OpenTTD Source  14.0-beta3
screenshot.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "core/backup_type.hpp"
12 #include "fileio_func.h"
13 #include "viewport_func.h"
14 #include "gfx_func.h"
15 #include "screenshot.h"
16 #include "screenshot_gui.h"
17 #include "blitter/factory.hpp"
18 #include "zoom_func.h"
19 #include "core/endian_func.hpp"
20 #include "saveload/saveload.h"
21 #include "company_base.h"
22 #include "company_func.h"
23 #include "strings_func.h"
24 #include "error.h"
25 #include "textbuf_gui.h"
26 #include "window_gui.h"
27 #include "window_func.h"
28 #include "tile_map.h"
29 #include "landscape.h"
30 #include "video/video_driver.hpp"
31 #include "smallmap_gui.h"
32 
33 #include "table/strings.h"
34 
35 #include "safeguards.h"
36 
37 static const char * const SCREENSHOT_NAME = "screenshot";
38 static const char * const HEIGHTMAP_NAME = "heightmap";
39 
43 static std::string _screenshot_name;
44 std::string _full_screenshot_path;
46 
55 typedef void ScreenshotCallback(void *userdata, void *buf, uint y, uint pitch, uint n);
56 
68 typedef bool ScreenshotHandlerProc(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette);
69 
72  const char *extension;
74 };
75 
76 #define MKCOLOUR(x) TO_LE32X(x)
77 
78 /*************************************************
79  **** SCREENSHOT CODE FOR WINDOWS BITMAP (.BMP)
80  *************************************************/
81 
83 PACK(struct BitmapFileHeader {
84  uint16_t type;
85  uint32_t size;
86  uint32_t reserved;
87  uint32_t off_bits;
88 });
89 static_assert(sizeof(BitmapFileHeader) == 14);
90 
93  uint32_t size;
94  int32_t width, height;
95  uint16_t planes, bitcount;
96  uint32_t compression, sizeimage, xpels, ypels, clrused, clrimp;
97 };
98 static_assert(sizeof(BitmapInfoHeader) == 40);
99 
101 struct RgbQuad {
102  byte blue, green, red, reserved;
103 };
104 static_assert(sizeof(RgbQuad) == 4);
105 
118 static bool MakeBMPImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
119 {
120  uint bpp; // bytes per pixel
121  switch (pixelformat) {
122  case 8: bpp = 1; break;
123  /* 32bpp mode is saved as 24bpp BMP */
124  case 32: bpp = 3; break;
125  /* Only implemented for 8bit and 32bit images so far */
126  default: return false;
127  }
128 
129  FILE *f = fopen(name, "wb");
130  if (f == nullptr) return false;
131 
132  /* Each scanline must be aligned on a 32bit boundary */
133  uint bytewidth = Align(w * bpp, 4); // bytes per line in file
134 
135  /* Size of palette. Only present for 8bpp mode */
136  uint pal_size = pixelformat == 8 ? sizeof(RgbQuad) * 256 : 0;
137 
138  /* Setup the file header */
139  BitmapFileHeader bfh;
140  bfh.type = TO_LE16('MB');
141  bfh.size = TO_LE32(sizeof(BitmapFileHeader) + sizeof(BitmapInfoHeader) + pal_size + static_cast<size_t>(bytewidth) * h);
142  bfh.reserved = 0;
143  bfh.off_bits = TO_LE32(sizeof(BitmapFileHeader) + sizeof(BitmapInfoHeader) + pal_size);
144 
145  /* Setup the info header */
146  BitmapInfoHeader bih;
147  bih.size = TO_LE32(sizeof(BitmapInfoHeader));
148  bih.width = TO_LE32(w);
149  bih.height = TO_LE32(h);
150  bih.planes = TO_LE16(1);
151  bih.bitcount = TO_LE16(bpp * 8);
152  bih.compression = 0;
153  bih.sizeimage = 0;
154  bih.xpels = 0;
155  bih.ypels = 0;
156  bih.clrused = 0;
157  bih.clrimp = 0;
158 
159  /* Write file header and info header */
160  if (fwrite(&bfh, sizeof(bfh), 1, f) != 1 || fwrite(&bih, sizeof(bih), 1, f) != 1) {
161  fclose(f);
162  return false;
163  }
164 
165  if (pixelformat == 8) {
166  /* Convert the palette to the windows format */
167  RgbQuad rq[256];
168  for (uint i = 0; i < 256; i++) {
169  rq[i].red = palette[i].r;
170  rq[i].green = palette[i].g;
171  rq[i].blue = palette[i].b;
172  rq[i].reserved = 0;
173  }
174  /* Write the palette */
175  if (fwrite(rq, sizeof(rq), 1, f) != 1) {
176  fclose(f);
177  return false;
178  }
179  }
180 
181  /* Try to use 64k of memory, store between 16 and 128 lines */
182  uint maxlines = Clamp(65536 / (w * pixelformat / 8), 16, 128); // number of lines per iteration
183 
184  uint8_t *buff = MallocT<uint8_t>(maxlines * w * pixelformat / 8); // buffer which is rendered to
185  uint8_t *line = CallocT<uint8_t>(bytewidth); // one line, stored to file
186 
187  /* Start at the bottom, since bitmaps are stored bottom up */
188  do {
189  uint n = std::min(h, maxlines);
190  h -= n;
191 
192  /* Render the pixels */
193  callb(userdata, buff, h, w, n);
194 
195  /* Write each line */
196  while (n-- != 0) {
197  if (pixelformat == 8) {
198  /* Move to 'line', leave last few pixels in line zeroed */
199  memcpy(line, buff + n * w, w);
200  } else {
201  /* Convert from 'native' 32bpp to BMP-like 24bpp.
202  * Works for both big and little endian machines */
203  Colour *src = ((Colour *)buff) + n * w;
204  byte *dst = line;
205  for (uint i = 0; i < w; i++) {
206  dst[i * 3 ] = src[i].b;
207  dst[i * 3 + 1] = src[i].g;
208  dst[i * 3 + 2] = src[i].r;
209  }
210  }
211  /* Write to file */
212  if (fwrite(line, bytewidth, 1, f) != 1) {
213  free(line);
214  free(buff);
215  fclose(f);
216  return false;
217  }
218  }
219  } while (h != 0);
220 
221  free(line);
222  free(buff);
223  fclose(f);
224 
225  return true;
226 }
227 
228 /*********************************************************
229  **** SCREENSHOT CODE FOR PORTABLE NETWORK GRAPHICS (.PNG)
230  *********************************************************/
231 #if defined(WITH_PNG)
232 #include <png.h>
233 
234 #ifdef PNG_TEXT_SUPPORTED
235 #include "rev.h"
236 #include "newgrf_config.h"
237 #include "ai/ai_info.hpp"
238 #include "company_base.h"
239 #include "base_media_base.h"
240 #endif /* PNG_TEXT_SUPPORTED */
241 
242 static void PNGAPI png_my_error(png_structp png_ptr, png_const_charp message)
243 {
244  Debug(misc, 0, "[libpng] error: {} - {}", message, (const char *)png_get_error_ptr(png_ptr));
245  longjmp(png_jmpbuf(png_ptr), 1);
246 }
247 
248 static void PNGAPI png_my_warning(png_structp png_ptr, png_const_charp message)
249 {
250  Debug(misc, 1, "[libpng] warning: {} - {}", message, (const char *)png_get_error_ptr(png_ptr));
251 }
252 
265 static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
266 {
267  png_color rq[256];
268  FILE *f;
269  uint i, y, n;
270  uint maxlines;
271  uint bpp = pixelformat / 8;
272  png_structp png_ptr;
273  png_infop info_ptr;
274 
275  /* only implemented for 8bit and 32bit images so far. */
276  if (pixelformat != 8 && pixelformat != 32) return false;
277 
278  f = fopen(name, "wb");
279  if (f == nullptr) return false;
280 
281  png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, const_cast<char *>(name), png_my_error, png_my_warning);
282 
283  if (png_ptr == nullptr) {
284  fclose(f);
285  return false;
286  }
287 
288  info_ptr = png_create_info_struct(png_ptr);
289  if (info_ptr == nullptr) {
290  png_destroy_write_struct(&png_ptr, (png_infopp)nullptr);
291  fclose(f);
292  return false;
293  }
294 
295  if (setjmp(png_jmpbuf(png_ptr))) {
296  png_destroy_write_struct(&png_ptr, &info_ptr);
297  fclose(f);
298  return false;
299  }
300 
301  png_init_io(png_ptr, f);
302 
303  png_set_filter(png_ptr, 0, PNG_FILTER_NONE);
304 
305  png_set_IHDR(png_ptr, info_ptr, w, h, 8, pixelformat == 8 ? PNG_COLOR_TYPE_PALETTE : PNG_COLOR_TYPE_RGB,
306  PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
307 
308 #ifdef PNG_TEXT_SUPPORTED
309  /* Try to add some game metadata to the PNG screenshot so
310  * it's more useful for debugging and archival purposes. */
311  png_text_struct text[2];
312  memset(text, 0, sizeof(text));
313  text[0].key = const_cast<char *>("Software");
314  text[0].text = const_cast<char *>(_openttd_revision);
315  text[0].text_length = strlen(_openttd_revision);
316  text[0].compression = PNG_TEXT_COMPRESSION_NONE;
317 
318  std::string message;
319  message.reserve(1024);
320  fmt::format_to(std::back_inserter(message), "Graphics set: {} ({})\n", BaseGraphics::GetUsedSet()->name, BaseGraphics::GetUsedSet()->version);
321  message += "NewGRFs:\n";
322  for (const GRFConfig *c = _game_mode == GM_MENU ? nullptr : _grfconfig; c != nullptr; c = c->next) {
323  fmt::format_to(std::back_inserter(message), "{:08X} {} {}\n", BSWAP32(c->ident.grfid), FormatArrayAsHex(c->ident.md5sum), c->filename);
324  }
325  message += "\nCompanies:\n";
326  for (const Company *c : Company::Iterate()) {
327  if (c->ai_info == nullptr) {
328  fmt::format_to(std::back_inserter(message), "{:2d}: Human\n", (int)c->index);
329  } else {
330  fmt::format_to(std::back_inserter(message), "{:2d}: {} (v{})\n", (int)c->index, c->ai_info->GetName(), c->ai_info->GetVersion());
331  }
332  }
333  text[1].key = const_cast<char *>("Description");
334  text[1].text = const_cast<char *>(message.c_str());
335  text[1].text_length = message.size();
336  text[1].compression = PNG_TEXT_COMPRESSION_zTXt;
337  png_set_text(png_ptr, info_ptr, text, 2);
338 #endif /* PNG_TEXT_SUPPORTED */
339 
340  if (pixelformat == 8) {
341  /* convert the palette to the .PNG format. */
342  for (i = 0; i != 256; i++) {
343  rq[i].red = palette[i].r;
344  rq[i].green = palette[i].g;
345  rq[i].blue = palette[i].b;
346  }
347 
348  png_set_PLTE(png_ptr, info_ptr, rq, 256);
349  }
350 
351  png_write_info(png_ptr, info_ptr);
352  png_set_flush(png_ptr, 512);
353 
354  if (pixelformat == 32) {
355  png_color_8 sig_bit;
356 
357  /* Save exact colour/alpha resolution */
358  sig_bit.alpha = 0;
359  sig_bit.blue = 8;
360  sig_bit.green = 8;
361  sig_bit.red = 8;
362  sig_bit.gray = 8;
363  png_set_sBIT(png_ptr, info_ptr, &sig_bit);
364 
365 #if TTD_ENDIAN == TTD_LITTLE_ENDIAN
366  png_set_bgr(png_ptr);
367  png_set_filler(png_ptr, 0, PNG_FILLER_AFTER);
368 #else
369  png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE);
370 #endif /* TTD_ENDIAN == TTD_LITTLE_ENDIAN */
371  }
372 
373  /* use by default 64k temp memory */
374  maxlines = Clamp(65536 / w, 16, 128);
375 
376  /* now generate the bitmap bits */
377  void *buff = CallocT<uint8_t>(static_cast<size_t>(w) * maxlines * bpp); // by default generate 128 lines at a time.
378 
379  y = 0;
380  do {
381  /* determine # lines to write */
382  n = std::min(h - y, maxlines);
383 
384  /* render the pixels into the buffer */
385  callb(userdata, buff, y, w, n);
386  y += n;
387 
388  /* write them to png */
389  for (i = 0; i != n; i++) {
390  png_write_row(png_ptr, (png_bytep)buff + i * w * bpp);
391  }
392  } while (y != h);
393 
394  png_write_end(png_ptr, info_ptr);
395  png_destroy_write_struct(&png_ptr, &info_ptr);
396 
397  free(buff);
398  fclose(f);
399  return true;
400 }
401 #endif /* WITH_PNG */
402 
403 
404 /*************************************************
405  **** SCREENSHOT CODE FOR ZSOFT PAINTBRUSH (.PCX)
406  *************************************************/
407 
409 struct PcxHeader {
410  byte manufacturer;
411  byte version;
412  byte rle;
413  byte bpp;
414  uint32_t unused;
415  uint16_t xmax, ymax;
416  uint16_t hdpi, vdpi;
417  byte pal_small[16 * 3];
418  byte reserved;
419  byte planes;
420  uint16_t pitch;
421  uint16_t cpal;
422  uint16_t width;
423  uint16_t height;
424  byte filler[54];
425 };
426 static_assert(sizeof(PcxHeader) == 128);
427 
440 static bool MakePCXImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
441 {
442  FILE *f;
443  uint maxlines;
444  uint y;
445  PcxHeader pcx;
446  bool success;
447 
448  if (pixelformat == 32) {
449  Debug(misc, 0, "Can't convert a 32bpp screenshot to PCX format. Please pick another format.");
450  return false;
451  }
452  if (pixelformat != 8 || w == 0) return false;
453 
454  f = fopen(name, "wb");
455  if (f == nullptr) return false;
456 
457  memset(&pcx, 0, sizeof(pcx));
458 
459  /* setup pcx header */
460  pcx.manufacturer = 10;
461  pcx.version = 5;
462  pcx.rle = 1;
463  pcx.bpp = 8;
464  pcx.xmax = TO_LE16(w - 1);
465  pcx.ymax = TO_LE16(h - 1);
466  pcx.hdpi = TO_LE16(320);
467  pcx.vdpi = TO_LE16(320);
468 
469  pcx.planes = 1;
470  pcx.cpal = TO_LE16(1);
471  pcx.width = pcx.pitch = TO_LE16(w);
472  pcx.height = TO_LE16(h);
473 
474  /* write pcx header */
475  if (fwrite(&pcx, sizeof(pcx), 1, f) != 1) {
476  fclose(f);
477  return false;
478  }
479 
480  /* use by default 64k temp memory */
481  maxlines = Clamp(65536 / w, 16, 128);
482 
483  /* now generate the bitmap bits */
484  uint8_t *buff = CallocT<uint8_t>(static_cast<size_t>(w) * maxlines); // by default generate 128 lines at a time.
485 
486  y = 0;
487  do {
488  /* determine # lines to write */
489  uint n = std::min(h - y, maxlines);
490  uint i;
491 
492  /* render the pixels into the buffer */
493  callb(userdata, buff, y, w, n);
494  y += n;
495 
496  /* write them to pcx */
497  for (i = 0; i != n; i++) {
498  const uint8_t *bufp = buff + i * w;
499  byte runchar = bufp[0];
500  uint runcount = 1;
501  uint j;
502 
503  /* for each pixel... */
504  for (j = 1; j < w; j++) {
505  uint8_t ch = bufp[j];
506 
507  if (ch != runchar || runcount >= 0x3f) {
508  if (runcount > 1 || (runchar & 0xC0) == 0xC0) {
509  if (fputc(0xC0 | runcount, f) == EOF) {
510  free(buff);
511  fclose(f);
512  return false;
513  }
514  }
515  if (fputc(runchar, f) == EOF) {
516  free(buff);
517  fclose(f);
518  return false;
519  }
520  runcount = 0;
521  runchar = ch;
522  }
523  runcount++;
524  }
525 
526  /* write remaining bytes.. */
527  if (runcount > 1 || (runchar & 0xC0) == 0xC0) {
528  if (fputc(0xC0 | runcount, f) == EOF) {
529  free(buff);
530  fclose(f);
531  return false;
532  }
533  }
534  if (fputc(runchar, f) == EOF) {
535  free(buff);
536  fclose(f);
537  return false;
538  }
539  }
540  } while (y != h);
541 
542  free(buff);
543 
544  /* write 8-bit colour palette */
545  if (fputc(12, f) == EOF) {
546  fclose(f);
547  return false;
548  }
549 
550  /* Palette is word-aligned, copy it to a temporary byte array */
551  byte tmp[256 * 3];
552 
553  for (uint i = 0; i < 256; i++) {
554  tmp[i * 3 + 0] = palette[i].r;
555  tmp[i * 3 + 1] = palette[i].g;
556  tmp[i * 3 + 2] = palette[i].b;
557  }
558  success = fwrite(tmp, sizeof(tmp), 1, f) == 1;
559 
560  fclose(f);
561 
562  return success;
563 }
564 
565 /*************************************************
566  **** GENERIC SCREENSHOT CODE
567  *************************************************/
568 
571 #if defined(WITH_PNG)
572  {"png", &MakePNGImage},
573 #endif
574  {"bmp", &MakeBMPImage},
575  {"pcx", &MakePCXImage},
576 };
577 
580 {
582 }
583 
586 {
587  uint j = 0;
588  for (uint i = 0; i < lengthof(_screenshot_formats); i++) {
590  j = i;
591  break;
592  }
593  }
596 }
597 
602 static void CurrentScreenCallback(void *, void *buf, uint y, uint pitch, uint n)
603 {
605  void *src = blitter->MoveTo(_screen.dst_ptr, 0, y);
606  blitter->CopyImageToBuffer(src, buf, _screen.width, n, pitch);
607 }
608 
617 static void LargeWorldCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
618 {
619  Viewport *vp = (Viewport *)userdata;
620  DrawPixelInfo dpi;
621  int wx, left;
622 
623  /* We are no longer rendering to the screen */
624  DrawPixelInfo old_screen = _screen;
625  bool old_disable_anim = _screen_disable_anim;
626 
627  _screen.dst_ptr = buf;
628  _screen.width = pitch;
629  _screen.height = n;
630  _screen.pitch = pitch;
631  _screen_disable_anim = true;
632 
633  AutoRestoreBackup dpi_backup(_cur_dpi, &dpi);
634 
635  dpi.dst_ptr = buf;
636  dpi.height = n;
637  dpi.width = vp->width;
638  dpi.pitch = pitch;
639  dpi.zoom = ZOOM_LVL_WORLD_SCREENSHOT;
640  dpi.left = 0;
641  dpi.top = y;
642 
643  /* Render viewport in blocks of 1600 pixels width */
644  left = 0;
645  while (vp->width - left != 0) {
646  wx = std::min(vp->width - left, 1600);
647  left += wx;
648 
649  ViewportDoDraw(vp,
650  ScaleByZoom(left - wx - vp->left, vp->zoom) + vp->virtual_left,
651  ScaleByZoom(y - vp->top, vp->zoom) + vp->virtual_top,
652  ScaleByZoom(left - vp->left, vp->zoom) + vp->virtual_left,
653  ScaleByZoom((y + n) - vp->top, vp->zoom) + vp->virtual_top
654  );
655  }
656 
657  /* Switch back to rendering to the screen */
658  _screen = old_screen;
659  _screen_disable_anim = old_disable_anim;
660 }
661 
669 static const char *MakeScreenshotName(const char *default_fn, const char *ext, bool crashlog = false)
670 {
671  bool generate = _screenshot_name.empty();
672 
673  if (generate) {
674  if (_game_mode == GM_EDITOR || _game_mode == GM_MENU || _local_company == COMPANY_SPECTATOR) {
675  _screenshot_name = default_fn;
676  } else {
678  }
679  }
680 
681  /* Handle user-specified filenames ending in # with automatic numbering */
682  if (_screenshot_name.ends_with("#")) {
683  generate = true;
684  _screenshot_name.pop_back();
685  }
686 
687  size_t len = _screenshot_name.size();
688  /* Add extension to screenshot file */
689  _screenshot_name += fmt::format(".{}", ext);
690 
691  const char *screenshot_dir = crashlog ? _personal_dir.c_str() : FiosGetScreenshotDir();
692 
693  for (uint serial = 1;; serial++) {
694  _full_screenshot_path = fmt::format("{}{}", screenshot_dir, _screenshot_name);
695 
696  if (!generate) break; // allow overwriting of non-automatic filenames
697  if (!FileExists(_full_screenshot_path)) break;
698  /* If file exists try another one with same name, but just with a higher index */
699  _screenshot_name.erase(len);
700  _screenshot_name += fmt::format("#{}.{}", serial, ext);
701  }
702 
703  return _full_screenshot_path.c_str();
704 }
705 
707 static bool MakeSmallScreenshot(bool crashlog)
708 {
710  return sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension, crashlog), CurrentScreenCallback, nullptr, _screen.width, _screen.height,
712 }
713 
721 void SetupScreenshotViewport(ScreenshotType t, Viewport *vp, uint32_t width, uint32_t height)
722 {
723  switch(t) {
724  case SC_VIEWPORT:
725  case SC_CRASHLOG: {
726  assert(width == 0 && height == 0);
727 
728  Window *w = GetMainWindow();
730  vp->virtual_top = w->viewport->virtual_top;
733 
734  /* Compute pixel coordinates */
735  vp->left = 0;
736  vp->top = 0;
737  vp->width = _screen.width;
738  vp->height = _screen.height;
739  vp->overlay = w->viewport->overlay;
740  break;
741  }
742  case SC_WORLD: {
743  assert(width == 0 && height == 0);
744 
745  /* Determine world coordinates of screenshot */
747 
748  TileIndex north_tile = _settings_game.construction.freeform_edges ? TileXY(1, 1) : TileXY(0, 0);
749  TileIndex south_tile = Map::Size() - 1;
750 
751  /* We need to account for a hill or high building at tile 0,0. */
752  int extra_height_top = TilePixelHeight(north_tile) + 150;
753  /* If there is a hill at the bottom don't create a large black area. */
754  int reclaim_height_bottom = TilePixelHeight(south_tile);
755 
756  vp->virtual_left = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, 0).x;
757  vp->virtual_top = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, extra_height_top).y;
758  vp->virtual_width = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, 0).x - vp->virtual_left + 1;
759  vp->virtual_height = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, reclaim_height_bottom).y - vp->virtual_top + 1;
760 
761  /* Compute pixel coordinates */
762  vp->left = 0;
763  vp->top = 0;
764  vp->width = UnScaleByZoom(vp->virtual_width, vp->zoom);
765  vp->height = UnScaleByZoom(vp->virtual_height, vp->zoom);
766  vp->overlay = nullptr;
767  break;
768  }
769  default: {
771 
772  Window *w = GetMainWindow();
773  vp->virtual_left = w->viewport->virtual_left;
774  vp->virtual_top = w->viewport->virtual_top;
775 
776  if (width == 0 || height == 0) {
777  vp->virtual_width = w->viewport->virtual_width;
778  vp->virtual_height = w->viewport->virtual_height;
779  } else {
780  vp->virtual_width = width << vp->zoom;
781  vp->virtual_height = height << vp->zoom;
782  }
783 
784  /* Compute pixel coordinates */
785  vp->left = 0;
786  vp->top = 0;
787  vp->width = UnScaleByZoom(vp->virtual_width, vp->zoom);
788  vp->height = UnScaleByZoom(vp->virtual_height, vp->zoom);
789  vp->overlay = nullptr;
790  break;
791  }
792  }
793 }
794 
802 static bool MakeLargeWorldScreenshot(ScreenshotType t, uint32_t width = 0, uint32_t height = 0)
803 {
804  Viewport vp;
805  SetupScreenshotViewport(t, &vp, width, height);
806 
810 }
811 
819 static void HeightmapCallback(void *, void *buffer, uint y, uint, uint n)
820 {
821  byte *buf = (byte *)buffer;
822  while (n > 0) {
823  TileIndex ti = TileXY(Map::MaxX(), y);
824  for (uint x = Map::MaxX(); true; x--) {
825  *buf = 256 * TileHeight(ti) / (1 + _heightmap_highest_peak);
826  buf++;
827  if (x == 0) break;
828  ti = TILE_ADDXY(ti, -1, 0);
829  }
830  y++;
831  n--;
832  }
833 }
834 
839 bool MakeHeightmapScreenshot(const char *filename)
840 {
841  Colour palette[256];
842  for (uint i = 0; i < lengthof(palette); i++) {
843  palette[i].a = 0xff;
844  palette[i].r = i;
845  palette[i].g = i;
846  palette[i].b = i;
847  }
848 
850  for (TileIndex tile = 0; tile < Map::Size(); tile++) {
851  uint h = TileHeight(tile);
853  }
854 
856  return sf->proc(filename, HeightmapCallback, nullptr, Map::SizeX(), Map::SizeY(), 8, palette);
857 }
858 
860 
865 static void ScreenshotConfirmationCallback(Window *, bool confirmed)
866 {
867  if (confirmed) MakeScreenshot(_confirmed_screenshot_type, {});
868 }
869 
877 {
878  Viewport vp;
879  SetupScreenshotViewport(t, &vp);
880 
881  bool heightmap_or_minimap = t == SC_HEIGHTMAP || t == SC_MINIMAP;
882  uint64_t width = (heightmap_or_minimap ? Map::SizeX() : vp.width);
883  uint64_t height = (heightmap_or_minimap ? Map::SizeY() : vp.height);
884 
885  if (width * height > 8192 * 8192) {
886  /* Ask for confirmation */
888  SetDParam(0, width);
889  SetDParam(1, height);
890  ShowQuery(STR_WARNING_SCREENSHOT_SIZE_CAPTION, STR_WARNING_SCREENSHOT_SIZE_MESSAGE, nullptr, ScreenshotConfirmationCallback);
891  } else {
892  /* Less than 64M pixels, just do it */
893  MakeScreenshot(t, {});
894  }
895 }
896 
905 static bool RealMakeScreenshot(ScreenshotType t, std::string name, uint32_t width, uint32_t height)
906 {
907  if (t == SC_VIEWPORT) {
908  /* First draw the dirty parts of the screen and only then change the name
909  * of the screenshot. This way the screenshot will always show the name
910  * of the previous screenshot in the 'successful' message instead of the
911  * name of the new screenshot (or an empty name). */
913  UndrawMouseCursor();
914  DrawDirtyBlocks();
916  }
917 
918  _screenshot_name = name;
919 
920  bool ret;
921  switch (t) {
922  case SC_VIEWPORT:
923  ret = MakeSmallScreenshot(false);
924  break;
925 
926  case SC_CRASHLOG:
927  ret = MakeSmallScreenshot(true);
928  break;
929 
930  case SC_ZOOMEDIN:
931  case SC_DEFAULTZOOM:
932  ret = MakeLargeWorldScreenshot(t, width, height);
933  break;
934 
935  case SC_WORLD:
936  ret = MakeLargeWorldScreenshot(t);
937  break;
938 
939  case SC_HEIGHTMAP: {
942  break;
943  }
944 
945  case SC_MINIMAP:
947  break;
948 
949  default:
950  NOT_REACHED();
951  }
952 
953  if (ret) {
954  if (t == SC_HEIGHTMAP) {
957  ShowErrorMessage(STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY, INVALID_STRING_ID, WL_WARNING);
958  } else {
960  ShowErrorMessage(STR_MESSAGE_SCREENSHOT_SUCCESSFULLY, INVALID_STRING_ID, WL_WARNING);
961  }
962  } else {
963  ShowErrorMessage(STR_ERROR_SCREENSHOT_FAILED, INVALID_STRING_ID, WL_ERROR);
964  }
965 
966  return ret;
967 }
968 
979 bool MakeScreenshot(ScreenshotType t, std::string name, uint32_t width, uint32_t height)
980 {
981  if (t == SC_CRASHLOG) {
982  /* Video buffer might or might not be locked. */
984 
985  return RealMakeScreenshot(t, name, width, height);
986  }
987 
988  VideoDriver::GetInstance()->QueueOnMainThread([=] { // Capture by value to not break scope.
989  RealMakeScreenshot(t, name, width, height);
990  });
991 
992  return true;
993 }
994 
995 
996 static void MinimapScreenCallback(void *, void *buf, uint y, uint pitch, uint n)
997 {
998  uint32_t *ubuf = (uint32_t *)buf;
999  uint num = (pitch * n);
1000  for (uint i = 0; i < num; i++) {
1001  uint row = y + (int)(i / pitch);
1002  uint col = (Map::SizeX() - 1) - (i % pitch);
1003 
1004  TileIndex tile = TileXY(col, row);
1005  byte val = GetSmallMapOwnerPixels(tile, GetTileType(tile), IncludeHeightmap::Never) & 0xFF;
1006 
1007  uint32_t colour_buf = 0;
1008  colour_buf = (_cur_palette.palette[val].b << 0);
1009  colour_buf |= (_cur_palette.palette[val].g << 8);
1010  colour_buf |= (_cur_palette.palette[val].r << 16);
1011 
1012  *ubuf = colour_buf;
1013  ubuf++; // Skip alpha
1014  }
1015 }
1016 
1021 {
1023  return sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension), MinimapScreenCallback, nullptr, Map::SizeX(), Map::SizeY(), 32, _cur_palette.palette);
1024 }
_cur_palette
Palette _cur_palette
Current palette.
Definition: palette.cpp:24
TileY
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:437
RgbQuad
Format of palette data in BMP header.
Definition: screenshot.cpp:101
factory.hpp
FormatArrayAsHex
std::string FormatArrayAsHex(std::span< const byte > data)
Format a byte array into a continuous hex string.
Definition: string.cpp:88
ShowQuery
void ShowQuery(StringID caption, StringID message, Window *parent, QueryCallbackProc *callback, bool focus)
Show a confirmation window with standard 'yes' and 'no' buttons The window is aligned to the centre o...
Definition: misc_gui.cpp:1230
ScreenshotType
ScreenshotType
Type of requested screenshot.
Definition: screenshot.h:18
_personal_dir
std::string _personal_dir
custom directory for personal settings, saves, newgrf, etc.
Definition: fileio.cpp:953
endian_func.hpp
ShowErrorMessage
void ShowErrorMessage(StringID summary_msg, int x, int y, CommandCost cc)
Display an error message in a window.
Definition: error_gui.cpp:367
PcxHeader
Definition of a PCX file header.
Definition: screenshot.cpp:409
WL_WARNING
@ WL_WARNING
Other information.
Definition: error.h:25
smallmap_gui.h
Map::MaxX
static debug_inline uint MaxX()
Gets the maximum X coordinate within the map, including MP_VOID.
Definition: map_func.h:297
company_base.h
lock
std::mutex lock
synchronization for playback status fields
Definition: win32_m.cpp:35
Blitter
How all blitters should look like.
Definition: base.hpp:29
Viewport::width
int width
Screen width of the viewport.
Definition: viewport_type.h:25
SC_HEIGHTMAP
@ SC_HEIGHTMAP
Heightmap of the world.
Definition: screenshot.h:24
HeightmapCallback
static void HeightmapCallback(void *, void *buffer, uint y, uint, uint n)
Callback for generating a heightmap.
Definition: screenshot.cpp:819
Window::viewport
ViewportData * viewport
Pointer to viewport data, if present.
Definition: window_gui.h:312
Viewport::height
int height
Screen height of the viewport.
Definition: viewport_type.h:26
Blitter::GetScreenDepth
virtual uint8_t GetScreenDepth()=0
Get the screen depth this blitter works for.
Viewport::top
int top
Screen coordinate top edge of the viewport.
Definition: viewport_type.h:24
_screenshot_format_name
std::string _screenshot_format_name
Extension of the current screenshot format (corresponds with _cur_screenshot_format).
Definition: screenshot.cpp:40
screenshot_gui.h
BitmapInfoHeader
BMP Info Header (stored in little endian)
Definition: screenshot.cpp:92
saveload.h
zoom_func.h
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:15
fileio_func.h
base_media_base.h
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:54
ScreenshotConfirmationCallback
static void ScreenshotConfirmationCallback(Window *, bool confirmed)
Callback on the confirmation window for huge screenshots.
Definition: screenshot.cpp:865
SC_ZOOMEDIN
@ SC_ZOOMEDIN
Fully zoomed in screenshot of the visible area.
Definition: screenshot.h:21
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
newgrf_config.h
ScreenshotFormat::extension
const char * extension
File extension.
Definition: screenshot.cpp:72
Viewport::virtual_top
int virtual_top
Virtual top coordinate.
Definition: viewport_type.h:29
MakeHeightmapScreenshot
bool MakeHeightmapScreenshot(const char *filename)
Make a heightmap of the current map.
Definition: screenshot.cpp:839
InitializeScreenshotFormats
void InitializeScreenshotFormats()
Initialize screenshot format information on startup, with _screenshot_format_name filled from the loa...
Definition: screenshot.cpp:585
Debug
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
textbuf_gui.h
ai_info.hpp
screenshot.h
GetTileType
static debug_inline TileType GetTileType(Tile tile)
Get the tiletype of a given tile.
Definition: tile_map.h:96
gfx_func.h
_confirmed_screenshot_type
static ScreenshotType _confirmed_screenshot_type
Screenshot type the current query is about to confirm.
Definition: screenshot.cpp:859
window_gui.h
Viewport
Data structure for viewport, display of a part of the world.
Definition: viewport_type.h:22
tile_map.h
BSWAP32
static uint32_t BSWAP32(uint32_t x)
Perform a 32 bits endianness bitswap on x.
Definition: bitmath_func.hpp:345
GRFConfig
Information about GRF, used in the game and (part of it) in savegames.
Definition: newgrf_config.h:147
Viewport::virtual_left
int virtual_left
Virtual left coordinate.
Definition: viewport_type.h:28
free
void free(const void *ptr)
Version of the standard free that accepts const pointers.
Definition: stdafx.h:379
_screen_disable_anim
bool _screen_disable_anim
Disable palette animation (important for 32bpp-anim blitter during giant screenshot)
Definition: gfx.cpp:45
Viewport::left
int left
Screen coordinate left edge of the viewport.
Definition: viewport_type.h:23
Palette::palette
Colour palette[256]
Current palette. Entry 0 has to be always fully transparent!
Definition: gfx_type.h:324
FileExists
bool FileExists(const std::string &filename)
Test whether the given filename exists.
Definition: fileio.cpp:140
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:55
BlitterFactory::GetCurrentBlitter
static Blitter * GetCurrentBlitter()
Get the current active blitter (always set by calling SelectBlitter).
Definition: factory.hpp:138
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:49
safeguards.h
GenerateDefaultSaveName
std::string GenerateDefaultSaveName()
Get the default name for a savegame or screenshot.
Definition: saveload.cpp:3154
ScreenshotHandlerProc
bool ScreenshotHandlerProc(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
Function signature for a screenshot generation routine for one of the available formats.
Definition: screenshot.cpp:68
ConstructionSettings::freeform_edges
bool freeform_edges
allow terraforming the tiles at the map edges
Definition: settings_type.h:383
PACK
PACK(struct BitmapFileHeader { uint16_t type;uint32_t size;uint32_t reserved;uint32_t off_bits;})
BMP File Header (stored in little endian)
ScreenshotFormat
Screenshot format information.
Definition: screenshot.cpp:71
DrawDirtyBlocks
void DrawDirtyBlocks()
Repaints the rectangle blocks which are marked as 'dirty'.
Definition: gfx.cpp:1420
ScreenshotCallback
void ScreenshotCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
Callback function signature for generating lines of pixel data to be written to the screenshot file.
Definition: screenshot.cpp:55
_num_screenshot_formats
uint _num_screenshot_formats
Number of available screenshot formats.
Definition: screenshot.cpp:41
MakeScreenshotName
static const char * MakeScreenshotName(const char *default_fn, const char *ext, bool crashlog=false)
Construct a pathname for a screenshot file.
Definition: screenshot.cpp:669
Viewport::virtual_width
int virtual_width
width << zoom
Definition: viewport_type.h:30
ZOOM_LVL_WORLD_SCREENSHOT
@ ZOOM_LVL_WORLD_SCREENSHOT
Default zoom level for the world screen shot.
Definition: zoom_type.h:39
error.h
VideoDriver::QueueOnMainThread
void QueueOnMainThread(std::function< void()> &&func)
Queue a function to be called on the main thread with game state lock held and video buffer locked.
Definition: video_driver.hpp:188
stdafx.h
ZOOM_LVL_VIEWPORT
@ ZOOM_LVL_VIEWPORT
Default zoom level for viewports.
Definition: zoom_type.h:31
landscape.h
ScreenshotFormat::proc
ScreenshotHandlerProc * proc
Function for writing the screenshot.
Definition: screenshot.cpp:73
VideoDriver::GetInstance
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
Definition: video_driver.hpp:200
viewport_func.h
Blitter::CopyImageToBuffer
virtual void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch)=0
Copy from the screen to a buffer in a palette format for 8bpp and RGBA format for 32bpp.
Colour
Structure to access the alpha, red, green, and blue channels from a 32 bit number.
Definition: gfx_type.h:159
GUISettings::zoom_min
ZoomLevel zoom_min
minimum zoom out level
Definition: settings_type.h:157
Map::SizeX
static debug_inline uint SizeX()
Get the size of the map along the X.
Definition: map_func.h:270
LargeWorldCallback
static void LargeWorldCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
generate a large piece of the world
Definition: screenshot.cpp:617
_screenshot_formats
static const ScreenshotFormat _screenshot_formats[]
Available screenshot formats.
Definition: screenshot.cpp:570
TilePixelHeight
uint TilePixelHeight(Tile tile)
Returns the height of a tile in pixels.
Definition: tile_map.h:72
SetScreenshotWindowVisibility
void SetScreenshotWindowVisibility(bool hide)
Set the visibility of the screenshot window when taking a screenshot.
Definition: screenshot_gui.cpp:80
rev.h
Pool::PoolItem<&_company_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:384
MakeBMPImage
static bool MakeBMPImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
Generic .BMP writer.
Definition: screenshot.cpp:118
strings_func.h
UnScaleByZoom
int UnScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift right (when zoom > ZOOM_LVL_NORMAL) When shifting right,...
Definition: zoom_func.h:34
SC_WORLD
@ SC_WORLD
World screenshot.
Definition: screenshot.h:23
MakePCXImage
static bool MakePCXImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
Generic .PCX file image writer.
Definition: screenshot.cpp:440
HEIGHTMAP_NAME
static const char *const HEIGHTMAP_NAME
Default filename of a saved heightmap.
Definition: screenshot.cpp:38
SetupScreenshotViewport
void SetupScreenshotViewport(ScreenshotType t, Viewport *vp, uint32_t width, uint32_t height)
Configure a Viewport for rendering (a part of) the map into a screenshot.
Definition: screenshot.cpp:721
Blitter::MoveTo
virtual void * MoveTo(void *video, int x, int y)=0
Move the destination pointer the requested amount x and y, keeping in mind any pitch and bpp of the r...
Map::Size
static debug_inline uint Size()
Get the size of the map.
Definition: map_func.h:288
video_driver.hpp
SetDParam
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings.cpp:104
COMPANY_SPECTATOR
@ COMPANY_SPECTATOR
The client is spectating.
Definition: company_type.h:35
GetMainWindow
Window * GetMainWindow()
Get the main window, i.e.
Definition: window.cpp:1128
GRFConfig::next
struct GRFConfig * next
NOSAVE: Next item in the linked list.
Definition: newgrf_config.h:174
AutoRestoreBackup
Class to backup a specific variable and restore it upon destruction of this object to prevent stack v...
Definition: backup_type.hpp:153
RealMakeScreenshot
static bool RealMakeScreenshot(ScreenshotType t, std::string name, uint32_t width, uint32_t height)
Make a screenshot.
Definition: screenshot.cpp:905
MakePNGImage
static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
Generic .PNG file image writer.
Definition: screenshot.cpp:265
SetDParamStr
void SetDParamStr(size_t n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition: strings.cpp:352
SC_DEFAULTZOOM
@ SC_DEFAULTZOOM
Zoomed to default zoom level screenshot of the visible area.
Definition: screenshot.h:22
MakeSmallScreenshot
static bool MakeSmallScreenshot(bool crashlog)
Make a screenshot of the current screen.
Definition: screenshot.cpp:707
company_func.h
WL_ERROR
@ WL_ERROR
Errors (eg. saving/loading failed)
Definition: error.h:26
MakeMinimapWorldScreenshot
bool MakeMinimapWorldScreenshot()
Make a minimap screenshot.
Definition: screenshot.cpp:1020
TILE_ADDXY
#define TILE_ADDXY(tile, x, y)
Adds a given offset to a tile.
Definition: map_func.h:480
_grfconfig
GRFConfig * _grfconfig
First item in list of current GRF set up.
Definition: newgrf_config.cpp:164
_cur_screenshot_format
uint _cur_screenshot_format
Index of the currently selected screenshot format in _screenshot_formats.
Definition: screenshot.cpp:42
window_func.h
GetCurrentScreenshotExtension
const char * GetCurrentScreenshotExtension()
Get filename extension of current screenshot file format.
Definition: screenshot.cpp:579
lengthof
#define lengthof(x)
Return the length of an fixed size array.
Definition: stdafx.h:300
Viewport::zoom
ZoomLevel zoom
The zoom level of the viewport.
Definition: viewport_type.h:33
TileXY
static debug_inline TileIndex TileXY(uint x, uint y)
Returns the TileIndex of a coordinate.
Definition: map_func.h:385
TileHeight
static debug_inline uint TileHeight(Tile tile)
Returns the height of a tile.
Definition: tile_map.h:29
SC_VIEWPORT
@ SC_VIEWPORT
Screenshot of viewport.
Definition: screenshot.h:19
MakeScreenshotWithConfirm
void MakeScreenshotWithConfirm(ScreenshotType t)
Make a screenshot.
Definition: screenshot.cpp:876
_screenshot_name
static std::string _screenshot_name
Filename of the screenshot file.
Definition: screenshot.cpp:43
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:620
Window
Data structure for an opened window.
Definition: window_gui.h:267
SC_CRASHLOG
@ SC_CRASHLOG
Raw screenshot from blitter buffer.
Definition: screenshot.h:20
BaseMedia< GraphicsSet >::GetUsedSet
static const GraphicsSet * GetUsedSet()
Return the used set.
Definition: base_media_func.h:394
Clamp
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:79
TileX
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:427
IncludeHeightmap::Never
@ Never
Never include the heightmap.
Viewport::virtual_height
int virtual_height
height << zoom
Definition: viewport_type.h:31
MakeScreenshot
bool MakeScreenshot(ScreenshotType t, std::string name, uint32_t width, uint32_t height)
Schedule making a screenshot.
Definition: screenshot.cpp:979
SC_MINIMAP
@ SC_MINIMAP
Minimap screenshot.
Definition: screenshot.h:25
SCREENSHOT_NAME
static const char *const SCREENSHOT_NAME
Default filename of a saved screenshot.
Definition: screenshot.cpp:37
Company
Definition: company_base.h:116
ScaleByZoom
int ScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift left (when zoom > ZOOM_LVL_NORMAL) When shifting right,...
Definition: zoom_func.h:22
MakeLargeWorldScreenshot
static bool MakeLargeWorldScreenshot(ScreenshotType t, uint32_t width=0, uint32_t height=0)
Make a screenshot of the map.
Definition: screenshot.cpp:802
_heightmap_highest_peak
uint _heightmap_highest_peak
When saving a heightmap, this contains the highest peak on the map.
Definition: screenshot.cpp:45
VideoDriver::VideoBufferLocker
Helper struct to ensure the video buffer is locked and ready for drawing.
Definition: video_driver.hpp:211
GetSmallMapOwnerPixels
uint32_t GetSmallMapOwnerPixels(TileIndex tile, TileType t, IncludeHeightmap include_heightmap)
Return the colour a tile would be displayed with in the small map in mode "Owner".
Definition: smallmap_gui.cpp:582
Align
constexpr T Align(const T x, uint n)
Return the smallest multiple of n equal or greater than x.
Definition: math_func.hpp:37
Colour::a
uint8_t a
colour channels in LE order
Definition: gfx_type.h:167
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
Map::SizeY
static uint SizeY()
Get the size of the map along the Y.
Definition: map_func.h:279
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:636
RemapCoords
Point RemapCoords(int x, int y, int z)
Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap.
Definition: landscape.h:82
CurrentScreenCallback
static void CurrentScreenCallback(void *, void *buf, uint y, uint pitch, uint n)
Callback of the screenshot generator that dumps the current video buffer.
Definition: screenshot.cpp:602
_full_screenshot_path
std::string _full_screenshot_path
Pathname of the screenshot file.
Definition: screenshot.cpp:44
DrawPixelInfo
Data about how and where to blit pixels.
Definition: gfx_type.h:151
FiosGetScreenshotDir
const char * FiosGetScreenshotDir()
Get the directory for screenshots.
Definition: fios.cpp:597
backup_type.hpp