OpenTTD Source  14.0-beta3
SlIndustryProduced Class Reference
Inheritance diagram for SlIndustryProduced:
DefaultSaveLoadHandler< SlIndustryProduced, Industry > SaveLoadHandler

Public Member Functions

void Save (Industry *i) const override
 
void Load (Industry *i) const override
 
- Public Member Functions inherited from DefaultSaveLoadHandler< SlIndustryProduced, Industry >
SaveLoadTable GetDescription () const override
 Get the description of the fields in the savegame.
 
SaveLoadCompatTable GetCompatDescription () const override
 Get the pre-header description of the fields in the savegame.
 
virtual void Save ([[maybe_unused]] Industry *object) const
 
void Save (void *object) const override
 
virtual void Load ([[maybe_unused]] Industry *object) const
 
void Load (void *object) const override
 
virtual void LoadCheck ([[maybe_unused]] Industry *object) const
 
void LoadCheck (void *object) const override
 
virtual void FixPointers ([[maybe_unused]] Industry *object) const
 
void FixPointers (void *object) const override
 
- Public Member Functions inherited from SaveLoadHandler
virtual void Save ([[maybe_unused]] void *object) const
 Save the object to disk. More...
 
virtual void Load ([[maybe_unused]] void *object) const
 Load the object from disk. More...
 
virtual void LoadCheck ([[maybe_unused]] void *object) const
 Similar to load, but used only to validate savegames. More...
 
virtual void FixPointers ([[maybe_unused]] void *object) const
 A post-load callback to fix SL_REF integers into pointers. More...
 
virtual SaveLoadTable GetDescription () const =0
 Get the description of the fields in the savegame.
 
virtual SaveLoadCompatTable GetCompatDescription () const =0
 Get the pre-header description of the fields in the savegame.
 
SaveLoadTable GetLoadDescription () const
 Get the description for how to load the chunk. More...
 

Static Public Attributes

static const SaveLoad description []
 
const static SaveLoadCompatTable compat_description = _industry_produced_sl_compat
 
static CargoID old_cargo [INDUSTRY_NUM_OUTPUTS]
 
static uint16_t old_waiting [INDUSTRY_NUM_OUTPUTS]
 
static uint8_t old_rate [INDUSTRY_NUM_OUTPUTS]
 
static uint16_t old_this_month_production [INDUSTRY_NUM_OUTPUTS]
 
static uint16_t old_this_month_transported [INDUSTRY_NUM_OUTPUTS]
 
static uint16_t old_last_month_production [INDUSTRY_NUM_OUTPUTS]
 
static uint16_t old_last_month_transported [INDUSTRY_NUM_OUTPUTS]
 

Additional Inherited Members

- Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > load_description
 

Detailed Description

Definition at line 94 of file industry_sl.cpp.

Field Documentation

◆ description

const SaveLoad SlIndustryProduced::description[]
inlinestatic
Initial value:
= {
SLE_VAR(Industry::ProducedCargo, cargo, SLE_UINT8),
SLE_VAR(Industry::ProducedCargo, waiting, SLE_UINT16),
SLE_VAR(Industry::ProducedCargo, rate, SLE_UINT8),
}

Definition at line 96 of file industry_sl.cpp.


The documentation for this class was generated from the following file:
SlIndustryProducedHistory
Definition: industry_sl.cpp:60
Industry::ProducedCargo
Definition: industry.h:80
SLE_VAR
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Definition: saveload.h:948
SLEG_STRUCTLIST
#define SLEG_STRUCTLIST(name, handler)
Storage of a list of structs in every savegame version.
Definition: saveload.h:1178