OpenTTD Source  14.0-beta1
game_text.cpp
Go to the documentation of this file.
1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "../stdafx.h"
11 #include "../strgen/strgen.h"
12 #include "../debug.h"
13 #include "../fileio_func.h"
14 #include "../tar_type.h"
15 #include "../script/squirrel_class.hpp"
16 #include "../strings_func.h"
17 #include "game_text.hpp"
18 #include "game.hpp"
19 #include "game_info.hpp"
20 
21 #include "table/strings.h"
22 #include "table/strgen_tables.h"
23 
24 #include "../safeguards.h"
25 
26 void CDECL StrgenWarningI(const std::string &msg)
27 {
28  Debug(script, 0, "{}:{}: warning: {}", _file, _cur_line, msg);
29  _warnings++;
30 }
31 
32 void CDECL StrgenErrorI(const std::string &msg)
33 {
34  Debug(script, 0, "{}:{}: error: {}", _file, _cur_line, msg);
35  _errors++;
36 }
37 
38 void CDECL StrgenFatalI(const std::string &msg)
39 {
40  Debug(script, 0, "{}:{}: FATAL: {}", _file, _cur_line, msg);
41  throw std::exception();
42 }
43 
49 LanguageStrings ReadRawLanguageStrings(const std::string &file)
50 {
51  size_t to_read;
52  FILE *fh = FioFOpenFile(file, "rb", GAME_DIR, &to_read);
53  if (fh == nullptr) return LanguageStrings();
54 
55  FileCloser fhClose(fh);
56 
57  auto pos = file.rfind(PATHSEPCHAR);
58  if (pos == std::string::npos) return LanguageStrings();
59  std::string langname = file.substr(pos + 1);
60 
61  /* Check for invalid empty filename */
62  if (langname.empty() || langname.front() == '.') return LanguageStrings();
63 
64  LanguageStrings ret(langname.substr(0, langname.find('.')));
65 
66  char buffer[2048];
67  while (to_read != 0 && fgets(buffer, sizeof(buffer), fh) != nullptr) {
68  size_t len = strlen(buffer);
69 
70  /* Remove trailing spaces/newlines from the string. */
71  size_t i = len;
72  while (i > 0 && (buffer[i - 1] == '\r' || buffer[i - 1] == '\n' || buffer[i - 1] == ' ')) i--;
73  buffer[i] = '\0';
74 
75  ret.lines.emplace_back(buffer, i);
76 
77  if (len > to_read) {
78  to_read = 0;
79  } else {
80  to_read -= len;
81  }
82  }
83 
84  return ret;
85 }
86 
87 
90  StringList::const_iterator p;
91  StringList::const_iterator end;
92 
101  StringReader(data, strings.language.c_str(), master, translation), p(strings.lines.begin()), end(strings.lines.end())
102  {
103  }
104 
105  std::optional<std::string> ReadLine() override
106  {
107  if (this->p == this->end) return std::nullopt;
108  return *this->p++;
109  }
110 };
111 
115 
121  {
122  }
123 
124  void WriteHeader(const LanguagePackHeader *) override
125  {
126  /* We don't use the header. */
127  }
128 
129  void Finalise() override
130  {
131  /* Nothing to do. */
132  }
133 
134  void WriteLength(uint) override
135  {
136  /* We don't write the length. */
137  }
138 
139  void Write(const byte *buffer, size_t length) override
140  {
141  this->strings.emplace_back((const char *)buffer, length);
142  }
143 };
144 
148 
154  {
155  }
156 
157  void WriteStringID(const std::string &name, int stringid) override
158  {
159  if (stringid == (int)this->strings.size()) this->strings.emplace_back(name);
160  }
161 
162  void Finalise(const StringData &) override
163  {
164  /* Nothing to do. */
165  }
166 };
167 
171 class LanguageScanner : protected FileScanner {
172 private:
173  GameStrings *gs;
174  std::string exclude;
175 
176 public:
178  LanguageScanner(GameStrings *gs, const std::string &exclude) : gs(gs), exclude(exclude) {}
179 
183  void Scan(const char *directory)
184  {
185  this->FileScanner::Scan(".txt", directory, false);
186  }
187 
188  bool AddFile(const std::string &filename, size_t, const std::string &) override
189  {
190  if (exclude == filename) return true;
191 
192  auto ls = ReadRawLanguageStrings(filename);
193  if (!ls.IsValid()) return false;
194 
195  gs->raw_strings.push_back(std::move(ls));
196  return true;
197  }
198 };
199 
205 {
206  const GameInfo *info = Game::GetInfo();
207  assert(info != nullptr);
208  std::string basename(info->GetMainScript());
209  auto e = basename.rfind(PATHSEPCHAR);
210  if (e == std::string::npos) return nullptr;
211  basename.erase(e + 1);
212 
213  std::string filename = basename + "lang" PATHSEP "english.txt";
214  if (!FioCheckFileExists(filename, GAME_DIR)) return nullptr;
215 
216  auto ls = ReadRawLanguageStrings(filename);
217  if (!ls.IsValid()) return nullptr;
218 
219  GameStrings *gs = new GameStrings();
220  try {
221  gs->raw_strings.push_back(std::move(ls));
222 
223  /* Scan for other language files */
224  LanguageScanner scanner(gs, filename);
225  std::string ldir = basename + "lang" PATHSEP;
226 
227  const std::string tar_filename = info->GetTarFile();
228  TarList::iterator iter;
229  if (!tar_filename.empty() && (iter = _tar_list[GAME_DIR].find(tar_filename)) != _tar_list[GAME_DIR].end()) {
230  /* The main script is in a tar file, so find all files that
231  * are in the same tar and add them to the langfile scanner. */
232  for (const auto &tar : _tar_filelist[GAME_DIR]) {
233  /* Not in the same tar. */
234  if (tar.second.tar_filename != iter->first) continue;
235 
236  /* Check the path and extension. */
237  if (tar.first.size() <= ldir.size() || tar.first.compare(0, ldir.size(), ldir) != 0) continue;
238  if (tar.first.compare(tar.first.size() - 4, 4, ".txt") != 0) continue;
239 
240  scanner.AddFile(tar.first, 0, tar_filename);
241  }
242  } else {
243  /* Scan filesystem */
244  scanner.Scan(ldir.c_str());
245  }
246 
247  gs->Compile();
248  return gs;
249  } catch (...) {
250  delete gs;
251  return nullptr;
252  }
253 }
254 
255 static StringParam::ParamType GetParamType(const CmdStruct *cs)
256 {
257  if (cs->value == SCC_RAW_STRING_POINTER) return StringParam::RAW_STRING;
258  if (cs->value == SCC_STRING || cs != TranslateCmdForCompare(cs)) return StringParam::STRING;
259  return StringParam::OTHER;
260 }
261 
262 static void ExtractStringParams(const StringData &data, StringParamsList &params)
263 {
264  for (size_t i = 0; i < data.max_strings; i++) {
265  const LangString *ls = data.strings[i].get();
266 
267  if (ls != nullptr) {
268  StringParams &param = params.emplace_back();
269  ParsedCommandStruct pcs = ExtractCommandString(ls->english.c_str(), false);
270 
271  for (auto it = pcs.consuming_commands.begin(); it != pcs.consuming_commands.end(); it++) {
272  if (*it == nullptr) {
273  /* Skip empty param unless a non empty param exist after it. */
274  if (std::all_of(it, pcs.consuming_commands.end(), [](auto cs) { return cs == nullptr; })) break;
275  param.emplace_back(StringParam::UNUSED, 1, nullptr);
276  continue;
277  }
278  const CmdStruct *cs = *it;
279  param.emplace_back(GetParamType(cs), cs->consumes, cs->cmd);
280  }
281  }
282  }
283 }
284 
287 {
288  StringData data(32);
289  StringListReader master_reader(data, this->raw_strings[0], true, false);
290  master_reader.ParseFile();
291  if (_errors != 0) throw std::exception();
292 
293  this->version = data.Version();
294 
295  ExtractStringParams(data, this->string_params);
296 
297  StringNameWriter id_writer(this->string_names);
298  id_writer.WriteHeader(data);
299 
300  for (const auto &p : this->raw_strings) {
301  data.FreeTranslation();
302  StringListReader translation_reader(data, p, false, p.language != "english");
303  translation_reader.ParseFile();
304  if (_errors != 0) throw std::exception();
305 
306  this->compiled_strings.emplace_back(p.language);
307  TranslationWriter writer(this->compiled_strings.back().lines);
308  writer.WriteLang(data);
309  }
310 }
311 
314 
320 const char *GetGameStringPtr(uint id)
321 {
322  if (id >= _current_data->cur_language->lines.size()) return GetStringPtr(STR_UNDEFINED);
323  return _current_data->cur_language->lines[id].c_str();
324 }
325 
331 const StringParams &GetGameStringParams(uint id)
332 {
333  /* An empty result for STR_UNDEFINED. */
334  static StringParams empty;
335 
336  if (id >= _current_data->string_params.size()) return empty;
337  return _current_data->string_params[id];
338 }
339 
345 const std::string &GetGameStringName(uint id)
346 {
347  /* The name for STR_UNDEFINED. */
348  static const std::string undefined = "STR_UNDEFINED";
349 
350  if (id >= _current_data->string_names.size()) return undefined;
351  return _current_data->string_names[id];
352 }
353 
359 {
360  delete _current_data;
362  if (_current_data == nullptr) return;
363 
364  HSQUIRRELVM vm = engine->GetVM();
365  sq_pushroottable(vm);
366  sq_pushstring(vm, "GSText", -1);
367  if (SQ_FAILED(sq_get(vm, -2))) return;
368 
369  int idx = 0;
370  for (const auto &p : _current_data->string_names) {
371  sq_pushstring(vm, p, -1);
372  sq_pushinteger(vm, idx);
373  sq_rawset(vm, -3);
374  idx++;
375  }
376 
377  sq_pop(vm, 2);
378 
380 }
381 
386 {
387  if (_current_data == nullptr) return;
388 
389  std::string language = _current_language->file.stem().string();
390  for (auto &p : _current_data->compiled_strings) {
391  if (p.language == language) {
393  return;
394  }
395  }
396 
398 }
game.hpp
_file
const char * _file
The filename of the input, so we can refer to it in errors/warnings.
Definition: strgen_base.cpp:29
StringData::max_strings
size_t max_strings
The maximum number of strings.
Definition: strgen.h:45
ReconsiderGameScriptLanguage
void ReconsiderGameScriptLanguage()
Reconsider the game script language, so we use the right one.
Definition: game_text.cpp:385
GameStrings::version
uint version
The version of the language strings.
Definition: game_text.hpp:51
game_info.hpp
StringListReader::ReadLine
std::optional< std::string > ReadLine() override
Read a single line from the source of strings.
Definition: game_text.cpp:105
strgen_tables.h
Game::GetInfo
static class GameInfo * GetInfo()
Get the current GameInfo.
Definition: game.hpp:76
FileScanner::Scan
uint Scan(const char *extension, Subdirectory sd, bool tars=true, bool recursive=true)
Scan for files with the given extension in the given search path.
Definition: fileio.cpp:1210
TranslationWriter
Class for writing an encoded language.
Definition: game_text.cpp:113
TranslationWriter::WriteHeader
void WriteHeader(const LanguagePackHeader *) override
Write the header metadata.
Definition: game_text.cpp:124
HeaderWriter
Base class for writing the header, i.e.
Definition: strgen.h:87
ScriptInfo::GetMainScript
const std::string & GetMainScript() const
Get the filename of the main.nut script.
Definition: script_info.hpp:81
Squirrel::GetVM
HSQUIRRELVM GetVM()
Get the squirrel VM.
Definition: squirrel.hpp:80
LanguageScanner::LanguageScanner
LanguageScanner(GameStrings *gs, const std::string &exclude)
Initialise.
Definition: game_text.cpp:178
StringData::strings
std::vector< std::unique_ptr< LangString > > strings
List of all known strings.
Definition: strgen.h:42
_cur_line
int _cur_line
The current line we're parsing in the input file.
Definition: strgen_base.cpp:30
LanguageWriter::WriteLang
virtual void WriteLang(const StringData &data)
Actually write the language.
Definition: strgen_base.cpp:891
StringNameWriter
Class for writing the string IDs.
Definition: game_text.cpp:146
StringReader::master
bool master
Are we reading the master file?
Definition: strgen.h:61
Debug
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
LangString
Information about a single string.
Definition: strgen.h:28
GameStrings::string_names
StringList string_names
The names of the compiled strings.
Definition: game_text.hpp:56
StringData::Version
uint Version() const
Make a hash of the file to get a unique "version number".
Definition: strgen_base.cpp:128
Squirrel
Definition: squirrel.hpp:23
FileCloser
Auto-close a file upon scope exit.
Definition: fileio_func.h:118
StringData
Information about the currently known strings.
Definition: strgen.h:41
StringListReader::p
StringList::const_iterator p
The current location of the iteration.
Definition: game_text.cpp:90
FioFOpenFile
FILE * FioFOpenFile(const std::string &filename, const char *mode, Subdirectory subdir, size_t *filesize)
Opens a OpenTTD file somewhere in a personal or global directory.
Definition: fileio.cpp:263
GetGameStringPtr
const char * GetGameStringPtr(uint id)
Get the string pointer of a particular game string.
Definition: game_text.cpp:320
GetGameStringParams
const StringParams & GetGameStringParams(uint id)
Get the string parameters of a particular game string.
Definition: game_text.cpp:331
LanguageScanner
Scanner to find language files in a GameScript directory.
Definition: game_text.cpp:171
GameStrings::string_params
StringParamsList string_params
The parameters for the strings.
Definition: game_text.hpp:57
RegisterGameTranslation
void RegisterGameTranslation(Squirrel *engine)
Register the current translation to the Squirrel engine.
Definition: game_text.cpp:358
StringList
std::vector< std::string > StringList
Type for a list of strings.
Definition: string_type.h:60
_current_language
const LanguageMetadata * _current_language
The currently loaded language.
Definition: strings.cpp:54
GAME_DIR
@ GAME_DIR
Subdirectory for all game scripts.
Definition: fileio_type.h:121
StringData::FreeTranslation
void FreeTranslation()
Free all data related to the translation.
Definition: strgen_base.cpp:77
GameStrings::raw_strings
std::vector< LanguageStrings > raw_strings
The raw strings per language, first must be English/the master language!.
Definition: game_text.hpp:54
LanguageScanner::AddFile
bool AddFile(const std::string &filename, size_t, const std::string &) override
Add a file with the given filename.
Definition: game_text.cpp:188
StringListReader
A reader that simply reads using fopen.
Definition: game_text.cpp:89
CmdStruct
Definition: strgen_tables.h:23
LanguageStrings
Container for the raw (unencoded) language strings of a language.
Definition: game_text.hpp:37
StringNameWriter::Finalise
void Finalise(const StringData &) override
Finalise writing the file.
Definition: game_text.cpp:162
StringNameWriter::WriteStringID
void WriteStringID(const std::string &name, int stringid) override
Write the string ID.
Definition: game_text.cpp:157
LangString::english
std::string english
English text.
Definition: strgen.h:30
LanguageMetadata::file
std::filesystem::path file
Name of the file we read this data from.
Definition: language.h:94
TranslationWriter::Finalise
void Finalise() override
Finalise writing the file.
Definition: game_text.cpp:129
FioCheckFileExists
bool FioCheckFileExists(const std::string &filename, Subdirectory subdir)
Check whether the given file exists.
Definition: fileio.cpp:126
game_text.hpp
TranslationWriter::WriteLength
void WriteLength(uint) override
Write the length as a simple gamma.
Definition: game_text.cpp:134
StringReader::data
StringData & data
The data to fill during reading.
Definition: strgen.h:59
TranslationWriter::TranslationWriter
TranslationWriter(StringList &strings)
Writer for the encoded data.
Definition: game_text.cpp:120
GameInfo
All static information from an Game like name, version, etc.
Definition: game_info.hpp:16
ScriptInfo::GetTarFile
const std::string & GetTarFile() const
Get the filename of the tar the script is in.
Definition: script_info.hpp:86
StringReader::translation
bool translation
Are we reading a translation, implies !master. However, the base translation will have this false.
Definition: strgen.h:62
StringReader::ParseFile
virtual void ParseFile()
Start parsing the file.
Definition: strgen_base.cpp:746
GameStrings::cur_language
LanguageStrings * cur_language
The current (compiled) language.
Definition: game_text.hpp:52
StringListReader::end
StringList::const_iterator end
The end of the iteration.
Definition: game_text.cpp:91
StringNameWriter::strings
StringList & strings
The string names.
Definition: game_text.cpp:147
TranslationWriter::Write
void Write(const byte *buffer, size_t length) override
Write a number of bytes.
Definition: game_text.cpp:139
LanguageWriter
Base class for all language writers.
Definition: strgen.h:108
_current_data
GameStrings * _current_data
The currently loaded game strings.
Definition: game_text.cpp:313
ParsedCommandStruct
Definition: strgen.h:142
FileScanner
Helper for scanning for files with a given name.
Definition: fileio_func.h:37
HeaderWriter::WriteHeader
void WriteHeader(const StringData &data)
Write the header information.
Definition: strgen_base.cpp:782
TranslationWriter::strings
StringList & strings
The encoded strings.
Definition: game_text.cpp:114
GameStrings::compiled_strings
std::vector< LanguageStrings > compiled_strings
The compiled strings per language, first must be English/the master language!.
Definition: game_text.hpp:55
StringNameWriter::StringNameWriter
StringNameWriter(StringList &strings)
Writer for the string names.
Definition: game_text.cpp:153
LanguageStrings::lines
StringList lines
The lines of the file to pass into the parser/encoder.
Definition: game_text.hpp:39
StringListReader::StringListReader
StringListReader(StringData &data, const LanguageStrings &strings, bool master, bool translation)
Create the reader.
Definition: game_text.cpp:100
GameStrings::Compile
void Compile()
Compile the language.
Definition: game_text.cpp:286
LanguageScanner::Scan
void Scan(const char *directory)
Scan.
Definition: game_text.cpp:183
LoadTranslations
GameStrings * LoadTranslations()
Load all translations that we know of.
Definition: game_text.cpp:204
StringReader
Helper for reading strings.
Definition: strgen.h:58
GameStrings
Container for all the game strings.
Definition: game_text.hpp:50
ReadRawLanguageStrings
LanguageStrings ReadRawLanguageStrings(const std::string &file)
Read all the raw language strings from the given file.
Definition: game_text.cpp:49
LanguagePackHeader
Header of a language file.
Definition: language.h:24
GetGameStringName
const std::string & GetGameStringName(uint id)
Get the name of a particular game string.
Definition: game_text.cpp:345