:340
CheckTrainsLengths
void CheckTrainsLengths()
Checks if lengths of all rail vehicles are valid.
Definition: train_cmd.cpp:77
CommandCost::Failed
bool Failed() const
Did this command fail?
Definition: command_type.h:171
CCF_ARRANGE
@ CCF_ARRANGE
Valid changes for arranging the consist in a depot.
Definition: train.h:52
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:349
VehicleOrderSaver::Restore
void Restore()
Restore the saved order to the vehicle.
Definition: train_cmd.cpp:2618
GroundVehicle::IsChainInDepot
bool IsChainInDepot() const override
Check whether the whole vehicle chain is in the depot.
Definition: ground_vehicle.cpp:190
PBSTileInfo::trackdir
Trackdir trackdir
The reserved trackdir on the tile.
Definition: pbs.h:28
DiagDirToDir
Direction DiagDirToDir(DiagDirection dir)
Convert a DiagDirection to a Direction.
Definition: direction_func.h:182
NormalizeTrainVehInDepot
void NormalizeTrainVehInDepot(const Train *u)
Move all free vehicles in the depot to the train.
Definition: train_cmd.cpp:693
GroundVehicle< Train, VEH_TRAIN >::gcache
GroundVehicleCache gcache
Cache of often calculated values.
Definition: ground_vehicle.hpp:80
TrackdirReachesTrackdirs
TrackdirBits TrackdirReachesTrackdirs(Trackdir trackdir)
Maps a trackdir to the trackdirs that can be reached from it (ie, when entering the next tile.
Definition: track_func.h:584
DIR_NE
@ DIR_NE
Northeast.
Definition: direction_type.h:27
AxisToDiagDir
DiagDirection AxisToDiagDir(Axis a)
Converts an Axis to a DiagDirection.
Definition: direction_func.h:232
GroundVehicle::SetFrontEngine
void SetFrontEngine()
Set front engine state.
Definition: ground_vehicle.hpp:248
HVOT_TRAIN
@ HVOT_TRAIN
Station has seen a train.
Definition: station_type.h:64
Vehicle::cur_speed
uint16_t cur_speed
current speed
Definition: vehicle_base.h:323
ReverseTrackdir
Trackdir ReverseTrackdir(Trackdir trackdir)
Maps a trackdir to the reverse trackdir.
Definition: track_func.h:247
ODATFB_NEAREST_DEPOT
@ ODATFB_NEAREST_DEPOT
Send the vehicle to the nearest depot.
Definition: order_type.h:105
DiagdirReachesTrackdirs
TrackdirBits DiagdirReachesTrackdirs(DiagDirection diagdir)
Returns all trackdirs that can be reached when entering a tile from a given (diagonal) direction.
Definition: track_func.h:555
TileDiffXY
TileIndexDiff TileDiffXY(int x, int y)
Calculates an offset for the given coordinate(-offset).
Definition: map_func.h:401
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:55
CheckIfTrainNeedsService
static void CheckIfTrainNeedsService(Train *v)
Check whether a train needs service, and if so, find a depot or service it.
Definition: train_cmd.cpp:4137
Vehicle::build_year
TimerGameCalendar::Year build_year
Year the vehicle has been built.
Definition: vehicle_base.h:287
Train::GetMaxWeight
uint16_t GetMaxWeight() const override
Calculates the weight value that this vehicle will have when fully loaded with its current cargo.
Definition: train_cmd.cpp:4239
DC_AUTOREPLACE
@ DC_AUTOREPLACE
autoreplace/autorenew is in progress, this shall disable vehicle limits when building,...
Definition: command_type.h:378
WC_VEHICLE_DETAILS
@ WC_VEHICLE_DETAILS
Vehicle details; Window numbers:
Definition: window_type.h:200
IsBridgeTile
bool IsBridgeTile(Tile t)
checks if there is a bridge on this tile
Definition: bridge_map.h:35
Game::NewEvent
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
Definition: game_core.cpp:147
HandleCrashedTrain
static bool HandleCrashedTrain(Train *v)
Handle a crashed train.
Definition: train_cmd.cpp:3734
TrackdirBitsToTrackBits
TrackBits TrackdirBitsToTrackBits(TrackdirBits bits)
Discards all directional information from a TrackdirBits value.
Definition: track_func.h:308
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:34
Vehicle::ShowVisualEffect
void ShowVisualEffect() const
Draw visual effects (smoke and/or sparks) for a vehicle chain.
Definition: vehicle.cpp:2712
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:49
Vehicle::GetEngine
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition: vehicle.cpp:747
TRACK_BIT_X
@ TRACK_BIT_X
X-axis track.
Definition: track_type.h:37
VehicleEnterTile
VehicleEnterTileStatus VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y)
Call the tile callback function for a vehicle entering a tile.
Definition: vehicle.cpp:1813
TrainApproachingLineEnd
static bool TrainApproachingLineEnd(Train *v, bool signal, bool reverse)
Train is approaching line end, slow down and possibly reverse.
Definition: train_cmd.cpp:3786
safeguards.h
Vehicle::CopyVehicleConfigAndStatistics
void CopyVehicleConfigAndStatistics(const Vehicle *src)
Copy certain configurations and statistics of a vehicle after successful autoreplace/renew The functi...
Definition: vehicle_base.h:758
VehicleExitDir
DiagDirection VehicleExitDir(Direction direction, TrackBits track)
Determine the side in which the vehicle will leave the tile.
Definition: track_func.h:714
GroundVehicle::SetLastSpeed
void SetLastSpeed()
Update the GUI variant of the current speed of the vehicle.
Definition: ground_vehicle.hpp:340
SIGSEG_PBS
@ SIGSEG_PBS
Segment is a PBS segment.
Definition: signal_func.h:52
GetNewVehiclePosResult::new_tile
TileIndex new_tile
Tile of the vehicle after moving.
Definition: vehicle_func.h:78
Vehicle::last_loading_station
StationID last_loading_station
Last station the vehicle has stopped at and could possibly leave from with any cargo loaded.
Definition: vehicle_base.h:333
Train
'Train' is either a loco or a wagon.
Definition: train.h:89
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:83
DEFAULT_GROUP
static const GroupID DEFAULT_GROUP
Ungrouped vehicles are in this group.
Definition: group_type.h:17
FreightWagonMult
byte FreightWagonMult(CargoID cargo)
Return the cargo weight multiplier to use for a rail vehicle.
Definition: train_cmd.cpp:70
RemoveFirstTrackdir
Trackdir RemoveFirstTrackdir(TrackdirBits *trackdirs)
Removes first Trackdir from TrackdirBits and returns it.
Definition: track_func.h:156
DirToDiagDir
DiagDirection DirToDiagDir(Direction dir)
Convert a Direction to a DiagDirection.
Definition: direction_func.h:166
DIR_S
@ DIR_S
South.
Definition: direction_type.h:30
Vehicle::profit_this_year
Money profit_this_year
Profit this year << 8, low 8 bits are fract.
Definition: vehicle_base.h:269
IsCrossingBarred
bool IsCrossingBarred(Tile t)
Check if the level crossing is barred.
Definition: road_map.h:416
settings
fluid_settings_t * settings
FluidSynth settings handle.
Definition: fluidsynth.cpp:21
Vehicle::y_bb_offs
int8_t y_bb_offs
y offset of vehicle bounding box
Definition: vehicle_base.h:315
IsCompatibleRail
bool IsCompatibleRail(RailType enginetype, RailType tiletype)
Checks if an engine of the given RailType can drive on a tile with a given RailType.
Definition: rail.h:322
IsSafeWaitingPosition
bool IsSafeWaitingPosition(const Train *v, TileIndex tile, Trackdir trackdir, bool include_line_end, bool forbid_90deg)
Determine whether a certain track on a tile is a safe position to end a path.
Definition: pbs.cpp:380
GetSignalStateByTrackdir
SignalState GetSignalStateByTrackdir(Tile tile, Trackdir trackdir)
Gets the state of the signal along the given trackdir.
Definition: rail_map.h:438
_networking
bool _networking
are we in networking mode?
Definition: network.cpp:59
GetTileOwner
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition: tile_map.h:178
INVALID_DIAGDIR
@ INVALID_DIAGDIR
Flag for an invalid DiagDirection.
Definition: direction_type.h:80
VRF_REVERSE_DIRECTION
@ VRF_REVERSE_DIRECTION
Reverse the visible direction of the vehicle.
Definition: train.h:28
CmdReverseTrainDirection
CommandCost CmdReverseTrainDirection(DoCommandFlag flags, VehicleID veh_id, bool reverse_single_veh)
Reverse train.
Definition: train_cmd.cpp:2058
VehicleID
uint32_t VehicleID
The type all our vehicle IDs have.
Definition: vehicle_type.h:16
MP_TUNNELBRIDGE
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition: tile_type.h:57
CheckNextTrainTile
static void CheckNextTrainTile(Train *v)
Check if the train is on the last reserved tile and try to extend the path then.
Definition: train_cmd.cpp:2210
TrainOnCrossing
bool TrainOnCrossing(TileIndex tile)
Check if a level crossing tile has a train on it.
Definition: train_cmd.cpp:1682
newgrf_text.h
INVALID_TRACKDIR
@ INVALID_TRACKDIR
Flag for an invalid trackdir.
Definition: track_type.h:86
CmdForceTrainProceed
CommandCost CmdForceTrainProceed(DoCommandFlag flags, VehicleID veh_id)
Force a train through a red signal.
Definition: train_cmd.cpp:2131
SoundSettings::disaster
bool disaster
Play disaster and accident sounds.
Definition: settings_type.h:242
ValidateTrains
static CommandCost ValidateTrains(Train *original_dst, Train *dst, Train *original_src, Train *src, bool check_limit)
Validate whether we are going to create valid trains.
Definition: train_cmd.cpp:1102
TileIndexDiff
int32_t TileIndexDiff
An offset value between two tiles.
Definition: map_func.h:376
CargoID
byte CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:22
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
error.h
DirDiff
DirDiff
Allow incrementing of Direction variables.
Definition: direction_type.h:58
CheckCargoCapacity
void CheckCargoCapacity(Vehicle *v)
Check the capacity of all vehicles in a chain and spread cargo if needed.
Definition: autoreplace_cmd.cpp:107
MarkBridgeDirty
void MarkBridgeDirty(TileIndex begin, TileIndex end, DiagDirection direction, uint bridge_height)
Mark bridge tiles dirty.
Definition: tunnelbridge_cmd.cpp:67
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:73
WC_TRAINS_LIST
@ WC_TRAINS_LIST
Trains list; Window numbers:
Definition: window_type.h:308
GetRailTileType
static debug_inline RailTileType GetRailTileType(Tile t)
Returns the RailTileType (normal with or without signals, waypoint or depot).
Definition: rail_map.h:36
ConsistChangeFlags
ConsistChangeFlags
Flags for Train::ConsistChanged.
Definition: train.h:44
Vehicle::HandleLoading
void HandleLoading(bool mode=false)
Handle the loading of the vehicle; when not it skips through dummy orders and does nothing in all oth...
Definition: vehicle.cpp:2392
SigSegState
SigSegState
State of the signal segment.
Definition: signal_func.h:49
HasOnewaySignalBlockingTrackdir
bool HasOnewaySignalBlockingTrackdir(Tile tile, Trackdir td)
Is a one-way signal blocking the trackdir? A one-way signal on the trackdir against will block,...
Definition: rail_map.h:475
CreateEffectVehicleRel
EffectVehicle * CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type)
Create an effect vehicle above a particular vehicle.
Definition: effectvehicle.cpp:638
SND_0E_LEVEL_CROSSING
@ SND_0E_LEVEL_CROSSING
12 == 0x0C Train passes through level crossing
Definition: sound_type.h:51
GRFFile::traininfo_vehicle_width
uint traininfo_vehicle_width
Width (in pixels) of a 8/8 train vehicle in depot GUI and vehicle details.
Definition: newgrf.h:146
GetGRFStringID
StringID GetGRFStringID(uint32_t grfid, StringID stringid)
Returns the index for this stringid associated with its grfID.
Definition: newgrf_text.cpp:587
AccelerationSlowdownParams
Data structure for storing engine speed changes of an acceleration type.
Definition: train_cmd.cpp:3038
CommandCost::AddCost
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Definition: command_type.h:63
TRACK_BIT_LOWER
@ TRACK_BIT_LOWER
Lower track.
Definition: track_type.h:40
GUISettings::show_track_reservation
bool show_track_reservation
highlight reserved tracks.
Definition: settings_type.h:185
AffectSpeedByZChange
static void AffectSpeedByZChange(Train *v, int old_z)
Modify the speed of the vehicle due to a change in altitude.
Definition: train_cmd.cpp:3058
stdafx.h
ShowNewGrfVehicleError
void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRFBugs bug_type, bool critical)
Displays a "NewGrf Bug" error message for a engine, and pauses the game if not networking.
Definition: vehicle.cpp:317
Vehicle::sprite_cache
MutableSpriteCache sprite_cache
Cache of sprites and values related to recalculating them, see MutableSpriteCache.
Definition: vehicle_base.h:363
SoundFx
SoundFx
Sound effects from baseset.
Definition: sound_type.h:37
VPF_NPF
@ VPF_NPF
New PathFinder.
Definition: vehicle_type.h:59
SpriteID
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:17
GetDepotIndex
DepotID GetDepotIndex(Tile t)
Get the index of which depot is attached to the tile.
Definition: depot_map.h:52
AddVehicleNewsItem
void AddVehicleNewsItem(StringID string, NewsType type, VehicleID vehicle, StationID station=INVALID_STATION)
Adds a newsitem referencing a vehicle.
Definition: news_func.h:30
Engine::reliability
uint16_t reliability
Current reliability of the engine.
Definition: engine_base.h:41
EngineInfo::misc_flags
byte misc_flags
Miscellaneous flags.
Definition: engine_type.h:155
viewport_func.h
Vehicle::colourmap
SpriteID colourmap
NOSAVE: cached colour mapping.
Definition: vehicle_base.h:284
RemoveFromConsist
static void RemoveFromConsist(Train *part, bool chain=false)
Remove the given wagon from its consist.
Definition: train_cmd.cpp:884
OSL_PLATFORM_NEAR_END
@ OSL_PLATFORM_NEAR_END
Stop at the near end of the platform.
Definition: order_type.h:84
RAILVEH_WAGON
@ RAILVEH_WAGON
simple wagon, not motorized
Definition: engine_type.h:29
BaseConsist::ResetDepotUnbunching
void ResetDepotUnbunching()
Resets all the data used for depot unbunching.
Definition: base_consist.cpp:49
WC_VEHICLE_REFIT
@ WC_VEHICLE_REFIT
Vehicle refit; Window numbers:
Definition: window_type.h:206
Train::ReserveTrackUnderConsist
void ReserveTrackUnderConsist() const
Tries to reserve track under whole train consist.
Definition: train_cmd.cpp:3087
IsPlainRailTile
static debug_inline bool IsPlainRailTile(Tile t)
Checks whether the tile is a rail tile or rail tile with signals.
Definition: rail_map.h:60
UpdateLevelCrossingTile
static void UpdateLevelCrossingTile(TileIndex tile, bool sound, bool force_barred)
Sets a level crossing tile to the correct state.
Definition: train_cmd.cpp:1750
Vehicle::IncrementRealOrderIndex
void IncrementRealOrderIndex()
Advanced cur_real_order_index to the next real order, keeps care of the wrap-around and invalidates t...
Definition: vehicle_base.h:872
Vehicle::z_pos
int32_t z_pos
z coordinate.
Definition: vehicle_base.h:301
VF_BUILT_AS_PROTOTYPE
@ VF_BUILT_AS_PROTOTYPE
Vehicle is a prototype (accepted as exclusive preview).
Definition: vehicle_base.h:47
IsDiagonalDirection
bool IsDiagonalDirection(Direction dir)
Checks if a given Direction is diagonal.
Definition: direction_func.h:273
GetTrackBits
TrackBits GetTrackBits(Tile tile)
Gets the track bits of the given tile.
Definition: rail_map.h:136
CFollowTrackT::m_old_td
Trackdir m_old_td
the trackdir (the vehicle was on) before move
Definition: follow_track.hpp:42
VIWD_CONSIST_CHANGED
@ VIWD_CONSIST_CHANGED
Vehicle composition was changed.
Definition: vehicle_gui.h:37
Vehicle::direction
Direction direction
facing
Definition: vehicle_base.h:302
Train::GetCurveSpeedLimit
int GetCurveSpeedLimit() const
Computes train speed limit caused by curves.
Definition: train_cmd.cpp:308
TileOffsByDiagDir
TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition: map_func.h:563
TrainCollideChecker
Temporary data storage for testing collisions.
Definition: train_cmd.cpp:3167
RailTypeInfo::powered_railtypes
RailTypes powered_railtypes
bitmask to the OTHER railtypes on which an engine of THIS railtype generates power
Definition: rail.h:188
TRACK_BIT_DEPOT
@ TRACK_BIT_DEPOT
Bitflag for a depot.
Definition: track_type.h:53
RAILTYPE_RAIL
@ RAILTYPE_RAIL
Standard non-electric rails.
Definition: rail_type.h:29
BaseConsist::cur_real_order_index
VehicleOrderID cur_real_order_index
The index to the current real (non-implicit) order.
Definition: base_consist.h:31
ONSF_NO_STOP_AT_DESTINATION_STATION
@ ONSF_NO_STOP_AT_DESTINATION_STATION
The vehicle will stop at any station it passes except the destination.
Definition: order_type.h:75
TrainCanLeaveTile
static bool TrainCanLeaveTile(const Train *v)
Determines whether train would like to leave the tile.
Definition: train_cmd.cpp:3831
PerformanceAccumulator
RAII class for measuring multi-step elements of performance.
Definition: framerate_type.h:114
PBSTileInfo::tile
TileIndex tile
Tile the path ends, INVALID_TILE if no valid path was found.
Definition: pbs.h:27
ProcessOrders
bool ProcessOrders(Vehicle *v)
Handle the orders of a vehicle and determine the next place to go to if needed.
Definition: order_cmd.cpp:2127
spritecache.h
Vehicle::x_extent
byte x_extent
x-extent of vehicle bounding box
Definition: vehicle_base.h:311
Train::OnNewEconomyDay
void OnNewEconomyDay() override
Economy day handler.
Definition: train_cmd.cpp:4186
CALLBACK_FAILED
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
Definition: newgrf_callbacks.h:420
DepotID
uint16_t DepotID
Type for the unique identifier of depots.
Definition: depot_type.h:13
IsValidDiagDirection
bool IsValidDiagDirection(DiagDirection d)
Checks if an integer value is a valid DiagDirection.
Definition: direction_func.h:21
Vehicle::vcache
VehicleCache vcache
Cache of often used vehicle values.
Definition: vehicle_base.h:361
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:50
GroundVehicle::UpdateInclination
int UpdateInclination(bool new_tile, bool update_delta)
Checks if the vehicle is in a slope and sets the required flags in that case.
Definition: ground_vehicle.hpp:231
TrainList
std::vector< Train * > TrainList
Helper type for lists/vectors of trains.
Definition: train_cmd.cpp:845
vehicle_func.h
NT_ACCIDENT
@ NT_ACCIDENT
An accident or disaster has occurred.
Definition: news_type.h:26
PROP_TRAIN_WEIGHT
@ PROP_TRAIN_WEIGHT
Weight in t (if dualheaded: for each single vehicle)
Definition: newgrf_properties.h:25
AdvanceWagonsBeforeSwap
static void AdvanceWagonsBeforeSwap(Train *v)
Advances wagons for train reversing, needed for variable length wagons.
Definition: train_cmd.cpp:1873
newgrf_sound.h
VEHICLE_LENGTH
static const uint VEHICLE_LENGTH
The length of a vehicle in tile units.
Definition: vehicle_type.h:76
DiagdirBetweenTiles
DiagDirection DiagdirBetweenTiles(TileIndex tile_from, TileIndex tile_to)
Determines the DiagDirection to get from one tile to another.
Definition: map_func.h:616
PALETTE_CRASH
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition: sprites.h:1602
strings_func.h
PROP_TRAIN_SHORTEN_FACTOR
@ PROP_TRAIN_SHORTEN_FACTOR
Shorter vehicles.
Definition: newgrf_properties.h:28
Vehicle::max_age
TimerGameCalendar::Date max_age
Maximum age.
Definition: vehicle_base.h:289
Vehicle::tick_counter
byte tick_counter
Increased by one for each tick.
Definition: vehicle_base.h:345
OSL_PLATFORM_FAR_END
@ OSL_PLATFORM_FAR_END
Stop at the far end of the platform.
Definition: order_type.h:86
SND_0A_DEPARTURE_TRAIN
@ SND_0A_DEPARTURE_TRAIN
8 == 0x08 Station departure: diesel and electric engine
Definition: sound_type.h:47
TRACK_BIT_LEFT
@ TRACK_BIT_LEFT
Left track.
Definition: track_type.h:41
ClientID
ClientID
'Unique' identifier to be given to clients
Definition: network_type.h:49
VehicleSettings::max_trains
UnitID max_trains
max trains in game per company
Definition: settings_type.h:524
GetCrossingRoadAxis
Axis GetCrossingRoadAxis(Tile t)
Get the road axis of a level crossing.
Definition: road_map.h:325
IsRailDepotTile
static debug_inline bool IsRailDepotTile(Tile t)
Is this tile rail tile and a rail depot?
Definition: rail_map.h:105
Vehicle::subspeed
byte subspeed
fractional speed
Definition: vehicle_base.h:324
FACIL_TRAIN
@ FACIL_TRAIN
Station with train station.
Definition: station_type.h:52
SetCrossingBarred
void SetCrossingBarred(Tile t, bool barred)
Set the bar state of a level crossing.
Definition: road_map.h:428
Vehicle::x_offs
int8_t x_offs
x offset for vehicle sprite
Definition: vehicle_base.h:316
SpecializedVehicle< Train, Type >::From
static Train * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1201
DIRDIFF_45RIGHT
@ DIRDIFF_45RIGHT
Angle of 45 degrees right.
Definition: direction_type.h:60
abs
constexpr T abs(const T a)
Returns the absolute value of (scalar) variable.
Definition: math_func.hpp:23
Train::ConsistChanged
void ConsistChanged(ConsistChangeFlags allowed_changes)
Recalculates the cached stuff of a train.
Definition: train_cmd.cpp:111
Vehicle::z_extent
byte z_extent
z-extent of vehicle bounding box
Definition: vehicle_base.h:313
GroundVehicle::SetEngine
void SetEngine()
Set engine status.
Definition: ground_vehicle.hpp:278
SetDepotReservation
void SetDepotReservation(Tile t, bool b)
Set the reservation state of the depot.
Definition: rail_map.h:270
Map::Size
static debug_inline uint Size()
Get the size of the map.
Definition: map_func.h:288
Vehicle::date_of_last_service_newgrf
TimerGameCalendar::Date date_of_last_service_newgrf
Last calendar date the vehicle had a service at a depot, unchanged by the date cheat to protect again...
Definition: vehicle_base.h:291
AccelerationSlowdownParams::z_up
byte z_up
Fraction to remove when moving up.
Definition: train_cmd.cpp:3041
SetDParam
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings.cpp:104
AdvanceWagonsAfterSwap
static void AdvanceWagonsAfterSwap(Train *v)
Advances wagons for train reversing, needed for variable length wagons.
Definition: train_cmd.cpp:1901
Train::UpdateAcceleration
void UpdateAcceleration()
Update acceleration of the train from the cached power and weight.
Definition: train_cmd.cpp:430
GetStationIndex
StationID GetStationIndex(Tile t)
Get StationID from a tile.
Definition: station_map.h:28
OrthogonalTileArea::tile
TileIndex tile
The base tile of the area.
Definition: tilearea_type.h:19
TryReserveSafeTrack
static bool TryReserveSafeTrack(const Train *v, TileIndex tile, Trackdir td, bool override_railtype)
Try to reserve any path to a safe tile, ignoring the vehicle's destination.
Definition: train_cmd.cpp:2582
DC_NO_CARGO_CAP_CHECK
@ DC_NO_CARGO_CAP_CHECK
when autoreplace/autorenew is in progress, this shall prevent truncating the amount of cargo in the v...
Definition: command_type.h:379
CheckLevelCrossing
static bool CheckLevelCrossing(TileIndex tile)
Check if a level crossing should be barred.
Definition: train_cmd.cpp:1737
framerate_type.h
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3217
NPFTrainFindNearestSafeTile
bool NPFTrainFindNearestSafeTile(const Train *v, TileIndex tile, Trackdir trackdir, bool override_railtype)
Try to extend the reserved path of a train to the nearest safe tile using NPF.
Definition: npf.cpp:1271
FreeTrainTrackReservation
void FreeTrainTrackReservation(const Train *v)
Free the reserved path in front of a vehicle.
Definition: train_cmd.cpp:2395
GroundVehicle::IsEngine
bool IsEngine() const
Check if a vehicle is an engine (can be first in a consist).
Definition: ground_vehicle.hpp:315
GroundVehicle::SetFreeWagon
void SetFreeWagon()
Set a vehicle as a free wagon.
Definition: ground_vehicle.hpp:288
RAILVEH_MULTIHEAD
@ RAILVEH_MULTIHEAD
indicates a combination of two locomotives
Definition: engine_type.h:28
HasSignals
bool HasSignals(Tile t)
Checks if a rail tile has signals.
Definition: rail_map.h:72
MarkTileDirtyByTile
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
Definition: viewport.cpp:2051
Vehicle::reliability
uint16_t reliability
Reliability.
Definition: vehicle_base.h:292
SND_13_TRAIN_COLLISION
@ SND_13_TRAIN_COLLISION
15 == 0x11 Train+train crash
Definition: sound_type.h:56
SND_47_DEPARTURE_MONORAIL
@ SND_47_DEPARTURE_MONORAIL
71 == 0x47 Station departure: monorail engine
Definition: sound_type.h:110
GetTileRailType
RailType GetTileRailType(Tile tile)
Return the rail type of tile, or INVALID_RAILTYPE if this is no rail tile.
Definition: rail.cpp:155
RailVehicleInfo::user_def_data
byte user_def_data
Property 0x25: "User-defined bit mask" Used only for (very few) NewGRF vehicles.
Definition: engine_type.h:62
GetNewVehiclePosResult
Position information of a vehicle after it moved.
Definition: vehicle_func.h:75
WC_VEHICLE_DEPOT
@ WC_VEHICLE_DEPOT
Depot view; Window numbers:
Definition: window_type.h:351
newgrf.h
ScaleSpriteTrad
int ScaleSpriteTrad(int value)
Scale traditional pixel dimensions to GUI zoom level, for drawing sprites.
Definition: zoom_func.h:107
VE_DISABLE_WAGON_POWER
@ VE_DISABLE_WAGON_POWER
Flag to disable wagon power.
Definition: vehicle_base.h:93
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:53
SND_04_DEPARTURE_STEAM
@ SND_04_DEPARTURE_STEAM
2 == 0x02 Station departure: steam engine
Definition: sound_type.h:41
FindVehicleOnPos
void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition: vehicle.cpp:505
Pool::PoolItem<&_orderlist_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:305
UsesWagonOverride
bool UsesWagonOverride(const Vehicle *v)
Check if a wagon is currently using a wagon override.
Definition: newgrf_engine.cpp:1134
EngineInfo::cargo_age_period
uint16_t cargo_age_period
Number of ticks before carried cargo is aged.
Definition: engine_type.h:159
CmdBuildRailVehicle
CommandCost CmdBuildRailVehicle(DoCommandFlag flags, TileIndex tile, const Engine *e, Vehicle **ret)
Build a railroad vehicle.
Definition: train_cmd.cpp:750
DIAGDIR_BEGIN
@ DIAGDIR_BEGIN
Used for iterations.
Definition: direction_type.h:74
RailVehicleInfo::railtype
RailType railtype
Railtype, mangled if elrail is disabled.
Definition: engine_type.h:46
TrainApproachingCrossingEnum
static Vehicle * TrainApproachingCrossingEnum(Vehicle *v, void *data)
Checks if a train is approaching a rail-road crossing.
Definition: train_cmd.cpp:1696
FindDepotData::tile
TileIndex tile
The tile of the depot.
Definition: pathfinder_type.h:52
PathfinderSettings::reverse_at_signals
bool reverse_at_signals
whether to reverse at signals at all
Definition: settings_type.h:492
DIRDIFF_90RIGHT
@ DIRDIFF_90RIGHT
Angle of 90 degrees right.
Definition: direction_type.h:61
BaseStation::xy
TileIndex xy
Base tile of the station.
Definition: base_station_base.h:65
TrainCollideChecker::num
uint num
Total number of victims if train collided.
Definition: train_cmd.cpp:3169
Vehicle::unitnumber
UnitID unitnumber
unit number, for display purposes only
Definition: vehicle_base.h:321
DifficultySettings::line_reverse_mode
bool line_reverse_mode
reversing at stations or not
Definition: settings_type.h:114
SIGSEG_FULL
@ SIGSEG_FULL
Occupied by a train.
Definition: signal_func.h:51
DiagDirToDiagTrack
Track DiagDirToDiagTrack(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track incidating with that diagdir.
Definition: track_func.h:512
SpecializedVehicle< Train, Type >::GetIfValid
static Train * GetIfValid(size_t index)
Returns vehicle if the index is a valid index for this vehicle type.
Definition: vehicle_base.h:1191
TrainCollideChecker::v
Train * v
Vehicle we are testing for collision.
Definition: train_cmd.cpp:3168
HasCrossingReservation
bool HasCrossingReservation(Tile t)
Get the reservation state of the rail crossing.
Definition: road_map.h:380
company_func.h
SpecializedVehicle< Train, Type >::Iterate
static Pool::IterateWrapper< Train > Iterate(size_t from=0)
Returns an iterable ensemble of all valid vehicles of type T.
Definition: vehicle_base.h:1270
GetOtherTunnelBridgeEnd
TileIndex GetOtherTunnelBridgeEnd(Tile t)
Determines type of the wormhole and returns its other end.
Definition: tunnelbridge_map.h:78
TrainCache::cached_max_curve_speed
int cached_max_curve_speed
max consist speed limited by curves
Definition: train.h:83
Order::GetMaxSpeed
uint16_t GetMaxSpeed() const
Get the maxmimum speed in km-ish/h a vehicle is allowed to reach on the way to the destination.
Definition: order_base.h:202
GetNewVehiclePosResult::old_tile
TileIndex old_tile
Current tile of the vehicle.
Definition: vehicle_func.h:77
EXPENSES_NEW_VEHICLES
@ EXPENSES_NEW_VEHICLES
New vehicles.
Definition: economy_type.h:174
CFollowTrackT::m_new_tile
TileIndex m_new_tile
the new tile (the vehicle has entered)
Definition: follow_track.hpp:43
Vehicle::y_pos
int32_t y_pos
y coordinate.
Definition: vehicle_base.h:300
AXIS_X
@ AXIS_X
The X axis.
Definition: direction_type.h:117
AccelerationSlowdownParams::large_turn
byte large_turn
Speed change due to a large turn.
Definition: train_cmd.cpp:3040
ClosestDepot
Structure to return information about the closest depot location, and whether it could be found.
Definition: vehicle_base.h:226
PlayVehicleSound
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event, bool force)
Checks whether a NewGRF wants to play a different vehicle sound effect.
Definition: newgrf_sound.cpp:187
RailVehicleInfo::power
uint16_t power
Power of engine (hp); For multiheaded engines the sum of both engine powers.
Definition: engine_type.h:49
Order::ShouldStopAtStation
bool ShouldStopAtStation(const Vehicle *v, StationID station) const
Check whether the given vehicle should stop at the given station based on this order and the non-stop...
Definition: order_cmd.cpp:2225
ErrorUnknownCallbackResult
void ErrorUnknownCallbackResult(uint32_t grfid, uint16_t cbid, uint16_t cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
Definition: newgrf_commons.cpp:499
Train::GetImage
void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const override
Get the sprite to display the train.
Definition: train_cmd.cpp:494
TriggerStationRandomisation
void TriggerStationRandomisation(Station *st, TileIndex trigger_tile, StationRandomTrigger trigger, CargoID cargo_type)
Trigger station randomisation.
Definition: newgrf_station.cpp:923
Train::FindClosestDepot
ClosestDepot FindClosestDepot() override
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should...
Definition: train_cmd.cpp:2182
GroundVehicleCache::cached_power
uint32_t cached_power
Total power of the consist (valid only for the first engine).
Definition: ground_vehicle.hpp:38
OrderType
OrderType
Order types.
Definition: order_type.h:35
Order::GetDepotOrderType
OrderDepotTypeFlags GetDepotOrderType() const
What caused us going to the depot?
Definition: order_base.h:145
Vehicle::InvalidateNewGRFCache
void InvalidateNewGRFCache()
Invalidates cached NewGRF variables.
Definition: vehicle_base.h:490
network.h
RailVehicleInfo::shorten_factor
byte shorten_factor
length on main map for this type is 8 - shorten_factor
Definition: engine_type.h:59
TrackBits
TrackBits
Allow incrementing of Track variables.
Definition: track_type.h:35
UpdateAdjacentLevelCrossingTilesOnLevelCrossingRemoval
void UpdateAdjacentLevelCrossingTilesOnLevelCrossingRemoval(TileIndex tile, Axis road_axis)
Update adjacent level crossing tiles in this multi-track crossing, due to removal of a level crossing...
Definition: train_cmd.cpp:1821
CommandHelper
Definition: command_func.h:93
UnScaleGUI
int UnScaleGUI(int value)
Short-hand to apply GUI zoom level.
Definition: zoom_func.h:77
Vehicle::day_counter
byte day_counter
Increased by one for each day.
Definition: vehicle_base.h:344
FindVehicleOnPosXY
void FindVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition: vehicle.cpp:445
TicksToLeaveDepot
int TicksToLeaveDepot(const Train *v)
Compute number of ticks when next wagon will leave a depot.
Definition: rail_cmd.cpp:2928
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:300
RailVehicleInfo::max_speed
uint16_t max_speed
Maximum speed (1 unit = 1/1.6 mph = 1 km-ish/h)
Definition: engine_type.h:48
CFollowTrackT::Follow
bool Follow(TileIndex old_tile, Trackdir old_td)
main follower routine.
Definition: follow_track.hpp:119
PathfinderSettings::yapf
YAPFSettings yapf
pathfinder settings for the yet another pathfinder
Definition: settings_type.h:501
random_func.hpp
EXPENSES_TRAIN_RUN
@ EXPENSES_TRAIN_RUN
Running costs trains.
Definition: economy_type.h:175
AgeVehicle
void AgeVehicle(Vehicle *v)
Update age of a vehicle.
Definition: vehicle.cpp:1423
Vehicle::progress
byte progress
The percentage (if divided by 256) this vehicle already crossed the tile unit.
Definition: vehicle_base.h:327
OverflowSafeInt< int64_t >
CFollowTrackT::m_exitdir
DiagDirection m_exitdir
exit direction (leaving the old tile)
Definition: follow_track.hpp:45
Vehicle::IsStoppedInDepot
bool IsStoppedInDepot() const
Check whether the vehicle is in the depot and stopped.
Definition: vehicle_base.h:555
TrainCrashed
static uint TrainCrashed(Train *v)
Marks train as crashed and creates an AI event.
Definition: train_cmd.cpp:3148
CFollowTrackT::m_new_td_bits
TrackdirBits m_new_td_bits
the new set of available trackdirs
Definition: follow_track.hpp:44
TFP_SIGNAL
@ TFP_SIGNAL
Ignore next signal, after the signal ignore being stuck.
Definition: train.h:40
CCF_LENGTH
@ CCF_LENGTH
Allow vehicles to change length.
Definition: train.h:45
EF_RAIL_FLIPS
@ EF_RAIL_FLIPS
Rail vehicle has old depot-flip handling.
Definition: engine_type.h:172
GroundVehicle< Train, VEH_TRAIN >::CargoChanged
void CargoChanged()
Recalculates the cached weight of a vehicle and its parts.
Definition: ground_vehicle.cpp:79
GetCrossingRailAxis
Axis GetCrossingRailAxis(Tile t)
Get the rail axis of a level crossing.
Definition: road_map.h:337
CmdSellRailWagon
CommandCost CmdSellRailWagon(DoCommandFlag flags, Vehicle *t, bool sell_chain, bool backup_order, ClientID user)
Sell a (single) train wagon/engine.
Definition: train_cmd.cpp:1390
Train::GetOrderStationLocation
TileIndex GetOrderStationLocation(StationID station) override
Get the location of the next station to visit.
Definition: train_cmd.cpp:2950
Vehicle::cargo_type
CargoID cargo_type
type of cargo this vehicle is carrying
Definition: vehicle_base.h:336
Engine::original_image_index
uint8_t original_image_index
Original vehicle image index, thus the image index of the overridden vehicle.
Definition: engine_base.h:55
TileVirtXY
static debug_inline TileIndex TileVirtXY(uint x, uint y)
Get a tile from the virtual XY-coordinate.
Definition: map_func.h:416
IsValidCargoID
bool IsValidCargoID(CargoID t)
Test whether cargo type is not INVALID_CARGO.
Definition: cargo_type.h:103
OrderBackup::Backup
static void Backup(const Vehicle *v, uint32_t user)
Create an order backup for the given vehicle.
Definition: order_backup.cpp:106
TrainCheckIfLineEnds
static bool TrainCheckIfLineEnds(Train *v, bool reverse=true)
Checks for line end.
Definition: train_cmd.cpp:3888
Vehicle::spritenum
byte spritenum
currently displayed sprite index 0xfd == custom sprite, 0xfe == custom second head sprite 0xff == res...
Definition: vehicle_base.h:310
WID_VV_REFIT
@ WID_VV_REFIT
Open the refit window.
Definition: vehicle_widget.h:22
Train::GetNextUnit
Train * GetNextUnit() const
Get the next real (non-articulated part and non rear part of dualheaded engine) vehicle in the consis...
Definition: train.h:149
SpecializedVehicle::GetLastEnginePart
T * GetLastEnginePart()
Get the last part of an articulated engine.
Definition: vehicle_base.h:1154
SB
constexpr T SB(T &x, const uint8_t s, const uint8_t n, const U d)
Set n bits in x starting at bit s to d.
Definition: bitmath_func.hpp:58
GroundVehicle::IsWagon
bool IsWagon() const
Check if a vehicle is a wagon.
Definition: ground_vehicle.hpp:321
RailVehicleInfo::running_cost
byte running_cost
Running cost of engine; For multiheaded engines the sum of both running costs.
Definition: engine_type.h:51
TRACK_BIT_Y
@ TRACK_BIT_Y
Y-axis track.
Definition: track_type.h:38
TimerGameCalendar::date
static Date date
Current date in days (day counter).
Definition: timer_game_calendar.h:34
CBID_VEHICLE_LENGTH
@ CBID_VEHICLE_LENGTH
Vehicle length, returns the amount of 1/8's the vehicle is shorter for trains and RVs.
Definition: newgrf_callbacks.h:33
Train::CalcNextVehicleOffset
int CalcNextVehicleOffset() const
Calculate the offset from this vehicle's center to the following center taking the vehicle lengths in...
Definition: train.h:173
articulated_vehicles.h
CCF_TRACK
@ CCF_TRACK
Valid changes while vehicle is driving, and possibly changing tracks.
Definition: train.h:48
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:627
EngineID
uint16_t EngineID
Unique identification number of an engine.
Definition: engine_type.h:21
SpecializedVehicle::Previous
T * Previous() const
Get previous vehicle in the chain.
Definition: vehicle_base.h:1122
Trackdir
Trackdir
Enumeration for tracks and directions.
Definition: track_type.h:67
TrainApproachingCrossing
static bool TrainApproachingCrossing(TileIndex tile)
Finds a vehicle approaching rail-road crossing.
Definition: train_cmd.cpp:1717
Vehicle::cargo_subtype
byte cargo_subtype
Used for livery refits (NewGRF variations)
Definition: vehicle_base.h:337
TFP_NONE
@ TFP_NONE
Normal operation.
Definition: train.h:38
GroundVehicle< Train, VEH_TRAIN >::IsFreeWagon
bool IsFreeWagon() const
Check if the vehicle is a free wagon (got no engine in front of it).
Definition: ground_vehicle.hpp:309
Ticks::DAY_TICKS
static constexpr TimerGameTick::Ticks DAY_TICKS
1 day is 74 ticks; TimerGameCalendar::date_fract used to be uint16_t and incremented by 885.
Definition: timer_game_tick.h:48
TFP_STUCK
@ TFP_STUCK
Proceed till next signal, but ignore being stuck till then. This includes force leaving depots.
Definition: train.h:39
IsTileType
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
TrackDirectionToTrackdir
Trackdir TrackDirectionToTrackdir(Track track, Direction dir)
Maps a track and a full (8-way) direction to the trackdir that represents the track running in the gi...
Definition: track_func.h:498
CollectTrackbitsFromCrashedVehiclesEnum
static Vehicle * CollectTrackbitsFromCrashedVehiclesEnum(Vehicle *v, void *data)
Collect trackbits of all crashed train vehicles on a tile.
Definition: train_cmd.cpp:3598
TrackdirCrossesTrackdirs
TrackdirBits TrackdirCrossesTrackdirs(Trackdir trackdir)
Maps a trackdir to all trackdirs that make 90 deg turns with it.
Definition: track_func.h:606
Vehicle::GetAdvanceDistance
uint GetAdvanceDistance()
Determines the vehicle "progress" needed for moving a step.
Definition: vehicle_base.h:452
RailVehicleInfo::capacity
byte capacity
Cargo capacity of vehicle; For multiheaded engines the capacity of each single engine.
Definition: engine_type.h:54
Vehicle::GetOrder
Order * GetOrder(int index) const
Returns order 'index' of a vehicle or nullptr when it doesn't exists.
Definition: vehicle_base.h:908
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:51
SwapTrainFlags
static void SwapTrainFlags(uint16_t *swap_flag1, uint16_t *swap_flag2)
Swap the two up/down flags in two ways:
Definition: train_cmd.cpp:1564
Clamp
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:79
TrackdirBits
TrackdirBits
Allow incrementing of Trackdir variables.
Definition: track_type.h:98
Train::Tick
bool Tick() override
Update train vehicle data for a tick.
Definition: train_cmd.cpp:4108
TileX
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:427
SpecializedVehicle< Train, Type >::First
Train * First() const
Get the first vehicle in the chain.
Definition: vehicle_base.h:1098
HasPbsSignalOnTrackdir
bool HasPbsSignalOnTrackdir(Tile tile, Trackdir td)
Is a pbs signal present along the trackdir?
Definition: rail_map.h:463
NPFSettings::maximum_go_to_depot_penalty
uint32_t maximum_go_to_depot_penalty
What is the maximum penalty that may be endured for going to a depot.
Definition: settings_type.h:420
Vehicle::UpdatePosition
void UpdatePosition()
Update the position of the vehicle.
Definition: vehicle.cpp:1668
HasPowerOnRail
bool HasPowerOnRail(RailType enginetype, RailType tiletype)
Checks if an engine of the given RailType got power on a tile with a given RailType.
Definition: rail.h:335
Engine::flags
byte flags
Flags of the engine.
Definition: engine_base.h:49
AS_BRAKE
@ AS_BRAKE
We want to stop.
Definition: ground_vehicle.hpp:22
Rect::Width
int Width() const
Get width of Rect.
Definition: geometry_type.hpp:85
Track
Track
These are used to specify a single track.
Definition: track_type.h:19
Vehicle::HandleBreakdown
bool HandleBreakdown()
Handle all of the aspects of a vehicle breakdown This includes adding smoke and sounds,...
Definition: vehicle.cpp:1357
DecreaseVehicleValue
void DecreaseVehicleValue(Vehicle *v)
Decrease the value of a vehicle.
Definition: vehicle.cpp:1295
GetNewVehiclePosResult::y
int y
x and y position of the vehicle after moving
Definition: vehicle_func.h:76
order_backup.h
IsValidTrackdir
bool IsValidTrackdir(Trackdir trackdir)
Checks if a Trackdir is valid for non-road vehicles.
Definition: track_func.h:52
Chance16R
bool Chance16R(const uint a, const uint b, uint32_t &r)
Flips a coin with a given probability and saves the randomize-number in a variable.
Definition: random_func.hpp:155
GetVehicleCallback
uint16_t GetVehicleCallback(CallbackID callback, uint32_t param1, uint32_t param2, EngineID engine, const Vehicle *v)
Evaluate a newgrf callback for vehicles.
Definition: newgrf_engine.cpp:1149
PathfinderSettings::pathfinder_for_trains
uint8_t pathfinder_for_trains
the pathfinder to use for trains
Definition: settings_type.h:484
ChangeTrainDirRandomly
static void ChangeTrainDirRandomly(Train *v)
Rotate all vehicles of a (crashed) train chain randomly to animate the crash.
Definition: train_cmd.cpp:3706
PROP_TRAIN_CARGO_AGE_PERIOD
@ PROP_TRAIN_CARGO_AGE_PERIOD
Number of ticks before carried cargo is aged.
Definition: newgrf_properties.h:30
MarkDirtyAdjacentLevelCrossingTiles
void MarkDirtyAdjacentLevelCrossingTiles(TileIndex tile, Axis road_axis)
Find adjacent level crossing tiles in this multi-track crossing and mark them dirty.
Definition: train_cmd.cpp:1804
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:75
GroundVehicle::Crash
uint Crash(bool flooded) override
Common code executed for crashed ground vehicles.
Definition: ground_vehicle.hpp:100
PM_PAUSED_ERROR
@ PM_PAUSED_ERROR
A game paused because a (critical) error.
Definition: openttd.h:67
TrainEnterStation
static void TrainEnterStation(Train *v, StationID station)
Trains enters a station, send out a news item if it is the first train, and start loading.
Definition: train_cmd.cpp:3002
TimerGameConst< struct Calendar >::DAYS_IN_YEAR
static constexpr int DAYS_IN_YEAR
days per year
Definition: timer_game_common.h:149
Vehicle::GetNumOrders
VehicleOrderID GetNumOrders() const
Get the number of orders this vehicle has.
Definition: vehicle_base.h:733
SpecializedVehicle::Last
T * Last()
Get the last vehicle in the chain.
Definition: vehicle_base.h:1104
GroundVehicleCache::cached_veh_length
uint8_t cached_veh_length
Length of this vehicle in units of 1/VEHICLE_LENGTH of normal length. It is cached because this can b...
Definition: ground_vehicle.hpp:44
Train::wait_counter
uint16_t wait_counter
Ticks waiting in front of a signal, ticks being stuck or a counter for forced proceeding through sign...
Definition: train.h:104
GroundVehicle< Train, VEH_TRAIN >::DoUpdateSpeed
uint DoUpdateSpeed(uint accel, int min_speed, int max_speed)
Update the speed of the vehicle.
Definition: ground_vehicle.hpp:362
ClrBit
constexpr T ClrBit(T &x, const uint8_t y)
Clears a bit in a variable.
Definition: bitmath_func.hpp:151
IsTileOwner
bool IsTileOwner(Tile tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
Vehicle::orders
OrderList * orders
Pointer to the order list for this vehicle.
Definition: vehicle_base.h:352
SetWindowClassesDirty
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
Definition: window.cpp:3108
RailTypeInfo::acceleration_type
uint8_t acceleration_type
Acceleration type of this rail type.
Definition: rail.h:226
VehicleSpriteSeq::GetBounds
void GetBounds(Rect *bounds) const
Determine shared bounds of all sprites.
Definition: vehicle.cpp:103
Order::GetDepotActionType
OrderDepotActionFlags GetDepotActionType() const
What are we going to do when in the depot.
Definition: order_base.h:147
PathfinderSettings::reserve_paths
bool reserve_paths
always reserve paths regardless of signal type.
Definition: settings_type.h:496
DiagDirToDiagTrackdir
Trackdir DiagDirToDiagTrackdir(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal trackdir that runs in that direction.
Definition: track_func.h:537
SetWindowWidgetDirty
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, WidgetID widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
Definition: window.cpp:3095
Order::MakeGoToDepot
void MakeGoToDepot(DepotID destination, OrderDepotTypeFlags order, OrderNonStopFlags non_stop_type=ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS, OrderDepotActionFlags action=ODATF_SERVICE_ONLY, CargoID cargo=CARGO_NO_REFIT)
Makes this order a Go To Depot order.
Definition: order_cmd.cpp:90
SetSignalStateByTrackdir
void SetSignalStateByTrackdir(Tile tile, Trackdir trackdir, SignalState state)
Sets the state of the signal along the given trackdir.
Definition: rail_map.h:449
TrainController
bool TrainController(Train *v, Vehicle *nomove, bool reverse=true)
Move a vehicle chain one movement stop forwards.
Definition: train_cmd.cpp:3277
GroundVehicleCache::cached_total_length
uint16_t cached_total_length
Length of the whole vehicle (valid only for the first engine).
Definition: ground_vehicle.hpp:42
Vehicle::first
Vehicle * first
NOSAVE: pointer to the first vehicle in the chain.
Definition: vehicle_base.h:246
TileAddByDiagDir
TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
Adds a DiagDir to a tile.
Definition: map_func.h:604
SpecializedVehicle::UpdateViewport
void UpdateViewport(bool force_update, bool update_delta)
Update vehicle sprite- and position caches.
Definition: vehicle_base.h:1223
Vehicle::fill_percent_te_id
TextEffectID fill_percent_te_id
a text-effect id to a loading indicator object
Definition: vehicle_base.h:320
SRT_TRAIN_ARRIVES
@ SRT_TRAIN_ARRIVES
Trigger platform when train arrives.
Definition: newgrf_station.h:105
Order
Definition: order_base.h:36
TrackEnterdirToTrackdir
Trackdir TrackEnterdirToTrackdir(Track track, DiagDirection diagdir)
Maps a track and an (4-way) dir to the trackdir that represents the track with the entry in the given...
Definition: track_func.h:486
Vehicle::LeaveUnbunchingDepot
void LeaveUnbunchingDepot()
Leave an unbunching depot and calculate the next departure time for shared order vehicles.
Definition: vehicle.cpp:2438
MarkTrainAsStuck
static void MarkTrainAsStuck(Train *v)
Mark a train as stuck and stop it if it isn't stopped right now.
Definition: train_cmd.cpp:1540
ReverseTrainSwapVeh
void ReverseTrainSwapVeh(Train *v, int l, int r)
Swap vehicles l and r in consist v, and reverse their direction.
Definition: train_cmd.cpp:1629
CFollowTrackT
Track follower helper template class (can serve pathfinders and vehicle controllers).
Definition: follow_track.hpp:28
ToggleBit
constexpr T ToggleBit(T &x, const uint8_t y)
Toggles a bit in a variable.
Definition: bitmath_func.hpp:181
CFollowTrackT::m_tiles_skipped
int m_tiles_skipped
number of skipped tunnel or station tiles
Definition: follow_track.hpp:49
SpecializedVehicle::GetFirstEnginePart
T * GetFirstEnginePart()
Get the first part of an articulated engine.
Definition: vehicle_base.h:1142
CFollowTrackT::m_is_tunnel
bool m_is_tunnel
last turn passed tunnel
Definition: follow_track.hpp:46
TunnelBridgeIsFree
CommandCost TunnelBridgeIsFree(TileIndex tile, TileIndex endtile, const Vehicle *ignore)
Finds vehicle in tunnel / bridge.
Definition: vehicle.cpp:575
timer_game_economy.h
Vehicle::y_offs
int8_t y_offs
y offset for vehicle sprite
Definition: vehicle_base.h:317
GetBridgeType
BridgeType GetBridgeType(Tile t)
Determines the type of bridge on a tile.
Definition: bridge_map.h:56
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
WC_VEHICLE_ORDERS
@ WC_VEHICLE_ORDERS
Vehicle orders; Window numbers:
Definition: window_type.h:212
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:636
PROP_TRAIN_USER_DATA
@ PROP_TRAIN_USER_DATA
User defined data for vehicle variable 0x42.
Definition: newgrf_properties.h:29
WL_CRITICAL
@ WL_CRITICAL
Critical errors, the MessageBox is shown in all cases.
Definition: error.h:27
Train::PlayLeaveStationSound
void PlayLeaveStationSound(bool force=false) const override
Play a sound for a train leaving the station.
Definition: train_cmd.cpp:2191
Vehicle::refit_cap
uint16_t refit_cap
Capacity left over from before last refit.
Definition: vehicle_base.h:339
GroundVehicle::IsMultiheaded
bool IsMultiheaded() const
Check if the vehicle is a multiheaded engine.
Definition: ground_vehicle.hpp:327
GetNewVehiclePos
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v)
Get position information of a vehicle when moving one pixel in the direction it is facing.
Definition: vehicle.cpp:1759
YAPFSettings::maximum_go_to_depot_penalty
uint32_t maximum_go_to_depot_penalty
What is the maximum penalty that may be endured for going to a depot.
Definition: settings_type.h:444
CBID_TRAIN_ALLOW_WAGON_ATTACH
@ CBID_TRAIN_ALLOW_WAGON_ATTACH
Determine whether a wagon can be attached to an already existing train.
Definition: newgrf_callbacks.h:72
TrainApproachingCrossingTile
static TileIndex TrainApproachingCrossingTile(const Train *v)
Determines whether train is approaching a rail-road crossing (thus making it barred)
Definition: train_cmd.cpp:3861
HasSignalOnTrackdir
bool HasSignalOnTrackdir(Tile tile, Trackdir trackdir)
Checks for the presence of signals along the given trackdir on the given rail tile.
Definition: rail_map.h:426
RAILTYPES_RAIL
@ RAILTYPES_RAIL
Non-electrified rails.
Definition: rail_type.h:46
news_func.h
ReverseTrainDirection
void ReverseTrainDirection(Train *v)
Turn a train around.
Definition: train_cmd.cpp:1966
GetTunnelBridgeDirection
DiagDirection GetTunnelBridgeDirection(Tile t)
Get the direction pointing to the other end.
Definition: tunnelbridge_map.h:26
AccelerationSlowdownParams::z_down
byte z_down
Fraction to add when moving down.
Definition: train_cmd.cpp:3042
TimerGameCalendar::year
static Year year
Current year, starting at 0.
Definition: timer_game_calendar.h:32
VETS_ENTERED_WORMHOLE
@ VETS_ENTERED_WORMHOLE
The vehicle either entered a bridge, tunnel or depot tile (this includes the last tile of the bridge/...
Definition: tile_cmd.h:23
TimerGameEconomy::date
static Date date
Current date in days (day counter).
Definition: timer_game_economy.h:37
INVALID_TRACK
@ INVALID_TRACK
Flag for an invalid track.
Definition: track_type.h:28
FindFirstBit
constexpr uint8_t FindFirstBit(T x)
Search the first set bit in a value.
Definition: bitmath_func.hpp:194
RAILTYPES_NONE
@ RAILTYPES_NONE
No rail types.
Definition: rail_type.h:45
HasBit
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103