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OpenTTD Source
14.0-beta3
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28 #include "strings_internal.h"
51 #include "table/strings.h"
60 void ShowIndustryViewWindow(
int industry);
63 static byte _industry_sound_ctr;
82 auto industry_insert = std::copy(std::begin(_origin_industry_specs), std::end(_origin_industry_specs), std::begin(_industry_specs));
83 std::fill(industry_insert, std::end(_industry_specs),
IndustrySpec{});
85 for (IndustryType i = 0; i <
lengthof(_origin_industry_specs); i++) {
90 auto industry_tile_insert = std::copy(std::begin(_origin_industry_tile_specs), std::end(_origin_industry_tile_specs), std::begin(_industry_tile_specs));
91 std::fill(industry_tile_insert, std::end(_industry_tile_specs),
IndustryTileSpec{});
111 assert(ind !=
nullptr);
126 return &_industry_specs[thistype];
140 return &_industry_tile_specs[gfx];
143 Industry::~Industry()
163 DeleteOilRig(tile_cur);
167 if (has_neutral_station) {
169 for (
TileIndex tile_cur : this->location) {
202 st->RemoveIndustryToDeliver(
this);
242 static void IndustryDrawSugarMine(
const TileInfo *ti)
256 _drawtile_proc1[d->
image_3 - 1].x, _drawtile_proc1[d->
image_3 - 1].y);
260 static void IndustryDrawToffeeQuarry(
const TileInfo *ti)
275 static void IndustryDrawBubbleGenerator(
const TileInfo *ti)
283 static void IndustryDrawToyFactory(
const TileInfo *ti)
299 static void IndustryDrawCoalPlantSparks(
const TileInfo *ti)
304 if (image != 0 && image < 7) {
314 typedef void IndustryDrawTileProc(
const TileInfo *ti);
315 static IndustryDrawTileProc *
const _industry_draw_tile_procs[5] = {
316 IndustryDrawSugarMine,
317 IndustryDrawToffeeQuarry,
318 IndustryDrawBubbleGenerator,
319 IndustryDrawToyFactory,
320 IndustryDrawCoalPlantSparks,
323 static void DrawTile_Industry(
TileInfo *ti)
335 if (indts->
grf_prop.
spritegroup[0] !=
nullptr && DrawNewIndustryTile(ti, ind, gfx, indts)) {
360 DrawWaterClassGround(ti);
369 image = dits->building.
sprite;
372 ti->
x + dits->subtile_x,
373 ti->
y + dits->subtile_y,
384 int proc = dits->draw_proc - 1;
385 if (proc >= 0) _industry_draw_tile_procs[proc](ti);
389 static int GetSlopePixelZ_Industry(
TileIndex tile, uint, uint,
bool)
412 static void AddAcceptedCargo_Industry(
TileIndex tile,
CargoArray &acceptance, CargoTypes *always_accepted)
424 for (
const auto &a : ind->
accepted) {
425 auto pos = std::find(std::begin(accepts_cargo), std::end(accepts_cargo), a.cargo);
426 if (pos == std::end(accepts_cargo)) {
428 pos = std::find(std::begin(accepts_cargo), std::end(accepts_cargo), INVALID_CARGO);
429 if (pos == std::end(accepts_cargo))
continue;
432 cargo_acceptance[std::distance(std::begin(accepts_cargo), pos)] += 8;
440 accepts_cargo.fill(INVALID_CARGO);
449 cargo_acceptance.fill(0);
450 for (uint i = 0; i < 3; i++) cargo_acceptance[i] =
GB(res, i * 4, 4);
454 for (
byte i = 0; i < std::size(itspec->
accepts_cargo); i++) {
459 acceptance[a] += cargo_acceptance[i];
462 if (
HasBit(*always_accepted, a))
continue;
468 SetBit(*always_accepted, a);
481 td->
str = STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION;
526 bool moved_cargo =
false;
529 uint cw = ClampTo<uint8_t>(p.waiting);
536 p.history[THIS_MONTH].production += cw;
539 p.history[THIS_MONTH].transported += am;
541 moved_cargo |= (am != 0);
548 static void AnimateSugarSieve(
TileIndex tile)
568 static void AnimateToffeeQuarry(
TileIndex tile)
585 static void AnimateBubbleCatcher(
TileIndex tile)
598 static void AnimatePowerPlantSparks(
TileIndex tile)
610 static void AnimateToyFactory(
TileIndex tile)
634 static void AnimatePlasticFountain(
TileIndex tile, IndustryGfx gfx)
636 gfx = (gfx < GFX_PLASTIC_FOUNTAIN_ANIMATED_8) ? gfx + 1 : GFX_PLASTIC_FOUNTAIN_ANIMATED_1;
641 static void AnimateOilWell(
TileIndex tile, IndustryGfx gfx)
645 if (m == 4 && (m = 0, ++gfx) == GFX_OILWELL_ANIMATED_3 + 1 && (gfx = GFX_OILWELL_ANIMATED_1, b)) {
656 static void AnimateMineTower(
TileIndex tile)
660 if ((state -= 0x400) < 0)
return;
663 if (state < 0x20 || state >= 0x180) {
669 if (state & 7)
return;
671 if (state & 3)
return;
674 if (m > 0xC2) m = 0xC0;
677 }
else if (state >= 0x200 && state < 0x3A0) {
678 int i = (state < 0x220 || state >= 0x380) ? 7 : 3;
679 if (state & i)
return;
682 if (m < 0x80) m = 0x82;
688 static void AnimateTile_Industry(
TileIndex tile)
693 AnimateNewIndustryTile(tile);
698 case GFX_SUGAR_MINE_SIEVE:
702 case GFX_TOFFEE_QUARY:
706 case GFX_BUBBLE_CATCHER:
710 case GFX_POWERPLANT_SPARKS:
714 case GFX_TOY_FACTORY:
718 case GFX_PLASTIC_FOUNTAIN_ANIMATED_1:
case GFX_PLASTIC_FOUNTAIN_ANIMATED_2:
719 case GFX_PLASTIC_FOUNTAIN_ANIMATED_3:
case GFX_PLASTIC_FOUNTAIN_ANIMATED_4:
720 case GFX_PLASTIC_FOUNTAIN_ANIMATED_5:
case GFX_PLASTIC_FOUNTAIN_ANIMATED_6:
721 case GFX_PLASTIC_FOUNTAIN_ANIMATED_7:
case GFX_PLASTIC_FOUNTAIN_ANIMATED_8:
725 case GFX_OILWELL_ANIMATED_1:
726 case GFX_OILWELL_ANIMATED_2:
727 case GFX_OILWELL_ANIMATED_3:
731 case GFX_COAL_MINE_TOWER_ANIMATED:
732 case GFX_COPPER_MINE_TOWER_ANIMATED:
733 case GFX_GOLD_MINE_TOWER_ANIMATED:
734 AnimateMineTower(tile);
739 static void CreateChimneySmoke(
TileIndex tile)
748 static void MakeIndustryTileBigger(
TileIndex tile)
773 case GFX_POWERPLANT_CHIMNEY:
774 CreateChimneySmoke(tile);
792 case GFX_TOY_FACTORY:
793 case GFX_BUBBLE_CATCHER:
794 case GFX_TOFFEE_QUARY:
799 case GFX_PLASTIC_FOUNTAIN_ANIMATED_1:
case GFX_PLASTIC_FOUNTAIN_ANIMATED_2:
800 case GFX_PLASTIC_FOUNTAIN_ANIMATED_3:
case GFX_PLASTIC_FOUNTAIN_ANIMATED_4:
801 case GFX_PLASTIC_FOUNTAIN_ANIMATED_5:
case GFX_PLASTIC_FOUNTAIN_ANIMATED_6:
802 case GFX_PLASTIC_FOUNTAIN_ANIMATED_7:
case GFX_PLASTIC_FOUNTAIN_ANIMATED_8:
808 static void TileLoopIndustry_BubbleGenerator(
TileIndex tile)
810 static const int8_t _bubble_spawn_location[3][4] = {
818 int dir = Random() & 3;
823 _bubble_spawn_location[2][dir],
830 static void TileLoop_Industry(
TileIndex tile)
843 MakeIndustryTileBigger(tile);
847 if (_game_mode == GM_EDITOR)
return;
861 if (StartStopIndustryTileAnimation(tile,
IAT_TILELOOP))
return;
873 case GFX_COAL_MINE_TOWER_NOT_ANIMATED:
874 case GFX_COPPER_MINE_TOWER_NOT_ANIMATED:
875 case GFX_GOLD_MINE_TOWER_NOT_ANIMATED:
878 case GFX_COAL_MINE_TOWER_NOT_ANIMATED: gfx = GFX_COAL_MINE_TOWER_ANIMATED;
break;
879 case GFX_COPPER_MINE_TOWER_NOT_ANIMATED: gfx = GFX_COPPER_MINE_TOWER_ANIMATED;
break;
880 case GFX_GOLD_MINE_TOWER_NOT_ANIMATED: gfx = GFX_GOLD_MINE_TOWER_ANIMATED;
break;
888 case GFX_OILWELL_NOT_ANIMATED:
896 case GFX_COAL_MINE_TOWER_ANIMATED:
897 case GFX_COPPER_MINE_TOWER_ANIMATED:
898 case GFX_GOLD_MINE_TOWER_ANIMATED:
901 case GFX_COAL_MINE_TOWER_ANIMATED: gfx = GFX_COAL_MINE_TOWER_NOT_ANIMATED;
break;
902 case GFX_COPPER_MINE_TOWER_ANIMATED: gfx = GFX_COPPER_MINE_TOWER_NOT_ANIMATED;
break;
903 case GFX_GOLD_MINE_TOWER_ANIMATED: gfx = GFX_GOLD_MINE_TOWER_NOT_ANIMATED;
break;
912 case GFX_POWERPLANT_SPARKS:
919 case GFX_COPPER_MINE_CHIMNEY:
924 case GFX_TOY_FACTORY: {
934 case GFX_BUBBLE_GENERATOR:
935 TileLoopIndustry_BubbleGenerator(tile);
938 case GFX_TOFFEE_QUARY:
942 case GFX_SUGAR_MINE_SIEVE:
948 static bool ClickTile_Industry(
TileIndex tile)
985 return std::any_of(std::begin(ind->
produced), std::end(ind->
produced), [](
const auto &p) { return IsValidCargoID(p.cargo) && CargoSpec::Get(p.cargo)->label == CT_WOOD; });
988 static const byte _plantfarmfield_type[] = {1, 1, 1, 1, 1, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6};
1002 default:
return false;
1023 if (or_ == 1 &&
Chance16(1, 7)) or_ = 2;
1032 static void PlantFarmField(
TileIndex tile, IndustryID industry)
1039 uint32_t r = (Random() & 0x303) + 0x404;
1041 uint size_x =
GB(r, 0, 8);
1042 uint size_y =
GB(r, 8, 8);
1047 if (ta.w == 0 || ta.h == 0)
return;
1055 if (count * 2 < ta.w * ta.h)
return;
1059 uint counter =
GB(r, 5, 3);
1060 uint field_type =
GB(r, 8, 8) * 9 >> 8;
1066 MakeField(cur_tile, field_type, industry);
1074 type = _plantfarmfield_type[Random() & 0xF];
1083 void PlantRandomFarmField(
const Industry *i)
1085 int x = i->
location.
w / 2 + Random() % 31 - 16;
1086 int y = i->
location.
h / 2 + Random() % 31 - 16;
1105 _industry_sound_ctr = 1;
1106 _industry_sound_tile = tile;
1149 uint16_t amount = p.rate;
1152 p.waiting = ClampTo<uint16_t>(p.waiting + amount);
1156 static void ProduceIndustryGoods(
Industry *i)
1161 if ((i->
counter & 0x3F) == 0) {
1164 if (std::any_of(std::begin(i->
produced), std::end(i->
produced), [](
const auto &p) { return p.history[LAST_MONTH].production > 0; })) {
1206 if (plant) PlantRandomFarmField(i);
1229 void OnTick_Industry()
1231 if (_industry_sound_ctr != 0) {
1232 _industry_sound_ctr++;
1234 if (_industry_sound_ctr == 75) {
1236 }
else if (_industry_sound_ctr == 160) {
1237 _industry_sound_ctr = 0;
1242 if (_game_mode == GM_EDITOR)
return;
1245 ProduceIndustryGoods(i);
1282 uint maxdist_x = maxdist;
1283 uint maxdist_y = maxdist;
1303 if (_game_mode == GM_EDITOR)
return CommandCost();
1310 extern bool _ignore_restrictions;
1319 if (_game_mode == GM_EDITOR && _ignore_restrictions)
return CommandCost();
1431 if (i->
type == (
byte)type && i->
town == *t) {
1440 bool IsSlopeRefused(
Slope current,
Slope refused)
1483 if (ret.
Failed())
return ret;
1502 if (ret.
Failed())
return ret;
1506 if (ret.
Failed())
return ret;
1528 bool refused_slope =
false;
1529 bool custom_shape =
false;
1540 custom_shape =
true;
1542 if (ret.
Failed())
return ret;
1550 if (custom_shape_check !=
nullptr) *custom_shape_check = custom_shape;
1571 return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200);
1581 static bool CheckCanTerraformSurroundingTiles(
TileIndex tile, uint height,
int internal)
1593 if (
internal != 0 &&
Delta(curh, height) > 1)
return false;
1598 if (
internal == 0 && curh != height) {
1599 if (
TileX(tile_walk) == 0 ||
TileY(tile_walk) == 0 || !CheckCanTerraformSurroundingTiles(tile_walk +
TileDiffXY(-1, -1), height,
internal + 1)) {
1620 if (it.ti.x > max_x) max_x = it.ti.x;
1621 if (it.ti.y > max_y) max_y = it.ti.y;
1647 if (!CheckCanTerraformSurroundingTiles(tile_walk, h, 0)) {
1669 curh += (curh > h) ? -1 : 1;
1690 static const int dmax = 14;
1697 if (i == i2)
continue;
1759 if (!IsTileType(tile, MP_INDUSTRY) || GetIndustryIndex(tile) != ind->index) return false;
1760 ind->stations_near.insert(st);
1761 st->AddIndustryToDeliver(ind, tile);
1785 for (
auto it = std::begin(i->
produced); it != std::end(i->
produced); ++it) {
1786 size_t index = it - std::begin(i->
produced);
1787 it->cargo = indspec->produced_cargo[index];
1788 it->rate = indspec->production_rate[index];
1791 for (
auto it = std::begin(i->
accepted); it != std::end(i->
accepted); ++it) {
1792 size_t index = it - std::begin(i->
accepted);
1799 p.rate = ClampTo<byte>((
RandomRange(256) + 128) * p.rate >> 8);
1806 uint16_t r = Random();
1809 i->
random = initial_random_bits;
1847 p.history[LAST_MONTH].production = p.waiting * 8;
1867 for (
auto &a : i->
accepted) a.cargo = INVALID_CARGO;
1870 for (uint j = 0; j < maxcargoes; j++) {
1888 if (std::any_of(std::begin(i->
accepted), std::begin(i->
accepted) + j, [&cargo](
const auto &a) { return a.cargo == cargo; })) {
1899 for (
auto &p : i->
produced) p.cargo = INVALID_CARGO;
1902 for (uint j = 0; j < maxcargoes; j++) {
1913 if (std::find(indspec->produced_cargo,
endof(indspec->produced_cargo), cargo) ==
endof(indspec->produced_cargo)) {
1918 if (std::any_of(std::begin(i->
produced), std::begin(i->
produced) + j, [&cargo](
const auto &p) { return p.cargo == cargo; })) {
1954 for (uint j = 0; j != 50; j++) PlantRandomFarmField(i);
1980 assert(layout_index < indspec->layouts.size());
1987 if (ret.
Failed())
return ret;
1991 if (ret.
Failed())
return ret;
1992 assert(t !=
nullptr);
1995 if (ret.
Failed())
return ret;
1998 std::vector<ClearedObjectArea> object_areas(_cleared_object_areas);
2000 _cleared_object_areas = object_areas;
2001 if (ret.
Failed())
return ret;
2009 if (ret.
Failed())
return ret;
2012 bool custom_shape_check =
false;
2013 ret =
CheckIfIndustryTileSlopes(tile, layout, layout_index, type, random_initial_bits, founder, creation_type, &custom_shape_check);
2014 if (ret.
Failed())
return ret;
2026 DoCreateNewIndustry(*ip, tile, type, layout, layout_index, t, founder, random_initial_bits);
2063 uint16_t random_initial_bits =
GB(seed, 0, 16);
2064 uint32_t random_var8f = randomizer.
Next();
2065 size_t num_layouts = indspec->
layouts.size();
2076 if (prospect_success) {
2080 for (
int i = 0; i < 5000; i++) {
2086 size_t layout =
RandomRange((uint32_t)num_layouts);
2088 for (
size_t j = 0; j < num_layouts; j++) {
2089 layout = (layout + 1) % num_layouts;
2098 if (prospect_success) {
2106 size_t layout = first_layout;
2107 if (layout >= num_layouts)
return CMD_ERROR;
2110 for (
size_t i = 0; i < num_layouts; i++) {
2111 layout = (layout + 1) % num_layouts;
2117 if (ret.
Failed())
return ret;
2120 if ((flags &
DC_EXEC) && ind !=
nullptr && _game_mode != GM_EDITOR) {
2167 }
else if (prod_level < ind->prod_level) {
2170 if (prod_level != ind->
prod_level && !custom_news.empty()) str = STR_NEWS_CUSTOM_ITEM;
2177 if (show_news && str != STR_NULL) {
2183 default: NOT_REACHED();
2188 if (str == STR_NEWS_CUSTOM_ITEM) {
2191 }
else if (str > STR_LAST_STRINGID) {
2198 AddIndustryNewsItem(str, nt, ind->
index, data);
2252 if (!text.empty()) ind->
text = text;
2270 uint32_t seed = Random();
2271 uint32_t seed2 = Random();
2274 [[maybe_unused]]
CommandCost ret =
CreateNewIndustryHelper(tile, type,
DC_EXEC, indspec, layout_index, seed,
GB(seed2, 0, 16),
OWNER_NONE, creation_type, &i);
2275 assert(i !=
nullptr || ret.
Failed());
2292 *force_at_least_one =
false;
2338 static const uint16_t numof_industry_table[] = {
2366 uint tries = try_hard ? 10000u : 2000u;
2367 for (; tries > 0; tries--) {
2369 if (ind !=
nullptr)
return ind;
2424 static const int NEWINDS_PER_MONTH = 0x38000 / (10 * 12);
2445 uint32_t total_prob = 0;
2446 uint num_forced = 0;
2450 total_prob += industry_probs[it];
2451 if (force_at_least_one[it]) num_forced++;
2455 if (total_prob == 0 || total_amount < num_forced) {
2457 total_amount = num_forced;
2464 if (force_at_least_one[it]) {
2465 assert(total_amount > 0);
2472 for (uint i = 0; i < total_amount; i++) {
2474 IndustryType it = 0;
2475 while (r >= industry_probs[it]) {
2476 r -= industry_probs[it];
2480 assert(industry_probs[it] > 0);
2497 std::rotate(std::rbegin(p.history), std::rbegin(p.history) + 1, std::rend(p.history));
2498 p.history[THIS_MONTH].production = 0;
2499 p.history[THIS_MONTH].transported = 0;
2515 p.rate = ClampTo<uint8_t>(
CeilDiv(indspec->production_rate[&p - this->produced.data()] * this->prod_level,
PRODLEVEL_DEFAULT));
2519 void Industry::FillCachedName()
const
2521 auto tmp_params = MakeParameters(this->
index);
2525 void ClearAllIndustryCachedNames()
2550 bool changed =
false;
2551 uint num_planned = 0;
2557 changed |= num_planned != total_amount;
2558 if (!changed)
return;
2561 uint force_build = 0;
2562 uint32_t total_prob = 0;
2570 if (total_prob == 0)
return;
2573 total_amount = (total_amount <= force_build) ? 0 : total_amount - force_build;
2576 while (total_amount > 0) {
2578 IndustryType it = 0;
2579 while (r >= this->
builddata[it].probability) {
2584 assert(this->
builddata[it].probability > 0);
2599 uint32_t total_prob = 0;
2603 missing += difference;
2604 if (this->
builddata[it].wait_count > 0)
continue;
2605 if (difference > 0) {
2613 total_prob += difference;
2631 if (this->
builddata[it].wait_count > 0)
continue;
2633 if (difference <= 0)
continue;
2634 if (count == 1)
break;
2635 if (r < (uint)difference)
break;
2643 if (ind ==
nullptr) {
2718 bool c_accepts =
false;
2719 bool c_produces =
false;
2721 for (
const Vehicle *u = v; u !=
nullptr; u = u->
Next()) {
2729 if (!c_accepts && !c_produces)
continue;
2736 if (o->IsType(OT_GOTO_STATION) && !(o->GetUnloadType() &
OUFB_TRANSFER)) {
2739 assert(st !=
nullptr);
2742 if ((o->GetUnloadType() &
OUFB_UNLOAD) && !c_accepts)
break;
2769 default: NOT_REACHED();
2774 AddIndustryNewsItem(
2775 percent >= 0 ? STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH : STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH,
2781 static const uint PERCENT_TRANSPORTED_60 = 153;
2782 static const uint PERCENT_TRANSPORTED_80 = 204;
2792 bool closeit =
false;
2794 bool standard =
false;
2795 bool suppress_message =
false;
2796 bool recalculate_multipliers =
false;
2801 int8_t increment = 0;
2804 if (callback_enabled) {
2807 suppress_message =
HasBit(res, 7);
2810 res =
GB(res, 0, 4);
2812 default: NOT_REACHED();
2814 case 0x1: div = 1;
break;
2815 case 0x2: mul = 1;
break;
2816 case 0x3: closeit =
true;
break;
2817 case 0x4: standard =
true;
break;
2818 case 0x5:
case 0x6:
case 0x7:
2819 case 0x8: div = res - 0x3;
break;
2820 case 0x9:
case 0xA:
case 0xB:
2821 case 0xC: mul = res - 0x7;
break;
2824 increment = res == 0x0D ? -1 : 1;
2828 recalculate_multipliers =
true;
2833 if (monthly == original_economy)
return;
2842 if (original_economy) {
2843 if (only_decrease ||
Chance16(1, 3)) {
2845 if (!only_decrease && (i->
produced[0].history[LAST_MONTH].PctTransported() > PERCENT_TRANSPORTED_60) !=
Chance16(1, 3)) {
2855 uint32_t r = Random();
2856 int old_prod, new_prod, percent;
2858 int mult = (p.history[LAST_MONTH].PctTransported() > PERCENT_TRANSPORTED_60) ? 1 : -1;
2860 new_prod = old_prod = p.rate;
2864 if (only_decrease) {
2868 }
else if (
Chance16I(1, ((p.history[LAST_MONTH].PctTransported() > PERCENT_TRANSPORTED_80) ? 6 : 3), r)) {
2875 new_prod += mult * (std::max(((
RandomRange(50) + 10) * old_prod) >> 8, 1U));
2879 new_prod =
Clamp(new_prod, 1, 255);
2881 new_prod =
Clamp(new_prod, 0, 16);
2889 if (new_prod == old_prod && old_prod > 1) {
2894 percent = (old_prod == 0) ? 100 : (new_prod * 100 / old_prod - 100);
2898 if (new_prod > 1) closeit =
false;
2900 if (
abs(percent) >= 10) {
2925 recalculate_multipliers =
true;
2930 while (div-- != 0 && !closeit) {
2936 recalculate_multipliers =
true;
2942 if (increment != 0) {
2947 recalculate_multipliers =
true;
2962 if (!suppress_message && str != STR_NULL) {
2974 default: NOT_REACHED();
2978 if (str > STR_LAST_STRINGID) {
2982 }
else if (closeit) {
2993 AddIndustryNewsItem(str, nt, i->
index);
3017 if (change_loop == 0) {
3029 for (uint16_t j = 0; j < change_loop; j++) {
3041 cur_company.Restore();
3063 cur_company.Restore();
3070 void InitializeIndustries()
3073 _industry_sound_tile = 0;
3085 bool force_at_least_one;
3087 if (chance == 0 || !force_at_least_one)
continue;
3091 ShowErrorMessage(STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES, STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION,
WL_WARNING);
3094 if (count >= 3)
break;
3126 PR_BUILD_INDUSTRY_RAW : PR_BUILD_INDUSTRY] * this->cost_multiplier) >> 8;
3151 IndustrySpec::~IndustrySpec()
3189 GetSlopePixelZ_Industry,
3191 AddAcceptedCargo_Industry,
3192 GetTileDesc_Industry,
3193 GetTileTrackStatus_Industry,
3195 AnimateTile_Industry,
3197 ChangeTileOwner_Industry,
3200 GetFoundation_Industry,
3201 TerraformTile_Industry,
3207 return std::tie(lhs.distance, lhs.industry->
index) < std::tie(rhs.distance, rhs.industry->
index);
@ VEH_AIRCRAFT
Aircraft vehicle type.
@ INDUSTRYBEH_ONLY_INTOWN
can only be built in towns (arctic/tropic banks, water tower)
static bool CheckScaledDistanceFromEdge(TileIndex tile, uint maxdist)
Check if a tile is within a distance from map edges, scaled by map dimensions independently.
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
@ MP_CLEAR
A tile without any structures, i.e. grass, rocks, farm fields etc.
debug_inline bool IsFrontEngine() const
Check if the vehicle is a front engine.
@ MP_HOUSE
A house by a town.
void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index)
Delete inspect window for a given feature and index.
bool IsTileFlat(TileIndex tile, int *h)
Check if a given tile is flat.
@ SLOPE_SE
south and east corner are raised
const char * grf
newGRF used for the tile contents
@ PRODLEVEL_MINIMUM
below this level, the industry is set to be closing
static CommandCost CreateNewIndustryHelper(TileIndex tile, IndustryType type, DoCommandFlag flags, const IndustrySpec *indspec, size_t layout_index, uint32_t random_var8f, uint16_t random_initial_bits, Owner founder, IndustryAvailabilityCallType creation_type, Industry **ip)
Helper function for Build/Fund an industry.
@ TROPICZONE_DESERT
Tile is desert.
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Owner owner
owner of the industry. Which SHOULD always be (imho) OWNER_NONE
PaletteID GroundSpritePaletteTransform(SpriteID image, PaletteID pal, PaletteID default_pal)
Applies PALETTE_MODIFIER_COLOUR to a palette entry of a ground sprite.
@ ID_FUND_ONLY
The game does not build industries.
@ CBM_IND_PRODUCTION_CARGO_ARRIVAL
call production callback when cargo arrives at the industry
static const IndustryType NUM_INDUSTRYTYPES
total number of industry types, new and old; limited to 240 because we need some special ids like INV...
@ SND_30_TOFFEE_QUARRY
48 == 0x30 Industry animation: toffee quarry: drill
uint32_t wanted_inds
Number of wanted industries (bits 31-16), and a fraction (bits 15-0).
Cheat magic_bulldozer
dynamite industries, objects
bool IsClearGround(Tile t, ClearGround ct)
Set the type of clear tile.
@ OUFB_UNLOAD
Force unloading all cargo onto the platform, possibly not getting paid.
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
CommandCost CheckNewIndustryProc(TileIndex tile)
Industrytype check function signature.
@ SND_0B_MINE
9 == 0x09 Industry animation: coal/copper/gold mine: headgear
static Titem * Get(size_t index)
Returns Titem with given index.
static void ReportNewsProductionChangeIndustry(Industry *ind, CargoID type, int percent)
Report news that industry production has changed significantly.
@ INDUSTRYBEH_CARGOTYPES_UNLIMITED
Allow produced/accepted cargoes callbacks to supply more than 2 and 3 types.
bool UsesOriginalEconomy() const
Determines whether this industrytype uses standard/newgrf production changes.
static TickCounter counter
Monotonic counter, in ticks, since start of game.
@ SND_2B_TOY_FACTORY_2
43 == 0x2B Industry animation: toy factory (2): stamp product
void DeleteIndustryNews(IndustryID iid)
Remove news regarding given industry.
StationSettings station
settings related to station management
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
static void AdvertiseIndustryOpening(const Industry *ind)
Advertise about a new industry opening.
int GetTileMaxZ(TileIndex t)
Get top height of the tile inside the map.
@ ID_VERY_LOW
Very few industries at game start.
PaletteID SpriteLayoutPaletteTransform(SpriteID image, PaletteID pal, PaletteID default_pal)
Applies PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOUR to a palette entry of a sprite layou...
@ EV_BUBBLE
Bubble of bubble generator (industry).
@ INDCTL_NONE
No flags in effect.
static uint16_t counts[NUM_INDUSTRYTYPES]
Number of industries per type ingame.
@ INDUSTRYBEH_AFTER_1960
can only be built after 1960 (oil rigs)
@ EV_CHIMNEY_SMOKE
Smoke of power plant (industry).
void ShowErrorMessage(StringID summary_msg, int x, int y, CommandCost cc)
Display an error message in a window.
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
@ IAT_TILELOOP
Trigger in the periodic tile loop.
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
@ INDCTL_NO_CLOSURE
Industry can not close regardless of production level or time since last delivery.
TreeGround GetTreeGround(Tile t)
Returns the groundtype for tree tiles.
Foundation FlatteningFoundation(Slope s)
Returns the foundation needed to flatten a slope.
@ INDUSTRYBEH_NO_PAX_PROD_CLAMP
Do not clamp production of passengers. (smooth economy only)
IndustryTypeBuildData builddata[NUM_INDUSTRYTYPES]
Industry build data for every industry type.
Town * ClosestTownFromTile(TileIndex tile, uint threshold)
Return the town closest (in distance or ownership) to a given tile, within a given threshold.
static bool CheckIndustryCloseDownProtection(IndustryType type)
Protects an industry from closure if the appropriate flags and conditions are met INDUSTRYBEH_CANCLOS...
@ WL_WARNING
Other information.
Tile information, used while rendering the tile.
WaterClass GetWaterClass(Tile t)
Get the water class at a tile.
byte landscape
the landscape we're currently in
Class to backup a specific variable and restore it later.
@ ID_CUSTOM
Custom number of industries.
static debug_inline uint MaxX()
Gets the maximum X coordinate within the map, including MP_VOID.
T * Next() const
Get next vehicle in the chain.
@ EXPENSES_OTHER
Other expenses.
uint16_t max_wait
Starting number of turns to wait (copied to wait_count).
@ OUFB_TRANSFER
Transfer all cargo onto the platform.
Owner owner[4]
Name of the owner(s)
Money GetRemovalCost() const
Get the cost for removing this industry Take note that the cost will always be zero for non-grf indus...
void CheckIndustries()
Verify whether the generated industries are complete, and warn the user if not.
@ SND_2A_TOY_FACTORY_3
42 == 0x2A Industry animation: toy factory (3): eject product
@ CBID_INDUSTRY_PRODUCTION_CHANGE
Called on production changes, so it can be adjusted.
@ SLOPE_NW
north and west corner are raised
byte GetIndustryConstructionStage(Tile tile)
Returns the industry construction stage of the specified tile.
Container for any custom data that must be deleted after the news item has reached end-of-life.
@ PRODLEVEL_CLOSURE
signal set to actually close the industry
Money GetConstructionCost() const
Get the cost for constructing this industry.
static void InvalidateAllFrom(SourceType src_type, SourceID src)
Invalidates (sets source_id to INVALID_SOURCE) all cargo packets from given source.
@ CBID_INDTILE_CARGO_ACCEPTANCE
Called to query the cargo acceptance of the industry tile.
static void ChopLumberMillTrees(Industry *i)
Perform a circular search around the Lumber Mill in order to find trees to cut.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
void EconomyMonthlyLoop()
Monthly update of industry build data.
void SetClearCounter(Tile t, uint c)
Sets the counter used to advance to the next clear density/field type.
@ IAT_INDUSTRY_TICK
Trigger every tick.
CommandCost PerformIndustryTileSlopeCheck(TileIndex ind_base_tile, TileIndex ind_tile, const IndustryTileSpec *its, IndustryType type, IndustryGfx gfx, size_t layout_index, uint16_t initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type)
Check the slope of a tile of a new industry.
bool anim_state
When true, the tile has to be drawn using the animation state instead of the construction state.
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
Close a window by its class and window number (if it is open).
@ SND_0C_POWER_STATION
10 == 0x0A Industry animation: power station: spark
@ CBM_INDT_SHAPE_CHECK
decides slope suitability
IndustryBuildData _industry_builder
In-game manager of industries.
@ WC_INDUSTRY_VIEW
Industry view; Window numbers:
An interval timer will fire every interval, and will continue to fire until it is deleted.
constexpr static debug_inline uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
static uint ScaleBySize1D(uint n)
Scales the given value by the maps circumference, where the given value is for a 256 by 256 map.
bool AutoslopeEnabled()
Tests if autoslope is enabled for _current_company.
bool IsTransparencySet(TransparencyOption to)
Check if the transparency option bit is set and if we aren't in the game menu (there's never transpar...
uint32_t GetRegister(uint i)
Gets the value of a so-called newgrf "register".
Tindex index
Index of this pool item.
@ NT_INDUSTRY_COMPANY
Production changes of industry serviced by local company.
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo ID.
Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
@ IACT_RANDOMCREATION
during creation of random ingame industry
Class for storing amounts of cargo.
byte was_cargo_delivered
flag that indicate this has been the closest industry chosen for cargo delivery by a station....
@ TROPICZONE_RAINFOREST
Rainforest tile.
SpriteID sprite
The 'real' sprite.
static void ProduceIndustryGoodsHelper(Industry *i, bool scale)
Helper for ProduceIndustryGoods that scales and produces cargos.
IndustryGfx GetIndustryGfx(Tile t)
Get the industry graphics ID for the given industry tile.
static TileIndex WrapToMap(TileIndex tile)
'Wraps' the given "tile" so it is within the map.
DifficultySettings difficulty
settings related to the difficulty
int GetTileZ(TileIndex tile)
Get bottom height of the tile.
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
static CommandCost CheckNewIndustry_Farm(TileIndex tile)
Check the conditions of CHECK_FARM (Industry should be below snow-line in arctic).
bool IsOilRig(Tile t)
Is tile t part of an oilrig?
@ INDUSTRYBEH_DONT_INCR_PROD
do not increase production (oil wells) in the temperate climate
static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags, const IndustryTileLayout &layout)
This function tries to flatten out the land below an industry, without damaging the surroundings too ...
int x
coordinate x of the first image offset
std::array< int8_t, INDUSTRY_NUM_INPUTS > acceptance
Level of acceptance per cargo type (signed, may be negative!)
uint8_t callback_mask
Bitmask of industry tile callbacks that have to be called.
static constexpr bool IsSteepSlope(Slope s)
Checks if a slope is steep.
@ WC_BUILD_INDUSTRY
Build industry; Window numbers:
static const uint TILE_SIZE
Tile size in world coordinates.
@ CBM_INDT_ACCEPT_CARGO
decides accepted types
Wrapper class to abstract away the way the tiles are stored.
constexpr uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
ProducedCargoArray produced
INDUSTRY_NUM_OUTPUTS production cargo slots.
void RecomputeProductionMultipliers()
Recompute #production_rate for current prod_level.
static Station * Get(size_t index)
Gets station with given index.
ClientSettings _settings_client
The current settings for this game.
TileIndex xy
town center tile
@ GWP_INDUSTRY
Generate industries.
@ DC_NO_WATER
don't allow building on water
@ CBID_INDTILE_DRAW_FOUNDATIONS
Called to determine the type (if any) of foundation to draw for industry tile.
@ MP_INDUSTRY
Part of an industry.
GRFConfig * GetGRFConfig(uint32_t grfid, uint32_t mask)
Retrieve a NewGRF from the current config by its grfid.
int y
Y position of the tile in unit coordinates.
@ CBM_IND_PRODUCTION_256_TICKS
call production callback every 256 ticks
bool IsTileForestIndustry(TileIndex tile)
Check whether the tile is a forest.
void Add(TileIndex to_add)
Add a single tile to a tile area; enlarge if needed.
@ SLOPE_S
the south corner of the tile is raised
constexpr uint ClampU(const uint a, const uint min, const uint max)
Clamp an unsigned integer between an interval.
bool IsWaterTile(Tile t)
Is it a water tile with plain water?
uint8_t construction_type
Way the industry was constructed (.
@ NT_INDUSTRY_NOBODY
Other industry production changes.
Owner exclusive_consumer
Which company has exclusive rights to take cargo (INVALID_OWNER = anyone)
CommandCost CmdIndustrySetProduction(DoCommandFlag flags, IndustryID ind_id, byte prod_level, bool show_news, const std::string &custom_news)
Set industry production.
@ SND_2C_TOY_FACTORY_1
44 == 0x2C Industry animation: toy factory (1): conveyor belt
@ VEH_ROAD
Road vehicle type.
@ PRODLEVEL_DEFAULT
default level set when the industry is created
Defines the internal data of a functional industry.
@ INDUSTRY_TRIGGER_INDUSTRY_TICK
The industry has been triggered via its tick.
std::array< CargoID, INDUSTRY_NUM_INPUTS > accepts_cargo
Cargo accepted by this tile.
bool Chance16(const uint a, const uint b)
Flips a coin with given probability.
Owner owner
Which company owns the vehicle?
static uint ScaleBySize(uint n)
Scales the given value by the map size, where the given value is for a 256 by 256 map.
Owner
Enum for all companies/owners.
CommandCost CmdIndustrySetText(DoCommandFlag flags, IndustryID ind_id, const std::string &text)
Change additional industry text.
IndustryControlFlags ctlflags
flags overriding standard behaviours
@ DC_EXEC
execute the given command
@ CBID_INDUSTRY_OUTPUT_CARGO_TYPES
Customize the output cargo types of a newly build industry.
@ GFX_WATERTILE_SPECIALCHECK
not really a tile, but rather a very special check
@ CBID_INDTILE_ACCEPT_CARGO
Called to determine which cargoes an industry should accept.
void TriggerIndustry(Industry *ind, IndustryTileTrigger trigger)
Trigger a random trigger for all industry tiles.
@ WATER_CLASS_INVALID
Used for industry tiles on land (also for oilrig if newgrf says so).
Tile description for the 'land area information' tool.
@ CBID_INDUSTRY_SPECIAL_EFFECT
Called to determine industry special effects.
@ CBM_INDT_AUTOSLOPE
decides allowance of autosloping
@ SLOPE_E
the east corner of the tile is raised
DoCommandFlag
List of flags for a command.
@ NT_INDUSTRY_CLOSE
Closing of industries.
Foundation
Enumeration for Foundations.
static CommandCost CheckIfIndustryTileSlopes(TileIndex tile, const IndustryTileLayout &layout, size_t layout_index, int type, uint16_t initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type, bool *custom_shape_check=nullptr)
Check slope requirements for industry tiles.
uint16_t h
The height of the area.
CommandCost EnsureNoVehicleOnGround(TileIndex tile)
Ensure there is no vehicle at the ground at the given position.
uint16_t custom_industry_number
manually entered number of industries
@ INDUSTRYBEH_NOBUILT_MAPCREATION
Do not force one instance of this type to appear on map generation.
static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type, const IndustryTileLayout &layout, size_t layout_index, Town *t, Owner founder, uint16_t initial_random_bits)
Put an industry on the map.
void IncreaseGeneratingWorldProgress(GenWorldProgress cls)
Increases the current stage of the world generation with one.
Station * neutral_station
Associated neutral station.
bool Succeeded() const
Did this command succeed?
static uint32_t RandomRange(uint32_t limit)
Pick a random number between 0 and limit - 1, inclusive.
GameCreationSettings game_creation
settings used during the creation of a game (map)
static const DrawIndustryCoordinates _coal_plant_sparks[]
Movement of the sparks , only used for Power Station.
std::vector< IndustryTileLayoutTile > IndustryTileLayout
A complete tile layout for an industry is a list of tiles.
@ SND_2D_SUGAR_MINE_1
45 == 0x2D Industry animation: sugar mine (1): shaking sieve
Slope ComplementSlope(Slope s)
Return the complement of a slope.
Slope tileh
Slope of the tile.
static debug_inline TileType GetTileType(Tile tile)
Get the tiletype of a given tile.
@ INDUSTRYBEH_PLANT_ON_BUILT
Fields are planted around when built (all farms)
void ClearDockingTilesCheckingNeighbours(TileIndex tile)
Clear docking tile status from tiles around a removed dock, if the tile has no neighbours which would...
bool ambient
Play ambient, industry and town sounds.
StringID closure_text
Message appearing when the industry closes.
void GetStringWithArgs(StringBuilder &builder, StringID string, StringParameters &args, uint case_index, bool game_script)
Get a parsed string with most special stringcodes replaced by the string parameters.
static constexpr size_t MAX_SIZE
Make template parameter accessible from outside.
uint ScaleByCargoScale(uint num, bool town)
Scale a number by the cargo scale setting.
bool IsInvisibilitySet(TransparencyOption to)
Check if the invisibility option bit is set and if we aren't in the game menu (there's never transpar...
static Industry * GetRandom()
Return a random valid industry.
IndustryTileSpecialFlags special_flags
Bitmask of extra flags used by the tile.
void SetIndustryCompleted(Tile tile)
Set if the industry that owns the tile as under construction or not.
static const int INDUSTRY_COMPLETED
final stage of industry construction.
static size_t GetPoolSize()
Returns first unused index.
Slope
Enumeration for the slope-type.
IterateWrapper Orders() const
Returns an iterable ensemble of orders of a vehicle.
static IntervalTimer< TimerGameEconomy > _economy_industries_daily({TimerGameEconomy::DAY, TimerGameEconomy::Priority::INDUSTRY}, [](auto) { _economy.industry_daily_change_counter+=_economy.industry_daily_increment;uint16_t change_loop=_economy.industry_daily_change_counter >> 16;_economy.industry_daily_change_counter &=0xFFFF;if(change_loop==0) { return;} Backup< CompanyID > cur_company(_current_company, OWNER_NONE, FILE_LINE);uint perc=3;if((_industry_builder.wanted_inds >> 16) > GetCurrentTotalNumberOfIndustries()) { perc=std::min(9u, perc+(_industry_builder.wanted_inds >> 16) - GetCurrentTotalNumberOfIndustries());} for(uint16_t j=0;j< change_loop;j++) { if(Chance16(perc, 100)) { _industry_builder.TryBuildNewIndustry();} else { Industry *i=Industry::GetRandom();if(i !=nullptr) { ChangeIndustryProduction(i, false);SetWindowDirty(WC_INDUSTRY_VIEW, i->index);} } } cur_company.Restore();InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, IDIWD_PRODUCTION_CHANGE);})
Every economy day handler for the industry changes Taking the original map size of 256*256,...
static void UpdateIndustryStatistics(Industry *i)
Monthly update of industry statistics.
static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileLayout &layout, IndustryType type)
Are the tiles of the industry free?
static void PostDestructor(size_t index)
Invalidating some stuff after removing item from the pool.
uint GetTreeGrowth(Tile t)
Returns the tree growth status.
@ CHECK_END
End marker of the industry check procedures.
uint8_t status
Status; 0: no looping, 1: looping, 0xFF: no animation.
@ SND_29_SUGAR_MINE_2
41 == 0x29 Industry animation: sugar mine (2): shaking sieve
bool serve_neutral_industries
company stations can serve industries with attached neutral stations
void SetIndustryAnimationLoop(Tile tile, byte count)
Set the animation loop number.
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
bool IsRawIndustry() const
Is an industry with the spec a raw industry?
static bool SearchLumberMillTrees(TileIndex tile, void *)
Search callback function for ChopLumberMillTrees.
CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, size_t layout, uint32_t seed, uint16_t initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type)
Check that the industry callback allows creation of the industry.
TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc)
Return the offset between two tiles from a TileIndexDiffC struct.
static Industry * PlaceIndustry(IndustryType type, IndustryAvailabilityCallType creation_type, bool try_hard)
Try to place the industry in the game.
@ EXPENSES_CONSTRUCTION
Construction costs.
StationList stations_near
NOSAVE: List of nearby stations.
TileIndex TileAddWrap(TileIndex tile, int addx, int addy)
This function checks if we add addx/addy to tile, if we do wrap around the edges.
Common return value for all commands.
byte GetSnowLine()
Get the current snow line, either variable or static.
TileArea location
Location of the industry.
void Reset()
Reset the entry.
static int WhoCanServiceIndustry(Industry *ind)
Compute who can service the industry.
WaterClass
classes of water (for WATER_TILE_CLEAR water tile type).
static CommandCost CheckNewIndustry_OilRefinery(TileIndex tile)
Check the conditions of CHECK_REFINERY (Industry should be positioned near edge of the map).
SoundSettings sound
sound effect settings
bool CircularTileSearch(TileIndex *tile, uint size, TestTileOnSearchProc proc, void *user_data)
Function performing a search around a center tile and going outward, thus in circle.
std::string cached_name
NOSAVE: Cache of the resolved name of the industry.
void SetSeed(uint32_t seed)
(Re)set the state of the random number generator.
@ SLOPE_NE
north and east corner are raised
static Industry * GetByTile(TileIndex tile)
Get the industry of the given tile.
IndustryType conflicting[3]
Industries this industry cannot be close to.
Owner exclusive_supplier
Which company has exclusive rights to deliver cargo (INVALID_OWNER = anyone)
static constexpr int GetSlopeMaxZ(Slope s)
Returns the height of the highest corner of a slope relative to TileZ (= minimal height)
@ INDUSTRYBEH_PLANT_FIELDS
periodically plants fields around itself (temp and arctic farms)
IndustryType type
type of industry.
@ SND_36_LUMBER_MILL_3
54 == 0x36 Industry animation: lumber mill (3): crashing tree
@ NT_INDUSTRY_OTHER
Production changes of industry serviced by competitor(s)
void free(const void *ptr)
Version of the standard free that accepts const pointers.
@ CBM_IND_PRODUCTION_CHANGE
controls random production change
@ SND_2E_BUBBLE_GENERATOR
46 == 0x2E Industry animation: bubble generator (1): generate bubble
@ WC_INDUSTRY_DIRECTORY
Industry directory; Window numbers:
TransportType
Available types of transport.
static constexpr TimerGameTick::Ticks INDUSTRY_CUT_TREE_TICKS
Cycle duration for lumber mill's extra action.
Cheats _cheats
All the cheats.
Data for managing the number and type of industries in the game.
@ CBID_INDUSTRY_MONTHLYPROD_CHANGE
Called monthly on production changes, so it can be adjusted more frequently.
std::vector< IndustryTileLayout > layouts
List of possible tile layouts for the industry.
CargoID accepts_cargo[INDUSTRY_NUM_INPUTS]
16 accepted cargoes.
@ INVALID_OWNER
An invalid owner.
static const IndustryGfx INDUSTRYTILE_NOANIM
flag to mark industry tiles as having no animation
@ CBM_INDT_DRAW_FOUNDATIONS
decides if default foundations need to be drawn
static const IndustryGfx INVALID_INDUSTRYTILE
one above amount is considered invalid
uint8_t industry_platform
the amount of flat land around an industry
void SetFence(Tile t, DiagDirection side, uint h)
Sets the type of fence (and whether there is one) for the given border.
@ CBM_IND_LOCATION
check industry construction on given area
@ CBM_IND_INPUT_CARGO_TYPES
customize the cargoes the industry requires
bool Failed() const
Did this command fail?
@ EV_COPPER_MINE_SMOKE
Smoke at copper mine.
@ INDUSTRYBEH_BUILT_ONWATER
is built on water (oil rig)
StringID production_up_text
Message appearing when the industry's production is increasing.
void SetIndustryGfx(Tile t, IndustryGfx gfx)
Set the industry graphics ID for the given industry tile.
@ CBID_INDUSTRY_INPUT_CARGO_TYPES
Customize the input cargo types of a newly build industry.
Represents the covered area of e.g.
byte minimal_cargo
minimum amount of cargo transported to the stations.
static void DecIndustryTypeCount(IndustryType type)
Decrement the count of industries for this type.
byte image_2
image offset 2
uint32_t GetIndustryProbabilityCallback(IndustryType type, IndustryAvailabilityCallType creation_type, uint32_t default_prob)
Check with callback CBID_INDUSTRY_PROBABILITY whether the industry can be built.
TileIndexDiff TileDiffXY(int x, int y)
Calculates an offset for the given coordinate(-offset).
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Container for a single string to be passed as NewsAllocatedData.
AcceptedCargoArray accepted
INDUSTRY_NUM_INPUTS input cargo slots.
void DeleteSubsidyWith(SourceType type, SourceID index)
Delete the subsidies associated with a given cargo source type and id.
bool IsTileOnWater(Tile t)
Tests if the tile was built on water.
static void SetupFarmFieldFence(TileIndex tile, int size, byte type, DiagDirection side)
Build farm field fence.
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
static const uint8_t ANIM_STATUS_NO_ANIMATION
There is no animation.
EconomySettings economy
settings to change the economy
uint32_t probability
Relative probability of building this industry.
@ WL_INFO
Used for DoCommand-like (and some non-fatal AI GUI) errors/information.
uint16_t wait_count
Number of turns to wait before trying to build again.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
@ PRODLEVEL_MAXIMUM
the industry is running at full speed
IndustryID GetIndustryIndex(Tile t)
Get the industry ID of the given tile.
static void BroadcastNewEvent(ScriptEvent *event, CompanyID skip_company=MAX_COMPANIES)
Broadcast a new event to all active AIs.
static uint GetNumberOfIndustries()
Get wanted number of industries on the map.
uint32_t Next()
Generate the next pseudo random number.
byte HighestSnowLine()
Get the highest possible snow line height, either variable or static.
uint DistanceFromEdgeDir(TileIndex tile, DiagDirection dir)
Gets the distance to the edge of the map in given direction.
static uint16_t GetIndustryGamePlayProbability(IndustryType it, byte *min_number)
Compute the probability for constructing a new industry during game play.
Slope slopes_refused
slope pattern on which this tile cannot be built
static void ResetIndustryCounts()
Resets industry counts.
Slope GetTileSlope(TileIndex tile, int *h)
Return the slope of a given tile inside the map.
byte industry_density
The industry density.
#define RandomTile()
Get a valid random tile.
@ DC_NO_TEST_TOWN_RATING
town rating does not disallow you from building
@ INDUSTRYBEH_BEFORE_1950
can only be built before 1950 (oil wells)
static CommandCost CheckNewIndustry_BubbleGen(TileIndex tile)
Check the conditions of CHECK_BUBBLEGEN (Industry should be in low land).
void SetupTargetCount()
Decide how many industries of each type are needed.
uint32_t prospecting_chance
Chance prospecting succeeds.
@ CBM_IND_SPECIAL_EFFECT
control special effects
static bool IsSuitableForFarmField(TileIndex tile, bool allow_fields)
Check whether the tile can be replaced by a farm field.
int32_t TileIndexDiff
An offset value between two tiles.
static const IndustryGfx NUM_INDUSTRYTILES
total number of industry tiles, new and old
byte CargoID
Cargo slots to indicate a cargo type within a game.
IndustryAvailabilityCallType
From where has callback CBID_INDUSTRY_PROBABILITY been called.
@ FOUNDATION_NONE
The tile has no foundation, the slope remains unchanged.
byte oil_refinery_limit
distance oil refineries allowed from map edge
DiagDirection
Enumeration for diagonal directions.
@ Industry
Source/destination is an industry.
void TryBuildNewIndustry()
Try to create a random industry, during gameplay.
@ INDUSTRYLIFE_BLACK_HOLE
Like power plants and banks.
static const TimerGameEconomy::Year PROCESSING_INDUSTRY_ABANDONMENT_YEARS
If a processing industry doesn't produce for this many consecutive economy years, it may close.
byte appear_creation[NUM_LANDSCAPE]
Probability of appearance during map creation.
@ IACT_PROSPECTCREATION
from the Fund/build using prospecting
byte anim_production
Animation frame to start when goods are produced.
byte image_3
image offset 3
static uint ScaleByInverseCargoScale(uint num, bool town)
Scale a number by the inverse of the cargo scale setting, e.g.
void ResetIndustryConstructionStage(Tile tile)
Reset the construction stage counter of the industry, as well as the completion bit.
Set of callback functions for performing tile operations of a given tile type.
void SetAnimationFrame(Tile t, byte frame)
Set a new animation frame.
SoundFx
Sound effects from baseset.
@ SND_38_LUMBER_MILL_1
56 == 0x38 Industry animation: lumber mill (1): chainsaw
void ReleaseDisastersTargetingIndustry(IndustryID i)
Marks all disasters targeting this industry in such a way they won't call Industry::Get(v->dest_tile)...
Defines the data structure for constructing industry.
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
GRFFileProps grf_prop
properties related to the grf file
bool value
tells if the bool cheat is active or not
static constexpr TimerGameTick::Ticks INDUSTRY_PRODUCE_TICKS
Cycle duration for industry production.
static Industry * CreateNewIndustry(TileIndex tile, IndustryType type, IndustryAvailabilityCallType creation_type)
Create a new industry of random layout.
std::string text
General text with additional information.
void TileLoop_Water(TileIndex tile)
Let a water tile floods its diagonal adjoining tiles called from tunnelbridge_cmd,...
@ IACT_USERCREATION
from the Fund/build window
This is used to gather some data about animation drawing in the industry code Image_1-2-3 are in fact...
void SetIndustryConstructionStage(Tile tile, byte value)
Sets the industry construction stage of the specified tile.
@ TO_INDUSTRIES
industries
uint8_t number_of_sounds
Number of sounds available in the sounds array.
bool Chance16I(const uint a, const uint b, const uint32_t r)
Checks if a given randomize-number is below a given probability.
bool HasTileWaterClass(Tile t)
Checks whether the tile has an waterclass associated.
@ ICT_MAP_GENERATION
during random map creation
uint32_t population
Current population of people.
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent, int bb_offset_x, int bb_offset_y, int bb_offset_z, const SubSprite *sub)
Draw a (transparent) sprite at given coordinates with a given bounding box.
@ SLOPE_W
the west corner of the tile is raised
bool IsValidTile(Tile tile)
Checks if a tile is valid.
Colours random_colour
randomized colour of the industry, for display purpose
bool ConvertBooleanCallback(const GRFFile *grffile, uint16_t cbid, uint16_t cb_res)
Converts a callback result into a boolean.
static const DrawBuildingsTileStruct _industry_draw_tile_data[NEW_INDUSTRYTILEOFFSET *4]
Structure for industry tiles drawing.
uint16_t callback_mask
Bitmask of industry callbacks that have to be called.
uint DistanceMax(TileIndex t0, TileIndex t1)
Gets the biggest distance component (x or y) between the two given tiles.
@ MP_TREES
Tile got trees.
void DrawFoundation(TileInfo *ti, Foundation f)
Draw foundation f at tile ti.
@ NT_INDUSTRY_OPEN
Opening of industries.
static debug_inline uint SizeX()
Get the size of the map along the X.
bool _generating_world
Whether we are generating the map or not.
EffectVehicle * CreateEffectVehicle(int x, int y, int z, EffectVehicleType type)
Create an effect vehicle at a particular location.
bool IndustryTemporarilyRefusesCargo(Industry *ind, CargoID cargo_type)
Check whether an industry temporarily refuses to accept a certain cargo.
@ INDUSTRYLIFE_PROCESSING
Like factories.
@ CBM_IND_MONTHLYPROD_CHANGE
controls monthly random production change
@ CBID_INDUSTRY_PROD_CHANGE_BUILD
Called when industry is built to set initial production level.
static CommandCost CheckNewIndustry_Lumbermill(TileIndex tile)
Check the conditions of CHECK_LUMBERMILL (Industry should be in the rain forest).
bool enabled
entity still available (by default true).newgrf can disable it, though
void MakeField(Tile t, uint field_type, IndustryID industry)
Make a (farm) field tile.
void Reset()
Completely reset the industry build data.
uint32_t industry_daily_increment
The value which will increment industry_daily_change_counter. Computed value. NOSAVE.
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
uint8_t raw_industry_construction
type of (raw) industry construction (none, "normal", prospecting)
CommandCost CmdBuildIndustry(DoCommandFlag flags, TileIndex tile, IndustryType it, uint32_t first_layout, bool fund, uint32_t seed)
Build/Fund an industry.
IndustryList industries_near
Cached list of industries near the station that can accept cargo,.
CompanyID _current_company
Company currently doing an action.
bool IsProcessingIndustry() const
Is an industry with the spec a processing industry?
static constexpr CargoLabel CT_PASSENGERS
Available types of cargo Labels may be re-used between different climates.
byte image_1
image offset 1
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
@ CHECK_OIL_RIG
Industries at sea should be positioned near edge of the map.
const struct SpriteGroup * spritegroup[Tcnt]
pointer to the different sprites of the entity
static uint MaxY()
Gets the maximum Y coordinate within the map, including MP_VOID.
static Year year
Current year, starting at 0.
@ CLEAN_RANDOMSOUNDS
Free the dynamically allocated sounds table.
byte selected_layout
Which tile layout was used when creating the industry.
Base class for all pools.
uint32_t removal_cost_multiplier
Base removal cost multiplier.
EconomyType type
economy type (original/smooth/frozen)
static void PopulateStationsNearby(Industry *ind)
Populate an industry's list of nearby stations, and if it accepts any cargo, also add the industry to...
@ MP_VOID
Invisible tiles at the SW and SE border.
static CommandCost CheckNewIndustry_Plantation(TileIndex tile)
Check the conditions of CHECK_PLANTATION (Industry should NOT be in the desert).
@ INDTILE_TRIGGER_TILE_LOOP
The tile of the industry has been triggered during the tileloop.
static CommandCost FindTownForIndustry(TileIndex tile, int type, Town **t)
Find a town for the industry, while checking for multiple industries in the same town.
static size_t GetNumItems()
Returns number of valid items in the pool.
void DeleteAnimatedTile(TileIndex tile)
Removes the given tile from the animated tile table.
uint16_t counter
used for animation and/or production (if available cargo)
void Restore()
Restore the variable.
@ INDUSTRYBEH_ONLY_NEARTOWN
is always built near towns (toy shop)
@ SLOPE_N
the north corner of the tile is raised
constexpr T abs(const T a)
Returns the absolute value of (scalar) variable.
Structure to encapsulate the pseudo random number generators.
AnimationInfo animation
Information about the animation (is it looping, how many loops etc)
byte land_generator
the landscape generator
static debug_inline uint Size()
Get the size of the map.
Owner founder
Founder of the industry.
uint64_t dparam
Parameter of the str string.
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
static CommandCost CheckIfFarEnoughFromConflictingIndustry(TileIndex tile, int type)
Check that the new industry is far enough from conflicting industries.
@ ICT_SCENARIO_EDITOR
while editing a scenario
void SetGeneratingWorldProgress(GenWorldProgress cls, uint total)
Set the total of a stage of the world generation.
const IndustryTileSpec * GetIndustryTileSpec(IndustryGfx gfx)
Accessor for array _industry_tile_specs.
static void IncIndustryTypeCount(IndustryType type)
Increment the count of industries for this type.
TileIndex tile
The base tile of the area.
#define endof(x)
Get the end element of an fixed size array.
@ CBM_INDT_CARGO_ACCEPTANCE
decides amount of cargo acceptance
void MakeIndustry(Tile t, IndustryID index, IndustryGfx gfx, uint8_t random, WaterClass wc)
Make the given tile an industry tile.
const uint8_t * random_sounds
array of random sounds.
@ INDUSTRYLIFE_ORGANIC
Like forests.
@ SLOPE_SW
south and west corner are raised
This structure is the same for both Industries and Houses.
static CommandCost CheckNewIndustry_OilRig(TileIndex tile)
Check the conditions of CHECK_OIL_RIG (Industries at sea should be positioned near edge of the map).
static bool CleaningPool()
Returns current state of pool cleaning - yes or no.
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
@ OWNER_NONE
The tile has no ownership.
void GenerateIndustries()
This function will create random industries during game creation.
@ FOUNDATION_LEVELED
The tile is leveled up to a flat slope.
StringID production_down_text
Message appearing when the industry's production is decreasing.
@ LG_TERRAGENESIS
TerraGenesis Perlin landscape generator.
@ MP_STATION
A tile of a station.
byte appear_ingame[NUM_LANDSCAPE]
Probability of appearance in game.
GRFFileProps grf_prop
properties related to the grf file
TownCache cache
Container for all cacheable data.
void ResetOverride()
Resets the override, which is used while initializing game.
@ IACT_MAPGENERATION
during random map generation
static uint16_t GetIndustryTypeCount(IndustryType type)
Get the count of industries for this type.
void ForAllStationsAroundTiles(const TileArea &ta, Func func)
Call a function on all stations that have any part of the requested area within their catchment.
uint8_t cleanup_flag
flags indicating which data should be freed upon cleaning up
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition of one tile in an industry tile layout.
static void ChangeIndustryProduction(Industry *i, bool monthly)
Change industry production or do closure.
byte min_number
Smallest number of industries that should exist (either 0 or 1).
void TriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger)
Trigger a random trigger for a single industry tile.
#define MAX_UVALUE(type)
The largest value that can be entered in a variable.
@ CBID_INDTILE_AUTOSLOPE
Called to determine if industry can alter the ground below industry tile.
StringID MapGRFStringID(uint32_t grfid, StringID str)
Used when setting an object's property to map to the GRF's strings while taking in consideration the ...
Data for managing the number of industries of a single industry type.
void SetDParamStr(size_t n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
byte GetIndustryAnimationLoop(Tile tile)
Get the animation loop number.
@ OWNER_DEITY
The object is owned by a superuser / goal script.
bool IsBridgeAbove(Tile t)
checks if a bridge is set above the ground of this tile
StringID str
Description of the tile.
@ DC_AUTO
don't allow building on structures
A special vehicle is one of the following:
@ DC_NO_MODIFY_TOWN_RATING
do not change town rating
EffectVehicle * CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type)
Create an effect vehicle above a particular location.
const T & GetOriginalValue() const
Returns the backupped value.
static CommandCost CheckNewIndustry_Forest(TileIndex tile)
Check the conditions of CHECK_FOREST (Industry should be build above snow-line in arctic climate).
static void CanCargoServiceIndustry(CargoID cargo, Industry *ind, bool *c_accepts, bool *c_produces)
Can given cargo type be accepted or produced by the industry?
bool multiple_industry_per_town
allow many industries of the same type per town
IndustryLifeType life_type
This is also known as Industry production flag, in newgrf specs.
#define INSTANTIATE_POOL_METHODS(name)
Force instantiation of pool methods so we don't get linker errors.
void SetIndustryConstructionCounter(Tile tile, byte value)
Sets this industry tile's construction counter value.
#define TILE_ADDXY(tile, x, y)
Adds a given offset to a tile.
uint16_t w
The width of the area.
void ErrorUnknownCallbackResult(uint32_t grfid, uint16_t cbid, uint16_t cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
OrthogonalTileArea TileArea
Shorthand for the much more common orthogonal tile area.
bool IsCargoProduced() const
Test if this industry produces any cargo.
static CheckNewIndustryProc *const _check_new_industry_procs[CHECK_END]
Check functions for different types of industry.
IndustryBehaviour behaviour
How this industry will behave, and how others entities can use it.
CommandCost CmdIndustrySetFlags(DoCommandFlag flags, IndustryID ind_id, IndustryControlFlags ctlflags)
Set industry control flags.
#define lengthof(x)
Return the length of an fixed size array.
constexpr T Delta(const T a, const T b)
Returns the (absolute) difference between two (scalar) variables.
byte GetAnimationFrame(Tile t)
Get the current animation frame.
@ INDUSTRYBEH_CANCLOSE_LASTINSTANCE
Allow closing down the last instance of this type.
void AddChildSpriteScreen(SpriteID image, PaletteID pal, int x, int y, bool transparent, const SubSprite *sub, bool scale, bool relative)
Add a child sprite to a parent sprite.
@ CBID_INDUSTRY_DECIDE_COLOUR
Called to determine the colour of an industry.
int GetTileMaxPixelZ(TileIndex tile)
Get top height of the tile.
static debug_inline uint TileHeight(Tile tile)
Returns the height of a tile.
static bool TransportIndustryGoods(TileIndex tile)
Move produced cargo from industry to nearby stations.
uint32_t industry_daily_change_counter
Bits 31-16 are number of industry to be performed, 15-0 are fractional collected daily.
@ INDCTL_NO_PRODUCTION_DECREASE
When industry production change is evaluated, rolls to decrease are ignored.
byte GetIndustryConstructionCounter(Tile tile)
Returns this industry tile's construction counter value.
void SetIndustryIndexOfField(Tile t, IndustryID i)
Set the industry (farm) that made the field.
@ CBM_IND_DECIDE_COLOUR
give a custom colour to newly build industries
CargoID cargo_type
type of cargo this vehicle is carrying
std::string string
The string to retain.
bool IsValidCargoID(CargoID t)
Test whether cargo type is not INVALID_CARGO.
OrthogonalTileArea & Expand(int rad)
Expand a tile area by rad tiles in each direction, keeping within map bounds.
static uint GetCurrentTotalNumberOfIndustries()
Get total number of industries existing in the game.
@ INDUSTRYBEH_TOWN1200_MORE
can only be built in towns larger than 1200 inhabitants (temperate bank)
IndustryType GetIndustryType(Tile tile)
Retrieve the type for this industry.
@ ID_END
Number of industry density settings.
TimerGameEconomy::Year last_prod_year
last economy year of production
byte check_proc
Index to a procedure to check for conflicting circumstances.
int x
X position of the tile in unit coordinates.
static const IndustryGfx NEW_INDUSTRYTILEOFFSET
original number of tiles
PaletteID pal
The palette (use PAL_NONE) if not needed)
static Date date
Current date in days (day counter).
TileIndex tile
Tile index.
ConstructionSettings construction
construction of things in-game
bool IsCargoAccepted() const
Test if this industry accepts any cargo.
const IndustrySpec * GetIndustrySpec(IndustryType thistype)
Accessor for array _industry_specs.
@ CBM_IND_PROD_CHANGE_BUILD
initialise production level on construction
@ IAT_CONSTRUCTION_STATE_CHANGE
Trigger whenever the construction state changes.
static CommandCost CheckNewIndustry_Water(TileIndex tile)
Check the conditions of CHECK_WATER (Industry should be in the desert).
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
@ VEH_TRAIN
Train vehicle type.
bool EconomyIsInRecession()
Is the economy in recession?
StringID name
Displayed name of the industry.
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
IndustryBehaviour
Various industry behaviours mostly to represent original TTD specialities.
StringID new_industry_text
Message appearing when the industry is built.
VehicleType type
Type of vehicle.
uint16_t target_count
Desired number of industries of this type.
@ INDCTL_MASK
Mask of all flags set.
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
const struct GRFFile * grffile
grf file that introduced this entity
byte prod_level
general production level
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
TimerGameCalendar::Date construction_date
Date of the construction of the industry.
PersistentStorage * psa
Persistent storage for NewGRF industries.
@ INDCTL_NO_PRODUCTION_INCREASE
When industry production change is evaluated, rolls to increase are ignored.
@ IAT_INDUSTRY_DISTRIBUTES_CARGO
Trigger when cargo is distributed.
IndustryControlFlags
Flags to control/override the behaviour of an industry.
static CommandCost CheckIfIndustryIsAllowed(TileIndex tile, int type, const Town *t)
Is the industry allowed to be built at this place for the town?
bool Chance16R(const uint a, const uint b, uint32_t &r)
Flips a coin with a given probability and saves the randomize-number in a variable.
@ INDUSTRYBEH_CUT_TREES
cuts trees and produce first output cargo from them (lumber mill)
@ DIAGDIR_NE
Northeast, upper right on your monitor.
void ResetIndustries()
This function initialize the spec arrays of both industry and industry tiles.
@ VEH_SHIP
Ship vehicle type.
CargoID GetCargoTranslation(uint8_t cargo, const GRFFile *grffile, bool usebit)
Translate a GRF-local cargo slot/bitnum into a CargoID.
byte anim_next
Next frame in an animation.
bool IsLocalCompany()
Is the current company the local company?
Defines the data structure of each individual tile of an industry.
@ INDCTL_EXTERNAL_PROD_LEVEL
Indicates that the production level of the industry is externally controlled.
@ OWNER_WATER
The tile/execution is done by "water".
TropicZone GetTropicZone(Tile tile)
Get the tropic zone.
CommandCost CmdIndustrySetExclusivity(DoCommandFlag flags, IndustryID ind_id, Owner company_id, bool consumer)
Change exclusive consumer or supplier for the industry.
IndustryID GetIndustryIndexOfField(Tile t)
Get the industry (farm) that made the field.
uint16_t GetIndustryCallback(CallbackID callback, uint32_t param1, uint32_t param2, Industry *industry, IndustryType type, TileIndex tile)
Perform an industry callback.
bool GetIndustryTypeData(IndustryType it)
Set the probability and min_number fields for the industry type it for a running game.
void IndustryProductionCallback(Industry *ind, int reason)
Get the industry production callback and apply it to the industry.
bool IsIndustryCompleted(Tile t)
Is this industry tile fully built?
@ CHECK_REFINERY
Industry should be positioned near edge of the map.
static uint32_t GetScaledIndustryGenerationProbability(IndustryType it, bool *force_at_least_one)
Compute the appearance probability for an industry during map creation.
byte animation_substate
Sub state to time the change of the graphics/behaviour.
IndustryGfx GetTranslatedIndustryTileID(IndustryGfx gfx)
Do industry gfx ID translation for NewGRFs.
@ CBM_IND_OUTPUT_CARGO_TYPES
customize the cargoes the industry produces
@ OWNER_TOWN
A town owns the tile, or a town is expanding.
static void PlaceInitialIndustry(IndustryType type, bool try_hard)
Try to build a industry on the map.
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite for the current tile.
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
static uint SizeY()
Get the size of the map along the Y.
const char * GetName() const
Get the name of this grf.
@ INDTILE_SPECIAL_ACCEPTS_ALL_CARGO
Tile always accepts all cargoes the associated industry accepts.
uint16_t random
Random value used for randomisation of all kinds of things.
@ ICT_NORMAL_GAMEPLAY
either by user or random creation process
void AddAnimatedTile(TileIndex tile)
Add the given tile to the animated tile table (if it does not exist on that table yet).
static CommandCost CheckNewIndustry_NULL(TileIndex)
Check the conditions of CHECK_NOTHING (Always succeeds).
static Year year
Current year, starting at 0.
bool TileBelongsToIndustry(TileIndex tile) const
Check if a given tile belongs to this industry.
@ SND_37_LUMBER_MILL_2
55 == 0x37 Industry animation: lumber mill (2): falling tree
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
@ INDUSTRYLIFE_EXTRACTIVE
Like mines.