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OpenTTD Source
14.0-beta3
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Go to the source code of this file.
Data Structures | |
| struct | HighScore |
Typedefs | |
| using | HighScores = std::array< HighScore, 5 > |
| Record 5 high scores. | |
| using | HighScoresTable = std::array< HighScores, SP_HIGHSCORE_END > |
| Record high score for each of the difficulty levels. | |
Functions | |
| void | SaveToHighScore () |
| Save HighScore table to file. | |
| void | LoadFromHighScore () |
| Initialize the highscore table to 0 and if any file exists, load in values. | |
| int8_t | SaveHighScoreValue (const Company *c) |
| Save the highscore for the company. More... | |
| int8_t | SaveHighScoreValueNetwork () |
| Save the highscores in a network game when it has ended. More... | |
| StringID | EndGameGetPerformanceTitleFromValue (uint value) |
| void | ShowHighscoreTable (int difficulty=SP_CUSTOM, int8_t rank=-1) |
| Show the highscore table for a given difficulty. More... | |
Variables | |
| HighScoresTable | _highscore_table |
| Table with all the high scores. | |
Declaration of functions and types defined in highscore.h and highscore_gui.h
Definition in file highscore.h.
| int8_t SaveHighScoreValue | ( | const Company * | c | ) |
Save the highscore for the company.
| c | The company to insert. |
Definition at line 57 of file highscore.cpp.
References _highscore_table, CheatHasBeenUsed(), and SP_CUSTOM.
| int8_t SaveHighScoreValueNetwork | ( | ) |
Save the highscores in a network game when it has ended.
Definition at line 92 of file highscore.cpp.
References _highscore_table, GetString(), HighScoreSorter(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::Iterate(), MAX_COMPANIES, CompanyProperties::old_economy, CompanyEconomyEntry::performance_history, SetDParam(), and SP_MULTIPLAYER.
| void ShowHighscoreTable | ( | int | difficulty, |
| int8_t | ranking | ||
| ) |
Show the highscore table for a given difficulty.
When called from endgame ranking is set to the top5 element that was newly added and is thus highlighted
Definition at line 236 of file highscore_gui.cpp.
References CloseWindowByClass(), and WC_HIGHSCORE.