OpenTTD Source: src/water_cmd.cpp Source File

OpenTTD Source 14.0-beta3

water_cmd.cpp
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1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10 #include "stdafx.h"
11 #include "landscape.h"
12 #include "viewport_func.h"
13 #include "command_func.h"
14 #include "town.h"
15 #include "news_func.h"
16 #include "depot_base.h"
17 #include "depot_func.h"
18 #include "water.h"
19 #include "industry_map.h"
20 #include "newgrf_canal.h"
21 #include "strings_func.h"
22 #include "vehicle_func.h"
23 #include "sound_func.h"
24 #include "company_func.h"
25 #include "clear_map.h"
26 #include "tree_map.h"
27 #include "aircraft.h"
28 #include "effectvehicle_func.h"
29 #include "tunnelbridge_map.h"
30 #include "station_base.h"
31 #include "ai/ai.hpp"
32 #include "game/game.hpp"
33 #include "core/random_func.hpp"
34 #include "core/backup_type.hpp"
35 #include "timer/timer_game_calendar.h"
36 #include "company_base.h"
37 #include "company_gui.h"
38 #include "newgrf_generic.h"
39 #include "industry.h"
40 #include "water_cmd.h"
41 #include "landscape_cmd.h"
42 #include "pathfinder/water_regions.h"
43
44 #include "table/strings.h"
45
46 #include "safeguards.h"
47
51 static const uint8_t _flood_from_dirs[] = {
52 (1 << DIR_NW) | (1 << DIR_SW) | (1 << DIR_SE) | (1 << DIR_NE), // SLOPE_FLAT
53 (1 << DIR_NE) | (1 << DIR_SE), // SLOPE_W
54 (1 << DIR_NW) | (1 << DIR_NE), // SLOPE_S
55 (1 << DIR_NE), // SLOPE_SW
56 (1 << DIR_NW) | (1 << DIR_SW), // SLOPE_E
57 0, // SLOPE_EW
58 (1 << DIR_NW), // SLOPE_SE
59 (1 << DIR_N ) | (1 << DIR_NW) | (1 << DIR_NE), // SLOPE_WSE, SLOPE_STEEP_S
60 (1 << DIR_SW) | (1 << DIR_SE), // SLOPE_N
61 (1 << DIR_SE), // SLOPE_NW
62 0, // SLOPE_NS
63 (1 << DIR_E ) | (1 << DIR_NE) | (1 << DIR_SE), // SLOPE_NWS, SLOPE_STEEP_W
64 (1 << DIR_SW), // SLOPE_NE
65 (1 << DIR_S ) | (1 << DIR_SW) | (1 << DIR_SE), // SLOPE_ENW, SLOPE_STEEP_N
66 (1 << DIR_W ) | (1 << DIR_SW) | (1 << DIR_NW), // SLOPE_SEN, SLOPE_STEEP_E
67 };
68
75 static inline void MarkTileDirtyIfCanalOrRiver(TileIndex tile)
76 {
77 if (IsValidTile(tile) && IsTileType(tile, MP_WATER) && (IsCanal(tile) || IsRiver(tile))) MarkTileDirtyByTile(tile);
78 }
79
86 static void MarkCanalsAndRiversAroundDirty(TileIndex tile)
87 {
88 for (Direction dir = DIR_BEGIN; dir < DIR_END; dir++) {
89 MarkTileDirtyIfCanalOrRiver(tile + TileOffsByDir(dir));
90 }
91 }
92
93
101 CommandCost CmdBuildShipDepot(DoCommandFlag flags, TileIndex tile, Axis axis)
102 {
103 if (!IsValidAxis(axis)) return CMD_ERROR;
104 TileIndex tile2 = tile + (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
105
106 if (!HasTileWaterGround(tile) || !HasTileWaterGround(tile2)) {
107 return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER);
108 }
109
110 if (IsBridgeAbove(tile) || IsBridgeAbove(tile2)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
111
112 if (!IsTileFlat(tile) || !IsTileFlat(tile2)) {
113 /* Prevent depots on rapids */
114 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
115 }
116
117 if (!Depot::CanAllocateItem()) return CMD_ERROR;
118
119 WaterClass wc1 = GetWaterClass(tile);
120 WaterClass wc2 = GetWaterClass(tile2);
121 CommandCost cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_DEPOT_SHIP]);
122
123 bool add_cost = !IsWaterTile(tile);
124 CommandCost ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags | DC_AUTO, tile);
125 if (ret.Failed()) return ret;
126 if (add_cost) {
127 cost.AddCost(ret);
128 }
129 add_cost = !IsWaterTile(tile2);
130 ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags | DC_AUTO, tile2);
131 if (ret.Failed()) return ret;
132 if (add_cost) {
133 cost.AddCost(ret);
134 }
135
136 if (flags & DC_EXEC) {
137 Depot *depot = new Depot(tile);
138 depot->build_date = TimerGameCalendar::date;
139
140 uint new_water_infra = 2 * LOCK_DEPOT_TILE_FACTOR;
141 /* Update infrastructure counts after the tile clears earlier.
142 * Clearing object tiles may result in water tiles which are already accounted for in the water infrastructure total.
143 * See: MakeWaterKeepingClass() */
144 if (wc1 == WATER_CLASS_CANAL && !(HasTileWaterClass(tile) && GetWaterClass(tile) == WATER_CLASS_CANAL && IsTileOwner(tile, _current_company))) new_water_infra++;
145 if (wc2 == WATER_CLASS_CANAL && !(HasTileWaterClass(tile2) && GetWaterClass(tile2) == WATER_CLASS_CANAL && IsTileOwner(tile2, _current_company))) new_water_infra++;
146
147 Company::Get(_current_company)->infrastructure.water += new_water_infra;
148 DirtyCompanyInfrastructureWindows(_current_company);
149
150 MakeShipDepot(tile, _current_company, depot->index, DEPOT_PART_NORTH, axis, wc1);
151 MakeShipDepot(tile2, _current_company, depot->index, DEPOT_PART_SOUTH, axis, wc2);
152 CheckForDockingTile(tile);
153 CheckForDockingTile(tile2);
154 MarkTileDirtyByTile(tile);
155 MarkTileDirtyByTile(tile2);
156 MakeDefaultName(depot);
157 }
158
159 return cost;
160 }
161
162 bool IsPossibleDockingTile(Tile t)
163 {
164 assert(IsValidTile(t));
165 switch (GetTileType(t)) {
166 case MP_WATER:
167 if (IsLock(t) && GetLockPart(t) == LOCK_PART_MIDDLE) return false;
168 [[fallthrough]];
169 case MP_RAILWAY:
170 case MP_STATION:
171 case MP_TUNNELBRIDGE:
172 return TrackStatusToTrackBits(GetTileTrackStatus(t, TRANSPORT_WATER, 0)) != TRACK_BIT_NONE;
173
174 default:
175 return false;
176 }
177 }
178
184 void CheckForDockingTile(TileIndex t)
185 {
186 for (DiagDirection d = DIAGDIR_BEGIN; d != DIAGDIR_END; d++) {
187 TileIndex tile = t + TileOffsByDiagDir(d);
188 if (!IsValidTile(tile)) continue;
189
190 if (IsDockTile(tile) && IsDockWaterPart(tile)) {
191 Station::GetByTile(tile)->docking_station.Add(t);
192 SetDockingTile(t, true);
193 }
194 if (IsTileType(tile, MP_INDUSTRY)) {
195 Station *st = Industry::GetByTile(tile)->neutral_station;
196 if (st != nullptr) {
197 st->docking_station.Add(t);
198 SetDockingTile(t, true);
199 }
200 }
201 if (IsTileType(tile, MP_STATION) && IsOilRig(tile)) {
202 Station::GetByTile(tile)->docking_station.Add(t);
203 SetDockingTile(t, true);
204 }
205 }
206 }
207
208 void MakeWaterKeepingClass(TileIndex tile, Owner o)
209 {
210 WaterClass wc = GetWaterClass(tile);
211
212 /* Autoslope might turn an originally canal or river tile into land */
213 int z;
214 Slope slope = GetTileSlope(tile, &z);
215
216 if (slope != SLOPE_FLAT) {
217 if (wc == WATER_CLASS_CANAL) {
218 /* If we clear the canal, we have to remove it from the infrastructure count as well. */
219 Company *c = Company::GetIfValid(o);
220 if (c != nullptr) {
221 c->infrastructure.water--;
222 DirtyCompanyInfrastructureWindows(c->index);
223 }
224 /* Sloped canals are locks and no natural water remains whatever the slope direction */
225 wc = WATER_CLASS_INVALID;
226 }
227
228 /* Only river water should be restored on appropriate slopes. Other water would be invalid on slopes */
229 if (wc != WATER_CLASS_RIVER || GetInclinedSlopeDirection(slope) == INVALID_DIAGDIR) {
230 wc = WATER_CLASS_INVALID;
231 }
232 }
233
234 if (wc == WATER_CLASS_SEA && z > 0) {
235 /* Update company infrastructure count. */
236 Company *c = Company::GetIfValid(o);
237 if (c != nullptr) {
238 c->infrastructure.water++;
239 DirtyCompanyInfrastructureWindows(c->index);
240 }
241
242 wc = WATER_CLASS_CANAL;
243 }
244
245 /* Zero map array and terminate animation */
246 DoClearSquare(tile);
247
248 /* Maybe change to water */
249 switch (wc) {
250 case WATER_CLASS_SEA: MakeSea(tile); break;
251 case WATER_CLASS_CANAL: MakeCanal(tile, o, Random()); break;
252 case WATER_CLASS_RIVER: MakeRiver(tile, Random()); break;
253 default: break;
254 }
255
256 if (wc != WATER_CLASS_INVALID) CheckForDockingTile(tile);
257 MarkTileDirtyByTile(tile);
258 }
259
260 static CommandCost RemoveShipDepot(TileIndex tile, DoCommandFlag flags)
261 {
262 if (!IsShipDepot(tile)) return CMD_ERROR;
263
264 CommandCost ret = CheckTileOwnership(tile);
265 if (ret.Failed()) return ret;
266
267 TileIndex tile2 = GetOtherShipDepotTile(tile);
268
269 /* do not check for ship on tile when company goes bankrupt */
270 if (!(flags & DC_BANKRUPT)) {
271 ret = EnsureNoVehicleOnGround(tile);
272 if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile2);
273 if (ret.Failed()) return ret;
274 }
275
276 if (flags & DC_EXEC) {
277 delete Depot::GetByTile(tile);
278
279 Company *c = Company::GetIfValid(GetTileOwner(tile));
280 if (c != nullptr) {
281 c->infrastructure.water -= 2 * LOCK_DEPOT_TILE_FACTOR;
282 DirtyCompanyInfrastructureWindows(c->index);
283 }
284
285 MakeWaterKeepingClass(tile, GetTileOwner(tile));
286 MakeWaterKeepingClass(tile2, GetTileOwner(tile2));
287 }
288
289 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_DEPOT_SHIP]);
290 }
291
299 static CommandCost DoBuildLock(TileIndex tile, DiagDirection dir, DoCommandFlag flags)
300 {
301 CommandCost cost(EXPENSES_CONSTRUCTION);
302
303 int delta = TileOffsByDiagDir(dir);
304 CommandCost ret = EnsureNoVehicleOnGround(tile);
305 if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile + delta);
306 if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile - delta);
307 if (ret.Failed()) return ret;
308
309 /* middle tile */
310 WaterClass wc_middle = HasTileWaterGround(tile) ? GetWaterClass(tile) : WATER_CLASS_CANAL;
311 ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
312 if (ret.Failed()) return ret;
313 cost.AddCost(ret);
314
315 /* lower tile */
316 if (!IsWaterTile(tile - delta)) {
317 ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile - delta);
318 if (ret.Failed()) return ret;
319 cost.AddCost(ret);
320 cost.AddCost(_price[PR_BUILD_CANAL]);
321 }
322 if (!IsTileFlat(tile - delta)) {
323 return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
324 }
325 WaterClass wc_lower = IsWaterTile(tile - delta) ? GetWaterClass(tile - delta) : WATER_CLASS_CANAL;
326
327 /* upper tile */
328 if (!IsWaterTile(tile + delta)) {
329 ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile + delta);
330 if (ret.Failed()) return ret;
331 cost.AddCost(ret);
332 cost.AddCost(_price[PR_BUILD_CANAL]);
333 }
334 if (!IsTileFlat(tile + delta)) {
335 return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
336 }
337 WaterClass wc_upper = IsWaterTile(tile + delta) ? GetWaterClass(tile + delta) : WATER_CLASS_CANAL;
338
339 if (IsBridgeAbove(tile) || IsBridgeAbove(tile - delta) || IsBridgeAbove(tile + delta)) {
340 return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
341 }
342
343 if (flags & DC_EXEC) {
344 /* Update company infrastructure counts. */
345 Company *c = Company::GetIfValid(_current_company);
346 if (c != nullptr) {
347 /* Counts for the water. */
348 if (!IsWaterTile(tile - delta)) c->infrastructure.water++;
349 if (!IsWaterTile(tile + delta)) c->infrastructure.water++;
350 /* Count for the lock itself. */
351 c->infrastructure.water += 3 * LOCK_DEPOT_TILE_FACTOR; // Lock is three tiles.
352 DirtyCompanyInfrastructureWindows(_current_company);
353 }
354
355 MakeLock(tile, _current_company, dir, wc_lower, wc_upper, wc_middle);
356 CheckForDockingTile(tile - delta);
357 CheckForDockingTile(tile + delta);
358 MarkTileDirtyByTile(tile);
359 MarkTileDirtyByTile(tile - delta);
360 MarkTileDirtyByTile(tile + delta);
361 MarkCanalsAndRiversAroundDirty(tile - delta);
362 MarkCanalsAndRiversAroundDirty(tile + delta);
363 InvalidateWaterRegion(tile - delta);
364 InvalidateWaterRegion(tile + delta);
365 }
366 cost.AddCost(_price[PR_BUILD_LOCK]);
367
368 return cost;
369 }
370
377 static CommandCost RemoveLock(TileIndex tile, DoCommandFlag flags)
378 {
379 if (GetTileOwner(tile) != OWNER_NONE) {
380 CommandCost ret = CheckTileOwnership(tile);
381 if (ret.Failed()) return ret;
382 }
383
384 TileIndexDiff delta = TileOffsByDiagDir(GetLockDirection(tile));
385
386 /* make sure no vehicle is on the tile. */
387 CommandCost ret = EnsureNoVehicleOnGround(tile);
388 if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile + delta);
389 if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile - delta);
390 if (ret.Failed()) return ret;
391
392 if (flags & DC_EXEC) {
393 /* Remove middle part from company infrastructure count. */
394 Company *c = Company::GetIfValid(GetTileOwner(tile));
395 if (c != nullptr) {
396 c->infrastructure.water -= 3 * LOCK_DEPOT_TILE_FACTOR; // three parts of the lock.
397 DirtyCompanyInfrastructureWindows(c->index);
398 }
399
400 if (GetWaterClass(tile) == WATER_CLASS_RIVER) {
401 MakeRiver(tile, Random());
402 } else {
403 DoClearSquare(tile);
404 }
405 MakeWaterKeepingClass(tile + delta, GetTileOwner(tile + delta));
406 MakeWaterKeepingClass(tile - delta, GetTileOwner(tile - delta));
407 MarkCanalsAndRiversAroundDirty(tile);
408 MarkCanalsAndRiversAroundDirty(tile - delta);
409 MarkCanalsAndRiversAroundDirty(tile + delta);
410 }
411
412 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_LOCK]);
413 }
414
421 CommandCost CmdBuildLock(DoCommandFlag flags, TileIndex tile)
422 {
423 DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile));
424 if (dir == INVALID_DIAGDIR) return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
425
426 return DoBuildLock(tile, dir, flags);
427 }
428
430 bool RiverModifyDesertZone(TileIndex tile, void *)
431 {
432 if (GetTropicZone(tile) == TROPICZONE_DESERT) SetTropicZone(tile, TROPICZONE_NORMAL);
433 return false;
434 }
435
440 void MakeRiverAndModifyDesertZoneAround(TileIndex tile)
441 {
442 MakeRiver(tile, Random());
443 MarkTileDirtyByTile(tile);
444
445 /* Remove desert directly around the river tile. */
446 CircularTileSearch(&tile, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, nullptr);
447 }
448
458 CommandCost CmdBuildCanal(DoCommandFlag flags, TileIndex tile, TileIndex start_tile, WaterClass wc, bool diagonal)
459 {
460 if (start_tile >= Map::Size() || !IsValidWaterClass(wc)) return CMD_ERROR;
461
462 /* Outside of the editor you can only build canals, not oceans */
463 if (wc != WATER_CLASS_CANAL && _game_mode != GM_EDITOR) return CMD_ERROR;
464
465 CommandCost cost(EXPENSES_CONSTRUCTION);
466
467 std::unique_ptr<TileIterator> iter = TileIterator::Create(tile, start_tile, diagonal);
468 for (; *iter != INVALID_TILE; ++(*iter)) {
469 TileIndex current_tile = *iter;
470 CommandCost ret;
471
472 Slope slope = GetTileSlope(current_tile);
473 if (slope != SLOPE_FLAT && (wc != WATER_CLASS_RIVER || !IsInclinedSlope(slope))) {
474 return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
475 }
476
477 bool water = IsWaterTile(current_tile);
478
479 /* Outside the editor, prevent building canals over your own or OWNER_NONE owned canals */
480 if (water && IsCanal(current_tile) && _game_mode != GM_EDITOR && (IsTileOwner(current_tile, _current_company) || IsTileOwner(current_tile, OWNER_NONE))) continue;
481
482 ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags, current_tile);
483 if (ret.Failed()) return ret;
484
485 if (!water) cost.AddCost(ret);
486
487 if (flags & DC_EXEC) {
488 if (IsTileType(current_tile, MP_WATER) && IsCanal(current_tile)) {
489 Owner owner = GetTileOwner(current_tile);
490 if (Company::IsValidID(owner)) {
491 Company::Get(owner)->infrastructure.water--;
492 DirtyCompanyInfrastructureWindows(owner);
493 }
494 }
495
496 switch (wc) {
497 case WATER_CLASS_RIVER:
498 MakeRiver(current_tile, Random());
499 if (_game_mode == GM_EDITOR) {
500 TileIndex tile2 = current_tile;
501 CircularTileSearch(&tile2, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, nullptr);
502 }
503 break;
504
505 case WATER_CLASS_SEA:
506 if (TileHeight(current_tile) == 0) {
507 MakeSea(current_tile);
508 break;
509 }
510 [[fallthrough]];
511
512 default:
513 MakeCanal(current_tile, _current_company, Random());
514 if (Company::IsValidID(_current_company)) {
515 Company::Get(_current_company)->infrastructure.water++;
516 DirtyCompanyInfrastructureWindows(_current_company);
517 }
518 break;
519 }
520 MarkTileDirtyByTile(current_tile);
521 MarkCanalsAndRiversAroundDirty(current_tile);
522 CheckForDockingTile(current_tile);
523 }
524
525 cost.AddCost(_price[PR_BUILD_CANAL]);
526 }
527
528 if (cost.GetCost() == 0) {
529 return_cmd_error(STR_ERROR_ALREADY_BUILT);
530 } else {
531 return cost;
532 }
533 }
534
535
536 static CommandCost ClearTile_Water(TileIndex tile, DoCommandFlag flags)
537 {
538 switch (GetWaterTileType(tile)) {
539 case WATER_TILE_CLEAR: {
540 if (flags & DC_NO_WATER) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
541
542 Money base_cost = IsCanal(tile) ? _price[PR_CLEAR_CANAL] : _price[PR_CLEAR_WATER];
543 /* Make sure freeform edges are allowed or it's not an edge tile. */
544 if (!_settings_game.construction.freeform_edges && (!IsInsideMM(TileX(tile), 1, Map::MaxX() - 1) ||
545 !IsInsideMM(TileY(tile), 1, Map::MaxY() - 1))) {
546 return_cmd_error(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP);
547 }
548
549 /* Make sure no vehicle is on the tile */
550 CommandCost ret = EnsureNoVehicleOnGround(tile);
551 if (ret.Failed()) return ret;
552
553 Owner owner = GetTileOwner(tile);
554 if (owner != OWNER_WATER && owner != OWNER_NONE) {
555 ret = CheckTileOwnership(tile);
556 if (ret.Failed()) return ret;
557 }
558
559 if (flags & DC_EXEC) {
560 if (IsCanal(tile) && Company::IsValidID(owner)) {
561 Company::Get(owner)->infrastructure.water--;
562 DirtyCompanyInfrastructureWindows(owner);
563 }
564 DoClearSquare(tile);
565 MarkCanalsAndRiversAroundDirty(tile);
566 }
567
568 return CommandCost(EXPENSES_CONSTRUCTION, base_cost);
569 }
570
571 case WATER_TILE_COAST: {
572 Slope slope = GetTileSlope(tile);
573
574 /* Make sure no vehicle is on the tile */
575 CommandCost ret = EnsureNoVehicleOnGround(tile);
576 if (ret.Failed()) return ret;
577
578 if (flags & DC_EXEC) {
579 DoClearSquare(tile);
580 MarkCanalsAndRiversAroundDirty(tile);
581 }
582 if (IsSlopeWithOneCornerRaised(slope)) {
583 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_WATER]);
584 } else {
585 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_ROUGH]);
586 }
587 }
588
589 case WATER_TILE_LOCK: {
590 static const TileIndexDiffC _lock_tomiddle_offs[][DIAGDIR_END] = {
591 /* NE SE SW NW */
592 { { 0, 0}, {0, 0}, { 0, 0}, {0, 0} }, // LOCK_PART_MIDDLE
593 { {-1, 0}, {0, 1}, { 1, 0}, {0, -1} }, // LOCK_PART_LOWER
594 { { 1, 0}, {0, -1}, {-1, 0}, {0, 1} }, // LOCK_PART_UPPER
595 };
596
597 if (flags & DC_AUTO) return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
598 if (_current_company == OWNER_WATER) return CMD_ERROR;
599 /* move to the middle tile.. */
600 return RemoveLock(tile + ToTileIndexDiff(_lock_tomiddle_offs[GetLockPart(tile)][GetLockDirection(tile)]), flags);
601 }
602
603 case WATER_TILE_DEPOT:
604 if (flags & DC_AUTO) return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
605 return RemoveShipDepot(tile, flags);
606
607 default:
608 NOT_REACHED();
609 }
610 }
611
620 bool IsWateredTile(TileIndex tile, Direction from)
621 {
622 switch (GetTileType(tile)) {
623 case MP_WATER:
624 switch (GetWaterTileType(tile)) {
625 default: NOT_REACHED();
626 case WATER_TILE_DEPOT: case WATER_TILE_CLEAR: return true;
627 case WATER_TILE_LOCK: return DiagDirToAxis(GetLockDirection(tile)) == DiagDirToAxis(DirToDiagDir(from));
628
629 case WATER_TILE_COAST:
630 switch (GetTileSlope(tile)) {
631 case SLOPE_W: return (from == DIR_SE) || (from == DIR_E) || (from == DIR_NE);
632 case SLOPE_S: return (from == DIR_NE) || (from == DIR_N) || (from == DIR_NW);
633 case SLOPE_E: return (from == DIR_NW) || (from == DIR_W) || (from == DIR_SW);
634 case SLOPE_N: return (from == DIR_SW) || (from == DIR_S) || (from == DIR_SE);
635 default: return false;
636 }
637 }
638
639 case MP_RAILWAY:
640 if (GetRailGroundType(tile) == RAIL_GROUND_WATER) {
641 assert(IsPlainRail(tile));
642 switch (GetTileSlope(tile)) {
643 case SLOPE_W: return (from == DIR_SE) || (from == DIR_E) || (from == DIR_NE);
644 case SLOPE_S: return (from == DIR_NE) || (from == DIR_N) || (from == DIR_NW);
645 case SLOPE_E: return (from == DIR_NW) || (from == DIR_W) || (from == DIR_SW);
646 case SLOPE_N: return (from == DIR_SW) || (from == DIR_S) || (from == DIR_SE);
647 default: return false;
648 }
649 }
650 return false;
651
652 case MP_STATION:
653 if (IsOilRig(tile)) {
654 /* Do not draw waterborders inside of industries.
655 * Note: There is no easy way to detect the industry of an oilrig tile. */
656 TileIndex src_tile = tile + TileOffsByDir(from);
657 if ((IsTileType(src_tile, MP_STATION) && IsOilRig(src_tile)) ||
658 (IsTileType(src_tile, MP_INDUSTRY))) return true;
659
660 return IsTileOnWater(tile);
661 }
662 return (IsDock(tile) && IsTileFlat(tile)) || IsBuoy(tile);
663
664 case MP_INDUSTRY: {
665 /* Do not draw waterborders inside of industries.
666 * Note: There is no easy way to detect the industry of an oilrig tile. */
667 TileIndex src_tile = tile + TileOffsByDir(from);
668 if ((IsTileType(src_tile, MP_STATION) && IsOilRig(src_tile)) ||
669 (IsTileType(src_tile, MP_INDUSTRY) && GetIndustryIndex(src_tile) == GetIndustryIndex(tile))) return true;
670
671 return IsTileOnWater(tile);
672 }
673
674 case MP_OBJECT: return IsTileOnWater(tile);
675
676 case MP_TUNNELBRIDGE: return GetTunnelBridgeTransportType(tile) == TRANSPORT_WATER && ReverseDiagDir(GetTunnelBridgeDirection(tile)) == DirToDiagDir(from);
677
678 case MP_VOID: return true; // consider map border as water, esp. for rivers
679
680 default: return false;
681 }
682 }
683
691 static void DrawWaterSprite(SpriteID base, uint offset, CanalFeature feature, TileIndex tile)
692 {
693 if (base != SPR_FLAT_WATER_TILE) {
694 /* Only call offset callback if the sprite is NewGRF-provided. */
695 offset = GetCanalSpriteOffset(feature, tile, offset);
696 }
697 DrawGroundSprite(base + offset, PAL_NONE);
698 }
699
706 static void DrawWaterEdges(bool canal, uint offset, TileIndex tile)
707 {
708 CanalFeature feature;
709 SpriteID base = 0;
710 if (canal) {
711 feature = CF_DIKES;
712 base = GetCanalSprite(CF_DIKES, tile);
713 if (base == 0) base = SPR_CANAL_DIKES_BASE;
714 } else {
715 feature = CF_RIVER_EDGE;
716 base = GetCanalSprite(CF_RIVER_EDGE, tile);
717 if (base == 0) return; // Don't draw if no sprites provided.
718 }
719
720 uint wa;
721
722 /* determine the edges around with water. */
723 wa = IsWateredTile(TILE_ADDXY(tile, -1, 0), DIR_SW) << 0;
724 wa += IsWateredTile(TILE_ADDXY(tile, 0, 1), DIR_NW) << 1;
725 wa += IsWateredTile(TILE_ADDXY(tile, 1, 0), DIR_NE) << 2;
726 wa += IsWateredTile(TILE_ADDXY(tile, 0, -1), DIR_SE) << 3;
727
728 if (!(wa & 1)) DrawWaterSprite(base, offset, feature, tile);
729 if (!(wa & 2)) DrawWaterSprite(base, offset + 1, feature, tile);
730 if (!(wa & 4)) DrawWaterSprite(base, offset + 2, feature, tile);
731 if (!(wa & 8)) DrawWaterSprite(base, offset + 3, feature, tile);
732
733 /* right corner */
734 switch (wa & 0x03) {
735 case 0: DrawWaterSprite(base, offset + 4, feature, tile); break;
736 case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1), DIR_W)) DrawWaterSprite(base, offset + 8, feature, tile); break;
737 }
738
739 /* bottom corner */
740 switch (wa & 0x06) {
741 case 0: DrawWaterSprite(base, offset + 5, feature, tile); break;
742 case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1), DIR_N)) DrawWaterSprite(base, offset + 9, feature, tile); break;
743 }
744
745 /* left corner */
746 switch (wa & 0x0C) {
747 case 0: DrawWaterSprite(base, offset + 6, feature, tile); break;
748 case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1), DIR_E)) DrawWaterSprite(base, offset + 10, feature, tile); break;
749 }
750
751 /* upper corner */
752 switch (wa & 0x09) {
753 case 0: DrawWaterSprite(base, offset + 7, feature, tile); break;
754 case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1), DIR_S)) DrawWaterSprite(base, offset + 11, feature, tile); break;
755 }
756 }
757
759 static void DrawSeaWater(TileIndex)
760 {
761 DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE);
762 }
763
765 static void DrawCanalWater(TileIndex tile)
766 {
767 SpriteID image = SPR_FLAT_WATER_TILE;
768 if (HasBit(_water_feature[CF_WATERSLOPE].flags, CFF_HAS_FLAT_SPRITE)) {
769 /* First water slope sprite is flat water. */
770 image = GetCanalSprite(CF_WATERSLOPE, tile);
771 if (image == 0) image = SPR_FLAT_WATER_TILE;
772 }
773 DrawWaterSprite(image, 0, CF_WATERSLOPE, tile);
774
775 DrawWaterEdges(true, 0, tile);
776 }
777
778 #include "table/water_land.h"
779
789 static void DrawWaterTileStruct(const TileInfo *ti, const DrawTileSeqStruct *dtss, SpriteID base, uint offset, PaletteID palette, CanalFeature feature)
790 {
791 /* Don't draw if buildings are invisible. */
792 if (IsInvisibilitySet(TO_BUILDINGS)) return;
793
794 for (; !dtss->IsTerminator(); dtss++) {
795 uint tile_offs = offset + dtss->image.sprite;
796 if (feature < CF_END) tile_offs = GetCanalSpriteOffset(feature, ti->tile, tile_offs);
797 AddSortableSpriteToDraw(base + tile_offs, palette,
798 ti->x + dtss->delta_x, ti->y + dtss->delta_y,
799 dtss->size_x, dtss->size_y,
800 dtss->size_z, ti->z + dtss->delta_z,
801 IsTransparencySet(TO_BUILDINGS));
802 }
803 }
804
806 static void DrawWaterLock(const TileInfo *ti)
807 {
808 int part = GetLockPart(ti->tile);
809 const DrawTileSprites &dts = _lock_display_data[part][GetLockDirection(ti->tile)];
810
811 /* Draw ground sprite. */
812 SpriteID image = dts.ground.sprite;
813
814 SpriteID water_base = GetCanalSprite(CF_WATERSLOPE, ti->tile);
815 if (water_base == 0) {
816 /* Use default sprites. */
817 water_base = SPR_CANALS_BASE;
818 } else if (HasBit(_water_feature[CF_WATERSLOPE].flags, CFF_HAS_FLAT_SPRITE)) {
819 /* NewGRF supplies a flat sprite as first sprite. */
820 if (image == SPR_FLAT_WATER_TILE) {
821 image = water_base;
822 } else {
823 image++;
824 }
825 }
826
827 if (image < 5) image += water_base;
828 DrawGroundSprite(image, PAL_NONE);
829
830 /* Draw structures. */
831 uint zoffs = 0;
832 SpriteID base = GetCanalSprite(CF_LOCKS, ti->tile);
833
834 if (base == 0) {
835 /* If no custom graphics, use defaults. */
836 base = SPR_LOCK_BASE;
837 uint8_t z_threshold = part == LOCK_PART_UPPER ? 8 : 0;
838 zoffs = ti->z > z_threshold ? 24 : 0;
839 }
840
841 DrawWaterTileStruct(ti, dts.seq, base, zoffs, PAL_NONE, CF_LOCKS);
842 }
843
845 static void DrawWaterDepot(const TileInfo *ti)
846 {
847 DrawWaterClassGround(ti);
848 DrawWaterTileStruct(ti, _shipdepot_display_data[GetShipDepotAxis(ti->tile)][GetShipDepotPart(ti->tile)].seq, 0, 0, COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile)), CF_END);
849 }
850
851 static void DrawRiverWater(const TileInfo *ti)
852 {
853 SpriteID image = SPR_FLAT_WATER_TILE;
854 uint offset = 0;
855 uint edges_offset = 0;
856
857 if (ti->tileh != SLOPE_FLAT || HasBit(_water_feature[CF_RIVER_SLOPE].flags, CFF_HAS_FLAT_SPRITE)) {
858 image = GetCanalSprite(CF_RIVER_SLOPE, ti->tile);
859 if (image == 0) {
860 switch (ti->tileh) {
861 case SLOPE_NW: image = SPR_WATER_SLOPE_Y_DOWN; break;
862 case SLOPE_SW: image = SPR_WATER_SLOPE_X_UP; break;
863 case SLOPE_SE: image = SPR_WATER_SLOPE_Y_UP; break;
864 case SLOPE_NE: image = SPR_WATER_SLOPE_X_DOWN; break;
865 default: image = SPR_FLAT_WATER_TILE; break;
866 }
867 } else {
868 /* Flag bit 0 indicates that the first sprite is flat water. */
869 offset = HasBit(_water_feature[CF_RIVER_SLOPE].flags, CFF_HAS_FLAT_SPRITE) ? 1 : 0;
870
871 switch (ti->tileh) {
872 case SLOPE_SE: edges_offset += 12; break;
873 case SLOPE_NE: offset += 1; edges_offset += 24; break;
874 case SLOPE_SW: offset += 2; edges_offset += 36; break;
875 case SLOPE_NW: offset += 3; edges_offset += 48; break;
876 default: offset = 0; break;
877 }
878
879 offset = GetCanalSpriteOffset(CF_RIVER_SLOPE, ti->tile, offset);
880 }
881 }
882
883 DrawGroundSprite(image + offset, PAL_NONE);
884
885 /* Draw river edges if available. */
886 DrawWaterEdges(false, edges_offset, ti->tile);
887 }
888
889 void DrawShoreTile(Slope tileh)
890 {
891 /* Converts the enum Slope into an offset based on SPR_SHORE_BASE.
892 * This allows to calculate the proper sprite to display for this Slope */
893 static const byte tileh_to_shoresprite[32] = {
894 0, 1, 2, 3, 4, 16, 6, 7, 8, 9, 17, 11, 12, 13, 14, 0,
895 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 10, 15, 0,
896 };
897
898 assert(!IsHalftileSlope(tileh)); // Halftile slopes need to get handled earlier.
899 assert(tileh != SLOPE_FLAT); // Shore is never flat
900
901 assert((tileh != SLOPE_EW) && (tileh != SLOPE_NS)); // No suitable sprites for current flooding behaviour
902
903 DrawGroundSprite(SPR_SHORE_BASE + tileh_to_shoresprite[tileh], PAL_NONE);
904 }
905
906 void DrawWaterClassGround(const TileInfo *ti)
907 {
908 switch (GetWaterClass(ti->tile)) {
909 case WATER_CLASS_SEA: DrawSeaWater(ti->tile); break;
910 case WATER_CLASS_CANAL: DrawCanalWater(ti->tile); break;
911 case WATER_CLASS_RIVER: DrawRiverWater(ti); break;
912 default: NOT_REACHED();
913 }
914 }
915
916 static void DrawTile_Water(TileInfo *ti)
917 {
918 switch (GetWaterTileType(ti->tile)) {
919 case WATER_TILE_CLEAR:
920 DrawWaterClassGround(ti);
921 DrawBridgeMiddle(ti);
922 break;
923
924 case WATER_TILE_COAST: {
925 DrawShoreTile(ti->tileh);
926 DrawBridgeMiddle(ti);
927 break;
928 }
929
930 case WATER_TILE_LOCK:
931 DrawWaterLock(ti);
932 break;
933
934 case WATER_TILE_DEPOT:
935 DrawWaterDepot(ti);
936 break;
937 }
938 }
939
940 void DrawShipDepotSprite(int x, int y, Axis axis, DepotPart part)
941 {
942 const DrawTileSprites &dts = _shipdepot_display_data[axis][part];
943
944 DrawSprite(dts.ground.sprite, dts.ground.pal, x, y);
945 DrawOrigTileSeqInGUI(x, y, &dts, COMPANY_SPRITE_COLOUR(_local_company));
946 }
947
948
949 static int GetSlopePixelZ_Water(TileIndex tile, uint x, uint y, bool)
950 {
951 int z;
952 Slope tileh = GetTilePixelSlope(tile, &z);
953
954 return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
955 }
956
957 static Foundation GetFoundation_Water(TileIndex, Slope)
958 {
959 return FOUNDATION_NONE;
960 }
961
962 static void GetTileDesc_Water(TileIndex tile, TileDesc *td)
963 {
964 switch (GetWaterTileType(tile)) {
965 case WATER_TILE_CLEAR:
966 switch (GetWaterClass(tile)) {
967 case WATER_CLASS_SEA: td->str = STR_LAI_WATER_DESCRIPTION_WATER; break;
968 case WATER_CLASS_CANAL: td->str = STR_LAI_WATER_DESCRIPTION_CANAL; break;
969 case WATER_CLASS_RIVER: td->str = STR_LAI_WATER_DESCRIPTION_RIVER; break;
970 default: NOT_REACHED();
971 }
972 break;
973 case WATER_TILE_COAST: td->str = STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK; break;
974 case WATER_TILE_LOCK : td->str = STR_LAI_WATER_DESCRIPTION_LOCK; break;
975 case WATER_TILE_DEPOT:
976 td->str = STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT;
977 td->build_date = Depot::GetByTile(tile)->build_date;
978 break;
979 default: NOT_REACHED();
980 }
981
982 td->owner[0] = GetTileOwner(tile);
983 }
984
990 static void FloodVehicle(Vehicle *v)
991 {
992 uint pass = v->Crash(true);
993
994 AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_FLOODED));
995 Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_FLOODED));
996 SetDParam(0, pass);
997 AddTileNewsItem(STR_NEWS_DISASTER_FLOOD_VEHICLE, NT_ACCIDENT, v->tile);
998 CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
999 if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
1000 }
1001
1008 static Vehicle *FloodVehicleProc(Vehicle *v, void *data)
1009 {
1010 if ((v->vehstatus & VS_CRASHED) != 0) return nullptr;
1011
1012 switch (v->type) {
1013 default: break;
1014
1015 case VEH_AIRCRAFT: {
1016 if (!IsAirportTile(v->tile) || GetTileMaxZ(v->tile) != 0) break;
1017 if (v->subtype == AIR_SHADOW) break;
1018
1019 /* We compare v->z_pos against delta_z + 1 because the shadow
1020 * is at delta_z and the actual aircraft at delta_z + 1. */
1021 const Station *st = Station::GetByTile(v->tile);
1022 const AirportFTAClass *airport = st->airport.GetFTA();
1023 if (v->z_pos != airport->delta_z + 1) break;
1024
1025 FloodVehicle(v);
1026 break;
1027 }
1028
1029 case VEH_TRAIN:
1030 case VEH_ROAD: {
1031 int z = *(int*)data;
1032 if (v->z_pos > z) break;
1033 FloodVehicle(v->First());
1034 break;
1035 }
1036 }
1037
1038 return nullptr;
1039 }
1040
1046 static void FloodVehicles(TileIndex tile)
1047 {
1048 int z = 0;
1049
1050 if (IsAirportTile(tile)) {
1051 const Station *st = Station::GetByTile(tile);
1052 for (TileIndex airport_tile : st->airport) {
1053 if (st->TileBelongsToAirport(airport_tile)) FindVehicleOnPos(airport_tile, &z, &FloodVehicleProc);
1054 }
1055
1056 /* No vehicle could be flooded on this airport anymore */
1057 return;
1058 }
1059
1060 if (!IsBridgeTile(tile)) {
1061 FindVehicleOnPos(tile, &z, &FloodVehicleProc);
1062 return;
1063 }
1064
1065 TileIndex end = GetOtherBridgeEnd(tile);
1066 z = GetBridgePixelHeight(tile);
1067
1068 FindVehicleOnPos(tile, &z, &FloodVehicleProc);
1069 FindVehicleOnPos(end, &z, &FloodVehicleProc);
1070 }
1071
1077 FloodingBehaviour GetFloodingBehaviour(TileIndex tile)
1078 {
1079 /* FLOOD_ACTIVE: 'single-corner-raised'-coast, sea, sea-shipdepots, sea-buoys, sea-docks (water part), rail with flooded halftile, sea-water-industries, sea-oilrigs
1080 * FLOOD_DRYUP: coast with more than one corner raised, coast with rail-track, coast with trees
1081 * FLOOD_PASSIVE: (not used)
1082 * FLOOD_NONE: canals, rivers, everything else
1083 */
1084 switch (GetTileType(tile)) {
1085 case MP_WATER:
1086 if (IsCoast(tile)) {
1087 Slope tileh = GetTileSlope(tile);
1088 return (IsSlopeWithOneCornerRaised(tileh) ? FLOOD_ACTIVE : FLOOD_DRYUP);
1089 }
1090 [[fallthrough]];
1091 case MP_STATION:
1092 case MP_INDUSTRY:
1093 case MP_OBJECT:
1094 return (GetWaterClass(tile) == WATER_CLASS_SEA) ? FLOOD_ACTIVE : FLOOD_NONE;
1095
1096 case MP_RAILWAY:
1097 if (GetRailGroundType(tile) == RAIL_GROUND_WATER) {
1098 return (IsSlopeWithOneCornerRaised(GetTileSlope(tile)) ? FLOOD_ACTIVE : FLOOD_DRYUP);
1099 }
1100 return FLOOD_NONE;
1101
1102 case MP_TREES:
1103 return (GetTreeGround(tile) == TREE_GROUND_SHORE ? FLOOD_DRYUP : FLOOD_NONE);
1104
1105 case MP_VOID:
1106 return FLOOD_ACTIVE;
1107
1108 default:
1109 return FLOOD_NONE;
1110 }
1111 }
1112
1116 void DoFloodTile(TileIndex target)
1117 {
1118 assert(!IsTileType(target, MP_WATER));
1119
1120 bool flooded = false; // Will be set to true if something is changed.
1121
1122 Backup<CompanyID> cur_company(_current_company, OWNER_WATER, FILE_LINE);
1123
1124 Slope tileh = GetTileSlope(target);
1125 if (tileh != SLOPE_FLAT) {
1126 /* make coast.. */
1127 switch (GetTileType(target)) {
1128 case MP_RAILWAY: {
1129 if (!IsPlainRail(target)) break;
1130 FloodVehicles(target);
1131 flooded = FloodHalftile(target);
1132 break;
1133 }
1134
1135 case MP_TREES:
1136 if (!IsSlopeWithOneCornerRaised(tileh)) {
1137 SetTreeGroundDensity(target, TREE_GROUND_SHORE, 3);
1138 MarkTileDirtyByTile(target);
1139 flooded = true;
1140 break;
1141 }
1142 [[fallthrough]];
1143
1144 case MP_CLEAR:
1145 if (Command<CMD_LANDSCAPE_CLEAR>::Do(DC_EXEC, target).Succeeded()) {
1146 MakeShore(target);
1147 MarkTileDirtyByTile(target);
1148 flooded = true;
1149 }
1150 break;
1151
1152 default:
1153 break;
1154 }
1155 } else {
1156 /* Flood vehicles */
1157 FloodVehicles(target);
1158
1159 /* flood flat tile */
1160 if (Command<CMD_LANDSCAPE_CLEAR>::Do(DC_EXEC, target).Succeeded()) {
1161 MakeSea(target);
1162 MarkTileDirtyByTile(target);
1163 flooded = true;
1164 }
1165 }
1166
1167 if (flooded) {
1168 /* Mark surrounding canal tiles dirty too to avoid glitches */
1169 MarkCanalsAndRiversAroundDirty(target);
1170
1171 /* update signals if needed */
1172 UpdateSignalsInBuffer();
1173
1174 if (IsPossibleDockingTile(target)) CheckForDockingTile(target);
1175 }
1176
1177 cur_company.Restore();
1178 }
1179
1183 static void DoDryUp(TileIndex tile)
1184 {
1185 Backup<CompanyID> cur_company(_current_company, OWNER_WATER, FILE_LINE);
1186
1187 switch (GetTileType(tile)) {
1188 case MP_RAILWAY:
1189 assert(IsPlainRail(tile));
1190 assert(GetRailGroundType(tile) == RAIL_GROUND_WATER);
1191
1192 RailGroundType new_ground;
1193 switch (GetTrackBits(tile)) {
1194 case TRACK_BIT_UPPER: new_ground = RAIL_GROUND_FENCE_HORIZ1; break;
1195 case TRACK_BIT_LOWER: new_ground = RAIL_GROUND_FENCE_HORIZ2; break;
1196 case TRACK_BIT_LEFT: new_ground = RAIL_GROUND_FENCE_VERT1; break;
1197 case TRACK_BIT_RIGHT: new_ground = RAIL_GROUND_FENCE_VERT2; break;
1198 default: NOT_REACHED();
1199 }
1200 SetRailGroundType(tile, new_ground);
1201 MarkTileDirtyByTile(tile);
1202 break;
1203
1204 case MP_TREES:
1205 SetTreeGroundDensity(tile, TREE_GROUND_GRASS, 3);
1206 MarkTileDirtyByTile(tile);
1207 break;
1208
1209 case MP_WATER:
1210 assert(IsCoast(tile));
1211
1212 if (Command<CMD_LANDSCAPE_CLEAR>::Do(DC_EXEC, tile).Succeeded()) {
1213 MakeClear(tile, CLEAR_GRASS, 3);
1214 MarkTileDirtyByTile(tile);
1215 }
1216 break;
1217
1218 default: NOT_REACHED();
1219 }
1220
1221 cur_company.Restore();
1222 }
1223
1230 void TileLoop_Water(TileIndex tile)
1231 {
1232 if (IsTileType(tile, MP_WATER)) AmbientSoundEffect(tile);
1233
1234 switch (GetFloodingBehaviour(tile)) {
1235 case FLOOD_ACTIVE:
1236 for (Direction dir = DIR_BEGIN; dir < DIR_END; dir++) {
1237 TileIndex dest = tile + TileOffsByDir(dir);
1238 if (!IsValidTile(dest)) continue;
1239 /* do not try to flood water tiles - increases performance a lot */
1240 if (IsTileType(dest, MP_WATER)) continue;
1241
1242 /* TREE_GROUND_SHORE is the sign of a previous flood. */
1243 if (IsTileType(dest, MP_TREES) && GetTreeGround(dest) == TREE_GROUND_SHORE) continue;
1244
1245 int z_dest;
1246 Slope slope_dest = GetFoundationSlope(dest, &z_dest) & ~SLOPE_HALFTILE_MASK & ~SLOPE_STEEP;
1247 if (z_dest > 0) continue;
1248
1249 if (!HasBit(_flood_from_dirs[slope_dest], ReverseDir(dir))) continue;
1250
1251 DoFloodTile(dest);
1252 }
1253 break;
1254
1255 case FLOOD_DRYUP: {
1256 Slope slope_here = GetFoundationSlope(tile) & ~SLOPE_HALFTILE_MASK & ~SLOPE_STEEP;
1257 for (uint dir : SetBitIterator(_flood_from_dirs[slope_here])) {
1258 TileIndex dest = tile + TileOffsByDir((Direction)dir);
1259 if (dest >= Map::Size()) continue;
1260
1261 FloodingBehaviour dest_behaviour = GetFloodingBehaviour(dest);
1262 if ((dest_behaviour == FLOOD_ACTIVE) || (dest_behaviour == FLOOD_PASSIVE)) return;
1263 }
1264 DoDryUp(tile);
1265 break;
1266 }
1267
1268 default: return;
1269 }
1270 }
1271
1272 void ConvertGroundTilesIntoWaterTiles()
1273 {
1274 int z;
1275
1276 for (TileIndex tile = 0; tile < Map::Size(); ++tile) {
1277 Slope slope = GetTileSlope(tile, &z);
1278 if (IsTileType(tile, MP_CLEAR) && z == 0) {
1279 /* Make both water for tiles at level 0
1280 * and make shore, as that looks much better
1281 * during the generation. */
1282 switch (slope) {
1283 case SLOPE_FLAT:
1284 MakeSea(tile);
1285 break;
1286
1287 case SLOPE_N:
1288 case SLOPE_E:
1289 case SLOPE_S:
1290 case SLOPE_W:
1291 MakeShore(tile);
1292 break;
1293
1294 default:
1295 for (uint dir : SetBitIterator(_flood_from_dirs[slope & ~SLOPE_STEEP])) {
1296 TileIndex dest = TileAddByDir(tile, (Direction)dir);
1297 Slope slope_dest = GetTileSlope(dest) & ~SLOPE_STEEP;
1298 if (slope_dest == SLOPE_FLAT || IsSlopeWithOneCornerRaised(slope_dest) || IsTileType(dest, MP_VOID)) {
1299 MakeShore(tile);
1300 break;
1301 }
1302 }
1303 break;
1304 }
1305 }
1306 }
1307 }
1308
1309 static TrackStatus GetTileTrackStatus_Water(TileIndex tile, TransportType mode, uint, DiagDirection)
1310 {
1311 static const TrackBits coast_tracks[] = {TRACK_BIT_NONE, TRACK_BIT_RIGHT, TRACK_BIT_UPPER, TRACK_BIT_NONE, TRACK_BIT_LEFT, TRACK_BIT_NONE, TRACK_BIT_NONE,
1312 TRACK_BIT_NONE, TRACK_BIT_LOWER, TRACK_BIT_NONE, TRACK_BIT_NONE, TRACK_BIT_NONE, TRACK_BIT_NONE, TRACK_BIT_NONE, TRACK_BIT_NONE, TRACK_BIT_NONE};
1313
1314 TrackBits ts;
1315
1316 if (mode != TRANSPORT_WATER) return 0;
1317
1318 switch (GetWaterTileType(tile)) {
1319 case WATER_TILE_CLEAR: ts = IsTileFlat(tile) ? TRACK_BIT_ALL : TRACK_BIT_NONE; break;
1320 case WATER_TILE_COAST: ts = coast_tracks[GetTileSlope(tile) & 0xF]; break;
1321 case WATER_TILE_LOCK: ts = DiagDirToDiagTrackBits(GetLockDirection(tile)); break;
1322 case WATER_TILE_DEPOT: ts = AxisToTrackBits(GetShipDepotAxis(tile)); break;
1323 default: return 0;
1324 }
1325 if (TileX(tile) == 0) {
1326 /* NE border: remove tracks that connects NE tile edge */
1327 ts &= ~(TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT);
1328 }
1329 if (TileY(tile) == 0) {
1330 /* NW border: remove tracks that connects NW tile edge */
1331 ts &= ~(TRACK_BIT_Y | TRACK_BIT_LEFT | TRACK_BIT_UPPER);
1332 }
1333 return CombineTrackStatus(TrackBitsToTrackdirBits(ts), TRACKDIR_BIT_NONE);
1334 }
1335
1336 static bool ClickTile_Water(TileIndex tile)
1337 {
1338 if (GetWaterTileType(tile) == WATER_TILE_DEPOT) {
1339 ShowDepotWindow(GetShipDepotNorthTile(tile), VEH_SHIP);
1340 return true;
1341 }
1342 return false;
1343 }
1344
1345 static void ChangeTileOwner_Water(TileIndex tile, Owner old_owner, Owner new_owner)
1346 {
1347 if (!IsTileOwner(tile, old_owner)) return;
1348
1349 bool is_lock_middle = IsLock(tile) && GetLockPart(tile) == LOCK_PART_MIDDLE;
1350
1351 /* No need to dirty company windows here, we'll redraw the whole screen anyway. */
1352 if (is_lock_middle) Company::Get(old_owner)->infrastructure.water -= 3 * LOCK_DEPOT_TILE_FACTOR; // Lock has three parts.
1353 if (new_owner != INVALID_OWNER) {
1354 if (is_lock_middle) Company::Get(new_owner)->infrastructure.water += 3 * LOCK_DEPOT_TILE_FACTOR; // Lock has three parts.
1355 /* Only subtract from the old owner here if the new owner is valid,
1356 * otherwise we clear ship depots and canal water below. */
1357 if (GetWaterClass(tile) == WATER_CLASS_CANAL && !is_lock_middle) {
1358 Company::Get(old_owner)->infrastructure.water--;
1359 Company::Get(new_owner)->infrastructure.water++;
1360 }
1361 if (IsShipDepot(tile)) {
1362 Company::Get(old_owner)->infrastructure.water -= LOCK_DEPOT_TILE_FACTOR;
1363 Company::Get(new_owner)->infrastructure.water += LOCK_DEPOT_TILE_FACTOR;
1364 }
1365
1366 SetTileOwner(tile, new_owner);
1367 return;
1368 }
1369
1370 /* Remove depot */
1371 if (IsShipDepot(tile)) Command<CMD_LANDSCAPE_CLEAR>::Do(DC_EXEC | DC_BANKRUPT, tile);
1372
1373 /* Set owner of canals and locks ... and also canal under dock there was before.
1374 * Check if the new owner after removing depot isn't OWNER_WATER. */
1375 if (IsTileOwner(tile, old_owner)) {
1376 if (GetWaterClass(tile) == WATER_CLASS_CANAL && !is_lock_middle) Company::Get(old_owner)->infrastructure.water--;
1377 SetTileOwner(tile, OWNER_NONE);
1378 }
1379 }
1380
1381 static VehicleEnterTileStatus VehicleEnter_Water(Vehicle *, TileIndex, int, int)
1382 {
1383 return VETSB_CONTINUE;
1384 }
1385
1386 static CommandCost TerraformTile_Water(TileIndex tile, DoCommandFlag flags, int, Slope)
1387 {
1388 /* Canals can't be terraformed */
1389 if (IsWaterTile(tile) && IsCanal(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_CANAL_FIRST);
1390
1391 return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
1392 }
1393
1394
1395 extern const TileTypeProcs _tile_type_water_procs = {
1396 DrawTile_Water, // draw_tile_proc
1397 GetSlopePixelZ_Water, // get_slope_z_proc
1398 ClearTile_Water, // clear_tile_proc
1399 nullptr, // add_accepted_cargo_proc
1400 GetTileDesc_Water, // get_tile_desc_proc
1401 GetTileTrackStatus_Water, // get_tile_track_status_proc
1402 ClickTile_Water, // click_tile_proc
1403 nullptr, // animate_tile_proc
1404 TileLoop_Water, // tile_loop_proc
1405 ChangeTileOwner_Water, // change_tile_owner_proc
1406 nullptr, // add_produced_cargo_proc
1407 VehicleEnter_Water, // vehicle_enter_tile_proc
1408 GetFoundation_Water, // get_foundation_proc
1409 TerraformTile_Water, // terraform_tile_proc
1410 };
VEH_AIRCRAFT
@ VEH_AIRCRAFT
Aircraft vehicle type.
Definition: vehicle_type.h:27
game.hpp
TileY
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:437
TileInfo::z
int z
Height.
Definition: tile_cmd.h:48
MP_CLEAR
@ MP_CLEAR
A tile without any structures, i.e. grass, rocks, farm fields etc.
Definition: tile_type.h:48
IsTileFlat
bool IsTileFlat(TileIndex tile, int *h)
Check if a given tile is flat.
Definition: tile_map.cpp:100
FLOOD_DRYUP
@ FLOOD_DRYUP
The tile drys up if it is not constantly flooded from neighboured tiles.
Definition: water.h:23
TileOffsByDir
TileIndexDiff TileOffsByDir(Direction dir)
Convert a Direction to a TileIndexDiff.
Definition: map_func.h:577
SLOPE_SE
@ SLOPE_SE
south and east corner are raised
Definition: slope_type.h:57
LOCK_PART_UPPER
@ LOCK_PART_UPPER
Upper part of a lock.
Definition: water_map.h:76
TROPICZONE_DESERT
@ TROPICZONE_DESERT
Tile is desert.
Definition: tile_type.h:78
Station::docking_station
TileArea docking_station
Tile area the docking tiles cover.
Definition: station_base.h:458
ReverseDir
Direction ReverseDir(Direction d)
Return the reverse of a direction.
Definition: direction_func.h:54
DIR_SW
@ DIR_SW
Southwest.
Definition: direction_type.h:31
sound_func.h
IsInclinedSlope
bool IsInclinedSlope(Slope s)
Tests if a specific slope is an inclined slope.
Definition: slope_func.h:228
TRACK_BIT_NONE
@ TRACK_BIT_NONE
No track.
Definition: track_type.h:36
Pool::PoolItem<&_company_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:335
GetOtherBridgeEnd
TileIndex GetOtherBridgeEnd(TileIndex tile)
Starting at one bridge end finds the other bridge end.
Definition: bridge_map.cpp:59
Direction
Direction
Defines the 8 directions on the map.
Definition: direction_type.h:24
DIR_BEGIN
@ DIR_BEGIN
Used to iterate.
Definition: direction_type.h:25
water.h
GetTileMaxZ
int GetTileMaxZ(TileIndex t)
Get top height of the tile inside the map.
Definition: tile_map.cpp:141
IsHalftileSlope
static constexpr bool IsHalftileSlope(Slope s)
Checks for non-continuous slope on halftile foundations.
Definition: slope_func.h:47
SPR_SHORE_BASE
static const SpriteID SPR_SHORE_BASE
shore tiles - action 05-0D
Definition: sprites.h:224
UpdateSignalsInBuffer
static SigSegState UpdateSignalsInBuffer(Owner owner)
Updates blocks in _globset buffer.
Definition: signal.cpp:468
command_func.h
IsInsideMM
constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
Definition: math_func.hpp:268
DIR_SE
@ DIR_SE
Southeast.
Definition: direction_type.h:29
Pool::PoolItem<&_company_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:346
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:28
GetTreeGround
TreeGround GetTreeGround(Tile t)
Returns the groundtype for tree tiles.
Definition: tree_map.h:88
TO_BUILDINGS
@ TO_BUILDINGS
company buildings - depots, stations, HQ, ...
Definition: transparency.h:27
TileInfo
Tile information, used while rendering the tile.
Definition: tile_cmd.h:43
GetWaterClass
WaterClass GetWaterClass(Tile t)
Get the water class at a tile.
Definition: water_map.h:115
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
Map::MaxX
static debug_inline uint MaxX()
Gets the maximum X coordinate within the map, including MP_VOID.
Definition: map_func.h:297
GetLockPart
byte GetLockPart(Tile t)
Get the part of a lock.
Definition: water_map.h:329
company_base.h
tunnelbridge_map.h
timer_game_calendar.h
DrawWaterLock
static void DrawWaterLock(const TileInfo *ti)
Draw a lock tile.
Definition: water_cmd.cpp:806
TileDesc::owner
Owner owner[4]
Name of the owner(s)
Definition: tile_cmd.h:55
Axis
Axis
Allow incrementing of DiagDirDiff variables.
Definition: direction_type.h:116
SLOPE_NW
@ SLOPE_NW
north and west corner are raised
Definition: slope_type.h:55
Station
Station data structure.
Definition: station_base.h:442
company_gui.h
IsPlainRail
static debug_inline bool IsPlainRail(Tile t)
Returns whether this is plain rails, with or without signals.
Definition: rail_map.h:49
FloodVehicles
static void FloodVehicles(TileIndex tile)
Finds a vehicle to flood.
Definition: water_cmd.cpp:1046
AmbientSoundEffect
void AmbientSoundEffect(TileIndex tile)
Play an ambient sound effect for an empty tile.
Definition: newgrf_generic.h:54
IsWateredTile
bool IsWateredTile(TileIndex tile, Direction from)
return true if a tile is a water tile wrt.
Definition: water_cmd.cpp:620
DIR_NW
@ DIR_NW
Northwest.
Definition: direction_type.h:33
Vehicle::vehstatus
byte vehstatus
Status.
Definition: vehicle_base.h:348
DIAGDIR_END
@ DIAGDIR_END
Used for iterations.
Definition: direction_type.h:79
IsTransparencySet
bool IsTransparencySet(TransparencyOption to)
Check if the transparency option bit is set and if we aren't in the game menu (there's never transpar...
Definition: transparency.h:48
depot_func.h
TREE_GROUND_SHORE
@ TREE_GROUND_SHORE
shore
Definition: tree_map.h:56
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:234
Vehicle::Crash
virtual uint Crash(bool flooded=false)
Crash the (whole) vehicle chain.
Definition: vehicle.cpp:280
DiagDirToAxis
Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
Definition: direction_func.h:214
FloodHalftile
bool FloodHalftile(TileIndex t)
Called from water_cmd if a non-flat rail-tile gets flooded and should be converted to shore.
Definition: rail_cmd.cpp:762
PalSpriteID::sprite
SpriteID sprite
The 'real' sprite.
Definition: gfx_type.h:23
DoBuildLock
static CommandCost DoBuildLock(TileIndex tile, DiagDirection dir, DoCommandFlag flags)
Builds a lock.
Definition: water_cmd.cpp:299
CLEAR_GRASS
@ CLEAR_GRASS
0-3
Definition: clear_map.h:20
INVALID_TILE
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:95
IsOilRig
bool IsOilRig(Tile t)
Is tile t part of an oilrig?
Definition: station_map.h:275
SND_12_EXPLOSION
@ SND_12_EXPLOSION
16 == 0x10 Destruction, crashes, disasters, ...
Definition: sound_type.h:55
RAIL_GROUND_FENCE_VERT1
@ RAIL_GROUND_FENCE_VERT1
Grass with a fence at the eastern side.
Definition: rail_map.h:494
TileIterator::Create
static std::unique_ptr< TileIterator > Create(TileIndex corner1, TileIndex corner2, bool diagonal)
Create either an OrthogonalTileIterator or DiagonalTileIterator given the diagonal parameter.
Definition: tilearea.cpp:291
GetCanalSpriteOffset
uint GetCanalSpriteOffset(CanalFeature feature, TileIndex tile, uint cur_offset)
Get the new sprite offset for a water tile.
Definition: newgrf_canal.cpp:171
VETSB_CONTINUE
@ VETSB_CONTINUE
Bit sets of the above specified bits.
Definition: tile_cmd.h:35
MP_RAILWAY
@ MP_RAILWAY
A railway.
Definition: tile_type.h:49
DrawWaterTileStruct
static void DrawWaterTileStruct(const TileInfo *ti, const DrawTileSeqStruct *dtss, SpriteID base, uint offset, PaletteID palette, CanalFeature feature)
Draw a build sprite sequence for water tiles.
Definition: water_cmd.cpp:789
GetPartialPixelZ
uint GetPartialPixelZ(int x, int y, Slope corners)
Determines height at given coordinate of a slope.
Definition: landscape.cpp:224
aircraft.h
DrawBridgeMiddle
void DrawBridgeMiddle(const TileInfo *ti)
Draw the middle bits of a bridge.
Definition: tunnelbridge_cmd.cpp:1544
Tile
Wrapper class to abstract away the way the tiles are stored.
Definition: map_func.h:25
water_land.h
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:54
RAIL_GROUND_FENCE_VERT2
@ RAIL_GROUND_FENCE_VERT2
Grass with a fence at the western side.
Definition: rail_map.h:495
DC_NO_WATER
@ DC_NO_WATER
don't allow building on water
Definition: command_type.h:374
CFF_HAS_FLAT_SPRITE
@ CFF_HAS_FLAT_SPRITE
Additional flat ground sprite in the beginning.
Definition: newgrf_canal.h:18
MP_INDUSTRY
@ MP_INDUSTRY
Part of an industry.
Definition: tile_type.h:56
TRANSPORT_WATER
@ TRANSPORT_WATER
Transport over water.
Definition: transport_type.h:29
town.h
TileInfo::y
int y
Y position of the tile in unit coordinates.
Definition: tile_cmd.h:45
OrthogonalTileArea::Add
void Add(TileIndex to_add)
Add a single tile to a tile area; enlarge if needed.
Definition: tilearea.cpp:43
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
SLOPE_S
@ SLOPE_S
the south corner of the tile is raised
Definition: slope_type.h:51
Company::infrastructure
CompanyInfrastructure infrastructure
NOSAVE: Counts of company owned infrastructure.
Definition: company_base.h:129
IsWaterTile
bool IsWaterTile(Tile t)
Is it a water tile with plain water?
Definition: water_map.h:193
DIR_W
@ DIR_W
West.
Definition: direction_type.h:32
clear_map.h
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:240
WATER_TILE_DEPOT
@ WATER_TILE_DEPOT
Water Depot.
Definition: water_map.h:43
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:304
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
EV_EXPLOSION_LARGE
@ EV_EXPLOSION_LARGE
Various explosions.
Definition: effectvehicle_func.h:22
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:371
PaletteID
uint32_t PaletteID
The number of the palette.
Definition: gfx_type.h:18
DIR_N
@ DIR_N
North.
Definition: direction_type.h:26
WATER_CLASS_INVALID
@ WATER_CLASS_INVALID
Used for industry tiles on land (also for oilrig if newgrf says so).
Definition: water_map.h:51
TileDesc
Tile description for the 'land area information' tool.
Definition: tile_cmd.h:52
SLOPE_E
@ SLOPE_E
the east corner of the tile is raised
Definition: slope_type.h:52
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:369
Foundation
Foundation
Enumeration for Foundations.
Definition: slope_type.h:93
CmdBuildLock
CommandCost CmdBuildLock(DoCommandFlag flags, TileIndex tile)
Builds a lock.
Definition: water_cmd.cpp:421
IsLock
bool IsLock(Tile t)
Is there a lock on a given water tile?
Definition: water_map.h:306
EnsureNoVehicleOnGround
CommandCost EnsureNoVehicleOnGround(TileIndex tile)
Ensure there is no vehicle at the ground at the given position.
Definition: vehicle.cpp:546
newgrf_generic.h
AIR_SHADOW
@ AIR_SHADOW
shadow of the aircraft
Definition: aircraft.h:33
Industry::neutral_station
Station * neutral_station
Associated neutral station.
Definition: industry.h:98
TRACK_BIT_UPPER
@ TRACK_BIT_UPPER
Upper track.
Definition: track_type.h:39
CommandCost::Succeeded
bool Succeeded() const
Did this command succeed?
Definition: command_type.h:162
MakeSea
void MakeSea(Tile t)
Make a sea tile.
Definition: water_map.h:423
industry_map.h
DEPOT_PART_NORTH
@ DEPOT_PART_NORTH
Northern part of a depot.
Definition: water_map.h:67
GetTileTrackStatus
TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
Returns information about trackdirs and signal states.
Definition: landscape.cpp:556
effectvehicle_func.h
TRACK_BIT_RIGHT
@ TRACK_BIT_RIGHT
Right track.
Definition: track_type.h:42
Airport::GetFTA
const AirportFTAClass * GetFTA() const
Get the finite-state machine for this airport or the finite-state machine for the dummy airport in ca...
Definition: station_base.h:317
ai.hpp
IsCoast
bool IsCoast(Tile t)
Is it a coast tile?
Definition: water_map.h:204
GetOtherShipDepotTile
TileIndex GetOtherShipDepotTile(Tile t)
Get the other tile of the ship depot.
Definition: water_map.h:281
DiagDirToDiagTrackBits
TrackBits DiagDirToDiagTrackBits(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track bits incidating with that diagdir.
Definition: track_func.h:524
TileInfo::tileh
Slope tileh
Slope of the tile.
Definition: tile_cmd.h:46
GetTileType
static debug_inline TileType GetTileType(Tile tile)
Get the tiletype of a given tile.
Definition: tile_map.h:96
MakeClear
void MakeClear(Tile t, ClearGround g, uint density)
Make a clear tile.
Definition: clear_map.h:259
IsInvisibilitySet
bool IsInvisibilitySet(TransparencyOption to)
Check if the invisibility option bit is set and if we aren't in the game menu (there's never transpar...
Definition: transparency.h:59
DrawTileSprites::ground
PalSpriteID ground
Palette and sprite for the ground.
Definition: sprite.h:59
IsDock
bool IsDock(Tile t)
Is tile t a dock tile?
Definition: station_map.h:286
TileDesc::build_date
TimerGameCalendar::Date build_date
Date of construction of tile contents.
Definition: tile_cmd.h:57
Slope
Slope
Enumeration for the slope-type.
Definition: slope_type.h:48
WATER_TILE_COAST
@ WATER_TILE_COAST
Coast.
Definition: water_map.h:41
depot_base.h
landscape_cmd.h
MakeLock
void MakeLock(Tile t, Owner o, DiagDirection d, WaterClass wc_lower, WaterClass wc_upper, WaterClass wc_middle)
Make a water lock.
Definition: water_map.h:505
return_cmd_error
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:38
TrackBitsToTrackdirBits
TrackdirBits TrackBitsToTrackdirBits(TrackBits bits)
Converts TrackBits to TrackdirBits while allowing both directions.
Definition: track_func.h:319
ToTileIndexDiff
TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc)
Return the offset between two tiles from a TileIndexDiffC struct.
Definition: map_func.h:452
GetLockDirection
DiagDirection GetLockDirection(Tile t)
Get the direction of the water lock.
Definition: water_map.h:317
EXPENSES_CONSTRUCTION
@ EXPENSES_CONSTRUCTION
Construction costs.
Definition: economy_type.h:173
AI::NewEvent
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Definition: ai_core.cpp:235
CommandCost
Common return value for all commands.
Definition: command_type.h:23
WaterClass
WaterClass
classes of water (for WATER_TILE_CLEAR water tile type).
Definition: water_map.h:47
SetBitIterator
Iterable ensemble of each set bit in a value.
Definition: bitmath_func.hpp:282
ClientSettings::sound
SoundSettings sound
sound effect settings
Definition: settings_type.h:639
CircularTileSearch
bool CircularTileSearch(TileIndex *tile, uint size, TestTileOnSearchProc proc, void *user_data)
Function performing a search around a center tile and going outward, thus in circle.
Definition: map.cpp:260
FloodVehicleProc
static Vehicle * FloodVehicleProc(Vehicle *v, void *data)
Flood a vehicle if we are allowed to flood it, i.e.
Definition: water_cmd.cpp:1008
SLOPE_NE
@ SLOPE_NE
north and east corner are raised
Definition: slope_type.h:58
Industry::GetByTile
static Industry * GetByTile(TileIndex tile)
Get the industry of the given tile.
Definition: industry.h:207
WATER_TILE_CLEAR
@ WATER_TILE_CLEAR
Plain water.
Definition: water_map.h:40
DirtyCompanyInfrastructureWindows
void DirtyCompanyInfrastructureWindows(CompanyID company)
Redraw all windows with company infrastructure counts.
Definition: company_gui.cpp:2651
DIR_E
@ DIR_E
East.
Definition: direction_type.h:28
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:260
DrawCanalWater
static void DrawCanalWater(TileIndex tile)
draw a canal styled water tile with dikes around
Definition: water_cmd.cpp:765
MP_OBJECT
@ MP_OBJECT
Contains objects such as transmitters and owned land.
Definition: tile_type.h:58
TransportType
TransportType
Available types of transport.
Definition: transport_type.h:19
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:40
DrawTileSeqStruct::delta_z
int8_t delta_z
0x80 identifies child sprites
Definition: sprite.h:28
_flood_from_dirs
static const uint8_t _flood_from_dirs[]
Describes from which directions a specific slope can be flooded (if the tile is floodable at all).
Definition: water_cmd.cpp:51
TRACKDIR_BIT_NONE
@ TRACKDIR_BIT_NONE
No track build.
Definition: track_type.h:99
INVALID_OWNER
@ INVALID_OWNER
An invalid owner.
Definition: company_type.h:29
MP_WATER
@ MP_WATER
Water tile.
Definition: tile_type.h:54
ReverseDiagDir
DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Definition: direction_func.h:118
CommandCost::Failed
bool Failed() const
Did this command fail?
Definition: command_type.h:171
WATER_CLASS_CANAL
@ WATER_CLASS_CANAL
Canal.
Definition: water_map.h:49
RiverModifyDesertZone
bool RiverModifyDesertZone(TileIndex tile, void *)
Callback to create non-desert around a river tile.
Definition: water_cmd.cpp:430
Station::airport
Airport airport
Tile area the airport covers.
Definition: station_base.h:456
DIR_NE
@ DIR_NE
Northeast.
Definition: direction_type.h:27
water_regions.h
LOCK_PART_MIDDLE
@ LOCK_PART_MIDDLE
Middle part of a lock.
Definition: water_map.h:74
TileDiffXY
TileIndexDiff TileDiffXY(int x, int y)
Calculates an offset for the given coordinate(-offset).
Definition: map_func.h:401
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:55
IsTileOnWater
bool IsTileOnWater(Tile t)
Tests if the tile was built on water.
Definition: water_map.h:139
_water_feature
WaterFeature _water_feature[CF_END]
Table of canal 'feature' sprite groups.
Definition: newgrf_canal.cpp:21
IsBridgeTile
bool IsBridgeTile(Tile t)
checks if there is a bridge on this tile
Definition: bridge_map.h:35
Game::NewEvent
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
Definition: game_core.cpp:147
DrawTileSeqStruct::IsTerminator
bool IsTerminator() const
Check whether this is a sequence terminator.
Definition: sprite.h:41
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:49
TRACK_BIT_X
@ TRACK_BIT_X
X-axis track.
Definition: track_type.h:37
GetIndustryIndex
IndustryID GetIndustryIndex(Tile t)
Get the industry ID of the given tile.
Definition: industry_map.h:63
industry.h
safeguards.h
ConstructionSettings::freeform_edges
bool freeform_edges
allow terraforming the tiles at the map edges
Definition: settings_type.h:383
GetCanalSprite
SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile)
Lookup the base sprite to use for a canal.
Definition: newgrf_canal.cpp:140
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:83
GetTileSlope
Slope GetTileSlope(TileIndex tile, int *h)
Return the slope of a given tile inside the map.
Definition: tile_map.cpp:59
DirToDiagDir
DiagDirection DirToDiagDir(Direction dir)
Convert a Direction to a DiagDirection.
Definition: direction_func.h:166
DIR_S
@ DIR_S
South.
Definition: direction_type.h:30
DrawTileSprites
Ground palette sprite of a tile, together with its sprite layout.
Definition: sprite.h:58
Depot::build_date
TimerGameCalendar::Date build_date
Date of construction.
Definition: depot_base.h:26
GetTileOwner
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition: tile_map.h:178
INVALID_DIAGDIR
@ INVALID_DIAGDIR
Flag for an invalid DiagDirection.
Definition: direction_type.h:80
DrawSprite
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition: gfx.cpp:1007
MP_TUNNELBRIDGE
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition: tile_type.h:57
MakeCanal
void MakeCanal(Tile t, Owner o, uint8_t random_bits)
Make a canal tile.
Definition: water_map.h:444
AirportFTAClass
Finite sTate mAchine (FTA) of an airport.
Definition: airport.h:143
SoundSettings::disaster
bool disaster
Play disaster and accident sounds.
Definition: settings_type.h:242
TileIndexDiff
int32_t TileIndexDiff
An offset value between two tiles.
Definition: map_func.h:376
FOUNDATION_NONE
@ FOUNDATION_NONE
The tile has no foundation, the slope remains unchanged.
Definition: slope_type.h:94
SLOPE_NS
@ SLOPE_NS
north and south corner are raised
Definition: slope_type.h:60
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:73
MarkCanalsAndRiversAroundDirty
static void MarkCanalsAndRiversAroundDirty(TileIndex tile)
Marks the tiles around a tile as dirty, if they are canals or rivers.
Definition: water_cmd.cpp:86
WATER_CLASS_RIVER
@ WATER_CLASS_RIVER
River.
Definition: water_map.h:50
GetFoundationSlope
Slope GetFoundationSlope(TileIndex tile, int *z)
Get slope of a tile on top of a (possible) foundation If a tile does not have a foundation,...
Definition: landscape.cpp:379
TRACK_BIT_ALL
@ TRACK_BIT_ALL
All possible tracks.
Definition: track_type.h:50
SLOPE_HALFTILE_MASK
@ SLOPE_HALFTILE_MASK
three bits used for halftile slopes
Definition: slope_type.h:72
CreateEffectVehicleRel
EffectVehicle * CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type)
Create an effect vehicle above a particular vehicle.
Definition: effectvehicle.cpp:638
CombineTrackStatus
TrackStatus CombineTrackStatus(TrackdirBits trackdirbits, TrackdirBits red_signals)
Builds a TrackStatus.
Definition: track_func.h:388
TrackStatusToTrackBits
TrackBits TrackStatusToTrackBits(TrackStatus ts)
Returns the present-track-information of a TrackStatus.
Definition: track_func.h:363
CommandCost::AddCost
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Definition: command_type.h:63
TRACK_BIT_LOWER
@ TRACK_BIT_LOWER
Lower track.
Definition: track_type.h:40
SetTreeGroundDensity
void SetTreeGroundDensity(Tile t, TreeGround g, uint d)
Set the density and ground type of a tile with trees.
Definition: tree_map.h:130
IsValidAxis
bool IsValidAxis(Axis d)
Checks if an integer value is a valid Axis.
Definition: direction_func.h:43
stdafx.h
GetShipDepotPart
DepotPart GetShipDepotPart(Tile t)
Get the part of a ship depot.
Definition: water_map.h:258
TileAddByDir
TileIndex TileAddByDir(TileIndex tile, Direction dir)
Adds a Direction to a tile.
Definition: map_func.h:592
landscape.h
TileTypeProcs
Set of callback functions for performing tile operations of a given tile type.
Definition: tile_cmd.h:158
SetTileOwner
void SetTileOwner(Tile tile, Owner owner)
Sets the owner of a tile.
Definition: tile_map.h:198
SpriteID
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:17
DC_BANKRUPT
@ DC_BANKRUPT
company bankrupts, skip money check, skip vehicle on tile check in some cases
Definition: command_type.h:377
WATER_CLASS_SEA
@ WATER_CLASS_SEA
Sea.
Definition: water_map.h:48
TileLoop_Water
void TileLoop_Water(TileIndex tile)
Let a water tile floods its diagonal adjoining tiles called from tunnelbridge_cmd,...
Definition: water_cmd.cpp:1230
viewport_func.h
RailGroundType
RailGroundType
The ground 'under' the rail.
Definition: rail_map.h:485
HasTileWaterClass
bool HasTileWaterClass(Tile t)
Checks whether the tile has an waterclass associated.
Definition: water_map.h:104
Vehicle::z_pos
int32_t z_pos
z coordinate.
Definition: vehicle_base.h:301
AddSortableSpriteToDraw
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent, int bb_offset_x, int bb_offset_y, int bb_offset_z, const SubSprite *sub)
Draw a (transparent) sprite at given coordinates with a given bounding box.
Definition: viewport.cpp:673
TREE_GROUND_GRASS
@ TREE_GROUND_GRASS
normal grass
Definition: tree_map.h:53
SLOPE_W
@ SLOPE_W
the west corner of the tile is raised
Definition: slope_type.h:50
IsValidTile
bool IsValidTile(Tile tile)
Checks if a tile is valid.
Definition: tile_map.h:161
GetTrackBits
TrackBits GetTrackBits(Tile tile)
Gets the track bits of the given tile.
Definition: rail_map.h:136
RAIL_GROUND_WATER
@ RAIL_GROUND_WATER
Grass with a fence and shore or water on the free halftile.
Definition: rail_map.h:499
TileOffsByDiagDir
TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition: map_func.h:563
MP_TREES
@ MP_TREES
Tile got trees.
Definition: tile_type.h:52
TileIndexDiffC
A pair-construct of a TileIndexDiff.
Definition: map_type.h:31
CheckForDockingTile
void CheckForDockingTile(TileIndex t)
Mark the supplied tile as a docking tile if it is suitable for docking.
Definition: water_cmd.cpp:184
AirportFTAClass::delta_z
byte delta_z
Z adjustment for helicopter pads.
Definition: airport.h:183
DEPOT_PART_SOUTH
@ DEPOT_PART_SOUTH
Southern part of a depot.
Definition: water_map.h:68
MakeRiverAndModifyDesertZoneAround
void MakeRiverAndModifyDesertZoneAround(TileIndex tile)
Make a river tile and remove desert directly around it.
Definition: water_cmd.cpp:440
MakeDefaultName
void MakeDefaultName(T *obj)
Set the default name for a depot/waypoint.
Definition: town.h:249
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:50
vehicle_func.h
NT_ACCIDENT
@ NT_ACCIDENT
An accident or disaster has occurred.
Definition: news_type.h:26
FloodVehicle
static void FloodVehicle(Vehicle *v)
Handle the flooding of a vehicle.
Definition: water_cmd.cpp:990
FLOOD_PASSIVE
@ FLOOD_PASSIVE
The tile does not actively flood neighboured tiles, but it prevents them from drying up.
Definition: water.h:22
station_base.h
Map::MaxY
static uint MaxY()
Gets the maximum Y coordinate within the map, including MP_VOID.
Definition: map_func.h:306
strings_func.h
IsBuoy
bool IsBuoy(Tile t)
Is tile t a buoy tile?
Definition: station_map.h:307
Vehicle::First
Vehicle * First() const
Get the first vehicle of this vehicle chain.
Definition: vehicle_base.h:640
RAIL_GROUND_FENCE_HORIZ1
@ RAIL_GROUND_FENCE_HORIZ1
Grass with a fence at the southern side.
Definition: rail_map.h:496
DoFloodTile
void DoFloodTile(TileIndex target)
Floods a tile.
Definition: water_cmd.cpp:1116
SLOPE_EW
@ SLOPE_EW
east and west corner are raised
Definition: slope_type.h:59
TRACK_BIT_LEFT
@ TRACK_BIT_LEFT
Left track.
Definition: track_type.h:41
MP_VOID
@ MP_VOID
Invisible tiles at the SW and SE border.
Definition: tile_type.h:55
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:112
SLOPE_N
@ SLOPE_N
the north corner of the tile is raised
Definition: slope_type.h:53
GetTilePixelSlope
Slope GetTilePixelSlope(TileIndex tile, int *h)
Return the slope of a given tile.
Definition: tile_map.h:280
DIR_END
@ DIR_END
Used to iterate.
Definition: direction_type.h:34
Map::Size
static debug_inline uint Size()
Get the size of the map.
Definition: map_func.h:288
MakeShore
void MakeShore(Tile t)
Helper function to make a coast tile.
Definition: water_map.h:384
SetDParam
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings.cpp:104
SLOPE_SW
@ SLOPE_SW
south and west corner are raised
Definition: slope_type.h:56
tree_map.h
MarkTileDirtyByTile
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
Definition: viewport.cpp:2051
OWNER_NONE
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
SetDockingTile
void SetDockingTile(Tile t, bool b)
Set the docking tile state of a tile.
Definition: water_map.h:364
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:53
FloodingBehaviour
FloodingBehaviour
Describes the behaviour of a tile during flooding.
Definition: water.h:19
SpecializedStation< Station, false >::GetByTile
static Station * GetByTile(TileIndex tile)
Get the station belonging to a specific tile.
Definition: base_station_base.h:278
RIVER_OFFSET_DESERT_DISTANCE
static const uint RIVER_OFFSET_DESERT_DISTANCE
Circular tile search radius to create non-desert around a river tile.
Definition: water.h:43
FindVehicleOnPos
void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition: vehicle.cpp:505
FLOOD_NONE
@ FLOOD_NONE
The tile does not flood neighboured tiles.
Definition: water.h:20
Pool::PoolItem<&_depot_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:305
DrawOrigTileSeqInGUI
void DrawOrigTileSeqInGUI(int x, int y, const DrawTileSprites *dts, PaletteID default_palette)
Draw TTD sprite sequence in GUI.
Definition: sprite.h:115
GetTunnelBridgeTransportType
TransportType GetTunnelBridgeTransportType(Tile t)
Tunnel: Get the transport type of the tunnel (road or rail) Bridge: Get the transport type of the bri...
Definition: tunnelbridge_map.h:39
InvalidateWaterRegion
void InvalidateWaterRegion(TileIndex tile)
Marks the water region that tile is part of as invalid.
Definition: water_regions.cpp:300
DIAGDIR_BEGIN
@ DIAGDIR_BEGIN
Used for iterations.
Definition: direction_type.h:74
IsBridgeAbove
bool IsBridgeAbove(Tile t)
checks if a bridge is set above the ground of this tile
Definition: bridge_map.h:45
TileDesc::str
StringID str
Description of the tile.
Definition: tile_cmd.h:53
DC_AUTO
@ DC_AUTO
don't allow building on structures
Definition: command_type.h:372
MakeShipDepot
void MakeShipDepot(Tile t, Owner o, DepotID did, DepotPart part, Axis a, WaterClass original_water_class)
Make a ship depot section.
Definition: water_map.h:459
company_func.h
IsDockWaterPart
bool IsDockWaterPart(Tile t)
Check whether a dock tile is the tile on water.
Definition: station_map.h:512
AXIS_X
@ AXIS_X
The X axis.
Definition: direction_type.h:117
TILE_ADDXY
#define TILE_ADDXY(tile, x, y)
Adds a given offset to a tile.
Definition: map_func.h:480
LOCK_DEPOT_TILE_FACTOR
static const uint LOCK_DEPOT_TILE_FACTOR
Multiplier for how many regular tiles a lock counts.
Definition: economy_type.h:249
DrawWaterDepot
static void DrawWaterDepot(const TileInfo *ti)
Draw a ship depot tile.
Definition: water_cmd.cpp:845
TrackBits
TrackBits
Allow incrementing of Track variables.
Definition: track_type.h:35
Vehicle::subtype
byte subtype
subtype (Filled with values from AircraftSubType/DisasterSubType/EffectVehicleType/GroundVehicleSubty...
Definition: vehicle_base.h:358
GetShipDepotNorthTile
TileIndex GetShipDepotNorthTile(Tile t)
Get the most northern tile of a ship depot.
Definition: water_map.h:292
CheckTileOwnership
CommandCost CheckTileOwnership(TileIndex tile)
Check whether the current owner owns the stuff on the given tile.
Definition: company_cmd.cpp:378
CommandHelper
Definition: command_func.h:93
DrawTileSprites::seq
const DrawTileSeqStruct * seq
Array of child sprites. Terminated with a terminator entry.
Definition: sprite.h:60
FLOOD_ACTIVE
@ FLOOD_ACTIVE
The tile floods neighboured tiles.
Definition: water.h:21
Depot
Definition: depot_base.h:20
random_func.hpp
TileHeight
static debug_inline uint TileHeight(Tile tile)
Returns the height of a tile.
Definition: tile_map.h:29
newgrf_canal.h
OverflowSafeInt< int64_t >
RemoveLock
static CommandCost RemoveLock(TileIndex tile, DoCommandFlag flags)
Remove a lock.
Definition: water_cmd.cpp:377
GetFloodingBehaviour
FloodingBehaviour GetFloodingBehaviour(TileIndex tile)
Returns the behaviour of a tile during flooding.
Definition: water_cmd.cpp:1077
AxisToTrackBits
TrackBits AxisToTrackBits(Axis a)
Maps an Axis to the corresponding TrackBits value.
Definition: track_func.h:88
TileInfo::x
int x
X position of the tile in unit coordinates.
Definition: tile_cmd.h:44
RAIL_GROUND_FENCE_HORIZ2
@ RAIL_GROUND_FENCE_HORIZ2
Grass with a fence at the northern side.
Definition: rail_map.h:497
PalSpriteID::pal
PaletteID pal
The palette (use PAL_NONE) if not needed)
Definition: gfx_type.h:24
TRACK_BIT_Y
@ TRACK_BIT_Y
Y-axis track.
Definition: track_type.h:38
TimerGameCalendar::date
static Date date
Current date in days (day counter).
Definition: timer_game_calendar.h:34
TileInfo::tile
TileIndex tile
Tile index.
Definition: tile_cmd.h:47
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:620
CmdBuildShipDepot
CommandCost CmdBuildShipDepot(DoCommandFlag flags, TileIndex tile, Axis axis)
Build a ship depot.
Definition: water_cmd.cpp:101
IsAirportTile
bool IsAirportTile(Tile t)
Is this tile a station tile and an airport tile?
Definition: station_map.h:167
IsDockTile
bool IsDockTile(Tile t)
Is tile t a dock tile?
Definition: station_map.h:296
IsTileType
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:324
GetWaterTileType
WaterTileType GetWaterTileType(Tile t)
Get the water tile type at a tile.
Definition: water_map.h:86
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:51
TROPICZONE_NORMAL
@ TROPICZONE_NORMAL
Normal tropiczone.
Definition: tile_type.h:77
TileX
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:427
DrawSeaWater
static void DrawSeaWater(TileIndex)
Draw a plain sea water tile with no edges.
Definition: water_cmd.cpp:759
GetBridgePixelHeight
int GetBridgePixelHeight(TileIndex tile)
Get the height ('z') of a bridge in pixels.
Definition: bridge_map.h:84
WATER_TILE_LOCK
@ WATER_TILE_LOCK
Water lock.
Definition: water_map.h:42
CmdBuildCanal
CommandCost CmdBuildCanal(DoCommandFlag flags, TileIndex tile, TileIndex start_tile, WaterClass wc, bool diagonal)
Build a piece of canal.
Definition: water_cmd.cpp:458
SLOPE_FLAT
@ SLOPE_FLAT
a flat tile
Definition: slope_type.h:49
DrawTileSeqStruct::delta_x
int8_t delta_x
0x80 is sequence terminator
Definition: sprite.h:26
ShowDepotWindow
void ShowDepotWindow(TileIndex tile, VehicleType type)
Opens a depot window.
Definition: depot_gui.cpp:1141
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
Company
Definition: company_base.h:116
GetShipDepotAxis
Axis GetShipDepotAxis(Tile t)
Get the axis of the ship depot.
Definition: water_map.h:246
IsSlopeWithOneCornerRaised
bool IsSlopeWithOneCornerRaised(Slope s)
Tests if a specific slope has exactly one corner raised.
Definition: slope_func.h:88
IsCanal
bool IsCanal(Tile t)
Is it a canal tile?
Definition: water_map.h:172
IsTileOwner
bool IsTileOwner(Tile tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
DepotPart
DepotPart
Sections of the water depot.
Definition: water_map.h:66
OWNER_WATER
@ OWNER_WATER
The tile/execution is done by "water".
Definition: company_type.h:26
GetTropicZone
TropicZone GetTropicZone(Tile tile)
Get the tropic zone.
Definition: tile_map.h:238
IsRiver
bool IsRiver(Tile t)
Is it a river water tile?
Definition: water_map.h:183
GetInclinedSlopeDirection
DiagDirection GetInclinedSlopeDirection(Slope s)
Returns the direction of an inclined slope.
Definition: slope_func.h:239
DrawWaterSprite
static void DrawWaterSprite(SpriteID base, uint offset, CanalFeature feature, TileIndex tile)
Draw a water sprite, potentially with a NewGRF-modified sprite offset.
Definition: water_cmd.cpp:691
HasTileWaterGround
bool HasTileWaterGround(Tile t)
Checks whether the tile has water at the ground.
Definition: water_map.h:353
IsShipDepot
bool IsShipDepot(Tile t)
Is it a water tile with a ship depot on it?
Definition: water_map.h:225
SetTropicZone
void SetTropicZone(Tile tile, TropicZone type)
Set the tropic zone.
Definition: tile_map.h:225
SLOPE_STEEP
@ SLOPE_STEEP
indicates the slope is steep
Definition: slope_type.h:54
CompanyInfrastructure::water
uint32_t water
Count of company owned track bits for canals.
Definition: company_base.h:36
VehicleEnterTileStatus
VehicleEnterTileStatus
The returned bits of VehicleEnterTile.
Definition: tile_cmd.h:21
IsValidWaterClass
bool IsValidWaterClass(WaterClass wc)
Checks if a water class is valid.
Definition: water_map.h:60
DrawWaterEdges
static void DrawWaterEdges(bool canal, uint offset, TileIndex tile)
Draw canal or river edges.
Definition: water_cmd.cpp:706
DrawGroundSprite
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite for the current tile.
Definition: viewport.cpp:589
MarkTileDirtyIfCanalOrRiver
static void MarkTileDirtyIfCanalOrRiver(TileIndex tile)
Marks tile dirty if it is a canal or river tile.
Definition: water_cmd.cpp:75
news_func.h
GetTunnelBridgeDirection
DiagDirection GetTunnelBridgeDirection(Tile t)
Get the direction pointing to the other end.
Definition: tunnelbridge_map.h:26
water_cmd.h
DrawTileSeqStruct
A tile child sprite and palette to draw for stations etc, with 3D bounding box.
Definition: sprite.h:25
DoDryUp
static void DoDryUp(TileIndex tile)
Drys a tile up.
Definition: water_cmd.cpp:1183
backup_type.hpp
CanalFeature
CanalFeature
List of different canal 'features'.
Definition: newgrf.h:25
MakeRiver
void MakeRiver(Tile t, uint8_t random_bits)
Make a river tile.
Definition: water_map.h:433
HasBit
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103