OpenTTD Source: SlSkipHandler Class Reference

OpenTTD Source 14.0-beta3

Private Member Functions
SlSkipHandler Class Reference

Handler that is assigned when there is a struct read in the savegame which is not known to the code. More...

Inheritance diagram for SlSkipHandler:

## Private Member Functions
void | Save (void *) const override
void | Load (void *object) const override
void | LoadCheck (void *object) const override
virtual SaveLoadTable | GetDescription () const override
| Get the description of the fields in the savegame.
virtual SaveLoadCompatTable | GetCompatDescription () const override
| Get the pre-header description of the fields in the savegame.

## Additional Inherited Members
Public Member Functions inherited from SaveLoadHandler
virtual void | Save ([[maybe_unused]] void *object) const
| Save the object to disk. More...
virtual void | Load ([[maybe_unused]] void *object) const
| Load the object from disk. More...
virtual void | LoadCheck ([[maybe_unused]] void *object) const
| Similar to load, but used only to validate savegames. More...
virtual void | FixPointers ([[maybe_unused]] void *object) const
| A post-load callback to fix SL_REF integers into pointers. More...
SaveLoadTable | GetLoadDescription () const
| Get the description for how to load the chunk. More...
Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > | load_description

## Detailed Description

Handler that is assigned when there is a struct read in the savegame which is not known to the code.

This means we are going to skip it.

Definition at line 1669 of file saveload.cpp.

The documentation for this class was generated from the following file:

- src/saveload/saveload.cpp