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OpenTTD Source
14.0-beta1
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Go to the source code of this file.
Data Structures | |
| struct | Sprite |
| Data structure describing a sprite. More... | |
Typedefs | |
| typedef void * | AllocatorProc(size_t size) |
Enumerations | |
| enum | SpriteCacheCtrlFlags { SCCF_ALLOW_ZOOM_MIN_1X_PAL = 0, SCCF_ALLOW_ZOOM_MIN_1X_32BPP = 1, SCCF_ALLOW_ZOOM_MIN_2X_PAL = 2, SCCF_ALLOW_ZOOM_MIN_2X_32BPP = 3 } |
Functions | |
| void * | SimpleSpriteAlloc (size_t size) |
| Sprite allocator simply using malloc. | |
| void * | GetRawSprite (SpriteID sprite, SpriteType type, AllocatorProc *allocator=nullptr, SpriteEncoder *encoder=nullptr) |
| Reads a sprite (from disk or sprite cache). More... | |
| bool | SpriteExists (SpriteID sprite) |
| SpriteType | GetSpriteType (SpriteID sprite) |
| Get the sprite type of a given sprite. More... | |
| SpriteFile * | GetOriginFile (SpriteID sprite) |
| Get the SpriteFile of a given sprite. More... | |
| uint32_t | GetSpriteLocalID (SpriteID sprite) |
| Get the GRF-local sprite id of a given sprite. More... | |
| uint | GetSpriteCountForFile (const std::string &filename, SpriteID begin, SpriteID end) |
| Count the sprites which originate from a specific file in a range of SpriteIDs. More... | |
| uint | GetMaxSpriteID () |
| Get a reasonable (upper bound) estimate of the maximum SpriteID used in OpenTTD; there will be no sprites with a higher SpriteID, although there might be up to roughly a thousand unused SpriteIDs below this number. More... | |
| const Sprite * | GetSprite (SpriteID sprite, SpriteType type) |
| const byte * | GetNonSprite (SpriteID sprite, SpriteType type) |
| void | GfxInitSpriteMem () |
| void | GfxClearSpriteCache () |
| Remove all encoded sprites from the sprite cache without discarding sprite location information. | |
| void | GfxClearFontSpriteCache () |
| Remove all encoded font sprites from the sprite cache without discarding sprite location information. | |
| void | IncreaseSpriteLRU () |
| SpriteFile & | OpenCachedSpriteFile (const std::string &filename, Subdirectory subdir, bool palette_remap) |
| Open/get the SpriteFile that is cached for use in the sprite cache. More... | |
| void | ReadGRFSpriteOffsets (SpriteFile &file) |
| Parse the sprite section of GRFs. More... | |
| size_t | GetGRFSpriteOffset (uint32_t id) |
| Get the file offset for a specific sprite in the sprite section of a GRF. More... | |
| bool | LoadNextSprite (int load_index, SpriteFile &file, uint file_sprite_id) |
| Load a real or recolour sprite. More... | |
| bool | SkipSpriteData (SpriteFile &file, byte type, uint16_t num) |
| Skip the given amount of sprite graphics data. More... | |
| void | DupSprite (SpriteID old_spr, SpriteID new_spr) |
Variables | |
| uint | _sprite_cache_size |
Functions to cache sprites in memory.
Definition in file spritecache.h.
| enum SpriteCacheCtrlFlags |
Definition at line 25 of file spritecache.h.
| size_t GetGRFSpriteOffset | ( | uint32_t | id | ) |
Get the file offset for a specific sprite in the sprite section of a GRF.
| id | ID of the sprite to look up. |
Definition at line 544 of file spritecache.cpp.
References _grf_sprite_offsets.
| uint GetMaxSpriteID | ( | ) |
Get a reasonable (upper bound) estimate of the maximum SpriteID used in OpenTTD; there will be no sprites with a higher SpriteID, although there might be up to roughly a thousand unused SpriteIDs below this number.
Definition at line 211 of file spritecache.cpp.
Referenced by UpdateCursorSize().
| SpriteFile* GetOriginFile | ( | SpriteID | sprite | ) |
Get the SpriteFile of a given sprite.
| sprite | The sprite to look at. |
Definition at line 161 of file spritecache.cpp.
| void* GetRawSprite | ( | SpriteID | sprite, |
| SpriteType | type, | ||
| AllocatorProc * | allocator, | ||
| SpriteEncoder * | encoder | ||
| ) |
Reads a sprite (from disk or sprite cache).
If the sprite is not available or of wrong type, a fallback sprite is returned.
| sprite | Sprite to read. |
| type | Expected sprite type. |
| allocator | Allocator function to use. Set to nullptr to use the usual sprite cache. |
| encoder | Sprite encoder to use. Set to nullptr to use the currently active blitter. |
Definition at line 939 of file spritecache.cpp.
Count the sprites which originate from a specific file in a range of SpriteIDs.
| file | The loaded SpriteFile. |
| begin | First sprite in range. |
| end | First sprite not in range. |
Definition at line 185 of file spritecache.cpp.
References GetCachedSpriteFileByName().
| uint32_t GetSpriteLocalID | ( | SpriteID | sprite | ) |
Get the GRF-local sprite id of a given sprite.
| sprite | The sprite to look at. |
Definition at line 172 of file spritecache.cpp.
| SpriteType GetSpriteType | ( | SpriteID | sprite | ) |
Get the sprite type of a given sprite.
| sprite | The sprite to look at. |
Definition at line 150 of file spritecache.cpp.
| bool LoadNextSprite | ( | int | load_index, |
| SpriteFile & | file, | ||
| uint | file_sprite_id | ||
| ) |
Load a real or recolour sprite.
| load_index | Global sprite index. |
| file | GRF to load from. |
| file_sprite_id | Sprite number in the GRF. |
| container_version | Container version of the GRF. |
Definition at line 609 of file spritecache.cpp.
References _grf_sprite_offsets, SpriteFile::GetContainerVersion(), RandomAccessFile::GetPos(), Invalid, MAX_SPRITES, Normal, RandomAccessFile::ReadByte(), RandomAccessFile::ReadDword(), ReadRecolourSprite(), RandomAccessFile::ReadWord(), Recolour, RandomAccessFile::SkipBytes(), and SkipSpriteData().
| SpriteFile& OpenCachedSpriteFile | ( | const std::string & | filename, |
| Subdirectory | subdir, | ||
| bool | palette_remap | ||
| ) |
Open/get the SpriteFile that is cached for use in the sprite cache.
| filename | Name of the file at the disk. |
| subdir | The sub directory to search this file in. |
| palette_remap | Whether a palette remap needs to be performed for this file. |
Definition at line 84 of file spritecache.cpp.
References GetCachedSpriteFileByName().
Referenced by LoadGrfFile(), and LoadGrfFileIndexed().
| void ReadGRFSpriteOffsets | ( | SpriteFile & | file | ) |
Parse the sprite section of GRFs.
| container_version | Container version of the GRF we're currently processing. |
Definition at line 553 of file spritecache.cpp.
References _grf_sprite_offsets, SpriteFile::GetContainerVersion(), RandomAccessFile::GetPos(), RandomAccessFile::ReadByte(), RandomAccessFile::ReadDword(), SCC_MASK, SCC_PAL, SCCF_ALLOW_ZOOM_MIN_1X_32BPP, SCCF_ALLOW_ZOOM_MIN_1X_PAL, SCCF_ALLOW_ZOOM_MIN_2X_32BPP, SCCF_ALLOW_ZOOM_MIN_2X_PAL, RandomAccessFile::SeekTo(), SetBit(), and RandomAccessFile::SkipBytes().
| bool SkipSpriteData | ( | SpriteFile & | file, |
| byte | type, | ||
| uint16_t | num | ||
| ) |
Skip the given amount of sprite graphics data.
| type | the type of sprite (compressed etc) |
| num | the amount of sprites to skip |
Definition at line 113 of file spritecache.cpp.
Referenced by LoadNextSprite().