OpenTTD Source: src/industrytype.h Source File

OpenTTD Source 14.0-beta3

industrytype.h
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1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10 #ifndef INDUSTRYTYPE_H
11 #define INDUSTRYTYPE_H
12
13 #include "map_type.h"
14 #include "slope_type.h"
15 #include "industry_type.h"
16 #include "landscape_type.h"
17 #include "cargo_type.h"
18 #include "newgrf_animation_type.h"
19 #include "newgrf_commons.h"
20
21 enum IndustryCleanupType {
22 CLEAN_RANDOMSOUNDS,
23 };
24
26 enum IndustryLifeType {
27 INDUSTRYLIFE_BLACK_HOLE = 0,
28 INDUSTRYLIFE_EXTRACTIVE = 1 << 0,
29 INDUSTRYLIFE_ORGANIC = 1 << 1,
30 INDUSTRYLIFE_PROCESSING = 1 << 2,
31 };
32
37 enum CheckProc {
38 CHECK_NOTHING,
39 CHECK_FOREST,
40 CHECK_REFINERY,
41 CHECK_FARM,
42 CHECK_PLANTATION,
43 CHECK_WATER,
44 CHECK_LUMBERMILL,
45 CHECK_BUBBLEGEN,
46 CHECK_OIL_RIG,
47 CHECK_END,
48 };
49
51 enum IndustryConstructionType {
52 ICT_UNKNOWN,
53 ICT_NORMAL_GAMEPLAY,
54 ICT_MAP_GENERATION,
55 ICT_SCENARIO_EDITOR,
56 };
57
59 enum IndustryBehaviour {
60 INDUSTRYBEH_NONE = 0,
61 INDUSTRYBEH_PLANT_FIELDS = 1 << 0,
62 INDUSTRYBEH_CUT_TREES = 1 << 1,
63 INDUSTRYBEH_BUILT_ONWATER = 1 << 2,
64 INDUSTRYBEH_TOWN1200_MORE = 1 << 3,
65 INDUSTRYBEH_ONLY_INTOWN = 1 << 4,
66 INDUSTRYBEH_ONLY_NEARTOWN = 1 << 5,
67 INDUSTRYBEH_PLANT_ON_BUILT = 1 << 6,
68 INDUSTRYBEH_DONT_INCR_PROD = 1 << 7,
69 INDUSTRYBEH_BEFORE_1950 = 1 << 8,
70 INDUSTRYBEH_AFTER_1960 = 1 << 9,
71 INDUSTRYBEH_AI_AIRSHIP_ROUTES = 1 << 10,
72 INDUSTRYBEH_AIRPLANE_ATTACKS = 1 << 11,
73 INDUSTRYBEH_CHOPPER_ATTACKS = 1 << 12,
74 INDUSTRYBEH_CAN_SUBSIDENCE = 1 << 13,
75 /* The following flags are only used for newindustries and do no represent any normal behaviour */
76 INDUSTRYBEH_PROD_MULTI_HNDLING = 1 << 14,
77 INDUSTRYBEH_PRODCALLBACK_RANDOM = 1 << 15,
78 INDUSTRYBEH_NOBUILT_MAPCREATION = 1 << 16,
79 INDUSTRYBEH_CANCLOSE_LASTINSTANCE = 1 << 17,
80 INDUSTRYBEH_CARGOTYPES_UNLIMITED = 1 << 18,
81 INDUSTRYBEH_NO_PAX_PROD_CLAMP = 1 << 19,
82 };
83 DECLARE_ENUM_AS_BIT_SET(IndustryBehaviour)
84
85
86 enum IndustryTileSpecialFlags {
87 INDTILE_SPECIAL_NONE = 0,
88 INDTILE_SPECIAL_NEXTFRAME_RANDOMBITS = 1 << 0,
89 INDTILE_SPECIAL_ACCEPTS_ALL_CARGO = 1 << 1,
90 };
91 DECLARE_ENUM_AS_BIT_SET(IndustryTileSpecialFlags)
92
93
94 struct IndustryTileLayoutTile {
95 TileIndexDiffC ti;
96 IndustryGfx gfx;
97 };
98
100 using IndustryTileLayout = std::vector<IndustryTileLayoutTile>;
101
105 struct IndustrySpec {
106 std::vector<IndustryTileLayout> layouts;
107 uint8_t cost_multiplier;
108 uint32_t removal_cost_multiplier;
109 uint32_t prospecting_chance;
110 IndustryType conflicting[3];
111 byte check_proc;
112 CargoID produced_cargo[INDUSTRY_NUM_OUTPUTS];
113 std::variant<CargoLabel, MixedCargoType> produced_cargo_label[INDUSTRY_NUM_OUTPUTS];
114 byte production_rate[INDUSTRY_NUM_OUTPUTS];
119 byte minimal_cargo;
120 CargoID accepts_cargo[INDUSTRY_NUM_INPUTS];
121 std::variant<CargoLabel, MixedCargoType> accepts_cargo_label[INDUSTRY_NUM_INPUTS];
122 uint16_t input_cargo_multiplier[INDUSTRY_NUM_INPUTS][INDUSTRY_NUM_OUTPUTS];
123 IndustryLifeType life_type;
124 byte climate_availability;
125 IndustryBehaviour behaviour;
126 byte map_colour;
127 StringID name;
128 StringID new_industry_text;
129 StringID closure_text;
130 StringID production_up_text;
131 StringID production_down_text;
132 StringID station_name;
133 byte appear_ingame[NUM_LANDSCAPE];
134 byte appear_creation[NUM_LANDSCAPE];
135 uint8_t number_of_sounds;
136 const uint8_t *random_sounds;
137 /* Newgrf data */
138 uint16_t callback_mask;
139 uint8_t cleanup_flag;
140 bool enabled;
141 GRFFileProps grf_prop;
142
143 bool IsRawIndustry() const;
144 bool IsProcessingIndustry() const;
145 Money GetConstructionCost() const;
146 Money GetRemovalCost() const;
147 bool UsesOriginalEconomy() const;
148
149 ~IndustrySpec();
150 };
151
156 struct IndustryTileSpec {
157 std::array<CargoID, INDUSTRY_NUM_INPUTS> accepts_cargo;
158 std::array<std::variant<CargoLabel, MixedCargoType>, INDUSTRY_NUM_INPUTS> accepts_cargo_label;
159 std::array<int8_t, INDUSTRY_NUM_INPUTS> acceptance;
160 Slope slopes_refused;
161 byte anim_production;
162 byte anim_next;
163
167 bool anim_state;
168 /* Newgrf data */
169 uint8_t callback_mask;
170 AnimationInfo animation;
171 IndustryTileSpecialFlags special_flags;
172 bool enabled;
173 GRFFileProps grf_prop;
174 };
175
176 /* industry_cmd.cpp*/
177 const IndustrySpec *GetIndustrySpec(IndustryType thistype);
178 const IndustryTileSpec *GetIndustryTileSpec(IndustryGfx gfx);
179 void ResetIndustries();
180
181 /* writable arrays of specs */
182 extern IndustrySpec _industry_specs[NUM_INDUSTRYTYPES];
183 extern IndustryTileSpec _industry_tile_specs[NUM_INDUSTRYTILES];
184
185 /* industry_gui.cpp */
186 void SortIndustryTypes();
187 /* Industry types sorted alphabetically by name. */
188 extern std::array<IndustryType, NUM_INDUSTRYTYPES> _sorted_industry_types;
189
195 inline IndustryGfx GetTranslatedIndustryTileID(IndustryGfx gfx)
196 {
197 /* the 0xFF should be GFX_WATERTILE_SPECIALCHECK but for reasons of include mess,
198 * we'll simplify the writing.
199 * Basically, the first test is required since the GFX_WATERTILE_SPECIALCHECK value
200 * will never be assigned as a tile index and is only required in order to do some
201 * tests while building the industry (as in WATER REQUIRED */
202 if (gfx != 0xFF) {
203 assert(gfx < INVALID_INDUSTRYTILE);
204 const IndustryTileSpec *it = &_industry_tile_specs[gfx];
205 return it->grf_prop.override == INVALID_INDUSTRYTILE ? gfx : it->grf_prop.override;
206 } else {
207 return gfx;
208 }
209 }
210
211 static const uint8_t IT_INVALID = 255;
212
213 #endif /* INDUSTRYTYPE_H */
INDUSTRYBEH_ONLY_INTOWN
@ INDUSTRYBEH_ONLY_INTOWN
can only be built in towns (arctic/tropic banks, water tower)
Definition: industrytype.h:65
CHECK_WATER
@ CHECK_WATER
Industry should be in the desert.
Definition: industrytype.h:43
NUM_INDUSTRYTYPES
static const IndustryType NUM_INDUSTRYTYPES
total number of industry types, new and old; limited to 240 because we need some special ids like INV...
Definition: industry_type.h:26
IndustrySpec::map_colour
byte map_colour
colour used for the small map
Definition: industrytype.h:126
INDUSTRY_NUM_OUTPUTS
static const int INDUSTRY_NUM_OUTPUTS
Number of cargo types an industry can produce.
Definition: industry_type.h:39
INDUSTRYBEH_CARGOTYPES_UNLIMITED
@ INDUSTRYBEH_CARGOTYPES_UNLIMITED
Allow produced/accepted cargoes callbacks to supply more than 2 and 3 types.
Definition: industrytype.h:80
IndustrySpec::UsesOriginalEconomy
bool UsesOriginalEconomy() const
Determines whether this industrytype uses standard/newgrf production changes.
Definition: industry_cmd.cpp:3144
landscape_type.h
INDUSTRYBEH_AFTER_1960
@ INDUSTRYBEH_AFTER_1960
can only be built after 1960 (oil rigs)
Definition: industrytype.h:70
newgrf_commons.h
INDUSTRYBEH_NO_PAX_PROD_CLAMP
@ INDUSTRYBEH_NO_PAX_PROD_CLAMP
Do not clamp production of passengers. (smooth economy only)
Definition: industrytype.h:81
IndustryConstructionType
IndustryConstructionType
How was the industry created.
Definition: industrytype.h:51
CHECK_FOREST
@ CHECK_FOREST
Industry should be build above snow-line in arctic climate.
Definition: industrytype.h:39
IndustrySpec::GetRemovalCost
Money GetRemovalCost() const
Get the cost for removing this industry Take note that the cost will always be zero for non-grf indus...
Definition: industry_cmd.cpp:3135
INDUSTRY_NUM_INPUTS
static const int INDUSTRY_NUM_INPUTS
Number of cargo types an industry can accept.
Definition: industry_type.h:38
IndustrySpec::GetConstructionCost
Money GetConstructionCost() const
Get the cost for constructing this industry.
Definition: industry_cmd.cpp:3122
StringID
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
IndustryTileSpec::anim_state
bool anim_state
When true, the tile has to be drawn using the animation state instead of the construction state.
Definition: industrytype.h:167
INDUSTRYBEH_CAN_SUBSIDENCE
@ INDUSTRYBEH_CAN_SUBSIDENCE
can cause a subsidence (coal mine, shaft that collapses)
Definition: industrytype.h:74
AnimationInfo
Information about animation.
Definition: newgrf_animation_type.h:18
INDUSTRYBEH_DONT_INCR_PROD
@ INDUSTRYBEH_DONT_INCR_PROD
do not increase production (oil wells) in the temperate climate
Definition: industrytype.h:68
IndustryTileSpec::acceptance
std::array< int8_t, INDUSTRY_NUM_INPUTS > acceptance
Level of acceptance per cargo type (signed, may be negative!)
Definition: industrytype.h:159
IndustryTileSpec::callback_mask
uint8_t callback_mask
Bitmask of industry tile callbacks that have to be called.
Definition: industrytype.h:169
CHECK_BUBBLEGEN
@ CHECK_BUBBLEGEN
Industry should be in low land.
Definition: industrytype.h:45
INDTILE_SPECIAL_NEXTFRAME_RANDOMBITS
@ INDTILE_SPECIAL_NEXTFRAME_RANDOMBITS
Callback 0x26 needs random bits.
Definition: industrytype.h:88
IndustrySpec::climate_availability
byte climate_availability
Bitmask, giving landscape enums as bit position.
Definition: industrytype.h:124
IndustrySpec::station_name
StringID station_name
Default name for nearby station.
Definition: industrytype.h:132
IndustryTileSpec::accepts_cargo
std::array< CargoID, INDUSTRY_NUM_INPUTS > accepts_cargo
Cargo accepted by this tile.
Definition: industrytype.h:157
IndustrySpec::cost_multiplier
uint8_t cost_multiplier
Base construction cost multiplier.
Definition: industrytype.h:107
INDUSTRYBEH_NOBUILT_MAPCREATION
@ INDUSTRYBEH_NOBUILT_MAPCREATION
Do not force one instance of this type to appear on map generation.
Definition: industrytype.h:78
IndustryTileLayout
std::vector< IndustryTileLayoutTile > IndustryTileLayout
A complete tile layout for an industry is a list of tiles.
Definition: industrytype.h:100
INDUSTRYBEH_PLANT_ON_BUILT
@ INDUSTRYBEH_PLANT_ON_BUILT
Fields are planted around when built (all farms)
Definition: industrytype.h:67
IndustrySpec::closure_text
StringID closure_text
Message appearing when the industry closes.
Definition: industrytype.h:129
INDUSTRYBEH_AIRPLANE_ATTACKS
@ INDUSTRYBEH_AIRPLANE_ATTACKS
can be exploded by a military airplane (oil refinery)
Definition: industrytype.h:72
IndustryTileSpec::special_flags
IndustryTileSpecialFlags special_flags
Bitmask of extra flags used by the tile.
Definition: industrytype.h:171
GRFFileProps::override
uint16_t override
id of the entity been replaced by
Definition: newgrf_commons.h:332
Slope
Slope
Enumeration for the slope-type.
Definition: slope_type.h:48
INDUSTRYBEH_AI_AIRSHIP_ROUTES
@ INDUSTRYBEH_AI_AIRSHIP_ROUTES
ai will attempt to establish air/ship routes to this industry (oil rig)
Definition: industrytype.h:71
CHECK_END
@ CHECK_END
End marker of the industry check procedures.
Definition: industrytype.h:47
IndustrySpec::IsRawIndustry
bool IsRawIndustry() const
Is an industry with the spec a raw industry?
Definition: industry_cmd.cpp:3102
IndustrySpec::conflicting
IndustryType conflicting[3]
Industries this industry cannot be close to.
Definition: industrytype.h:110
INDUSTRYBEH_PLANT_FIELDS
@ INDUSTRYBEH_PLANT_FIELDS
periodically plants fields around itself (temp and arctic farms)
Definition: industrytype.h:61
IndustryCleanupType
IndustryCleanupType
Definition: industrytype.h:21
IndustrySpec::layouts
std::vector< IndustryTileLayout > layouts
List of possible tile layouts for the industry.
Definition: industrytype.h:106
cargo_type.h
IndustrySpec::accepts_cargo
CargoID accepts_cargo[INDUSTRY_NUM_INPUTS]
16 accepted cargoes.
Definition: industrytype.h:120
map_type.h
INVALID_INDUSTRYTILE
static const IndustryGfx INVALID_INDUSTRYTILE
one above amount is considered invalid
Definition: industry_type.h:34
GRFFileProps
Data related to the handling of grf files.
Definition: newgrf_commons.h:324
INDUSTRYBEH_BUILT_ONWATER
@ INDUSTRYBEH_BUILT_ONWATER
is built on water (oil rig)
Definition: industrytype.h:63
IndustrySpec::production_up_text
StringID production_up_text
Message appearing when the industry's production is increasing.
Definition: industrytype.h:130
IndustrySpec::minimal_cargo
byte minimal_cargo
minimum amount of cargo transported to the stations.
Definition: industrytype.h:119
IndustryTileSpec::slopes_refused
Slope slopes_refused
slope pattern on which this tile cannot be built
Definition: industrytype.h:160
ICT_UNKNOWN
@ ICT_UNKNOWN
in previous game version or without newindustries activated
Definition: industrytype.h:52
INDUSTRYBEH_PRODCALLBACK_RANDOM
@ INDUSTRYBEH_PRODCALLBACK_RANDOM
Production callback needs random bits in var 10.
Definition: industrytype.h:77
IndustryTileSpec::enabled
bool enabled
entity still available (by default true).newgrf can disable it, though
Definition: industrytype.h:172
INDUSTRYBEH_BEFORE_1950
@ INDUSTRYBEH_BEFORE_1950
can only be built before 1950 (oil wells)
Definition: industrytype.h:69
IndustrySpec::prospecting_chance
uint32_t prospecting_chance
Chance prospecting succeeds.
Definition: industrytype.h:109
NUM_INDUSTRYTILES
static const IndustryGfx NUM_INDUSTRYTILES
total number of industry tiles, new and old
Definition: industry_type.h:33
CargoID
byte CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:22
INDUSTRYLIFE_BLACK_HOLE
@ INDUSTRYLIFE_BLACK_HOLE
Like power plants and banks.
Definition: industrytype.h:27
IndustrySpec::appear_creation
byte appear_creation[NUM_LANDSCAPE]
Probability of appearance during map creation.
Definition: industrytype.h:134
IndustryTileSpec::anim_production
byte anim_production
Animation frame to start when goods are produced.
Definition: industrytype.h:161
industry_type.h
CHECK_FARM
@ CHECK_FARM
Industry should be below snow-line in arctic.
Definition: industrytype.h:41
IndustrySpec
Defines the data structure for constructing industry.
Definition: industrytype.h:105
IndustryTileSpec::grf_prop
GRFFileProps grf_prop
properties related to the grf file
Definition: industrytype.h:173
IndustrySpec::number_of_sounds
uint8_t number_of_sounds
Number of sounds available in the sounds array.
Definition: industrytype.h:135
ICT_MAP_GENERATION
@ ICT_MAP_GENERATION
during random map creation
Definition: industrytype.h:54
IndustrySpec::callback_mask
uint16_t callback_mask
Bitmask of industry callbacks that have to be called.
Definition: industrytype.h:138
TileIndexDiffC
A pair-construct of a TileIndexDiff.
Definition: map_type.h:31
INDUSTRYLIFE_PROCESSING
@ INDUSTRYLIFE_PROCESSING
Like factories.
Definition: industrytype.h:30
IndustrySpec::enabled
bool enabled
entity still available (by default true).newgrf can disable it, though
Definition: industrytype.h:140
IndustrySpec::IsProcessingIndustry
bool IsProcessingIndustry() const
Is an industry with the spec a processing industry?
Definition: industry_cmd.cpp:3111
CHECK_OIL_RIG
@ CHECK_OIL_RIG
Industries at sea should be positioned near edge of the map.
Definition: industrytype.h:46
CLEAN_RANDOMSOUNDS
@ CLEAN_RANDOMSOUNDS
Free the dynamically allocated sounds table.
Definition: industrytype.h:22
IndustrySpec::removal_cost_multiplier
uint32_t removal_cost_multiplier
Base removal cost multiplier.
Definition: industrytype.h:108
CHECK_LUMBERMILL
@ CHECK_LUMBERMILL
Industry should be in the rain forest.
Definition: industrytype.h:44
INDUSTRYBEH_ONLY_NEARTOWN
@ INDUSTRYBEH_ONLY_NEARTOWN
is always built near towns (toy shop)
Definition: industrytype.h:66
IndustryTileSpec::animation
AnimationInfo animation
Information about the animation (is it looping, how many loops etc)
Definition: industrytype.h:170
INDUSTRYBEH_PROD_MULTI_HNDLING
@ INDUSTRYBEH_PROD_MULTI_HNDLING
Automatic production multiplier handling.
Definition: industrytype.h:76
ICT_SCENARIO_EDITOR
@ ICT_SCENARIO_EDITOR
while editing a scenario
Definition: industrytype.h:55
ResetIndustries
void ResetIndustries()
This function initialize the spec arrays of both industry and industry tiles.
Definition: industry_cmd.cpp:80
IndustrySpec::random_sounds
const uint8_t * random_sounds
array of random sounds.
Definition: industrytype.h:136
INDUSTRYLIFE_ORGANIC
@ INDUSTRYLIFE_ORGANIC
Like forests.
Definition: industrytype.h:29
IndustrySpec::production_down_text
StringID production_down_text
Message appearing when the industry's production is decreasing.
Definition: industrytype.h:131
IndustrySpec::grf_prop
GRFFileProps grf_prop
properties related to the grf file
Definition: industrytype.h:141
IndustrySpec::appear_ingame
byte appear_ingame[NUM_LANDSCAPE]
Probability of appearance in game.
Definition: industrytype.h:133
IndustrySpec::cleanup_flag
uint8_t cleanup_flag
flags indicating which data should be freed upon cleaning up
Definition: industrytype.h:139
IndustryTileLayoutTile
Definition of one tile in an industry tile layout.
Definition: industrytype.h:94
CHECK_NOTHING
@ CHECK_NOTHING
Always succeeds.
Definition: industrytype.h:38
IndustrySpec::life_type
IndustryLifeType life_type
This is also known as Industry production flag, in newgrf specs.
Definition: industrytype.h:123
DECLARE_ENUM_AS_BIT_SET
DECLARE_ENUM_AS_BIT_SET(GenderEthnicity) enum CompanyManagerFaceVariable
Bitgroups of the CompanyManagerFace variable.
Definition: company_manager_face.h:29
GetIndustrySpec
const IndustrySpec * GetIndustrySpec(IndustryType thistype)
Array of industries data.
Definition: industry_cmd.cpp:123
IndustrySpec::behaviour
IndustryBehaviour behaviour
How this industry will behave, and how others entities can use it.
Definition: industrytype.h:125
INDUSTRYBEH_CANCLOSE_LASTINSTANCE
@ INDUSTRYBEH_CANCLOSE_LASTINSTANCE
Allow closing down the last instance of this type.
Definition: industrytype.h:79
OverflowSafeInt< int64_t >
INDUSTRYBEH_CHOPPER_ATTACKS
@ INDUSTRYBEH_CHOPPER_ATTACKS
can be exploded by a military helicopter (factory)
Definition: industrytype.h:73
INDUSTRYBEH_TOWN1200_MORE
@ INDUSTRYBEH_TOWN1200_MORE
can only be built in towns larger than 1200 inhabitants (temperate bank)
Definition: industrytype.h:64
IndustryTileSpecialFlags
IndustryTileSpecialFlags
Flags for miscellaneous industry tile specialities.
Definition: industrytype.h:86
IndustrySpec::check_proc
byte check_proc
Index to a procedure to check for conflicting circumstances.
Definition: industrytype.h:111
SortIndustryTypes
void SortIndustryTypes()
Initialize the list of sorted industry types.
Definition: industry_gui.cpp:234
IndustrySpec::name
StringID name
Displayed name of the industry.
Definition: industrytype.h:127
IndustryBehaviour
IndustryBehaviour
Various industry behaviours mostly to represent original TTD specialities.
Definition: industrytype.h:59
IndustrySpec::new_industry_text
StringID new_industry_text
Message appearing when the industry is built.
Definition: industrytype.h:128
GetIndustryTileSpec
const IndustryTileSpec * GetIndustryTileSpec(IndustryGfx gfx)
Array of industry tiles data.
Definition: industry_cmd.cpp:137
_sorted_industry_types
std::array< IndustryType, NUM_INDUSTRYTYPES > _sorted_industry_types
Industry types sorted by name.
Definition: industry_gui.cpp:220
INDUSTRYBEH_CUT_TREES
@ INDUSTRYBEH_CUT_TREES
cuts trees and produce first output cargo from them (lumber mill)
Definition: industrytype.h:62
slope_type.h
IndustryTileSpec::anim_next
byte anim_next
Next frame in an animation.
Definition: industrytype.h:162
IndustryTileSpec
Defines the data structure of each individual tile of an industry.
Definition: industrytype.h:156
newgrf_animation_type.h
CHECK_PLANTATION
@ CHECK_PLANTATION
Industry should NOT be in the desert.
Definition: industrytype.h:42
CheckProc
CheckProc
Available procedures to check whether an industry may build at a given location.
Definition: industrytype.h:37
IndustrySpec::input_cargo_multiplier
uint16_t input_cargo_multiplier[INDUSTRY_NUM_INPUTS][INDUSTRY_NUM_OUTPUTS]
Input cargo multipliers (multiply amount of incoming cargo for the produced cargoes)
Definition: industrytype.h:122
CHECK_REFINERY
@ CHECK_REFINERY
Industry should be positioned near edge of the map.
Definition: industrytype.h:40
GetTranslatedIndustryTileID
IndustryGfx GetTranslatedIndustryTileID(IndustryGfx gfx)
Do industry gfx ID translation for NewGRFs.
Definition: industrytype.h:195
IndustryLifeType
IndustryLifeType
Available types of industry lifetimes.
Definition: industrytype.h:26
INDTILE_SPECIAL_ACCEPTS_ALL_CARGO
@ INDTILE_SPECIAL_ACCEPTS_ALL_CARGO
Tile always accepts all cargoes the associated industry accepts.
Definition: industrytype.h:89
ICT_NORMAL_GAMEPLAY
@ ICT_NORMAL_GAMEPLAY
either by user or random creation process
Definition: industrytype.h:53
INDUSTRYLIFE_EXTRACTIVE
@ INDUSTRYLIFE_EXTRACTIVE
Like mines.
Definition: industrytype.h:28