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OpenTTD Source
14.0-beta1
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Go to the documentation of this file.
42 #include "table/strings.h"
46 static const uint16_t _roadveh_images[] = {
47 0xCD4, 0xCDC, 0xCE4, 0xCEC, 0xCF4, 0xCFC, 0xD0C, 0xD14,
48 0xD24, 0xD1C, 0xD2C, 0xD04, 0xD1C, 0xD24, 0xD6C, 0xD74,
49 0xD7C, 0xC14, 0xC1C, 0xC24, 0xC2C, 0xC34, 0xC3C, 0xC4C,
50 0xC54, 0xC64, 0xC5C, 0xC6C, 0xC44, 0xC5C, 0xC64, 0xCAC,
51 0xCB4, 0xCBC, 0xD94, 0xD9C, 0xDA4, 0xDAC, 0xDB4, 0xDBC,
52 0xDCC, 0xDD4, 0xDE4, 0xDDC, 0xDEC, 0xDC4, 0xDDC, 0xDE4,
53 0xE2C, 0xE34, 0xE3C, 0xC14, 0xC1C, 0xC2C, 0xC3C, 0xC4C,
54 0xC5C, 0xC64, 0xC6C, 0xC74, 0xC84, 0xC94, 0xCA4
57 static const uint16_t _roadveh_full_adder[] = {
58 0, 88, 0, 0, 0, 0, 48, 48,
59 48, 48, 0, 0, 64, 64, 0, 16,
60 16, 0, 88, 0, 0, 0, 0, 48,
61 48, 48, 48, 0, 0, 64, 64, 0,
62 16, 16, 0, 88, 0, 0, 0, 0,
63 48, 48, 48, 48, 0, 0, 64, 64,
64 0, 16, 16, 0, 8, 8, 8, 8,
70 bool IsValidImageIndex<VEH_ROAD>(uint8_t image_index)
72 return image_index <
lengthof(_roadveh_images);
96 int reference_width = ROADVEHINFO_DEFAULT_VEHICLE_WIDTH;
98 if (offset !=
nullptr) {
108 uint8_t
spritenum = e->u.road.image_index;
111 GetCustomVehicleIcon(engine,
DIR_W, image_type, result);
112 if (result->IsValid())
return;
117 assert(IsValidImageIndex<VEH_ROAD>(
spritenum));
127 if (result->IsValid())
return;
132 assert(IsValidImageIndex<VEH_ROAD>(
spritenum));
152 GetRoadVehIcon(engine, image_type, &seq);
156 preferred_x =
Clamp(preferred_x,
175 GetRoadVehIcon(engine, image_type, &seq);
197 if (e->
GetGRF() !=
nullptr && e->
GetGRF()->grf_version >= 8) {
230 assert(u->First() == v);
240 u->gcache.cached_veh_length = veh_len;
244 u->UpdateVisualEffect();
323 u->cargo_cap = u->GetEngine()->DetermineCapacity(u);
326 u->InvalidateNewGRFCache();
348 default: NOT_REACHED();
374 if (ret.
Failed())
return ret;
391 v->reverse_ctr = 180;
412 static const int8_t _delta_xy_table[8][10] = {
414 {3, 3, -1, -1, 0, 0, -1, -1, -1, -1},
415 {3, 7, -1, -3, 0, -1, 0, -1, 0, 0},
416 {3, 3, -1, -1, 0, 0, 1, -1, 1, -1},
417 {7, 3, -3, -1, -1, 0, 0, 0, 1, 0},
418 {3, 3, -1, -1, 0, 0, 1, 1, 1, 1},
419 {3, 7, -1, -3, 0, -1, 0, 0, 0, 1},
420 {3, 3, -1, -1, 0, 0, -1, 1, -1, 1},
421 {7, 3, -3, -1, -1, 0, -1, 0, 0, 0},
427 const int8_t *bb = _delta_xy_table[this->
direction];
428 this->
x_bb_offs = bb[5] + bb[9] * shorten;
429 this->
y_bb_offs = bb[4] + bb[8] * shorten;;
432 this->
x_extent = bb[1] + bb[7] * shorten;
433 this->
y_extent = bb[0] + bb[6] * shorten;
451 }
else if ((u->direction & 1) == 0) {
473 for (; v->
Next() !=
nullptr; v = v->
Next()) u = v;
483 static void RoadVehSetRandomDirection(
RoadVehicle *v)
485 static const DirDiff delta[] = {
490 uint32_t r = Random();
494 }
while ((v = v->
Next()) !=
nullptr);
508 if ((v->
tick_counter & 7) == 0) RoadVehSetRandomDirection(v);
510 bool ret = v->
Next() !=
nullptr;
551 uint pass = v->
Crash();
554 Game::NewEvent(
new ScriptEventVehicleCrashed(v->
index, v->
tile, ScriptEventVehicleCrashed::CRASH_RV_LEVEL_CROSSING));
557 StringID newsitem = (pass == 1) ? STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER : STR_NEWS_ROAD_VEHICLE_CRASH;
564 AddTileNewsItem(newsitem, newstype, v->
tile);
566 ModifyStationRatingAround(v->
tile, v->
owner, -160, 22);
588 TileIndex RoadVehicle::GetOrderStationLocation(StationID station)
602 static void StartRoadVehSound(
const RoadVehicle *v)
609 SndPlayVehicleFx(s, v);
624 static const int8_t dist_x[] = { -4, -8, -4, -1, 4, 8, 4, 1 };
625 static const int8_t dist_y[] = { -4, -1, 4, 8, 4, 1, -4, -8 };
629 short x_diff = v->
x_pos - rvf->x;
630 short y_diff = v->
y_pos - rvf->y;
641 uint diff =
abs(x_diff) +
abs(y_diff);
643 if (diff < rvf->best_diff || (diff == rvf->best_diff && v->
index < rvf->best->
index)) {
645 rvf->best_diff = diff;
657 if (front->reverse_ctr != 0)
return nullptr;
663 rvf.best_diff = UINT_MAX;
676 if (rvf.best_diff == UINT_MAX) {
677 front->blocked_ctr = 0;
681 if (update_blocked_ctr && ++front->blocked_ctr > 1480)
return nullptr;
695 if (!(st->had_vehicle_of_type &
HVOT_BUS)) {
696 st->had_vehicle_of_type |=
HVOT_BUS;
699 RoadTypeIsRoad(v->
roadtype) ? STR_NEWS_FIRST_BUS_ARRIVAL : STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL,
709 if (!(st->had_vehicle_of_type &
HVOT_TRUCK)) {
713 RoadTypeIsRoad(v->
roadtype) ? STR_NEWS_FIRST_TRUCK_ARRIVAL : STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL,
734 default: NOT_REACHED();
745 static const Direction _roadveh_new_dir[] = {
751 x = x - v->
x_pos + 1;
752 y = y - v->
y_pos + 1;
754 if ((uint)x > 2 || (uint)y > 2)
return v->
direction;
755 return _roadveh_new_dir[y * 4 + x];
760 Direction new_dir = RoadVehGetNewDirection(v, x, y);
764 if (new_dir == old_dir)
return old_dir;
776 static Vehicle *EnumFindVehBlockingOvertake(
Vehicle *v,
void *data)
780 return (v->
type ==
VEH_ROAD && v->
First() == v && v != od->u && v != od->v) ? v :
nullptr;
812 if (RoadTypeIsTram(v->
roadtype))
return;
856 static void RoadZPosAffectSpeed(
RoadVehicle *v,
int old_z)
860 if (old_z < v->z_pos) {
864 if (spd <= v->gcache.cached_max_track_speed) v->
cur_speed = spd;
868 static int PickRandomBit(uint bits)
873 for (i = 0; !(bits & 1) || (
int)--num >= 0; bits >>= 1, i++) {}
887 #define return_track(x) { best_track = (Trackdir)x; goto found_best_track; }
891 bool path_found =
true;
934 if (!v->
path.empty()) v->
path.clear();
936 return_track(_road_reverse_table[enterdir]);
939 if (v->reverse_ctr != 0) {
946 reverse = ((rb & straight) == straight) ||
951 if (v->
tile != tile) {
952 return_track(_road_reverse_table[enterdir]);
960 return_track(PickRandomBit(trackdirs));
965 if (!v->
path.empty() && v->
path.tile.front() == tile) {
973 if (!v->
path.empty()) {
974 if (v->
path.tile.front() != tile) {
980 if (
HasBit(trackdirs, trackdir)) {
981 v->
path.td.pop_front();
982 v->
path.tile.pop_front();
983 return_track(trackdir);
995 default: NOT_REACHED();
1012 bool RoadVehLeaveDepot(
RoadVehicle *v,
bool first)
1035 if (RoadVehFindCloseTo(v, x, y, v->
direction,
false) !=
nullptr)
return true;
1040 StartRoadVehSound(v);
1048 v->frame = RVC_DEPOT_START_FRAME;
1062 if (prev->
tile == v->
tile && !already_reversed) {
1065 return _road_reverse_table[entry_dir];
1068 byte prev_state = prev->
state;
1083 if (already_reversed && prev->
tile != tile) {
1113 static const RoadBits required_roadbits[] = {
1117 RoadBits required = required_roadbits[dir & 0x07];
1213 dir = FollowPreviousRoadVehicle(v, prev, tile, (
DiagDirection)(rd.x & 3),
false);
1217 if (!v->
IsFrontEngine()) FatalError(
"Disconnecting road vehicle.");
1223 uint start_frame = RVC_DEFAULT_START_FRAME;
1234 default: NOT_REACHED();
1267 start_frame = RVC_TURN_AROUND_START_FRAME_SHORT_TRAM;
1287 Direction new_dir = RoadVehGetSlidingDirection(v, x, y);
1289 const Vehicle *u = RoadVehFindCloseTo(v, x, y, new_dir);
1293 v->
path.tile.push_front(tile);
1294 v->
path.td.push_front(dir);
1306 dir = _road_reverse_table[rd.x & 3];
1340 v->
state = (byte)dir;
1341 v->frame = start_frame;
1342 RoadTramType rtt = GetRoadTramType(v->
roadtype);
1343 if (GetRoadType(old_tile, rtt) != GetRoadType(tile, rtt)) {
1364 uint turn_around_start_frame = RVC_TURN_AROUND_START_FRAME;
1376 turn_around_start_frame = RVC_START_FRAME_AFTER_LONG_TRAM;
1377 switch (rd.x & 0x3) {
1378 default: NOT_REACHED();
1389 dir = FollowPreviousRoadVehicle(v, prev, v->
tile, (
DiagDirection)(rd.x & 3),
true);
1403 Direction new_dir = RoadVehGetSlidingDirection(v, x, y);
1405 const Vehicle *u = RoadVehFindCloseTo(v, x, y, new_dir);
1410 v->
path.td.push_front(dir);
1422 v->frame = turn_around_start_frame;
1441 RoadVehLeaveDepot(v->
Next(),
false);
1446 int x = (v->
x_pos & ~15) + (rd.x & 15);
1447 int y = (v->
y_pos & ~15) + (rd.y & 15);
1449 Direction new_dir = RoadVehGetSlidingDirection(v, x, y);
1454 RoadVehicle *u = RoadVehFindCloseTo(v, x, y, new_dir);
1459 if (v->
overtaking == 0) RoadVehCheckOvertake(v, u);
1477 if (new_dir != old_dir) {
1500 v->frame == RVC_DRIVE_THROUGH_STOP_FRAME))) {
1547 StartRoadVehSound(v);
1577 if (v->reverse_ctr != 0) v->reverse_ctr--;
1599 if (RoadVehLeaveDepot(v,
true))
return true;
1608 bool blocked =
false;
1609 while (j >= adv_spd) {
1613 for (
RoadVehicle *prev =
nullptr; u !=
nullptr; prev = u, u = u->
Next()) {
1614 if (!IndividualRoadVehicleController(u, prev)) {
1625 if (j >= adv_spd && RoadVehCheckTrainCrash(v))
break;
1631 if ((u->vehstatus &
VS_HIDDEN) != 0)
continue;
1633 u->UpdateViewport(
false,
false);
1647 if (e->u.road.running_cost_class == INVALID_PRICE)
return 0;
1650 if (cost_factor == 0)
return 0;
1652 return GetPrice(e->u.road.running_cost_class, cost_factor, e->
GetGRF());
1663 return RoadVehController(
this);
1669 void RoadVehicle::SetDestTile(
TileIndex tile)
1676 static void CheckIfRoadVehNeedsService(
RoadVehicle *v)
1689 default: NOT_REACHED();
1715 v->SetDestTile(rfdd.
tile);
1732 if (this->blocked_ctr == 0) CheckVehicleBreakdown(
this);
1734 CheckIfRoadVehNeedsService(
this);
byte overtaking
Set to RVSB_DRIVE_SIDE when overtaking, otherwise 0.
@ VSE_START
Vehicle starting, i.e. leaving, the station.
Buses, trucks and trams belong to this class.
@ TRACKDIR_RVREV_SW
(Road vehicle) reverse direction south-west
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
debug_inline bool IsFrontEngine() const
Check if the vehicle is a front engine.
static const EngineID INVALID_ENGINE
Constant denoting an invalid engine.
int8_t x_bb_offs
x offset of vehicle bounding box
@ WC_ROADVEH_LIST
Road vehicle list; Window numbers:
uint StoredCount() const
Returns sum of cargo on board the vehicle (ie not only reserved).
NPFSettings npf
pathfinder settings for the new pathfinder
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
void MakeDummy()
Makes this order a Dummy order.
@ EXPENSES_ROADVEH_RUN
Running costs road vehicles.
@ DIRDIFF_REVERSE
One direction is the opposite of the other one.
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
bool IsType(OrderType type) const
Check whether this order is of the given type.
int Height() const
Get height of Rect.
static Titem * Get(size_t index)
Returns Titem with given index.
DisallowedRoadDirections GetDisallowedRoadDirections(Tile t)
Gets the disallowed directions.
Direction
Defines the 8 directions on the map.
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
VehicleSpriteSeq sprite_seq
Vehicle appearance.
@ TRACKDIR_LOWER_E
Lower track and direction to east.
Money GetPrice(Price index, uint cost_factor, const GRFFile *grf_file, int shift)
Determine a certain price.
uint16_t reliability_spd_dec
Reliability decrease speed.
@ NT_ARRIVAL_OTHER
First vehicle arrived for competitor.
@ DIRDIFF_45LEFT
Angle of 45 degrees left.
RoadStopType
Types of RoadStops.
int GetAcceleration() const
Calculates the acceleration of the vehicle under its current conditions.
@ ROADSTOP_TRUCK
A standard stop for trucks.
Helper container to find a depot.
AccelStatus GetAccelerationStatus() const
Checks the current acceleration status of this vehicle.
constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
@ ODTFB_SERVICE
This depot order is because of the servicing limit.
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
TrackdirBits TrackStatusToTrackdirBits(TrackStatus ts)
Returns the present-trackdir-information of a TrackStatus.
bool IsEntranceBusy() const
Checks whether the entrance of the road stop is occupied by a vehicle.
uint16_t cargo_cap
total capacity
@ TRACKDIR_RIGHT_S
Right track and direction to south.
bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Checks whether a vehicle is on a specific location.
void CheckOrders(const Vehicle *v)
Check the orders of a vehicle, to see if there are invalid orders and stuff.
@ GVF_SUPPRESS_IMPLICIT_ORDERS
Disable insertion and removal of automatic orders until the vehicle completes the real order.
Class to backup a specific variable and restore it later.
EngineID first_engine
Cached EngineID of the front vehicle. INVALID_ENGINE for the front vehicle itself.
uint16_t reliability_spd_dec
Speed of reliability decay between services (per day).
T * Next() const
Get next vehicle in the chain.
void CheckConsistencyOfArticulatedVehicle(const Vehicle *v)
Checks whether the specs of freshly build articulated vehicles are consistent with the information sp...
@ DIRDIFF_SAME
Both directions faces to the same direction.
byte y_extent
y-extent of vehicle bounding box
DestinationID GetDestination() const
Gets the destination of this order.
bool NeedsAutomaticServicing() const
Checks if the current order should be interrupted for a service-in-depot order.
TimerGameCalendar::Date GetLifeLengthInDays() const
Returns the vehicle's (not model's!) life length in days.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
int UpdateSpeed()
This function looks at the vehicle and updates its speed (cur_speed and subspeed) variables.
void Set(SpriteID sprite)
Assign a single sprite to the sequence.
static const uint RDE_NEXT_TILE
State information about the Road Vehicle controller.
@ DIAGDIR_END
Used for iterations.
@ VPF_YAPF
Yet Another PathFinder.
@ VS_DEFPAL
Use default vehicle palette.
Tindex index
Index of this pool item.
void SetNext(Vehicle *next)
Set the next vehicle of this vehicle.
@ PROP_ROADVEH_SHORTEN_FACTOR
Shorter vehicles.
@ RVSB_IN_ROAD_STOP
The vehicle is in a road stop.
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo ID.
Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
void RoadVehUpdateCache(RoadVehicle *v, bool same_length)
Update the cache of a road vehicle.
void AddArticulatedParts(Vehicle *first)
Add the remaining articulated parts to the given vehicle.
@ PFE_GL_ROADVEHS
Time spend processing road vehicles.
RoadVehPathCache path
Cached path.
void Free()
'Free' the order
@ TRACKDIR_LOWER_W
Lower track and direction to west.
@ SND_12_EXPLOSION
16 == 0x10 Destruction, crashes, disasters, ...
uint16_t vehicle_flags
Used for gradual loading and other miscellaneous things (.
byte overtaking_ctr
The length of the current overtake attempt.
static RoadStop * GetByTile(TileIndex tile, RoadStopType type)
Find a roadstop at given tile.
@ TRACKDIR_RVREV_NW
(Road vehicle) reverse direction north-west
static const uint TILE_SIZE
Tile size in world coordinates.
byte running_ticks
Number of ticks this vehicle was not stopped this day.
bool IsLevelCrossingTile(Tile t)
Return whether a tile is a level crossing tile.
@ SND_19_DEPARTURE_OLD_RV_1
23 == 0x17 Station departure: truck and old bus (1) (non-toyland)
static Station * Get(size_t index)
Gets station with given index.
ClientSettings _settings_client
The current settings for this game.
void VehicleEnterDepot(Vehicle *v)
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it,...
@ DC_NO_WATER
don't allow building on water
void VehicleLengthChanged(const Vehicle *u)
Logs a bug in GRF and shows a warning message if this is for the first time this happened.
DiagDirection GetRoadStopDir(Tile t)
Gets the direction the road stop entrance points towards.
TimerGameTick::Ticks current_order_time
How many ticks have passed since this order started.
static const uint RDE_TURNED
We just finished turning.
uint16_t speed
maximum travel speed (1 unit = 1/1.6 mph = 1 km-ish/h)
RoadType roadtype
Roadtype of this vehicle.
Direction ChangeDir(Direction d, DirDiff delta)
Change a direction by a given difference.
byte road_side
the side of the road vehicles drive on
EngineImageType
Visualisation contexts of vehicles and engines.
@ TRACKDIR_UPPER_E
Upper track and direction to east.
@ VEH_ROAD
Road vehicle type.
@ CC_PASSENGERS
Passengers.
static void DeleteLastRoadVeh(RoadVehicle *v)
Delete last vehicle of a chain road vehicles.
CargoID GetDefaultCargoType() const
Determines the default cargo type of an engine.
void Draw(int x, int y, PaletteID default_pal, bool force_pal) const
Draw the sprite sequence.
RoadType roadtype
Road type.
bool Chance16(const uint a, const uint b)
Flips a coin with given probability.
Owner owner
Which company owns the vehicle?
Owner
Enum for all companies/owners.
void UpdateDeltaXY() override
Updates the x and y offsets and the size of the sprite used for this vehicle.
@ EV_EXPLOSION_LARGE
Various explosions.
virtual bool IsInDepot() const
Check whether the vehicle is in the depot.
@ DC_EXEC
execute the given command
int GetSlopePixelZ(int x, int y, bool ground_vehicle)
Return world Z coordinate of a given point of a tile.
@ TRACKDIR_RVREV_SE
(Road vehicle) reverse direction south-east
uint32_t GetGRFID() const
Retrieve the GRF ID of the NewGRF the engine is tied to.
uint32_t PaletteID
The number of the palette.
@ MP_ROAD
A tile with road (or tram tracks)
constexpr bool HasExactlyOneBit(T value)
Test whether value has exactly 1 bit set.
DoCommandFlag
List of flags for a command.
void VehicleServiceInDepot(Vehicle *v)
Service a vehicle and all subsequent vehicles in the consist.
constexpr T KillFirstBit(T value)
Clear the first bit in an integer.
@ RVSB_IN_DT_ROAD_STOP
The vehicle is in a drive-through road stop.
static Vehicle * EnumCheckRoadVehCrashTrain(Vehicle *v, void *data)
Check routine whether a road and a train vehicle have collided.
bool Succeeded() const
Did this command succeed?
TrackdirBits TrackStatusToRedSignals(TrackStatus ts)
Returns the red-signal-information of a TrackStatus.
static uint32_t RandomRange(uint32_t limit)
Pick a random number between 0 and limit - 1, inclusive.
int32_t x_pos
x coordinate.
TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
Returns information about trackdirs and signal states.
bool IsArticulatedPart() const
Check if the vehicle is an articulated part of an engine.
@ ROAD_X
Full road along the x-axis (south-west + north-east)
@ TRACKDIR_LEFT_N
Left track and direction to north.
@ RVS_DRIVE_SIDE
Only used when retrieving move data.
@ TRACK_BIT_CROSS
X-Y-axis cross.
const GRFFile * GetGRF() const
Retrieve the NewGRF the engine is tied to.
DiagDirection GetRoadDepotDirection(Tile t)
Get the direction of the exit of a road depot.
TimerGameEconomy::Date date_of_last_service
Last economy date the vehicle had a service at a depot.
@ NT_ARRIVAL_COMPANY
First vehicle arrived for company.
@ ENGINE_EXCLUSIVE_PREVIEW
This vehicle is in the exclusive preview stage, either being used or being offered to a company.
uint16_t cached_max_speed
Maximum speed of the consist (minimum of the max speed of all vehicles in the consist).
uint16_t GetMaxWeight() const override
Calculates the weight value that this vehicle will have when fully loaded with its current cargo.
void OnNewEconomyDay() override
Economy day handler.
@ ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS
The vehicle will not stop at any stations it passes except the destination.
@ ROAD_Y
Full road along the y-axis (north-west + south-east)
OrderNonStopFlags GetNonStopType() const
At which stations must we stop?
void BeginLoading()
Prepare everything to begin the loading when arriving at a station.
PathfinderSettings pf
settings for all pathfinders
@ PROP_ROADVEH_SPEED
Max. speed: 1 unit = 1/0.8 mph = 2 km-ish/h.
byte breakdown_ctr
Counter for managing breakdown events.
@ VS_HIDDEN
Vehicle is not visible.
uint best_length
The distance towards the depot in penalty, or UINT_MAX if not found.
DirDiff DirDifference(Direction d0, Direction d1)
Calculate the difference between two directions.
RoadTypes powered_roadtypes
bitmask to the OTHER roadtypes on which a vehicle of THIS roadtype generates power
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
TileIndex dest_tile
Heading for this tile.
void HandlePathfindingResult(bool path_found)
Handle the pathfinding result, especially the lost status.
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
static bool CheckRoadBlockedForOvertaking(OvertakeData *od)
Check if overtaking is possible on a piece of track.
@ ROAD_NE
North-east part.
bool IsBayRoadStopTile(Tile t)
Is tile t a bay (non-drive through) road stop station?
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
const byte _road_stop_stop_frame[]
Table of road stop stop frames, when to stop at a road stop.
Common return value for all commands.
const BridgeSpec * GetBridgeSpec(BridgeType i)
Get the specification of a bridge type.
@ WC_VEHICLE_VIEW
Vehicle view; Window numbers:
SoundSettings sound
sound effect settings
@ PROP_ROADVEH_CARGO_AGE_PERIOD
Number of ticks before carried cargo is aged.
bool IsWaitingForUnbunching() const
Check whether a vehicle inside a depot is waiting for unbunching.
uint16_t cached_max_track_speed
Maximum consist speed (in internal units) limited by track type (valid only for the first engine).
bool IsStraightRoadTrackdir(Trackdir dir)
Checks whether the given trackdir is a straight road.
void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
Subtract money from a company, including the money fraction.
TileIndex tile
Current tile index.
Money GetRunningCost() const override
Gets the running cost of a vehicle.
uint16_t random_bits
Bits used for randomized variational spritegroups.
EngineID engine_type
The type of engine used for this vehicle.
Information about a road vehicle.
@ VS_CRASHED
Vehicle is crashed.
@ VETS_CANNOT_ENTER
The vehicle cannot enter the tile.
Sprite sequence for a vehicle part.
@ TRACKDIR_BIT_NONE
No track build.
StationID last_station_visited
The last station we stopped at.
DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
VehicleCargoList cargo
The cargo this vehicle is carrying.
bool Failed() const
Did this command fail?
Order current_order
The current order (+ status, like: loading)
@ HVOT_TRUCK
Station has seen a truck.
bool IsChainInDepot() const override
Check whether the whole vehicle chain is in the depot.
Trackdir YapfRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool &path_found, RoadVehPathCache &path_cache)
Finds the best path for given road vehicle using YAPF.
Direction DiagDirToDir(DiagDirection dir)
Convert a DiagDirection to a Direction.
GroundVehicleCache gcache
Cache of often calculated values.
bool IsInDepot() const override
Check whether the vehicle is in the depot.
void SetFrontEngine()
Set front engine state.
@ RVSB_TRACKDIR_MASK
The mask used to extract track dirs.
uint16_t cur_speed
current speed
TrackdirBits DiagdirReachesTrackdirs(DiagDirection diagdir)
Returns all trackdirs that can be reached when entering a tile from a given (diagonal) direction.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
@ RVS_ENTERED_STOP
Only set when a vehicle has entered the stop.
TimerGameCalendar::Year build_year
Year the vehicle has been built.
FindDepotData NPFRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_penalty)
Used when user sends road vehicle to the nearest depot or if road vehicle needs servicing using NPF.
@ WC_VEHICLE_DETAILS
Vehicle details; Window numbers:
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
int GetCurrentMaxSpeed() const override
Calculates the maximum speed of the vehicle under its current conditions.
TrackBits TrackdirBitsToTrackBits(TrackdirBits bits)
Discards all directional information from a TrackdirBits value.
@ VS_STOPPED
Vehicle is stopped by the player.
uint Crash(bool flooded=false) override
Crash the (whole) vehicle chain.
void ShowVisualEffect() const
Draw visual effects (smoke and/or sparks) for a vehicle chain.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
VehicleEnterTileStatus VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y)
Call the tile callback function for a vehicle entering a tile.
void SetLastSpeed()
Update the GUI variant of the current speed of the vehicle.
TileIndex new_tile
Tile of the vehicle after moving.
StationID last_loading_station
Last station the vehicle has stopped at and could possibly leave from with any cargo loaded.
static debug_inline bool IsNormalRoadTile(Tile t)
Return whether a tile is a normal road tile.
Money GetCost() const
The costs as made up to this moment.
DiagDirection DirToDiagDir(Direction dir)
Convert a Direction to a DiagDirection.
Money profit_this_year
Profit this year << 8, low 8 bits are fract.
@ RVSB_DRIVE_SIDE
The vehicle is at the opposite side of the road.
fluid_settings_t * settings
FluidSynth settings handle.
int8_t y_bb_offs
y offset of vehicle bounding box
bool Tick() override
Calls the tick handler of the vehicle.
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
@ INVALID_DIAGDIR
Flag for an invalid DiagDirection.
FindDepotData YapfRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_penalty)
Used when user sends road vehicle to the nearest depot or if road vehicle needs servicing using YAPF.
uint32_t VehicleID
The type all our vehicle IDs have.
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
RoadTypes compatible_roadtypes
Roadtypes this consist is powered on.
@ INVALID_TRACKDIR
Flag for an invalid trackdir.
void MarkDirty() override
Marks the vehicles to be redrawn and updates cached variables.
bool disaster
Play disaster and accident sounds.
Coordinates of a point in 2D.
static bool RoadVehIsCrashed(RoadVehicle *v)
Road vehicle chain has crashed.
static bool CanBuildTramTrackOnTile(CompanyID c, TileIndex t, RoadType rt, RoadBits r)
Can a tram track build without destruction on the given tile?
bool HasRoadWorks(Tile t)
Check if a tile has road works.
DirDiff
Allow incrementing of Direction variables.
RoadBits DiagDirToRoadBits(DiagDirection d)
Create the road-part which belongs to the given DiagDirection.
DiagDirection
Enumeration for diagonal directions.
@ NT_ACCIDENT_OTHER
An accident or disaster has occurred.
Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, bool &path_found)
Finds the best path for given road vehicle using NPF.
void HandleLoading(bool mode=false)
Handle the loading of the vehicle; when not it skips through dummy orders and does nothing in all oth...
EffectVehicle * CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type)
Create an effect vehicle above a particular vehicle.
static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection enterdir)
Returns direction to for a road vehicle to take or INVALID_TRACKDIR if the direction is currently blo...
@ TRACKDIR_UPPER_W
Upper track and direction to west.
void SetEntranceBusy(bool busy)
Makes an entrance occupied or free.
TileIndex TileAddByDir(TileIndex tile, Direction dir)
Adds a Direction to a tile.
MutableSpriteCache sprite_cache
Cache of sprites and values related to recalculating them, see MutableSpriteCache.
void Leave(RoadVehicle *rv)
Leave the road stop.
@ DRD_NONE
None of the directions are disallowed.
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
constexpr uint CountBits(T value)
Counts the number of set bits in a variable.
DepotID GetDepotIndex(Tile t)
Get the index of which depot is attached to the tile.
void AddVehicleNewsItem(StringID string, NewsType type, VehicleID vehicle, StationID station=INVALID_STATION)
Adds a newsitem referencing a vehicle.
uint16_t reliability
Current reliability of the engine.
SpriteID colourmap
NOSAVE: cached colour mapping.
Trackdir GetVehicleTrackdir() const override
Returns the Trackdir on which the vehicle is currently located.
@ SND_1A_DEPARTURE_OLD_RV_2
24 == 0x18 Station departure: truck and old bus (2) (random variation of SND_19_DEPARTURE_OLD_RV_1) (...
void ResetDepotUnbunching()
Resets all the data used for depot unbunching.
void IncrementRealOrderIndex()
Advanced cur_real_order_index to the next real order, keeps care of the wrap-around and invalidates t...
int32_t z_pos
z coordinate.
@ VF_BUILT_AS_PROTOTYPE
Vehicle is a prototype (accepted as exclusive preview).
bool IsDiagonalDirection(Direction dir)
Checks if a given Direction is diagonal.
Direction direction
facing
TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
const RoadTypeInfo * GetRoadTypeInfo(RoadType roadtype)
Returns a pointer to the Roadtype information for a given roadtype.
uint8_t roadveh_acceleration_model
realistic acceleration for road vehicles
bool ProcessOrders(Vehicle *v)
Handle the orders of a vehicle and determine the next place to go to if needed.
RoadBits GetAnyRoadBits(Tile tile, RoadTramType rtt, bool straight_tunnel_bridge_entrance)
Returns the RoadBits on an arbitrary tile Special behaviour:
byte x_extent
x-extent of vehicle bounding box
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
uint16_t DepotID
Type for the unique identifier of depots.
@ ROADSTOP_BUS
A standard stop for buses.
VehicleCache vcache
Cache of often used vehicle values.
void OnNewCalendarDay() override
Calandar day handler.
CompanyID _current_company
Company currently doing an action.
int UpdateInclination(bool new_tile, bool update_delta)
Checks if the vehicle is in a slope and sets the required flags in that case.
@ NT_ACCIDENT
An accident or disaster has occurred.
byte shorten_factor
length on main map for this type is 8 - shorten_factor
static const uint VEHICLE_LENGTH
The length of a vehicle in tile units.
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Vehicle * First() const
Get the first vehicle of this vehicle chain.
TimerGameCalendar::Date max_age
Maximum age.
byte tick_counter
Increased by one for each tick.
int GetDisplayImageWidth(Point *offset=nullptr) const
Get the width of a road vehicle image in the GUI.
static uint GetRoadVehLength(const RoadVehicle *v)
Get length of a road vehicle.
void Restore()
Restore the variable.
static RoadVehicle * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
int8_t x_offs
x offset for vehicle sprite
@ DIRDIFF_45RIGHT
Angle of 45 degrees right.
constexpr T abs(const T a)
Returns the absolute value of (scalar) variable.
byte z_extent
z-extent of vehicle bounding box
TimerGameCalendar::Date date_of_last_service_newgrf
Last calendar date the vehicle had a service at a depot, unchanged by the date cheat to protect again...
void InvalidateNewGRFCacheOfChain()
Invalidates cached NewGRF variables of all vehicles in the chain (after the current vehicle)
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
StationID GetStationIndex(Tile t)
Get StationID from a tile.
static bool IsDriveThroughRoadStopContinuation(TileIndex rs, TileIndex next)
Checks whether the 'next' tile is still part of the road same drive through stop 'rs' in the same dir...
uint16_t reliability
Reliability.
bool IsRoadStop(Tile t)
Is the station at t a road station?
Position information of a vehicle after it moved.
@ WC_VEHICLE_DEPOT
Depot view; Window numbers:
int ScaleSpriteTrad(int value)
Scale traditional pixel dimensions to GUI zoom level, for drawing sprites.
@ MP_STATION
A tile of a station.
static Station * GetByTile(TileIndex tile)
Get the station belonging to a specific tile.
bool HasArticulatedPart() const
Check if an engine has an articulated part.
void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
uint16_t cargo_age_period
Number of ticks before carried cargo is aged.
@ TRACKDIR_END
Used for iterations.
RoadType
The different roadtypes we support.
RoadBits GetRoadBits(Tile t, RoadTramType rtt)
Get the present road bits for a specific road type.
TileIndex tile
The tile of the depot.
TileIndex xy
Base tile of the station.
static RoadVehicle * GetIfValid(size_t index)
Returns vehicle if the index is a valid index for this vehicle type.
RoadBits
Enumeration for the road parts on a tile.
bool IsReversingRoadTrackdir(Trackdir dir)
Checks whether the trackdir means that we are reversing.
TileIndex GetOtherTunnelBridgeEnd(Tile t)
Determines type of the wormhole and returns its other end.
uint16_t GetMaxSpeed() const
Get the maxmimum speed in km-ish/h a vehicle is allowed to reach on the way to the destination.
int32_t y_pos
y coordinate.
Structure to return information about the closest depot location, and whether it could be found.
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event, bool force)
Checks whether a NewGRF wants to play a different vehicle sound effect.
bool ShouldStopAtStation(const Vehicle *v, StationID station) const
Check whether the given vehicle should stop at the given station based on this order and the non-stop...
void ErrorUnknownCallbackResult(uint32_t grfid, uint16_t cbid, uint16_t cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
void InvalidateNewGRFCache()
Invalidates cached NewGRF variables.
TrackBits
Allow incrementing of Track variables.
RoadStopType GetRoadStopType(Tile t)
Get the road stop type of this tile.
bool roadveh_queue
buggy road vehicle queueing
int UnScaleGUI(int value)
Short-hand to apply GUI zoom level.
byte day_counter
Increased by one for each day.
void FindVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
@ ROAD_NW
North-west part.
@ TRACKDIR_RVREV_NE
(Road vehicle) reverse direction north-east
@ ROAD_SW
South-west part.
#define lengthof(x)
Return the length of an fixed size array.
@ RVSB_WORMHOLE
The vehicle is in a tunnel and/or bridge.
ClosestDepot FindClosestDepot() override
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should...
bool HasVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
Checks whether a vehicle in on a specific location.
@ ROAD_NONE
No road-part is build.
@ ROAD_SE
South-east part.
YAPFSettings yapf
pathfinder settings for the yet another pathfinder
static const byte RV_OVERTAKE_TIMEOUT
The number of ticks a vehicle has for overtaking.
void AgeVehicle(Vehicle *v)
Update age of a vehicle.
byte progress
The percentage (if divided by 256) this vehicle already crossed the tile unit.
CommandCost CmdBuildRoadVehicle(DoCommandFlag flags, TileIndex tile, const Engine *e, Vehicle **ret)
Build a road vehicle.
void CargoChanged()
Recalculates the cached weight of a vehicle and its parts.
bool IsBus() const
Check whether a roadvehicle is a bus.
@ TRANSPORT_ROAD
Transport by road vehicle.
CargoID cargo_type
type of cargo this vehicle is carrying
uint8_t original_image_index
Original vehicle image index, thus the image index of the overridden vehicle.
byte spritenum
currently displayed sprite index 0xfd == custom sprite, 0xfe == custom second head sprite 0xff == res...
uint16_t crashed_ctr
Animation counter when the vehicle has crashed.
@ RVS_IN_DT_ROAD_STOP
The vehicle is in a drive-through road stop.
static Date date
Current date in days (day counter).
@ CBID_VEHICLE_LENGTH
Vehicle length, returns the amount of 1/8's the vehicle is shorter for trains and RVs.
VehicleSettings vehicle
options for vehicles
uint16_t EngineID
Unique identification number of an engine.
static void RoadVehArrivesAt(const RoadVehicle *v, Station *st)
A road vehicle arrives at a station.
T * Previous() const
Get previous vehicle in the chain.
Trackdir
Enumeration for tracks and directions.
static constexpr TimerGameTick::Ticks DAY_TICKS
1 day is 74 ticks; TimerGameCalendar::date_fract used to be uint16_t and incremented by 885.
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
@ VEH_TRAIN
Train vehicle type.
uint GetAdvanceDistance()
Determines the vehicle "progress" needed for moving a step.
@ TRACKDIR_LEFT_S
Left track and direction to south.
A Stop for a Road Vehicle.
VehicleType type
Type of vehicle.
bool IsPrimaryVehicle() const override
Whether this is the primary vehicle in the chain.
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
TrackdirBits
Allow incrementing of Trackdir variables.
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
T * First() const
Get the first vehicle in the chain.
uint32_t maximum_go_to_depot_penalty
What is the maximum penalty that may be endured for going to a depot.
void UpdatePosition()
Update the position of the vehicle.
byte flags
Flags of the engine.
uint8_t pathfinder_for_roadvehs
the pathfinder to use for roadvehicles
@ AS_BRAKE
We want to stop.
@ INVALID_DIR
Flag for an invalid direction.
int Width() const
Get width of Rect.
bool CanVehicleUseStation(EngineID engine_type, const Station *st)
Can this station be used by the given engine type?
bool HandleBreakdown()
Handle all of the aspects of a vehicle breakdown This includes adding smoke and sounds,...
void DecreaseVehicleValue(Vehicle *v)
Decrease the value of a vehicle.
int y
x and y position of the vehicle after moving
uint16_t GetVehicleCallback(CallbackID callback, uint32_t param1, uint32_t param2, EngineID engine, const Vehicle *v)
Evaluate a newgrf callback for vehicles.
bool HasTileAnyRoadType(Tile t, RoadTypes rts)
Check if a tile has one of the specified road types.
@ DIAGDIR_NE
Northeast, upper right on your monitor.
Specification of a rectangle with absolute coordinates of all edges.
bool IsCargoInClass(CargoID c, CargoClass cc)
Does cargo c have cargo class cc?
uint Crash(bool flooded) override
Common code executed for crashed ground vehicles.
void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
Draw a road vehicle engine.
@ PROP_ROADVEH_RUNNING_COST_FACTOR
Yearly runningcost.
@ RVSB_IN_DEPOT
The vehicle is in a depot.
static constexpr int DAYS_IN_YEAR
days per year
uint8_t cached_veh_length
Length of this vehicle in units of 1/VEHICLE_LENGTH of normal length. It is cached because this can b...
uint DoUpdateSpeed(uint accel, int min_speed, int max_speed)
Update the speed of the vehicle.
uint16_t max_speed
Maximum speed (1 unit = 1/3.2 mph = 0.5 km-ish/h)
bool IsTileOwner(Tile tile, Owner owner)
Checks if a tile belongs to the given owner.
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
void GetBounds(Rect *bounds) const
Determine shared bounds of all sprites.
Trackdir DiagDirToDiagTrackdir(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal trackdir that runs in that direction.
@ TRACKDIR_RIGHT_N
Right track and direction to north.
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, WidgetID widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
void MakeGoToDepot(DepotID destination, OrderDepotTypeFlags order, OrderNonStopFlags non_stop_type=ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS, OrderDepotActionFlags action=ODATF_SERVICE_ONLY, CargoID cargo=CARGO_NO_REFIT)
Makes this order a Go To Depot order.
uint16_t cached_total_length
Length of the whole vehicle (valid only for the first engine).
Vehicle * first
NOSAVE: pointer to the first vehicle in the chain.
void UpdateViewport(bool force_update, bool update_delta)
Update vehicle sprite- and position caches.
@ HVOT_BUS
Station has seen a bus.
void GetRoadVehSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
Get the size of the sprite of a road vehicle sprite heading west (used for lists).
void LeaveUnbunchingDepot()
Leave an unbunching depot and calculate the next departure time for shared order vehicles.
static debug_inline bool IsRoadDepot(Tile t)
Return whether a tile is a road depot.
RoadBits AxisToRoadBits(Axis a)
Create the road-part which belongs to the given Axis.
bool IsDriveThroughStopTile(Tile t)
Is tile t a drive through road stop station?
int8_t y_offs
y offset for vehicle sprite
CommandCost CmdTurnRoadVeh(DoCommandFlag flags, VehicleID veh_id)
Turn a roadvehicle around.
BridgeType GetBridgeType(Tile t)
Determines the type of bridge on a tile.
@ RVSB_ROAD_STOP_TRACKDIR_MASK
Only bits 0 and 3 are used to encode the trackdir for road stops.
uint16_t refit_cap
Capacity left over from before last refit.
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v)
Get position information of a vehicle when moving one pixel in the direction it is facing.
static debug_inline bool IsRoadDepotTile(Tile t)
Return whether a tile is a road depot tile.
uint32_t maximum_go_to_depot_penalty
What is the maximum penalty that may be endured for going to a depot.
@ PROP_ROADVEH_WEIGHT
Weight in 1/4 t.
DiagDirection GetTunnelBridgeDirection(Tile t)
Get the direction pointing to the other end.
static Year year
Current year, starting at 0.
@ VETS_ENTERED_WORMHOLE
The vehicle either entered a bridge, tunnel or depot tile (this includes the last tile of the bridge/...
static Date date
Current date in days (day counter).
constexpr uint8_t FindFirstBit(T x)
Search the first set bit in a value.
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.