OpenTTD Source  14.0-beta1
vehicle_gui.h
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef VEHICLE_GUI_H
11 #define VEHICLE_GUI_H
12 
13 #include "window_type.h"
14 #include "vehicle_type.h"
15 #include "vehicle_gui_base.h"
16 #include "vehiclelist.h"
17 #include "order_type.h"
18 #include "station_type.h"
19 #include "engine_type.h"
20 #include "company_type.h"
21 
22 void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order, Window *parent, bool auto_refit = false);
23 
30 };
32 
33 
39 };
40 
45  uint capacity;
46  uint16_t mail_capacity;
48 
49  void FillDefaultCapacities(const Engine *e);
50 };
51 
52 int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te);
53 
54 void DrawTrainImage(const Train *v, const Rect &r, VehicleID selection, EngineImageType image_type, int skip, VehicleID drag_dest = INVALID_VEHICLE);
55 void DrawRoadVehImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type, int skip = 0);
56 void DrawShipImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type);
57 void DrawAircraftImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type);
58 
59 void ShowBuildVehicleWindow(TileIndex tile, VehicleType type);
60 
61 uint ShowRefitOptionsList(int left, int right, int y, EngineID engine);
63 
64 void ShowVehicleListWindow(const Vehicle *v);
65 void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type);
66 void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, StationID station);
67 void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, TileIndex depot_tile);
68 
74 inline uint GetVehicleHeight(VehicleType type)
75 {
76  return (type == VEH_TRAIN || type == VEH_ROAD) ? 14 : 24;
77 }
78 
79 int GetSingleVehicleWidth(const Vehicle *v, EngineImageType image_type);
80 int GetVehicleWidth(const Vehicle *v, EngineImageType image_type);
81 
84  uint height;
85  uint extend_left;
86  uint extend_right;
87 };
88 
90 
98 {
99  switch (vt) {
100  default: NOT_REACHED();
101  case VEH_TRAIN: return WC_TRAINS_LIST;
102  case VEH_ROAD: return WC_ROADVEH_LIST;
103  case VEH_SHIP: return WC_SHIPS_LIST;
104  case VEH_AIRCRAFT: return WC_AIRCRAFT_LIST;
105  }
106 }
107 
108 /* Unified window procedure */
109 void ShowVehicleViewWindow(const Vehicle *v);
110 bool VehicleClicked(const Vehicle *v);
111 bool VehicleClicked(VehicleList::const_iterator begin, VehicleList::const_iterator end);
112 bool VehicleClicked(const GUIVehicleGroup &vehgroup);
113 void StartStopVehicle(const Vehicle *v, bool texteffect);
114 
115 Vehicle *CheckClickOnVehicle(const struct Viewport *vp, int x, int y);
116 void StopGlobalFollowVehicle(const Vehicle *v);
117 
118 void DrawVehicleImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type, int skip);
119 void SetMouseCursorVehicle(const Vehicle *v, EngineImageType image_type);
120 
121 #endif /* VEHICLE_GUI_H */
VEH_AIRCRAFT
@ VEH_AIRCRAFT
Aircraft vehicle type.
Definition: vehicle_type.h:27
StartStopVehicle
void StartStopVehicle(const Vehicle *v, bool texteffect)
Executes CMD_START_STOP_VEHICLE for given vehicle.
Definition: vehicle_gui.cpp:2910
VehicleOrderID
byte VehicleOrderID
The index of an order within its current vehicle (not pool related)
Definition: order_type.h:15
WC_ROADVEH_LIST
@ WC_ROADVEH_LIST
Road vehicle list; Window numbers:
Definition: window_type.h:314
DrawTrainImage
void DrawTrainImage(const Train *v, const Rect &r, VehicleID selection, EngineImageType image_type, int skip, VehicleID drag_dest=INVALID_VEHICLE)
Draws an image of a whole train.
Definition: train_gui.cpp:93
VehicleCellSize::height
uint height
Vehicle cell height.
Definition: vehicle_gui.h:84
TestedEngineDetails::mail_capacity
uint16_t mail_capacity
Mail capacity if available.
Definition: vehicle_gui.h:46
TDW_TAB_CAPACITY
@ TDW_TAB_CAPACITY
Tab with cargo capacity of the vehicles.
Definition: vehicle_gui.h:28
TestedEngineDetails::all_capacities
CargoArray all_capacities
Capacities for all cargoes.
Definition: vehicle_gui.h:47
GetVehicleWidth
int GetVehicleWidth(const Vehicle *v, EngineImageType image_type)
Get the width of a vehicle (including all parts of the consist) in pixels.
Definition: vehicle_gui.cpp:3498
StringID
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
vehiclelist.h
CargoArray
Class for storing amounts of cargo.
Definition: cargo_type.h:97
window_type.h
DrawRoadVehImage
void DrawRoadVehImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type, int skip=0)
Draws an image of a road vehicle chain.
Definition: roadveh_gui.cpp:122
TestedEngineDetails::cargo
CargoID cargo
Cargo type.
Definition: vehicle_gui.h:44
VehicleCellSize::extend_right
uint extend_right
Extend of the cell to the right.
Definition: vehicle_gui.h:86
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
EngineImageType
EngineImageType
Visualisation contexts of vehicles and engines.
Definition: vehicle_type.h:85
Engine
Definition: engine_base.h:37
TDW_TAB_INFO
@ TDW_TAB_INFO
Tab with name and value of the vehicles.
Definition: vehicle_gui.h:27
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:240
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
GetVehicleHeight
uint GetVehicleHeight(VehicleType type)
Get the height of a single vehicle in the GUIs.
Definition: vehicle_gui.h:74
DrawAircraftImage
void DrawAircraftImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type)
Draws an image of an aircraft.
Definition: aircraft_gui.cpp:79
TestedEngineDetails::capacity
uint capacity
Cargo capacity.
Definition: vehicle_gui.h:45
CheckClickOnVehicle
Vehicle * CheckClickOnVehicle(const Viewport *vp, int x, int y)
Find the vehicle close to the clicked coordinates.
Definition: vehicle.cpp:1242
DrawVehicleImage
void DrawVehicleImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type, int skip)
Draws an image of a vehicle chain.
Definition: vehicle_gui.cpp:1653
GetVehicleImageCellSize
VehicleCellSize GetVehicleImageCellSize(VehicleType type, EngineImageType image_type)
Get the GUI cell size for a vehicle image.
Definition: depot_gui.cpp:161
Viewport
Data structure for viewport, display of a part of the world.
Definition: viewport_type.h:22
ShowRefitOptionsList
uint ShowRefitOptionsList(int left, int right, int y, EngineID engine)
Display list of cargo types of the engine, for the purchase information window.
Definition: vehicle_gui.cpp:1296
INVALID_VEHICLE
static const VehicleID INVALID_VEHICLE
Constant representing a non-existing vehicle.
Definition: vehicle_type.h:54
vehicle_gui_base.h
Train
'Train' is either a loco or a wagon.
Definition: train.h:89
WC_SHIPS_LIST
@ WC_SHIPS_LIST
Ships list; Window numbers:
Definition: window_type.h:320
TestedEngineDetails
Extra information about refitted cargo and capacity.
Definition: vehicle_gui.h:42
WindowClass
WindowClass
Window classes.
Definition: window_type.h:44
VehicleID
uint32_t VehicleID
The type all our vehicle IDs have.
Definition: vehicle_type.h:16
WC_TRAINS_LIST
@ WC_TRAINS_LIST
Trains list; Window numbers:
Definition: window_type.h:308
GetCargoSubtypeText
StringID GetCargoSubtypeText(const Vehicle *v)
Get the cargo subtype text from NewGRF for the vehicle details window.
Definition: vehicle_gui.cpp:1325
VehicleType
VehicleType
Available vehicle types.
Definition: vehicle_type.h:21
DrawShipImage
void DrawShipImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type)
Draws an image of a ship.
Definition: ship_gui.cpp:30
DECLARE_ENUM_AS_ADDABLE
#define DECLARE_ENUM_AS_ADDABLE(EnumType)
Operator that allows this enumeration to be added to any other enumeration.
Definition: enum_type.hpp:41
VIWD_CONSIST_CHANGED
@ VIWD_CONSIST_CHANGED
Vehicle composition was changed.
Definition: vehicle_gui.h:37
GetSingleVehicleWidth
int GetSingleVehicleWidth(const Vehicle *v, EngineImageType image_type)
Get the width of a vehicle (part) in pixels.
Definition: vehicle_gui.cpp:3474
SetMouseCursorVehicle
void SetMouseCursorVehicle(const Vehicle *v, EngineImageType image_type)
Set the mouse cursor to look like a vehicle.
Definition: vehicle_gui.cpp:3516
vehicle_type.h
GUIVehicleGroup
Definition: vehicle_gui_base.h:24
engine_type.h
VIWD_AUTOREPLACE
@ VIWD_AUTOREPLACE
Autoreplace replaced the vehicle.
Definition: vehicle_gui.h:38
ShowVehicleRefitWindow
void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order, Window *parent, bool auto_refit=false)
Show the refit window for a vehicle.
Definition: vehicle_gui.cpp:1288
TestedEngineDetails::cost
Money cost
Refit cost.
Definition: vehicle_gui.h:43
TrainDetailsWindowTabs
TrainDetailsWindowTabs
The tabs in the train details window.
Definition: vehicle_gui.h:25
VehicleCellSize
Dimensions of a cell in the purchase/depot windows.
Definition: vehicle_gui.h:83
DrawVehiclePurchaseInfo
int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te)
Draw the purchase info details of a vehicle at a given location.
Definition: build_vehicle_gui.cpp:916
VehicleInvalidateWindowData
VehicleInvalidateWindowData
Special values for vehicle-related windows for the data parameter of InvalidateWindowData.
Definition: vehicle_gui.h:34
OverflowSafeInt< int64_t >
CargoID
byte CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:20
TDW_TAB_TOTALS
@ TDW_TAB_TOTALS
Tab with sum of total cargo transported.
Definition: vehicle_gui.h:29
EngineID
uint16_t EngineID
Unique identification number of an engine.
Definition: engine_type.h:21
Window
Data structure for an opened window.
Definition: window_gui.h:267
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
VIWD_MODIFY_ORDERS
@ VIWD_MODIFY_ORDERS
Other order modifications.
Definition: vehicle_gui.h:36
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:75
VIWD_REMOVE_ALL_ORDERS
@ VIWD_REMOVE_ALL_ORDERS
Removed / replaced all orders (after deleting / sharing).
Definition: vehicle_gui.h:35
WC_AIRCRAFT_LIST
@ WC_AIRCRAFT_LIST
Aircraft list; Window numbers:
Definition: window_type.h:326
order_type.h
company_type.h
VehicleCellSize::extend_left
uint extend_left
Extend of the cell to the left.
Definition: vehicle_gui.h:85
ShowVehicleViewWindow
void ShowVehicleViewWindow(const Vehicle *v)
Shows the vehicle view window of the given vehicle.
Definition: vehicle_gui.cpp:3398
VehicleClicked
bool VehicleClicked(const Vehicle *v)
Dispatch a "vehicle selected" event if any window waits for it.
Definition: vehicle_gui.cpp:3408
TDW_TAB_CARGO
@ TDW_TAB_CARGO
Tab with cargo carried by the vehicles.
Definition: vehicle_gui.h:26
GetWindowClassForVehicleType
WindowClass GetWindowClassForVehicleType(VehicleType vt)
Get WindowClass for vehicle list of given vehicle type.
Definition: vehicle_gui.h:97
station_type.h