OpenTTD Source: src/blitter/32bpp_anim_sse4.hpp Source File

OpenTTD Source 14.0-beta3

32bpp_anim_sse4.hpp
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1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10 #ifndef BLITTER_32BPP_SSE4_ANIM_HPP
11 #define BLITTER_32BPP_SSE4_ANIM_HPP
12
13 #ifdef WITH_SSE
14
15 #ifndef SSE_VERSION
16 #define SSE_VERSION 4
17 #endif
18
19 #ifndef SSE_TARGET
20 #define SSE_TARGET "sse4.1"
21 #endif
22
23 #ifndef FULL_ANIMATION
24 #define FULL_ANIMATION 1
25 #endif
26
27 #include "32bpp_anim.hpp"
28 #include "32bpp_anim_sse2.hpp"
29 #include "32bpp_sse4.hpp"
30
31 #undef MARGIN_NORMAL_THRESHOLD
32 #define MARGIN_NORMAL_THRESHOLD 4
33
35 class Blitter_32bppSSE4_Anim final : public Blitter_32bppSSE2_Anim, public Blitter_32bppSSE4 {
36 private:
37
38 public:
39 template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent, bool animated>
40 void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
41 void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
42 Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override {
43 return Blitter_32bppSSE_Base::Encode(sprite, allocator);
44 }
45 const char *GetName() override { return "32bpp-sse4-anim"; }
46 using Blitter_32bppSSE2_Anim::LookupColourInPalette;
47 };
48
50 class FBlitter_32bppSSE4_Anim: public BlitterFactory {
51 public:
52 FBlitter_32bppSSE4_Anim() : BlitterFactory("32bpp-sse4-anim", "32bpp SSE4 Blitter (palette animation)", HasCPUIDFlag(1, 2, 19)) {}
53 Blitter *CreateInstance() override { return static_cast<Blitter_32bppSSE2_Anim *>(new Blitter_32bppSSE4_Anim()); }
54 };
55
56 #endif /* WITH_SSE */
57 #endif /* BLITTER_32BPP_SSE4_ANIM_HPP */
BlitterFactory::CreateInstance
virtual Blitter * CreateInstance()=0
Create an instance of this Blitter-class.
BlitterMode
BlitterMode
The modes of blitting we can do.
Definition: base.hpp:17
Blitter
How all blitters should look like.
Definition: base.hpp:29
BlitterFactory
The base factory, keeping track of all blitters.
Definition: factory.hpp:21
ZoomLevel
ZoomLevel
All zoom levels we know.
Definition: zoom_type.h:19
SpriteLoader::SpriteCollection
std::array< Sprite, ZOOM_LVL_END > SpriteCollection
Type defining a collection of sprites, one for each zoom level.
Definition: spriteloader.hpp:71
32bpp_sse4.hpp
32bpp_anim.hpp
Blitter::BlitterParams
Parameters related to blitting.
Definition: base.hpp:32
Sprite
Data structure describing a sprite.
Definition: spritecache.h:17
HasCPUIDFlag
bool HasCPUIDFlag(uint type, uint index, uint bit)
Check whether the current CPU has the given flag.
Definition: cpu.cpp:84