OpenTTD GameScript API
14.0-beta2
Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- b -
Begin() :
GSList
Break() :
GSController
BT_BUILD_TREES :
GSTile
BT_BUOY :
GSMarine
BT_BUS_STOP :
GSRoad
BT_CANAL :
GSMarine
BT_CLEAR_FIELDS :
GSTile
BT_CLEAR_GRASS :
GSTile
BT_CLEAR_HOUSE :
GSTile
BT_CLEAR_ROCKY :
GSTile
BT_CLEAR_ROUGH :
GSTile
BT_CLEAR_WATER :
GSTile
BT_DEPOT :
GSMarine
,
GSRail
,
GSRoad
BT_DOCK :
GSMarine
BT_FOUNDATION :
GSTile
BT_LOCK :
GSMarine
BT_ROAD :
GSRoad
BT_SIGNAL :
GSRail
BT_STATION :
GSRail
BT_TERRAFORM :
GSTile
BT_TRACK :
GSRail
BT_TRUCK_STOP :
GSRoad
BT_WAYPOINT :
GSRail
BuildAirport() :
GSAirport
BuildBridge() :
GSBridge
BuildBuoy() :
GSMarine
BuildCanal() :
GSMarine
BuildCompanyHQ() :
GSCompany
BuildDock() :
GSMarine
BuildDriveThroughRoadStation() :
GSRoad
BuildIndustry() :
GSIndustryType
BuildLock() :
GSMarine
BuildNewGRFRailStation() :
GSRail
BuildObject() :
GSObjectType
BuildOneWayRoad() :
GSRoad
BuildOneWayRoadFull() :
GSRoad
BuildRail() :
GSRail
BuildRailDepot() :
GSRail
BuildRailStation() :
GSRail
BuildRailTrack() :
GSRail
BuildRailWaypoint() :
GSRail
BuildRoad() :
GSRoad
BuildRoadDepot() :
GSRoad
BuildRoadFull() :
GSRoad
BuildRoadStation() :
GSRoad
BuildSign() :
GSSign
BuildSignal() :
GSRail
BuildTunnel() :
GSTunnel
BuildType :
GSMarine
,
GSRail
,
GSRoad
,
GSTile
BuildVehicle() :
GSVehicle
BuildVehicleWithRefit() :
GSVehicle
BuildWaterDepot() :
GSMarine
BUTTON_ACCEPT :
GSGoal
BUTTON_CANCEL :
GSGoal
BUTTON_CLOSE :
GSGoal
BUTTON_CONTINUE :
GSGoal
BUTTON_DECLINE :
GSGoal
BUTTON_GO :
GSGoal
BUTTON_IGNORE :
GSGoal
BUTTON_NEXT :
GSGoal
BUTTON_NO :
GSGoal
BUTTON_OK :
GSGoal
BUTTON_POSTPONE :
GSGoal
BUTTON_PREVIOUS :
GSGoal
BUTTON_RESTART :
GSGoal
BUTTON_RETRY :
GSGoal
BUTTON_START :
GSGoal
BUTTON_STOP :
GSGoal
BUTTON_SURRENDER :
GSGoal
BUTTON_YES :
GSGoal
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