OpenTTD Source: TimerGameTick Class Reference

OpenTTD Source 14.0-beta3

Data Structures | Public Types | Static Public Attributes
TimerGameTick Class Reference

Timer that represents the game-ticks. More...

`#include <timer_game_tick.h>`

## Data Structures
struct | TStorage

## Public Types
using | Ticks = int32_t
| The type to store ticks in.
using | TickCounter = uint64_t
| The type that the tick counter is stored in.
using | TPeriod = uint
using | TElapsed = uint

## Static Public Attributes
static TickCounter | counter = 0
| Monotonic counter, in ticks, since start of game.

## Detailed Description

Timer that represents the game-ticks.

It will pause when the game is paused.

Note
  Callbacks are executed in the game-thread.

Definition at line 22 of file timer_game_tick.h.

The documentation for this class was generated from the following files:

- src/timer/timer_game_tick.h
- src/timer/timer_game_tick.cpp