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OpenTTD Source
14.0-beta3
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Go to the documentation of this file.
13 #ifndef NEWGRF_COMMONS_H
14 #define NEWGRF_COMMONS_H
76 assert(num_sprites > 0);
77 if (num_sprites > 4) num_sprites = 4;
78 switch (construction_stage) {
80 case 1:
return num_sprites > 2 ? 1 : 0;
81 case 2:
return num_sprites > 2 ? num_sprites - 2 : 0;
82 case 3:
return num_sprites - 1;
83 default: NOT_REACHED();
132 assert(source !=
nullptr &&
this != source);
140 free(this->registers);
151 return this->registers !=
nullptr;
154 uint32_t
PrepareLayout(uint32_t orig_offset, uint32_t newgrf_ground_offset, uint32_t newgrf_offset, uint constr_stage,
bool separate_ground)
const;
155 void ProcessRegisters(uint8_t resolved_var10, uint32_t resolved_sprite,
bool separate_ground)
const;
193 std::vector<uint16_t> entity_overrides;
194 std::vector<uint32_t> grfid_overrides;
200 virtual bool CheckValidNewID([[maybe_unused]] uint16_t testid) {
return true; }
211 void Add(uint16_t local_id, uint32_t grfid, uint entity_type);
212 virtual uint16_t
AddEntityID(uint16_t grf_local_id, uint32_t grfid, uint16_t substitute_id);
214 uint32_t
GetGRFID(uint16_t entity_id)
const;
216 virtual uint16_t
GetID(uint16_t grf_local_id, uint32_t grfid)
const;
218 inline uint16_t GetMaxMapping()
const {
return this->
max_entities; }
219 inline uint16_t GetMaxOffset()
const {
return this->
max_offset; }
239 uint16_t
AddEntityID(uint16_t grf_local_id, uint32_t grfid, uint16_t substitute_id)
override;
240 uint16_t
GetID(uint16_t grf_local_id, uint32_t grfid)
const override;
249 bool CheckValidNewID(uint16_t testid)
override {
return testid != 0xFF; }
269 bool CheckValidNewID(uint16_t testid)
override {
return testid != 0xFF; }
280 bool CheckValidNewID(uint16_t testid)
override {
return testid != 0xFF; }
309 template <
size_t Tcnt>
@ TCX_UPPER_HALFTILE
Querying information about the upper part of a tile with halftile foundation.
uint32_t GetGRFID(uint16_t entity_id) const
Gives the GRFID of the file the entity belongs to.
uint32_t GetTerrainType(TileIndex tile, TileContext context=TCX_NORMAL)
Function used by houses (and soon industries) to get information on type of "terrain" the tile it is ...
@ TLF_DODRAW
Only draw sprite if value of register TileLayoutRegisters::dodraw is non-zero.
Allow incrementing of ObjectClassID variables.
uint8_t dodraw
Register deciding whether the sprite shall be drawn at all. Non-zero means drawing.
GRFFileProps(uint16_t subst_id=0)
Set all default data constructor for the props.
@ TLF_CHILD_X_OFFSET
Add signed offset to child sprite X positions from register TileLayoutRegisters::delta....
uint32_t grfid
The GRF ID of the file the entity belongs to.
uint16_t entity_id
The entity ID within the GRF file.
Axis
Allow incrementing of DiagDirDiff variables.
void AllocateRegisters()
Allocate memory for register modifiers.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
uint16_t AddEntityID(uint16_t grf_local_id, uint32_t grfid, uint16_t substitute_id) override
Method to find an entity ID and to mark it as reserved for the Industry to be included.
uint32_t GetNearbyTileInformation(TileIndex tile, bool grf_version8)
Common part of station var 0x67, house var 0x62, indtile var 0x60, industry var 0x62.
@ TLF_CUSTOM_PALETTE
Palette is from Action 1 (moved to SPRITE_MODIFIER_CUSTOM_SPRITE in palette during loading).
void ProcessRegisters(uint8_t resolved_var10, uint32_t resolved_sprite, bool separate_ground) const
Evaluates the register modifiers and integrates them into the preprocessed sprite layout.
void Clone(const DrawTileSprites *source)
Clone a spritelayout.
uint GetConstructionStageOffset(uint construction_stage, uint num_sprites)
Determines which sprite to use from a spriteset for a specific construction stage.
Owner
Enum for all companies/owners.
@ TLF_BB_Z_OFFSET
Add signed offset to bounding box Z positions from register TileLayoutRegisters::delta....
Defines the data structure for an airport.
Additional modifiers for items in sprite layouts.
uint16_t invalid_id
ID used to detected invalid entities.
@ TLF_KNOWN_FLAGS
Known flags. Any unknown set flag will disable the GRF.
PalSpriteID ground
Palette and sprite for the ground.
uint8_t sprite_var10
Value for variable 10 when resolving the sprite.
Defines the data structure of each individual tile of an airport.
uint16_t override
id of the entity been replaced by
CommandCost GetErrorMessageFromLocationCallbackResult(uint16_t cb_res, const GRFFile *grffile, StringID default_error)
Get the error message from a shape/location/slope check callback result.
uint8_t palette
Register specifying a signed offset for the palette.
void ErrorUnknownCallbackResult(uint32_t grfid, uint16_t cbid, uint16_t cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
Common return value for all commands.
uint32_t GetCompanyInfo(CompanyID owner, const Livery *l)
Returns company information like in vehicle var 43 or station var 43.
@ TLF_BB_XY_OFFSET
Add signed offset to bounding box X and Y positions from register TileLayoutRegisters::delta....
void ResetMapping()
Resets the mapping, which is used while initializing game.
@ TLF_CHILD_Y_OFFSET
Add signed offset to child sprite Y positions from register TileLayoutRegisters::delta....
void free(const void *ptr)
Version of the standard free that accepts const pointers.
Base class that provides memory initialization on dynamically created objects.
Data related to the handling of grf files.
uint16_t max_palette_offset
Maximum offset to add to the palette. (limited by size of the spriteset)
TileContext
Context for tile accesses.
NewGRF supplied spritelayout.
void SetEntitySpec(ObjectSpec *spec)
Method to install the new object data in its proper slot The slot assignment is internal of this meth...
bool NeedsPreprocessing() const
Tests whether this spritelayout needs preprocessing by PrepareLayout() and ProcessRegisters(),...
static const uint TLR_MAX_VAR10
Maximum value for var 10.
Ground palette sprite of a tile, together with its sprite layout.
@ TCX_NORMAL
Nothing special.
uint16_t GetSubstituteID(uint16_t entity_id) const
Gives the substitute of the entity, as specified by the grf file.
OverrideManagerBase(uint16_t offset, uint16_t maximum, uint16_t invalid)
Constructor of generic class.
virtual uint16_t AddEntityID(uint16_t grf_local_id, uint32_t grfid, uint16_t substitute_id)
Reserves a place in the mapping array for an entity to be installed.
Maps an entity id stored on the map to a GRF file.
uint16_t GetID(uint16_t grf_local_id, uint32_t grfid) const override
Return the ID (if ever available) of a previously inserted entity.
@ TLF_NON_GROUND_FLAGS
Flags which do not work for the (first) ground sprite.
Defines the data structure for constructing industry.
uint32_t PrepareLayout(uint32_t orig_offset, uint32_t newgrf_ground_offset, uint32_t newgrf_offset, uint constr_stage, bool separate_ground) const
Prepares a sprite layout before resolving action-1-2-3 chains.
uint16_t local_id
id defined by the grf file for this entity
bool ConvertBooleanCallback(const GRFFile *grffile, uint16_t cbid, uint16_t cb_res)
Converts a callback result into a boolean.
const struct SpriteGroup * spritegroup[Tcnt]
pointer to the different sprites of the entity
@ TLF_VAR10_FLAGS
Flags which refer to using multiple action-1-2-3 chains.
@ INVALID_AXIS
Flag for an invalid Axis.
uint8_t parent[3]
Registers for signed offsets for the bounding box position of parent sprites.
@ TCX_ON_BRIDGE
Querying information about stuff on the bridge (via some bridgehead).
uint consistent_max_offset
Number of sprites in all referenced spritesets.
void ResetOverride()
Resets the override, which is used while initializing game.
TileLayoutFlags
Flags to enable register usage in sprite layouts.
Combination of a palette sprite and a 'real' sprite.
DECLARE_ENUM_AS_BIT_SET(GenderEthnicity) enum CompanyManagerFaceVariable
Bitgroups of the CompanyManagerFace variable.
TileIndex GetNearbyTile(byte parameter, TileIndex tile, bool signed_offsets=true, Axis axis=INVALID_AXIS)
Get the tile at the given offset.
void Clone(const DrawTileSeqStruct *source)
Clone the building sprites of a spritelayout.
const DrawTileSeqStruct * seq
Array of child sprites. Terminated with a terminator entry.
uint8_t sprite
Register specifying a signed offset for the sprite.
TileLayoutFlags flags
Flags defining which members are valid and to be used.
uint16_t max_entities
what is the amount of entities, old and new summed
uint8_t child[2]
Registers for signed offsets for the position of child sprites.
void Add(uint16_t local_id, uint32_t grfid, uint entity_type)
Since the entity IDs defined by the GRF file does not necessarily correlate to those used by the game...
uint16_t substitute_id
The (original) entity ID to use if this GRF is not available.
const DrawTileSeqStruct * GetLayout(PalSpriteID *ground) const
Returns the result spritelayout after preprocessing.
ObjectOverrideManager _object_mngr
The override manager for our objects.
@ TLF_PALETTE_REG_FLAGS
Flags which require resolving the action-1-2-3 chain for the palette, even if it is no action-1 palet...
@ TLF_SPRITE
Add signed offset to sprite from register TileLayoutRegisters::sprite.
@ TLF_PALETTE
Add signed offset to palette from register TileLayoutRegisters::palette.
uint16_t max_offset
what is the length of the original entity's array of specs
const struct GRFFile * grffile
grf file that introduced this entity
std::vector< EntityIDMapping > mappings
mapping of ids from grf files. Public out of convenience
uint16_t max_sprite_offset
Maximum offset to add to the sprite. (limited by size of the spriteset)
void SetEntitySpec(IndustrySpec *inds)
Method to install the new industry data in its proper slot The slot assignment is internal of this me...
Defines the data structure of each individual tile of an industry.
@ TLF_DRAWING_FLAGS
Flags which are still required after loading the GRF.
@ TLF_PALETTE_VAR10
Resolve palette with a specific value in variable 10.
@ TLF_SPRITE_REG_FLAGS
Flags which require resolving the action-1-2-3 chain for the sprite, even if it is no action-1 sprite...
@ TLF_SPRITE_VAR10
Resolve sprite with a specific value in variable 10.
Data related to the handling of grf files.
Information about a particular livery.
static std::vector< DrawTileSeqStruct > result_seq
Temporary storage when preprocessing spritelayouts.
bool Convert8bitBooleanCallback(const GRFFile *grffile, uint16_t cbid, uint16_t cb_res)
Converts a callback result into a boolean.
void Allocate(uint num_sprites)
Allocate a spritelayout for num_sprites building sprites.
Dynamic data of a loaded NewGRF.
virtual uint16_t GetID(uint16_t grf_local_id, uint32_t grfid) const
Return the ID (if ever available) of a previously inserted entity.
A tile child sprite and palette to draw for stations etc, with 3D bounding box.
uint8_t palette_var10
Value for variable 10 when resolving the palette.
void SetEntitySpec(const HouseSpec *hs)
Install the specs into the HouseSpecs array It will find itself the proper slot on which it will go.