OpenTTD Source  14.0-beta3
newgrf_house.cpp
Go to the documentation of this file.
1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "debug.h"
12 #include "landscape.h"
13 #include "newgrf_house.h"
14 #include "newgrf_spritegroup.h"
15 #include "newgrf_town.h"
16 #include "newgrf_sound.h"
17 #include "company_func.h"
18 #include "company_base.h"
19 #include "town.h"
20 #include "genworld.h"
21 #include "newgrf_animation_base.h"
22 #include "newgrf_cargo.h"
23 #include "station_base.h"
24 
25 #include "safeguards.h"
26 
27 static BuildingCounts<uint32_t> _building_counts;
28 static std::array<HouseClassMapping, HOUSE_CLASS_MAX> _class_mapping;
29 
30 HouseOverrideManager _house_mngr(NEW_HOUSE_OFFSET, NUM_HOUSES, INVALID_HOUSE_ID);
31 
37 static const GRFFile *GetHouseSpecGrf(HouseID house_id)
38 {
39  const HouseSpec *hs = HouseSpec::Get(house_id);
40  return (hs != nullptr) ? hs->grf_prop.grffile : nullptr;
41 }
42 
56  CallbackID callback, uint32_t param1, uint32_t param2,
57  bool not_yet_constructed, uint8_t initial_random_bits, CargoTypes watched_cargo_triggers)
58  : ResolverObject(GetHouseSpecGrf(house_id), callback, param1, param2),
59  house_scope(*this, house_id, tile, town, not_yet_constructed, initial_random_bits, watched_cargo_triggers),
60  town_scope(*this, town, not_yet_constructed) // Don't access StorePSA if house is not yet constructed.
61 {
62  this->root_spritegroup = HouseSpec::Get(house_id)->grf_prop.spritegroup[0];
63 }
64 
66 {
67  return GSF_HOUSES;
68 }
69 
71 {
72  return HouseSpec::Get(this->house_scope.house_id)->grf_prop.local_id;
73 }
74 
75 void ResetHouseClassIDs()
76 {
77  _class_mapping = {};
78 }
79 
80 HouseClassID AllocateHouseClassID(byte grf_class_id, uint32_t grfid)
81 {
82  /* Start from 1 because 0 means that no class has been assigned. */
83  for (int i = 1; i != lengthof(_class_mapping); i++) {
84  HouseClassMapping *map = &_class_mapping[i];
85 
86  if (map->class_id == grf_class_id && map->grfid == grfid) return (HouseClassID)i;
87 
88  if (map->class_id == 0 && map->grfid == 0) {
89  map->class_id = grf_class_id;
90  map->grfid = grfid;
91  return (HouseClassID)i;
92  }
93  }
94  return HOUSE_NO_CLASS;
95 }
96 
97 void InitializeBuildingCounts()
98 {
99  memset(&_building_counts, 0, sizeof(_building_counts));
100 
101  for (Town *t : Town::Iterate()) {
102  memset(&t->cache.building_counts, 0, sizeof(t->cache.building_counts));
103  }
104 }
105 
113 {
114  HouseClassID class_id = HouseSpec::Get(house_id)->class_id;
115 
116  t->cache.building_counts.id_count[house_id]++;
117  _building_counts.id_count[house_id]++;
118 
119  if (class_id == HOUSE_NO_CLASS) return;
120 
121  t->cache.building_counts.class_count[class_id]++;
122  _building_counts.class_count[class_id]++;
123 }
124 
132 {
133  HouseClassID class_id = HouseSpec::Get(house_id)->class_id;
134 
135  if (t->cache.building_counts.id_count[house_id] > 0) t->cache.building_counts.id_count[house_id]--;
136  if (_building_counts.id_count[house_id] > 0) _building_counts.id_count[house_id]--;
137 
138  if (class_id == HOUSE_NO_CLASS) return;
139 
140  if (t->cache.building_counts.class_count[class_id] > 0) t->cache.building_counts.class_count[class_id]--;
141  if (_building_counts.class_count[class_id] > 0) _building_counts.class_count[class_id]--;
142 }
143 
144 /* virtual */ uint32_t HouseScopeResolver::GetRandomBits() const
145 {
146  /* Note: Towns build houses over houses. So during construction checks 'tile' may be a valid but unrelated house. */
147  assert(IsValidTile(this->tile) && (this->not_yet_constructed || IsTileType(this->tile, MP_HOUSE)));
148  return this->not_yet_constructed ? this->initial_random_bits : GetHouseRandomBits(this->tile);
149 }
150 
151 /* virtual */ uint32_t HouseScopeResolver::GetTriggers() const
152 {
153  /* Note: Towns build houses over houses. So during construction checks 'tile' may be a valid but unrelated house. */
154  assert(IsValidTile(this->tile) && (this->not_yet_constructed || IsTileType(this->tile, MP_HOUSE)));
155  return this->not_yet_constructed ? 0 : GetHouseTriggers(this->tile);
156 }
157 
158 static uint32_t GetNumHouses(HouseID house_id, const Town *town)
159 {
160  HouseClassID class_id = HouseSpec::Get(house_id)->class_id;
161 
162  uint8_t map_id_count = ClampTo<uint8_t>(_building_counts.id_count[house_id]);
163  uint8_t map_class_count = ClampTo<uint8_t>(_building_counts.class_count[class_id]);
164  uint8_t town_id_count = ClampTo<uint8_t>(town->cache.building_counts.id_count[house_id]);
165  uint8_t town_class_count = ClampTo<uint8_t>(town->cache.building_counts.class_count[class_id]);
166 
167  return map_class_count << 24 | town_class_count << 16 | map_id_count << 8 | town_id_count;
168 }
169 
177 static uint32_t GetNearbyTileInformation(byte parameter, TileIndex tile, bool grf_version8)
178 {
179  tile = GetNearbyTile(parameter, tile);
180  return GetNearbyTileInformation(tile, grf_version8);
181 }
182 
185  const HouseSpec *hs;
187 };
188 
195 static bool SearchNearbyHouseID(TileIndex tile, void *user_data)
196 {
197  if (IsTileType(tile, MP_HOUSE)) {
198  HouseID house = GetHouseType(tile); // tile been examined
199  const HouseSpec *hs = HouseSpec::Get(house);
200  if (hs->grf_prop.grffile != nullptr) { // must be one from a grf file
201  SearchNearbyHouseData *nbhd = (SearchNearbyHouseData *)user_data;
202 
203  TileIndex north_tile = tile + GetHouseNorthPart(house); // modifies 'house'!
204  if (north_tile == nbhd->north_tile) return false; // Always ignore origin house
205 
206  return hs->grf_prop.local_id == nbhd->hs->grf_prop.local_id && // same local id as the one requested
207  hs->grf_prop.grffile->grfid == nbhd->hs->grf_prop.grffile->grfid; // from the same grf
208  }
209  }
210  return false;
211 }
212 
219 static bool SearchNearbyHouseClass(TileIndex tile, void *user_data)
220 {
221  if (IsTileType(tile, MP_HOUSE)) {
222  HouseID house = GetHouseType(tile); // tile been examined
223  const HouseSpec *hs = HouseSpec::Get(house);
224  if (hs->grf_prop.grffile != nullptr) { // must be one from a grf file
225  SearchNearbyHouseData *nbhd = (SearchNearbyHouseData *)user_data;
226 
227  TileIndex north_tile = tile + GetHouseNorthPart(house); // modifies 'house'!
228  if (north_tile == nbhd->north_tile) return false; // Always ignore origin house
229 
230  return hs->class_id == nbhd->hs->class_id && // same classid as the one requested
231  hs->grf_prop.grffile->grfid == nbhd->hs->grf_prop.grffile->grfid; // from the same grf
232  }
233  }
234  return false;
235 }
236 
243 static bool SearchNearbyHouseGRFID(TileIndex tile, void *user_data)
244 {
245  if (IsTileType(tile, MP_HOUSE)) {
246  HouseID house = GetHouseType(tile); // tile been examined
247  const HouseSpec *hs = HouseSpec::Get(house);
248  if (hs->grf_prop.grffile != nullptr) { // must be one from a grf file
249  SearchNearbyHouseData *nbhd = (SearchNearbyHouseData *)user_data;
250 
251  TileIndex north_tile = tile + GetHouseNorthPart(house); // modifies 'house'!
252  if (north_tile == nbhd->north_tile) return false; // Always ignore origin house
253 
254  return hs->grf_prop.grffile->grfid == nbhd->hs->grf_prop.grffile->grfid; // from the same grf
255  }
256  }
257  return false;
258 }
259 
270 static uint32_t GetDistanceFromNearbyHouse(uint8_t parameter, TileIndex tile, HouseID house)
271 {
272  static TestTileOnSearchProc * const search_procs[3] = {
276  };
277  TileIndex found_tile = tile;
278  uint8_t searchtype = GB(parameter, 6, 2);
279  uint8_t searchradius = GB(parameter, 0, 6);
280  if (searchtype >= lengthof(search_procs)) return 0; // do not run on ill-defined code
281  if (searchradius < 1) return 0; // do not use a too low radius
282 
284  nbhd.hs = HouseSpec::Get(house);
285  nbhd.north_tile = tile + GetHouseNorthPart(house); // modifies 'house'!
286 
287  /* Use a pointer for the tile to start the search. Will be required for calculating the distance*/
288  if (CircularTileSearch(&found_tile, 2 * searchradius + 1, search_procs[searchtype], &nbhd)) {
289  return DistanceManhattan(found_tile, tile);
290  }
291  return 0;
292 }
293 
297 /* virtual */ uint32_t HouseScopeResolver::GetVariable(byte variable, [[maybe_unused]] uint32_t parameter, bool *available) const
298 {
299  switch (variable) {
300  /* Construction stage. */
301  case 0x40: return (IsTileType(this->tile, MP_HOUSE) ? GetHouseBuildingStage(this->tile) : 0) | TileHash2Bit(TileX(this->tile), TileY(this->tile)) << 2;
302 
303  /* Building age. */
304  case 0x41: return IsTileType(this->tile, MP_HOUSE) ? GetHouseAge(this->tile).base() : 0;
305 
306  /* Town zone */
307  case 0x42: return GetTownRadiusGroup(this->town, this->tile);
308 
309  /* Terrain type */
310  case 0x43: return GetTerrainType(this->tile);
311 
312  /* Number of this type of building on the map. */
313  case 0x44: return GetNumHouses(this->house_id, this->town);
314 
315  /* Whether the town is being created or just expanded. */
316  case 0x45: return _generating_world ? 1 : 0;
317 
318  /* Current animation frame. */
319  case 0x46: return IsTileType(this->tile, MP_HOUSE) ? GetAnimationFrame(this->tile) : 0;
320 
321  /* Position of the house */
322  case 0x47: return TileY(this->tile) << 16 | TileX(this->tile);
323 
324  /* Building counts for old houses with id = parameter. */
325  case 0x60: return parameter < NEW_HOUSE_OFFSET ? GetNumHouses(parameter, this->town) : 0;
326 
327  /* Building counts for new houses with id = parameter. */
328  case 0x61: {
329  const HouseSpec *hs = HouseSpec::Get(this->house_id);
330  if (hs->grf_prop.grffile == nullptr) return 0;
331 
332  HouseID new_house = _house_mngr.GetID(parameter, hs->grf_prop.grffile->grfid);
333  return new_house == INVALID_HOUSE_ID ? 0 : GetNumHouses(new_house, this->town);
334  }
335 
336  /* Land info for nearby tiles. */
337  case 0x62: return GetNearbyTileInformation(parameter, this->tile, this->ro.grffile->grf_version >= 8);
338 
339  /* Current animation frame of nearby house tiles */
340  case 0x63: {
341  TileIndex testtile = GetNearbyTile(parameter, this->tile);
342  return IsTileType(testtile, MP_HOUSE) ? GetAnimationFrame(testtile) : 0;
343  }
344 
345  /* Cargo acceptance history of nearby stations */
346  case 0x64: {
347  CargoID cid = GetCargoTranslation(parameter, this->ro.grffile);
348  if (!IsValidCargoID(cid)) return 0;
349 
350  /* Extract tile offset. */
351  int8_t x_offs = GB(GetRegister(0x100), 0, 8);
352  int8_t y_offs = GB(GetRegister(0x100), 8, 8);
353  TileIndex testtile = Map::WrapToMap(this->tile + TileDiffXY(x_offs, y_offs));
354 
355  StationFinder stations(TileArea(testtile, 1, 1));
356  const StationList *sl = stations.GetStations();
357 
358  /* Collect acceptance stats. */
359  uint32_t res = 0;
360  for (Station *st : *sl) {
361  if (HasBit(st->goods[cid].status, GoodsEntry::GES_EVER_ACCEPTED)) SetBit(res, 0);
362  if (HasBit(st->goods[cid].status, GoodsEntry::GES_LAST_MONTH)) SetBit(res, 1);
363  if (HasBit(st->goods[cid].status, GoodsEntry::GES_CURRENT_MONTH)) SetBit(res, 2);
364  if (HasBit(st->goods[cid].status, GoodsEntry::GES_ACCEPTED_BIGTICK)) SetBit(res, 3);
365  }
366 
367  /* Cargo triggered CB 148? */
368  if (HasBit(this->watched_cargo_triggers, cid)) SetBit(res, 4);
369 
370  return res;
371  }
372 
373  /* Distance test for some house types */
374  case 0x65: return GetDistanceFromNearbyHouse(parameter, this->tile, this->house_id);
375 
376  /* Class and ID of nearby house tile */
377  case 0x66: {
378  TileIndex testtile = GetNearbyTile(parameter, this->tile);
379  if (!IsTileType(testtile, MP_HOUSE)) return 0xFFFFFFFF;
380  HouseID nearby_house_id = GetHouseType(testtile);
381  HouseSpec *hs = HouseSpec::Get(nearby_house_id);
382  /* Information about the grf local classid if the house has a class */
383  uint houseclass = 0;
384  if (hs->class_id != HOUSE_NO_CLASS) {
385  houseclass = (hs->grf_prop.grffile == this->ro.grffile ? 1 : 2) << 8;
386  houseclass |= _class_mapping[hs->class_id].class_id;
387  }
388  /* old house type or grf-local houseid */
389  uint local_houseid = 0;
390  if (nearby_house_id < NEW_HOUSE_OFFSET) {
391  local_houseid = nearby_house_id;
392  } else {
393  local_houseid = (hs->grf_prop.grffile == this->ro.grffile ? 1 : 2) << 8;
394  local_houseid |= hs->grf_prop.local_id;
395  }
396  return houseclass << 16 | local_houseid;
397  }
398 
399  /* GRFID of nearby house tile */
400  case 0x67: {
401  TileIndex testtile = GetNearbyTile(parameter, this->tile);
402  if (!IsTileType(testtile, MP_HOUSE)) return 0xFFFFFFFF;
403  HouseID house_id = GetHouseType(testtile);
404  if (house_id < NEW_HOUSE_OFFSET) return 0;
405  /* Checking the grffile information via HouseSpec doesn't work
406  * in case the newgrf was removed. */
407  return _house_mngr.GetGRFID(house_id);
408  }
409  }
410 
411  Debug(grf, 1, "Unhandled house variable 0x{:X}", variable);
412 
413  *available = false;
414  return UINT_MAX;
415 }
416 
417 uint16_t GetHouseCallback(CallbackID callback, uint32_t param1, uint32_t param2, HouseID house_id, Town *town, TileIndex tile,
418  bool not_yet_constructed, uint8_t initial_random_bits, CargoTypes watched_cargo_triggers)
419 {
420  assert(IsValidTile(tile) && (not_yet_constructed || IsTileType(tile, MP_HOUSE)));
421 
422  HouseResolverObject object(house_id, tile, town, callback, param1, param2,
423  not_yet_constructed, initial_random_bits, watched_cargo_triggers);
424  return object.ResolveCallback();
425 }
426 
427 static void DrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte stage, HouseID house_id)
428 {
429  const DrawTileSprites *dts = group->ProcessRegisters(&stage);
430 
431  const HouseSpec *hs = HouseSpec::Get(house_id);
432  PaletteID palette = GENERAL_SPRITE_COLOUR(hs->random_colour[TileHash2Bit(ti->x, ti->y)]);
434  uint16_t callback = GetHouseCallback(CBID_HOUSE_COLOUR, 0, 0, house_id, Town::GetByTile(ti->tile), ti->tile);
435  if (callback != CALLBACK_FAILED) {
436  /* If bit 14 is set, we should use a 2cc colour map, else use the callback value. */
437  palette = HasBit(callback, 14) ? GB(callback, 0, 8) + SPR_2CCMAP_BASE : callback;
438  }
439  }
440 
441  SpriteID image = dts->ground.sprite;
442  PaletteID pal = dts->ground.pal;
443 
444  if (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) image += stage;
445  if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += stage;
446 
447  if (GB(image, 0, SPRITE_WIDTH) != 0) {
448  DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, palette));
449  }
450 
451  DrawNewGRFTileSeq(ti, dts, TO_HOUSES, stage, palette);
452 }
453 
454 void DrawNewHouseTile(TileInfo *ti, HouseID house_id)
455 {
456  const HouseSpec *hs = HouseSpec::Get(house_id);
457 
458  if (ti->tileh != SLOPE_FLAT) {
459  bool draw_old_one = true;
461  /* Called to determine the type (if any) of foundation to draw for the house tile */
462  uint32_t callback_res = GetHouseCallback(CBID_HOUSE_DRAW_FOUNDATIONS, 0, 0, house_id, Town::GetByTile(ti->tile), ti->tile);
463  if (callback_res != CALLBACK_FAILED) draw_old_one = ConvertBooleanCallback(hs->grf_prop.grffile, CBID_HOUSE_DRAW_FOUNDATIONS, callback_res);
464  }
465 
466  if (draw_old_one) DrawFoundation(ti, FOUNDATION_LEVELED);
467  }
468 
469  HouseResolverObject object(house_id, ti->tile, Town::GetByTile(ti->tile));
470 
471  const SpriteGroup *group = object.Resolve();
472  if (group != nullptr && group->type == SGT_TILELAYOUT) {
473  /* Limit the building stage to the number of stages supplied. */
474  const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
475  byte stage = GetHouseBuildingStage(ti->tile);
476  DrawTileLayout(ti, tlgroup, stage, house_id);
477  }
478 }
479 
480 /* Simple wrapper for GetHouseCallback to keep the animation unified. */
481 uint16_t GetSimpleHouseCallback(CallbackID callback, uint32_t param1, uint32_t param2, const HouseSpec *spec, Town *town, TileIndex tile, CargoTypes extra_data)
482 {
483  return GetHouseCallback(callback, param1, param2, spec - HouseSpec::Get(0), town, tile, false, 0, extra_data);
484 }
485 
487 struct HouseAnimationBase : public AnimationBase<HouseAnimationBase, HouseSpec, Town, CargoTypes, GetSimpleHouseCallback, TileAnimationFrameAnimationHelper<Town> > {
488  static const CallbackID cb_animation_speed = CBID_HOUSE_ANIMATION_SPEED;
489  static const CallbackID cb_animation_next_frame = CBID_HOUSE_ANIMATION_NEXT_FRAME;
490 
491  static const HouseCallbackMask cbm_animation_speed = CBM_HOUSE_ANIMATION_SPEED;
492  static const HouseCallbackMask cbm_animation_next_frame = CBM_HOUSE_ANIMATION_NEXT_FRAME;
493 };
494 
495 void AnimateNewHouseTile(TileIndex tile)
496 {
497  const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
498  if (hs == nullptr) return;
499 
500  HouseAnimationBase::AnimateTile(hs, Town::GetByTile(tile), tile, HasBit(hs->extra_flags, CALLBACK_1A_RANDOM_BITS));
501 }
502 
503 void AnimateNewHouseConstruction(TileIndex tile)
504 {
505  const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
506 
509  }
510 }
511 
512 bool CanDeleteHouse(TileIndex tile)
513 {
514  const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
515 
516  /* Humans are always allowed to remove buildings, as is water and disasters and
517  * anyone using the scenario editor. */
519  return true;
520  }
521 
523  uint16_t callback_res = GetHouseCallback(CBID_HOUSE_DENY_DESTRUCTION, 0, 0, GetHouseType(tile), Town::GetByTile(tile), tile);
524  return (callback_res == CALLBACK_FAILED || !ConvertBooleanCallback(hs->grf_prop.grffile, CBID_HOUSE_DENY_DESTRUCTION, callback_res));
525  } else {
526  return !(hs->extra_flags & BUILDING_IS_PROTECTED);
527  }
528 }
529 
530 static void AnimationControl(TileIndex tile, uint16_t random_bits)
531 {
532  const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
533 
535  uint32_t param = (hs->extra_flags & SYNCHRONISED_CALLBACK_1B) ? (GB(Random(), 0, 16) | random_bits << 16) : Random();
536  HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_ANIMATION_START_STOP, hs, Town::GetByTile(tile), tile, param, 0);
537  }
538 }
539 
540 bool NewHouseTileLoop(TileIndex tile)
541 {
542  const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
543 
544  if (GetHouseProcessingTime(tile) > 0) {
546  return true;
547  }
548 
549  TriggerHouse(tile, HOUSE_TRIGGER_TILE_LOOP);
550  if (hs->building_flags & BUILDING_HAS_1_TILE) TriggerHouse(tile, HOUSE_TRIGGER_TILE_LOOP_TOP);
551 
553  /* If this house is marked as having a synchronised callback, all the
554  * tiles will have the callback called at once, rather than when the
555  * tile loop reaches them. This should only be enabled for the northern
556  * tile, or strange things will happen (here, and in TTDPatch). */
558  uint16_t random = GB(Random(), 0, 16);
559 
560  if (hs->building_flags & BUILDING_HAS_1_TILE) AnimationControl(tile, random);
561  if (hs->building_flags & BUILDING_2_TILES_Y) AnimationControl(TILE_ADDXY(tile, 0, 1), random);
562  if (hs->building_flags & BUILDING_2_TILES_X) AnimationControl(TILE_ADDXY(tile, 1, 0), random);
563  if (hs->building_flags & BUILDING_HAS_4_TILES) AnimationControl(TILE_ADDXY(tile, 1, 1), random);
564  } else {
565  AnimationControl(tile, 0);
566  }
567  }
568 
569  /* Check callback 21, which determines if a house should be destroyed. */
571  uint16_t callback_res = GetHouseCallback(CBID_HOUSE_DESTRUCTION, 0, 0, GetHouseType(tile), Town::GetByTile(tile), tile);
572  if (callback_res != CALLBACK_FAILED && Convert8bitBooleanCallback(hs->grf_prop.grffile, CBID_HOUSE_DESTRUCTION, callback_res)) {
573  ClearTownHouse(Town::GetByTile(tile), tile);
574  return false;
575  }
576  }
577 
579  MarkTileDirtyByTile(tile);
580  return true;
581 }
582 
583 static void DoTriggerHouse(TileIndex tile, HouseTrigger trigger, byte base_random, bool first)
584 {
585  /* We can't trigger a non-existent building... */
586  assert(IsTileType(tile, MP_HOUSE));
587 
588  HouseID hid = GetHouseType(tile);
589  HouseSpec *hs = HouseSpec::Get(hid);
590 
591  if (hs->grf_prop.spritegroup[0] == nullptr) return;
592 
593  HouseResolverObject object(hid, tile, Town::GetByTile(tile), CBID_RANDOM_TRIGGER);
594  object.waiting_triggers = GetHouseTriggers(tile) | trigger;
595  SetHouseTriggers(tile, object.waiting_triggers); // store now for var 5F
596 
597  const SpriteGroup *group = object.Resolve();
598  if (group == nullptr) return;
599 
600  /* Store remaining triggers. */
601  SetHouseTriggers(tile, object.GetRemainingTriggers());
602 
603  /* Rerandomise bits. Scopes other than SELF are invalid for houses. For bug-to-bug-compatibility with TTDP we ignore the scope. */
604  byte new_random_bits = Random();
605  byte random_bits = GetHouseRandomBits(tile);
606  uint32_t reseed = object.GetReseedSum();
607  random_bits &= ~reseed;
608  random_bits |= (first ? new_random_bits : base_random) & reseed;
609  SetHouseRandomBits(tile, random_bits);
610 
611  switch (trigger) {
612  case HOUSE_TRIGGER_TILE_LOOP:
613  /* Random value already set. */
614  break;
615 
616  case HOUSE_TRIGGER_TILE_LOOP_TOP:
617  if (!first) {
618  /* The top tile is marked dirty by the usual TileLoop */
619  MarkTileDirtyByTile(tile);
620  break;
621  }
622  /* Random value of first tile already set. */
623  if (hs->building_flags & BUILDING_2_TILES_Y) DoTriggerHouse(TILE_ADDXY(tile, 0, 1), trigger, random_bits, false);
624  if (hs->building_flags & BUILDING_2_TILES_X) DoTriggerHouse(TILE_ADDXY(tile, 1, 0), trigger, random_bits, false);
625  if (hs->building_flags & BUILDING_HAS_4_TILES) DoTriggerHouse(TILE_ADDXY(tile, 1, 1), trigger, random_bits, false);
626  break;
627  }
628 }
629 
630 void TriggerHouse(TileIndex t, HouseTrigger trigger)
631 {
632  DoTriggerHouse(t, trigger, 0, true);
633 }
634 
642 void DoWatchedCargoCallback(TileIndex tile, TileIndex origin, CargoTypes trigger_cargoes, uint16_t random)
643 {
644  TileIndexDiffC diff = TileIndexToTileIndexDiffC(origin, tile);
645  uint32_t cb_info = random << 16 | (uint8_t)diff.y << 8 | (uint8_t)diff.x;
646  HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_WATCHED_CARGO_ACCEPTED, HouseSpec::Get(GetHouseType(tile)), Town::GetByTile(tile), tile, 0, cb_info, trigger_cargoes);
647 }
648 
655 void WatchedCargoCallback(TileIndex tile, CargoTypes trigger_cargoes)
656 {
657  assert(IsTileType(tile, MP_HOUSE));
658  HouseID id = GetHouseType(tile);
659  const HouseSpec *hs = HouseSpec::Get(id);
660 
661  trigger_cargoes &= hs->watched_cargoes;
662  /* None of the trigger cargoes is watched? */
663  if (trigger_cargoes == 0) return;
664 
665  /* Same random value for all tiles of a multi-tile house. */
666  uint16_t r = Random();
667 
668  /* Do the callback, start at northern tile. */
669  TileIndex north = tile + GetHouseNorthPart(id);
670  hs = HouseSpec::Get(id);
671 
672  DoWatchedCargoCallback(north, tile, trigger_cargoes, r);
673  if (hs->building_flags & BUILDING_2_TILES_Y) DoWatchedCargoCallback(TILE_ADDXY(north, 0, 1), tile, trigger_cargoes, r);
674  if (hs->building_flags & BUILDING_2_TILES_X) DoWatchedCargoCallback(TILE_ADDXY(north, 1, 0), tile, trigger_cargoes, r);
675  if (hs->building_flags & BUILDING_HAS_4_TILES) DoWatchedCargoCallback(TILE_ADDXY(north, 1, 1), tile, trigger_cargoes, r);
676 }
677 
GetHouseRandomBits
byte GetHouseRandomBits(Tile t)
Get the random bits for this house.
Definition: town_map.h:276
TileY
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:437
MP_HOUSE
@ MP_HOUSE
A house by a town.
Definition: tile_type.h:51
SearchNearbyHouseData
Structure with user-data for SearchNearbyHouseXXX - functions.
Definition: newgrf_house.cpp:184
GroundSpritePaletteTransform
PaletteID GroundSpritePaletteTransform(SpriteID image, PaletteID pal, PaletteID default_pal)
Applies PALETTE_MODIFIER_COLOUR to a palette entry of a ground sprite.
Definition: sprite.h:168
SearchNearbyHouseID
static bool SearchNearbyHouseID(TileIndex tile, void *user_data)
Callback function to search a house by its HouseID.
Definition: newgrf_house.cpp:195
OverrideManagerBase::GetGRFID
uint32_t GetGRFID(uint16_t entity_id) const
Gives the GRFID of the file the entity belongs to.
Definition: newgrf_commons.cpp:139
SetBit
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
HouseScopeResolver::town
Town * town
Town of this house.
Definition: newgrf_house.h:23
newgrf_house.h
StationFinder
Structure contains cached list of stations nearby.
Definition: station_type.h:100
TO_HOUSES
@ TO_HOUSES
town buildings
Definition: transparency.h:25
HouseScopeResolver::watched_cargo_triggers
CargoTypes watched_cargo_triggers
Cargo types that triggered the watched cargo callback.
Definition: newgrf_house.h:26
TileHash2Bit
uint TileHash2Bit(uint x, uint y)
Get the last two bits of the TileHash from a tile position.
Definition: tile_map.h:334
TestTileOnSearchProc
bool TestTileOnSearchProc(TileIndex tile, void *user_data)
A callback function type for searching tiles.
Definition: map_func.h:636
TileInfo
Tile information, used while rendering the tile.
Definition: tile_cmd.h:43
CBID_HOUSE_ANIMATION_SPEED
@ CBID_HOUSE_ANIMATION_SPEED
Called to indicate how long the current animation frame should last.
Definition: newgrf_callbacks.h:81
SPRITE_WIDTH
@ SPRITE_WIDTH
number of bits for the sprite number
Definition: sprites.h:1527
company_base.h
Station
Station data structure.
Definition: station_base.h:442
SetHouseTriggers
void SetHouseTriggers(Tile t, byte triggers)
Set the activated triggers bits for this house.
Definition: town_map.h:289
HouseScopeResolver::initial_random_bits
uint16_t initial_random_bits
Random bits during construction checks.
Definition: newgrf_house.h:25
GB
constexpr static debug_inline uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
GetRegister
uint32_t GetRegister(uint i)
Gets the value of a so-called newgrf "register".
Definition: newgrf_spritegroup.h:29
HouseResolverObject
Resolver object to be used for houses (feature 07 spritegroups).
Definition: newgrf_house.h:51
GetHouseNorthPart
TileIndexDiff GetHouseNorthPart(HouseID &house)
Determines if a given HouseID is part of a multitile house.
Definition: town_cmd.cpp:2807
CBID_HOUSE_WATCHED_CARGO_ACCEPTED
@ CBID_HOUSE_WATCHED_CARGO_ACCEPTED
Called when a cargo type specified in property 20 is accepted.
Definition: newgrf_callbacks.h:209
PalSpriteID::sprite
SpriteID sprite
The 'real' sprite.
Definition: gfx_type.h:23
Map::WrapToMap
static TileIndex WrapToMap(TileIndex tile)
'Wraps' the given "tile" so it is within the map.
Definition: map_func.h:317
ResolverObject
Interface for SpriteGroup-s to access the gamestate.
Definition: newgrf_spritegroup.h:307
DoWatchedCargoCallback
void DoWatchedCargoCallback(TileIndex tile, TileIndex origin, CargoTypes trigger_cargoes, uint16_t random)
Run the watched cargo accepted callback for a single house tile.
Definition: newgrf_house.cpp:642
HouseScopeResolver::GetVariable
uint32_t GetVariable(byte variable, [[maybe_unused]] uint32_t parameter, bool *available) const override
Definition: newgrf_house.cpp:297
ResolverObject::grffile
const GRFFile * grffile
GRFFile the resolved SpriteGroup belongs to.
Definition: newgrf_spritegroup.h:335
newgrf_animation_base.h
CALLBACK_1A_RANDOM_BITS
@ CALLBACK_1A_RANDOM_BITS
callback 1A needs random bits
Definition: house.h:93
HouseSpec::callback_mask
uint16_t callback_mask
Bitmask of house callbacks that have to be called.
Definition: house.h:116
SetHouseRandomBits
void SetHouseRandomBits(Tile t, byte random)
Set the random bits for this house.
Definition: town_map.h:263
Company::IsValidHumanID
static bool IsValidHumanID(size_t index)
Is this company a valid company, not controlled by a NoAI program?
Definition: company_base.h:150
town.h
TileInfo::y
int y
Y position of the tile in unit coordinates.
Definition: tile_cmd.h:45
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
GetHouseSpecGrf
static const GRFFile * GetHouseSpecGrf(HouseID house_id)
Retrieve the grf file associated with a house.
Definition: newgrf_house.cpp:37
SearchNearbyHouseData::hs
const HouseSpec * hs
Specs of the house that started the search.
Definition: newgrf_house.cpp:185
CBM_HOUSE_DESTRUCTION
@ CBM_HOUSE_DESTRUCTION
trigger destruction of building
Definition: newgrf_callbacks.h:337
GetTerrainType
uint32_t GetTerrainType(TileIndex tile, TileContext context)
Function used by houses (and soon industries) to get information on type of "terrain" the tile it is ...
Definition: newgrf_commons.cpp:331
GetHouseTriggers
byte GetHouseTriggers(Tile t)
Get the already activated triggers bits for this house.
Definition: town_map.h:302
CallbackID
CallbackID
List of implemented NewGRF callbacks.
Definition: newgrf_callbacks.h:20
CBID_HOUSE_DRAW_FOUNDATIONS
@ CBID_HOUSE_DRAW_FOUNDATIONS
Called to determine the type (if any) of foundation to draw for house tile.
Definition: newgrf_callbacks.h:227
HouseResolverObject::GetDebugID
uint32_t GetDebugID() const override
Get an identifier for the item being resolved.
Definition: newgrf_house.cpp:70
PaletteID
uint32_t PaletteID
The number of the palette.
Definition: gfx_type.h:18
genworld.h
CBM_HOUSE_CONSTRUCTION_STATE_CHANGE
@ CBM_HOUSE_CONSTRUCTION_STATE_CHANGE
change animation when construction state changes
Definition: newgrf_callbacks.h:333
Debug
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
SearchNearbyHouseGRFID
static bool SearchNearbyHouseGRFID(TileIndex tile, void *user_data)
Callback function to search a house by its grfID.
Definition: newgrf_house.cpp:243
GetTownRadiusGroup
HouseZonesBits GetTownRadiusGroup(const Town *t, TileIndex tile)
Returns the bit corresponding to the town zone of the specified tile.
Definition: town_cmd.cpp:2386
TileInfo::tileh
Slope tileh
Slope of the tile.
Definition: tile_cmd.h:46
HouseScopeResolver::GetRandomBits
uint32_t GetRandomBits() const override
Get a few random bits.
Definition: newgrf_house.cpp:144
DrawTileSprites::ground
PalSpriteID ground
Palette and sprite for the ground.
Definition: sprite.h:59
HouseSpec::extra_flags
HouseExtraFlags extra_flags
some more flags
Definition: house.h:119
GetHouseAge
TimerGameCalendar::Year GetHouseAge(Tile t)
Get the age of the house.
Definition: town_map.h:250
CBM_HOUSE_ANIMATION_NEXT_FRAME
@ CBM_HOUSE_ANIMATION_NEXT_FRAME
decides next animation frame
Definition: newgrf_callbacks.h:331
CBID_HOUSE_COLOUR
@ CBID_HOUSE_COLOUR
Called to determine the colour of a town building.
Definition: newgrf_callbacks.h:75
DistanceManhattan
uint DistanceManhattan(TileIndex t0, TileIndex t1)
Gets the Manhattan distance between the two given tiles.
Definition: map.cpp:159
CBID_HOUSE_DESTRUCTION
@ CBID_HOUSE_DESTRUCTION
Called periodically to determine if a house should be destroyed.
Definition: newgrf_callbacks.h:84
HouseScopeResolver::house_id
HouseID house_id
Type of house being queried.
Definition: newgrf_house.h:21
CircularTileSearch
bool CircularTileSearch(TileIndex *tile, uint size, TestTileOnSearchProc proc, void *user_data)
Function performing a search around a center tile and going outward, thus in circle.
Definition: map.cpp:260
NUM_HOUSES
static const HouseID NUM_HOUSES
Total number of houses.
Definition: house.h:29
GoodsEntry::GES_EVER_ACCEPTED
@ GES_EVER_ACCEPTED
Set when a vehicle ever delivered cargo to the station for final delivery.
Definition: station_base.h:189
NEW_HOUSE_OFFSET
static const HouseID NEW_HOUSE_OFFSET
Offset for new houses.
Definition: house.h:28
HouseScopeResolver::not_yet_constructed
bool not_yet_constructed
True for construction check.
Definition: newgrf_house.h:24
HouseSpec::building_flags
BuildingFlags building_flags
some flags that describe the house (size, stadium etc...)
Definition: house.h:110
BuildingCounts
Definition: town.h:21
ResolverObject::root_spritegroup
const SpriteGroup * root_spritegroup
Root SpriteGroup to use for resolving.
Definition: newgrf_spritegroup.h:336
GoodsEntry::GES_ACCEPTED_BIGTICK
@ GES_ACCEPTED_BIGTICK
Set when cargo was delivered for final delivery during the current STATION_ACCEPTANCE_TICKS interval.
Definition: station_base.h:207
CBID_HOUSE_CONSTRUCTION_STATE_CHANGE
@ CBID_HOUSE_CONSTRUCTION_STATE_CHANGE
Called whenever the construction state of a house changes.
Definition: newgrf_callbacks.h:69
DrawTileLayout
static void DrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, const ObjectSpec *spec)
Draw an group of sprites on the map.
Definition: newgrf_object.cpp:443
HouseCallbackMask
HouseCallbackMask
Callback masks for houses.
Definition: newgrf_callbacks.h:329
HouseClassID
uint16_t HouseClassID
Classes of houses.
Definition: house_type.h:14
TileDiffXY
TileIndexDiff TileDiffXY(int x, int y)
Calculates an offset for the given coordinate(-offset).
Definition: map_func.h:401
CBM_HOUSE_COLOUR
@ CBM_HOUSE_COLOUR
decide the colour of the building
Definition: newgrf_callbacks.h:334
safeguards.h
CBM_HOUSE_ANIMATION_SPEED
@ CBM_HOUSE_ANIMATION_SPEED
decides animation speed
Definition: newgrf_callbacks.h:336
HouseAnimationBase
Helper class for animation control.
Definition: newgrf_house.cpp:487
SPRITE_MODIFIER_CUSTOM_SPRITE
@ SPRITE_MODIFIER_CUSTOM_SPRITE
Set when a sprite originates from an Action 1.
Definition: sprites.h:1539
DrawTileSprites
Ground palette sprite of a tile, together with its sprite layout.
Definition: sprite.h:58
AnimationBase< HouseAnimationBase, HouseSpec, Town, CargoTypes, GetSimpleHouseCallback, TileAnimationFrameAnimationHelper< Town > >::ChangeAnimationFrame
static void ChangeAnimationFrame(CallbackID cb, const HouseSpec *spec, Town *obj, TileIndex tile, uint32_t random_bits, uint32_t trigger, CargoTypes extra_data=0)
Check a callback to determine what the next animation step is and execute that step.
Definition: newgrf_animation_base.h:124
CBID_HOUSE_ANIMATION_START_STOP
@ CBID_HOUSE_ANIMATION_START_STOP
Called for periodically starting or stopping the animation.
Definition: newgrf_callbacks.h:66
CargoID
byte CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:22
GetHouseType
HouseID GetHouseType(Tile t)
Get the type of this house, which is an index into the house spec array.
Definition: town_map.h:60
stdafx.h
landscape.h
StationFinder::GetStations
const StationList * GetStations()
Run a tile loop to find stations around a tile, on demand.
Definition: station_cmd.cpp:4147
SpriteID
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:17
CBM_HOUSE_ANIMATION_START_STOP
@ CBM_HOUSE_ANIMATION_START_STOP
periodically start/stop the animation
Definition: newgrf_callbacks.h:332
StationList
std::set< Station *, StationCompare > StationList
List of stations.
Definition: station_type.h:94
SearchNearbyHouseData::north_tile
TileIndex north_tile
Northern tile of the house.
Definition: newgrf_house.cpp:186
GRFFilePropsBase::local_id
uint16_t local_id
id defined by the grf file for this entity
Definition: newgrf_commons.h:318
IsValidTile
bool IsValidTile(Tile tile)
Checks if a tile is valid.
Definition: tile_map.h:161
ConvertBooleanCallback
bool ConvertBooleanCallback(const GRFFile *grffile, uint16_t cbid, uint16_t cb_res)
Converts a callback result into a boolean.
Definition: newgrf_commons.cpp:529
TileIndexDiffC
A pair-construct of a TileIndexDiff.
Definition: map_type.h:31
newgrf_spritegroup.h
DrawFoundation
void DrawFoundation(TileInfo *ti, Foundation f)
Draw foundation f at tile ti.
Definition: landscape.cpp:427
_generating_world
bool _generating_world
Whether we are generating the map or not.
Definition: genworld.cpp:62
DrawNewGRFTileSeq
void DrawNewGRFTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, uint32_t stage, PaletteID default_palette)
Draw NewGRF industrytile or house sprite layout.
Definition: sprite.h:124
SetHouseProcessingTime
void SetHouseProcessingTime(Tile t, byte time)
Set the amount of time remaining before the tile loop processes this tile.
Definition: town_map.h:326
newgrf_town.h
BUILDING_IS_PROTECTED
@ BUILDING_IS_PROTECTED
towns and AI will not remove this house, while human players will be able to
Definition: house.h:91
GrfSpecFeature
GrfSpecFeature
Definition: newgrf.h:66
GoodsEntry::GES_CURRENT_MONTH
@ GES_CURRENT_MONTH
Set when cargo was delivered for final delivery this month.
Definition: station_base.h:201
CALLBACK_FAILED
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
Definition: newgrf_callbacks.h:420
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:50
station_base.h
newgrf_sound.h
SYNCHRONISED_CALLBACK_1B
@ SYNCHRONISED_CALLBACK_1B
synchronized callback 1B will be performed, on multi tile houses
Definition: house.h:92
Pool::PoolItem<&_town_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:384
GRFFilePropsBase::spritegroup
const struct SpriteGroup * spritegroup[Tcnt]
pointer to the different sprites of the entity
Definition: newgrf_commons.h:320
TownCache::building_counts
BuildingCounts< uint16_t > building_counts
The number of each type of building in the town.
Definition: town.h:46
SearchNearbyHouseClass
static bool SearchNearbyHouseClass(TileIndex tile, void *user_data)
Callback function to search a house by its classID.
Definition: newgrf_house.cpp:219
GetHouseBuildingStage
byte GetHouseBuildingStage(Tile t)
House Construction Scheme.
Definition: town_map.h:184
GetHouseProcessingTime
byte GetHouseProcessingTime(Tile t)
Get the amount of time remaining before the tile loop processes this tile.
Definition: town_map.h:314
HouseClassMapping::grfid
uint32_t grfid
The GRF ID of the file this class belongs to.
Definition: newgrf_house.h:86
IncreaseBuildingCount
void IncreaseBuildingCount(Town *t, HouseID house_id)
IncreaseBuildingCount() Increase the count of a building when it has been added by a town.
Definition: newgrf_house.cpp:112
HouseOverrideManager
Definition: newgrf_commons.h:224
HouseResolverObject::GetFeature
GrfSpecFeature GetFeature() const override
Get the feature number being resolved for.
Definition: newgrf_house.cpp:65
CBM_HOUSE_DENY_DESTRUCTION
@ CBM_HOUSE_DENY_DESTRUCTION
conditional protection
Definition: newgrf_callbacks.h:340
MarkTileDirtyByTile
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
Definition: viewport.cpp:2051
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
FOUNDATION_LEVELED
@ FOUNDATION_LEVELED
The tile is leveled up to a flat slope.
Definition: slope_type.h:95
HouseSpec::watched_cargoes
CargoTypes watched_cargoes
Cargo types watched for acceptance.
Definition: house.h:124
Town::cache
TownCache cache
Container for all cacheable data.
Definition: town.h:53
HouseSpec::class_id
HouseClassID class_id
defines the class this house has (not grf file based)
Definition: house.h:120
HouseID
uint16_t HouseID
OpenTTD ID of house types.
Definition: house_type.h:13
company_func.h
AnimationBase< HouseAnimationBase, HouseSpec, Town, CargoTypes, GetSimpleHouseCallback, TileAnimationFrameAnimationHelper< Town > >::AnimateTile
static void AnimateTile(const HouseSpec *spec, Town *obj, TileIndex tile, bool random_animation, CargoTypes extra_data=0)
Animate a single tile.
Definition: newgrf_animation_base.h:45
HouseSpec::processing_time
byte processing_time
Periodic refresh multiplier.
Definition: house.h:122
TILE_ADDXY
#define TILE_ADDXY(tile, x, y)
Adds a given offset to a tile.
Definition: map_func.h:480
TileArea
OrthogonalTileArea TileArea
Shorthand for the much more common orthogonal tile area.
Definition: tilearea_type.h:102
HouseScopeResolver::tile
TileIndex tile
Tile of this house.
Definition: newgrf_house.h:22
TileIndexDiffC::y
int16_t y
The y value of the coordinate.
Definition: map_type.h:33
AnimationBase
Helper class for a unified approach to NewGRF animation.
Definition: newgrf_animation_base.h:36
SpriteGroup::Resolve
virtual const SpriteGroup * Resolve([[maybe_unused]] ResolverObject &object) const
Base sprite group resolver.
Definition: newgrf_spritegroup.h:61
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:300
Town
Town data structure.
Definition: town.h:50
GetAnimationFrame
byte GetAnimationFrame(Tile t)
Get the current animation frame.
Definition: tile_map.h:250
GetNearbyTile
TileIndex GetNearbyTile(byte parameter, TileIndex tile, bool signed_offsets, Axis axis)
Get the tile at the given offset.
Definition: newgrf_commons.cpp:406
HouseSpec
Definition: house.h:98
HouseClassMapping::class_id
uint8_t class_id
The class id within the grf file.
Definition: newgrf_house.h:87
IsValidCargoID
bool IsValidCargoID(CargoID t)
Test whether cargo type is not INVALID_CARGO.
Definition: cargo_type.h:103
TileInfo::x
int x
X position of the tile in unit coordinates.
Definition: tile_cmd.h:44
PalSpriteID::pal
PaletteID pal
The palette (use PAL_NONE) if not needed)
Definition: gfx_type.h:24
TileInfo::tile
TileIndex tile
Tile index.
Definition: tile_cmd.h:47
CBID_RANDOM_TRIGGER
@ CBID_RANDOM_TRIGGER
Set when calling a randomizing trigger (almost undocumented).
Definition: newgrf_callbacks.h:25
HouseSpec::random_colour
Colours random_colour[4]
4 "random" colours
Definition: house.h:117
IsTileType
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
ScopeResolver::ro
ResolverObject & ro
Surrounding resolver object.
Definition: newgrf_spritegroup.h:289
CBM_HOUSE_DRAW_FOUNDATIONS
@ CBM_HOUSE_DRAW_FOUNDATIONS
decides if default foundations need to be drawn
Definition: newgrf_callbacks.h:341
GRFFilePropsBase::grffile
const struct GRFFile * grffile
grf file that introduced this entity
Definition: newgrf_commons.h:319
TileX
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:427
DecHouseProcessingTime
void DecHouseProcessingTime(Tile t)
Decrease the amount of time remaining before the tile loop processes this tile.
Definition: town_map.h:337
WatchedCargoCallback
void WatchedCargoCallback(TileIndex tile, CargoTypes trigger_cargoes)
Run watched cargo accepted callback for a house.
Definition: newgrf_house.cpp:655
DecreaseBuildingCount
void DecreaseBuildingCount(Town *t, HouseID house_id)
DecreaseBuildingCount() Decrease the number of a building when it is deleted.
Definition: newgrf_house.cpp:131
TileIndexToTileIndexDiffC
TileIndexDiffC TileIndexToTileIndexDiffC(TileIndex tile_a, TileIndex tile_b)
Returns the diff between two tiles.
Definition: map_func.h:538
SLOPE_FLAT
@ SLOPE_FLAT
a flat tile
Definition: slope_type.h:49
GetCargoTranslation
CargoID GetCargoTranslation(uint8_t cargo, const GRFFile *grffile, bool usebit)
Translate a GRF-local cargo slot/bitnum into a CargoID.
Definition: newgrf_cargo.cpp:79
TileLayoutSpriteGroup::ProcessRegisters
const DrawTileSprites * ProcessRegisters(uint8_t *stage) const
Process registers and the construction stage into the sprite layout.
Definition: newgrf_spritegroup.cpp:289
OWNER_WATER
@ OWNER_WATER
The tile/execution is done by "water".
Definition: company_type.h:26
CBID_HOUSE_DENY_DESTRUCTION
@ CBID_HOUSE_DENY_DESTRUCTION
Called to determine whether a town building can be destroyed.
Definition: newgrf_callbacks.h:194
TileIndexDiffC::x
int16_t x
The x value of the coordinate.
Definition: map_type.h:32
newgrf_cargo.h
Convert8bitBooleanCallback
bool Convert8bitBooleanCallback(const GRFFile *grffile, uint16_t cbid, uint16_t cb_res)
Converts a callback result into a boolean.
Definition: newgrf_commons.cpp:548
HouseScopeResolver::GetTriggers
uint32_t GetTriggers() const override
Get the triggers.
Definition: newgrf_house.cpp:151
SpriteGroup
Definition: newgrf_spritegroup.h:57
HouseSpec::grf_prop
GRFFileProps grf_prop
Properties related the the grf file.
Definition: house.h:115
ClearTownHouse
void ClearTownHouse(Town *t, TileIndex tile)
Clear a town house.
Definition: town_cmd.cpp:2832
CBID_HOUSE_ANIMATION_NEXT_FRAME
@ CBID_HOUSE_ANIMATION_NEXT_FRAME
Determine the next animation frame for a house.
Definition: newgrf_callbacks.h:63
GetNearbyTileInformation
static uint32_t GetNearbyTileInformation(byte parameter, TileIndex tile, bool grf_version8)
Get information about a nearby tile.
Definition: newgrf_house.cpp:177
DrawGroundSprite
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite for the current tile.
Definition: viewport.cpp:589
HouseResolverObject::HouseResolverObject
HouseResolverObject(HouseID house_id, TileIndex tile, Town *town, CallbackID callback=CBID_NO_CALLBACK, uint32_t param1=0, uint32_t param2=0, bool not_yet_constructed=false, uint8_t initial_random_bits=0, CargoTypes watched_cargo_triggers=0)
Construct a resolver for a house.
Definition: newgrf_house.cpp:55
GRFFile
Dynamic data of a loaded NewGRF.
Definition: newgrf.h:107
HouseClassMapping
Makes class IDs unique to each GRF file.
Definition: newgrf_house.h:85
debug.h
OverrideManagerBase::GetID
virtual uint16_t GetID(uint16_t grf_local_id, uint32_t grfid) const
Return the ID (if ever available) of a previously inserted entity.
Definition: newgrf_commons.cpp:90
TileLayoutSpriteGroup
Action 2 sprite layout for houses, industry tiles, objects and airport tiles.
Definition: newgrf_spritegroup.h:259
GetDistanceFromNearbyHouse
static uint32_t GetDistanceFromNearbyHouse(uint8_t parameter, TileIndex tile, HouseID house)
This function will activate a search around a central tile, looking for some houses that fit the requ...
Definition: newgrf_house.cpp:270
GoodsEntry::GES_LAST_MONTH
@ GES_LAST_MONTH
Set when cargo was delivered for final delivery last month.
Definition: station_base.h:195
HasBit
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103